Artigos de revistas sobre o tema "Creative interface"
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Poustinchi, Ebrahim. "Mixed Robotic Interface Г : Searching for a hybrid cyber-physical design/experience interface using virtual/actual robots". SHS Web of Conferences 64 (2019): 01008. http://dx.doi.org/10.1051/shsconf/20196401008.
Texto completo da fonteCatala, Alejandro, Javier Jaen, Patricia Pons e Fernando Garcia-Sanjuan. "Towards Creative Smart Learning Environments". International Journal of Creative Interfaces and Computer Graphics 6, n.º 1 (janeiro de 2015): 56–71. http://dx.doi.org/10.4018/ijcicg.2015010104.
Texto completo da fonteFarley, Kathryn, Michael Nitsche, Jay Bolter e Blair MacIntyre. "Augmenting Creative Realities: The Second Life Performance Project". Leonardo 42, n.º 1 (fevereiro de 2009): 96–97. http://dx.doi.org/10.1162/leon.2009.42.1.96.
Texto completo da fonteSørensen, Jannick Kirk. "Exploring Constrained Creative Communication". International Journal of E-Services and Mobile Applications 9, n.º 4 (outubro de 2017): 1–23. http://dx.doi.org/10.4018/ijesma.2017100101.
Texto completo da fonteMichell, Paul C. "Creativity Training: Developing the Agency‐Client Creative Interface". European Journal of Marketing 21, n.º 7 (julho de 1987): 44–56. http://dx.doi.org/10.1108/eum0000000004706.
Texto completo da fonteHalina, Emily, e Matthew Guzdial. "A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 17, n.º 1 (4 de outubro de 2021): 240–42. http://dx.doi.org/10.1609/aiide.v17i1.18916.
Texto completo da fonteWang, Yani, e Yuqiang Dong. "AIGC Assisted Generation Craft Based on Dialogue Interface". Highlights in Science, Engineering and Technology 57 (11 de julho de 2023): 242–46. http://dx.doi.org/10.54097/hset.v57i.10008.
Texto completo da fonteLubart, Todd, Dario Esposito, Alla Gubenko e Claude Houssemand. "Creativity in Humans, Robots, Humbots". Creativity. Theories – Research - Applications 8, n.º 1 (1 de junho de 2021): 23–37. http://dx.doi.org/10.2478/ctra-2021-0003.
Texto completo da fonteShaoqiang Chen. "Genetic Algorithm Based on Operator Optimization in Illustration Art Design". Journal of Electrical Systems 20, n.º 6s (29 de abril de 2024): 337–42. http://dx.doi.org/10.52783/jes.2647.
Texto completo da fonteAufderheide, Patricia. "Understanding the industry/state interface in creative industries studies". Media International Australia 182, n.º 1 (7 de outubro de 2021): 28–34. http://dx.doi.org/10.1177/1329878x211043904.
Texto completo da fonteChang, Tsen Yao. "Creative Drawings as Intuitive Probes for Evaluating Interface Preferences". Applied Mechanics and Materials 311 (fevereiro de 2013): 360–65. http://dx.doi.org/10.4028/www.scientific.net/amm.311.360.
Texto completo da fonteNyström, Harry. "The Dynamic Marketing–Entrepreneurship Interface: A Creative Management Approach". Creativity and Innovation Management 7, n.º 3 (setembro de 1998): 122–25. http://dx.doi.org/10.1111/1467-8691.00099.
Texto completo da fonteHall, Jennifer. "Creative orientations for interface design at Do While Studio". Interactions 2, n.º 4 (outubro de 1995): 31–35. http://dx.doi.org/10.1145/225362.225367.
Texto completo da fonteRovetta, Davide, e Davide Rovetta. "Creative or Artificial, That’s the Question!" Global Trade and Customs Journal 5, Issue 2 (1 de fevereiro de 2010): 71–78. http://dx.doi.org/10.54648/gtcj2010007.
Texto completo da fonteFrieß, Marc René, Georg Groh, Michael Reinhardt, Florian Forster e Johann Schlichter. "Context-Aware Creativity Support for Corporate Open Innovation". International Journal of Knowledge-Based Organizations 2, n.º 1 (janeiro de 2012): 38–55. http://dx.doi.org/10.4018/ijkbo.2012010103.
Texto completo da fonteKreminski, Max, Melanie Dickinson, Noah Wardrip-Fruin e Michael Mateas. "Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, n.º 1 (11 de outubro de 2022): 120–28. http://dx.doi.org/10.1609/aiide.v18i1.21955.
Texto completo da fonteIkonomov, Nikola, Boyan Simeonov, Jana Parvanova e Vladimir Alexiev. "Europeana Creative. EDM Endpoint. Custom Views". Digital Presentation and Preservation of Cultural and Scientific Heritage 3 (30 de setembro de 2013): 35–43. http://dx.doi.org/10.55630/dipp.2013.3.3.
Texto completo da fonteWANG, XIAOTONG, MING-XI TANG e JOHN FRAZER. "Creative stimulator: An interface to enhance creativity in pattern design". Artificial Intelligence for Engineering Design, Analysis and Manufacturing 15, n.º 5 (novembro de 2001): 433–40. http://dx.doi.org/10.1017/s089006040115506x.
