Teses / dissertações sobre o tema "Interaction au stylet"
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Romat, Hugo. "From data exploration to presentation : designing new systems and interaction techniques to enhance the sense-making process". Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLS335/document.
Texto completo da fonteDuring the last decade, the amount of data has been constantly increasing. These data can come from several sources such as smartphones, audio recorders, cameras, sensors, simulations, and can have various structure. While computers can help us process these data, human judgment and domain expertise is what turns the data into actual knowledge. However, making sense of this increasing amount of diverse data requires visualization and interaction techniques. This thesis contributes such techniques to facilitate data exploration and presentation, during sense-making activities. In the first part of this thesis, we focus on interactive systems and interaction techniques to support sense-making activities. We investigate how users work with diverse content in order to make them able to externalize thoughts through digital annotations. We present our approach with two systems. The first system, ActiveInk enables the natural use of pen for active reading during a data exploration process. Through a qualitative study with eight participants, we contribute observations of active reading behaviors during data exploration and design principles to support sense-making. The second system, SpaceInk, is a design space of pen & touch techniques that make space for in-context annotations during active reading by dynamically reflowing documents. In the second part, we focus on techniques to visually represent insights and answers to questions that arise during sense-making activities. We focus on one of the most elaborate data structures: multivariate networks, that we visualize using a node-link diagram visualization. We investigate how to enable a flexible iterative design process when authoring node-link diagrams for multivariate networks. We first present a system, Graphies, that enables the creation of expressive node-link diagram visualizations by providing designers with a flexible workflow that streamlines the creative process, and effectively supports quick design iterations. Moving beyond the use of static visual variables in node-link diagrams, we investigated the use of motion to encode data attributes. To conclude, we show in this thesis that the sense-making process can be enhanced in both processes of exploration and presentation, by using ink as a new medium to transition between exploration and externalization, and by following a flexible, iterative process to create expressive data representations. The resulting systems establish a research framework where presentation and exploration are a core part of visual data systems
Cavez, Vincent. "Designing Pen-based Interactions for Productivity and Creativity". Electronic Thesis or Diss., université Paris-Saclay, 2025. http://www.theses.fr/2025UPASG013.
Texto completo da fonteDesigned with the mouse and keyboard in mind, productivity tools and creativity support tools are powerful on desktop computers, but their structure becomes an obstacle when brought to interactive surfaces supporting pen and touch input.Indeed, the opportunities provided by the pen for precision and expressivity have been demonstrated in the HCI literature, but productivity and creativity tools require a careful redesign leveraging these unique affordances to take benefit from the intuitiveness they offer while keeping the advantages of structure. This delicate articulation between pen and structure has been overlooked in the literature.My thesis work focuses on this articulation with two use cases to answer the broad research question: “How to design pen-based interactions for productivity and creativity on interactive surfaces?” I argue that productivity depends on efficiency while creativity depends on both efficiency and flexibility, and explore interactions that promote these two dimensions.My first project, TableInk, explores a set of pen-based interaction techniques designed for spreadsheet programs and contributes guidelines to promote efficiency on interactive surfaces. I first conduct an analysis of commercial spreadsheet programs and an elicitation study to understand what users can do and what they would like to do with spreadsheets on interactive surfaces. Informed by these, I design interaction techniques that leverage the opportunities of the pen to mitigate friction and enable more operations by direct manipulation on and through the grid. I prototype these interaction techniques and conduct a qualitative study with information workers who performed a variety of spreadsheet operations on their own data. The observations show that using the pen to bypass the structure is a promising mean to promote efficiency with a productivity tool.My second project, EuterPen, explores a set of pen-based interaction techniques designed for music notation programs and contributes guidelines to promote both efficiency and flexibility on interactive surfaces. I first conduct a series of nine interviews with professional composers in order to take a step back and understand both their thought process and their work process with their current desktop tools. Building on this dual analysis, I derive guidelines for the design of features which have the potential to promote both efficiency with frequent or complex operations and flexibility in regard to the exploration of ideas. Then, I act on these guidelines by engaging in an iterative design process for interaction techniques that leverage the opportunities of the pen: two prototyping phases, a participatory design workshop, and a final series of interviews with eight professional composers. The observations show that on top of using the pen to leverage the structure for efficiency, using its properties to temporarily break the structure is a promising mean to promote flexibility with a creativity support tool.I conclude this manuscript by discussing several ways to interact with structure, presenting a set of guidelines to support the design of pen-based interactions for productivity and creativity tools, and elaborating on the future applications this thesis opens
Krichen, Omar. "Conception d'un système tutoriel intelligent orienté stylet pour l'apprentissage de la géométrie basé sur une interprétation à la volée de la production manuscrite de figures". Thesis, Rennes, INSA, 2020. http://www.theses.fr/2020ISAR0006.
