Livros sobre o tema "Digital game worlds"
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Veja os 50 melhores livros para estudos sobre o assunto "Digital game worlds".
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Gifford, Clive. Gadgets, games, robots and the digital world. London: DK, 2011.
Encontre o texto completo da fonteSuzanne, De Castell, e Jenson Jennifer 1950-, eds. Worlds in play: International perspectives on digital games research. New York: Peter Lang, 2007.
Encontre o texto completo da fonteAntropología de los mundos virtuales: Avatares, comunidades y piratas digitales. Quito: FLACSO Ecuador, 2011.
Encontre o texto completo da fonteMcDonough, Jerome P. Preserving virtual worlds: Final report. Urbana-Campaign, Ill: Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign, 2010.
Encontre o texto completo da fonteGifford, Clive. Cool tech: Gadgets, games robots, and the digital world. New York: DK Pub., 2011.
Encontre o texto completo da fonteHilde, Corneliussen, e Walker Jill, eds. Digital culture, play, and identity: A critical anthology of World of Warcraft research. Cambridge, MA: MIT Press, 2008.
Encontre o texto completo da fonteInaba, Mitsuyuki. Dejitaru hyūmanitīzu kenkyū to Web gijutsu: Bairingaru-ban = Digital humanities research and web technology. Kyōto-shi: Nakanishiya Shuppan, 2012.
Encontre o texto completo da fontePlaying smarter in a digital world: The LearningWorks for kids model for using popular video games and apps to teach executive functions. Plantation, Florida: Specialty Press/A.D.D. Warehouse, 2014.
Encontre o texto completo da fonteThe foley grail: The art of performing sound for film, games, and animation. Amsterdam: Focal Press, 2009.
Encontre o texto completo da fonteLeni, Riefenstahl. Olympia. Koln: Taschen, 2002.
Encontre o texto completo da fonteValkyrie, Zek. Game Worlds Get Real. ABC-CLIO, LLC, 2017. http://dx.doi.org/10.5040/9798400655548.
Texto completo da fonteKagen, Melissa. Wandering Games. The MIT Press, 2022. http://dx.doi.org/10.7551/mitpress/13856.001.0001.
Texto completo da fonteMeredith, Tami M. Women’s Use of Computer Games to Practice Intrasexual Competition. Editado por Maryanne L. Fisher. Oxford University Press, 2015. http://dx.doi.org/10.1093/oxfordhb/9780199376377.013.47.
Texto completo da fonteCase, Julialicia, Eric Freeze e Salvatore Pane. Story Mode. Bloomsbury Publishing Plc, 2024. http://dx.doi.org/10.5040/9781350301405.
Texto completo da fonteDigital Games: Computers at Play (The Digital World). Chelsea House Pub (L), 2008.
Encontre o texto completo da fonteMiah, Andy. Sport 2.0. The MIT Press, 2017. http://dx.doi.org/10.7551/mitpress/9780262035477.001.0001.
Texto completo da fonte(Editor), Suzanne De Castell, e Jennifer Jenson (Editor), eds. Worlds in Play: International Perspectives on Digital Games Research (New Literacies and Digital Epistemologies). Peter Lang Publishing, 2007.
Encontre o texto completo da fonteHilvoorde, Ivo van. Sport and Play in a Digital World. Taylor & Francis Group, 2017.
Encontre o texto completo da fonteHilvoorde, Ivo Van. Sport and Play in a Digital World. Taylor & Francis Group, 2017.
Encontre o texto completo da fonteHilvoorde, Ivo van. Sport and Play in a Digital World. Taylor & Francis Group, 2017.
Encontre o texto completo da fonteHilvoorde, Ivo van. Sport and Play in a Digital World. Taylor & Francis Group, 2017.
Encontre o texto completo da fonteHilvoorde, Ivo van. Sport and Play in a Digital World. Taylor & Francis Group, 2017.
Encontre o texto completo da fonteHilvoorde, Ivo van. Sport and Play in a Digital World. Taylor & Francis Group, 2019.
Encontre o texto completo da fontePatterson, Christopher B. Open World Empire. NYU Press, 2020. http://dx.doi.org/10.18574/nyu/9781479802043.001.0001.
