Artigos de revistas sobre o tema "Computer animation"
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Azad oğlu Aslanov, Rəşid. "Management of animation in tourism". SCIENTIFIC WORK 65, n.º 04 (21 de abril de 2021): 151–53. http://dx.doi.org/10.36719/2663-4619/65/151-153.
Texto completo da fonteHuang, Zhihong. "Overview of the application of artificial intelligence in computer animation". Applied and Computational Engineering 40, n.º 1 (21 de fevereiro de 2024): 1–6. http://dx.doi.org/10.54254/2755-2721/40/20230620.
Texto completo da fonteStith, Bradley J. "Use of Animation in Teaching Cell Biology". Cell Biology Education 3, n.º 3 (setembro de 2004): 181–88. http://dx.doi.org/10.1187/cbe.03-10-0018.
Texto completo da fonteShakir, Samia, e Ali Al-Azza. "Facial Modelling and Animation: An Overview of The State-of-The Art". Iraqi Journal for Electrical and Electronic Engineering 18, n.º 1 (24 de novembro de 2021): 28–37. http://dx.doi.org/10.37917/ijeee.18.1.4.
Texto completo da fonteHutcheson, Tracy D., Richard F. Dillon, Chris M. Herdman e Jo Wood. "To Animate or Not to Animate, that is the Question". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, n.º 1 (outubro de 1997): 345–49. http://dx.doi.org/10.1177/107118139704100177.
Texto completo da fonteErsan, Merve Åženoymak. "Visual rhetoric in educational animations; An analysis on TED education Lessons". New Trends and Issues Proceedings on Humanities and Social Sciences 2, n.º 1 (19 de fevereiro de 2016): 602–8. http://dx.doi.org/10.18844/prosoc.v2i1.924.
Texto completo da fonteWolfe, Rosalee, Peter Cook, John C. McDonald e Jerry Schnepp. "Linguistics as structure in computer animation". Nonmanuals in Sign Language 14, n.º 1 (11 de agosto de 2011): 179–99. http://dx.doi.org/10.1075/sll.14.1.09wol.
Texto completo da fonteMagnenat Thalmann, Nadia, e Daniel Thalmann. "Computer animation". ACM Computing Surveys 28, n.º 1 (março de 1996): 161–63. http://dx.doi.org/10.1145/234313.234381.
Texto completo da fonteMagnenat-Thalman, N., e D. Thalmann. "Computer animation". Visual Computer 1, n.º 4 (dezembro de 1985): 207–8. http://dx.doi.org/10.1007/bf02021808.
Texto completo da fonteSenoymak, Merve Ersan. "Visual rhetoric in educational animations: An analysis on TED Education Lessons". Global Journal of Arts Education 7, n.º 1 (12 de junho de 2017): 19–25. http://dx.doi.org/10.18844/gjae.v7i1.1831.
Texto completo da fonteLing, Xufeng, Yu Zhu, Wei Liu, Jingxin Liang e Jie Yang. "The Generation of Articulatory Animations Based on Keypoint Detection and Motion Transfer Combined with Image Style Transfer". Computers 12, n.º 8 (28 de julho de 2023): 150. http://dx.doi.org/10.3390/computers12080150.
Texto completo da fonteFujioka, Sadam. "drop". Proceedings of the ACM on Computer Graphics and Interactive Techniques 4, n.º 2 (30 de julho de 2021): 1–8. http://dx.doi.org/10.1145/3465613.
Texto completo da fonteCole, Martin H., Deborah P. Rosenthal e Michael J. Sanger. "Two studies comparing students’ explanations of an oxidation–reduction reaction after viewing a single computer animation: the effect of varying the complexity of visual images and depicting water molecules". Chemistry Education Research and Practice 20, n.º 4 (2019): 738–59. http://dx.doi.org/10.1039/c9rp00065h.
