Literatura científica selecionada sobre o tema "Computer graphics"

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Artigos de revistas sobre o assunto "Computer graphics"

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Turlyun, L. N. "COMPUTER GRAPHICS AS A FORM OF COMPUTER VISUAL ART". Arts education and science 2, n.º 31 (2022): 122–27. http://dx.doi.org/10.36871/hon.202202016.

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The article is devoted to computer graphics as the main type of computer visual art. It gives a historical review of the origin of computer graphics. The first artists in computer graphics are: Ben Laposki, Herbert Franke, Michael Noll, Friederich Nake, Charles Xuri, Harold Cohen. The concepts of pencil, charcoal, computer graphics, computer art, engraving, etching, linocut are covered. A comparative analysis of traditional graphic art and computer graphics is conducted. The article provides a brief historical overview of graphite, Italian and lead pencils and focuses on the imitation of traditional graphic tools in graphic editors. It is emphasized that hatchings modelling plays a special role in imitation of pencil drawing technique by means of computer graphics, as well as in traditional drawing. The shading modelling methods developed by software artists Cortez, Yamamoto, Herzmann, Litvinovich, Shiraishi, and Yamaguchi are described. The popularity of engravings in illustrating books and periodicals is noted. A classification of printed graphics by type and production technique is carried out. The article provides an overview of the main imitation filters for all types of engraving. In particular, such filters as "Engraver", "Cutline" Linocut are considered.
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Ataeva, Gulsina Isroilovna, e Lola Dzhalolovna Yodgorova. "METHODS AND ALGORITHMS OF COMPUTER GRAPHICS". Scientific Reports of Bukhara State University 4, n.º 1 (26 de fevereiro de 2020): 43–47. http://dx.doi.org/10.52297/2181-1466/2020/4/1/3.

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Methods and algorithms of computer graphics are considered in the article. Implementation of transformation of graphic objects by means of operations of transfer, scaling, rotation, the types of geometric models are considered. Methods of computer graphics include methods of converting graphic objects, representing (scanning) lines in raster form, selecting a window, removing hidden lines, projecting, painting images.
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Карпюк, Л. В., e Н. О. Давіденко. "Computer practice in engineering graphics". ВІСНИК СХІДНОУКРАЇНСЬКОГО НАЦІОНАЛЬНОГО УНІВЕРСИТЕТУ імені Володимира Даля, n.º 4(260) (10 de março de 2020): 29–33. http://dx.doi.org/10.33216/1998-7927-2020-260-4-29-33.

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The article discusses the problems of teaching students engineering and computer graphics in a single course based on a computer-aided design (CAD) system. Examples of training tasks for acquiring knowledge, skills and abilities in the environment of the drawing and graphic editor of the AutoCAD system are given. They are necessary when performing drawings on engineering graphics, as well as the graphic part of course projects for students of mechanical specialties. Examples of exercises for self-study of the material are considered for a deeper study of the drawing-graphic module structure of the system and the acquisition of skills to work with its tools. The article also discusses several topics for studying the graphical editor AutoCAD, it reveals their contents and provides methods for completing practical tasks. A comprehensive training program extends the ability of teachers to submit material, increases students' interest in graphic disciplines, so it can achieve better results in their development. However, there are a number of problems with this approach. Different levels of basic knowledge of students in the field of computer technology require greater individualization in the organization of the educational process. An additional burden for the teacher is to check the electronic drawings and to control the independence of students' work when performing graphic works using CAD. Combining engineering and computer graphics requires more intensive work from students. It is noted that the implementation of the proposed set of tasks is only the first stage of training students in computer technologies for creating design documentation. The acquired knowledge, skills and working skills in the environment of the AutoCAD system will be in demand when studying modern means of three-dimensional modeling. The execution of drawings using computer tools is undoubtedly more attractive to students, compared to traditional drawing. It is also important to create conditions for actualizing the intellectual potential of students, as well as the formation of positive motivation. Enthusiastic students independently master the functions of the system that are not intended for study by the curriculum. They participate with pleasure in Olympiads in engineering and computer graphics. Ways of improving the verification of graphic works by a teacher are developped. A partial solution to the problem of checking the graphic part of course projects using preliminary drawings in a draft version and intermediate printouts of their electronic versions are proposed.
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Yagou, Artemis. "Grafică făra Computer (Graphics without Computers)". Design Journal 18, n.º 4 (2 de outubro de 2015): 613–20. http://dx.doi.org/10.1080/14606925.2015.1109213.

