Artigos de revistas sobre o tema "Human-computer interest"
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Wang, Yangyang, Yibo Li e Xiaofei Ji. "Human Action Recognition Based on Normalized Interest Points and Super-Interest Points". International Journal of Humanoid Robotics 11, n.º 01 (março de 2014): 1450005. http://dx.doi.org/10.1142/s0219843614500054.
Texto completo da fonteChen, Keh-Hsun. "INCREASING INTEREST". ICGA Journal 26, n.º 1 (1 de março de 2003): 2. http://dx.doi.org/10.3233/icg-2003-26102.
Texto completo da fonteKawas, Saba, Sarah K. Chase, Jason Yip, Joshua J. Lawler e Katie Davis. "Sparking interest: A design framework for mobile technologies to promote children’s interest in nature". International Journal of Child-Computer Interaction 20 (junho de 2019): 24–34. http://dx.doi.org/10.1016/j.ijcci.2019.01.003.
Texto completo da fonteHochheiser, Harry, e Rupa S. Valdez. "Human-Computer Interaction, Ethics, and Biomedical Informatics". Yearbook of Medical Informatics 29, n.º 01 (agosto de 2020): 093–98. http://dx.doi.org/10.1055/s-0040-1701990.
Texto completo da fonteCostaner, Loneli, Guntoro Guntoro e Lisnawita Lisnawita. "Analysis of Students to Follow Computer Extracurricular Activities using Fuzzy Logic Method". SISTEMASI 12, n.º 1 (31 de janeiro de 2023): 244. http://dx.doi.org/10.32520/stmsi.v12i1.2211.
Texto completo da fonteHu, Jing, Xiang Qi e Jian Feng Chen. "Fights Behavior Detection Based on Space-Time Interest Points". Applied Mechanics and Materials 577 (julho de 2014): 659–63. http://dx.doi.org/10.4028/www.scientific.net/amm.577.659.
Texto completo da fonteWang, Fang. "Research of Image Processing Algorithm Based on Region of Interest". Advanced Materials Research 798-799 (setembro de 2013): 814–17. http://dx.doi.org/10.4028/www.scientific.net/amr.798-799.814.
Texto completo da fonteSabir, Aafaq, Evan Lafontaine e Anupam Das. "Analyzing the Impact and Accuracy of Facebook Activity on Facebook's Ad-Interest Inference Process". Proceedings of the ACM on Human-Computer Interaction 6, CSCW1 (30 de março de 2022): 1–34. http://dx.doi.org/10.1145/3512923.
Texto completo da fonteK., Priyadharshini, e R. Aroul Canessane. "Blockchain Concepts on Computer Vision With Human-Computer Interaction and Secured Data-Sharing Framework". International Journal of Fuzzy System Applications 11, n.º 4 (1 de outubro de 2022): 1–21. http://dx.doi.org/10.4018/ijfsa.312240.
Texto completo da fonteNayar, Narinder. "State of the Art and Current Activities in Human Modelling Technology". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, n.º 9 (outubro de 1995): 516–18. http://dx.doi.org/10.1177/154193129503900916.
Texto completo da fonteYin, Jing Hai, Zheng Dong Mu e Jian Feng Hu. "The Application of BCI Technology in Android RPG Game". Applied Mechanics and Materials 496-500 (janeiro de 2014): 2015–18. http://dx.doi.org/10.4028/www.scientific.net/amm.496-500.2015.
Texto completo da fonteNakatsuji, Makoto, Makoto Yoshida e Toru Ishida. "Detecting innovative topics based on user-interest ontology". Journal of Web Semantics 7, n.º 2 (abril de 2009): 107–20. http://dx.doi.org/10.1016/j.websem.2009.01.001.
Texto completo da fonteTREU, SIEGFRIED. "RECOGNITION OF LOGICAL INTERFACE STRUCTURES TO ENHANCE HUMAN-COMPUTER INTERACTION". International Journal of Pattern Recognition and Artificial Intelligence 03, n.º 02 (junho de 1989): 217–36. http://dx.doi.org/10.1142/s0218001489000176.
Texto completo da fonteMao, Xiaoqian, Wei Li, Huidong He, Bin Xian, Ming Zeng, Huihui Zhou, Linwei Niu e Genshe Chen. "Object Extraction in Cluttered Environments via a P300-Based IFCE". Computational Intelligence and Neuroscience 2017 (2017): 1–12. http://dx.doi.org/10.1155/2017/5468208.