Texto completo da fonteTubb, Robert, e Simon Dixon. "A Zoomable Mapping of a Musical Parameter Space Using Hilbert Curves". Computer Music Journal 38, n.º 3 (setembro de 2014): 23–33. http://dx.doi.org/10.1162/comj_a_00254.
Texto completo da fonteGong, Haomin. "The Chinese Character as an Interface for Artistic Creation: Re-Cognition of Graphics and Phonetics". Comparative Literature Studies 60, n.º 4 (novembro de 2023): 621–46. http://dx.doi.org/10.5325/complitstudies.60.4.0621.
Texto completo da fonteWibowo, Bambang Setia. "PENGARUH WEBSITE INTERFACE FEATURES, BRAND AMBASSADOR DAN CREATIVE ADVERTISING TERHADAP ADVERTISING EFFECTIVENESS SERTA DAMPAKNYA TERHADAP ONLINE SHOPPING INTENTION". MODUS 28, n.º 2 (21 de dezembro de 2016): 169. http://dx.doi.org/10.24002/modus.v28i2.849.
Texto completo da fonteBerndt, Axel, Nadia Al-Kassab e Raimund Dachselt. "The Sonic Affordances of a System for Multitouch Manipulation of Stereophonic Noise Spectra". Computer Music Journal 41, n.º 4 (janeiro de 2018): 32–44. http://dx.doi.org/10.1162/comj_a_00438.
Texto completo da fonteDodds, Colin, e Ahmed Kharrufa. "Show-and-Tell: An Interface for Delivering Rich Feedback upon Creative Media Artefacts". Multimodal Technologies and Interaction 8, n.º 3 (14 de março de 2024): 23. http://dx.doi.org/10.3390/mti8030023.
Texto completo da fonteSandercock, Leonie. "Interface: A New Spin on the Creative City: Artist/Planner Collaborations". Planning Theory & Practice 6, n.º 1 (março de 2005): 101–3. http://dx.doi.org/10.1080/1464935042000334985.
Texto completo da fonteGuzdial, Matthew, Jonathan Chen, Shao-Yu Chen e Mark Riedl. "A General Level Design Editor for Co-Creative Level Design". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, n.º 2 (25 de junho de 2021): 81–83. http://dx.doi.org/10.1609/aiide.v13i2.12980.
Texto completo da fonteDomínguez-Lloria, Sara, Rut Martínez López de Castro, Sara Fernández-Aguayo e Margarita Pino-Juste. "Content Analysis of Mobile Device Applications for Artistic Creation for Children between 4 and 12 Years of Age". Applied Sciences 11, n.º 23 (30 de novembro de 2021): 11327. http://dx.doi.org/10.3390/app112311327.
Texto completo da fonteLin, Zhiyu, Rohan Agarwal e Mark Riedl. "Creative Wand: A System to Study Effects of Communications in Co-creative Settings". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, n.º 1 (11 de outubro de 2022): 45–52. http://dx.doi.org/10.1609/aiide.v18i1.21946.
Texto completo da fonteBerthelsen, Chris. "Distributed Resource Centre: A Soft Infrastructure for Neighbourhood Creativity". Asylum 1 (22 de novembro de 2023): 3–12. http://dx.doi.org/10.34074/aslm.2023102.
Texto completo da fonteYasmine, Hasna Tania, e Wahyu Tisno Atmojo. "UI/UX Design for Tourism Village Website Using the User Centered Design Method". TIERS Information Technology Journal 3, n.º 2 (25 de dezembro de 2022): 100–114. http://dx.doi.org/10.38043/tiers.v3i2.3871.
Texto completo da fonteWood, Christopher, Alasdair King, Ruth Catlow e Brett Scott. "Terminal value: Building the alternative Bloomberg". Finance and Society 2, n.º 2 (19 de dezembro de 2016): 138–50. http://dx.doi.org/10.2218/finsoc.v2i2.1727.
Texto completo da fonteFillis, Ian. "Being Creative at the Marketing/Entrepreneurship Interface: Lessons from the Art Industry". Journal of Research in Marketing and Entrepreneurship 2, n.º 2 (julho de 2000): 125–37. http://dx.doi.org/10.1108/14715200080001543.
Texto completo da fonteGraham, Rylan. "Calgary and the 'creative class': The interface between public policy and gentrification". City, Culture and Society 32 (março de 2023): 100489. http://dx.doi.org/10.1016/j.ccs.2022.100489.
Texto completo da fonteConklin, Darrell, Martin Gasser e Stefan Oertl. "Creative Chord Sequence Generation for Electronic Dance Music". Applied Sciences 8, n.º 9 (19 de setembro de 2018): 1704. http://dx.doi.org/10.3390/app8091704.
Texto completo da fonteLee, Young S. "Creative workplace characteristics and innovative start-up companies". Facilities 34, n.º 7/8 (3 de maio de 2016): 413–32. http://dx.doi.org/10.1108/f-06-2014-0054.
