Literatura científica selecionada sobre o tema "Interaction humain et machine"
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Artigos de revistas sobre o assunto "Interaction humain et machine"
Guay, Hervé. "Le solo-machine : incursion dans le travail scénique de Carole Nadeau". L’Annuaire théâtral, n.º 58 (13 de dezembro de 2016): 115–33. http://dx.doi.org/10.7202/1038323ar.
Texto completo da fonteHADAD, Fatiha, Marie-Claude SAN JUAN e Mehdi HAMDI. "Intelligence artificielle : Enjeux et risques pour la traduction". ALTRALANG Journal 6, n.º 1 (30 de junho de 2024): 197–207. http://dx.doi.org/10.52919/altralang.v6i1.416.
Texto completo da fonteAddessi, Anna Rita, e François Pachet. "Experiments with a musical machine: musical style replication in 3 to 5 year old children". British Journal of Music Education 22, n.º 1 (março de 2005): 21–46. http://dx.doi.org/10.1017/s0265051704005972.
Texto completo da fonteLaverdière, Roxanne, Lye-Ann Robichaud, Annie Toulouse-Fournier, Audrey Marcoux e Philip Jackson. "Influence du genre sur la perception de l'empathie à l'aide d'avatars". Psycause : revue scientifique étudiante de l'École de psychologie de l'Université Laval 10, n.º 2 (20 de novembro de 2020): 13–15. http://dx.doi.org/10.51656/psycause.v10i2.40770.
Texto completo da fontePatterson, Robert Earl. "Intuitive Cognition and Models of Human–Automation Interaction". Human Factors: The Journal of the Human Factors and Ergonomics Society 59, n.º 1 (fevereiro de 2017): 101–15. http://dx.doi.org/10.1177/0018720816659796.
Texto completo da fonteShibata, Shigeki Suganoand Takanori. "Special Issue on Toward Establishment of Entertainment and Amusement Machine Technology". Journal of Robotics and Mechatronics 14, n.º 1 (20 de fevereiro de 2002): 1–2. http://dx.doi.org/10.20965/jrm.2002.p0001.
Texto completo da fonteRazavi-Mohseni, Milad, Dustin Shigaki e Michael A. Beer. "Machine Learning Sequence Modeling Identifies Gene Regulatory Responses to Bone Marrow Stromal Interactions in Multiple Myeloma". Blood 142, Supplement 1 (28 de novembro de 2023): 4144. http://dx.doi.org/10.1182/blood-2023-186981.
Texto completo da fonteAribowo, Agus Sasmito, Halizah Basiron, Noor Fazilla Abd Yusof e Siti Khomsah. "Cross-domain sentiment analysis model on Indonesian YouTube comment". International Journal of Advances in Intelligent Informatics 7, n.º 1 (31 de março de 2021): 12. http://dx.doi.org/10.26555/ijain.v7i1.554.
Texto completo da fonteSpiekermann, Kevin A., Thijs Stuyver, Lagnajit Pattanaik e William H. Green. "Comment on ‘Physics-based representations for machine learning properties of chemical reactions’". Machine Learning: Science and Technology 4, n.º 4 (6 de outubro de 2023): 048001. http://dx.doi.org/10.1088/2632-2153/acee42.
Texto completo da fonteCherif, Emna, e Jean-François Lemoine. "Les conseillers virtuels anthropomorphes et les réactions des internautes : une expérimentation portant sur la voix du conseiller". Recherche et Applications en Marketing (French Edition) 34, n.º 1 (29 de junho de 2018): 29–49. http://dx.doi.org/10.1177/0767370118775963.
Texto completo da fonteTeses / dissertações sobre o assunto "Interaction humain et machine"
Buseyne, Julien. "Jeu vidéo et traduction, étude d’une relation humain-machine". Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLE001/document.
