Literatura científica selecionada sobre o tema "Game development based learning"
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Artigos de revistas sobre o assunto "Game development based learning"
Maindalkar, Advait, Sarvesh Gharat e Prof Vinod Rathod. "Learning Game Development Life Cycle through Project-Based Approach". International Journal of Trend in Scientific Research and Development Volume-2, Issue-3 (30 de abril de 2018): 1302–5. http://dx.doi.org/10.31142/ijtsrd11314.
Texto completo da fonteYang, Shu-Hung, Yu-Ying Wang, Ah-Fur Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, Victor R. L. Shen e Chi-Yen Hsiung. "Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance". International Journal of Engineering Education 2, n.º 1 (15 de junho de 2020): 1–10. http://dx.doi.org/10.14710/ijee.2.1.1-10.
Texto completo da fonteLeitão, Rui, J. M. F. Rodrigues e Adérito Fernandes Marcos. "Game-Based Learning". International Journal of Art, Culture and Design Technologies 4, n.º 1 (janeiro de 2014): 63–75. http://dx.doi.org/10.4018/ijacdt.2014010105.
Texto completo da fonteBennis, Lamyae, e Said Amali. "From Learning Game to Adaptive Ubiquitous Game Based Learning". International Journal of Emerging Technologies in Learning (iJET) 14, n.º 16 (29 de agosto de 2019): 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.
Texto completo da fonteRoedavan, Rickman, Bambang Pudjoatmodjo, Yahdi Siradj, Sazilah Salam e BQ Desy Hardianti. "Serious Game Development Model Based on the Game-Based Learning Foundation". Journal of ICT Research and Applications 15, n.º 3 (28 de dezembro de 2021): 291–305. http://dx.doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6.
Texto completo da fonteHo, Shin-Jia, Yu-Shan Hsu, Chien-Hung Lai, Fong-Han Chen e Ming-Hour Yang. "Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education". Sustainability 14, n.º 3 (20 de janeiro de 2022): 1172. http://dx.doi.org/10.3390/su14031172.
Texto completo da fonteHartt, Maxwell, Hadi Hosseini e Mehrnaz Mostafapour. "Game On: Exploring the Effectiveness of Game-based Learning". Planning Practice & Research 35, n.º 5 (16 de junho de 2020): 589–604. http://dx.doi.org/10.1080/02697459.2020.1778859.
Texto completo da fonteLester, James C., Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe e Jennifer L. Sabourin. "Serious Games Get Smart: Intelligent Game-Based Learning Environments". AI Magazine 34, n.º 4 (15 de dezembro de 2013): 31–45. http://dx.doi.org/10.1609/aimag.v34i4.2488.
Texto completo da fonteSetiawati, Rahmi, Haris Danial, Anri Naldi, Anita Amelia Ole e Erna Wahyuni. "Development of Game-Based Learning Applications to Increase Students’ Learning Motivation". al-fikrah: Jurnal Manajemen Pendidikan 12, n.º 1 (8 de julho de 2024): 123. http://dx.doi.org/10.31958/jaf.v12i1.12358.
Texto completo da fonteSu, Yang Na. "Development of the Teaching Games System Based on Mobile Learning". Applied Mechanics and Materials 685 (outubro de 2014): 651–54. http://dx.doi.org/10.4028/www.scientific.net/amm.685.651.
Texto completo da fonteTeses / dissertações sobre o assunto "Game development based learning"
Covalciuc, Marina, e Gautier Kerleguer. "Leadership Competencies Development through Game-Based Learning". Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85164.
Texto completo da fonteDeRouin-Jessen, Renee. "GAME ON: THE IMPACT OF GAME FEATURES IN COMPUTER-BASED TRAINING". Doctoral diss., University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3142.
Texto completo da fontePh.D.
Department of Psychology
Sciences
Psychology PhD
Deniozou, Thaleia. "Investigating the potential of mobile games as learning environments for independent adult skill development". Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/22926.
Texto completo da fonteTang, Stephen. "A model-driven framework to support games development : an application to serious games". Thesis, Liverpool John Moores University, 2013. http://researchonline.ljmu.ac.uk/4493/.
Texto completo da fontePatel, Jaitra. "Balance It! : Designing a game-based learning tool for strategic sustainable development". Thesis, Uppsala universitet, Industriell teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-422718.
Texto completo da fonteShearer, James D. "Development of a Digital Game-Based Learning Best Practices Checklist". Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1303865257.
