Literatura científica selecionada sobre o tema "Interactive art"
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Artigos de revistas sobre o assunto "Interactive art"
Eiserman, Jennifer, e Gerald Hushlak. "Keeping Interactive Art Interactive". International Journal of the Inclusive Museum 6, n.º 2 (2014): 183–96. http://dx.doi.org/10.18848/1835-2014/cgp/v06i02/44449.
Texto completo da fonteCarlisle, Anne. "Art & Technology: Interactive Art". Circa, n.º 73 (1995): 18. http://dx.doi.org/10.2307/25562848.
Texto completo da fonteWong, Chee-Onn, Keechul Jung e Joonsung Yoon. "Interactive Art: The Art That Communicates". Leonardo 42, n.º 2 (abril de 2009): 180–81. http://dx.doi.org/10.1162/leon.2009.42.2.180.
Texto completo da fonteGaifman, Milette, e Lillian Lan-ying Tseng. "Interactive Art History". Art Bulletin 102, n.º 1 (2 de janeiro de 2020): 6. http://dx.doi.org/10.1080/00043079.2020.1670604.
Texto completo da fonteHan, Su Jin. "Narrative Interaction Experience of Interactive Media Art". TECHART: Journal of Arts and Imaging Science 6, n.º 3 (31 de agosto de 2019): 6–8. http://dx.doi.org/10.15323/techart.2019.8.6.3.6.
Texto completo da fonteGuo, Lingling, e Lipeng Zhang. "Exploration on the Application of New Media Interactive Art to the Protection of Traditional Culture". Scientific Programming 2022 (23 de março de 2022): 1–9. http://dx.doi.org/10.1155/2022/5418622.
Texto completo da fonteEdmonds, Ernest. "The Art of Interaction: What HCI Can Learn from Interactive Art". Synthesis Lectures on Human-Centered Informatics 11, n.º 1 (8 de março de 2018): i—73. http://dx.doi.org/10.2200/s00825ed1v01y201802hci039.
Texto completo da fonteFelipe Duarte, Emanuel, Luiz Ernesto Merkle e M. Cecília C. Baranauskas. "The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices". Journal of Interactive Systems 10 (20 de dezembro de 2019): 20. http://dx.doi.org/10.5753/jis.2019.551.
Texto completo da fonteLUKICHEV, RUSLAN V. "CONCERNING THE ISSUE OF GENERATIVE ART CLASSIFICATION: DEFINITION OF CONCEPTS". ART AND SCIENCE OF TELEVISION 15, n.º 3 (2019): 11–31. http://dx.doi.org/10.30628/1994-9529-2019-15.3-11-31.
Texto completo da fonteKluszczynski, RyszardW. "Strategies of interactive art". Journal of Aesthetics & Culture 2, n.º 1 (janeiro de 2010): 5525. http://dx.doi.org/10.3402/jac.v2i0.5525.
Texto completo da fonteTeses / dissertações sobre o assunto "Interactive art"
Seevinck, Jennifer. "Emergence in interactive art". Thesis, University of Technology, Sydney, 2011.
Encontre o texto completo da fonteMcMorran, Susan Mary. "Interactive painting : an investigation of interactive art and its introduction into a traditional art practice". Thesis, Northumbria University, 2007. http://nrl.northumbria.ac.uk/3125/.
Texto completo da fonteKomarova, Maria. "Interactive technologies on art museum websites". Kansas State University, 2015. http://hdl.handle.net/2097/18947.
Texto completo da fonteDepartment of Communications Studies
Gregory Paul
This report investigates how American art museums have adopted interactive technologies on their websites. The use of such technologies brings to the forefront a tension regarding authority over visitors’ experience of and interpretation of art both in person and online. Interactive tools on 15 art museum websites were coded as enabling one of three types of interaction: human-to-computer, human-to-human and human-to-content. Human-to-computer interactive features were most prevalent on museum websites, followed by human-to-human and human-to-content interactive technologies respectively. The findings demonstrate a tension between the goals of art museums in wanting to engage visitors in co-creation of meaning about art on the one hand and wanting to maintain their traditional authority over that meaning on the other. The report concludes by offering recommendations for how museums can use interactive technologies more effectively in order to maintain their role as centers of social and cultural life.