Texto completo da fonteSince it came into being in the beginning of the 970 decade, the video games industry made its way to the top of the entertainment industry. The translation of the product it delivered played an important part in this evolution, allowing some platform holders, developers and publishers to become worldwide actors. Video games are interactive technical artifacts. Their fabrication relies on both the coding of a software acting as a playable structure, and on artistic assets used to build its representation. Translators operating in such a context are confronted with a mesh of challenges that they need to overcome in order to successfully complete their task. This PhD thesis is a comprehensive study of the interaction between video games and translation, considered as a human-machine relationship. Unfortunately, the rules enforced by the industry regarding the protection of intellectual property, the complexity of the technical artifacts involved and the size of the productions are an impediment to any analysis. In order to remedy this situation, this study endeavors to analyze translation as a technical operation, performed on a type of artifacts, video games, while considering the digital technical system as an environment. Case studies complete this work. Its conclusion gives several leads for research and development, to be investigated in partnership with actors in the localization or video games industry
Coutrix, Céline. "Interfaces de réalité mixte : conception et prototypage". Grenoble 1, 2009. http://www.theses.fr/2009GRE10064.
Texto completo da fonteResearch in Human-Computer Interaction explores Mixed Reality Systems for several decades. Mixed interfaces seek to smoothly merge the physical and digital (data processing) environments. Facing a lack of capitalization and help when designing such systems, our work aims at defining a unifying model of interaction with mixed reality systems, capitalizing existing approaches in this domain. This model, called Mixed Interaction Model, allows a designer to describe, characterize and explore interaction techniques. In order to do so, we focuse on physical-digital objects taking part in the interaction with the user. In order to operationalize this interaction model during design and allow designers to realize interactive sketches simultaneously, we developped a prototyping tool. This tool capitalizes the concepts of the Mixed Interaction Model. We conducted conceptual and experimental evaluations, by considering existing validation frameworks and we designed several systems in collaboration with design actors
Horchani, Meriam. "Vers une communication humain-machine naturelle : stratégies de dialogue et de présentation multimodales". Phd thesis, Grenoble 1, 2007. http://www.theses.fr/2007GRE10290.
Texto completo da fonteThis thesis focuses on multimodal human-computer communication for public service systems. In this context, the naturalness of the communication relies on sensory-motor, cognitive and rhetorical accessibility of the interactive system by the user. Towards this goal of natural communication, we identify the key role of dialogic and presentation strategies : 1) A dialogic strategy of a cooperative information system defines the behavior of the system and the content to convey : Examples include relaxation, statement and restriction. 2) A presentation strategy defines a multimodal presentation specification, specifying the allocated modalities and how these modalities are combined. Highlighting the intertwined relation of content and presentation, we identify a new software component, namely the dialogic strategy component, as a mediator between the dialogue controller and the concrete presentation components within the reference Arch software architecture. The content selection and the presentation allocation managed by the dialogic strategy component are based on various constraints including the inherent characteristics of modalities, the availability of modalities as well as explicit choices or preferences of the user. In addition to the software development of this new component in two systems, we developed a design tool, which allows ergonomists and non-programmers to define and configure the dialogic strategies and to generate the dialogic strategy component of a particular system, as part of an iterative user-centered design process. Moreover this tool is integrated with a simulation framework for wizard of Oz experiments
Horchani, Meriam. "Vers une communication humain-machine naturelle : stratégies de dialogue et de présentation multimodales". Phd thesis, Université Joseph Fourier (Grenoble), 2007. http://tel.archives-ouvertes.fr/tel-00258072.
Texto completo da fonteCallupe, Luna Jhedmar Jhonathan. "Étude du fauteuil roulant Volting : interaction, commande et assistance". Electronic Thesis or Diss., université Paris-Saclay, 2023. http://www.theses.fr/2023UPASG050.