Texto completo da fonteCress, Bradley D. "Design and Development of a Digital Game-Based Learning Module on Transportation". Bowling Green State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1245724226.
Texto completo da fonteAyub, Mohamad Nizam. "Game-Based learning (GBL) development in secure accommodation units in Scotland". Thesis, University of the West of Scotland, 2014. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.744764.
Texto completo da fonteNguyen, Song Huyen Chau. "Impact of digital game-based learning to support students’ cognitive skills development for English language learning in Vietnam". Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/206449/1/Song%20Huyen%20Chau_Nguyen_Thesis.pdf.
Texto completo da fonteLindberg, Jesper, e Andreas Reyier. "Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning". Thesis, Högskolan Dalarna, Informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171.
Texto completo da fonteDigital games in today's society are becoming more common and have in the past few years been used in education and teaching around the world. Using games and technology in an education has both positive and negative impact on the students as well as the school. The positive aspects of technology lead to increased motivation and commitment among the students, but at the same time can lead to more negative factors, such as social isolation, expensive costs or a distraction that may adversely affect other courses in education. This report aims to be a support in selecting educational tools to be used for Game Design Based Learning (GDBL). This support consists of an evaluation model that can be used, for example, by teachers who wish to apply GDBL in their education. The work has been carried out with the support of the research strategy design and creation, where the development and the production of an artefact has taken place. The evaluation model has been designed using the current research strategy. The data collection for the work has been done by searching for training tools, including the search engine Google Search, along with relevant terms for the work, such as drag & drop. When applying GDBL and the choice of training tools, it takes into account both the opportunities offered by GDBL, but also the negative risks that exist. The evaluation model has also been tested on five different training tools to validate the evaluation model. These five training tools are Scratch, Kodu Game Lab, Kahoot, Quizizz and Twine. Finally, we found that two of the training tools are the most suitable for educational purposes. These were Kahoot and Quizizz, which are simple quiz games, that is, they do not require education or programming to be used in a classroom. This was based on an established scenario, which was to find a training tool for a program that focuses on graphic design.
Livros sobre o assunto "Game development based learning"
Chang, Maiga, Rita Kuo, Kinshuk, Gwo-Dong Chen e Michitaka Hirose, eds. Learning by Playing. Game-based Education System Design and Development. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3.
Texto completo da fonteFelicia, Patrick. Developments in current game-based learning design and deployment. Hershey PA: Information Science Reference, 2013.
Encontre o texto completo da fonteDeniz, Eseryel, Ge Xun e SpringerLink (Online service), eds. Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. New York, NY: Springer New York, 2012.
Encontre o texto completo da fonteEdutainment, 2009 (2009 Banff Alta ). Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Encontre o texto completo da fonte1974-, Chang Maiga, ed. Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Encontre o texto completo da fonteKruglikov, Viktor. The game is a non-educational game (experience, analysis, reflections of a game technician teacher). ru: INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2079775.
Texto completo da fonteM, Slator Brian, ed. Electric worlds in the classroom: Teaching and learning with role-based computer games. New York: Teachers College Press, 2006.
Encontre o texto completo da fonteVahrusheva, Lyudmila. Development of mental activity of preschool children. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1093072.
Texto completo da fonteIfenthaler, Dirk, Deniz Eseryel e Xun Ge, eds. Assessment in Game-Based Learning. New York, NY: Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3546-4.
Texto completo da fonteAprea, Carmela, e Dirk Ifenthaler, eds. Game-based Learning Across the Disciplines. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5.
Texto completo da fonteCapítulos de livros sobre o assunto "Game development based learning"
Albright, Glenn. "Introduction to PK12 Professional Development Role-Play Simulation Technology". In Advances in Game-Based Learning, 7–17. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_2.
Texto completo da fonteTorrente, Javier, Ángel del Blanco, Ángel Serrano-Laguna, José Ángel Vallejo-Pinto, Pablo Moreno-Ger e Baltasar Fernández-Manjón. "Towards Universal Game Development in Education". In Advances in Web-Based Learning - ICWL 2012, 160–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33642-3_17.
Texto completo da fonteKhalid, Nikita. "Professional Development Simulations for K12 Educators to Address Social, Emotional, and Behavioral Concerns in the School Setting". In Advances in Game-Based Learning, 115–26. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_8.
Texto completo da fonteTan, Wee Hoe, e Ivan Boo. "A Provisional Framework for Multimodal Evaluation: Establishing Serious Games Quality Label for Use in Training and Talent Development". In Advances in Game-Based Learning, 163–83. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15569-8_9.
