Literatura científica selecionada sobre o tema "Immersion"
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Artigos de revistas sobre o assunto "Immersion"
Selzer, Matias, e Silvia M. Castro. "A Methodology for Generating Virtual Reality Immersion Metrics based on System Variables". Journal of Computer Science and Technology 23, n.º 2 (25 de outubro de 2023): e08. http://dx.doi.org/10.24215/16666038.23.e08.
Texto completo da fonteNomizu, Katsumi, Ulrich Pinkall e Fabio Podestà. "On the geometry of affine Kähler immersions". Nagoya Mathematical Journal 120 (dezembro de 1990): 205–22. http://dx.doi.org/10.1017/s0027763000003342.
Texto completo da fonteUmar, Najirah, Yuyun Yuyun e Hamdan Gani. "Generating game immersion features for immersive game selection". ILKOM Jurnal Ilmiah 14, n.º 3 (19 de dezembro de 2022): 264–74. http://dx.doi.org/10.33096/ilkom.v14i3.1224.264-274.
Texto completo da fonteSilva Bastos, Arthur, Renata Faria Gomes, Clemilson Costa dos Santos e José Gilvan Rodrigues Maia. "Synesthesia: A Study on Immersive Features of Electronic Games". Journal on Interactive Systems 9, n.º 2 (29 de agosto de 2018): 1. http://dx.doi.org/10.5753/jis.2018.700.
Texto completo da fonteBORBÉLY, ALBERT. "ON MINIMAL SURFACES SATISFYING THE OMORI–YAU PRINCIPLE". Bulletin of the Australian Mathematical Society 84, n.º 1 (16 de junho de 2011): 33–39. http://dx.doi.org/10.1017/s0004972711002346.
Texto completo da fontePapavlasopoulos, Angelos, Agnes Papadopoulou, Andreas Floros e Andreas Giannakoulopoulos. "Entropy as a Transitional In-Game Variable". Technologies 10, n.º 4 (20 de julho de 2022): 88. http://dx.doi.org/10.3390/technologies10040088.
Texto completo da fonteHarrison, M. H., L. C. Keil, C. A. Wade, J. E. Silver, G. Geelen e J. E. Greenleaf. "Effect of hydration on plasma volume and endocrine responses to water immersion". Journal of Applied Physiology 61, n.º 4 (1 de outubro de 1986): 1410–17. http://dx.doi.org/10.1152/jappl.1986.61.4.1410.
Texto completo da fonteCharfi, Ahmed Anis. "Immersion and Perceived Value". International Journal of Online Marketing 4, n.º 4 (outubro de 2014): 17–35. http://dx.doi.org/10.4018/ijom.2014100102.
Texto completo da fonteBouchard, Stéphane, Julie St-Jacques, Geneviève Robillard e Patrice Renaud. "Anxiety Increases the Feeling of Presence in Virtual Reality". Presence: Teleoperators and Virtual Environments 17, n.º 4 (1 de agosto de 2008): 376–91. http://dx.doi.org/10.1162/pres.17.4.376.
Texto completo da fonteLytvynova, Svitlana. "IMMERSIVE LEARNING ENVIRONMENT: A COMPARATIVE ANALYSIS". Scientific Bulletin of Uzhhorod University. Series: «Pedagogy. Social Work», n.º 2(53) (4 de novembro de 2023): 76–82. http://dx.doi.org/10.24144/2524-0609.2023.53.76-82.
Texto completo da fonteTeses / dissertações sobre o assunto "Immersion"
Wang, Xiaotian. "Chattahoochee Immersion". Digital Archive @ GSU, 2010. http://digitalarchive.gsu.edu/art_design_theses/57.
Texto completo da fonteFraser, Child Nancy. "Learning immersion, the multiple worlds of french immersion students". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ35819.pdf.
Texto completo da fonteDaggett, Kristina Marie. "Immersion through technology". [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476289.
Texto completo da fonteBodén, Marcus. "Immersion och lärande". Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4409.
Texto completo da fonteJia, Hongyi, e Hongyi Jia. "Chinese Immersion Language Education". Diss., The University of Arizona, 2017. http://hdl.handle.net/10150/625885.
Texto completo da fonteHolm, Robin. "Spelarkitekturs inverkan på immersion". Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8188.
Texto completo da fonteEnström, Hasse. "Nostalgi och ökad immersion". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18978.
Texto completo da fontePerroud, Benoit. "Immersion visuelle réaliste : proposition d'un modèle d'évaluation". Thesis, Paris, ENSAM, 2018. http://www.theses.fr/2018ENAM0060/document.
