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Artigos de revistas sobre o assunto "Human beings – fiction"

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Melsom, Blair. "Artificial Intelligence: Creating Post-Human Beings". ITNOW 62, n.º 2 (8 de maio de 2020): 62–63. http://dx.doi.org/10.1093/itnow/bwaa058.

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Abstract What does it mean to be human? That’s the existential question award-winning artist Cecilie Waagner Falkenstrøm has lately been using machine learning technologies to explore. Here, she talks to Blair Melsom AMBCS about how art, science fiction and algorithms converge to provoke thoughts on the ethics of future humanised technology.
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Parfit, Derek. "We Are Not Human Beings". Philosophy 87, n.º 1 (janeiro de 2012): 5–28. http://dx.doi.org/10.1017/s0031819111000520.

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We can start with some science fiction. Here on Earth, I enter the Teletransporter. When I press some button, a machine destroys my body, while recording the exact states of all my cells. This information is sent by radio to Mars, where another machine makes, out of organic materials, a perfect copy of my body. The person who wakes up on Mars seems to remember living my life up to the moment when I pressed the button, and is in every other way just like me.
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Richards, Isabel, e Anna-Sophie Jürgens. "Being the environment: Conveying environmental fragility and sustainability through Indigenous biocultural knowledge in contemporary Indigenous Australian science fiction". Journal of Science & Popular Culture 4, n.º 2 (1 de dezembro de 2021): 153–71. http://dx.doi.org/10.1386/jspc_00031_1.

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In contemporary Indigenous Australian fiction, all (non-)human animals, plants and the land are interconnected and interdependent. They are aware that they are not in the environment but are the environment. The planet and its non-human inhabitants have a creative agency and capacity for experience that demands our ethical consideration. In this article we investigate how Ambelin Kwaymullina’s Tribe novels and Ellen van Neerven’s novella Water empower environmental awareness by promoting sustainability and protection of the environment – within their fictional worlds and beyond. We argue that the human–nature relationship explored in these science fiction texts conveys the importance of Indigenous biocultural knowledge for resolving twenty-first-century global challenges. We clarify the role of fictional texts in the broader cultural debate on the power and importance of Indigenous biocultural knowledge as a complement to western (scientific) understanding and communication of environmental vulnerability and sustainability. Contemporary Indigenous Australian literature, this article shows, evokes sympathy in readers, inspires an ecocentric view of the world and thus paves the path for a sustainable transformation of society, which has been recognized as the power of fiction. Indigenous Australian fiction texts help us to rethink what it means to be human in terms of our relationship to other living beings and our responsibility to care for our planet in a holistic and intuitive way.
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Nandi, Shibasambhu. "Science Fiction and Film: An Analytical Study of Two Select Indian Movies". International Journal of English Learning & Teaching Skills 5, n.º 4 (3 de julho de 2023): 3438–46. http://dx.doi.org/10.15864/ijelts.5407.

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Science fiction is a genre of art that caters to the popular taste of the people. It presents a world mixed with science and fictional elements. It can be taken as a microcosm of fictional literature. It uses to present unfamiliar and unknown things in a familiar and known way. It provides its diverse themes and issues not only in texts but also in films. When science fiction is adapted into movies, it is able to attract a large number of audiences specially the young generation of writers. Science fictional films cover the issues like future society, challenges created by scientific developments, human enhancement through science and technology, human-machine clash, hybrid identity, world of aliens, and Artificial Intelligences. There are many films in western countries covering the issue of science fiction. Production houses designed the films in such a way that it can make an appeal to the audience. Even in India, there are several science fiction films. From 1952 to the present, Indian cinema contributes a lot by producing one after another attracting films on the theme of science fiction. The present paper is going to analyze two films Koi...Mill Gaya and its sequel Krish 3 from the perspectives of science fiction. The paper will also try to present the history of science fiction films in India and in the West. It attempts to depict the science fictional elements and new techniques shown in the films. These films are the representations of future society which accepts the inhabitation of different beings like modified human, superhuman and aliens.
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Nigst, Lorenz. "Druze Reincarnation in Fiction". Journal of Arabic and Islamic Studies 19 (1 de agosto de 2019): 15–34. http://dx.doi.org/10.5617/jais.7048.

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In the Druze outlook, each human soul completes successive life-circuits as different human beings. If one of these human beings dies, the soul immediately migrates to the body of a newborn child. Normally, it is unknown who the soul was previously. However, in exceptional cases, mostly young children remember and “speak” about a previous life that usually came to an unexpected and tragic end. This also represents the backdrop of Anīs Yaḥyà’s novel Jasad kāna lī, which is set in a Druze context and revolves around a murder case and a little girl that remembers her death and names her murderer. The subject of transmigration is omnipresent in the novel. As this article seeks to show, this turns the novel into a highly relevant source for anthropological research into the Druze understanding of transmigration. The novel not only corroborates respective findings, but also complements them and thus contributes to a fuller understanding of the social and discursive presence of transmigration and “speaking” in Druze contexts. At the same time, anthropological research seems essential for a more profound understanding of this particular thematic dimension of the novel.
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Bozia, Eleni. "Lucian of Samosata’s Imaginative Divine and Human Landscapes". Preternature: Critical and Historical Studies on the Preternatural 13, n.º 1 (1 de março de 2024): 176–97. http://dx.doi.org/10.5325/preternature.13.1.0176.

