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Artigos de revistas sobre o tema "Human-computer interaction"

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1

Zhang, Tongda, Xiao Sun, Yueting Chai e Hamid Aghajan. "Human Computer Interaction Activity Based User Identification". International Journal of Machine Learning and Computing 4, n.º 4 (2014): 354–58. http://dx.doi.org/10.7763/ijmlc.2014.v4.436.

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2

Orfei, Maria Donata. "Human-Computer Interaction: Lights, Shadows, and Spotlights". Mental Health & Human Resilience International Journal 7, n.º 2 (2023): 1–4. http://dx.doi.org/10.23880/mhrij-16000229.

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In the last decades, Information and Computer Technology (ICT) has become part and parcel of our lives, bringing undeniable advantages, especially in the workplace, both to individuals and organizations. Nonetheless, the increasingly massive use of ICT also contributed to a higher risk for maladaptive effects on quality of life, thus jeopardizing workers’ well-being. From the perspective of the organizational safety approach, the study of Human-Computer Interaction (HCI) is crucial. Despite this, so far, much attention has been paid to ergonomics and to technostress, but mostly from a sectorial perspective and disregarding several additional phenomena. In this conceptual paper, a multidimensional model able to go beyond the ergonomic features necessary to set a functional physical environment and facilitate the isomorphism mind-ICT is advocated. We point out a modern approach aimed at exploring additional dimensions underpinning HCI in the workplace, with a dual purpose: to highlight possible risk factors for maladjustment and to pave the way for intervention strategies to facilitate a healthy HCI.
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3

Jones, Steve, e Steve Marsh. "Human-computer-human interaction". ACM SIGCHI Bulletin 29, n.º 3 (julho de 1997): 36–40. http://dx.doi.org/10.1145/264853.264872.

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4

Jadhav, Suvrunda, e Patil T R. "Human Computer Interaction". IJARCCE 6, n.º 3 (30 de março de 2017): 141–42. http://dx.doi.org/10.17148/ijarcce.2017.6329.

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5

Smithson, Steve. "Human-Computer Interaction". European Journal of Information Systems 1, n.º 2 (março de 1991): 143. http://dx.doi.org/10.1057/ejis.1991.23.

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6

Jacob, Robert J. K. "Human-computer interaction". ACM Computing Surveys 28, n.º 1 (março de 1996): 177–79. http://dx.doi.org/10.1145/234313.234387.

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7

Carver, Liz, e Murray Turoff. "Human-computer interaction". Communications of the ACM 50, n.º 3 (março de 2007): 33–38. http://dx.doi.org/10.1145/1226736.1226761.

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8

Ebert, Achim, Nahum D. Gershon e Gerrit C. van der Veer. "Human-Computer Interaction". KI - Künstliche Intelligenz 26, n.º 2 (1 de março de 2012): 121–26. http://dx.doi.org/10.1007/s13218-012-0174-7.

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9

Grudin, Jonathan. "Human-computer interaction". Annual Review of Information Science and Technology 45, n.º 1 (2011): 367–430. http://dx.doi.org/10.1002/aris.2011.1440450115.

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10

Kobayashi, Hill Hiroki. "Research in Human-Computer-Biosphere Interaction". Leonardo 48, n.º 2 (abril de 2015): 186–87. http://dx.doi.org/10.1162/leon_a_00982.

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Currently human-computer interaction (HCI) is primarily focused on human-centric interactions. However, people experience many non-human-centric interactions every day. Interactions with nature can reinforce the importance of our relationship with nature. This paper presents the author’s vision of human-computer-biosphere interaction (HCBI) to facilitate non-human-centric interaction with the goal of moving society towards environmental sustainability.
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11

Sumi, Kaoru. "Affective Human Computer Interaction". Journal of Robotics, Networking and Artificial Life 3, n.º 2 (2016): 74. http://dx.doi.org/10.2991/jrnal.2016.3.2.2.