Texto completo da fonteWienroth, Matthias, e Pippa Goldschmidt. "Facilitating Creative Equality in Art-Science: A Methodological Experiment". Leonardo 50, n.º 1 (fevereiro de 2017): 42–46. http://dx.doi.org/10.1162/leon_a_01058.
Texto completo da fonteKępińska, Agata, e Rafał Wiśniewski. "Metaverse and its creative potential for visual arts". Acta Universitatis Lodziensis. Folia Sociologica, n.º 85 (10 de julho de 2023): 57–75. http://dx.doi.org/10.18778/0208-600x.85.04.
Texto completo da fonteMaçãs, Catarina, Ana Rodrigues, Gilberto Bernardes e Penousal Machado. "MixMash". International Journal of Art, Culture and Design Technologies 8, n.º 2 (julho de 2019): 20–40. http://dx.doi.org/10.4018/ijacdt.2019070102.
Texto completo da fonteFelgendreher, Daniel. "Soft, Sexy, Fantastic. Inflating public space". Journal of Public Space, Vol. 3 n. 2 | 2018 | FULL ISSUE (31 de agosto de 2018): 41–74. http://dx.doi.org/10.32891/jps.v3i2.1109.
Texto completo da fonteSusanto, Eko Heri, Ahmad Faisal Rizal e I. Putu Indra Wijaya Suwina. "IMPROVING EXAMPLE-PROBLEM-BASED-LEARNING (EPBL) WITH GROW COACHING MODEL AND DESIGN SPRINT TO OPTIMIZE PRE-INCUBATION CURRICULUM: CASE STUDY OF USER INTERFACE DESIGN". TEKNOKOM 6, n.º 2 (8 de julho de 2023): 69–77. http://dx.doi.org/10.31943/teknokom.v6i2.139.
Texto completo da fontePetty, Sheila, e Luigi Benedicenti. "Interpretive Strategies for Screen-Based Creative Technologies". International Journal of Information System Modeling and Design 7, n.º 1 (janeiro de 2016): 32–48. http://dx.doi.org/10.4018/ijismd.2016010103.
Texto completo da fonteVarela, Miguel Escobar. "Hacking and Rehearsing: Experiments in Creative Tinkering". New Theatre Quarterly 32, n.º 1 (7 de janeiro de 2016): 68–77. http://dx.doi.org/10.1017/s0266464x15000871.
Texto completo da fonteWang, Z., W. P. He, D. H. Zhang, H. M. Cai e S. H. Yu. "Creative design research of product appearance based on human–machine interaction and interface". Journal of Materials Processing Technology 129, n.º 1-3 (outubro de 2002): 545–50. http://dx.doi.org/10.1016/s0924-0136(02)00631-3.
Texto completo da fonteErren, Thomas C. "On gestation periods of creative work: An interface of Doig’s art and science". Medical Hypotheses 74, n.º 1 (janeiro de 2010): 4–6. http://dx.doi.org/10.1016/j.mehy.2009.09.037.
Texto completo da fonteRiveline, Daniel, e Karsten Kruse. "Interface between Physics and Biology: Training a New Generation of Creative Bilingual Scientists". Trends in Cell Biology 27, n.º 8 (agosto de 2017): 541–43. http://dx.doi.org/10.1016/j.tcb.2017.05.002.
Texto completo da fonteSchieman, Scott, e Marisa Young. "The demands of creative work: Implications for stress in the work–family interface". Social Science Research 39, n.º 2 (março de 2010): 246–59. http://dx.doi.org/10.1016/j.ssresearch.2009.05.008.
Texto completo da fonteUgorji, Michael Odichi-Dan, e Lincoln Geraghty. "Audience involvement in creative media for development: Making sense of the semiotic interface". Cogent Arts & Humanities 4, n.º 1 (1 de janeiro de 2017): 1284374. http://dx.doi.org/10.1080/23311983.2017.1284374.
Texto completo da fonteKrogmeier, Claudia, Esteban García Bravo e Christos Mousas. "Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface". Proceedings of the ACM on Computer Graphics and Interactive Techniques 6, n.º 2 (12 de agosto de 2023): 1–10. http://dx.doi.org/10.1145/3597624.
Texto completo da fonteCardoso, Mab. "A dança como interface: um exemplo de práticas criativas em dança com mediação tecnológica". Repertório, n.º 28 (5 de dezembro de 2017): 313. http://dx.doi.org/10.9771/r.v0i28.25013.
Texto completo da fonteSchenk, Kevin, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai et al. "ScriptEase II: Platform Independent Story Creation Using High-Level Patterns". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 9, n.º 1 (30 de junho de 2021): 170–76. http://dx.doi.org/10.1609/aiide.v9i1.12672.
Texto completo da fonteJengo, Elias Eliezar. "THE INTERFACE BETWEEN HISTORY AND ALLIED SCIENCES: THE CASE OF HISTORY AND CREATIVE ARTS". Tanzania Zamani: A Journal of Historical Research and Writing 9, n.º 1 (1 de junho de 2017): 51–77. http://dx.doi.org/10.56279/tza20210914.
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