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ABSTRACT This article presents Lucian’s theocentric works through the lens of fictional narratology and sociopragmatics and argues that he builds imaginary worlds that feature delinquent gods, regretful and spiteful corpses that contemplate life, and lands inhabited by lamp-shaped beings to explore humanity’s exploration of life and religious beliefs. More specifically, The Parliament of the Gods, Zeus Catechized, Zeus Rants, On Sacrifices, Dialogues of the Gods, Menippus, Icaromenippus, and the True Story are closely studied to argue that Lucian conceptualizes the quest into life’s unknowns by engineering imaginary worlds, estranging the normal, and questioning ground truths about life. Ultimately, he actualizes literary fiction to explain theology and philosophical inquiries and their implications for everyday people.
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Fu, Li. "Language Control in Aldous Huxley’s Brave New World". Studies in Linguistics and Literature 7, n.º 4 (14 de novembro de 2023): p187. http://dx.doi.org/10.22158/sll.v7n4p187.

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Brave New World by Aldous Huxley is one of three most famous dystopian fictions. In the fiction Huxley depicted a future new world where advanced science and technology are largely used to suppress human beings. By depicting differences against tradition and demonstrating inevitable conflict between old tradition and civilized culture, Huxley expressed his concern and fear for problems of the day like overpopulation and overwhelming scientific impact on human beings. In order to pursue happiness and stability, the controllers use a series of instruments like ectogenesis, neo-Pavlovian conditioning and hypnopaedia to control human beings. Language plays a critical and irreplaceable role in the new world as a form of controlling.The main body of this thesis is divided into three chapters: language control of political consciousness, language control of moral education and language control of conventional finiteness. The conclusion of this paper is control from the new world to men’s ideology relies on language control to a large extent, in other words, without language control the new world Huxley structured in Brave New World cannot work. Therefore, language control ought to not be neglected in literary research on Aldous Huxley’s Brave New World.
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송호림. "Posthuman Evolution: Evolutionary Relationships between Human Beings and Artificial Creatures in Science Fiction". English21 26, n.º 3 (setembro de 2013): 53–74. http://dx.doi.org/10.35771/engdoi.2013.26.3.003.

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Brenner, Rachel Feldhay. "Jerzy Andrzejewski’s Holy Week: Testing Religious Ethics in Times of Atrocity". Holocaust and Genocide Studies 33, n.º 2 (2019): 225–43. http://dx.doi.org/10.1093/hgs/dcz025.

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Abstract Jerzy Andrzejewski wrote the novella Holy Week at the time of the Warsaw Ghetto Uprising. This real-time Polish fictional response immediately raised critical controversy. Whereas some critics saw it as an inadequate representation of the Holocaust, others considered the 1945 version a product of socialist realism. Here the author argues that Andrzejewski’s wartime fiction investigates the viability of his Catholic existentialist orientation during a time of terror. While his wartime essays and his correspondence with Czesław Miłosz reflected Andrzejewski’s struggle to maintain his faith in human brotherhood, his fiction traced the disintegration of Grace-given faith in the commonality and dignity of all human beings. The stories progress from a tragic ending of friendship to the failure of spiritual resistance and ultimately to the complete moral collapse of the Polish community. The unflinching depiction of the failure of Catholic Poles before their responsibility to extend neighborly love to their doomed Jewish neighbors communicates Andrzejewski’s insistence on the Catholic obligation to love one’s neighbor.
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Franklin-Brown, Mary. "Fugitive Figures". Romanic Review 111, n.º 1 (1 de maio de 2020): 66–84. http://dx.doi.org/10.1215/00358118-8007964.

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Abstract Through a study of early French romances, especially the Conte de Floire et Blancheflor and Alexandre de Paris’s Roman d’Alexandre, this essay offers a new approach to the automaton in medieval literature. Bruno Latour’s plural ontology, which elaborates on the earlier work of Gilbert Simondon and Étienne Souriau, provides a way to break down the division between the human mind and the world (and hence the mind and the machine), offering a rich understanding of the way in which the beings of technology [TEC], fiction [FIC], and religion [REL] act in concert upon us to inspire our desire for technological fictions.
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Teses / dissertações sobre o assunto "Human beings – fiction"

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Wu, Di. "What Distinguishes Humans from Artificial Beings in Science Fiction World". Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2245.

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In my thesis, I explore how advanced robotic technologies affect human society and my particular concern centers on investigating the boundaries between actual humans and artificial beings. Taking Steven Spielberg’s film Artificial Intelligence (2001) and Philip K. Dick’s novel Do Androids Dream of Electric Sheep (1968) as my primary sources, I illustrate how humans are experiencing dehumanization whereas artificial beings are acting much more like humans by analyzing the main characters and events that depicted in both sources. Further on, based on Nick Haslam’s theory of two main forms of dehumanization (animalistic dehumanization and mechanistic dehumanization), I discuss the interrelationships between social categorization, empathy, alienation and dehumanization by comparing actual humans and artificial beings as counter-parts. According to the descriptions of the strained relationship between these two parties, I argue that the rigid social hierarchies set foundation for dehumanization and the characteristics that define a human being, such as humanity is not a trait that only exits in humans. It can be both gained and lost.
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Hogue, Alex. "I, (Post)Human: Being and Subjectivity in the Quest to Build Artificial People". University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1468574783.

