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1

S.R, Srividhya, e Pothumani S. "Programming for Deconstructing Extreme". Journal of Advanced Research in Dynamical and Control Systems 11, n.º 0009-SPECIAL ISSUE (25 de setembro de 2019): 840–46. http://dx.doi.org/10.5373/jardcs/v11/20192641.

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2

Stott, W. "Going to extremes [extreme programming]". Information Professional 1, n.º 3 (1 de agosto de 2004): 40–45. http://dx.doi.org/10.1049/inp:20040309.

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3

Pierce, D. "Extreme Programming". Computer Bulletin 44, n.º 3 (1 de maio de 2002): 28. http://dx.doi.org/10.1093/combul/44.3.28.

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4

Beck, Kent. "Extreme programming". ACM SIGSOFT Software Engineering Notes 24, n.º 6 (novembro de 1999): 1. http://dx.doi.org/10.1145/318774.318778.

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Loftus, Chris, e Mark Ratcliffe. "Extreme programming promotes extreme learning?" ACM SIGCSE Bulletin 37, n.º 3 (setembro de 2005): 311–15. http://dx.doi.org/10.1145/1151954.1067531.

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6

Nagalambika, Nagalambika, e L. Manjunath Rao. "Component Reusability in Extreme Programming Using Microservice Architecture". Indian Journal Of Science And Technology 15, n.º 36 (28 de setembro de 2022): 1808–14. http://dx.doi.org/10.17485/ijst/v15i36.248.

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Feng, Ya, Dongliang Cui, Hui Li, Ying Zhao e Jia Liu. "Analysis of extreme programming". MATEC Web of Conferences 309 (2020): 02016. http://dx.doi.org/10.1051/matecconf/202030902016.

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Agents and pasteurization, while intuitive in theory, have not until recently been considered compelling. Given the current status of symbiotic information, biologists daringly desire the understanding of web browsers. In order to overcome this obstacle, we use introspective symmetries to show that multicast frameworks and virtual machines are usually incompatible. Plan to address this in future work and expect to see many cyber in formations move to enabling our application in the very near future.
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8

Mišić, Vojislav B. "Perceptions of extreme programming". ACM SIGSOFT Software Engineering Notes 31, n.º 2 (março de 2006): 1–8. http://dx.doi.org/10.1145/1118537.1118542.

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9

Caristi, James. "Tutorial on extreme programming". ACM SIGCSE Bulletin 34, n.º 1 (março de 2002): 100. http://dx.doi.org/10.1145/563517.563378.

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10

S, Pothumani, e Priya N. "A New Technique for Extreme Programming and Vacuum Tubes". Journal of Advanced Research in Dynamical and Control Systems 11, n.º 0009-SPECIAL ISSUE (25 de setembro de 2019): 575–80. http://dx.doi.org/10.5373/jardcs/v11/20192607.

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11

Bogunovi�, Hrvoje. "Java Tools for Extreme Programming". Journal of Computing and Information Technology 11, n.º 2 (2003): 143. http://dx.doi.org/10.2498/cit.2003.02.07.

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12

Martin, R. C. "eXtreme Programming development through dialog". IEEE Software 17, n.º 4 (2000): 12–13. http://dx.doi.org/10.1109/52.854062.

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13

Schuh, P. "Recovery, redemption, and extreme programming". IEEE Software 18, n.º 6 (2001): 34–41. http://dx.doi.org/10.1109/52.965800.

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Choudhary, Pushpa, Ashish Tripathi e Akhilesh Kumar Singh. "Improving Interrupts and Extreme Programming". Indian Journal of Science and Technology 11, n.º 48 (1 de dezembro de 2018): 1–5. http://dx.doi.org/10.17485/ijst/2018/v11i48/140587.

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15

Grisham, Paul S., e Dewayne E. Perry. "Customer relationships and Extreme Programming". ACM SIGSOFT Software Engineering Notes 30, n.º 4 (julho de 2005): 1–6. http://dx.doi.org/10.1145/1082983.1083113.

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16

Sanders, Dean. "Extreme Programming: The Student View". Computer Science Education 12, n.º 3 (setembro de 2002): 235–50. http://dx.doi.org/10.1076/csed.12.3.235.8615.

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van Deursen, Arie. "Customer involvement in extreme programming". ACM SIGSOFT Software Engineering Notes 26, n.º 6 (novembro de 2001): 70–73. http://dx.doi.org/10.1145/505532.505550.

