Artigos de revistas sobre o tema "Fantasy games – design – drawings"
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Yeni, Sabiha, e Kursat Cagiltay. "A heuristic evaluation to support the instructional and enjoyment aspects of a math game". Program 51, n.º 4 (7 de novembro de 2017): 406–23. http://dx.doi.org/10.1108/prog-07-2016-0050.
Texto completo da fonteMaj, Krzysztof M. "Otwarty świat i narracja rozproszona w grze Elden Ring studia FromSoftware". Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 33, n.º 42 (3 de julho de 2023): 231–50. http://dx.doi.org/10.14746/i.2023.33.42.15.
Texto completo da fonteZuo, Tengjia, Jixiang Jiang, Erik Van der Spek, Max Birk e Jun Hu. "Situating Learning in AR Fantasy, Design Considerations for AR Game-Based Learning for Children". Electronics 11, n.º 15 (27 de julho de 2022): 2331. http://dx.doi.org/10.3390/electronics11152331.
Texto completo da fonteMurray, Liam, e John Maher. "The Role of Fantasy in Video Games: A Reappraisal". Eludamos: Journal for Computer Game Culture 5, n.º 1 (11 de julho de 2011): 45–57. http://dx.doi.org/10.7557/23.6126.
Texto completo da fonteGunter, Glenda A., Robert F. Kenny e Erik H. Vick. "Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games". Educational Technology Research and Development 56, n.º 5-6 (16 de outubro de 2007): 511–37. http://dx.doi.org/10.1007/s11423-007-9073-2.
Texto completo da fonteLiu 3, Guangquan, Azhari Md Hashim e Norman Yusoff. "VISUAL PRESENTATION OF CYBERSPACE: ANALYZING THE PRODUCTION DESIGN OF THE FILM, FREE GUY". Journal of Information System and Technology Management 7, n.º 29 (31 de dezembro de 2022): 136–43. http://dx.doi.org/10.35631/jistm.729012.
Texto completo da fonteKirichenko, Vladislav V. "Fabula Nova Obscura Est: Possible Worlds in “Final Fantasy XIII-2”". Galactica Media: Journal of Media Studies 3, n.º 4 (18 de dezembro de 2021): 68–90. http://dx.doi.org/10.46539/gmd.v3i4.201.
Texto completo da fonteAbrudan, Mirela, Andreea Voina e Andreea Lăpuşte. "Computer role-playing games: player motivations, preferences, and behavior". Studia Universitatis Babeș-Bolyai Ephemerides 66, n.º 2 (30 de dezembro de 2021): 5–32. http://dx.doi.org/10.24193/subbeph.2021.2.01.
Texto completo da fonteFathi, Bassam Abdel Nafie, e Nsiyf Jassem Mohammad. "Techniques for Designing Puzzle Shapes and their Role in Children’s Learning". International Journal of Religion 5, n.º 8 (24 de maio de 2024): 839–49. http://dx.doi.org/10.61707/yqfmyn20.
Texto completo da fonteNipo, Daniel, David Gadelha, Mirian da Silva e Andiara Lopes. "Game-Based Learning: Possibilities of an Instrumental Approach to the FEZ Game for the Teaching of the Orthographic Drawings System Concepts". Journal on Interactive Systems 14, n.º 1 (6 de julho de 2023): 231–43. http://dx.doi.org/10.5753/jis.2023.3190.
Texto completo da fonteRossetti, Gregory. "Mandatory Metal Moments". Journal of Sound and Music in Games 4, n.º 2 (2023): 24–45. http://dx.doi.org/10.1525/jsmg.2023.4.2.24.
Texto completo da fonteThompson, Meredith, Cigdem Uz-Bilgin, M. Shane Tutwiler, Melat Anteneh, Josephine Camille Meija, Annie Wang, Philip Tan et al. "Immersion positively affects learning in virtual reality games compared to equally interactive 2d games". Information and Learning Sciences 122, n.º 7/8 (19 de julho de 2021): 442–63. http://dx.doi.org/10.1108/ils-12-2020-0252.
Texto completo da fonteHaris, Darius Andana, Viny Christiani Mawardi e Davin Pratama. "Developing Multiplayer Online Game “KNIGHT FANTASY ONLINE”". Journal of Games, Game Art, and Gamification 5, n.º 1 (19 de outubro de 2021): 1–8. http://dx.doi.org/10.21512/jggag.v5i1.7469.
