Literatura científica selecionada sobre o tema "Computer art"
Crie uma referência precisa em APA, MLA, Chicago, Harvard, e outros estilos
Consulte a lista de atuais artigos, livros, teses, anais de congressos e outras fontes científicas relevantes para o tema "Computer art".
Ao lado de cada fonte na lista de referências, há um botão "Adicionar à bibliografia". Clique e geraremos automaticamente a citação bibliográfica do trabalho escolhido no estilo de citação de que você precisa: APA, MLA, Harvard, Chicago, Vancouver, etc.
Você também pode baixar o texto completo da publicação científica em formato .pdf e ler o resumo do trabalho online se estiver presente nos metadados.
Artigos de revistas sobre o assunto "Computer art"
Mason, C. "Computer Art". ITNOW 53, n.º 2 (25 de fevereiro de 2011): 32–33. http://dx.doi.org/10.1093/itnow/bwq254.
Texto completo da fonteMason, C. "Computer Art". ITNOW 53, n.º 3 (1 de maio de 2011): 32. http://dx.doi.org/10.1093/itnow/bwr014.
Texto completo da fonteMason, C. "Computer Art". ITNOW 53, n.º 4 (1 de julho de 2011): 32–33. http://dx.doi.org/10.1093/itnow/bwr030.
Texto completo da fonteMason, C. "Computer Art". ITNOW 53, n.º 5 (31 de agosto de 2011): 32–33. http://dx.doi.org/10.1093/itnow/bwr046.
Texto completo da fonteWilson, Stephen, e Herbert W. Franke. "Computer Graphics: Computer Art". Leonardo 19, n.º 4 (1986): 348. http://dx.doi.org/10.2307/1578386.
Texto completo da fonteKunii, Tosiyasu L., e Herbert W. Franke. "Computer graphics — Computer art". Visual Computer 2, n.º 3 (julho de 1986): 131–33. http://dx.doi.org/10.1007/bf01900322.
Texto completo da fonteVenturelli, Suzete. "Computer art: software art design". ANIAV - Revista de Investigación en Artes Visuales, n.º 8 (31 de março de 2021): 79. http://dx.doi.org/10.4995/aniav.2021.14944.
Texto completo da fonteTamblyn, Christine. "Computer Art as Conceptual Art". Art Journal 49, n.º 3 (1990): 253. http://dx.doi.org/10.2307/777116.
Texto completo da fontePickover, Clifford A. "Is Computer Art Really Art?" Idealistic Studies 23, n.º 1 (1993): 75–85. http://dx.doi.org/10.5840/idstudies19932318.
Texto completo da fonteTamblyn, Christine. "Computer Art as Conceptual Art". Art Journal 49, n.º 3 (setembro de 1990): 253–56. http://dx.doi.org/10.1080/00043249.1990.10792699.
Texto completo da fonteTeses / dissertações sobre o assunto "Computer art"
Buchholtz, Carol A. "The integration of computer art in the art curriculum". Online version, 1999. http://www.uwstout.edu/lib/thesis/1999/1999buchholtzc.pdf.
Texto completo da fonteMao, Yuhan-Lin. "Computer art and creative tool making". Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/78802.
Texto completo da fonteMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.
Includes bibliographical references (leaves 124-126).
A digital paint package has been developed which places attention on the design of personal "brush " patterns. The user generates an image by iterating these pattern modules on the raster display. During the application of a pattern, it can grow, shrink, and change in opacity level under the user's control. This method of digitally creating images was developed in light of the problem of representing visual characteristics effectively while "painting" with a computer graphics system . Allowing the user to design personal brush patterns, which can be stored in a library of patterns, and to make marks by repeating them, expands the potential visual qualities of the image as demonstrated by sample images included in this thesis. Software functions are provided for creating and editing patterns through a menu of selections. These functions treat individual shapes and colors in a pattern as separate entities that can be manipulated. Shapes can be manipulated individually, or as a selected group. The manipulation functions include the following: move, copy, scale, and delete. Software functions are also provided for the editing of color components. One method allows a color's red, green, and blue components to be adjusted. And the other allows its hue, lightness, and saturation levels to be adjusted.
by Yuan-Lin Mao.
M.S.V.S.
Greh, Deborah Ellen. "Computers in art education /". Access Digital Full Text version, 1987. http://pocketknowledge.tc.columbia.edu/home.php/bybib/10778184.
Texto completo da fonteBell, Stephen Charles Davenport. "Participatory art and computers : identifying, analysing and composing the characteristics of works of participatory art that use computer technology". Thesis, Loughborough University, 1991. https://dspace.lboro.ac.uk/2134/7207.
