Artigos de revistas sobre o tema "Immersive video coding"
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Boyce, Jill M., Renaud Dore, Adrian Dziembowski, Julien Fleureau, Joel Jung, Bart Kroon, Basel Salahieh, Vinod Kumar Malamal Vadakital e Lu Yu. "MPEG Immersive Video Coding Standard". Proceedings of the IEEE 109, n.º 9 (setembro de 2021): 1521–36. http://dx.doi.org/10.1109/jproc.2021.3062590.
Texto completo da fonteMieloch, Dawid, Adrian Dziembowski, Marek Domański, Gwangsoon Lee e Jun Young Jeong. "Color-dependent pruning in immersive video coding". Journal of WSCG 30, n.º 1-2 (2022): 91–98. http://dx.doi.org/10.24132/jwscg.2022.11.
Texto completo da fonteWien, Mathias, Jill M. Boyce, Thomas Stockhammer e Wen-Hsiao Peng. "Standardization Status of Immersive Video Coding". IEEE Journal on Emerging and Selected Topics in Circuits and Systems 9, n.º 1 (março de 2019): 5–17. http://dx.doi.org/10.1109/jetcas.2019.2898948.
Texto completo da fonteDziembowski, Adrian, Dawid Mieloch, Marek Domański, Gwangsoon Lee e Jun Young Jeong. "Spatiotemporal redundancy removal in immersive video coding". Journal of WSCG 30, n.º 1-2 (2022): 54–62. http://dx.doi.org/10.24132/jwscg.2022.7.
Texto completo da fonteWien, Mathias, Jill M. Boyce, Thomas Stockhammer e Wen-Hsiao Peng. "Guest Editorial Immersive Video Coding and Transmission". IEEE Journal on Emerging and Selected Topics in Circuits and Systems 9, n.º 1 (março de 2019): 1–4. http://dx.doi.org/10.1109/jetcas.2019.2899531.
Texto completo da fonteSalahieh, Basel, Wayne Cochran e Jill Boyce. "Delivering Object-Based Immersive Video Experiences". Electronic Imaging 2021, n.º 18 (18 de janeiro de 2021): 103–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.18.3dia-103.
Texto completo da fonteJeong, JongBeom, Dongmin Jang, Jangwoo Son e Eun-Seok Ryu. "3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming". Sensors 18, n.º 9 (18 de setembro de 2018): 3148. http://dx.doi.org/10.3390/s18093148.
Texto completo da fonteSamelak, Jarosław, Adrian Dziembowski e Dawid Mieloch. "Advanced HEVC Screen Content Coding for MPEG Immersive Video". Electronics 11, n.º 23 (5 de dezembro de 2022): 4040. http://dx.doi.org/10.3390/electronics11234040.
Texto completo da fonteStorch, Iago, Luis A. da Silva Cruz, Luciano Agostini, Bruno Zatt e Daniel Palomino. "The Impacts of Equirectangular 360-degrees Videos in the Intra-Frame Prediction of HEVC". Journal of Integrated Circuits and Systems 14, n.º 1 (29 de abril de 2019): 1–10. http://dx.doi.org/10.29292/jics.v14i1.46.
Texto completo da fontePark, Dohyeon, Sung-Gyun Lim, Kwan-Jung Oh, Gwangsoon Lee e Jae-Gon Kim. "Nonlinear Depth Quantization Using Piecewise Linear Scaling for Immersive Video Coding". IEEE Access 10 (2022): 4483–94. http://dx.doi.org/10.1109/access.2022.3140537.
Texto completo da fonteZhang, Peng, Tony Thomas, Tao Zhuo, Wei Huang e Hanqiao Huang. "Object coding based video authentication for privacy protection in immersive communication". Journal of Ambient Intelligence and Humanized Computing 8, n.º 6 (1 de setembro de 2016): 871–84. http://dx.doi.org/10.1007/s12652-016-0401-4.
Texto completo da fonteLIM, Sung-Gyun, Dong-Ha KIM, Kwan-Jung OH, Gwangsoon LEE, Jun Young JEONG e Jae-Gon KIM. "Wider Depth Dynamic Range Using Occupancy Map Correction for Immersive Video Coding". IEICE Transactions on Information and Systems E106.D, n.º 5 (1 de maio de 2023): 1102–5. http://dx.doi.org/10.1587/transinf.2022edl8077.
Texto completo da fonteTimmerer, Christian. "MPEG column: 128th MPEG meeting in Geneva, Switzerland". ACM SIGMultimedia Records 11, n.º 4 (dezembro de 2019): 1. http://dx.doi.org/10.1145/3530839.3530846.
Texto completo da fonteTimmerer, Christian. "MPEG column: 125th MPEG meeting in Marrakesh, Morocco". ACM SIGMultimedia Records 11, n.º 1 (março de 2019): 1. http://dx.doi.org/10.1145/3458462.3458467.