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18

Amey, Peter, e Roderick Chapman. "Static verification and extreme programming". ACM SIGAda Ada Letters XXIV, n.º 1 (março de 2004): 4–9. http://dx.doi.org/10.1145/992211.958422.

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19

Beck, K. "Embracing change with extreme programming". Computer 32, n.º 10 (1999): 70–77. http://dx.doi.org/10.1109/2.796139.

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20

Feng, Ya, Dongliang Cui, Hui Li, Ying Zhao e Jia Liu. "Retraction Note: Analysis of extreme programming". MATEC Web of Conferences 309 (2020): 02018. http://dx.doi.org/10.1051/matecconf/202030902018.

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21

Shrivastava, Anchit, Isha Jaggi, Nandita Katoch, Deepali Gupta e Sheifali Gupta. "A Systematic Review on Extreme Programming". Journal of Physics: Conference Series 1969, n.º 1 (1 de julho de 2021): 012046. http://dx.doi.org/10.1088/1742-6596/1969/1/012046.

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22

Jameel Qureshi, M. Rizwan, e Jacob S. Ikram. "Proposal of Enhanced Extreme Programming Model". International Journal of Information Engineering and Electronic Business 7, n.º 1 (8 de janeiro de 2015): 37–42. http://dx.doi.org/10.5815/ijieeb.2015.01.05.

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23

Gupta1and, R., e M. C. Puri. "Extreme point quadratic fractional programming problem". Optimization 30, n.º 3 (janeiro de 1994): 205–14. http://dx.doi.org/10.1080/02331939408843984.

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24

Frater, K. "Review: Java Tools for eXtreme Programming". Computer Bulletin 45, n.º 2 (1 de março de 2003): 30. http://dx.doi.org/10.1093/combul/45.2.30.

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25

Paulk, N. C. "Extreme programming from a CMM perspective". IEEE Software 18, n.º 6 (2001): 19–26. http://dx.doi.org/10.1109/52.965798.

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26

Mateosian, R. "Extreme programming with Ant [Book Review]". IEEE Micro 23, n.º 5 (setembro de 2003): 79. http://dx.doi.org/10.1109/mm.2003.1240203.

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27

Karn, John, Joseph J. Ninan e Marian Gheorghe. "Team–Client Relationships and Extreme Programming". Human Technology: An Interdisciplinary Journal on Humans in ICT Environments 4, n.º 2 (30 de novembro de 2008): 186–208. http://dx.doi.org/10.17011/ht/urn.200810245836.

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28

English, A. "Extreme programming, it's worth a look". IT Professional 4, n.º 3 (maio de 2002): 48–50. http://dx.doi.org/10.1109/mitp.2002.1008537.

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29

Sohaib, Osama, Hiralkumari Solanki, Navkiran Dhaliwa, Walayat Hussain e Muhammad Asif. "Integrating design thinking into extreme programming". Journal of Ambient Intelligence and Humanized Computing 10, n.º 6 (9 de julho de 2018): 2485–92. http://dx.doi.org/10.1007/s12652-018-0932-y.

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30

van Valkenhoef, Gert, Tommi Tervonen, Bert de Brock e Douwe Postmus. "Quantitative release planning in extreme programming". Information and Software Technology 53, n.º 11 (novembro de 2011): 1227–35. http://dx.doi.org/10.1016/j.infsof.2011.05.007.

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31

Pyritz, Bill. "Extreme programming in the telecommunications domain". Bell Labs Technical Journal 8, n.º 3 (9 de dezembro de 2003): 97–100. http://dx.doi.org/10.1002/bltj.10078.

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32

Susila, Mochamad Nandi, Sriyadi Sriyadi, Maruloh Maruloh, Ardian Dwi Praba, Raihan Pramuseto e Agustina Afriani. "Manajemen Donasi Digital Dengan Extreme Programming". Jurnal INSAN: Journal of Information System Management Innovation 1, n.º 2 (25 de novembro de 2021): 112–19. http://dx.doi.org/10.31294/jinsan.v1i2.783.