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Swartwout, Susan White Ray Lewis. "Being human a nonoppositional sex-difference approach to twentieth-century American short fiction by men and women /". Normal, Ill. Illinois State University, 1996. http://wwwlib.umi.com/cr/ilstu/fullcit?p9633428.

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Thesis (D.A.)--Illinois State University, 1996.
Title from title page screen, viewed May 25, 2006. Dissertation Committee: Ray Lewis White (chair), James M. Elledge, Cythnia A. Huff. Includes bibliographical references (leaves 145-155) and abstract. Also available in print.
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Taiari, Hassen. "'Brains are Survival Engines, not Truth Detectors': Machine-Oriented Ontology and the Horror of Being Human in Blindsight". Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22298.

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This paper is an examination of the horror elements found in Peter Watts’ Blindsight. In depicting an encounter with aliens, this science fiction novel explores topics such as the nature of sentience, mankind’s relationship with technology, posthumanism, and the limitations of the human body and mind. Blindsight also envisions entities (aliens, vampires, and artificial intelligences) capable of interacting with material realities inaccessible to human beings. Using Levi R. Bryant’s machine-oriented ontology, this thesis demonstrates how Watts employs these themes and issues to problematize anthropocentrism and the notion of selfhood. These elements—and more—will be discussed and shown to match the criteria associated with ontological horror.
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Welsh, Sasha. "Imagining what it means to be ''human'' through the fiction of J.M. Coetzee's Life & Times of Michael K and Cormac McCarthy's The Road". University of the Western Cape, 2018. http://hdl.handle.net/11394/6205.

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Magister Artium - MA
Through a literary analysis of two contemporary novels, J.M. Coetzee's Life & Times of Michael K (1983) and Cormac McCarthy's The Road (2006), in which a common concern seems to be an exploration of what it means to be human, the thesis seeks to explore the relationship between human consciousness and language. This dissertation considers the development of a conception of the human based on rationality, and which begins in the Italian Renaissance and gains momentum in the Enlightenment. This conception models the human as a stable knowable self. This is drawn in contrast to the novels, which figure the absence of a stable knowable self in the representation of their protagonists. The thesis thus interrogates language's capacity to provide definitional meanings of the ''human.'' On the other hand, although language's capacity to provide essential meanings is questioned, its abundant expressive forms give voice to the experience of human being. Drawing on a range of fields of enquiry, both philosophical, linguistic, and bio-ethical, this thesis seeks to explore the connection between human consciousness and the medium of language. It considers how the two novels in question play with the concept of language to produce or imagine other ways of thinking about human existence, and other ways of creating meaning to human existence through the representation of their novels.
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Fransman, Jolene. "Literary non-fiction and the unstable fault line of the imaginative and the reportorial : Antjie Krog’s, Country of my skull, Pumla Gobodo-Madikizela’s, A human being died that night and Sindiwe Magona’s, Mother to mother". Thesis, Stellenbosch : Stellenbosch University, 2012. http://hdl.handle.net/10019.1/71882.

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Thesis (MA)--Stellenbosch University, 2012.
ENGLISH ABSTRACT: This thesis explores the representation of personal narrative and nationhood within the genre of literary non-fiction written around the theme of the Truth and Reconciliation Commission. The texts to be examined are Antjie Krog‟s, Country of My Skull, Pumla Gobodo-Madikizela‟s A Human Being Died That Night and Sindiwe Magona‟s Mother to Mother. The texts by Krog and Gobodo-Madikizela tell the story of apartheid‟s legacy from two different viewpoints. Their texts are filled with spatial patches of personal narrative which emphasize the impact apartheid had on two different South African cultures, thereby linking the personal to the national by exploring a subjective truth in their narratives. Both these authors were involved with the Truth and Reconciliation Commission (TRC) in a professional capacity and through their respective ideologies the psyche of the apartheid perpetrator is examined, interrogated and analysed. Within the genre of literary non-fiction these two writers grapple with capturing the real, the objective, but simultaneously insist on doing so from a subjective vantage point. Sindiwe Magona‟s, Mother to Mother also centres on the theme of the Truth and Reconciliation Commission and on the psyche of the perpetrator. This time, however, the perpetrator‟s psyche is explored through the lens of a narrator-mother in an address to the victim‟s mother. The most significant difference between this text and the other two is that the Magona text provides a fictional account of the TRC case in question. The ethical implications of a literary text with documentary subject matter, of a text that explores the intersections between fiction and non-fiction, surfaces again, and to a larger extent than in the other two texts, thereby further unsettling the line between the reportorial and the imaginative.
AFRIKAANSE OPSOMMING: Hierdie tesis ondersoek die verteenwoordiging van persoonlike vertelling en nasieskap in die genre van die literêre nie-fiksie wat geskryf is om die tema van die Waarheids-en Versoeningskommissie (WVK). Die tekste wat ondersoek word is Antjie Krog se Country of My Skull, Pumla Gobodo-Madikizela se A Human Being Died That Night en Sindiwe Magona se Mother to Mother. Die tekste van Krog en Gobodo-Madikizela vertel die storie van apartheid-nalatenskap uit twee verskillende standpunte. Hul tekste bestaan uit gereelde ruimtelike kolle van persoonlike verhaal wat die impak van apartheid op twee verskillende kulture van die land beklemtoon om sodoende die persoonlike aan die nasionale te koppel en „n subjektiewe waarheid van hul narratiewe na vore te bring. Albei hierdie skrywers was in 'n professionele hoedanigheid betrokke by die WVK en deur hulle onderskeie ideologieë word die psige van die apartheid oortreder ondersoek, ondervra en ontleed. Dit is binne literêre nie-fiksie waar hierdie twee skrywers swoeg om die werklike en objektiewe ten toon te stel terwyl hulle dit terseldertyd vanuit „n subjektiewe oogpunt wil benader. Sindiwe Magona se Mother to Mother draai ook om die tema van die Waarheids-en Versoeningskommissie en die psige van die oortreder. Hierdie keer, egter, is die oortreder-psige ondersoek deur die lens van 'n verteller-ma in 'n toespraak aan die slagoffer se ma. Die belangrikste verskil tussen hierdie teks en die ander twee is dat die Magona teks 'n fiktiewe vertelling bied van die WVK saak betrokke in hierdie geval. Die etiese implikasies van 'n literêre teks met 'n dokumentêre onderwerp kom weer na vore en tot 'n groter mate as die ander twee tekste, en daardeur word die fyn lyn van die literêre genres met 'n dokumentêre onderwerp omver gegooi.
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Rieske, Tegan Echo. "Alzheimer's Disease Narratives and the Myth of Human Being". Thesis, 2012. http://hdl.handle.net/1805/3183.