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12

Guo, Philip. "Clarifying human-computer interaction". Communications of the ACM 57, n.º 2 (fevereiro de 2014): 10–11. http://dx.doi.org/10.1145/2557448.

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13

DeFernandez, Sofia C. "Human computer interaction: introduction". XRDS: Crossroads, The ACM Magazine for Students 3, n.º 3 (abril de 1997): 2. http://dx.doi.org/10.1145/270974.332126.

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14

Barnes, Julie, Rob Bryant, Daniel D. McCracken e Susan Reiser. "Teaching human-computer interaction". ACM SIGCSE Bulletin 35, n.º 1 (11 de janeiro de 2003): 125–26. http://dx.doi.org/10.1145/792548.611901.

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15

Manaris, Bill. "Editorial - Human-Computer Interaction". Computer Science Education 13, n.º 3 (setembro de 2003): 173–76. http://dx.doi.org/10.1076/csed.13.3.173.14948.

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16

Baber, Christopher, e Konrad Baumann. "Embedded human computer interaction". Applied Ergonomics 33, n.º 3 (maio de 2002): 273–87. http://dx.doi.org/10.1016/s0003-6870(02)00013-3.

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17

Oulasvirta, Antti, e Stephen Brewster. "Mobile human–computer interaction". International Journal of Human-Computer Studies 66, n.º 12 (dezembro de 2008): 833–37. http://dx.doi.org/10.1016/j.ijhcs.2008.10.001.

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18

Sumi, Kaoru. "Affective Human Computer Interaction". Proceedings of International Conference on Artificial Life and Robotics 21 (29 de janeiro de 2016): 244–48. http://dx.doi.org/10.5954/icarob.2016.is2.

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19

Carbonell, Noelle. "Multimodal human-computer interaction". ACM SIGCHI Bulletin 26, n.º 3 (julho de 1994): 15–16. http://dx.doi.org/10.1145/181518.181519.

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20

Rehm, Matthias, Yukiko Nakano, Elisabeth André e Toyoaki Nishida. "Enculturating human–computer interaction". AI & SOCIETY 24, n.º 3 (23 de junho de 2009): 209–11. http://dx.doi.org/10.1007/s00146-009-0220-7.

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21

Lytras, Miltiadis D., Francisco Garcia-Peñalvo e Patricia Ordóñez de Pablos. "Advanced human–computer interaction". Computers in Human Behavior 29, n.º 2 (março de 2013): 305–6. http://dx.doi.org/10.1016/j.chb.2012.11.018.

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22

Murthy, G. R. S., e R. S. Jadon. "Computer Vision Based Human Computer Interaction". Journal of Artificial Intelligence 4, n.º 4 (15 de setembro de 2011): 245–56. http://dx.doi.org/10.3923/jai.2011.245.256.

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23

Shaorya, Raj, Kalia Tuhin, Aggarwal Shivansh, Jaglan Sahil, Nijhawan Nikita e Sharma Mugdha. "Human Computer Interaction using Virtual User Computer Interaction System". International Journal of Performability Engineering 18, n.º 6 (2022): 396. http://dx.doi.org/10.23940/ijpe.22.06.p2.396406.

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24

Molla Indraneel Mandal, Nasiruddin. "Optimizing Human Computer Interaction for Better Accessibility, Usability and Flexibility". International Journal of Science and Research (IJSR) 12, n.º 8 (5 de agosto de 2023): 1511–17. http://dx.doi.org/10.21275/sr23811124647.

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25

Al-Ma'aitah, Mohammed, Ayed Alwadain e Aldosary Saad. "Application dependable interaction module for computer vision-based human-computer interactions". Computers & Electrical Engineering 97 (janeiro de 2022): 107553. http://dx.doi.org/10.1016/j.compeleceng.2021.107553.

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26

Fidel, Raya. "Librarianship and Human-Computer Interaction". Journal of Education for Library and Information Science 27, n.º 4 (1987): 297. http://dx.doi.org/10.2307/40323659.

