Literatura científica selecionada sobre o tema "Fun design"
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Artigos de revistas sobre o assunto "Fun design"
俞, 恺怡. "Researches on the Application of Fun in Food Packaging". Design 08, n.º 04 (2023): 3029–34. http://dx.doi.org/10.12677/design.2023.84374.
Texto completo da fonteZhang, Huazi, Kairan Sun, Qiuyuan Huang, Yonggang Wen e Dapeng Wu. "FUN Coding: Design and Analysis". IEEE/ACM Transactions on Networking 24, n.º 6 (dezembro de 2016): 3340–53. http://dx.doi.org/10.1109/tnet.2016.2516819.
Texto completo da fonteSharples, Sue. "Putting fun into bookshop design". Retail and Distribution Management 13, n.º 1 (janeiro de 1985): 30–32. http://dx.doi.org/10.1108/eb018260.
Texto completo da fonteKarolus, Jakob, Simon Thanheiser, David Peterson, Nicolas Viot, Thomas Kosch, Albrecht Schmidt e Paweł W. Wozniak. "Imprecise but Fun". Proceedings of the ACM on Human-Computer Interaction 6, MHCI (19 de setembro de 2022): 1–21. http://dx.doi.org/10.1145/3546725.
Texto completo da fonteDolan, Stephen. "Fun with semirings". ACM SIGPLAN Notices 48, n.º 9 (12 de novembro de 2013): 101–10. http://dx.doi.org/10.1145/2544174.2500613.
Texto completo da fonteXiao, Yuqin. "Research on the Application of Fun Design in Children's Product Packaging Design". Highlights in Art and Design 4, n.º 1 (28 de agosto de 2023): 55–60. http://dx.doi.org/10.54097/hiaad.v4i1.11727.
Texto completo da fonteDu, Yi Fan, Zi Qi Liu, Euitay Jung e Eung Hwa Kim. "A Study of Nudge Design Cases in Chinese Public Design: Focusing On The Fun Theory". korea soc pub des 13 (30 de junho de 2024): 7–19. http://dx.doi.org/10.54545/kspd.2024.06.07.
Texto completo da fonteSingh, Gary. "Fun with Fractal Art". IEEE Computer Graphics and Applications 29, n.º 1 (janeiro de 2009): 4–5. http://dx.doi.org/10.1109/mcg.2009.8.
Texto completo da fonteLi, Lu. "Designing Fun Teaching Activities in Guzheng Education". International Journal of Education and Humanities 9, n.º 1 (15 de junho de 2023): 1–4. http://dx.doi.org/10.54097/ijeh.v9i1.9025.
Texto completo da fonte나현신 e 김현주. "‘Fake Fun’ Design in the New Millennium Fashion". Journal of Korea Design Forum ll, n.º 34 (fevereiro de 2012): 47–54. http://dx.doi.org/10.21326/ksdt.2012..34.005.
Texto completo da fonteTeses / dissertações sobre o assunto "Fun design"
Kim, Soojin. "Designing Fun-oriented Products: A Fun Product that Leads Pleasurable User Experience of The Cincy Red Bike". University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1439308762.
Texto completo da fonteBayram, Merve. "Design is fun: Promoting play in design process". University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1280779027.
Texto completo da fonteWoolley, Elise M. "Fun: An Exploration in its Relevance to Interaction Design". The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1280119375.
Texto completo da fonteEvensen, Erik A. "Making it Fun: Uncovering a Design Research Model for Educational Board Game Design". The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1247862315.
Texto completo da fonteCila, Nazli. "The Dimensions Of Users'". Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609288/index.pdf.
Texto completo da fonteAndersson, Erik Olov Mårten. "A Gameful Quest to Make Second Language Acquisition Fun". Thesis, Linköpings universitet, Institutionen för datavetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-122492.
Texto completo da fonteHerrmann, William J. "Creating a Fun Program that is Simple and Easy to Use". Wittenberg University Honors Theses / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=wuhonors1337875707.
Texto completo da fonteChen, Yingjie. "Entertaing our lives: the way to incorparate “fun” elements to furniture design". Thesis, University of Iowa, 2016. https://ir.uiowa.edu/etd/3059.
Texto completo da fonteMelvin, Kurt J. "Visually Communicating Climate Change Adaptation to Children is Serious Fun!" Thesis, Griffith University, 2020. http://hdl.handle.net/10072/398870.
Texto completo da fonteThesis (Masters)
Master of Arts Research (MARes)
Queensland College of Art
Arts, Education and Law
Full Text
Smårs, Jonathan. "Implementing Digital Fun : Locating success factors in PC games". Thesis, Karlstads universitet, Handelshögskolan, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-39160.