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Indiana University-Purdue University Indianapolis (IUPUI)
The ‘loss of self’ trope is a pervasive shorthand for the prototypical process of Alzheimer's disease (AD) in the popular imagination. Turned into an effect of disease, the disappearance of the self accommodates a biomedical story of progressive deterioration and the further medicalization of AD, a process which has been storied as an organic pathology affecting the brain or, more recently, a matter of genetic calamity. This biomedical discourse of AD provides a generic framework for the disease and is reproduced in its illness narratives. The disappearance of self is a mythic element in AD narratives; it necessarily assumes the existence of a singular and coherent entity which, from the outside, can be counted as both belonging to and representing an individual person. The loss of self, as the rhetorical locus of AD narrative, limits the privatization of the experience and reinscribes cultural storylines---storylines about what it means to be a human person. The loss of self as it occurs in AD narratives functions most effectively in reasserting the presence of the human self, in contrast to an anonymous, inhuman nonself; as AD discourse details a loss of self, it necessarily follows that the thing which is lost (the self) always already existed. The private, narrative self of individual experience thus functions as proxy to a collective human identity predicated upon exceptionalism: an escape from nature and the conditions of the corporeal environment.
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Livros sobre o assunto "Human beings – fiction"

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Zabel, Joe. Human beings. [Garfield Heights, Ohio: J. Zabel], 1985.

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Ulit︠s︡kai︠a︡, Li︠u︡dmila. Daniėlʹ Shtaĭn, perevodchik. Moskva: ĖKSMO, 2006.

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Parīkha, Priyakānta. Milana. 3a ed. Mumbaī: Navabhārata Sāhitya Mandira, 2001.

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Parīkha, Priyakānta. Milana. 3a ed. Mumbaī: Navabhārata Sāhitya Mandira, 2001.

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Gibson, John. Fiction and the weave of life. Oxford: Oxford University Press, 2007.

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Wasserman, Robin. Skinned. London: Simon & Schuster Children's, 2009.

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Toer, Pramoedya Ananta. Tales from Djakarta: Caricatures of circumstances and their human beings. Ithaca, N.Y: Southeast Asia Program Publications, Cornell University, 1999.

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Pipe, Jim. Fact or fiction? Tunbridge Wells: Ticktock, 2007.

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(Firm), Time-Life for Children, ed. Voyage of the micronauts. Alexandria, Va: Time-Life for Children, 1992.

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ill, Moser Barry, ed. And still the turtle watched. New York: Dial Books for Young Readers, 1991.

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Capítulos de livros sobre o assunto "Human beings – fiction"

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Nelis, Annemiek, e Danielle Posthuma. "Genetic Enhancement of Human Beings: Reality or Fiction?" In Engineering the Human, 63–70. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-35096-2_5.

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Matthews, Paul. "1. Introduction". In Transparent Minds in Science Fiction, 1–12. Cambridge, UK: Open Book Publishers, 2023. http://dx.doi.org/10.11647/obp.0348.01.