Texto completo da fonteThis PhD is in the context of the « e-Fran » national project called ACTIF and deals with the design of the pen-based intelligent tutoring system IntuiGeo, for geometry learning in middle school. The contribution of this work are grouped into two axes.The first axis focused on the design of a recognition engine capable of on the fly interpretation of Han-drawn geometrical figures. It is based on a generic grammatical formalism, CD-CMG (Context Driven Constraints Multiset Grammar). The challenge being to manage the complexity of the real-time analysis process, the first contribution of this work consisted in extending the formalism, without losing its generic aspect. The second axis of this work addresses the tutorial aspect of our system.We define au author mode where the tutor is able to generate construction exercises from a solution example drawn by the teacher.The problem specific knowledge is represented by a knowledge graph. This representation enables the tutor to consider all possible resolution strategies, and to evaluate the pupil’s production in real-time. Furthermore, we define an expert module, based on a dynamic planning environment, capable of synthesizing resolution strategies. The tutoring system is able to generate guidance and corrective feedbacks that are adapted to the pupil’s resolution state. The results of our experiment conducted in class demonstrate the positive pedagogical impact of the system on the pupils performance, especially in terms of learning transferability between the digital and traditional support
Huot, Stéphane. "Une nouvelle approche pour la conception créative : de l'interprétation du dessin à main levée au prototypage d'interactions non-standard". Phd thesis, Université de Nantes, 2005. http://tel.archives-ouvertes.fr/tel-00010210.
Texto completo da fonteToutefois, la faisabilité technique d'une telle approche a rapidement été compromise de par la rigidité et le manque d'extensibilité des outils actuels pour le développement d'interfaces. C'est pourquoi nous proposons aussi dans cette thèse un nouveau modèle d'architecture logicielle plus flexible et dynamique, qui, une fois réalisé dans la boîte à outils MAGGLITE, nous a permis de faciliter et d'encourager le prototypage et la réalisation d'interactions avancées.
Crowley, Anne Katherine. "The relationship of adult attachment style and interactive conflict styles to marital satisfaction". [College Station, Tex. : Texas A&M University, 2006. http://hdl.handle.net/1969.1/ETD-TAMU-1763.
Texto completo da fonteEnembreck, Fabricio. "Contribution à la conception d'agents assistants personnels adaptatifs". Compiègne, 2003. http://www.theses.fr/2003COMP1478.
Texto completo da fonteLn this thesis we study the developpement of personnal assistant agents. We have developped some mecanisms allowing the implementation of the conceptual models proposed by Ramos (2000). We stress the importance of the adaptativity of these models to the user's actions. During the developpement of the work we perceived that common methods of adaptation are not good enough for adaptative personal assistant agents. Thus, we introduced a new leaming approach (ELA) that has been evaluated and whose results are quite good. Our work ends up with a study allowing the integration of the different representations developed in the prototypes. We have designed a multi-agent representation for managing the different dynamic representations of the user with distributed leaming agents. This representation is modeled by a generic personalized multi-agent system architecture (SMAP) solving the problems introduced by Ramos' centralized architecture and allowing personalization
Hsueh, Shu-Yuan. "Conceptualizing Creative Styles in Technology-Mediated Artistic Practices". Electronic Thesis or Diss., université Paris-Saclay, 2020. http://www.theses.fr/2020UPASG055.