Texto completo da fonteCai, Tengjiao. "Recognizing Art Pieces in Subway using Computer Vision". Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-156433.
Texto completo da fonteMargerison, Paul. "An algorithmic and interactive approach to computer art". Thesis, Open University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.240001.
Texto completo da fonteTaylor, Grant D. "The machine that made science art : the troubled history of computer art 1963-1989". University of Western Australia. Visual Arts Discipline Group, 2005. http://theses.library.uwa.edu.au/adt-WU2005.0114.
Texto completo da fonteKeating, Marla Jo Matlick. "Computers in college art and design programs /". Online version of thesis, 1992. http://hdl.handle.net/1850/11630.
Texto completo da fonteHall, Jennifer A. "The human interface in three dimensional computer art space". Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/74325.
Texto completo da fonteMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH
Bibliography: leaves 61-68.
by Jennifer A. Hall.
M.S.V.S.
Kent, Marina. "Evolving Art: Modifying Context Free Art with a Genetic Algorithm". Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/scripps_theses/1033.
Texto completo da fonteLivros sobre o assunto "Computer art"
Franke, Herbert W. Computer Graphics — Computer Art. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-70259-4.
Texto completo da fonteW, Franke Herbert. Computer graphics - Computer Art. Berlin, Germany: Springer, 1985.
Encontre o texto completo da fonteW, Franke Herbert. Computer Graphics - Computer Art. Berlin, Heidelberg: Springer, 1986.
Encontre o texto completo da fonteW, Franke Herbert. Computer graphics - Computer Art. 2a ed. New York City, USA: Springer, 1985.
Encontre o texto completo da fonteBaines, Alan. The Art of computer art. [London]: Middlesex Polytechnic, 1989.
Encontre o texto completo da fonteFranke, Herbert W., e Horst Helbig, eds. Computer Science Art. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-662-06383-5.
Texto completo da fonteAngell, Ian O. Computer geometric art. New York: Dover, 1985.
Encontre o texto completo da fonteFenton, Erfert. Canned art: Clip art for the Macintosh. 2a ed. Berkeley, Calif: Peachpit Press, 1992.
Encontre o texto completo da fonteImage, Digital, ed. Computer graphics art work. Tokyo: Graphic-sha, 1992.
Encontre o texto completo da fontecielny, Ziemowit Kos. PROC: Towards computer art. [London]: Middlesex University, 1992.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "Computer art"
Hunt, John. "Creating Computer Art". In Advanced Guide to Python 3 Programming, 23–33. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25943-3_4.
Texto completo da fonteFranke, Herbert W., e Horst Helbig. "Computer Science Art". In Computer Science Art, 6–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-662-06383-5_1.
Texto completo da fonteHunt, John. "Computer Generated Art". In Advanced Guide to Python 3 Programming, 109–19. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-40336-1_13.
Texto completo da fonteFranke, Herbert W. "History of Computer Art". In Computer Graphics — Computer Art, 93–152. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-70259-4_2.
Texto completo da fonteBoy, Guy André. "Art". In Human–Computer Interaction Series, 187–205. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-30270-6_10.
Texto completo da fonteSasaki, Mutsuko K., e Tateaki Sasaki. "Techniques in Computer Art". In Computer Graphics, 311–19. Tokyo: Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68030-7_21.
Texto completo da fonteWeik, Martin H. "art". In Computer Science and Communications Dictionary, 64. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_852.
Texto completo da fonteColonna, Jean-François. "Computer, Mathematics and Art". In Mathematics and Modern Art, 47–52. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-24497-1_5.
Texto completo da fonteO’Toole, Michael. "Art versus Computer Animation". In The Hermeneutic Spiral and Interpretation in Literature and the Visual Arts, 95–105. New York : Routledge, 2017. | Series: Routledge studies in multimodality ; 22: Routledge, 2018. http://dx.doi.org/10.4324/9781315145525-8.
Texto completo da fonteFranke, Herbert W. "Theoretical Foundations of Computer Art". In Computer Graphics — Computer Art, 153–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-70259-4_3.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Computer art"
Nake, Frieder. "Computer art". In the 5th conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056224.1056234.
Texto completo da fonteNake, Frieder. "Computer art". In the 6th ACM SIGCHI conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1254960.1255041.
Texto completo da fonteSmith, B. R. "Beyond computer art". In SIGGRAPH 89 Art show catalog - Computer art in context. New York, New York, USA: ACM Press, 1989. http://dx.doi.org/10.1145/73877.73885.
