Literatura científica selecionada sobre o tema "Creative interface"
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Artigos de revistas sobre o assunto "Creative interface"
Poustinchi, Ebrahim. "Mixed Robotic Interface Г : Searching for a hybrid cyber-physical design/experience interface using virtual/actual robots". SHS Web of Conferences 64 (2019): 01008. http://dx.doi.org/10.1051/shsconf/20196401008.
Texto completo da fonteCatala, Alejandro, Javier Jaen, Patricia Pons e Fernando Garcia-Sanjuan. "Towards Creative Smart Learning Environments". International Journal of Creative Interfaces and Computer Graphics 6, n.º 1 (janeiro de 2015): 56–71. http://dx.doi.org/10.4018/ijcicg.2015010104.
Texto completo da fonteFarley, Kathryn, Michael Nitsche, Jay Bolter e Blair MacIntyre. "Augmenting Creative Realities: The Second Life Performance Project". Leonardo 42, n.º 1 (fevereiro de 2009): 96–97. http://dx.doi.org/10.1162/leon.2009.42.1.96.
Texto completo da fonteSørensen, Jannick Kirk. "Exploring Constrained Creative Communication". International Journal of E-Services and Mobile Applications 9, n.º 4 (outubro de 2017): 1–23. http://dx.doi.org/10.4018/ijesma.2017100101.
Texto completo da fonteMichell, Paul C. "Creativity Training: Developing the Agency‐Client Creative Interface". European Journal of Marketing 21, n.º 7 (julho de 1987): 44–56. http://dx.doi.org/10.1108/eum0000000004706.
Texto completo da fonteHalina, Emily, e Matthew Guzdial. "A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 17, n.º 1 (4 de outubro de 2021): 240–42. http://dx.doi.org/10.1609/aiide.v17i1.18916.
Texto completo da fonteWang, Yani, e Yuqiang Dong. "AIGC Assisted Generation Craft Based on Dialogue Interface". Highlights in Science, Engineering and Technology 57 (11 de julho de 2023): 242–46. http://dx.doi.org/10.54097/hset.v57i.10008.
Texto completo da fonteLubart, Todd, Dario Esposito, Alla Gubenko e Claude Houssemand. "Creativity in Humans, Robots, Humbots". Creativity. Theories – Research - Applications 8, n.º 1 (1 de junho de 2021): 23–37. http://dx.doi.org/10.2478/ctra-2021-0003.
Texto completo da fonteShaoqiang Chen. "Genetic Algorithm Based on Operator Optimization in Illustration Art Design". Journal of Electrical Systems 20, n.º 6s (29 de abril de 2024): 337–42. http://dx.doi.org/10.52783/jes.2647.
Texto completo da fonteAufderheide, Patricia. "Understanding the industry/state interface in creative industries studies". Media International Australia 182, n.º 1 (7 de outubro de 2021): 28–34. http://dx.doi.org/10.1177/1329878x211043904.
Texto completo da fonteTeses / dissertações sobre o assunto "Creative interface"
Jones, R. "Social media/ted practice @ the interface". Thesis, University of Salford, 2013. http://usir.salford.ac.uk/29421/.
Texto completo da fonteGaist, Byron Jack. "Creative suffering and the wounded healer, exploring the interface of analytical psychology and Christian theology". Thesis, University of Essex, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.510517.
Texto completo da fonteAlazemi, T. R. "Users' information seeking behaviours, their interactions and experience with the academic library web interface". Thesis, University of Salford, 2015. http://usir.salford.ac.uk/36705/.
Texto completo da fontePrax, Patrick. "Co-creative Game Design as Participatory Alternative Media". Doctoral thesis, Uppsala universitet, Medier och kommunikation, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-287659.
Texto completo da fonteLavault, Antoine. "Generative Adversarial Networks for Synthesis and Control of Drum Sounds". Electronic Thesis or Diss., Sorbonne université, 2023. http://www.theses.fr/2023SORUS614.
