Literatura científica selecionada sobre o tema "Interactive"
Crie uma referência precisa em APA, MLA, Chicago, Harvard, e outros estilos
Consulte a lista de atuais artigos, livros, teses, anais de congressos e outras fontes científicas relevantes para o tema "Interactive".
Ao lado de cada fonte na lista de referências, há um botão "Adicionar à bibliografia". Clique e geraremos automaticamente a citação bibliográfica do trabalho escolhido no estilo de citação de que você precisa: APA, MLA, Harvard, Chicago, Vancouver, etc.
Você também pode baixar o texto completo da publicação científica em formato .pdf e ler o resumo do trabalho online se estiver presente nos metadados.
Artigos de revistas sobre o assunto "Interactive"
Splechtna, Rainer, Mai Elshehaly, Denis Gračanin, Mario Ɖuras, Katja Bühler e Krešimir Matković. "Interactive interaction plot". Visual Computer 31, n.º 6-8 (28 de abril de 2015): 1055–65. http://dx.doi.org/10.1007/s00371-015-1095-x.
Texto completo da fonteSmyer, Bradley. "Interactive Computer Service Liability for User-Generated Content After Roommates.com". University of Michigan Journal of Law Reform, n.º 43.3 (2010): 811. http://dx.doi.org/10.36646/mjlr.43.3.interactive.
Texto completo da fonteMora-Fernández, Jorge. "The Analysis of Interactive Media and Digital Culture - Hypermedia Literacy in Peru and Bolivia". Comunicar 20, n.º 39 (1 de outubro de 2012): 139–49. http://dx.doi.org/10.3916/c39-2012-03-04.
Texto completo da fonteJabborova, Dilafruz Furkatovna, e Shirinboy Sharofovich Olimov. "Interactive Learning Technology". American Journal of Social Science and Education Innovations 02, n.º 12 (18 de dezembro de 2020): 122–26. http://dx.doi.org/10.37547/tajssei/volume02issue12-21.
Texto completo da fonteUnderdown, Angela. "Learning about interaction through interactive media". Journal of Health Visiting 2, n.º 4 (abril de 2014): 178–79. http://dx.doi.org/10.12968/johv.2014.2.4.178.
Texto completo da fonteJohnston, Andrew. "Conversational Interaction in Interactive Dance Works". Leonardo 48, n.º 3 (junho de 2015): 296–97. http://dx.doi.org/10.1162/leon_a_01017.
Texto completo da fonteEiserman, Jennifer, e Gerald Hushlak. "Keeping Interactive Art Interactive". International Journal of the Inclusive Museum 6, n.º 2 (2014): 183–96. http://dx.doi.org/10.18848/1835-2014/cgp/v06i02/44449.
Texto completo da fonteStroud, D. "Interactive marketing needs interactive marketers". Interactive Marketing 2, n.º 3 (1 de janeiro de 2001): 230–39. http://dx.doi.org/10.1057/palgrave.im.4340093.
Texto completo da fonteHan, Su Jin. "Narrative Interaction Experience of Interactive Media Art". TECHART: Journal of Arts and Imaging Science 6, n.º 3 (31 de agosto de 2019): 6–8. http://dx.doi.org/10.15323/techart.2019.8.6.3.6.
Texto completo da fonteWang, Feng, Qi Fan, Hui Deng e Ji Bin Yin. "PWIG - Interactive Paradigm of Direct Touch Interaction". Advanced Materials Research 765-767 (setembro de 2013): 1722–25. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.1722.
Texto completo da fonteTeses / dissertações sobre o assunto "Interactive"
Celerier, Jean-Michael. "Authoring interactive media : a logical & temporal approach". Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0037/document.
Texto completo da fonteInteractive media design is a field which has been researched as soon as computers started showing audio-visual capabilities. A common research theme is the temporal specification of interactive media objects: how is it possible to create multimedia presentations whose schedule takes into account events external to the system.This problem is shared with another research field, which is interactive music and more precisely interactive scores. That is, musical works whose performance will evolve in time according to a given score.In both cases, it is necessary to specify the medias and musical data orchestrated by the system: this is the subject of the first part of this thesis, which presents a model tailored for the design of multimedia applications. This model allows to simplify distributed access and remote control questions, and solves documentation-related problems.Once this model has been defined, we construct by inspiration with well-known data-flow systems used in music programming, a computation structure able to control and orchestrate the applications defined previously, as well as handling audio-visual data input and output.Specifically, a notion of permanent environment is introduced in the data-flow model: it simplifies multiple use cases common when authoring interactive media and music, and improves performance when comparing to a purely node-based approach.Finally, a temporal graph structure is presented: it allows to score parts of the data graph in time. Especially, nodes of the data graph are studied in the context of both synchronous and delayed cases.A visual edition language is introduced to allow for authoring of interactive scores in a graphical model which unites the previously introduced elements.The temporal structure is then studied from the distribution point of view: we show in particular that it is possible to earn an additional expressive power by supposing a concurrent execution of specific objects of the temporal structure.Finally, we expose how the system is able to recreate multiple existing media systems: sequencers, live-loopers, patchers, as well as new multimedia behaviours
Lu, Karyn Y. "Interaction Design Principles for Interactive Television". Thesis, Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6962.