Texto completo da fonteTokadlı, Güliz, Kaitlyn Ouverson, Chase Meusel, Austin Garcia, Stephen B. Gilbert e Michael C. Dorneich. "An Analysis of Video Games Using the Dimensions of Human-Agent Interaction". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, n.º 1 (setembro de 2018): 716–20. http://dx.doi.org/10.1177/1541931218621163.
Texto completo da fonteHaggis, Mata. "Creator’s discussion of the growing focus on, and potential of, storytelling in video game design". Persona Studies 2, n.º 1 (17 de maio de 2016): 20–25. http://dx.doi.org/10.21153/ps2016vol2no1art532.
Texto completo da fonteDedeaux, Timothy, e Taralynn Hartsell. "Comparison Between Two Types of Educational Computer Games". Simulation & Gaming 49, n.º 6 (1 de junho de 2018): 661–74. http://dx.doi.org/10.1177/1046878118778727.
Texto completo da fonteShi, Yen-Ru, e Ju-Ling Shih. "Game Factors and Game-Based Learning Design Model". International Journal of Computer Games Technology 2015 (2015): 1–11. http://dx.doi.org/10.1155/2015/549684.
Texto completo da fonteQuick, John M., Robert K. Atkinson e Lijia Lin. "The Gameplay Enjoyment Model". International Journal of Gaming and Computer-Mediated Simulations 4, n.º 4 (outubro de 2012): 64–80. http://dx.doi.org/10.4018/jgcms.2012100105.
Texto completo da fonteGallardo Vergara, René, e Mónica Monserrat Gallardo. "Serious Games to Improve Attention in Boys and Girls with Attention Deficit Hyperactivity Disorder (ADHD): A Pilot Study." Acta Colombiana de Psicología 26, n.º 2 (29 de maio de 2023): 33–49. http://dx.doi.org/10.14718/acp.2023.26.2.4.
Texto completo da fonteHicyilmaz, Yahya. "Investigation of game perceptions of elementary school students through the pictures they draw in the context of social powers". Cypriot Journal of Educational Sciences 15, n.º 2 (30 de abril de 2020): 369–85. http://dx.doi.org/10.18844/cjes.v15i2.4807.
Texto completo da fonteEasterday, Matthew W., Yanna Krupnikov, Colin Fitzpatrick, Salwa Barhumi e Alexis Hope. "Political Agenda". International Journal of Gaming and Computer-Mediated Simulations 9, n.º 3 (julho de 2017): 41–66. http://dx.doi.org/10.4018/ijgcms.2017070102.
Texto completo da fonteMehrstam, Christian. "Berättare i trikåer". Tidskrift för litteraturvetenskap 47, n.º 1 (1 de janeiro de 2017): 78–93. http://dx.doi.org/10.54797/tfl.v47i1.8431.
Texto completo da fonteLaili, Siti Indatul, e Enny Virda Yuniarti. "INFLUENCE OF FREE DRAWINGS TO IMPROVE CREATIVITY IN 5TH GRADER CHILDREN IN MI MU'AWANAH AL-HASYIMIYAH". INTERNATIONAL JOURNAL OF NURSING AND MIDWIFERY SCIENCE (IJNMS) 1, n.º 1 (14 de dezembro de 2017): 83–88. http://dx.doi.org/10.29082/ijnms/2017/vol1.iss1.44.
Texto completo da fonteLaili, Siti Indatul, e Enny Virda Yuniarti. "INFLUENCE OF FREE DRAWINGS TO IMPROVE CREATIVITY IN 5TH GRADER CHILDREN IN MI MU'AWANAH AL-HASYIMIYAH". INTERNATIONAL JOURNAL OF NURSING AND MIDWIFERY SCIENCE (IJNMS) 1, n.º 1 (14 de dezembro de 2017): 83–88. http://dx.doi.org/10.29082/ijnms/2017/vol1/iss1/44.
Texto completo da fonteWang, Haolan, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida e Keqiu Li. "MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series". Information 12, n.º 6 (27 de maio de 2021): 229. http://dx.doi.org/10.3390/info12060229.