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Exline, A. "Computer graphics". IEEE Potentials 9, n.º 2 (abril de 1990): 43–45. http://dx.doi.org/10.1109/45.53000.

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Westman, Hans. "Computer graphics". ACM SIGGRAPH Computer Graphics 39, n.º 2 (maio de 2005): 4. http://dx.doi.org/10.1145/1080376.1080380.

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Blandford, A. E. "Computer graphics". Computers & Education 11, n.º 4 (janeiro de 1987): 313–15. http://dx.doi.org/10.1016/0360-1315(87)90034-0.

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Hill, Francis S., e Dr James C. Miller. "Computer graphics". Computers & Graphics 16, n.º 4 (dezembro de 1992): 451–52. http://dx.doi.org/10.1016/0097-8493(92)90036-u.

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Blount, G. N. "Computer graphics". Computer-Aided Design 22, n.º 3 (abril de 1990): 192. http://dx.doi.org/10.1016/0010-4485(90)90080-v.

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YAMAGUCHI, Fujio. "Computer Graphics". Journal of the Society of Mechanical Engineers 90, n.º 823 (1987): 750–51. http://dx.doi.org/10.1299/jsmemag.90.823_750.

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Teses / dissertações sobre o assunto "Computer graphics"

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Gorbunov, Ivan. "Computer graphics". Thesis, Дніпровський національний університет залізничного транспорту імені академіка В. Лазаряна, 2019. https://er.knutd.edu.ua/handle/123456789/14700.

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The purpose of the research is to tell about computer graphics as the core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications.
Мета дослідження – розповісти про комп'ютерну графіку як про основну технологію цифрової фотографії, кіно, відеоігор, дисплеїв стільникового телефону, комп’ютера та багатьох спеціалізованих прикладних програм.
Цель исследования – рассказать о компьютерной графике как основной технологии цифровой фотографии, кино, видеоигр, дисплеев для мобильных телефонов, компьютеров и многих специализированных приложениях.
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Sheremereyevych, D. "3D computer graphics". Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/44889.

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3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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Joanpere, Salvadó Meritxell. "Fractals and Computer Graphics". Thesis, Linköpings universitet, Matematiska institutionen, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-68876.

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Fractal geometry is a new branch of mathematics. This report presents the tools, methods and theory required to describe this geometry. The power of Iterated Function Systems (IFS) is introduced and applied to produce fractal images or approximate complex estructures found in nature. The focus of this thesis is on how fractal geometry can be used in applications to computer graphics or to model natural objects.
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Wu, Liming, e Kai Li. "Water Simulating in Computer Graphics". Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1581.

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Fluid simulating is one of the most difficult problems in computer graphics. On the other hand, water appears in our life very frequently. This thesis focuses on water simulating. We have two main methods to do this in the thesis: the first is wave based water simulating; Sine wave summing based and Fast Fourier Transform based methods are all belong to this part. The other one is physics based water simulating. We make it based on Navier-Stokes Equation and it is the most realistic animation of water. It can deal with the boundary and spray which other method cannot express. Then we put our emphasis on implement by the physics method using Navier-Stokes Equation.

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Mason, David, e n/a. "Reversible deformation for computer graphics". University of Otago. Department of Computer Science, 2006. http://adt.otago.ac.nz./public/adt-NZDU20061016.164927.

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Since the introduction of Free Form Deformation (FFD) by Sederberg and Parry in 1986, a great deal of research has been performed in the area of space deformation for 3D shape modelling. However, many techniques do not provide local control, and almost all are non-unique mappings that are capable of producing foldover, making them unsuitable for use with implicit surfaces, or any object that should not self-intersect, and causing some problems for ray tracing. In this thesis, a new approach to deformation is presented. Blendeforming (Blended Deforming) provides foldover-free deformation with local control, which preserves implicit functions. Blendeformers are reversible deformations that are suitable for use in interactive modelling, ray tracing and image warping.
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Sethi, Madhuri. "Generating clouds in computer graphics". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq29782.pdf.

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Sethi, Madhu. "Generating clouds in computer graphics". Thesis, McGill University, 1997. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=27406.

