Literatura científica selecionada sobre o tema "Informatique empathique"
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Artigos de revistas sobre o assunto "Informatique empathique"
Heydarova, Aylal. "INFORMATIVE CODE OF AZERBAIJANI CARPET AND ITS ORNAMENT-SYMBOL". Scientific Journal of Polonia University 56, n.º 1 (1 de junho de 2023): 53–57. http://dx.doi.org/10.23856/5608.
Texto completo da fonteBaider, Fabienne. "La parole inversée ? Marine Le Pen et son identité-ressource langagière". Nouvelles perspectives en sciences sociales 11, n.º 1 (1 de abril de 2016): 217–52. http://dx.doi.org/10.7202/1035937ar.
Texto completo da fonteSalice, Alessandro, e Joona Taipale. "Group-Directed Empathy: A Phenomenological Account". Journal of Phenomenological Psychology 46, n.º 2 (20 de novembro de 2015): 163–84. http://dx.doi.org/10.1163/15691624-12341300.
Texto completo da fonteAnindhitya, Hanung, Anung Rachman e Rendya Adi Kurniawan. "2D ANIMATION CREATION WITH BUJANG GANONG ART THEME". Arty: Jurnal Seni Rupa 11, n.º 1 (5 de abril de 2022): 39–53. http://dx.doi.org/10.15294/arty.v11i1.57351.
Texto completo da fonteMustajib, Ahmad, e Ika Kurniawati. "Implementasi Metode Design Thinking Dalam Rancang Bangun UI/UX Pada Website Rumah Sakit Pusdikkes Puskesad Menggunakan Figma". JoMMiT : Jurnal Multi Media dan IT 7, n.º 1 (26 de agosto de 2023): 048–57. http://dx.doi.org/10.46961/jommit.v7i1.805.
Texto completo da fonteElordui, Agurtzane. "Vernacularisation of media: stylistic change in Basque youth media". Multilingua 37, n.º 6 (25 de outubro de 2018): 561–86. http://dx.doi.org/10.1515/multi-2017-0051.
Texto completo da fonteMishra, Kshitij, Priyanshu Priya e Asif Ekbal. "Help Me Heal: A Reinforced Polite and Empathetic Mental Health and Legal Counseling Dialogue System for Crime Victims". Proceedings of the AAAI Conference on Artificial Intelligence 37, n.º 12 (26 de junho de 2023): 14408–16. http://dx.doi.org/10.1609/aaai.v37i12.26685.
Texto completo da fonteRyndina, Olga M., e Evgeniy V. Barsukov. "LOZUM HUM: VALERIY N. CHERNETSOV AS A PHENOMENON IN THE FIELD ETHNOGRAPHY OF THE 1930S". Vestnik Tomskogo gosudarstvennogo universiteta. Kul'turologiya i iskusstvovedenie, n.º 40 (2020): 261–72. http://dx.doi.org/10.17223/22220836/40/24.
Texto completo da fonteMarcoux, Audrey, Marie-Hélène Tessier, Frédéric Grondin, Laetitia Reduron e Philip L. Jackson. "Perspectives fondamentale, clinique et sociétale de l’utilisation des personnages virtuels en santé mentale". Santé mentale au Québec 46, n.º 1 (21 de setembro de 2021): 35–70. http://dx.doi.org/10.7202/1081509ar.
Texto completo da fonteSonneveld, Leonie, Remke M. Klapwijk e Pieter Jan Stappers. "Constructing and storytelling: accommodating different play orientations in learning spatial thinking". Frontiers in Education 9 (3 de abril de 2024). http://dx.doi.org/10.3389/feduc.2024.1307951.
Texto completo da fonteTeses / dissertações sobre o assunto "Informatique empathique"
Ochs, Magalie. "Modélisation, formalisation et mise en œuvre d'un agent rationnel dialoguant émotionnel empathique". Paris 8, 2007. http://octaviana.fr/document/13337923X#?c=0&m=0&s=0&cv=0.