Texto completo da fontePetrovich, Lucy, Maurice Benayoun, Tammy Knipp, Thomas Lehner e Christa Sommerer. "Experiential computer art". In ACM SIGGRAPH 99 Conference abstracts and applications. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/311625.311931.
Texto completo da fonteWright, R. "The image in art and `computer art'". In SIGGRAPH 89 Art show catalog - Computer art in context. New York, New York, USA: ACM Press, 1989. http://dx.doi.org/10.1145/73877.73887.
Texto completo da fontePokrywka, Agnieszka. "Computer Art for Non-computer People". In 2011 Second International Conference on Culture and Computing (Culture Computing). IEEE, 2011. http://dx.doi.org/10.1109/culture-computing.2011.22.
Texto completo da fonteClark, Sean. "Leicester Computer Art Pioneers". In Proceedings of EVA London 2024. BCS Learning & Development, 2024. http://dx.doi.org/10.14236/ewic/eva2024.36.
Texto completo da fonteWands, Bruce. "CREATING CONTINUITY BETWEEN COMPUTER ART HISTORY AND CONTEMPORARY ART". In CAT 2010: Ideas before their time : Connecting the past and present in computer art. BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/cat2010.21.
Texto completo da fonteSourin, Alexei. "Functionally based virtual computer art". In the 2001 symposium. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/364338.364369.
Texto completo da fonte"Cover Art". In 2013 International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE, 2013. http://dx.doi.org/10.1109/cadgraphics.2013.100.
Texto completo da fonteRelatórios de organizações sobre o assunto "Computer art"
Willson. L51756 State of the Art Intelligent Control for Large Engines. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), setembro de 1996. http://dx.doi.org/10.55274/r0010423.
Texto completo da fonteWalton, C., G. Gilmer, A. Wemhoff e L. Zepeda-Ruiz. Full-Process Computer Model of Magnetron Sputter, Part I: Test Existing State-of-Art Components. Office of Scientific and Technical Information (OSTI), setembro de 2007. http://dx.doi.org/10.2172/922114.
Texto completo da fonteSchubert, Wulf, e Nedim RADONCIC. COMPUTER AIDS FOR DESIGN AND CONSTRUCTION OF UNDERGROUND STRUCTURES: THE AUSTRIAN STATE-OF-THE-ART. Cogeo@oeaw-giscience, setembro de 2011. http://dx.doi.org/10.5242/iamg.2011.0666.
Texto completo da fonteKayser, M. B., e A. G. Collins. Computer simulation models relevant to ground water contamination from EOR or other fluids - state-of-the-art. Office of Scientific and Technical Information (OSTI), março de 1986. http://dx.doi.org/10.2172/6003706.
Texto completo da fontePapadakis, Stamatios, Арнольд Юхимович Ків, Hennadiy M. Kravtsov, Viacheslav V. Osadchyi, Maiia V. Marienko, Olga P. Pinchuk, Mariya P. Shyshkina et al. Revolutionizing education: using computer simulation and cloud-based smart technology to facilitate successful open learning. Криворізький державний педагогічний університет, março de 2023. http://dx.doi.org/10.31812/123456789/7375.
Texto completo da fonteLitzelfelner. L51592 Development of Pipeline Stability Design Guidelines for Liquefaction and Scour. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), fevereiro de 1989. http://dx.doi.org/10.55274/r0010541.
Texto completo da fonteMichalopoulos, C. D. PR-175-420-R01 Submarine Pipeline Analysis - Theoretical Manual. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), dezembro de 1985. http://dx.doi.org/10.55274/r0012171.
Texto completo da fonteSeidametova, Zarema S., Zinnur S. Abduramanov e Girey S. Seydametov. Using augmented reality for architecture artifacts visualizations. [б. в.], julho de 2021. http://dx.doi.org/10.31812/123456789/4626.
Texto completo da fonteOsadchyi, Viacheslav V., Hanna Y. Chemerys, Kateryna P. Osadcha, Vladyslav S. Kruhlyk, Serhii L. Koniukhov e Arnold E. Kiv. Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems. [б. в.], novembro de 2020. http://dx.doi.org/10.31812/123456789/4417.
Texto completo da fonteTkachuk, Viktoriia V., Vadym P. Shchokin e Vitaliy V. Tron. The Model of Use of Mobile Information and Communication Technologies in Learning Computer Sciences to Future Professionals in Engineering Pedagogy. [б. в.], novembro de 2018. http://dx.doi.org/10.31812/123456789/2668.
Texto completo da fonte