Texto completo da fonteA significant portion of mobility solutions for wheelchairs focuses on assisting the user's movement. Most wheelchairs aim to provide a tailored solution that ensures appropriate driving and stability for the user. The Volting project, developed at LISV since 2020, introduces a new research direction: the development of a wheelchair capable of offering enhanced postural mobility for the user based on lateral tilting.The main objective pursued in the Volting project is to propose a reappropriation of the user's body with the imbalance caused by the tilting. In this regard, an initial proposition was made, consisting of a wheelchair capable of tilting laterally in proportion to the user's inclination. This additional freedom of movement provides the user with a greater capacity for bodily gestures, and it is in this context that wheelchair dancing was chosen as the application domain.In this thesis, the Volting prototype was studied from three perspectives: interaction, control, and assistance.Firstly, the interaction between the user and Volting refers to the relationship between the user's trunk inclination and the tilt of the Volting wheelchair. It was analyzed to find an appropriate behavior. Consequently, a model analysis was conducted to study the parameters involved in this interaction. Experiments demonstrated that the use of our model provided the appropriate parameters for correct kinematics.The second focus of this study is on the user's control of the Volting wheelchair. For this purpose, the use of a multi-sensor device called WISP was proposed. This device takes the user's trunk posture or hand position as input commands to control Volting. The implemented control logic allows the user to control the wheelchair with greater freedom in executing gestures. WISP was tested by a professional and an amateur wheelchair dancer, showing their quick adaptation to the device's use and their motivation towards dance practice.The third area of investigation concerns the use of the incline assistant, named "Glissiere" in Volting. This device relies on shifting the user's seat to promote or counteract the lateral tilt of the Volting wheelchair and, consequently, the user's body tilt. To pre-evaluate this solution, experiments showed that users with different morphologies, who were unable to use Volting to its full capacity, could use Volting with the assistance of "Glissiere."
Avril, Eugénie. "Automatisation de l'information et fiabilité : effets sur le comportement humain". Electronic Thesis or Diss., Toulouse 2, 2020. http://www.theses.fr/2020TOU20073.
Texto completo da fonteIn our daily life, it is easy to notice the overwhelming increase of automated systems. Studying the consequences of reliability problems of these systems on human behavior has become a necessity for different fields and especially for the human factors. The purpose of this thesis is to study the effects of imperfect automated systems on human behavior, knowing that their reliability is not perfect. More specifically, it focuses on automated systems that support the information function as presented in the model of Parasuraman, Sheridan and Wickens (2000). These effects are studied across two mains sectors: the aeronautical sector and the road freight transport sector. Using these two sectors allow to implement complementary methods. More precisely two types of support of the information function with reliability problems have been investigated. One is through an aircraft piloting simulation task and the second on a planning scenario evaluation task. These studies allowed on one hand (1) to deepen the knowledge on the reliability of automated systems according to the functions supported and (2) on another hand to bring new knowledge on the implementation of new automated systems supporting the planning activity where studies on the reliability of a system supporting information are non-existent
Bailly, Gilles. "Techniques de menus : caractérisation, conception et évaluation". Grenoble 1, 2009. http://www.theses.fr/2009GRE10062.
Texto completo da fonteMenus are used for exploring and selecting commands in interactive applications. They are widespread in current applications and used by a large variety of users. As a consequence, menus are at the heart of Human-Computer Interaction (HCI) and motivate many studies in HCI. Facing the large variety of designed menu techniques, it is however difficult to have a clear understanding of the design possibilities, to understand the advances as well as to compare existing menu techniques. In this context, this thesis in HCI proposes a design space of menu techniques called MenUA. MenUA is based on a list of criteria that define a coherent framework of design issues for menus. MenUA also helps application designers to make informed design choices and is a support for exploring design alternatives. Stemming from MenUA, we designed, developed and evaluated four menu techniques: Wave menus, Flower menus, Leaf menus and Multi-Touch Menus. Wave menus improve the novice mode of Marking menus by making the navigation within the hierarchy of commands easier. Flower menus increase the menu breadth of Marking menus while supporting good learning performance of the expert mode. Leaf menus are linear menus enriched by stroke shortcuts to facilitate the selection of commands on small handheld touch-screen devices. Finally, Multi-Touch Menus exploit the recent capabilities of multi-touch surfaces in order to allow the users to explore and select commands using the five fingers of the hands
Clodic, Aurélie. "Supervision pour un robot interactif : action et interaction pour un robot autonome en environnement humain". Toulouse 3, 2007. http://www.theses.fr/2007TOU30248.