Texto completo da fonteMuch contemporary discourse around democratization of creativity sees technologies supporting creativity as providing access to universally shared capabilities that are otherwise untapped. This encourages evaluation metrics that assess the emergence or development of those specific capabilities. These accounts often overlook the diversity in human capabilities and work styles. This long-standing focus on identifying universally useful tasks contributes to computational diversity instead of epistemological diversity. In this dissertation, I am interested in exploring an alternative design space: one in which computational support enriches, rather than erases, epistemological diversity, namely the diversity of styles in carrying out the same activity. This tension between diversity and generalizability poses important challenges for design. In this dissertation, I consider the intellectual foundations that undergird much of the contemporary rhetoric about creativity. I argue that the traditional stage-based models of the creative process contribute to a disembodied view that promulgate the understanding that all creative processes, at their core, follow the same structural rules. I suggest that this view is incomplete and propose a reconceptualization of the creative process that takes epistemological diversity into account. To do so, I give two empirical accounts of how creative styles are constructed over time in two different creative settings: one in dance improvisation and another in contemporary music composition and choreography. These case studies surface the shifting roles of technology as people repurpose and manipulate it. I reconceptualize the creative process as continuous acts of re-vision, which foregrounds the craftwork that goes into managing shifting perspectives. This understanding provides insight into the limits and opportunities of creative tools, offering critical reflections on the various roles technology may play in the creative process
Varghese, Jean. "Effects of maternal interactive styles on 3-month-old infants' responses to contingent and noncontingent interactions". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ39242.pdf.
Texto completo da fonteBazán, Ramírez Aldo. "Regarding gender relations: Gender identity or gender interaction styles?" Pontificia Universidad Católica del Perú, 1996. http://repositorio.pucp.edu.pe/index/handle/123456789/102283.
Texto completo da fonteEn el presente trabajo se discuten algunos supuestos del determinismo social en la construcción de roles de género e identidades genéricas estereotipadas y de desigualdad en las relaciones intergéneros. Se propone que los estilos de interacción de los géneros se constituyen como formas o disposiciones relativamente invariantes en relación a contextos particulares de interacción social. No es suficiente afirmar que los factores de socialización y las primeras relaciones en grupo social, generan una identidad genérica estereotipada o de segregación de géneros, sino que es necesario también explicitar el cómo se estructuran preferencias, creencias y estilos de interacción de acuerdo a tales factores y, cómo estas tendencias interactivas se constituyen a partir de situaciones de interacción social y como proceso de desarrollo.
Gilroy, Stephen William. "Specifying the ubiquitous user interface using interaction style". Thesis, University of York, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.434052.
Texto completo da fonteMiller, Jane Rae. "Gender, language and interaction styles in online learning environments". Thesis, Glasgow Caledonian University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.404667.
Texto completo da fonteHelms, Mildred K. (Mildred Kunkel). "Bureaucracy and Social Interaction: A Study in the Perceived Interaction Between a Superintendent and Campus Principals". Thesis, North Texas State University, 1985. https://digital.library.unt.edu/ark:/67531/metadc331152/.
Texto completo da fonteBenkaouar, johal Wafa. "Companion Robots Behaving with Style : Towards Plasticity in Social Human-Robot Interaction". Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GREAM082/document.