Texto completo da fonteThe thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the framework of a CIFRE contract established between Arts et Métiers on the one hand and Renault SAS on the other. It proposes a score model to objectively evaluate the ability of an immersive display system to reproduce the right level of sensory stimulation for a user, compared to what he would receive in reality and to the modeling of the human visual system.First, we were interested in laying the foundations of the model: it is composed of twelve criteria, equitably divided into a sum of vision indices and immersion indices. Each criterion is given, as far as possible, a score from 0 to 100. A score of 0 represents the visual system’s inability to perceive or use visual information, while a score of 100 represents maximum capacity. A score of 80 is also assigned for standard performance. Each criterion is assigned a weight according to the task performed in the virtual environment.We then carry out a series of experiments to complete the information available in the literature, to establish the criteria. Contrast and latency are of particular interest. The first experiment consists in the transposition and validation of a visual performance model in Virtual Reality. In the second, we compare the effects of latency on a given task, between a CAVE simulator and a HMD.The thesis proposes a number of theoretical, methodological and experimental results. In virtual immersion conditions, contrast and luminance criteria are important for visual perception. Experiments show that a model adapted to virtual immersion conditions is necessary. Furthermore, we show that thresholds of latency influence on performance seem to exist. The relevance of correlations between simulator performance, presence and cyber-sickness is also checked, depending on the latency and the immersive system
Andersson, Tom, e Hampus Strömsholm. "Immersion, Make and Break the Game - a Study on the Impact of Immersion". Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20496.
Texto completo da fonteImmersion can be considered as an essential part in digital games and developers are constantly challenged when trying to create immersive game experiences to an ever growing demand. However, as previous work suggests, immersion is not an easy concept to grasp and the area must be divided into smaller sub-areas. The sub-areas can then be investigated both individually and in relation to one another. This thesis breaks out three sub-areas (immersive features), that contribute to the overall feeling of immersion, to explore and test. The immersive features are used to create an artifact in the form of a game where all features can be tested. The data presented in this thesis shows that the three features have different amounts of impact on immersion. Furthermore, this thesis shows how the selected features relate to each other and how they together affect the overall game.
Bernulf, Carl-William, e Valdemar Helander. "Immersiva ljudlösningar : Vilken betydelse har placeringen av lyssnaren i relation till immersion i tredjepersonsspel?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20506.
Texto completo da fonteLivros sobre o assunto "Immersion"
Immersion. Québec: Arion, 1995.
Encontre o texto completo da fonteTedick, Diane J., Donna Christian e Tara Williams Fortune, eds. Immersion Education. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041.
Texto completo da fonteWolf, Michele. Immersion: Poems. Washington, D.C: Word Works, 2011.
Encontre o texto completo da fonteImmersion, emergence. New Delhi: Ravi Agarwal, 2006.
Encontre o texto completo da fonteTotal immersion. New York: Delta Trade Paperbacks, 1998.
Encontre o texto completo da fonteCanadian Broadcasting Corporation. French immersion. Montreal: CBC Transcripts, 1987.
Encontre o texto completo da fonteImmersion: Poems. Washington, D.C: Word Works, 2011.
Encontre o texto completo da fonteImmersion: Roman. [Paris]: Gallimard, 2005.
Encontre o texto completo da fonteTotal immersion. Edinburgh: Scottish Cultural Press, 1998.
Encontre o texto completo da fonteEntertainment, Topics, e Instant Immersion. Instant Immersion Hawaiian (Instant Immersion) (Instant Immersion). Topics Entertainment, 2005.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "Immersion"
Aksamit, Anna, e Monique Jeanblanc. "Immersion". In SpringerBriefs in Quantitative Finance, 53–67. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-41255-9_3.
Texto completo da fonteGladston, Paul. "Immersion". In Chinese Contemporary Art Series, 149–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-46488-5_19.
Texto completo da fonteHoward, Mary, e Elisha Elliott. "Immersion". In Quality Learning, 53–68. Rotterdam: SensePublishers, 2017. http://dx.doi.org/10.1007/978-94-6300-914-0_6.
Texto completo da fonteStockwell, Peter. "Immersion". In The Language of Surrealism, 149–66. London: Macmillan Education UK, 2017. http://dx.doi.org/10.1057/978-1-137-39219-0_9.
Texto completo da fonteAustin, Tricia. "Immersion". In Narrative Environments and Experience Design, 127–45. New York, NY: Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9780367138073-7.
Texto completo da fonteKlich, Rosemary, e Edward Scheer. "Immersion". In Multimedia Performance, 127–52. London: Macmillan Education UK, 2012. http://dx.doi.org/10.1007/978-0-230-35759-4_8.
Texto completo da fonteShelby, Karen. "Immersion". In Belgian Museums of the Great War, 126–57. New York, NY : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315673899-6.
Texto completo da fonteTherrien, Carl. "Immersion". In The Routledge Companion to Video Game Studies, 564–71. 2a ed. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003214977-77.
Texto completo da fonteTedick, D. J., D. Christian e T. W. Fortune. "Chapter 1. The Future of Immersion Education: An Invitation to ‘Dwell in Possibility’". In Immersion Education, editado por Diane J. Tedick, Donna Christian e Tara Williams Fortune, 1–10. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-004.
Texto completo da fonteBjörklund, S., e K. Mård-Miettinen. "Chapter 2. Integrating Multiple Languages in Immersion: Swedish Immersion in Finland". In Immersion Education, editado por Diane J. Tedick, Donna Christian e Tara Williams Fortune, 13–35. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-005.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Immersion"
Zhang, Chenyan, Andrew Perkis e Sebastian Arndt. "Spatial immersion versus emotional immersion, which is more immersive?" In 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 2017. http://dx.doi.org/10.1109/qomex.2017.7965655.