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27

Reeves, Stuart. "Human-computer interaction as science". Aarhus Series on Human Centered Computing 1, n.º 1 (5 de outubro de 2015): 12. http://dx.doi.org/10.7146/aahcc.v1i1.21296.

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<div class="page" title="Page 1"><div class="layoutArea"><div class="column"><p><span>The human-computer interaction (HCI) has had a long and troublesome relationship to the role of ‘science’. HCI’s status as an academic object in terms of coherence and adequacy is often in question—leading to desires for establishing a true scientific discipline. In this paper I explore formative cognitive science influences on HCI, through the impact of early work on the design of input devices. The paper discusses a core idea that I argue has animated much HCI research since: the notion of scientific design spaces. In evaluating this concept, I disassemble the broader ‘picture of science’ in HCI and its role in constructing a disciplinary order for the increasingly diverse and overlapping research communities that contribute in some way to what we call ‘HCI’. In concluding I explore notions of rigour and debates around how we might reassess HCI’s disciplinarity.</span></p></div></div></div>
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28

Kriglstein, Simone, Anna Lisa Martin-Niedecken, Josef Spjut, Nicole B. Damen, Selen Türkay e Anders Drachen. "Esports meets human-computer interaction". Interactions 29, n.º 3 (maio de 2022): 42–47. http://dx.doi.org/10.1145/3524855.

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29

Wilson, M. D. "Fundamentals of Human-Computer Interaction". Electronics and Power 32, n.º 3 (1986): 233. http://dx.doi.org/10.1049/ep.1986.0150.

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30

Nestler, Simon. "Safety-critical human computer interaction". it - Information Technology 61, n.º 1 (25 de fevereiro de 2019): 67–70. http://dx.doi.org/10.1515/itit-2018-0037.

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Abstract Dealing with usability issues of safety-critical interactive systems is essential for an efficient, effective and joyful use of these systems. This paper describes a prototypical safety-critical environment and discusses the HCI (human computer interaction) challenges of different interactive systems for safety-critical environments. We designed, developed and evaluated various interactive systems which solve different challenges in so-called mass casualty incidents (MCIs). In summary, we made contributions to three different areas of application: Mobile computing in safety-critical environments, simulation of safety-critical environments and social media in safety-critical environments. Finally, this paper gives further insights how all these research results can to be brought together in the future in order to be able to build usable interactive systems for safety-critical environments.
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31

Dillon, A. "Abstracts in Human Computer Interaction". Computer Journal 34, n.º 6 (1 de dezembro de 1991): 533. http://dx.doi.org/10.1093/comjnl/34.6.533.

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32

Heidmann, Frank, e Jochen Schiewe. "Human-Computer Interaction in Geovisualization". i-com 16, n.º 3 (20 de dezembro de 2017): 203. http://dx.doi.org/10.1515/icom-2017-0030.

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33

Heo, Seongkook, Sunjun Kim, Jaehyun Han, Jiseong Gu, Jaeyeon Lee, Jeongmin Son, Jin Gun Jung, Eunhye Youn, Sunggeun Ahn e Geehyuk Lee. "Human-computer interaction lab @KAIST". Interactions 22, n.º 2 (25 de fevereiro de 2015): 14–17. http://dx.doi.org/10.1145/2732252.

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34

SIBERT, JOHN, e GARY MARCHIONINI. "Human-computer interaction research agendas". Behaviour & Information Technology 12, n.º 2 (março de 1993): 67–68. http://dx.doi.org/10.1080/01449299308924368.

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35

Chignell, Mark H. "Book Review: Human-Computer Interaction". Ergonomics in Design: The Quarterly of Human Factors Applications 3, n.º 1 (janeiro de 1995): 27. http://dx.doi.org/10.1177/106480469500300109.

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36

Ockerman, Jennifer J. "Understanding Mobile Human-Computer Interaction". International Journal of Human-Computer Interaction 22, n.º 3 (maio de 2007): 289–90. http://dx.doi.org/10.1080/10447310709336966.