Strindlund, Nathalie. "Exploring relations between Interaction attributes and Pleasures in multisensory interactive art". Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23788.
Texto completo da fonteDrummond, Jon R. "Interactive electroacoustics". Thesis, View thesis, 2007. http://handle.uws.edu.au:8081/1959.7/35367.
Texto completo da fonteMurat, Mathilde. "Scénographie interactive, interfaces et interférences". Thesis, Toulouse 2, 2014. http://www.theses.fr/2014TOU20013/document.
Texto completo da fonteThe present dissertation partakes of an ongoing inquiry into our kinesthetic experience and the influence of the environment on our perceptions. The technologies of interactivity, which stem from cybernetics and from the rise of computer technology, are major tools in this exploration, as they enable the emergence of scenographies whose specificity is the way they integrate corporeality in its autopoieticdimension, by means of the interface-Based devices.This dissertation is the product of research work of a practical and of a theoretical nature. The first part tackles the question of what is at stake, in relationships, between plasticity and corporeality. A few paragraphs are devoted to modes of interaction in the context of immersive plasticity. In interactive scenographies, body and space are complexly interconnected. The scenographies lead to the emergence of new cognitive possibilities, notably at the level of the sensory-Motor perception patterns. They are explored through the practice of installation. The second part focuses on the stakes of a specific spectaroriality. Following previous approaches, we proposeto identify an epistemological shift of the notion of space which occurs with the integration of hypermedia computationalareas into the topological field. Being thus made an interactor, the spectator becomes a potential author. The notion of auctoriality is tempered in the way of constraint caused by the apparatus. By resorting to systemic thought and relying on theanalysis of our productions, we can define the dialectic between constraint and freedom as programmed action fields inrelation with individual action fields. Steigler’s theory enables us to regard the spectator as a practician-Body in the plasticsphere. The third part deals with the poietics of interaction technologies, on which is brought to bear an approach focusingon plasticity. As metatools, the interactivity and the digital tools it requires in the constitution of media promote a new approach to the worshop. The multiplicity of skills this practice involves leads to poietic considerations as regards collective practices.The identification of a culture specific to digital art as a cross-Disciplinary field underlines the influence of a professional field established around these practices. Interactivity practice, by experimentation, stends out in a creation-Research-Profession process
Babic, Kristopher T. "InterDraw - An Online, Interactive, Collaborative Art Program". Digital WPI, 2000. https://digitalcommons.wpi.edu/etd-theses/825.
Texto completo da fonteChanhthaboutdy, Somphout. "Vanité interactive : recherche et expérimentation artistique". Thesis, Paris 8, 2015. http://www.theses.fr/2015PA080060/document.
Texto completo da fonteThis work is about sensory interactivity, real-time 3D and visual arts. This artistic and technical study falls within a long-term research, introducing the notion of an enhanced representation of Death, embodied by the Vanitas and exploring new ways of inducing feedback about a work of art.From an artistic point of view, this research analyses the creation process which led us from the enhanced representation of Death on video, to the experience of the Vanitas through a total immersion into virtual pictures. This analysis brings out the motives for the creation and the use of 3D Vanitases in interactive installations. It highlights the issues raised by this innovative process regarding the History of the Vanitas since its outbreak. It goes further, by developing an original approach, to the communication between the audience and the work of art, introducing the use of a sensorial interface as a medium.At the technical level, the study revolves around the use of a Brain Computer Interface (BCI), inducing a new way of discovering and interacting with a work of art, as part of a feedback process. It creates a sense of interactivity, between concentration and meditation. The control of the brainwaves and muscular contractions brings the Body and the Mind together to achieve the mastery of the BCI
Drummond, Jon R. "Interactive electroacoustics". View thesis, 2007. http://handle.uws.edu.au:8081/1959.7/35367.
Texto completo da fonteA thesis presented to the University of Western Sydney, College of Arts, School of Communication Arts, in fulfilment of the requirements for the degree of Doctor of Philosophy. Title from title screen. Includes bibliographies. Thesis minus video and audio files also available online at: http://handle.uws.edu.au:8081/1959.7/35367.
Margerison, Paul. "An algorithmic and interactive approach to computer art". Thesis, Open University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.240001.