Texto completo da fonteCompanion robots are technologically and functionally more and more efficient. Capacities and usefulness of companion robots is nowadays a reality. These robots that have now more efficient are however not accepted yet in home environments as worth of having such robot and companionship hasn't been establish. Classically, social robots were displaying generic social behaviours and not taking into account inter-individual differences. More and more work in Human-Robot Interaction goes towards personalisation of the companion. Personalisation and control of the companion could lead to better understanding of the robot's behaviour. Proposing several ways of expression for companion robots playing role would allow user to customize their companion to their social preferences.In this work, we propose a plasticity framework for Human-Robot Interaction. We used a Scenario-Based Design method to elicit social roles for companion robots. Then, based on the literature in several disciplines, we propose to depict variations of behaviour of the companion robot with behavioural styles. Behavioural styles are defined according to the social role with non-verbal expressive parameters. The expressive parameters (static, dynamic and decorators) allow to transform neutral motions into styled motion. We conducted a perceptual study through a video-based survey showing two robots displaying styles allowing us to evaluate the expressibility of two parenting behavioural styles by two kind robots. We found that, participants were indeed able to discriminate between the styles in term of dominance and authoritativeness, which is in line with the psychological theory on these styles. Most important, we found that styles preferred by parents for their children was not correlated to their own parental practice. Consequently, behavioural styles are relevant cues for social personalisation of the companion robot by parents.A second experimental study in a natural environment involving child-robot interaction with 16 children showed that parents and children were expected a versatile robot able to play several social role. This study also showed that behavioural styles had an influence on the child's bodily attitudes during the interaction. Common dimension studied in non-verbal communication allowed us to develop measures for child-robot interaction, based on data captured with a Kinect2 sensor .In this thesis, we also propose a modularisation of a previously proposed affective and cognitive architecture resulting in the new Cognitive, Affective Interaction Oriented (CAIO) architecture. This architecture has been implemented in ROS framework allowing it to use it on social robots. We also proposed instantiations of the Stimulus Evaluation Checks of [Scherer, 2009]for two robotic platforms allowing dynamic expression of emotions.Both behavioural style framework and CAIO architecture can be useful in socialise companion robots and improving their acceptability
Dillon, Andrew, Marian Sweeney, Val Herring, Phil John e Enda Fallon. "The Psychology of designer style". DTI/IED Publications, 1988. http://hdl.handle.net/10150/106073.
Texto completo da fonteKudlinski, Cyril. "La souris, le stylet et l'enfant : une approche développementale des interactions Enfant-Ordinateur". Caen, 2015. http://www.theses.fr/2015CAEN1022.
Texto completo da fonteUp to 9 years, children have lower pointing performance compared to adults when using a mouse. We argue that the evolution of the performances observed during childhood rely to the cognitive elaboration made by children of the numerical pointing tools. Our work is positioned in Mounoud’s cognitive theoretical framework which stipulates that motor abilities are linked to the perceptivo-motor development (perceptive analysis of the situation) and the cognitivo-motor development (relationships established between perceived elements). In order to study the cognitivo-motor development on pointing performances in children aged from 6 to 14 and young adults, we created a numerical pointing task on which two targets are displayed at different distances and different widths. The pointing task elaborated with several index of difficulty is proposed in two environments (laptop and tablet) with two devices (mouse and stylus). Main results show that distance and width of the target are not combined before the age of 12, whatever the environment. Performance reaches an adult-like level when both parameters are integrated to the representation of action. The use of a stylus makes the pointing easier for children of 6 and 8 years, specially those who does not take proprioceptive afferences into account in their movement. When participants were constrained to use the stylus without raising it of the screen, a deleterious effect is observed in participants who integrate all the parameters of the situation to their representation of action, that is, from 12 years. Taken together, data allow us to conclude that the use of a tool rely on the cognitive elaboration made of the situation
Selting, Margret. "Speech style in conservation as an interactive achievement". Universität Potsdam, 1989. http://opus.kobv.de/ubp/volltexte/2010/4318/.
Texto completo da fonteSprigler, Megan Jeanette Brannon Evelyn L. "The aesthetics of personal style the interaction between fashion and interiors /". Auburn, Ala., 2006. http://repo.lib.auburn.edu/2006%20Spring/master's/SPRIGLER_MEGAN_38.pdf.
Texto completo da fonteCapage, Laura C. "The role of therapist communication style in parent-child interaction therapy". Morgantown, W. Va. : [West Virginia University Libraries], 1999. http://etd.wvu.edu/templates/showETD.cfm?recnum=841.