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37

O'Brien, Sharon. "Translation as human–computer interaction". Translation Spaces 1 (13 de agosto de 2012): 101–22. http://dx.doi.org/10.1075/ts.1.05obr.

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This paper seeks to characterise translation as a form of human–computer interaction. The evolution of translator–computer interaction is explored, and the challenges and benefits are enunciated. The concept of cognitive ergonomics is drawn on to argue for a more caring and inclusive approach towards the translator by developers of translation technology. A case is also made for wider acceptance by the translation community of the benefits of the technology at their disposal and for more humanistic research on the impact of technology on the translator, the translation profession, and the translation process.
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38

Gros, Daniel. "Human-Computer-Interaction und Informationswissenschaft". Information - Wissenschaft & Praxis 69, n.º 2-3 (26 de abril de 2018): 136–40. http://dx.doi.org/10.1515/iwp-2018-0014.

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39

Gittins, David. "Icon-based human-computer interaction". International Journal of Man-Machine Studies 24, n.º 6 (junho de 1986): 519–43. http://dx.doi.org/10.1016/s0020-7373(86)80007-4.

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40

Wills, Alan. "Human computer interaction: Selected readings". Science of Computer Programming 16, n.º 1 (julho de 1991): 89–90. http://dx.doi.org/10.1016/0167-6423(91)90024-r.

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41

Whitfield, David. "Handbook of human-computer interaction". Displays 11, n.º 2 (abril de 1990): 106–7. http://dx.doi.org/10.1016/0141-9382(90)90110-f.

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42

Vainio-Larsson, A. "Hypermedia and Human-Computer Interaction". IFAC Proceedings Volumes 21, n.º 5 (junho de 1988): 329–33. http://dx.doi.org/10.1016/s1474-6670(17)53929-4.

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43

Kunz, Andreas M. "Human-Computer Interaction on Tabletops". Journal on Interactive Systems 2, n.º 2 (16 de novembro de 2011): 1. http://dx.doi.org/10.5753/jis.2011.577.

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The most common working situation is standing or sitting at a table, and performing daily business work. Although this situation is very intuitive to the user, a computer support can hardly be found in this area, mainly because of missing or inadequate human-computer interfaces that do not meet the expected requirements of the user. However, ongoing research in this particular field of human-computer interaction addresses this problem. The following paper shows an exemplaric research progress and gives and outlook on future research.
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44

Sears, Andrew. "Degrees in human-computer interaction". ACM SIGCHI Bulletin 31, n.º 1 (janeiro de 1999): 7–8. http://dx.doi.org/10.1145/329671.329675.

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45

Brown, Lin. "Human-computer interaction and standardization". StandardView 1, n.º 1 (setembro de 1993): 3–8. http://dx.doi.org/10.1145/174683.174684.

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46

Obrenovic, Z., e D. Starcevic. "Modeling multimodal human-computer interaction". Computer 37, n.º 9 (setembro de 2004): 65–72. http://dx.doi.org/10.1109/mc.2004.139.

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47

Schmidt, Albrecht. "Biosignals in human-computer interaction". Interactions 23, n.º 1 (28 de dezembro de 2015): 76–79. http://dx.doi.org/10.1145/2851072.

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48

Elshennawy, Ahmad K., e Chin H. Lee. "Human-computer interaction in manufacturing". Computers & Industrial Engineering 13, n.º 1-4 (janeiro de 1987): 402–5. http://dx.doi.org/10.1016/0360-8352(87)90123-9.

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49

Essens, Peter J. M. D. "Handbook of human-computer interaction". Acta Psychologica 75, n.º 3 (dezembro de 1990): 295–300. http://dx.doi.org/10.1016/0001-6918(90)90019-c.

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50

Vandierendonck, André, e Ruby van Hoe. "Human-Computer interaction: Psychonomic aspects". Acta Psychologica 73, n.º 2 (março de 1990): 192–94. http://dx.doi.org/10.1016/0001-6918(90)90080-y.

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