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Indonesia sebagai negara dengan mayoritas berpenduduk muslim terbesar di dunia, memiliki banyak lembaga sosial keagamaan, baik yang didirikan pemerintah maupun swasta. Kegiatan penerimaan donasi, menjadi salah satu rutinitas operasional yang ada dalam suatu lembaga sosial keagamaan. Permasalahan yang kerap terjadi adalah lemahnya pengelolaan donasi baik data penerimaan maupun pemakaian dana yang terkumpul, dimana pengumpulan berkas penerimaan dan pembuatan laporan donasi masih dilakukan dengan mengandalkan berkas fisik yang belum terkoneksi kedalam suatu sistem komputer. Tujuan dari penelitian ini adalah untuk merancang dan mengimplementasikan suatu sistem pengelolaan data berbasis digital, khususnya dalam manajemen donasi pada lembaga sosial keagamaan. Metode pengembangan perangkat lunak dalam penelitian ini menggunakan metode extreme programming, dimana dibutuhkan langkah yang cepat mengikuti perubahan-perubahan kebutuhan selama pengembangan perangkat lunak. Extreme programming memiliki struktur aturan yaitu perencanaan, pengelolaan, desain, coding, dan pengujian. Hasil dari penelitian yang berupa implementasi manajemen donasi digital, mampu menjawab kebutuhan solusi dari permalahan yang dihadapi pada pengelolaan donasi lembaga sosial keagamaan
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33

Fernandes Andry, Johannes, Gary Juliawan, Yosua Christian, Jeffry Leonardo e Nicolas. "Parking System Development Using Extreme Programming Method". Journal of Digital Information Management 16, n.º 6 (1 de dezembro de 2018): 279. http://dx.doi.org/10.6025/jdim/2018/16/6/279-288.

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34

BITZL, Marcus. "Crafting, Crafting, Crafting - Extreme Programming in Classroom?" Informatics in Education 7, n.º 2 (15 de outubro de 2008): 149–58. http://dx.doi.org/10.15388/infedu.2008.09.

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35

Abdulrahim, Basiya K. "On extreme point quadratic fractional programming problem". Applied Mathematical Sciences 8 (2014): 261–77. http://dx.doi.org/10.12988/ams.2014.312700.

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36

Poole, C., e J. W. Huisman. "Using extreme programming in a maintenance environment". IEEE Software 18, n.º 6 (2001): 42–50. http://dx.doi.org/10.1109/52.965801.

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37

Novianti, E., E. A. Susilawati, M. F. Sesunan, N. Syamsiyah e E. Y. Astuty. "Development wedding planner using extreme programming method". IOP Conference Series: Materials Science and Engineering 673 (10 de dezembro de 2019): 012049. http://dx.doi.org/10.1088/1757-899x/673/1/012049.

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38

Lindstrom, Lowell, e Ron Jeffries. "Extreme Programming and Agile Software Development Methodologies". Information Systems Management 21, n.º 3 (junho de 2004): 41–52. http://dx.doi.org/10.1201/1078/44432.21.3.20040601/82476.7.

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39

Fojtik, Rostislav. "Extreme Programming in development of specific software". Procedia Computer Science 3 (2011): 1464–68. http://dx.doi.org/10.1016/j.procs.2011.01.032.

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40

Stott, W. "Extreme programming: turning the world upside down". Computing and Control Engineering 14, n.º 3 (1 de junho de 2003): 18–23. http://dx.doi.org/10.1049/cce:20030303.

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41

Ardiansah, Temi. "Perancangan Sistem Persediaan Menggunakan Metode Extreme Programming". Jurnal Ilmiah Informatika dan Ilmu Komputer (JIMA-ILKOM) 1, n.º 1 (22 de março de 2022): 1–6. http://dx.doi.org/10.58602/jima-ilkom.v1i1.1.

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PT ABC is a trading business engaged in selling goods to customers. Sales of goods include, among others, tires, spark plugs, 2-wheel and 4-wheel lubricants. The problem that exists in the inventory process is that making sales notes and invoices for delivery of goods is still done manually, namely by writing on notes and invoices for delivery of goods to be given to customers, thus slowing down staff performance in processing sales transactions. In the process of purchasing goods from suppliers, PT ABC also has problems, namely the recording of goods when purchasing goods is still recorded in the stock book and added with a calculator to find out the total stock of goods. The purpose of the research conducted is to produce an inventory information system using extreme programming methods that are useful to help solve problems that exist in inventory. The implementation of the extreme programming method in PT ABC inventory information system that occurs is displayed in the form of a report so that leaders can quickly find out the total number of incoming goods, outgoing goods, and inventory of goods that occur in the company.
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42

Purnama, Iwan. "Clinical Information System Using Extreme Programming Method". International Journal of Science, Technology & Management 4, n.º 5 (26 de setembro de 2023): 1229–35. http://dx.doi.org/10.46729/ijstm.v4i5.931.