Texto completo da fonteTitle from document title page. Document formatted into pages; contains vii, 128 p. : ill. Includes abstract. Includes bibliographical references (p. 60-72).
Pettingell, Karen J. (Karen Jean). "An Experiment on the Interactions of the Learner, HCI, and Training Manual in Learning a Computer Software Package". Thesis, University of North Texas, 1991. https://digital.library.unt.edu/ark:/67531/metadc332616/.
Texto completo da fonteShellhorn, Wendy Lauran Struchen. "Maternal interaction style, reported experiences of care, and pediatric health care utilization". [Tampa, Fla] : University of South Florida, 2006. http://purl.fcla.edu/usf/dc/et/SFE0001478.
Texto completo da fonteWildman, Jonathan C. "The athlete leader role : interaction of gender, sport type, and coaching style /". Access full text online:, 2006. http://digital.library.unt.edu/permalink/meta-dc-5486:1.
Texto completo da fonteWildman, Jonathan C. Jr. "The Athlete Leader Role: Interaction of Gender, Sport Type, and Coaching Style". Thesis, University of North Texas, 2006. https://digital.library.unt.edu/ark:/67531/metadc5486/.
Texto completo da fonteMouraret, Lauriane. "Interlocution et style tragique à l'âge classique : Théophile de Viau, Rotrou, Corneille et Racine". Thesis, Université Grenoble Alpes, 2020. http://www.theses.fr/2020GRALL030.
Texto completo da fonteUsing a detailed exploration of the language used by Théophile de Viau, Rotrou, Corneille and Racine in their tragedies, this study of dramatic dialogue confronts the results of a linguistic approach (syntactical, pragmatic, semantic…) with those of rhetorical analysis. The thesis strives to show how the brutal transition to tutoiement (or, in the opposite case, to vouvoiement) can sustain the sublime effect (used in the sense of Longin, rediscovered by Boileau) and how such use of the nominal apposition (especially in the frontal position) can sustain the pathos of a reply or of an extract (for that point we cover all the ranges of the pathè described by Aristotle) or consolidate the self-image (ethos) ones wishes to enforce with the speech. It aims to demonstrate how interlocutive structures carry both the action of tragedy as well as the oratorical aspects of dialogue. This broad investigation, based on the most precise linguistic knowledge as well as on the philological approach to rhetoric developed by the RARE team, enables a sort of epistemological thinking: there is a way to interrogate the relations between stylistics and rhetoric, subjects sometimes considered as antagonistic (for instance in Spitzer’s work), sometimes as complementary. Some specific terms (emphasis, apostrophe…) overlay rhetorical notions as well as syntactical realities: therefore, it seems important to spot some prospective transitions, which are not always linear or unidirectional, to describe the effects of unconformity or, alternatively, of layerings between these disciplines
Reicher, Shira R. "Request style at home and in school /". Diss., Connect to the thesis, 2004. http://hdl.handle.net/10066/742.
Texto completo da fonteBeveridge, S. E. "Mothers' interactive styles : their relationship to programmes of parent-teaching". Thesis, University of Manchester, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.376274.
Texto completo da fonteKafetsios, Konstantinos. "Attachment styles in adult personal relationships : affective and cognitive processes of interpersonal interaction". Thesis, Lancaster University, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.289053.
Texto completo da fonteVethamani, Malachi Edwin. "Character presentation and interaction : styles of minority discourse in the Malaysian English novel". Thesis, University of Nottingham, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.339765.
Texto completo da fonteWolf, Patricia K. W. "Group dynamics : effects of leadership style on cross-cultural group behavior /". The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487266691093613.
Texto completo da fonteBallard, Lynda Dyer. "The Interaction of Cognitive Learning Style and Achievement of Selected Students of English as a Second Language". Thesis, North Texas State University, 1985. https://digital.library.unt.edu/ark:/67531/metadc332304/.
Texto completo da fonteJohnson, Max LeGrand Jr. "Characterization of geotechnical surfaces via stylus profilometry". Thesis, Georgia Institute of Technology, 2000. http://hdl.handle.net/1853/20705.