Texto completo da fonteAudio synthesizers are electronic systems capable of generating artificial sounds under parameters depending on their architecture. Even though multiple evolutions have transformed synthesizers from simple sonic curiosities in the 1960s and earlier to the main instruments in modern musical productions, two major challenges remain; the development of a system of sound synthesis with a parameter set coherent with its perception by a human and the design of a universal synthesis method, able to model any source and provide new original sounds. This thesis studies using and enhancing Generative Adversarial Networks (GAN) to build a system answering the previously-mentioned problems. The main objective is to propose a neural synthesizer capable of generating realistic drum sounds controllable by predefined timbre parameters and hit velocity. The first step in the project was to propose an approach based on the latest technological advances at the time of its conception to generate realistic drum sounds. We added timbre control capabilities to this method by exploring a different way from existing solutions, i.e., differentiable descriptors. To give experimental guarantees to our work, we performed evaluation experiments via objective metrics based on statistics and subjective and psychopĥysical evaluations on perceived quality and perception of control errors. These experiments continued to add velocity control to the timbral control. Still, with the idea of pursuing the realization of a versatile synthesizer with universal control, we have created a dataset ex-nihilo composed of drum sounds to create an exhaustive database of sounds accessible in the vast majority of conditions encountered in the context of music production. From this dataset, we present experimental results related to the control of dynamics, one of the critical aspects of musical performance but left aside by the literature. To justify the capabilities offered by the GANs synthesis method, we show that it is possible to marry classical synthesis methods with neural synthesis by exploiting the limits and particularities of GANs to obtain new and musically interesting hybrid sounds
Wilson, Brian. "The creation of a functional mailing list server with a graphical user interface". Ohio : Ohio University, 1997. http://www.ohiolink.edu/etd/view.cgi?ohiou1185208875.
Texto completo da fonteSilva, Daniel Corsi da. "Atos tridimensionais: manifestações da existência: interfaces entre a arquitetura e a escultura". Universidade de São Paulo, 2012. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-22082012-103651/.
Texto completo da fonteThis dissertation aims to analyze possible interfaces between Architecture and Sculpture, approaching their productions made from the second half of the twentieth century, a period that was characterized by disruption of numerous theoretical and conceptual paradigms. Considering these manifestations from their three-dimensional nature, according to a transdisciplinary approach, it seeks to establish new meanings and analysis parameters shared by both expressions, in a reciprocal process of conceptual and practical influences. The research is divided into two parts. The first part - Three-Dimensional Concepts - refers to the historical facts and philosophical concepts that have influenced the theoretical concepts of architectural and sculptural production of this period. In this part are also studied some transformations of the specific universes of these manifestations, which are considered crucial to the creation of the works later analyzed. In the second part - Three-Dimensional Processes - it is presented a reading of some architectural and sculptural works based on new productive organizations established in the studied period. From the transdisciplinary repertoire presented in the first part about the creative concepts of both manifestations analysis, parameters are defined to embrace fundamental themes of the mentioned interfaces. The concepts of Landscape, Time, Structure, Matter and Form are extended in definitions that lead to the reading of each of the selected works. Thus, new cognitive concepts of these constructions are established demonstrating how they influence each other, sharing their intentions or not. The potential arising from the proximity of these two expressions is also shown, offering theoretical and practical references so that they can be explored in future productions. Summarizing the specific procedures of these three-dimensional acts and the philosophical reading concepts, it is aimed to show, from the profundity of the chosen works, single acts of human existence.
Björk, Carl, e Per Salomonsson. "Creating Interface-Controllers using Model Driven Architecture". Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1594.
Texto completo da fonteI rapporten undersöks ett fall i telekominudstrin, där kombinerandet av synkrona och asynkrona interface orsakar problem. En lösning på problemet är presenterat i form av ett framework för interface controllers som är baserat på mönster som beskriver den gemensamma funktionaliten i interface controllers. Lösningen är implementerad med hjälp av fyra olika implementeringsmetoder (Java, Erlang, XDE och Executable UML), där rader kod och prestanda jämförs.
pt00cbj@student.bth.se pt00psa@student.bth.se
Stewart, Robin S. (Robin Scott). "Interfaces for creating quantitative conceptual diagrams". Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/44908.