Texto completo da fonteHuman-robot collaborative task achievement requires specific task supervision and execution. In order to close the loop with their human partners robots must maintain an interaction stream in order to communicate their own intentions and beliefs and to monitor the activity of their human partner. In this work we introduce SHARY, a supervisor dedicated to collaborative task achievement in the human robot interaction context. The system deals for one part with task refinement and on the other part with communication needed in the human-robot interaction context. To this end, each task is defined at a communication level and at an execution level. This system has been developped on the robot Rackham for a tour-guide demonstration and has then be used on the robot Jido for a task of fetch and carry to demonstrate system genericity
He, Ruan. "Architecture et mécanismes de sécurité pour l'auto-protection des systèmes pervasifs". Paris, Télécom ParisTech, 2010. https://pastel.hal.science/pastel-00579773.
Texto completo da fonteIn this thesis, we propose: - A three-layer abstract architecture: a three-layer self-protection architecture is applied to the framework. A lower execution space provides running environment for applications, a control plane controls the execution space, and an autonomic plane guides the control behavior of the control plane in taking into account system status, context evolution, administrator strategy and user preferences. - An attribute-based access control model: the proposed model (Generic Attribute-Based Access Control) is an attribute-based access control model which improves both the policy-neutrality to specify other access control policies and exibility to enable fine-grain manipulations on one policy. - A policy-based framework for authorization integrating autonomic computing: the policy-based approach has shown its advantages when handling complex and dynamic systems. In integrating autonomic functions into this approach, an Autonomic Security Policy Framework provides a consistent and decentralized solution to administer G-ABAC policies in large-scale distributed pervasive systems. Moreover, the integration of autonomic functions enhances user-friendliness and context-awareness. - A terminal-side access control enforcement OS: the distributed authorization policies are then enforced by an OS level authorization architecture. It is an effcient OS kernel which controls resource access through a dynamic manner to reduce authorization overhead. On the other hand, this dynamic mechanism improves the integrability of di_erent authorization policies. - An adaptation policy specifcation Domain Speci_c Language (DSL) for adaptation policy specification
Vo, Dong-Bach. "Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive". Thesis, Paris, ENST, 2013. http://www.theses.fr/2013ENST0053/document.
Texto completo da fonteTelevision has never stopped being popularized and offering new services to the viewers. These interactive services make viewers more engaged in television activities. Unlike the use of a computer, they interact on a remote screen with a remote control from their sofa which is not convenient for using a keyboard and a mouse. The remote control and the current interaction techniques associated with it are struggling to meet viewers’ expectations. To address this problem, the work of this thesis explores the possibilities offered by the gestural modality to design new interaction techniques for interactive television, taking into account its context of use. More specifically, in a first step, we present the specific context of the television usage. Then, we propose a litterature review of research trying to improve the remote control. Finally we focus on gestural interaction. To guide the design of interaction techniques based on gestural modality, we introduce a taxonomy that attempts to unify gesture interaction constrained by a surface and hand-free gesture interaction. Therefore, we propose various techniques for gestural interaction in two scopes of research : gestural instrumented interaction techniques, which improves the traditional remote control expressiveness, and hand-free gestural interaction by exploring the possibility o performing gestures on the surface of the belly to control the television set
Livros sobre o assunto "Interaction humain et machine"
Jahn, Robert G. Consciousness and the source of reality: The PEAR odyssey. Princeton, New Jersey: ICRL Press, 2011.
Encontre o texto completo da fonteCéline, Paganelli, ed. IHM et recherche d'information. Paris: Hermès science publications, 2002.