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This thesis presents a method for synthesizing highly realistic-looking clouds. This method produces a complete 3-dimensional model of a cloud so that an image can be synthesized from any viewing direction so long as the camera is above the cloud.
We take a satellite image of a cloud or cloud field (which is a scene of several clouds), along with a height field for the scene and construct a cloud model which could have produced the input picture.
This approach combines several image synthesis techniques, such as the construction and rendering of parametric bicubic surfaces, texture mapping, and transparency effects. The appropriate selection of these techniques provide a new physically motivated yet heuristic approach to the problem.
This model produces more realistic clouds than any other model, and our techniques for representing satellite data have made this otherwise cumbersome operation highly efficient and computationally inexpensive.
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Styne, Bruce Alan. "Management systems for computer graphics". Thesis, University of Cambridge, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.303247.

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Tommasi, Gianpaolo Francesco Maria. "Procedural methods in computer graphics". Thesis, University of Cambridge, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.358787.

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Patmore, Christopher J. "Natural illumination in computer graphics". Thesis, University of Oxford, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.308755.

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Livros sobre o assunto "Computer graphics"

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Hearn, Donald. Computer graphics. London: Prentice-Hall International, 1986.

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Kunii, Tosiyasu L., ed. Computer Graphics. Tokyo: Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68030-7.

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Hearn, Donald. Computer graphics. 2a ed. Englewood Cliffs, N.J: Prentice-Hall International, 1994.

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Hearn, Donald. Computer graphics. Englewood Cliffs, N.J: Prentice-Hall, 1986.

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John, Vince. Computer graphics. London: Design Council, 1992.

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Lansdown, John. Computer graphics. London: Hodder and Stoughton, 1990.

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Davis, Martin J. Computer graphics. New York: Nova Science Publishers, 2011.

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Hill, Francis S. Computer graphics. New York: Macmillan, 1990.

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Pauline, Baker M., ed. Computer graphics. 2a ed. Englewood Cliffs, N.J: Prentice-Hall, 1994.

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Franke, Herbert W. Computer Graphics — Computer Art. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-70259-4.

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Capítulos de livros sobre o assunto "Computer graphics"

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Nasri, Ahmad H. "Computer Graphics in Computer Graphics Education". In Interactive Learning Through Visualization, 217–26. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-77263-4_19.

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Richardson, Graham T. "Computer Graphics". In Illustrations, 181–204. Totowa, NJ: Humana Press, 1985. http://dx.doi.org/10.1007/978-1-4612-4992-4_8.

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Sharma, Vikram, Vikrant Sharma e Om Ji Shukla. "Computer Graphics". In Principles and Practices of CAD/CAM, 17–56. Boca Raton: Chapman and Hall/CRC, 2023. http://dx.doi.org/10.1201/9781003350842-2.

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Steele, Guy L., Xiaowei Shen, Josep Torrellas, Mark Tuckerman, Eric J. Bohm, Laxmikant V. Kalé, Glenn Martyna et al. "Computer Graphics". In Encyclopedia of Parallel Computing, 360–64. Boston, MA: Springer US, 2011. http://dx.doi.org/10.1007/978-0-387-09766-4_385.

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Jin, Miao, Xianfeng Gu, Ying He e Yalin Wang. "Computer Graphics". In Conformal Geometry, 59–101. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75332-4_6.

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Gutiérrez A., Mario A., Frédéric Vexo e Daniel Thalmann. "Computer Graphics". In Stepping into Virtual Reality, 15–54. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-36487-7_2.

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Muir, David W. "Computer Animation in Engineering". In Computer Graphics, 299–308. Tokyo: Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68030-7_20.

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Sasaki, Mutsuko K., e Tateaki Sasaki. "Techniques in Computer Art". In Computer Graphics, 311–19. Tokyo: Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68030-7_21.

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Torbert, Shane. "Graphics". In Applied Computer Science, 33–60. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4614-1888-7_2.

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Torbert, Shane. "Graphics". In Applied Computer Science, 37–70. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-30866-1_2.

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Trabalhos de conferências sobre o assunto "Computer graphics"

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Karasik, Y. B. "Introduction to optical-computer graphics". In OSA Annual Meeting. Washington, D.C.: Optica Publishing Group, 1993. http://dx.doi.org/10.1364/oam.1993.wtt.3.