Texto completo da fonteLivros sobre o assunto "Fun design"
Carles, Broto, e Alamo Marta Rojals del, eds. Design for fun. 2a ed. Barcelona: Carlos Broto i Comerma, 2006.
Encontre o texto completo da fonteAlamo, Marta Rojals del. Design for fun: Playgrounds. Barcelona: LINKS International, 2000.
Encontre o texto completo da fonteMcVean, Colin. Sundials for fun. Fairford: Timetellers, 1991.
Encontre o texto completo da fonteTheory of Fun for Game Design. United States of America: Paraglyph, 2004.
Encontre o texto completo da fontePegler, Martin M. Theme restaurant design: Entertainment & fun dining. New York: Retail Reporting, 1997.
Encontre o texto completo da fonteWinning design!: LEGO Mindstorms NXT design patterns for fun and competition. [Berkeley, Calif.]: Apress, 2010.
Encontre o texto completo da fonteTrobaugh, James J. Winning design!: LEGO Mindstorms NXT design patterns for fun and competition. [Berkeley, Calif.]: Apress, 2010.
Encontre o texto completo da fonteIn fashion: Fun! fame! fortune! New York: Fairchild, 2006.
Encontre o texto completo da fonteFun with scale modeling. [United States]: [publisher not identified], 2012.
Encontre o texto completo da fontePhysics for fun: 30 design and make projects. [Great Britain?]: Alliston Publishing, 2013.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "Fun design"
Fullerton, Tracy. "Fun and Accessibility". In Game Design Workshop, 371–410. 5a ed. Boca Raton: A K Peters/CRC Press, 2024. http://dx.doi.org/10.1201/9781003460268-13.
Texto completo da fonteFijak, Marta, e Jakub Stokalski. "Beyond Fun in Frostpunk". In Procedural Storytelling in Game Design, 241–55. Second edition. | Boca Raton : Taylor & Francis, 2019.: A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9780429488337-22.
Texto completo da fonteEargle, John. "Recording Studio Design Fun Damentals". In Handbook of Recording Engineering, 458–68. Boston, MA: Springer US, 1992. http://dx.doi.org/10.1007/978-1-4757-1129-5_32.
Texto completo da fonteMurray-Smith, Roderick, e Steven Strachan. "Rotational Dynamics for Design of Bidirectional Feedback during Manual Interaction". In Fun and Games, 1–10. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-88322-7_1.
Texto completo da fonteMendels, Philip, e Joep Frens. "The Audio Adventurer: Design of a Portable Audio Adventure Game". In Fun and Games, 46–58. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-88322-7_5.
Texto completo da fonteKarlin, Anna R. "Mechanism Design for Fun and Profit". In Algorithms — ESA 2002, 3. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45749-6_3.
Texto completo da fonteMacLeod, Suzanne. "Fun Palace, London, UK, 1960–75". In Museums and Design for Creative Lives, 128–33. Abingdon, Oxon ; New York, NY : Routledge, 2021.: Routledge, 2020. http://dx.doi.org/10.4324/9780429398698-15.
Texto completo da fonteTominaga, Sayoko, Toshihisa Doi, Toshiki Yamaoka, Yuka Misyashita e Masayoshi Toriumi. "Structure of FUN Factors in the Interaction with Products". In Human Centered Design, 138–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21753-1_16.
Texto completo da fontevan der Spuy, Rex. "Make It Fun! Sound, Music, and AI". In AdvancED Game Design with Flash, 445–501. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2740-3_7.
Texto completo da fonteWang, Zhouyang, Zhengyu Tan e Yujia Ma. "Make It for Fun or Sustainable? Maker and Maker-Entrepreneur on Open Source Product Development in Shenzhen". In [ ] With Design: Reinventing Design Modes, 2533–44. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-4472-7_163.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Fun design"
Tisza, Gabriella, Gavin Sim, Dimitris Gramenos e Sofia Papavlasopoulou. "Fun in Learning". In IDC '22: Interaction Design and Children. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3501712.3536385.
Texto completo da fonteAndrist, Sean, Iolanda Leite e Jill Lehman. "Fun and fair". In IDC '13: Interaction Design and Children 2013. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2485760.2485800.
Texto completo da fonteKnaving, Kristina, e Staffan Björk. "Designing for fun and play". In Gamification '13: Gameful Design, Research, and Applications. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2583008.2583032.
Texto completo da fonteYuning Zhu, Ziying Xiong e Yihao Zhu. "The application of magnetic materials in fun products". In Conceptual Design (CAID/CD). IEEE, 2008. http://dx.doi.org/10.1109/caidcd.2008.4730718.