Texto completo da fonteLivros sobre o assunto "Interactive art"
George, Fifield, Ketner Joseph D, Donath Judith e Milwaukee Art Museum, eds. Act/react: Interactive installation art. Milwaukee, WI: Milwaukee Art Museum, 2008.
Encontre o texto completo da fonteSeevinck, Jennifer. Emergence in Interactive Art. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-45201-2.
Texto completo da fonteYasui, Miki. Time in interactive art. London: LCP, 2002.
Encontre o texto completo da fonteWassermann, Selma. The Art of Interactive Teaching. New York: Routledge, [2017]: Routledge, 2017. http://dx.doi.org/10.4324/9781315174624.
Texto completo da fonteSolarski, Chris. Interactive Stories and Video Game Art. Boca Raton, FL : Taylor & Francis, 2016.: A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/b21636.
Texto completo da fonteFahlström, Öyvind. The interactive art of Öyvind Fahlström. [s.l.]: [s.n.], 2002.
Encontre o texto completo da fonteDombrower, Eddie. Dombrower's art of interactive entertainment design. New York: McGraw-Hill, 1998.
Encontre o texto completo da fonteAdams, Laurie. A history of western art. 4a ed. Boston: McGraw-Hill, 2005.
Encontre o texto completo da fonteGerfried, Stocker, Sommerer Christa 1964- e Mignonneau Laurent 1967-, eds. Christa Sommerer & Laurent Mignonneau: Interactive art research. Wien: Springer, 2009.
Encontre o texto completo da fonteGerfried, Stocker, Sommerer Christa 1964- e Mignonneau Laurent 1967-, eds. Christa Sommerer & Laurent Mignonneau: Interactive art research. Wien: Springer, 2009.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "Interactive art"
Stern, Nathaniel. "Interactive Art". In A Companion to Digital Art, 310–29. Hoboken, NJ: John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch13.
Texto completo da fonteFranco, Francesca. "Interactive Generative art". In Generative Systems Art, 89–116. New York: Routledge, 2017. | Series: Digital research in the: Routledge, 2017. http://dx.doi.org/10.4324/9781315581637-6.
Texto completo da fonteSarcar, Vaskaran. "Interfaces: An Art in OOP". In Interactive C#, 123–44. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3339-9_5.
Texto completo da fonteKnoller, Noam. "The Expressive Space of IDS-as-Art". In Interactive Storytelling, 30–41. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34851-8_3.
Texto completo da fonteHernandez Mengesha, L., e C. J. James-Reynolds. "Interactive Evolutionary Generative Art". In Research and Development in Intelligent Systems XXXIII, 377–82. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47175-4_28.
Texto completo da fonteSeevinck, Jennifer. "Three Interactive Art Systems". In Springer Series on Cultural Computing, 71–96. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-45201-2_5.
Texto completo da fonteEdmonds, Ernest. "Learning from Interactive Art". In The Art of Interaction, 13–26. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-031-02222-7_3.
Texto completo da fontePopov, Ivan. "When Is Art Interactive?" In Balkan Analytic Forum, 247–55. Belgrade ; Belgrade: Center for Contemporary Philosophy — Balkan Analytic Forum ; University of Belgrade — Faculty of Philosophy, 2024. http://dx.doi.org/10.18485/baf.2024.1.ch12.
Texto completo da fonteKnoller, Noam. "Agency and the Art of Interactive Digital Storytelling". In Interactive Storytelling, 264–67. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16638-9_38.
Texto completo da fonteVassos, Stavros, Eirini Malliaraki, Federica dal Falco, Jessica Di Maggio, Manlio Massimetti, Maria Giulia Nocentini e Angela Testa. "Art-Bots: Toward Chat-Based Conversational Experiences in Museums". In Interactive Storytelling, 433–37. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48279-8_43.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Interactive art"
"Critical art/interactive art/virtual art". In the 20th annual conference, chair Timothy Druckrey. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/166117.166176.
Texto completo da fonteHsu, Chao-Chi, e Pey Chwen Lin. "Interactive installation art". In ACM SIGGRAPH ASIA 2010 Posters. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1900354.1900380.