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To open the book, we introduce the aims together with supporting ideas from disciplines spanning science and humanities. The overarching aim is to foreground examples from science fiction that can give us glimpses into the possible internal worlds of alien, augmented human, or artificially intelligent beings. The idea of transparent minds originates from narratology, or the study of narrative structure and its influence on the reader response. An adjacent concept is that of neuroaesthetics, part of the cognitive approach to literature studies, which focuses on the mental states evoked in the reader as a way to understand consciousness. We visit more philosophical and neuroscientific approaches to sentience and then introduce the SF genre and the way it works to combine scientific with speculative thought in a number of ways useful to our project.
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Carrasco-Carrasco, Rocío. "The Vulnerable Posthuman in Popular Science Fiction Cinema". In Cultural Representations of Gender Vulnerability and Resistance, 169–86. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-95508-3_10.

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AbstractFollowing feminist critical posthuman thinking (Braidotti, Vint, Ferrando), this chapter analyses two recent popular science fiction movies portraying female characters that embody the concept of the vulnerable posthuman: Glazer’s Under the Skin (2013) and Sanders’ Ghost in the Shell (2017). In spite of the fact that in these two movies the posthuman (female) characters are depicted as vulnerable beings apparently doomed to privileging and perpetuating the normative idea of the body in terms of gender and race, they still manage to somehow disrupt established configurations of power by offering audiences an unfamiliar experience. Viewers see life through the posthuman perspective thanks to filmic strategies, such as identification or sympathy, enabling us to temporarily refuse normative human ethics and to understand the posthuman subject as it is, with its alien/transhuman body and non-normative actions and desires.
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Thrall, James H. "Being Human?" In Religion and Science Fiction, 80–93. London: Routledge, 2024. http://dx.doi.org/10.4324/9781003029182-6.

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Łapińska, Joanna. "Posthumanizing Relaxation in Science-Fiction ASMR". In Integrated Science, 103–19. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-27945-4_6.

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AbstractSteven Shaviro has asked what it feels like to live in the early twenty-first century, an era in which the concept of the human as a superior being towering over all others has become obsolete. It may produce a sense of dread about the unknown future, or it may fill us with joyful anticipation. A posthuman sensibility, which is both pro-active toward and affirmative of human and non-human coexistence in today’s world, surfaces in contemporary intermedia phenomena and post-cinematic art forms, such as autonomous sensory meridian response (ASMR) videos. The purpose of this chapter is to analyze so-called post-cinematic affect, a specific emotional structure revealed through the science-fiction imagery used in ASMR videos. This structure is co-created through various post-cinematic techniques, which include non-human viewpoints, roles, and perspectives along with fragmentary and non-linear narratives. Science-fiction ASMR seeks to capture the posthuman experience of a reality in which humans, rather than being central, are merely a part of the various “arrangements, attunements and practices of being” (Willis in Fast forward: the future(s) of the cinematic arts, Wallflower Press, London and New York, p. 87, [2]). In ASMR, this experience does not cause fear, but surprisingly breeds contentment and relaxation.
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Loftsdóttir, Kristín. "Intervening in the Present Through Fictions of the Future". In History and Speculative Fiction, 247–63. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-42235-5_13.

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AbstractThis chapter focuses on how diverse speculative fiction has intervened in discourses of the so-called refugee crisis by posing key questions regarding social justice and categorization of being human and thus who is entitled to certain rights. Some recent fiction can be positioned as examples of concurrences where the goal is to intervene in the present by talking about the future, while other older speculative fiction’s concerns with large questions of what it means to be human can be used in the present to critically think about treatment of refugees and their dehumanization. The android has in this regard been particularly useful to “think with.” The discussion is based on the author’s research on racism and irregular migrants from West Africa to Europe.
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Arndt, Sonja, Amanda Belton, Thomas Cochrane, Sarah Healy e David Gurr. "Speculating on Higher Education in 2041—Earthworms and Liminalities". In Rethinking Higher Education, 207–24. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-8951-3_13.

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AbstractWhat if… this chapter asks, might higher education be twenty years from now? This chapter speculates a future that takes place 20 years from now, a future that acknowledges the challenges of the present, as discussed at greater length in the earlier chapters. We take up speculative inquiry as a method to consider a future where the teens of 2021 bring their experience of living and learning during this pandemic time to the shaping and leadership of universities in 2041. Beginning with a what-if scenario of a reconceived higher education, we create a speculative fiction text—a letter from the future—around which we perform a diffractive reading (Barad, 2014). What this diffraction brings about is a higher education imaginary of activisms and revolts that result from current tensions and challenges in education and research. The imaginary does not predict the future but offers a critical lens through which to make sense of this present and the possible futures tied to it. In so doing, we suggest potentialities of practices like elevating decolonised ways of knowing and engaging geographical, human and nonhuman diversities in campuses across urban and remote areas. Traversing twenty years from now, the chapter speculates on higher education, spanning virtual and physical spaces for re-connection of research, learning and assessment with, in and through assemblies of diverse beings, human and otherwise. The chapter concludes with a codetta, which leaves the reader with a brief account of a speculative encounter with Socrabots as they prepare to enter the teaching profession in the 2040s.
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Kupperman, Karen Ordahl. "How [Not] to Run a Colony in the Distant Past and the Future". In History and Speculative Fiction, 101–19. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-42235-5_6.