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Clinic is a health service facility that organizes individual health services and provides basic and/or specialist medical services. If the clinic does not use a computerized system, it will hamper the patient handling process. Obstacles were found at the Rantauprapat Internal Clinic Clinic, including patient registration which was still done manually with patients having to fill out paper forms directly to the clinic, not having a queuing system for treatment, medical record management which was still manual by handwriting. This can take a lot of time in the data search process. The purpose of this application is to facilitate daily operational activities in clinics that run quickly and precisely, as well as medical data management to be more accurate (minimizing human error). The analysis method uses the Soft System Methodology (SSM), and the system development method uses Extreme Programming (XP). This website-based application uses the PHP programming language which is supported by the MySQL database. Based on blackbox testing, all features can run/100% valid. This information system helps the work process in the clinic to be faster, documenting structured medical records, reducing paper use, and facilitating activities in patient care.
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43

Sherali, Hanif D., e S. Elizabeth Dickey. "An extreme-point-ranking algorithm for the extreme-point mathematical programming problem". Computers & Operations Research 13, n.º 4 (janeiro de 1986): 465–75. http://dx.doi.org/10.1016/0305-0548(86)90034-1.

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44

Nur Fatah, Dhita Aprilian, e Azhar Basir. "Sistem Monitoring Tahfidz Berbasis Website di Pondok Pesantren Muhammadiyah Al-Kautsar Bumiayu". Jurnal Teknologi Informasi 9, n.º 2 (31 de dezembro de 2023): 157–62. http://dx.doi.org/10.52643/jti.v9i2.3476.

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PondokPesantrenmerupakaninstitusi yang mempunyaiperananpentinguntukmencerdaskananakbangsamelaluipendidikan agama sertamembinakepribadian yang lebihbaik. PondokPesantren (ponpes) identikdenganke-tradisionalnya, namun di era sekarangmunculponpesmodern yang sebagianbesaraktivitasnyamemanfaatkansisteminformasitermasukperkembangan para santri di ponpestersebut. Kondisisaatinipengelolaan data santritermasukhafalansantri di ponpes Muhammadiyah Al-KautsarBumiayumasihmemakaicatatan manual bermaterialkertas yang rentanrusaksertahilang. Penelitianinimenggunakanmetodeeksperimen dan extreme programming sebagaipengembangansistem.Tahapanpenelitianinidibagimenjaditigayaitu :studipendahuluan, ekperimen, dan evaluasi. Tahapeksperimendilakukandenganmengacu pada pengembangansistemextreme programming. Tahapevaluasisebagaicatatanpenelitianini dan sebagaibahanpertimbanganuntukpenelitianberikutnya.Dari pengujianblackbox testing yang dilakukanmemperolehhasil 100% dan sistem monitoring tahfidzberbasiswebsitedapatdinyatakanlayakuntukdigunakansehinggapengajardapatmencatat data santri, hafalansantri, serta monitoring santrilebihefektifkarenadapatdiaksesdenganmudah. Kata kunci :PondokPesantren, Tahfidz, Eksperimen, Extreme Programming
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45

Halim, Zuhri. "PENERAPAN SISTEM INFORMASI AKADEMIK DENGAN METODE EXTREME PROGRAMMING". JSiI (Jurnal Sistem Informasi) 8, n.º 1 (11 de março de 2021): 66–74. http://dx.doi.org/10.30656/jsii.v8i1.3068.