Encontre o texto completo da fonteDavid, Ermann M., Williams Mary B e Gutiérrez Carranza Claudio 1930-, eds. Computers, ethics, and society. New York: Oxford University Press, 1990.
Encontre o texto completo da fonteSylvain, Missonnier, e Stora Michael, eds. L'enfant au risque du virtuel. Paris: Dunod, 2006.
Encontre o texto completo da fonteNorman, Donald A. She ji & wei lai sheng huo. Taibei Shi: Yuan liu chu ban shi ye gu fen you xian gong si, 2008.
Encontre o texto completo da fonteAdams, Annette. Notre corps, cette prodigieuse machine: Pour en savoir plus sur notre organisme et pénétrer le miracle de la vie. Montréal: Sélection Reader's Digest, 1998.
Encontre o texto completo da fonteAdams, Annette. Notre corps, cette prodigieuse machine: Pour en savoir plus sur notre organisme et pénétrer le miracle de la vie. Montréal: Sélection Reader's Digest, 1998.
Encontre o texto completo da fonteOntario. Esquisse de cours 12e année: Géographie mondiale: le milieu humain cgu4u cours préuniversitaire. Vanier, Ont: CFORP, 2002.
Encontre o texto completo da fonteLeopoldina, Fortunati, Katz James Everett e Riccini Raimonda, eds. Mediating the human body: Technology, communication, and fashion. Mahwah, N.J: Lawrence Erlbaum Associates, Publishers, 2003.
Encontre o texto completo da fontemissing], [name. Mediating the human body: Technology, communication, and fashion. Mahwah, NJ: Lawrence Erlbaum Associates, 2003.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "Interaction humain et machine"
Trambaiolli, Lucas R., Claudinei E. Biazoli e João R. Sato. "Brain Imaging Methods in Social and Affective Neuroscience: A Machine Learning Perspective". In Social and Affective Neuroscience of Everyday Human Interaction, 213–30. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-08651-9_13.
Texto completo da fonteSkadiņa, Inguna, Ilze Auziņa, Baiba Valkovska e Normunds Grūzītis. "Language Report Latvian". In European Language Equality, 171–74. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-28819-7_24.
Texto completo da fonteOsęka, Laura, Grzegorz Pochwatko e Justyna Świdrak. "Polish Adaptation of the Cybersickness Susceptibility Questionnaire (CSSQ-PL)". In Digital Interaction and Machine Intelligence, 222–30. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-37649-8_22.
Texto completo da fonteBellagamba, Ugo. "Isabot 2050, ou l’histoire de l’avocat augmenté qui comptait trop sur son IA". In Transhumanisme : de nouveaux droits ?, 127–35. Aix-en-Provznce: DICE Éditions, 2024. http://dx.doi.org/10.4000/11zb1.
Texto completo da fonteSeta, Kazuhisa. "Task Ontology-Based Human-Computer Interaction". In Human Computer Interaction, 950–60. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-87828-991-9.ch058.
Texto completo da fonteSeta, Kazuhisa. "Task Ontology-Based Human-Computer Interaction". In Encyclopedia of Human Computer Interaction, 588–96. IGI Global, 2006. http://dx.doi.org/10.4018/978-1-59140-562-7.ch087.
Texto completo da fonteGruszauskas, Nicholas P., Karen Drukker e Maryellen L. Giger. "Robustness Studies of Ultrasound CADx in Breast Cancer Diagnosis". In Machine Learning in Computer-Aided Diagnosis, 1–22. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0059-1.ch001.
Texto completo da fonteSofo, Giuseppe. "La traduction à l’ère numérique : Histoire, évolution et perspectives de la rencontre entre la traduction et l’intelligence artificielle". In Human Translation and Natural Language Processing Towards a New Consensus? Venice: Fondazione Università Ca’ Foscari, 2023. http://dx.doi.org/10.30687/978-88-6969-762-3/002.