Texto completo da fonteZulkifli, Ahmad Fahim, e Ajau Danis. "Unfolding Exergame Roles to Improve Pre-Service Education Teachers’ Physical Activity Levels Using Drawings Analytics". European Journal of Social and Behavioural Sciences 33, n.º 1 (31 de janeiro de 2024): 5–20. http://dx.doi.org/10.15405/ejsbs.341.
Texto completo da fonteWhitson, Jennifer, e Martin French. "Productive play: The shift from responsible consumption to responsible production". Journal of Consumer Culture 21, n.º 1 (fevereiro de 2021): 14–33. http://dx.doi.org/10.1177/1469540521993922.
Texto completo da fonteChaudhury, Arkabrata, e Arunoday Chaudhuri. "How Not to Play an Indian Mythic: Raji: A Modern Fantasy". CyberOrient 17, n.º 1 (junho de 2023): 38–69. http://dx.doi.org/10.1002/cyo2.36.
Texto completo da fonteHarrer, Sabine. "From Losing to Loss: Exploring the Expressive Capacities of Videogames Beyond Death as Failure". Culture Unbound 5, n.º 4 (12 de dezembro de 2013): 607–20. http://dx.doi.org/10.3384/cu.2000.1525.135607.
Texto completo da fonteTorner, Evan, Sarah Lynne Bowman, William J. White, Sarah Albom, Diana J. Leonard, Jovo Janjetovic, Maximilian Usman et al. "International Journal of Role-playing 11 -- Full Issue -- IJRP". International Journal of Role-Playing, n.º 11 (20 de dezembro de 2021): 1–131. http://dx.doi.org/10.33063/ijrp.vi11.279.
Texto completo da fonteHsu, Tien-Yu. "Constructing a gamed-based learning website for children". International Journal of Humanities and Arts Computing 6, n.º 1-2 (março de 2012): 184–203. http://dx.doi.org/10.3366/ijhac.2012.0048.
Texto completo da fonteWhite, William J., Evan Torner, Sarah Lynne Bowman, Tadeu Rodrigues Iuama, Luiz Falcão, Marissa Baker, Pascal Martinolli, Hanne Grasmo, Jaakko Stenros e Christian Mehrstam. "International Journal of Role-playing 12 -- Full Issue -- IJRP". International Journal of Role-Playing, n.º 12 (5 de outubro de 2022): 1–128. http://dx.doi.org/10.33063/ijrp.vi12.287.
Texto completo da fonteJondya, Aisha Gemala, Hisyam Izuddin Anwar, Muhammad Rifky Hermawan e Tobia Azaria Deru. "Developing "EMBER": A Fantasy Puzzle Adventure Game with An Approach to Agile by Applying Game-Scrum Methodology". Engineering, MAthematics and Computer Science (EMACS) Journal 4, n.º 2 (9 de junho de 2022): 39–43. http://dx.doi.org/10.21512/emacsjournal.v4i2.8428.
Texto completo da fonteFalkenbach, Atos, e Betina Stampe. "EDUCAÇÃO FÍSICA E ARTES: UMA EXPERIÊNCIA INTERDISCIPLINAR ATRAVÉS DO LÚDICO". Movimento (ESEFID/UFRGS) 6, n.º 13 (30 de dezembro de 2000): 32–40. http://dx.doi.org/10.22456/1982-8918.11781.
Texto completo da fonteBoehm, Robert, Brackley Frayer e Joe Aldridge. "Engineering for the Spectacle". Mechanical Engineering 127, n.º 01 (1 de janeiro de 2005): 42–44. http://dx.doi.org/10.1115/1.2005-jan-5.
Texto completo da fonteBianconi, F., M. Filippucci e C. Mommi. "THE SEDUCTION OF THE SIMULATION. 3D MODELLING AND STORYTELLING OF UNREALIZED PERUGIA RAIL STATION". International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2022 (30 de maio de 2022): 1145–52. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2022-1145-2022.
Texto completo da fonteНикиенко, Ирина Владимировна. "Ethical foundations, social modeling potential and creative aspects of literary game for younger schoolchildren “Cities on the Asphalt...”". Pedagogical Review, n.º 2(48) (30 de abril de 2023): 24–36. http://dx.doi.org/10.23951/2307-6127-2023-2-24-36.
Texto completo da fonteLassen, Aske Juul, Kenneth Mertz, Lars Holm e Astrid Pernille Jespersen. "Retirement Rhythms: Retirees’ Management of Time and Activities in Denmark". Societies 10, n.º 3 (16 de setembro de 2020): 68. http://dx.doi.org/10.3390/soc10030068.