Texto completo da fonteLeroy, Xavier. "Compiler verification for fun and profit". In 2014 Formal Methods in Computer-Aided Design (FMCAD). IEEE, 2014. http://dx.doi.org/10.1109/fmcad.2014.6987587.
Texto completo da fonteInchamnan, Wilawan, Karuna Yampray, Winyu Niranatlamphong e Aurawan Imsombut. "The Pedagogy Gamification Design for Fun Engagement". In 2022 6th International Conference on Information Technology (InCIT). IEEE, 2022. http://dx.doi.org/10.1109/incit56086.2022.10067834.
Texto completo da fonteGeist, James, Travis Meade, Shaojie Zhang e Yier Jin. "RELIC-FUN: Logic Identification through Functional Signal Comparisons". In 2020 57th ACM/IEEE Design Automation Conference (DAC). IEEE, 2020. http://dx.doi.org/10.1109/dac18072.2020.9218616.
Texto completo da fonteCassarly, William J. "The art of making efficient illuminator design fun". In Optical Science and Technology, SPIE's 48th Annual Meeting, editado por R. John Koshel. SPIE, 2003. http://dx.doi.org/10.1117/12.508701.
Texto completo da fonteHaryana, Warli, e Ayat Suryatna. "Art Fun Groups Approach in Learning Mural Painting". In 2nd International Conference on Arts and Design Education (ICADE 2019). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200321.070.
Texto completo da fonteHao Chen. "On the use of Chinese elements with fun spirit in product design". In Conceptual Design (CAID/CD). IEEE, 2008. http://dx.doi.org/10.1109/caidcd.2008.4730706.
Texto completo da fonteRelatórios de organizações sobre o assunto "Fun design"
Ackermann, Laura. "No Fun, but Very Effective": Consumers' Evaluation of Design Strategies for Product Care. University of Limerick, 2021. http://dx.doi.org/10.31880/10344/10161.
Texto completo da fonteOpare-Kumi, Jennifer. Foundational Learning and Mental Health: Empirical Evidence from Botswana. Research on Improving Systems of Education (RISE), março de 2023. http://dx.doi.org/10.35489/bsg-rise-wp_2023/133.
Texto completo da fonteSiercke, Maj, Sanne Pagh Moller, Lau Caspar Thygesen, Henrik Sillesen e Dorthe Overgaard. Improving Rehabilitation for Patients with Intermittent Claudication: A Randomized Controlled Trial with a Mixed-Methods Evaluation (The CIPIC Rehab Study). Science Repository, outubro de 2021. http://dx.doi.org/10.31487/j.jicoa.2021.04.01.sup.
Texto completo da fonteRamamurti, Ravi, e William C. Sandberg. Computational Fluid Dynamics Study for Optimization of a Fin Design. Fort Belvoir, VA: Defense Technical Information Center, setembro de 2005. http://dx.doi.org/10.21236/ada441476.
Texto completo da fonteSalazar, Lina. Initiatives Don't Sell Themselves: Lessons Learned from the Inter-American Development Bank (IDB) Conversion Offer 2009-2010. Inter-American Development Bank, fevereiro de 2011. http://dx.doi.org/10.18235/0008709.
Texto completo da fonteTrapnell, Stephanie. Transparency Fund: Review of Results (2007–17). Inter-American Development Bank, dezembro de 2017. http://dx.doi.org/10.18235/0007036.
Texto completo da fonteTUCK, J. A. HEPA Filter Differential Pressure Fan Interlock System Functional Requirements and Technical Design Criteria. Office of Scientific and Technical Information (OSTI), maio de 2000. http://dx.doi.org/10.2172/803661.
Texto completo da fonteAndrian, Leandro Gaston, Valerie Mercer-Blackman, Andrea Presbitero e Alessandro Rebucci. Vulnerability, Debt and Growth in the Caribbean: A Fan Chart Approach. Inter-American Development Bank, setembro de 2013. http://dx.doi.org/10.18235/0009132.
Texto completo da fonteShawoo, Zoha, Inès Bakhtaoui, Lisa Schultheiß, Nusrat Naushin e Lina Ahmed. Operationalizing the Loss and Damage Fund: learning from the perspectives of funders and potential recipients. Stockholm Environment Institute, agosto de 2023. http://dx.doi.org/10.51414/sei2023.043.
Texto completo da fonteVives, Antonio. Pension Funds in Infrastructure Project Finance: Regulations and Instrument Design. Inter-American Development Bank, março de 2000. http://dx.doi.org/10.18235/0008878.
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