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Abstrak - Teknologi informasi sudah menjadi hal yang sering kita jumpai dalam kehidupan sehari-hari. Kehadiran teknologi informasi sangat membatu seseorang dalam menyebarkan dan menerima informasi. Karena perkembangannya yang begitu pesat saat ini teknologi informasi tidak hanya menjadi media untuk memperoleh informasi, tetapi dapat juga digunakan sebagai alat bantu di dunia akademis. Taman kanak-kanak Almadani adalah sebuah lembaga pendidikan yang berada di Desa Bojong Kecamatan Klapanunggal, Kota Bogor. Taman kanak-kanak ini berada bawah naungan yayasan Ihya Almadani. Yang berdiri sejak tahun 2014. TK ini terdiri dari kelompok bermain TK A dan TK B. Berdasarkan wawancara yang dilakukan oleh peneliti, pengelolaan data yang dilakukan oleh pengelola TK Almadani saat ini masih dilakukan dengan cara manual, yaitu masih dicatat dalam buku sehingga sering terjadi masalah pencatatan maupun kehilangan data karena setiap tahun data-data semakin bertambah banyak. Sulitnya melaporkan hasil belajar siswa kepada orang tua menjadi salah satu permasalahan juga karena kebanyakan orang tua dari siswa mereka sibuk untuk bekerja. Metode penelitian yang digunakan dalam perancangan sistem informasi akademik ini menggunakan Extreme Programming. Diharapkan dengan adanya sistem informasi akademik ini dapat membantu pengelola TK almadani untuk mengelola data serta melaporkan hasil belajar dan perkembangan siswa kepada orangtuanya. Kata kunci : Sistem, Laporan, TK, XP
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Suryantara, I. Gusti Ngurah, e Johanes Fernandes Andry. "Development of Medical Record With Extreme Programming SDLC". International Journal of New Media Technology 5, n.º 1 (5 de julho de 2018): 47–53. http://dx.doi.org/10.31937/ijnmt.v5i1.706.

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The XP (eXtreme Programming) model is best suited for the development of information systems projects that require rapid adaptation to changes that occur during application development compared to the SDLC Waterfall model. XP is also suitable for fewer team members and is in the same location in software development of medical record. Software development should be well planned, so that the software obtained quality and in accordance with the needs of users. The selection of the right framework will determine the success of software development, thus avoiding patchwork in application development. Step by step of research methods for medical record software are Planning, design, coding, testing and software increment. Studies conducted in this study include: library study, interviews, observation, document examination. Next do an analysis of the aplications made, and check the document to get a picture of the system created. This is done as an analysis and system design conducted by researchers. Selection of the right framework at the time of application development to bridge between the developer side and the user side, so that the developed application can be completed on time. In this research use eXtreme Prorgamming framework which focused on development of medical record, because eXtreme Programming more emphasis on software development and system design with CRC (Class Responsibility Collaborator). XP framework that every step always involves users, programmers, and parts of testing so that the applications created can be completed in a timely manner and in accordance with the needs of users
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47

Andriansyah, Doni, e Lukman Nulhakim. "Extreme Programming Dalam Perancangan Sistem Informasi Jasa Fotografi". ICIT Journal 7, n.º 1 (15 de fevereiro de 2021): 10–19. http://dx.doi.org/10.33050/icit.v7i1.1442.

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Jasa termasuk kedalam sektor perdagangan yang cukup banyak pelaku usahanya. Tak jarang banyak pelaku usaha yang saling adu strategi untuk memenangkan persaingan bisnis. Salah satunya adalah dengan memanfaatkan teknologi informasi. Website merupakan media yang paling banyak mereka gunakan dalam mempromosikan jasa yang mereka tawarkan. Hal ini tentu saja untuk menjawab permasalahan klasik yang timbul, yaitu pelanggan diharuskan datang langsung ke workshop untuk melakukan pemesanan jasa. Pencatatan transaksi masih dilakukan secara manual sehingga sangat rentan rusak, tercecer, atau bahkan hilang. Tujuan penelitian ini adalah untuk membangun sebuah website yang mampu melayani pemesanan jasa oleh pelanggan dan melakukan pencatatan secara otomatis. Metode yang digunakan dalam pengembangan sistem adalah Extreme Programming yang terdiri dari tahapan perencanaan,perancangan, pengkodean, dan pengujian. Kata Kunci : extreme programming, jasa, sistem informasi, fotografi
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48

Lin, Yong-Feng, Ming-Wei Huang e Jason Jen-Yen Chen. "Agent-based unit testing environment for extreme programming". Journal of Computational Methods in Sciences and Engineering 6, s1 (6 de abril de 2007): S1—S8. http://dx.doi.org/10.3233/jcm-2006-6s101.

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Erickson, John, Kalle Lyytinen e Keng Siau. "Agile Modeling, Agile Software Development, and Extreme Programming". Journal of Database Management 16, n.º 4 (outubro de 2005): 88–100. http://dx.doi.org/10.4018/jdm.2005100105.

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50

Darwish, N. "ENHANCEMENTS IN SCUM FRAMEWORK USING EXTREME PROGRAMMING PRACTICES". International Journal of Intelligent Computing and Information Sciences 14, n.º 2 (1 de abril de 2014): 53–67. http://dx.doi.org/10.21608/ijicis.2014.15773.

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