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AbstractColonialism always rests on a false premise: we will bring our superior culture to a new region. The beings who inhabit the territory may be useful to us, but they certainly can be pushed out of the way. Such was the case in England’s first attempts in North America 400 years ago, and now fictional accounts of colonization in outer space see humans repeating their mistakes. This chapter uses pamphlets, letters, and official documents written in the beginning decades of English colonization in North America. It also draws on two modern science fiction accounts, one from the mid-twentieth century, Harry Martinson’s Aniara, and the other recently published, Charlie Jane Anders’ The City in the Middle of the Night.
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Steere, Elizabeth. "‘No human being ever was created for this’: The Servant Victim in the Works of Wilkie Collins". In The Female Servant and Sensation Fiction, 63–89. London: Palgrave Macmillan UK, 2013. http://dx.doi.org/10.1057/9781137365262_4.

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"Artificial human beings and the power of literature: Villiers de l’Isle-Adam, Holmberg, and Piglia". In Medial Bodies between Fiction and Faction, 61–84. transcript-Verlag, 2020. http://dx.doi.org/10.14361/9783839447291-004.

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Trabalhos de conferências sobre o assunto "Human beings – fiction"

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Martimiano, Taciane, e Jean Everson Martina. "Six Characters in Search of a Security Problem: Pirandellian Masks for Security Ceremonies". In Simpósio Brasileiro de Segurança da Informação e de Sistemas Computacionais. Sociedade Brasileira de Computação - SBC, 2022. http://dx.doi.org/10.5753/sbseg.2022.225346.

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For the Italian play-writer and 1934 Nobel-Prize winner Luigi Pirandello, a fictional mask is either self-imposed or, in most cases, forced on by society, being what makes life possible. Drawing from that, we believe that due to the non-deterministic nature of the human being, the only way to specify and verify human-tailored security protocols (known as security ceremonies) is by the specification of masks that users wear in order to interact with ceremonies. In the current paper, we review further this literary inspiration and propose six possible masks: the Attentive, the Naive, the Careless, the Fearful, the Busy, and the Elder. We then discuss an example of how we can reason about security involving human beings, and present what still needs to be done.
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Manuel Figueiredo, Carlos, e Sofia Machado Santos. "Virtual models of architectural spaces: methods for exploration, representation and interaction through narratives and visual grammars". In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001935.

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In this paper we aim to present a conceptual framework for virtual creation, exploration, and representation of architectural space. This framework will allow us to establish a method that will drive the viewer along a path, intended by the researcher, to experience, interact and get feedback of spaces in study, through linear or interactive narratives.Space virtual computational representation tools have evolved over the last decades and are now providing advanced new tools from gaming, AI and VR real-time complex fictional environments creation, depiction and interaction. From interior spaces to planetary systems, replicated or fictional, sets for all kinds of computer simulation models with immersive possibilities can be created and explored.In a linear visual narrative of a 3D animation the viewer is carried, without choice, by the flow of visual narrative storytelling, through several spaces, events, conclusions, expectations, premonitions, anticipations, empathy and characters and environments, fictional readings in dreamlike narratives, where reality and fantasy can be blended. In an interactive tale storytelling and script, the linearity would become in theoretically infinite lines of possible events and plots, with diverse endings, in which a narrative story line diverges in multiple plots.Having a set of formal parameterized elements within a grammatical lexicon that constitute and methodological approach to an architectural object in a study, it is intended to look at methods to experience, interact and get feedback of spaces in study, through visual multiple narratives, linear or interactive, being immersed or not. All these narrative approaches imply a script and visual grammars, storyline, and plot, where the player looks or travels through a fictional space, in a lived and experiential way.For conception and planning as for studying or research in the architectural field, this is an area of expertise to explore, as these new graphic computing tools can pursue new approaches, using several methods available to apply in each research, to provide analysis breakthroughs.
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Mannarswamy, Sandya, e Shourya Roy. "Evolving AI from Research to Real Life – Some Challenges and Suggestions". In Twenty-Seventh International Joint Conference on Artificial Intelligence {IJCAI-18}. California: International Joint Conferences on Artificial Intelligence Organization, 2018. http://dx.doi.org/10.24963/ijcai.2018/717.

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Artificial Intelligence (AI) has come a long way from the stages of being just scientific fiction or academic research curiosity to a point, where it is poised to impact human life significantly. AI driven applications such as autonomous vehicles, medical diagnostics, conversational agents etc. are becoming a reality. In this position paper, we argue that there are certain challenges AI still needs to overcome in its evolution from Research to Real Life. We outline some of these challenges and our suggestions to address them. We provide pointers to similar issues and their resolutions in disciplines such as psychology and medicine from which AI community can leverage the learning. More importantly, this paper is intended to focus the attention of AI research community on translating AI research efforts into real world deployments.
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ABBOUD, Saleh. "Human values in the contemporary short story: Yūsef Idrīs and Zakaryā Tāmer as an example". In V. International Congress of Humanities and Educational Research. Rimar Academy, 2022. http://dx.doi.org/10.47832/ijhercongress5-4.