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Computer scientists have paid much attention to developing graphic algorithms for the display devices of conventional electronic computers. However, optical computers have their own graphical devices - spatial light modulators and holographic displays which until today have not attracted the attention of workers in computer science mainly because are unknown to these new devices.
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Hitchner, Lew, Steve Cunningham, Scott Grissom e Rosalee Wolfe. "Computer graphics". In The proceedings of the thirtieth SIGCSE technical symposium. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/299649.299801.

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"Computer graphics". In Education (ICCSE). IEEE, 2009. http://dx.doi.org/10.1109/iccse.2009.5228343.

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Karpov, Leonid E., Vera B. Karpova e Alexander N. Tomilin. "Pioneers of Russian Computers and Computer Graphics". In 2020 Fifth International Conference “History of Computing in the Russia, former Soviet Union and Council for Mutual Economic Assistance countries” (SORUCOM). IEEE, 2020. http://dx.doi.org/10.1109/sorucom51654.2020.9464945.

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Glassner, Andrew. "Recreational computer graphics". In ACM SIGGRAPH 2006 Courses. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1185657.1185837.

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Usovaitė, Ana. "Textures alpha mapping technolody realization with DirectX". In The 13th International Conference on Engineering and Computer Graphics BALTGRAF-13. Vilnius Gediminas Technical University, 2015. http://dx.doi.org/10.3846/baltgraf.2015.017.

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Colors are described by three components RGB and alpha component. This component adds additional realism in the computer scene and means opacity. Alpha mapping is a process that regulates objects transparency. This is an often used and successful process. This effect is rather simple. The realization requires few and simple resources. Such modern graphics libraries as DirectX, OpenGL and WebGL have powerful opportunities to implement a light mapping. For the realization we can use powerful graphical library DirectX and OpenGL. There is also an opportunity to use the graphic library for the internet WebGL.
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Lobaz, Petr. "Computer generated holography for computer graphics". In 2011 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON 2011). IEEE, 2011. http://dx.doi.org/10.1109/3dtv.2011.5877153.

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Unknown. "Computer Graphics Achievement Award". In ACM SIGGRAPH 2009 Awards. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1667228.1667230.

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Glassner, Andrew. "Introduction to computer graphics". In ACM SIGGRAPH 2009 Courses. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1667239.1667255.

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Perlin, Ken. "Computer graphics achievement award". In ACM SIGGRAPH 2008 award recipients. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1401611.1401612.

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Relatórios de organizações sobre o assunto "Computer graphics"

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Badler, Norman I. Computer Graphics Research Laboratory. Fort Belvoir, VA: Defense Technical Information Center, janeiro de 1994. http://dx.doi.org/10.21236/ada281460.

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Nuttall, H. E. Development of computer graphics. Office of Scientific and Technical Information (OSTI), julho de 1989. http://dx.doi.org/10.2172/10183316.

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Brock, Floyd. Enhanced Computer Graphics for Decision Makers. Portland State University Library, janeiro de 2000. http://dx.doi.org/10.15760/etd.1237.

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Rebecca, S., e B. Eric. 2005 DOE Computer Graphics Forum Site Survey. Office of Scientific and Technical Information (OSTI), abril de 2005. http://dx.doi.org/10.2172/918412.

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Leach, Ronald J. Analysis of Blending Algorithms in Computer Graphics. Fort Belvoir, VA: Defense Technical Information Center, outubro de 1988. http://dx.doi.org/10.21236/ada201921.

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Gupta, Pradeep K. Animated Computer Graphics of Rolling Bearing Dynamics. Fort Belvoir, VA: Defense Technical Information Center, junho de 1996. http://dx.doi.org/10.21236/ada319222.

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Brugger, E., R. Springmeyer e D. Laney. DOE Computer Graphics Forum 2013 Site Survey. Office of Scientific and Technical Information (OSTI), abril de 2013. http://dx.doi.org/10.2172/1077187.

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Leach, Ronald J. Analysis of Blending Algorithms in Computer Graphics. Fort Belvoir, VA: Defense Technical Information Center, novembro de 1991. http://dx.doi.org/10.21236/ada244279.

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Rupert, J. D., R. A. F. Grieve, J. F. Halpenny e V. L. Sharpton. Image enhancement system for the ORCATECH graphics computer. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1987. http://dx.doi.org/10.4095/315283.

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Badler, Norman I. Computer Graphics Research Laboratory Quarterly Progress Report Number 49. Fort Belvoir, VA: Defense Technical Information Center, novembro de 1993. http://dx.doi.org/10.21236/ada277999.

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