Texto completo da fonteBustos, Christian. "Implementing implicit interaction in interactive film". Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30481.
Texto completo da fonteZacchiroli, Stefano <1979>. "User interaction widgets for interactive theorem proving". Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/1/Tesi_Zacchiroli.pdf.
Texto completo da fonteZacchiroli, Stefano <1979>. "User interaction widgets for interactive theorem proving". Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/.
Texto completo da fonteMurat, Mathilde. "Scénographie interactive, interfaces et interférences". Thesis, Toulouse 2, 2014. http://www.theses.fr/2014TOU20013/document.
Texto completo da fonteThe present dissertation partakes of an ongoing inquiry into our kinesthetic experience and the influence of the environment on our perceptions. The technologies of interactivity, which stem from cybernetics and from the rise of computer technology, are major tools in this exploration, as they enable the emergence of scenographies whose specificity is the way they integrate corporeality in its autopoieticdimension, by means of the interface-Based devices.This dissertation is the product of research work of a practical and of a theoretical nature. The first part tackles the question of what is at stake, in relationships, between plasticity and corporeality. A few paragraphs are devoted to modes of interaction in the context of immersive plasticity. In interactive scenographies, body and space are complexly interconnected. The scenographies lead to the emergence of new cognitive possibilities, notably at the level of the sensory-Motor perception patterns. They are explored through the practice of installation. The second part focuses on the stakes of a specific spectaroriality. Following previous approaches, we proposeto identify an epistemological shift of the notion of space which occurs with the integration of hypermedia computationalareas into the topological field. Being thus made an interactor, the spectator becomes a potential author. The notion of auctoriality is tempered in the way of constraint caused by the apparatus. By resorting to systemic thought and relying on theanalysis of our productions, we can define the dialectic between constraint and freedom as programmed action fields inrelation with individual action fields. Steigler’s theory enables us to regard the spectator as a practician-Body in the plasticsphere. The third part deals with the poietics of interaction technologies, on which is brought to bear an approach focusingon plasticity. As metatools, the interactivity and the digital tools it requires in the constitution of media promote a new approach to the worshop. The multiplicity of skills this practice involves leads to poietic considerations as regards collective practices.The identification of a culture specific to digital art as a cross-Disciplinary field underlines the influence of a professional field established around these practices. Interactivity practice, by experimentation, stends out in a creation-Research-Profession process
Myrick, Kimberly A. "Inside commercial interaction, audience research in interactive media". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0028/MQ30978.pdf.
Texto completo da fonteRateau, Hanaë. "Exploring interactive sub-spaces for gestural midair interaction". Thesis, Lille 1, 2017. http://www.theses.fr/2017LIL10054/document.
Texto completo da fonteThis dissertation focuses on how to exploit gestural midair interaction to extend the possibilities of existing devices by using interactive spaces. The starting point is in the nonverbal communication theory of proxemics introduced by Eward T. Hall who stated that our perception of space is dynamic. From this, I argue that we could apply this dynamic understanding of space to interactive spaces. I propose a novel concept of interaction and an associated design framework for interactive spaces : Mimetic Interaction Space (MIS). To show the prospects MIS gives for midair interaction, I propose three instantiations of the concept that uses it in different ways. The first one is the use of MISs as a standalone interface the control of a remote display. The second instantiation is the use of one or several MIS tied up to the tablet in two ways. First by cutting out the MIS in multiple ones. The second way of using a MIS linked to the tablet is by considering it as a continuation of the tablet screen around it.The third instantiation is in the context of interaction on wall displays where a MIS is placed right in front of the screen and has the role of a transition space from touch to midair interaction. This MIS allows for a continuous transition between the physical and direct nature of touch interaction, and the more abstract nature of midair interaction. I finally conclude by discussing the future of interfaces regarding midair gestures. I also discuss a facet of MIS that opens a novel way to think about MIS interaction
Rivière, Guillaume. "Interaction tangible sur table interactive : application aux géosciences". Thesis, Bordeaux 1, 2009. http://www.theses.fr/2009BOR13837/document.