Texto completo da fonteThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (p. 71-73).
Modern chart-making, illustration, and mathematical tools poorly support the use of conceptual components in quantitative graphs such as Economics diagrams. The substantial time those tools require to achieve the desired results leads many people to sketch their graphs with pencil and paper instead of using a computer. In this thesis, I address the challenge of designing a software user interface that not only includes all features necessary to create a wide range of quantitative conceptual diagrams, but also is dramatically more efficient to use than existing programs. My design takes several important interaction techniques that previous applications used separately and comprehensively integrates them in order to create new, flexible capabilities. I have implemented this design as a desktop application called Graph Sketcher, and I present results of studies which show that my interface halves the time required to complete several common graph creation tasks. I also show that the 700 students, teachers, professionals, and hobbyists worldwide who choose to use Graph Sketcher in their everyday work nd the interface intuitive, enjoyable, and empowering for generating many different types of graphs.
by Robin S. Stewart.
S.M.
Ratchford, Tristan. "Creating application programming interface code templates from usage patterns". Thesis, McGill University, 2012. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=106349.
Texto completo da fonteLes interfaces de programmation (API) encouragent la réutilisation de code en facilitant l'interaction entre les composantes du logiciel et ses librairies. Les "templates" d'API sont des scénarios d'utilisation de l'API paramétrées pour êtres rapidement instanciés par copier-coller ou par le soutien intégré des environnements de développement. Ils fournissent le squelette d'un scénario d'utilisation de l'API et laissent au développeurs la simple tâche de "remplir les espace". Malheureusement, afin de créer des "templates" pertinents, du temps et de l'expérience avec l'API sont nécessaires. Pour résoudre ces problèmes, nous présentons une technique par laquelle les "templates" d'API sont découverts en analysant des scénarios d'utilisation existants. Notre intuition est que de tels scénarios sont une base valide pour la découverte de "templates" car ils sont une représentation existante de l'API en action. Nous évaluons notre méthode en effectuant une étude rétroactive sur les projets Mammoth, ArgoUML, et Eclipse pour voir si les modèles créés à partir de versions antérieures auraient été utiles aux développeurs dans les versions ultérieures. Nos résultats illustrent que, en moyenne, chaque "template" d'API créé par notre technique aurait permis aux développeurs de créer six, neuf et douze nouvelles méthodes dans les projets Mammoth, ArgoUML, et Eclipse, respectivement. De plus, dans notre évaluation, de nombreux modèles de code API ont été créé à partir des ces trois projets, ainsi prouvant que notre technique pourrait avoir aidée les développeurs à apprendre et utiliser une API plus rapidement dans de nombreuses occasions.
Livros sobre o assunto "Creative interface"
Rosemary, Rivett, ed. Science & religion: Exploring the creative interface. Birmingham: Christian Education Publications, 2003.
Encontre o texto completo da fonteMalcolm, Betts, e Crosfield Electronics (Firm), eds. Operator interface for a creative design terminal. [UK]: Crosfield, 1986.
Encontre o texto completo da fonteGermany) Symposium on the Entrepreneurship-Innovation-Marketing Interface (3rd 2009 Cottbus. The entrepreneurship-innovation-marketing interface: 3rd symposium, Cottbus. Künzelsau: Swiridoff Verlag, 2010.
Encontre o texto completo da fonteCallard, B. G. The creative interface between design and marketing in the British carpet industry. Manchester: UMIST, 1994.
Encontre o texto completo da fonteMacro. Boston: Academic Press, 1988.
Encontre o texto completo da fonteFlavia, Zucco, e SpringerLink (Online service), eds. Women in Biotechnology: Creating Interfaces. Dordrecht: Springer Science + Business Media B.V, 2008.
Encontre o texto completo da fonteMyers, Brad A. Creating user interfaces by demonstration. Ottawa: National Library of Canada, 1988.
Encontre o texto completo da fontePlayful design: Creating game experiences in everyday interfaces. Brooklyn: Rosenfeld Media, 2012.