Texto completo da fonteWendrich, Robert E. "Cyber-Physical Systems, Blended Tool Environments, and Playful Creativity". In Advances in Computers and Information in Engineering Research, Volume 2, 589–619. ASME, 2021. http://dx.doi.org/10.1115/1.862025_ch19.
Texto completo da fonteVAZ-CERNIGLIA, Célia. "Vulnérabilité et Intelligences Artificielles". In Intelligence(s) artificielle(s) et Vulnérabilité(s) : kaléidoscope, 23–28. Editions des archives contemporaines, 2020. http://dx.doi.org/10.17184/eac.3632.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Interaction humain et machine"
Probst, Alice, Gary Perelman, Emmanuel Dubois e Marcos Serrano. "Acquisition visuelle en réalité mixte, depuis et vers une table interactive : Analyse de la transition entre un écran virtuel et un écran physique". In IHM '22: 33e conférence internationale francophone sur l'Interaction Humain-Machine. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3500866.3516377.
Texto completo da fonteBarile, Paolo, Sergio Barile, Clara Bassano, Paolo Piciocchi, Marialuisa Saviano e James Clinton Spohrer. "T-Shaped Professional (T-SP) Model to support Human-Machine Interaction". In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003110.
Texto completo da fonteGonzalez, Sergio. "Generative Humane-Machine Interaction in Oil & Gas". In Offshore Technology Conference. OTC, 2024. http://dx.doi.org/10.4043/35168-ms.
Texto completo da fonteJefferson, Brett, e Jessica Baweja. "Human Factors in Discovery Phase of TRLs and HRLs". In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003582.
Texto completo da fonteWirtz, Lena, Emirhan Sever e Lutz Eckstein. "Adaptive Human-Machine Interfaces and Inclusivity in the Automotive Field: A Review". In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004613.
Texto completo da fonteGiugliano, Giovanna, Sonia Capece e Mario Buono. "Multidimensional, Intuitive and Augmented Interaction Models for Robotic Surgery". In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002320.
Texto completo da fonteErik Mørkrid, Odd, Kay Fjørtoft, Marianne Hagaseth e Even Holte. "Assessment of resilience in a maritime autonomous transport system". In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005262.
Texto completo da fonteCîrcu, Sorina-Silvia, e Chu-Yin Chen. "How Digital Anthropomorphism Enhances Creativity in Human-to-Robot Dance Interactivity". In 28th International Symposium on Electronic Art. Paris: Ecole des arts decoratifs - PSL, 2024. http://dx.doi.org/10.69564/isea2023-47-full-circu-et-al-human-to-robot-dance.
Texto completo da fonteEch Chafai, Nicolas, Magalie Ochs, Christopher Peters, Maurizio Mancini, Elisabetta Bevacqua e Catherine Pelachaud. "Des agents virtuels sociaux et émotionnels pour l'interaction humain-machine". In the 19th International Conference of the Association Francophone d'Interaction Homme-Machine. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1541436.1541475.
Texto completo da fonteGerges, Nader, Gennady Makarychev, Luisa Ana Barillas, Alaa Maarouf, Midhun Madhavan, Sonal Gore, Lulwa Almarzooqi, Sylvain Wlodarczyk, Chakib Kada Kloucha e Hussein Mustapha. "Machine-Learning-Assisted Well-Log Data Quality Control and Preprocessing Lab". In ADIPEC. SPE, 2022. http://dx.doi.org/10.2118/211719-ms.
Texto completo da fonteRelatórios de organizações sobre o assunto "Interaction humain et machine"
Jocelyn, Sabrina, Élise Ledoux, Damien Burlet-Vienney, Isabelle Berger, Isvieysys Armas Marrero, Chun Hong Law, Yuvin Chinniah et al. Identification en laboratoire des éléments essentiels au processus d’intégration sécuritaire de cellules cobotiques. IRSST, agosto de 2024. http://dx.doi.org/10.70010/qkwy4060.
Texto completo da fonte