Texto completo da fonteHsu, Chih-Fan, Tse-Hou Hung e Cheng-Hsin Hsu. "Optimizing Immersive Video Coding Configurations Using Deep Learning: A Case Study on TMIV". ACM Transactions on Multimedia Computing, Communications, and Applications 18, n.º 1 (31 de janeiro de 2022): 1–25. http://dx.doi.org/10.1145/3471191.
Texto completo da fonteTakamura, Seishi. "58-1:Invited Paper: New Developments in Video Coding towards Immersive Visual Experience". SID Symposium Digest of Technical Papers 48, n.º 1 (maio de 2017): 857–59. http://dx.doi.org/10.1002/sdtp.11757.
Texto completo da fonteLim, Sung-Gyun, Hyun-Ho Kim e Yong-Hwan Kim. "Adaptive Patch-Wise Depth Range Linear Scaling Method for MPEG Immersive Video Coding". IEEE Access 11 (2023): 133440–50. http://dx.doi.org/10.1109/access.2023.3336892.
Texto completo da fonteTimmerer, Christian. "MPEG Column: 129th MPEG Meeting in Brussels, Belgium". ACM SIGMultimedia Records 12, n.º 1 (março de 2020): 1. http://dx.doi.org/10.1145/3548555.3548559.
Texto completo da fonteAlvarez-Mesa, Mauricio, Sergio Sanz-Rodr'guez, Chi Ching Chi, Maciej Glowiak e Roland Haring. "8K/16K Video and 3D Audio Coding and Playback for Large-Screen Immersive Spaces". SMPTE Motion Imaging Journal 130, n.º 1 (janeiro de 2021): 50–58. http://dx.doi.org/10.5594/jmi.2020.3036711.
Texto completo da fonteHeirich, Marissa S., Lanja S. Sinjary, Maisa S. Ziadni, Sandra Sacks, Alexandra S. Buchanan, Sean C. Mackey e Jordan L. Newmark. "Use of Immersive Learning and Simulation Techniques to Teach and Research Opioid Prescribing Practices". Pain Medicine 20, n.º 3 (12 de setembro de 2018): 456–63. http://dx.doi.org/10.1093/pm/pny171.
Texto completo da fonteWien, Mathias. "MPEG Visual Quality Assessment Advisory Group". ACM SIGMultimedia Records 13, n.º 3 (setembro de 2021): 1. http://dx.doi.org/10.1145/3578495.3578498.
Texto completo da fonteBorderie, Joceran, e Nicolas Michinov. "Identifying Flow in Video Games". International Journal of Gaming and Computer-Mediated Simulations 8, n.º 3 (julho de 2016): 19–38. http://dx.doi.org/10.4018/ijgcms.2016070102.
Texto completo da fonteSoysal, Yi̇lmaz. "Managing A Discursive Journey for Classroom Inquiry: Examination of a Teacher’s Discursive Moves". Journal of Science Learning 4, n.º 4 (19 de setembro de 2021): 394–411. http://dx.doi.org/10.17509/jsl.v4i4.32029.
Texto completo da fonteMessias, Adria Maria, e Fernanda Moreto Impolcetto. "Atividades circenses na educação física: possibilidades e limites para a educação infantil". MOTRICIDADES: Revista da Sociedade de Pesquisa Qualitativa em Motricidade Humana 5, n.º 1 (29 de abril de 2021): 96–105. http://dx.doi.org/10.29181/2594-6463-2021-v5-n1-secesp-p96-105.
Texto completo da fonteDziembowski, Adrian, Dawid Mieloch, Jun Young Jeong e Gwangsoon Lee. "Immersive Video Postprocessing for Efficient Video Coding". IEEE Transactions on Circuits and Systems for Video Technology, 2023, 1. http://dx.doi.org/10.1109/tcsvt.2023.3243381.
Texto completo da fonteYang, Xu, Minfeng Huang, Lei Luo, Hongwei Guo e Ce Zhu. "Efficient Panoramic Video Coding for Immersive Metaverse Experience". IEEE Network, 2023, 1. http://dx.doi.org/10.1109/mnet.2023.3319958.
Texto completo da fonteSchwarz, Sebastian, Nahid Sheikhipour, Vida Fakour Sevom e Miska M. Hannuksela. "Video coding of dynamic 3D point cloud data". APSIPA Transactions on Signal and Information Processing 8 (2019). http://dx.doi.org/10.1017/atsip.2019.24.
Texto completo da fonteJeong, Jong-Beom, Soonbin Lee e Eun-Seok Ryu. "DATRA-MIV: Decoder-Adaptive Tiling and Rate Allocation for MPEG Immersive Video". ACM Transactions on Multimedia Computing, Communications, and Applications, 19 de fevereiro de 2024. http://dx.doi.org/10.1145/3648371.
Texto completo da fonteLee, Gwangsoon, Sangwoon Kwak, Hong-chang Shin, Bong Ho Lee e Won-sik Cheong. "Partial Access using Group-based MPEG Immersive Video Coding Technology". Proceedings of the International Display Workshops, 7 de dezembro de 2023, 1351. http://dx.doi.org/10.36463/idw.2023.1351.