Texto completo da fonteThis thesis focuses on tangible user interfaces (TUI). The first part of this manuscript is about tangible interaction on tabletop. We first introduce TUIs and tabletops. We validate an hypothesis about the specialization of the form of the tangible objects, and conclude from that consequences on TUIs design. We propose the solution of a button box to deport some operations in the context of tabletop TUI. We present the construction and development of a transportable and low cost tabletop TUI system that allows rapid TUI prototyping. We end pointing out the special features of user experiments of TUIs. The second part of this manuscript deals with an application case of a TUI for geoscience: GeoTUI. We start presenting the context of the geophysicists work and their need in term of new way of interation. We present the results of our design of a TUI for geoscience. We detail the development of our prototype. To finish, we present two user experiments we conducted to validate our design choices
Mawson, Mark. "Interactive fluid-structure interaction with many-core accelerators". Thesis, University of Manchester, 2014. https://www.research.manchester.ac.uk/portal/en/theses/interactive-fluidstructure-interaction-with-manycore-accelerators(a4fc2068-bac7-4511-960d-41d2560a0ea1).html.
Texto completo da fonteLivros sobre o assunto "Interactive"
Bastide, Rémi, Philippe Palanque e Jörg Roth, eds. Engineering Human Computer Interaction and Interactive Systems. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/b136790.
Texto completo da fonteO'Neill, Shaleph. Interactive Media: The Semiotics of Embodied Interaction. London: Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-036-0.
Texto completo da fonteO'Neill, Shaleph. Interactive media: The semiotics of embodied interaction. London: Springer, 2008.
Encontre o texto completo da fonteGraham, Lisa. The principles of interactive design. Albany, NY: Delmar Publishers, 1999.
Encontre o texto completo da fonteTahiroǧlu, Koray M. Interactive performance systems: Experimenting with human musical interaction. [Helsinki]: University of Art and Design Helsinki, 2008.
Encontre o texto completo da fonteSalimbene, Suzanne. Interactive reading. Rowley, Mass: Newbury House Publishers, 1986.
Encontre o texto completo da fonteMitchell, Alex, e Mirjam Vosmeer, eds. Interactive Storytelling. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-92300-6.
Texto completo da fonteRyan, Kathleen M., e David Staton. Interactive Documentary. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003174509.
Texto completo da fonteBhowmik, Achintya K., ed. Interactive Displays. Chichester, UK: John Wiley & Sons, Ltd, 2014. http://dx.doi.org/10.1002/9781118706237.
Texto completo da fonteGoldin, Dina, Scott A. Smolka e Peter Wegner, eds. Interactive Computation. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/3-540-34874-3.
Texto completo da fonteCapítulos de livros sobre o assunto "Interactive"
Proença, José, e Dave Clarke. "Interactive Interaction Constraints". In Lecture Notes in Computer Science, 211–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38493-6_15.
Texto completo da fonteVosmeer, Mirjam, e Ben Schouten. "Interactive Cinema: Engagement and Interaction". In Interactive Storytelling, 140–47. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12337-0_14.
Texto completo da fonteWeik, Martin H. "interactive". In Computer Science and Communications Dictionary, 807. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_9278.
Texto completo da fonteCarstensdottir, Elin, Erica Kleinman e Magy Seif El-Nasr. "Towards an Interaction Model for Interactive Narratives". In Interactive Storytelling, 274–77. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71027-3_24.
Texto completo da fontede Lima, Edirlei Soares, Bruno Feijó, Cesar T. Pozzer, Angelo E. M. Ciarlini, Simone D. J. Barbosa, Antonio L. Furtado e Fabio A. Guilherme da Silva. "Social Interaction for Interactive Storytelling". In Lecture Notes in Computer Science, 1–15. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33542-6_1.
Texto completo da fonteByun, Haewon. "Interaction for Interactive Popup Book". In Communications in Computer and Information Science, 357–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22309-9_47.
Texto completo da fonteCavazza, Marc, e Fred Charles. "User Interaction for Interactive Storytelling". In Handbook of Digital Games and Entertainment Technologies, 415–28. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-50-4_57.
Texto completo da fonteCavazza, Marc, e Fred Charles. "User Interaction for Interactive Storytelling". In Handbook of Digital Games and Entertainment Technologies, 1–14. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-52-8_57-1.
Texto completo da fonteBishop, Allison, e Yevgeniy Dodis. "Interactive Coding for Interactive Proofs". In Theory of Cryptography, 352–66. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-49099-0_13.
Texto completo da fonteMehta, Manish, Andrea Corradini, Santiago Ontañón e Peter Juel Henrichsen. "Textual vs. Graphical Interaction in an Interactive Fiction Game". In Interactive Storytelling, 228–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16638-9_29.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Interactive"
Keinonen, Turkka. "Industrial interaction or interactive industrial". In the second Nordic conference. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/572020.572079.