Texto completo da fonteAla, Ahmed Nasiru, Amos Ochayi Onojah, Abdullahi Mohammed Isyaku e Hu'Aibu Bala Adamu. "Effects of Computer-Animation among NCE Students’ of Different Ability Levels in Biology Concepts in Bauchi State, Nigeria". International Journal of Education, Teaching, and Social Sciences 3, n.º 2 (7 de abril de 2023): 160–72. http://dx.doi.org/10.47747/ijets.v3i2.892.
Texto completo da fonteZhang, Yang. "Computer Technology-Based Three-Dimensional Animation Production System Management". Journal of Physics: Conference Series 2146, n.º 1 (1 de janeiro de 2022): 012018. http://dx.doi.org/10.1088/1742-6596/2146/1/012018.
Texto completo da fonteHALFON, EFRAIM, e MORLEY HOWELL. "VISUALIZATION OF LIMNOLOGICAL DATA AS TWO- AND THREE-DIMENSIONAL COMPUTER GENERATED ANIMATIONS". Journal of Biological Systems 02, n.º 04 (dezembro de 1994): 443–52. http://dx.doi.org/10.1142/s0218339094000271.
Texto completo da fonteJia, Shiyang, Stephanie Wang, Tzu-Mao Li e Albert Chern. "Physical Cyclic Animations". Proceedings of the ACM on Computer Graphics and Interactive Techniques 6, n.º 3 (16 de agosto de 2023): 1–18. http://dx.doi.org/10.1145/3606938.
Texto completo da fonteFei, Ma. "Computer Animation Process Research". Advanced Materials Research 926-930 (maio de 2014): 3018–21. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.3018.
Texto completo da fonteElling, Jan Mathis, e Hein De Vries. "Influence of Animation- Versus Text-Based Delivery of a Web-Based Computer-Tailored Smoking Cessation Intervention on User Perceptions". European Journal of Health Communication 2, n.º 3 (28 de julho de 2021): 1–23. http://dx.doi.org/10.47368/ejhc.2021.301.
Texto completo da fontePopkonstantinovic, Branislav, Ivica Nikolic, Ana Perisic e Igor Kekeljevic. "Fly-Through animation at the Faculty of Technical Sciences in Novi Sad". Facta universitatis - series: Architecture and Civil Engineering 9, n.º 2 (2011): 277–87. http://dx.doi.org/10.2298/fuace1102277p.
Texto completo da fonteLiu, Kai, Qinghan Yang, Yuhao Lu, Taoyu Zhang e Shuo Chen. "Research on the Computer Case Design of 3D Human Animation Visual Experience". Wireless Communications and Mobile Computing 2021 (3 de novembro de 2021): 1–7. http://dx.doi.org/10.1155/2021/8809036.
Texto completo da fonteAvila-Munoz, Raquel, Jorge Clemente-Mediavilla e Perez-Luque Perez-Luque. "Communicative Functions in Human-Computer Interface Design: A Taxonomy of Functional Animation". Review of Communication Research 9 (2021): 119–46. http://dx.doi.org/10.12840/issn.2255-4165.030.
Texto completo da fonteSun, Qiyun, Wanggen Wan, Xiang Feng e Guoliang Chen. "A Novel Animation Method Based on Mesh Decimation". Journal of Advanced Computational Intelligence and Intelligent Informatics 22, n.º 2 (20 de março de 2018): 184–93. http://dx.doi.org/10.20965/jaciii.2018.p0184.
Texto completo da fonteV, Prerana. "The AI Evolution in Animation: Balancing Technology and Artistic Integrity". INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, n.º 07 (24 de julho de 2024): 1–13. http://dx.doi.org/10.55041/ijsrem36792.
Texto completo da fonteEhrlich, Nea. "The Animated Document: Animation’s Dual Indexicality in Mixed Realities". Animation 15, n.º 3 (novembro de 2020): 260–75. http://dx.doi.org/10.1177/1746847720974971.