Texto completo da fonteLee, Jinho, Gun Bang, Jungwon Kang, Mehrdad Teratani, Gauthier Lafruit e Haechul Choi. "Performance analysis of multiview video compression based on MIV and VVC multilayer". ETRI Journal, fevereiro de 2024. http://dx.doi.org/10.4218/etrij.2023-0309.
Texto completo da fonteSugito, Yasuko, Shinya Iwasaki, Kazuhiro Chida, Kazuhisa Iguchi, Kikufumi Kanda, Xuying Lei, Hidenobu Miyoshi e Kimihiko Kazui. "Video bit-rate requirements for 8K 120-Hz HEVC/H.265 temporal scalable coding: experimental study based on 8K subjective evaluations". APSIPA Transactions on Signal and Information Processing 9 (2020). http://dx.doi.org/10.1017/atsip.2020.4.
Texto completo da fonteIlola, Lauri, Lukasz Kondrad, Sebastian Schwarz e Ahmed Hamza. "An Overview of the MPEG Standard for Storage and Transport of Visual Volumetric Video-Based Coding". Frontiers in Signal Processing 2 (29 de abril de 2022). http://dx.doi.org/10.3389/frsip.2022.883943.
Texto completo da fonteGarus, Patrick, Felix Henry, Joel Jung, Thomas Maugey e Christine Guillemot. "Immersive Video Coding: Should Geometry Information be Transmitted as Depth Maps?" IEEE Transactions on Circuits and Systems for Video Technology, 2021, 1. http://dx.doi.org/10.1109/tcsvt.2021.3100006.
Texto completo da fonteChoi, Yongho, The Van Le, Gun Bang, Jinho Lee e Jin Young Lee. "Efficient immersive video coding using specular detection for high rendering quality". Multimedia Tools and Applications, 9 de março de 2024. http://dx.doi.org/10.1007/s11042-024-18815-7.
Texto completo da fonteGraziosi, D., O. Nakagami, S. Kuma, A. Zaghetto, T. Suzuki e A. Tabatabai. "An overview of ongoing point cloud compression standardization activities: video-based (V-PCC) and geometry-based (G-PCC)". APSIPA Transactions on Signal and Information Processing 9 (2020). http://dx.doi.org/10.1017/atsip.2020.12.
Texto completo da fonteCai, Yangang, Xufeng Li, Yueming Wang e Ronggang Wang. "An Overview of Panoramic Video Projection Schemes in the IEEE 1857.9 Standard for Immersive Visual Content Coding". IEEE Transactions on Circuits and Systems for Video Technology, 2022, 1. http://dx.doi.org/10.1109/tcsvt.2022.3165878.
Texto completo da fonteSobocinski, Marta, Daryn Dever, Megan Wiedbusch, Foysal Mubarak, Roger Azevedo e Sanna Järvelä. "Capturing self‐regulated learning processes in virtual reality: Causal sequencing of multimodal data". British Journal of Educational Technology, 30 de setembro de 2023. http://dx.doi.org/10.1111/bjet.13393.
Texto completo da fonteMills, Kathy A., Alinta Brown e Patricia Funnell. "Virtual reality games for 3D multimodal designing and knowledge across the curriculum". Australian Educational Researcher, 13 de março de 2024. http://dx.doi.org/10.1007/s13384-024-00695-3.
Texto completo da fonteRedder, Benjamin Dorrington, e Gareth Schott. "Scholarly Discourse on the Visuality of Ethics in Gaming: An Opening Conversation". Video Journal of Education and Pedagogy, 5 de abril de 2023, 1–10. http://dx.doi.org/10.1163/23644583-bja10037.
Texto completo da fonteHollerweger, Elisabeth. "Natur literarisch programmieren?" Jahrbuch der Gesellschaft für Kinder- und Jugendliteraturforschung, 1 de dezembro de 2022, 141–53. http://dx.doi.org/10.21248/gkjf-jb.95.
Texto completo da fonteLoess, Nicholas. "Augmentation and Improvisation". M/C Journal 16, n.º 6 (7 de novembro de 2013). http://dx.doi.org/10.5204/mcj.739.
Texto completo da fonteCruikshank, Lauren. "Synaestheory: Fleshing Out a Coalition of Senses". M/C Journal 13, n.º 6 (25 de novembro de 2010). http://dx.doi.org/10.5204/mcj.310.
Texto completo da fonteFlynn, Bernadette. "Towards an Aesthetics of Navigation". M/C Journal 3, n.º 5 (1 de outubro de 2000). http://dx.doi.org/10.5204/mcj.1875.
Texto completo da fonteMonty, Randall W. "Driving in Cars with Noise". M/C Journal 27, n.º 2 (16 de abril de 2024). http://dx.doi.org/10.5204/mcj.3039.
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