Texto completo da fonteRecent research has shown that virtual agents which express empathic emotions enable to improve the human-machine interaction. Such agents should know in which circumstances which emotion may appear during the interaction. To achieve this goal, an exploratory analysis of real human-machine dialog situations which have lead users to express emotions have been done. The results have been studied in the light of the theoretical descriptions of emotions in cognitive psychology in order to identify the types of emotions that may appear during human-machine dialog and their conditions of elicitation. From this information, a formal model of emotions for a rational dialog agent has been designed. The emotions are defined by their conditions of elicitation represented by particular mental state, i. E. By combinations of beliefs, uncertainties, and intentions. The intensity of these emotions is computed from these mental attitudes. This formalisation enables a rational dialog agent to determine in which dialog situations which empathic emotion it should express. Based on the formal model, a module of emotions for JSA rational dialog agent has been implemented. An evaluation with users of an emotional empathic rational dialog agent has enabled us to highlight the positive effect of such agent on the user's perception
Ochs, Magalie Pelachaud Catherine. "Modélisation, formalisation et mise en œuvre d'un agent rationnel dialoguant émotionnel empathique". Saint-Denis : Université de Paris 8, 2009. http://www.bu.univ-paris8.fr/web/collections/theses/OchsThese.pdf.
Texto completo da fonteRinnert, Thomas. "Perceiving collaborative activity with extended reality : how to improve collaborative work by sharing users' status". Electronic Thesis or Diss., Ecole nationale supérieure Mines-Télécom Atlantique Bretagne Pays de la Loire, 2024. http://www.theses.fr/2024IMTA0407.
Texto completo da fonteThis dissertation focuses on leveraging Extended Reality (XR) technologies to enhance teamwork, whether teams share a physical space or work remotely. Building upon previous work in Computer-Supported Collaborative Work (CSCW), the contributions presented in this dissertation address a large spectrum of XR environments, including Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), tailored for diverse domains such as Industry 4.0, Defense, Health, and Education. The proposed solutions aim to augment individuals with visualizations that depict both their performance and well-being, facilitating better understanding among collaborators, enabling them to respond effectively to each other’s needs and fostering mutual assistance. The dissertation unfolds in three acts: firstly, investigating the impact of sharing status among peers on collaboration awareness; secondly, exploring the benefits of sharing team members’ status with leaders to enhance task allocation; and finally, proposing the presentation of predicted team members’ status to leaders for further optimization of task allocation. The presented methodological and experimental contributions are made to inform the design of future XR workspaces witha heightened awareness of collaboration
Lhommet, Margaux. "Replicants : humains virtuels cognitifs, émotionnels et sociaux : de l'empathie cognitive à l'empathie affective". Compiègne, 2012. http://www.theses.fr/2012COMP2031.
Texto completo da fonteVirtual humans are more and more common in virtual environments such as simulations, training softwares, serious-games or video games. Affective computing aims at giving those artificial characters emotional capabilities. We aim at generating virtual humans whose behavior is coherent, adaptative and explainable. We define coherence as the adequacy between the situation, the virtual human’s mental state and her behavior. Adaptability is the capacity to adapt to new knowledge an reason about it. This knowledge may be specified by people without computer programming skills and therefore be incomplete. Finally, the virtual human’s behavior must be explainable in order for the learner to understand the impact of her actions. Using models from psychology that explicitly address the components and their dynamics, our virtual human model is given a personality, an emotional state and is linked to others via social relationships. In order to ensure the adaptability of our virtual human, she is given a set of domain-independent processes to take care of the dynamics of those human components and their impact on behavior. Those processes are integrated on a cognitive architecture. Domain-dependent knowledge such as entities, actions and activities are designed using a description language inspired by ergonomy methodology. This formalism is simple enough to be used without any computer programming skill, and expressive enough to be directly used by the high-level processes of our virtual human. An affective empathy model based on individual characteristics is proposed to model affective relations between virtual humans. To generate such virtual humans, we propose REPLICANTS, a decisional artificial intelligence engine. Some examples are presented and show how the virtual human can combine her generic set of cognitive rules with domain specific knowledge in order to adapt to her environment as well as behaving rationally in pursuing goals
Capítulos de livros sobre o assunto "Informatique empathique"
Peshkova, Victoria V. "Just Bing as a Historian of Literature and Author of a Literature School Textbook". In “The History of Literature”: Non-scientific sources of a scientific genre, 620–32. A.M. Gorky Institute of World Literature of the Russian Academy of Sciences, 2022. http://dx.doi.org/10.22455/978-5-9208-0684-0-620-632.
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