Texto completo da fonteLin, Chwen-Yea, Wei-Hsi Hung, Kwoting Fang e Chien-Chung Tu. "Understanding players’ achievement values from MMORPGs: an exploratory study". Internet Research 25, n.º 5 (5 de outubro de 2015): 829–51. http://dx.doi.org/10.1108/intr-12-2013-0268.
Texto completo da fontePonce-Delgado, Abel, Rasa Pocevičienė e Rainer Rubira-García. "Developing Creative Potential in School Children through Museums as Cultural Institutions: A Case Study in Madrid, Spain". Education Sciences 14, n.º 3 (1 de março de 2024): 261. http://dx.doi.org/10.3390/educsci14030261.
Texto completo da fonteArdiansyah, Fitra, e M. Syaichul Muchyidin. "Teaching Narrative Text Using RPG (Role Playing Game) in SMPN 2 Purwoasri for the Second Year Students". EDULINK EDUCATION AND LINGUISTICS KNOWLEDGE JOURNAL 3, n.º 2 (30 de setembro de 2021): 172. http://dx.doi.org/10.32503/edulink.v3i2.2043.
Texto completo da fonteSpang, Robert C., Daniel B. Haber, Brendin R. Beaulieu-Jones, Kristen L. Stupay, George Sanchez, Anthony Sanchez, Colin P. Murphy et al. "Jones Fractures Identified at the National Football League Scouting Combine: Assessment of Prognostic Factors, Computed Tomography Findings, and Initial Career Performance". Orthopaedic Journal of Sports Medicine 6, n.º 8 (1 de agosto de 2018): 232596711879074. http://dx.doi.org/10.1177/2325967118790740.
Texto completo da fonteOctavianti, Riri, e Mulia Marita Lasutri Tama. "Improving Fine Motor Skills with Finger Painting in Early Childhood". Psikostudia : Jurnal Psikologi 12, n.º 1 (13 de março de 2023): 105. http://dx.doi.org/10.30872/psikostudia.v12i1.9399.
Texto completo da fonteIngadottir, Brynja, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman et al. "Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach". JMIR Serious Games 10, n.º 1 (20 de janeiro de 2022): e31471. http://dx.doi.org/10.2196/31471.
Texto completo da fonteSulpat, Emuliana, Amellia Mardhika, Lailatul Fadliyah, Anestasia Pangestu Mei Tyas, Susilo Harianto e Yusrina Ika Ilhami. "THE EFFECT OF PUPPET SHOW ON HOSPITALIZATION IN PRESCHOOL CHILDREN (3-6 YEARS)". Journal of Vocational Nursing 3, n.º 1 (30 de maio de 2022): 59–64. http://dx.doi.org/10.20473/jovin.v3i1.34824.
Texto completo da fontede Witt Huberts, Jessie, Val Curtis, Connie Celum, Jennifer Morton, Linda-Gail Bekker, Katherine Gill e Robert Aunger. "Theory-driven formative research to support development of a pre-exposure prophylaxis (PrEP) demand creation campaign among young women in a South-African township". Gates Open Research 6 (27 de julho de 2022): 83. http://dx.doi.org/10.12688/gatesopenres.13645.1.
Texto completo da fonteHabel, Chad Sean. "Doom Guy Comes of Age: Mediating Masculinities in Power Fantasy Video Games". M/C Journal 21, n.º 2 (25 de abril de 2018). http://dx.doi.org/10.5204/mcj.1383.
Texto completo da fonteGarthoff, Jon. "Playability as Realism". Journal of the Philosophy of Games 1, n.º 1 (30 de dezembro de 2018). http://dx.doi.org/10.5617/jpg.2705.
Texto completo da fonteHarrer, Sabine. "We Are the Champions? Performing whiteness in ASCENSION: DAWN OF CHAMPIONS". Simulation & Gaming, 23 de dezembro de 2020, 104687812098201. http://dx.doi.org/10.1177/1046878120982014.
Texto completo da fonteLowder, James. "Moving Through Ruins and Encountering Entropy in the Horizon Video Games". Mapping the Impossible: Journal for Fantasy Research 2, n.º 1 (28 de maio de 2024). http://dx.doi.org/10.36399/mti.2.1.2.
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