Texto completo da fonteIsmanjanov, Akbar. "INTELLECTUAL PROPERTY LAW OF COMPUTER-GENERATED WORKS DERIVING FROM ARTIFICIAL INTELLIGENCE". International Journal of Legal Studies ( IJOLS ) 5, n.º 1 (30 de junho de 2019): 339–48. http://dx.doi.org/10.5604/01.3001.0013.3243.
Texto completo da fonteChen, Xiaojun, Xitong Lin, Deyun Mo, Xiaoqun Xia, Manfeng Gong, Haishan Lian e Yihui Luo. "High-sensitivity, fast-response flexible pressure sensor for electronic skin using direct writing printing". RSC Advances 10, n.º 44 (2020): 26188–96. http://dx.doi.org/10.1039/d0ra04431h.
Texto completo da fonteMurad, Sharefa, Abdallah Qusef e Muhanna Muhanna. "CHR vs. Human-Computer Interaction Design for Emerging Technologies: Two Case Studies". Advances in Human-Computer Interaction 2023 (14 de fevereiro de 2023): 1–11. http://dx.doi.org/10.1155/2023/8710638.
Texto completo da fonteDevi, S. N. Shobha. "Methods to Revive and Revitalize the Interest of Students towards Basic Sciences". Mapana - Journal of Sciences 4, n.º 1 (11 de julho de 2005): 33–35. http://dx.doi.org/10.12723/mjs.6.7.
Texto completo da fonteLima, Franklin M. da C., Gabriel A. M. Vasiljevic, Leonardo Cunha De Miranda e M. Cecília C. Baranauskas. "An Analysis of IHC and HCII Publication Titles: Revealing and Comparing the Topics of Interest of their Communities". Journal on Interactive Systems 12, n.º 1 (1 de março de 2021): 1–20. http://dx.doi.org/10.5753/jis.2021.997.
Texto completo da fonteMiller, Douglas L., Alton J. Volanth, G. Jonathan Wolfman e R. Timothy Mullins. "Electronic Meeting Systems in Computer Human Interface Design: A Case Study". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, n.º 18 (outubro de 1995): 1190–93. http://dx.doi.org/10.1177/154193129503901809.
Texto completo da fonteJouandet, Marc L., Mark Jude Tramo, Daniel M. Herron, Allison Hermann, William C. Loftus, Josh Bazell e Michael S. Gazzaniga. "Brainprints: Computer-Generated Two-Dimensional Maps of the Human Cerebral Cortex in vivo". Journal of Cognitive Neuroscience 1, n.º 1 (janeiro de 1989): 88–117. http://dx.doi.org/10.1162/jocn.1989.1.1.88.
Texto completo da fonteKurniati, Kurniati. "Pengembangan Digital Library Universitas Bina Darma Menggunakan Pendekatan Human Computer Interaction". Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 2, n.º 2 (15 de julho de 2018): 542–53. http://dx.doi.org/10.29207/resti.v2i2.441.
Texto completo da fonteMiyahara, Shinji, Toru Sadakata, Hidenori Okuda e Masahiro Oku. "Discovery Search System That Supports the User's Interest Using the Referrals of Other Users". International Journal of Human-Computer Interaction 23, n.º 1-2 (29 de junho de 2007): 131–42. http://dx.doi.org/10.1080/10447310701363072.
Texto completo da fonteLapshin, V. A. "Determining the term structure of interest rates". Moscow University Computational Mathematics and Cybernetics 33, n.º 4 (dezembro de 2009): 206–13. http://dx.doi.org/10.3103/s0278641909040062.
Texto completo da fonteDing, Xueyan, e Yi Zhang. "Human-Computer Interaction System Application in Hotel Management Teaching Practice". Mobile Information Systems 2022 (12 de julho de 2022): 1–8. http://dx.doi.org/10.1155/2022/6215736.
Texto completo da fonteByelas, Heorhiy, e Alexandru Telea. "Towards realism in drawing areas of interest on architecture diagrams". Journal of Visual Languages & Computing 20, n.º 2 (abril de 2009): 110–28. http://dx.doi.org/10.1016/j.jvlc.2008.09.001.