Texto completo da fontePirilä, Kaarina. "Interaction, motivation, and student learning outcomes in E-learning -- do personal differences matter? /". Oulu : [Kajaani : University of Oulu ; INTeL-project], 2008. http://www.loc.gov/catdir/toc/fy1001/2008422945.html.
Texto completo da fonteShetty, Amala. "The Associations Between Complementarity, Non-Complementarity, and Attachment Style". Thesis, University of Oregon, 2019. http://hdl.handle.net/1794/24176.
Texto completo da fonteLabonville, Hélène. "La stabilité du style interactif chez des garçons réputés agressifs". Mémoire, Université de Sherbrooke, 1995. http://hdl.handle.net/11143/9201.
Texto completo da fonteSabry, Khaled A. "Interactive learning systems for higher education : learning styles and students' attitude". Thesis, Brunel University, 2005. http://bura.brunel.ac.uk/handle/2438/6281.
Texto completo da fonteMitchell, Andrea Lauren. "Conflict Management Styles and Aggressive Communication in Email: An Examination of Organizational Interactions". University of Akron / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=akron1333835520.
Texto completo da fonteWalton, Elizabeth. "Dance style transitions : from dancers' practice to movement-based technology". Electronic Thesis or Diss., université Paris-Saclay, 2022. http://www.theses.fr/2022UPASG027.
Texto completo da fonteDesign methodologies for gesture- and movement-based interaction take divergent perspectives, either quantifying movement from an ex-ternal point of view or supporting inner sensation exploration and description. However, professional movers, like dancers, define poses and phrases using both descriptions from choreographers and personal, bodily cues. I argue that dance style transitions offer researchers insights into dancers’ experiences questioning and balancing the externally codified and internally not-possible-to-be-codified parts of their training. After employing qualitative methods, I present the challenges and strategies of the dance style transition and discuss how structu-ring technology around movement substrates could support the mentality change necessary for dancers to access new types of movement. I then describe the ImproviGrid System and discuss how output modality impacts dancer use of cues during improvisation, in order to understand how to design better for movement exploration, a challenge of the dance style transition. I conclude with greater implications of user-designed movement methodologies, reframing them as users creating choreographed gestures rather than researchers eliciting gestures
Doshi, Poonam V. "Predictors of Counseling Self-Efficacy| Examining the Counselor Trainees' Perception of Supervisory Interaction Style". Thesis, Pace University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10638503.
Texto completo da fonteThe purpose of this study was to assess how clinical supervisors' style of interaction, as described by SDT’s concepts of perceived autonomy support versus perceived controlling style, predicts the counseling self-efficacy (CSE) of a mental health counseling intern placed in a field internship. An additional purpose of this study was to examine if this relationship between autonomy support and counseling self-efficacy was mediated by autonomous work motivation. Participants were approached during an internship class session to complete instruments related to their demographic characteristics, perceptions of supervisory interaction style – autonomy supportive versus controlled (Perceived Autonomy Support Scale – Employee), autonomous or controlled motivation (Multidimensional Work Motivation Scale) and counseling self-efficacy (Counseling Self-Estimate Inventory). In addition, a need for autonomy scale (Autonomy and Homonomy Measure ) was also included in the questionnaire packet to perform an exploratory analysis on participants’ need for autonomy as it relates to perceived autonomy support. Participants consisted of master’s level mental health counseling interns enrolled in their field internships. Regression analyses were conducted to assess the predictive relationship between perceived autonomy support from supervisor and participant’s counseling self-efficacy. Path analyses were conducted to investigate if this relationship was mediated by autonomous work motivation.
Daniels, Harold Lee. "Interaction of Cognitive Style and Learner Control of Presentation Mode in a Hypermedia Environment". Diss., Virginia Tech, 1996. http://hdl.handle.net/10919/30394.
Texto completo da fontePh. D.