Texto completo da fonteGifford, Clive. Cool Tech Gadgets, Games, Robots, and the Digital World. DK London, 2011.
Encontre o texto completo da fonteSchell, Bernadette H. Digital Detox. ABC-CLIO, LLC, 2022. http://dx.doi.org/10.5040/9798400640599.
Texto completo da fonteBarbin, Justin. Shoot World-Class IPhone Photos: Up Your Game with Pro Techniques, Apps and More. Amherst Media, Incorporated, 2018.
Encontre o texto completo da fonteMilburn, Colin. Mondo Nano: Fun and Games in the World of Digital Matter. Duke University Press, 2015.
Encontre o texto completo da fonteMilburn, Colin. Mondo Nano: Fun and Games in the World of Digital Matter. Duke University Press, 2015.
Encontre o texto completo da fonteMondo Nano: Fun and Games in the World of Digital Matter. Duke University Press Books, 2015.
Encontre o texto completo da fonteGibson, Margaret, e Clarissa Carden. Living and Dying in a Virtual World: Digital Kinships, Nostalgia, and Mourning in Second Life. Palgrave Macmillan, 2018.
Encontre o texto completo da fonteGibson, Margaret, e Clarissa Carden. Living and Dying in a Virtual World: Digital Kinships, Nostalgia, and Mourning in Second Life. Palgrave Macmillan, 2019.
Encontre o texto completo da fonteCarbonell, Curtis D. World War Two Simulated: Digital Games and Reconfigurations of the Past. University of Exeter Press, 2023.
Encontre o texto completo da fonteCarbonell, Curtis D. World War Two Simulated: Digital Games and Reconfigurations of the Past. University of Exeter Press, 2023.
Encontre o texto completo da fonteCarbonell, Curtis D. World War Two Simulated: Digital Games and Reconfigurations of the Past. University of Exeter Press, 2023.
Encontre o texto completo da fonte(Editor), Hilde G. Corneliussen, e Jill Walker Rettberg (Editor), eds. Digital Culture, Play, and Identity: A World of Warcraft® Reader. The MIT Press, 2008.
Encontre o texto completo da fonteSteiger, Diego. Game over Console Games Nerd Notebook: Dot Grid Journal/Logbook for Fans and Friends of the Digital and Unlimited World in the World Wide Web. Independently Published, 2020.
Encontre o texto completo da fonteHoskins, Andrew. Digital Media and the Precarity of Memory. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198737865.003.0021.
Texto completo da fonteElkins, Evan. Locked Out. NYU Press, 2019. http://dx.doi.org/10.18574/nyu/9781479830572.001.0001.
Texto completo da fonteDigital Playgrounds: The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games. University of Toronto Press, 2021.
Encontre o texto completo da fonteGrimes, Sara. Digital Playgrounds: The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games. University of Toronto Press, 2021.
Encontre o texto completo da fonteGrieve, Gregory Price, e Daniel Veidlinger. Buddhism and Media Technologies. Editado por Michael Jerryson. Oxford University Press, 2016. http://dx.doi.org/10.1093/oxfordhb/9780199362387.013.25.
Texto completo da fonteWorld of workcraft: Rediscovering motivation and engagement in the digital workplace. 2015.
Encontre o texto completo da fonteSchneider, Florian. Conclusion. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190876791.003.0009.
Texto completo da fonteCudworth, Ann Latham. Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2018.
Encontre o texto completo da fonteExtending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2016.
Encontre o texto completo da fonteCudworth, Ann Latham. Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2018.
Encontre o texto completo da fonteCudworth, Ann Latham. Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2018.
Encontre o texto completo da fonteSteiger, Diego. Play More Games Video Games Console Notebook: Dot Grid Journal/Logbook for Fans and Friends of the Digital and Unlimited World in the World Wide Web. Independently Published, 2020.
Encontre o texto completo da fonteSteiger, Diego. Eat Sleep Game Repeat Controller Calendar 2021: Annual Calendar for Fans and Friends of the Digital and Unlimited World in the World Wide Web. Independently Published, 2020.
Encontre o texto completo da fonte