Texto completo da fonteYu, Jiaqi, e André R. Denham. "Designing an Augmented Reality Digital Game for Adaptive Number Knowledge Development". In Game-based Learning Across the Disciplines, 245–71. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_11.
Texto completo da fonteLópez-Forniés, Ignacio. "Game-Based Learning and Assessment of Creative Challenges Through Artefact Development". In Smart Pedagogy of Game-based Learning, 1–20. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76986-4_1.
Texto completo da fonteHirumi, Atsusi, e Christopher Stapleton. "Applying Pedagogy during Game Development to Enhance Game-Based Learning". In Games: Purpose and Potential in Education, 127–62. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-09775-6_6.
Texto completo da fonteSisarica, Anja, e Neil Maiden. "An Emerging Model of Creative Game-Based Learning". In Serious Games Development and Applications, 254–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40790-1_25.
Texto completo da fonteHulpuş, Ioana, Manuel Fradinho e Conor Hayes. "On-the-Fly Adaptive Planning for Game-Based Learning". In Case-Based Reasoning. Research and Development, 375–89. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14274-1_28.
Texto completo da fontePfändler, Andrea Maria. "Development and Pilot Testing of a Financial Literacy Game for Young Adults: The Happy Life Game". In Game-based Learning Across the Disciplines, 61–87. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_4.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Game development based learning"
"Digital Ethnography Development Investigating Children's Agency in Minecraft". In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.020.
Texto completo da fonte"Emergent Narratives in Project Based Software Development Education". In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.161.
Texto completo da fonte"Development of the Learning Game Tile war". In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.085.
Texto completo da fonte"Development of e-Learning Applications Using HoloLens and Mixed Reality". In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.126.
Texto completo da fonte"Between Learning Objectives and Learning Experience: Methods for the Development of Game Based Learning Scenarios". In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.096.
Texto completo da fonte"Investigating Regional Heritage Through the Development and Playing of AR Games". In 12th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.030.
Texto completo da fonte"Development of a Virtual Reality Tool for Patients With Eating Disorder". In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.152.
Texto completo da fonte"Gamification of Strategic Thinking: A COTS Boardgame for Learning Strategy Development and Strategy Implementation (COVID-19 Improvised Online Facilitation)". In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.148.
Texto completo da fonte"Named Entity Recognition Supporting Serious Games Development in Stack Overflow Social Content". In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.164.
Texto completo da fonte"Liike: The Design and Development of a Serious Game for Accountancy Students". In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.053.
Texto completo da fonteRelatórios de organizações sobre o assunto "Game development based learning"
Valek, Robert, e Lisa Schulte-Moore. Environmental software development in academic settings to support digital game-based learning: A case study on PEWI. Ames (Iowa): Iowa State University. Library, novembro de 2023. http://dx.doi.org/10.31274/dr-20231205-0.
Texto completo da fonteМоісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний e Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, setembro de 2023. http://dx.doi.org/10.31812/123456789/8486.
Texto completo da fonteDasgupta, Anuttama, e Smitha N. Capacity Development Forum 2024 Proceedings. Indian Institute for Human Settlements, 2024. http://dx.doi.org/10.24943/cdf10.2024.
Texto completo da fonteEnnis, Linda. Game-Based Learning: An Instructional Tool. Ames (Iowa): Iowa State University, janeiro de 2018. http://dx.doi.org/10.31274/cc-20240624-776.
Texto completo da fonteDutta, Sourav, Anna Wagner, Theadora Hall e Nawa Raj Pradhan. Data-driven modeling of groundwater level using machine learning. Engineer Research and Development Center (U.S.), maio de 2024. http://dx.doi.org/10.21079/11681/48452.
Texto completo da fonteRoschelle, Jeremy, Britte Haugan Cheng, Nicola Hodkowski, Julie Neisler e Lina Haldar. Evaluation of an Online Tutoring Program in Elementary Mathematics. Digital Promise, abril de 2020. http://dx.doi.org/10.51388/20.500.12265/94.
Texto completo da fontePopovi, Zoran. Engage: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, maio de 2012. http://dx.doi.org/10.21236/ada562150.
Texto completo da fontePopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, julho de 2012. http://dx.doi.org/10.21236/ada564820.
Texto completo da fontePopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, agosto de 2012. http://dx.doi.org/10.21236/ada564831.
Texto completo da fontePopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, setembro de 2012. http://dx.doi.org/10.21236/ada564833.
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