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This research is concerned with the different and varied human values that the short Arabic story can convey to the readers Through it. The research monitors, through two chapters, the prevailing human values in selected fictional models written by two of the pillars of the contemporary Arabic short story: Yūsef Idrīs and Zakaryā Tāmer, by examining the values present in some of their stories, their types, methods of presentation, and the issues and contents that these stories deal with. And the extent of readers' response to it, and the research contributes to measuring the extent of the writers' interest and care in highlighting some human social, political, religious and behavioral concepts related to education and normative values that are beneficial to humans in reality. The research gains its importance from the importance of values in being an important building block in building a good and developed society for its members, as it is the engine of their thinking and directing them to the interests of their lives. The stages of human growth, which is the stage of adolescence and youth, as the stage of maturity of values and the search for oneself, and most of the research objectives lie in monitoring the educational and human values present in the sample of stories adopted in it, and exposure to the outstanding educational and social issues in those texts and the reality they express. The research monitors the positive and negative human normative values in the subject of the contemporary Arabic short story through my two collections: The Language of I.I. by Yūsef Idrīs and The Damascene Fires by Zakaryā Tāmer. Then the research concludes with a conclusion that presents its most prominent conclusions
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Gould, Charlotte. "Chthulucene Hekateris". In 28th International Symposium on Electronic Art. Paris: Ecole des arts decoratifs - PSL, 2024. http://dx.doi.org/10.69564/isea2023-61-full-gould-chthulucene-hekateris.

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Isabel Stenger warns that we are facing the “intrusion of Gaia” where we have caused significant biogeochemical disruption “capable of threatening our modes of thinking and of living for good.” Through my practice-based research I speculate on a possible future to prompt action to trigger change in how we live, our patterns of consumption, the way we see ourselves in relation to our environment and our respect for and interactions with nature for a sustainable future. Amitav Ghosh proposes that science fiction provides an ideal opportunity to explore our relationship to the world past and present to imagine the impacts that living on our planet today will make on tomorrow. Through my research I develop narratives based on speculative imaginings of the future, considering current scientific research, advances in digital technology and environmental factors, to imagine future evolutionary change that will take place if we continue on our current trajectory of global warming. I speculate on the interactions and interconnections, the transformation of complex systems and organisms leading to new patterns of cellular composites of material and virtual worlds, where biotic and unbiotic beings inhabit a posthuman fusion of humans and machines.
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Blandino, G. "Workload and stress evaluation in advanced manufacturing systems". In Italian Manufacturing Association Conference. Materials Research Forum LLC, 2023. http://dx.doi.org/10.21741/9781644902714-7.

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Abstract. Industry 5.0 emphasizes the development of human-centred work environments, shifting the focus from technologies embedded in manufacturing systems to workers. Efforts in the literature focus on operators' well-being for workstation configuration or on stress in collaborative environments, but few papers consider stress induced by management practices in advanced manufacturing contexts, although “lean” or “agile” for instance could in principle lead to more stressful workplaces. This paper reviews the literature, evaluating the mental and physical workload of production line operators who perform mentally demanding tasks and experience stress in advanced manufacturing systems. The goal is to design and to perform a pilot test on an innovative and rigorous research protocol, to be adopted in ‘non-fictional’ experiments, and able to compare push vs pull settings and their effects on workers’ workload and stress (WLS). The results will highlight new sources of stress, contributing to the development of human-centred and socially sustainable manufacturing systems.
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Süyük Makakli, Elif, e Ebru Yücesan. "Spatial Experience Of Physical And Virtual Space". In SPACE International Conferences April 2021. SPACE Studies Publications, 2022. http://dx.doi.org/10.51596/cbp2021.jrvm8060.