Texto completo da fonteVijayan, V., e CEL Tan. "A computer-generated three-dimensional view of the developing human biliary system". Proceedings, annual meeting, Electron Microscopy Society of America 54 (11 de agosto de 1996): 626–27. http://dx.doi.org/10.1017/s0424820100165598.
Texto completo da fonteMorse, Katherine L., Lubomir Bic e Michael Dillencourt. "Interest Management in Large-Scale Virtual Environments". Presence: Teleoperators and Virtual Environments 9, n.º 1 (fevereiro de 2000): 52–68. http://dx.doi.org/10.1162/105474600566619.
Texto completo da fonteHe, Dacheng, Dafang Zhang, Yanbiao Li, Wei Liang e Meng-Yen Hsieh. "An efficient and DoS-resilient name lookup for NDN interest forwarding". Connection Science 33, n.º 3 (16 de março de 2021): 735–52. http://dx.doi.org/10.1080/09540091.2021.1875988.
Texto completo da fonteBerretti, Stefano, Naoufel Werghi, Alberto del Bimbo e Pietro Pala. "Matching 3D face scans using interest points and local histogram descriptors". Computers & Graphics 37, n.º 5 (agosto de 2013): 509–25. http://dx.doi.org/10.1016/j.cag.2013.04.001.
Texto completo da fonteAhmed, Tanveer, e Abhishek Srivastava. "A Prototype Model to Predict Human Interest: Data Based Design to Combine Humans and Machines". IEEE Transactions on Emerging Topics in Computing 8, n.º 1 (1 de janeiro de 2020): 31–44. http://dx.doi.org/10.1109/tetc.2017.2686487.
Texto completo da fonteLam, Wai, e Javed Mostafa. "Modeling user interest shift using a bayesian approach". Journal of the American Society for Information Science and Technology 52, n.º 5 (2001): 416–29. http://dx.doi.org/10.1002/1532-2890(2001)9999:9999<::aid-asi1078>3.0.co;2-o.
Texto completo da fontePervukhina, Svetlana Vladimirovna, Gyulnara Vladimirovna Basenko, Irina Gennadjevna Ryabtseva e Elena Evgenyevna Sakharova. "Approaches to Text Simplification: Can Computer Technologies Outdo a Human Mind?" GEMA Online® Journal of Language Studies 21, n.º 3 (30 de agosto de 2021): 37–51. http://dx.doi.org/10.17576/gema-2021-2103-03.
Texto completo da fonteMenelas, Bob-Antoine J., Lorenzo Picinali, Patrick Bourdot e Brian F. G. Katz. "Non-visual identification, localization, and selection of entities of interest in a 3D environment". Journal on Multimodal User Interfaces 8, n.º 3 (17 de fevereiro de 2014): 243–56. http://dx.doi.org/10.1007/s12193-014-0148-1.
Texto completo da fonteAgah, Arvin, e Kazuo Tanie. "Multimedia Human-Computer Interaction for Presence and Exploration in a Telemuseum". Presence: Teleoperators and Virtual Environments 8, n.º 1 (fevereiro de 1999): 104–11. http://dx.doi.org/10.1162/105474699566071.
Texto completo da fonteSimonnet, Mathieu, e Stéphane Vieilledent. "Accuracy and Coordination of Spatial Frames of Reference during the Exploration of Virtual Maps: Interest for Orientation and Mobility of Blind People?" Advances in Human-Computer Interaction 2012 (2012): 1–14. http://dx.doi.org/10.1155/2012/835246.
Texto completo da fonteXIE, Songyun, Xiaowei ZHANG, Liuzhi ZHOU, Xianghui LIU e Xinzhou XIE. "A method of brain computer cooperative navigation combined with simultaneous localization and mapping". Xibei Gongye Daxue Xuebao/Journal of Northwestern Polytechnical University 40, n.º 2 (abril de 2022): 330–36. http://dx.doi.org/10.1051/jnwpu/20224020330.
Texto completo da fonteSonali e Ashok Kumar Bathla. "A Review on Classification Techniques for Human Activity Recognition". Journal of Advance Research in Business Management and Accounting (ISSN: 2456-3544) 1, n.º 2 (28 de fevereiro de 2015): 01–06. http://dx.doi.org/10.53555/nnbma.v1i2.131.