Texto completo da fonteKuchelmeister, Volker. "Virtual Immersion: Simulating Immersive Experiences in VR". In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018. http://dx.doi.org/10.1109/vr.2018.8446124.
Texto completo da fonteSawchuk, A. A., E. Chew, R. Zimmermann, C. Papadopoulos e C. Kyriakakis. "From remote media immersion to Distributed Immersive Performance". In the 2003 ACM SIGMM workshop. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/982484.982506.
Texto completo da fonteWhitson, Jennifer, Chris Eaket, Brian Greenspan, Minh Quang Tran e Natalie King. "Neo-immersion". In the 2008 Conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1496984.1497028.
Texto completo da fonteValkov, Dimitar, e Steffen Flagge. "Smooth immersion". In SUI '17: Symposium on Spatial User Interaction. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3131277.3132183.
Texto completo da fonteFairclough, Stephen H., e Christopher G. Burns. "Decomposing immersion". In CHI '13 Extended Abstracts on Human Factors in Computing Systems. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2468356.2468552.
Texto completo da fonteCook, Margaret, Amber Ackley, Karla Chang Gonzalez, Austin Payne, Jinsil Hwaryoung Seo, Caleb Kicklighter, Michelle Pine e Timothy McLaughlin. "InNervate immersion". In SIGGRAPH '19: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3306214.3338580.
Texto completo da fonteOgi, Tetsuro, Masahiro Hayashi e Mitsutaka Sakai. "Room-sized Immersive Projection Display for Tele-immersion Environment". In 17th International Conference on Artificial Reality and Telexistence (ICAT 2007). IEEE, 2007. http://dx.doi.org/10.1109/icat.2007.22.
Texto completo da fonteHanawa, Tetsuro, Toshifumi Suganaga, Takeo Ishibashi, Shinroku Maejima, Koichiro Narimatsu, Kazuyuki Suko, Mamoru Terai, Teruhiko Kumada e Junichi Kitano. "Studies on immersion defects using mimic immersion experiments". In SPIE 31st International Symposium on Advanced Lithography, editado por Qinghuang Lin. SPIE, 2006. http://dx.doi.org/10.1117/12.655568.
Texto completo da fonteTohmyoh, Hironori, e Masumi Saka. "A High-Resolution Dry-Contact Acoustic Imaging of the Solder Joints for Ball Grid Array Assembly". In ASME 2003 International Electronic Packaging Technical Conference and Exhibition. ASMEDC, 2003. http://dx.doi.org/10.1115/ipack2003-35228.
Texto completo da fonteRelatórios de organizações sobre o assunto "Immersion"
Romrell, D. M. FFTF reactor immersion heaters. Revision 1. Office of Scientific and Technical Information (OSTI), agosto de 1994. http://dx.doi.org/10.2172/10182997.
Texto completo da fontePatching-Bunch, Jessica. Learning Cultural Competency through International Immersion Travel. Portland State University Library, janeiro de 2016. http://dx.doi.org/10.15760/honors.274.
Texto completo da fonteColes, Henry, e Magnus Herrlin. Immersion Cooling of Electronics in DoD Installations. Office of Scientific and Technical Information (OSTI), agosto de 2017. http://dx.doi.org/10.2172/1375005.
Texto completo da fonteMerrill, C. I., e J. D. O'Drobinak. Sea Water Immersion of Gem II Propellant. Fort Belvoir, VA: Defense Technical Information Center, março de 1998. http://dx.doi.org/10.21236/ada404866.
Texto completo da fonteMerrill, C. I., e J. D. O'Drobinak. Sea Water Immersion of GEM II Propellant. Fort Belvoir, VA: Defense Technical Information Center, abril de 1998. http://dx.doi.org/10.21236/ada405481.
Texto completo da fonteLiu, Q., e E. A. Irene. Si/SiO2 Interfere Studies by Immersion Ellipsometry. Fort Belvoir, VA: Defense Technical Information Center, maio de 1993. http://dx.doi.org/10.21236/ada265151.
Texto completo da fonteRoy, Ajit. Galvanic corrosion testing using electrochemical and immersion techniques. Office of Scientific and Technical Information (OSTI), julho de 1996. http://dx.doi.org/10.2172/2647.
Texto completo da fonteSnyder, C. T., L. A. Barnes e J. K. Fink. Metal waste form corrosion release data from immersion tests. Office of Scientific and Technical Information (OSTI), fevereiro de 2005. http://dx.doi.org/10.2172/837433.
Texto completo da fonteWiersma, B. COUPON IMMERSION TESTING IN SIMULATED HAZARDOUS LOW LEVEL WASTE. Office of Scientific and Technical Information (OSTI), agosto de 1991. http://dx.doi.org/10.2172/967272.
Texto completo da fonteBeavers, J. A., e C. L. Durr. Immersion studies on candidate container alloys for the Tuff Repository. Office of Scientific and Technical Information (OSTI), maio de 1991. http://dx.doi.org/10.2172/138113.
Texto completo da fonte