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Abstract Fictional spaces produced with multidisciplinary research using improving technologiescreate settings that provoke new questions and have diff erent answers. This comes about bybroadening the horizons in virtual space studies, space concept, design, and experience. Evaluatingvirtual space as a layer of reality represents architectural space that belongs to the physical world.The principal factors that form the physicality of a space, its shape and content, are related tocultural, public, societal, perceptual, and intellectual codes. The space concept can be explained asa physical concept. In the sense of human interaction with space, the feelings it elicits, perceptualfactors, both in the subjective and abstract dimensions, that can be described as feelings, and 3Dphysicality. Spaces designed and produced for human use can be perceived diff erently and meanother things to diff erent people through human–space interactions. Perceiving, interpreting, anddescribing a space is a complex process that can only occur by experiencing it.Although virtual reality emerged as a simulation of physical space, there are increasing attempts toform an emotional and physical connection to such spaces today. New technologies used to createnew spaces and descriptions such as virtual reality, virtual space, cyberspace, and hybrid space arearticulated as new layers within the spatial memory accumulated to date.Virtual reality technologies, which can be explained as an interface between humans and machinesand describe diff erent life systems, give one the feeling of being in another space. Although thesespaces are virtual, they can be related to the space concept as they can be experienced and give thefeeling of being somewhere. These settings, which present multi-dimensional spatial experiences bytaking humans into a digital reality, are created using computer support and are experienced usingvarious electronic tools. These settings in which human and machine, organic and non-organicentities meet are also crucial in design education as they improve creative processes related to thefuture, machine-human interaction, and the space concept and its formation.As virtuality beingevaluated as a layer of reality becomes a representation of architectural space that belongs to thephysical world, it also has the potential to approach space design in a new way.It has the potential to aff ect and improve the perception of creating space and deliver spatialsolutions, understand new living conditions, and discover the future by responding to technologicalimprovements.Virtual reality creates a personal space experience that diff racts space and time—improvingtechnologies set these spaces, which simulate reality, as a layer of fact, a refl ection or representation.The cyber and virtual experiences that have emerged in new media spaces have reduced space’sdependency on the physical world through the integration of improving technologies and art. ‘SALT Research’ within Salt Galata, a monumental building in Galata-İstanbul, and ‘Virtual Archive’, a media art project by Refik Anadol that questions the virtual-digital space concept, were chosen as experience spaces. It was emphasized that there are holistic composition differences between spaces due to the current physical space experience that composes the infrastructure of the study and virtual space. It is composed of different elements and is perceived just like real space. The dataset includes a detailed assessment of two different spaces with similar contexts and contains the physical and virtual space analysis through syntactic, semantic and pragmatic scales. Volunteer participants emphasized the differences in holistic composition between the two spaces. They noted that the virtual space differs from the physical space and is composed of different elements and that the user has the perception of belonging just like in a physical space.The physical space, SALT Research, was evaluated as satisfactory and high-quality in terms of aesthetics and equipment. Phrases used to describe it were neat, high spaces, comfort, spaciousness, light, dark areas, tranquillity, silence, acoustic balance, harmony, historical, gripping, transformation, aesthetic and functional, and plain. In contrast, participants saw the Virtual Archive is a new, exciting, different, and innovative experience. The bodily freedom of the virtual space experience was described as optimistic. Through a brief understanding of the space, they overcame the difficulties of physical existence that arose when accessing information in this new environment.Fictional space produced with a multidisciplinary study using improving technologies creates settings where new questions are asked, and different answers are made, broadening the horizons in virtual space studies, space concept, design, and experience. Virtuality being evaluated as a layer of reality represents architectural space that belongs to the physical world.Virtual reality technology changes and influences our time, dimension, and architectural perceptions, the modes of expression and interaction models in art and architecture by taking us into a different universe experienced spiritually and mentally in new space creations.The space experience through the journey of interpretation and understanding of space and architecture tells different things for each person on each occasion. Perceiving space through the physical space experience and active senses via intellectual feedback also affects virtual reality interactions.Different disciplines examine the machine, human, space, and future relations in an interdisciplinary environment. Different designs’ varieties and opportunities have a place in architecture and interior architecture. In the future, the integration of physical space, virtual space, and machine intelligence into space design and design education and the role and effect of the designer will continue to be discussed.Today, new representation environments present new evolutions that improve, evaluate, and interpret spatial ideas. Despite changing technologies, humans must exist somewhere, and existence is related to our sensory, emotional, and memorial creations. In this sense, the place of humans and designers will continue to be questioned in the new spaces created. Keywords: Patrik Schumacher, ethics, ethical paradigms in architecture, humanitarian architecture, architectural media platforms.
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Manuel Figueiredo, Carlos, Ana Rafaela Diogo e Joana André Leite. "Adapting Jane Austen to the screen: fashion and costume in Autumn de Wilde’s movie "Emma"". In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001538.

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The visual and behavioral codes prevalent in society at any given moment are part of its social conventions and constitute a framework that rules everyone´s image, dress and the attitudes that society not only tolerates but expects from them. However, it is unquestionable that despite the rigidity and formality imposed on personal appearance and manners, it is still possible to find some room to play with the possibilities afforded to people, albeit conditioned by their social status, so as to manage to express their inner self, mood, and even outlook on life, at any point in time. What is more, it is possible for an individual inserted in such a society to become the center around which everything revolves and trace a path to success, without necessarily trespassing any of the red lines drawn by society's norms. In her novels, Jane Austen chose as protagonists middle to upper class young women that stand out by managing to, in the limited scope of action afforded to them, work society in their favour so as to achieve their perceived notions of fulfillment and personal happiness. Based on one of Austen's novels Emma, and its 2020 movie adaptation directed by Autumn de Wilde, we will assess how Alexandra Byrne’s costumes work in relation to the aesthetics of Emma’s world and surroundings. As well as investigate how they showcase, are impacted and can even be read as symbolic representations of the course of her life, evolution and relationships in this movie, which is considered to be particularly faithful to the novel.Keeping this in mind, we will analyse several scenes that are key both in terms of the plot and the costumes of the main character—Emma. This analysis will consider filmic and design notions of characters, narrative and space, as well as their construction and representation. It will focus on questions of storytelling regarding how the viewer is informed about Emma’s personality and mood, as well as capable of feeling her emotions, in the key events of the plot. As well as try to answer why and how Emma and her costumes remain the main focus in almost every shot of the movie, and how components such as the fictional space, its framing and composition are always in relation and dependent on her and her portrayal.Despite this movie being Autumn de Wilde’s debut, her mastery of notions of visual hierarchies, aesthetics and cinematic techniques that keep Emma highlighted and the focus of the action at all times, in the foreground of the shot, is undeniable. This translates to impeccably shot spaces that are completely in tune with the costumes, providing a sense of ease or contrast to the characters' relation to the space, further highlighting the subjects in the main action.In such an aesthetically developed piece, it is then also unavoidable that Emma’s every interaction and the development of her relationships will have a direct impact on her inner image, and therefore her outer image, affecting her relation and attachments to her costumes.
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