Encontre o texto completo da fonte1969-, Schwarz Adam J., ed. Creative 3-D display and interaction interfaces: A trans-disciplinary approach. Hoboken, N.J: John Wiley & Sons, 2005.
Encontre o texto completo da fonteWoods, Dan. APIs: A Strategy Guide: Creating Channels with Application Programming Interfaces. Editado por Mary Treseler. Sebastopol, CA, USA: O'Reilly Media, 2011.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "Creative interface"
Garland, P., e D. Butler. "Interface between captive and wild populations of New Zealand fauna". In Creative Conservation, 478–85. Dordrecht: Springer Netherlands, 1994. http://dx.doi.org/10.1007/978-94-011-0721-1_29.
Texto completo da fonteLee, Shu-Shing, Yin-Leng Theng, Dion Hoe-Lian Goh e Schubert Shou-Boon Foo. "Creative Information Seeking and Interface Design". In Lecture Notes in Computer Science, 604–9. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-27795-8_63.
Texto completo da fonteLee, Shu-Shing. "Creative Interface Design for Information Seeking". In Lecture Notes in Computer Science, 666–71. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-27795-8_75.
Texto completo da fonteSoderquist, T. R., e M. Serena. "An experimental reintroduction programme for brush-tailed phascogales (Phascogale tapoatafa): the interface between captivity and the wild". In Creative Conservation, 431–38. Dordrecht: Springer Netherlands, 1994. http://dx.doi.org/10.1007/978-94-011-0721-1_25.
Texto completo da fonteNeveux, Julie. "From Productive -ness Word-Formation to Creative Suffix -iness: The Case of Truthiness". In Nouns and the Morphosyntax / Semantics Interface, 415–44. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-44561-3_15.
Texto completo da fonteHayashi, Maho, Yoshiyuki Miwa, Shiroh Itai, Hiroko Nishi e Yuto Yamakawa. "Creation of Shadow Media Using Point Cloud and Design of Co-creative Expression Space". In Human Interface and the Management of Information: Applications and Services, 256–67. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40397-7_25.
Texto completo da fonteBaumgartner, Wendel Henrique, e Eberhard Rothfuß. "Creative Inequality in the Mid-sized University City. Socio-spatial Reflections on the Brazilian Rural–Urban Interface: The Case of Cachoeira". In Inequalities in Creative Cities, 217–37. New York: Palgrave Macmillan US, 2016. http://dx.doi.org/10.1057/978-1-349-95115-4_9.
Texto completo da fonteMollá, Ramón, Virginia Santamarina-Campos, Francisco Abad e Giovanni Tipantuña. "Storyboarding as a Means of Requirements Elicitation and User Interface Design: An Application to the Drones’ Industry". In Drones and the Creative Industry, 83–97. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95261-1_6.
Texto completo da fonteKing, Robin G. "A Structural Model of Creative Process for Improved Interface Design". In Advances in CAD/CAM Workstations, 127–43. Boston, MA: Springer US, 1986. http://dx.doi.org/10.1007/978-1-4613-2273-3_13.
Texto completo da fonteRoberts, Jonathan C., Christopher J. Headleand e Panagiotis D. Ritsos. "Social, Ethical and Other Considerations to Interface Design". In Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation, 85–118. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-55627-7_4.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Creative interface"
Terry, Michael, e Elizabeth D. Mynatt. "Recognizing creative needs in user interface design". In the fourth conference. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/581710.581718.
Texto completo da fonteValenti, Roberto, Alejandro Jaimes e Nicu Sebe. "Facial expression recognition as a creative interface". In the 13th international conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1378773.1378853.
Texto completo da fonteTanaka, H., e S. Kuribayashi. "Botanical interface design - creative kits, tools, and methods". In 3rd IET International Conference on Intelligent Environments (IE 07). IEE, 2007. http://dx.doi.org/10.1049/cp:20070429.
Texto completo da fonteXu, Jiayi, e Yujian Yin. "Brain-Computer Music Interface (BCMI): Exploring Creative Expression". In 2023 IEEE International Conference on Systems, Man, and Cybernetics (SMC). IEEE, 2023. http://dx.doi.org/10.1109/smc53992.2023.10394228.