Texto completo da fonteGarcia, Nadia Lee, Gisela T. de Clunie e Gregorio Santana. "Kiosco informativo interactivo informational kiosk interactive". In 2013 8th Computing Colombian Conference (8CCC). IEEE, 2013. http://dx.doi.org/10.1109/colombiancc.2013.6637530.
Texto completo da fonteTeixeira, Cesar A. C., Erick L. Melo, Renan G. Cattelan e Maria da Graça C. Pimentel. "User-media interaction with interactive TV". In the 2009 ACM symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1529282.1529690.
Texto completo da fonteJain, Sumit, e C. Karen Liu. "Interactive synthesis of human-object interaction". In the 2009 ACM SIGGRAPH/Eurographics Symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1599470.1599476.
Texto completo da fonteTurner, Jessica. "Interactive System Testing using Interaction Sequences". In EICS '18: ACM SIGCHI Symposium on Engineering Interactive Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3220134.3220148.
Texto completo da fonteHorváth, Ferenc, Gergő Balogh, Attila Szatmári, Qusay Idrees Sarhan, Béla Vancsics e Árpád Beszédes. "Interacting with interactive fault localization tools". In A-TEST '22: 13th International Workshop on Automating Test Case Design, Selection and Evaluation. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3548659.3561311.
Texto completo da fonte"Interactive Narration Requires Interaction and Emotion". In International Conference on Agents and Artificial Intelligence. SciTePress - Science and and Technology Publications, 2013. http://dx.doi.org/10.5220/0004259605270530.
Texto completo da fonteJarraya, Tarek, e Zahia Guessoum. "Reuse Interaction Protocols to Develop Interactive Agents". In 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology. IEEE, 2006. http://dx.doi.org/10.1109/iat.2006.109.
Texto completo da fonteTurner, Jessica, Judy Bowen e Steve Reeves. "Supporting interactive system testing with interaction sequences". In EICS '17: ACM SIGCHI Symposium on Engineering Interactive Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3102113.3102149.
Texto completo da fonteBian, Yail, e Chris North. "DeepSI: Interactive Deep Learning for Semantic Interaction". In IUI '21: 26th International Conference on Intelligent User Interfaces. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3397481.3450670.
Texto completo da fonteRelatórios de organizações sobre o assunto "Interactive"
Bass, Len, e Joelle Coutaz. Human-Machine Interaction Considerations for Interactive Software. Fort Belvoir, VA: Defense Technical Information Center, fevereiro de 1989. http://dx.doi.org/10.21236/ada206574.
Texto completo da fontePomplun, Alan R. Interactive design center. Office of Scientific and Technical Information (OSTI), julho de 2005. http://dx.doi.org/10.2172/876335.
Texto completo da fonteGoldie, James, ed. Interactive: asteroid strikes. Monash University, junho de 2022. http://dx.doi.org/10.54377/6c1f-1f78.
Texto completo da fonteGoldie, James. Interactive: climate solutions. Monash University, outubro de 2023. http://dx.doi.org/10.54377/4eaf-cab2.
Texto completo da fonteRamos, Octavio. Plutonium Timeline Interactive. Office of Scientific and Technical Information (OSTI), março de 2024. http://dx.doi.org/10.2172/2323496.
Texto completo da fonteTrikalinos, Thomas A., Gaelen P. Adam, Jens Jap, Birol Senturk, Stacey Springs, Gillian Sanders-Schmidler, Kathryn Lallinger et al. Web Interactive Presentation of EPC Reports: A Foray Into Interactive Reports. Agency for Healthcare Research and Quality (AHRQ), setembro de 2019. http://dx.doi.org/10.23970/ahrqepcmethengageinteractive.
Texto completo da fonteSeitz, S. S., D. A. Reioux, M. J. Blessington, Diana Jozwik e K. M. Mulliken. Alaska Geochemistry (interactive map). Alaska Division of Geological & Geophysical Surveys, novembro de 2017. http://dx.doi.org/10.14509/geochem.
Texto completo da fonteNeukomm, Monica, Valerie Nubbe e Robert Fares. Grid-Interactive Efficient Buildings. Office of Scientific and Technical Information (OSTI), abril de 2019. http://dx.doi.org/10.2172/1508212.
Texto completo da fonteNeuhauser, K. S., F. L. Kanipe, R. F. Weiner, H. R. Yoshimura e H. W. Joy. Interactive development of RADTRAN. Office of Scientific and Technical Information (OSTI), março de 1995. http://dx.doi.org/10.2172/40780.
Texto completo da fonteFetterman, Harold. Microwave-Optical Interactive Devices. Fort Belvoir, VA: Defense Technical Information Center, junho de 1998. http://dx.doi.org/10.21236/ada387467.
Texto completo da fonte