Texto completo da fonteNing, Ye, e Terence Sim. "Interactive Portrait Art". In 2008 IEEE Workshop on Applications of Computer Vision (WACV). IEEE, 2008. http://dx.doi.org/10.1109/wacv.2008.4543998.
Texto completo da fonteTan, Tele, Min Chew Lim, Mihai Lazarescu e Ling Li. "Interactive Digital Art through Chameleon Art". In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat08-49.
Texto completo da fonteClark, Sean. "Revisiting Interactive Art Systems". In Electronic Visualisation and the Arts (EVA 2011). BCS Learning & Development, 2011. http://dx.doi.org/10.14236/ewic/eva2011.38.
Texto completo da fonteCornock, Stroud. "THE INTERACTIVE ART SYSTEM". In CAT 2010: Ideas before their time : Connecting the past and present in computer art. BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/cat2010.3.
Texto completo da fonteShim, Hyunjung. "Session details: Interactive Art". In MM '18: ACM Multimedia Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3286950.
Texto completo da fonteKanaya, Ichiroh, Masataka Imura e Mayuko Kanazawa. "Interactive art to go". In ACE '14: 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2663806.2663871.
Texto completo da fonteBoden, Margaret A. "Aesthetics and interactive art". In the 5th conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056224.1056225.
Texto completo da fonte"Session details: Interactive Art". In 2018 ACM Multimedia Conference, chair Hyunjung Shim. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3240508.3286950.
Texto completo da fonteRelatórios de organizações sobre o assunto "Interactive art"
Seidametova, Zarema S., Zinnur S. Abduramanov e Girey S. Seydametov. Using augmented reality for architecture artifacts visualizations. [б. в.], julho de 2021. http://dx.doi.org/10.31812/123456789/4626.
Texto completo da fontePlessi, Fabrizio, Celestino Soddu e Adriano Abbado. digitalyart: An exhibition honoring Italy, Host of the 44th Annual Meeting of the Board of Governors of the Inter-American Development Bank. Inter-American Development Bank, fevereiro de 2003. http://dx.doi.org/10.18235/0005909.
Texto completo da fonteGoldie, James. Interactive: where are cities sinking? Monash University, maio de 2023. http://dx.doi.org/10.54377/bf9b-22e1.
Texto completo da fonteSequeira, Dora María, Ileana Alvarado V. e Félix Angel. Young Costa Rican Artists: Nine Proposals. Inter-American Development Bank, agosto de 2007. http://dx.doi.org/10.18235/0006438.
Texto completo da fonteGoldie, James. Interactive: Fire danger days are growing. Monash University, dezembro de 2023. http://dx.doi.org/10.54377/3a98-8950.
Texto completo da fonteWallace, ina F., Meera Viswanathan, Stephanie McInnis e Jessica Sobolewski. How Effective Are Interactive Social Media Interventions for Changing Health and Health Behaviors? A Cochrane Review Summary with Commentary. RTI Press, setembro de 2023. http://dx.doi.org/10.3768/rtipress.2023.rb.0034.2309.
Texto completo da fonteVorus, William S. ONR Hull Propulsor Interaction ARI. Fort Belvoir, VA: Defense Technical Information Center, novembro de 1990. http://dx.doi.org/10.21236/ada230809.
Texto completo da fonteMartins, Francisco, Cíntia França, Francisco Santos, Diogo Martinho, Carolina Saldanha e Élvio Rúbio Gouveia. Emerging technologies to promote fans interaction in football events: a systematic review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, fevereiro de 2023. http://dx.doi.org/10.37766/inplasy2023.2.0015.
Texto completo da fonteKhomenko, Tetiana, e Yuriy Kolisnyk. Втрати української культури у російсько-українській війні: культурно-інформаційний спротив. Ivan Franko National University of Lviv, março de 2023. http://dx.doi.org/10.30970/vjo.2023.52-53.11749.
Texto completo da fontePalamar, Svitlana P., Ganna V. Bielienka, Tatyana O. Ponomarenko, Liudmyla V. Kozak, Liudmyla L. Nezhyva e Andrei V. Voznyak. Formation of readiness of future teachers to use augmented reality in the educational process of preschool and primary education. CEUR Workshop Proceedings, julho de 2021. http://dx.doi.org/10.31812/123456789/4636.
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