Texto completo da fonteGelineck, Steven, Morten Büchert e Jesper Andersen. "Towards a more flexible and creative music mixing interface". In CHI '13 Extended Abstracts on Human Factors in Computing Systems. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2468356.2468487.
Texto completo da fonteYamaguchi, Tomoyuki, e Hideki Kadone. "Supporting creative dance performance by grasping-type musical interface". In 2014 IEEE International Conference on Robotics and Biomimetics (ROBIO). IEEE, 2014. http://dx.doi.org/10.1109/robio.2014.7090450.
Texto completo da fonteImran, Nungky Amalia, Paulus Insap Santosa e Sri Suning Kusumawardani. "Implementation of VARK Learning Styles in the MOOC User Interface Design". In International Conference on Creative Economics, Tourism & Information Management. SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0009867502200223.
Texto completo da fonteKatsumata, Hiromi, e Bo Liu. "A drawing system with an interface that can be used to impose limits and unleash creativity". In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001503.
Texto completo da fonteGonçalves, Frederica, e Pedro Campos. "Understanding and Evaluating the User Interface Design for Creative Writing". In ECCE 2017: European Conference on Cognitive Ergonomics 2017. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3121283.3121298.
Texto completo da fonteBougueng Tchemeube, Renaud, Jeffrey John Ens e Philippe Pasquier. "Calliope: A Co-creative Interface for Multi-Track Music Generation". In C&C '22: Creativity and Cognition. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3527927.3535200.
Texto completo da fonteRelatórios de organizações sobre o assunto "Creative interface"
Kang, Ju-Young M. Customer Interface Design for Co-Creation in the Social Era. Ames: Iowa State University, Digital Repository, novembro de 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-46.
Texto completo da fonteIdler, Garrett W. Creating a Vibration Data Visualization and Analysis Graphical User Interface in Matlab. Office of Scientific and Technical Information (OSTI), julho de 2013. http://dx.doi.org/10.2172/1088353.
Texto completo da fonteHaehnel, Robert, Scott Christensen, J. Whitlow, Andrew Bauer, Ari Meyer, Gautham Rangarajan, Yonghu Wenren et al. A computational prototyping environment interface for DoD CREATE™-AV Helios simulations. Engineer Research and Development Center (U.S.), maio de 2021. http://dx.doi.org/10.21079/11681/40582.
Texto completo da fonteSunny, Yemuna. Redefining Sustainable Development: Co-Creation of Knowledge with the Bharia People. Indian Institute for Human Settlements, 2023. http://dx.doi.org/10.24943/tesf0706.2023.
Texto completo da fonteGobble, Allison N., e V. Ann Paulins. Investigating the Way Store Environment and Merchandise Assortment Interface to Create Effective Shopping Experiences. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-649.
Texto completo da fonteZaika, Oksana V., Tetiana A. Vakaliuk, Andrii V. Riabko, Roman P. Kukharchuk, Iryna S. Mintii e Serhiy O. Semerikov. Selection of online tools for creating math tests. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4594.
Texto completo da fonteHrebeniuk, Bohdan V., e Olena H. Rybalchenko. Development of an automated system for conducting, checking and evaluating programming competitions. CEUR Workshop Proceedings, março de 2021. http://dx.doi.org/10.31812/123456789/4429.
Texto completo da fonteKharchenko, Yuliya V., Olena M. Babenko e Arnold E. Kiv. Using Blippar to create augmented reality in chemistry education. CEUR Workshop Proceedings, julho de 2021. http://dx.doi.org/10.31812/123456789/4630.
Texto completo da fonteCamp, D. How to Create, Modify, and Interface Aspen In-House and User Databanks for System Configuration 2:. Office of Scientific and Technical Information (OSTI), outubro de 2000. http://dx.doi.org/10.2172/15004777.
Texto completo da fonteCamp, D. How to Create, Modify, and Interface Aspen In-House and User Databanks for System Configuration 1:. Office of Scientific and Technical Information (OSTI), outubro de 2000. http://dx.doi.org/10.2172/15004778.
Texto completo da fonte