Lile, Jesse Jacob. "Exploring the interaction among undergraduates' boundaries and the identity status and identity style constructs". Diss., Virginia Tech, 2012. http://hdl.handle.net/10919/37544.
Texto completo da fontePh. D.
Soulounias-Arriaga, Demetria. "Parent-Child Interaction Therapy for Children Diagnosed With Reactive Attachment Disorder". Scholar Commons, 2007. http://scholarcommons.usf.edu/etd/3675.
Texto completo da fonteRoss, Jonathan Lewis. "The effects of cognitive learning styles on human-computer interaction, implications for computer-aided learning". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq20851.pdf.
Texto completo da fonteEdgington, Shawn Corey. "Fulfillment of Marital Expectations in Relation to Communication Style and Parents' Marital Interactions". DigitalCommons@USU, 1996. https://digitalcommons.usu.edu/etd/2390.
Texto completo da fonteJohansson, Ingela, Annika Elinder, Gulli Larsson, Bitte Lindberg, Christina Stenling, Stina Williamsson e Hanne Wohlert. "Att bedöma MIM med Emotional InteractionStyle-assessment : En studie med syfte att mäta interbedömarreliabilitet och användbarhetmed EIS - assessment". Thesis, Umeå universitet, Psykoterapi, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-41646.
Texto completo da fonteHuang, Junsheng. "Interactive integration English language learning strategies, styles and tasks in a school in Fujian /". Click to view the E-thesis via HKUTO, 2008. http://sunzi.lib.hku.hk/hkuto/record/B42182438.
Texto completo da fonteArmstrong, Steven John. "Cognitive style and dyadic interaction : a study of supervisors and subordinates engaged in working relationships". Thesis, University of Leeds, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.365540.
Texto completo da fonteTaggart, Jill Monica. "Dog owner interaction style : the transmission of working models in human/non-human caregiving relationships". Thesis, University of Southampton, 2011. https://eprints.soton.ac.uk/167983/.
Texto completo da fonteWen-LiWei e 魏文麗. "A Study on Interaction Style Recognition in Social Interactive Dialogues". Thesis, 2015. http://ndltd.ncl.edu.tw/handle/63465636993578259413.
Texto completo da fonte國立成功大學
資訊工程學系
103
In today’s world, human-computer interface plays a key role in daily life. Researchers have been increasingly interested in the field of Human Computer Interaction (HCI). Dialogue systems, as one of the prominent HCI research areas, have been applied to a wide range of domains. Although significant efforts have been made in dialogue systems, an invariable or planned response is generally employed to respond to the speakers’ queries. However, speakers can express their intents in different social styles. Flexible and versatile responses should be taken into account to achieve more user-friendly interaction. Hence, determining how a speaker is engaged in a dialogue is crucial for achieving harmonious interaction between human and computer. Based on the most appropriate Interaction Style (IS) pairs suggested by Berens for selecting a suitable response in a dialogue system, the interaction styles defined by Berens were chosen and adopted in this dissertation with the goal of tuning dialogue-system responses to the style of a computer user. According to the Berens model, personality trait and emotional state were considered in this dissertation as features to narrow the gap between low-level features (e.g., prosodic and linguistic features) and high-level interaction style. The proposed Fused Cross-Correlation Model (FCCM) provides a unified probabilistic framework to model the relationships among the psychological factors of emotion, personality trait, transient IS and IS history, for recognizing IS. The experimental results indicate that the proposed FCCM yields satisfactory results in IS recognition and also demonstrate that combining psychological factors effectively improves IS recognition accuracy. Since emotion perception plays an important role in social interaction, to obtain a better speech emotion recognition result, we further focused on exploring the temporal evolution of an emotional expression. On the other hand, we also explore the problem of speaking effect for emotion recognition from facial expressions in real dialogue cases. When humans simultaneously express emotion while speaking, the changes of facial expression affected by muscle contractions of the mouth area may cause an unsatisfactory emotion recognition result. To manage this problem, an eigenface conversion-based approach is proposed; through a context-dependent linear conversion function modeled by a statistical Gaussian Mixture Model (GMM) is constructed with parallel data from speaking and non-speaking facial expressions with emotions, to remove speaking effect on facial expressions for improving accuracy of emotion recognition. Experimental results show that the proposed method outperforms current approaches and demonstrates that removing the speaking effect on facial expression is useful for improving the performance of emotion recognition.