Texto completo da fonteWijnker, Winnifred, Arthur Bakker, Stanislaw Schukajlow e Paul Drijvers. "Modeling the mechanisms of interest raising videos in education". Human Behavior and Emerging Technologies 3, n.º 5 (16 de novembro de 2021): 823–31. http://dx.doi.org/10.1002/hbe2.314.
Texto completo da fonteLawalata, Meike Ocktavia, Fredy Leiwakabessy e Alwi Smith. "The effect of web-based blended learning echaced course on cognitive learning outcomes, scientific attitudes and learning interests of class VIII students Junior High Schools of gwamar Dobo and Negeri 1 Dobo". BIOEDUPAT: Pattimura Journal of Biology and Learning 2, n.º 2 (13 de outubro de 2022): 49–53. http://dx.doi.org/10.30598/bioedupat.v2.i2.pp49-53.
Texto completo da fonteWidyantoro, Dwi H., Thomas R. Ioerger e John Yen. "Learning user interest dynamics with a three-descriptor representation". Journal of the American Society for Information Science and Technology 52, n.º 3 (2001): 212–25. http://dx.doi.org/10.1002/1532-2890(2000)9999:9999<::aid-asi1615>3.0.co;2-o.
Texto completo da fonteLiu, Xiaozhong, e Howard Turtle. "Real-time user interest modeling for real-time ranking". Journal of the American Society for Information Science and Technology 64, n.º 8 (13 de junho de 2013): 1557–76. http://dx.doi.org/10.1002/asi.22862.
Texto completo da fonteYANNAKAKIS, GEORGIOS N., e JOHN HALLAM. "MODELING AND AUGMENTING GAME ENTERTAINMENT THROUGH CHALLENGE AND CURIOSITY". International Journal on Artificial Intelligence Tools 16, n.º 06 (dezembro de 2007): 981–99. http://dx.doi.org/10.1142/s0218213007003667.
Texto completo da fonteEl Merhebi, Souad, Jean-Christophe Hoelt, Patrice Torguet e Jean-Pierre Jessel. "Perception-Based Filtering for MMOGs". International Journal of Computer Games Technology 2008 (2008): 1–9. http://dx.doi.org/10.1155/2008/243107.
Texto completo da fonteHu, Xiaowen, Bing Xu e Shangfeng Zhang. "Understanding the Influence of Interest Rate Liberalization on Economic Structure and Monetary Policy". Journal of Advanced Computational Intelligence and Intelligent Informatics 19, n.º 4 (20 de julho de 2015): 500–507. http://dx.doi.org/10.20965/jaciii.2015.p0500.
Texto completo da fonteXu, Bing, Qiuqin He, Xiaowen Hu e Shangfeng Zhang. "Interest Rate Liberalization and Fiscal Policy in China: A New Keynesian DSGE Model". Journal of Advanced Computational Intelligence and Intelligent Informatics 18, n.º 6 (20 de novembro de 2014): 985–91. http://dx.doi.org/10.20965/jaciii.2014.p0985.
Texto completo da fonteLi, Mingzhao, Zhifeng Bao, Farhana Choudhury, Hanan Samet, Matt Duckham e Timos Sellis. "AOI-shapes: An Efficient Footprint Algorithm to Support Visualization of User-defined Urban Areas of Interest". ACM Transactions on Interactive Intelligent Systems 11, n.º 3-4 (31 de dezembro de 2021): 1–32. http://dx.doi.org/10.1145/3431817.
Texto completo da fonteZhou, Chaoran, Jianping Zhao, Xin Zhang e Chenghao Ren. "Entity Alignment Method of Points of Interest for Internet Location-Based Services". Journal of Advanced Computational Intelligence and Intelligent Informatics 24, n.º 7 (20 de dezembro de 2020): 837–45. http://dx.doi.org/10.20965/jaciii.2020.p0837.
Texto completo da fonteFryer, Luke K., Kaori Nakao e Andrew Thompson. "Chatbot learning partners: Connecting learning experiences, interest and competence". Computers in Human Behavior 93 (abril de 2019): 279–89. http://dx.doi.org/10.1016/j.chb.2018.12.023.
Texto completo da fonteZhu, Shao Ping, e Yu Hua Chen. "Human Behavior Recognition Based on Motion Decomposition". Advanced Materials Research 945-949 (junho de 2014): 1780–83. http://dx.doi.org/10.4028/www.scientific.net/amr.945-949.1780.
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