Liu, Guan Nan, e 劉冠男. "Maternal interactional styles and topic maintenance in mandarin mother-child conversational interactions". Thesis, 2010. http://ndltd.ncl.edu.tw/handle/57737690960567454775.
Texto completo da fonte國立政治大學
語言學研究所
98
The purpose of the study is to investigate the interaction of the maternal interactional styles and topic maintenance in Mandarin mother-child conversational interaction. There are three research questions: (a) What are the mothers’ interactional styles in the current case? (b) What are the differences among children’s competences of topic maintenance? (c) How do the maternal interaction styles interact with topic maintenance in the conversational interactions? Naturally occurring conversations of two dyads' conversational interactions were adopted as the data and analyzed. Results suggested that while the two mothers differed in terms of their interactional styles, the two children showed nearly equal sophistication in terms of their topic-maintaining competences. Examinations of the two dyads' interactions also revealed that the directive mother was less interested in maintaining the conversations, changed topics more frequently, and maintained discourse topics for less turns. The conversation-eliciting mother paid more attention on maintaining of the conversations, change topics less frequently, and maintained discourse topics for much more turns.
黃俊維. "The Correlational Research of Learning Style, Interpersonal Interaction, Interactive Media and Learning Performance". Thesis, 2009. http://ndltd.ncl.edu.tw/handle/23506313716307712390.
Texto completo da fonteChen, Wei-Chu, e 陳薇竹. "The Influence of Animation and Interactive Interface Design Styles on Dual-Screen Mobile Device Regarding Fun Interaction". Thesis, 2010. http://ndltd.ncl.edu.tw/handle/09021770256797808014.
Texto completo da fonte國立臺灣科技大學
設計研究所
98
The trend of mobile Internet technology is driving the mobile device industry to take off. As the small-screen has been unable to meet the needs of the mobile internet, various technologies have launched large-screen mobile device. Nonetheless, is it the only solution to the user interface design? Furthermore, experience economy has been taken seriously in recent years, meaning that people need products not only can facilitate their life, but also can provide a good user experience with pleasure and fun interaction. For example, the Nintendo released a series of handheld console, called Nintendo DS, with a special of dual-screen user interface that provides more fun and interactive in games and spurs technologies trying to apply dual-screen to notebooks or mobile devices. Therefore, this study is intended to adopt dual-screen user interface design in mobile devices to explore whether fun interaction is affected by animation and interactive styles, also suggest some concept of improving fun interaction and usability on mobile devices. The purposes of this study are: (1) to explore whether usability and user satisfaction be affected by animation and interactive styles on dual-screen mobile devices. (2) To investigate whether fun interaction be enhanced by animation and interactive styles on dual-screen mobile devices. (3) To analysis and sum up all experimental results, finding out the feasible development for devices with dual-screen interface in future. (4) To summarize the suggestion of design improvement of dual-screen mobile devices. It is hope that this study can be a reference resource of related research. This study is planned based on a 2(animation) by 2(interactive styles) two-way ANOVA design. Through literature review and four-phase experiments, the generated results are described as follows: (1) The difference on animation and interactive styles does not affect usability and user satisfaction. (2) The best assessment of fun interaction is the simulation interface with "animation + complex interactive styles," and this result of fun interaction directly proportional to the subjective preference. (3) This study suggests that feasible development for dual-screen user interface in future should be the entertainment-based handheld mobile devices. (4) Suggestions of animation design include: appropriate use of animated transition, animation effects should not be quite obvious, and support situational mode switching. Suggestions of interactive interface design include: consistency of interactive styles, multi-channel interaction, sizes of buttons and task range, colors of icon menu, integration of interactive styles.