Texto completo da fonteEsponda-Argüero, Margarita. "Techniques for Visualizing Data Structures in Algorithmic Animations". Information Visualization 9, n.º 1 (29 de janeiro de 2009): 31–46. http://dx.doi.org/10.1057/ivs.2008.26.
Texto completo da fonteMohd Suki, Norbayah, Norazah Mohd Suki, Mohamed Mustafa Ishak, Rosliza Ahmad e Kamal Bahrin Sudin. "Discovering the Global Landscape of 3D Animation: A Bibliometric Analysis". International Journal of Interactive Mobile Technologies (iJIM) 16, n.º 09 (10 de maio de 2022): 41–54. http://dx.doi.org/10.3991/ijim.v16i09.30371.
Texto completo da fonteJin, Hu, e Rong Zheng. "Computer Modeling of Visual Model of Animation Color Information Based on Augmented Reality Technology". Mobile Information Systems 2022 (19 de abril de 2022): 1–11. http://dx.doi.org/10.1155/2022/5722302.
Texto completo da fonteSuhandi, Andi, e Muhamad Nur. "PENGARUH BUTIR SOAL DALAM FORMAT ANIMASI TERHADAP HASIL TES PEMAHAMAN KONSEP PEMBIASAN CAHAYA". Jurnal Pengajaran Matematika dan Ilmu Pengetahuan Alam 15, n.º 1 (13 de janeiro de 2015): 40. http://dx.doi.org/10.18269/jpmipa.v15i1.294.
Texto completo da fonteHernandez-Mendez, Sergio, Carlos Hernández-Mejía, Delia Torres-Muñoz e Carolina Maldonado-Mendez. "The Optimization of Numerical Algorithm Parameters with a Genetic Algorithm to Animate Letters of the Sign Alphabet". Multimodal Technologies and Interaction 8, n.º 7 (10 de julho de 2024): 61. http://dx.doi.org/10.3390/mti8070061.
Texto completo da fonteDeMetz, Brian A., e Fred C. DeMetz. "Computer animation of sound". Journal of the Acoustical Society of America 100, n.º 4 (outubro de 1996): 2700. http://dx.doi.org/10.1121/1.417080.
Texto completo da fonteRosenbloom, Andrew. "Physically based computer animation". Communications of the ACM 43, n.º 7 (julho de 2000): 30–32. http://dx.doi.org/10.1145/341852.341860.
Texto completo da fonteThalmann, N. Magnenat, e D. Thalmann. "Computer graphics and animation". Computer Physics Reports 11, n.º 1-6 (novembro de 1989): 221–91. http://dx.doi.org/10.1016/0167-7977(89)90024-5.
Texto completo da fonteLopes, Pedro Faria, e Mário Rui Gomes. "Computer animation in Portugal". Computers & Graphics 13, n.º 3 (janeiro de 1989): 381–87. http://dx.doi.org/10.1016/0097-8493(89)90089-7.
Texto completo da fonteMax, Nelson. "Computer animation of photosynthesis". Journal of Molecular Graphics 10, n.º 1 (março de 1992): 40–41. http://dx.doi.org/10.1016/0263-7855(92)80017-8.
Texto completo da fonteGanapathi P, Shaakthi. "Real Time Image Animation". INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, n.º 06 (30 de junho de 2024): 1–5. http://dx.doi.org/10.55041/ijsrem36207.
Texto completo da fonteZhang, Xiao, Jinhua Xu e Wei Yang. "Application and Practice of 2D Animation in Chinese Traditional Elements Based on Deep Learning Model". Mobile Information Systems 2022 (24 de agosto de 2022): 1–10. http://dx.doi.org/10.1155/2022/6453320.
Texto completo da fonteYeh, Chih-Kuo, Zhanping Liu, David L. Kao e Tong-Yee Lee. "Animating streamlines with orthogonal advancing waves". Information Visualization 12, n.º 3-4 (21 de novembro de 2012): 257–72. http://dx.doi.org/10.1177/1473871612458507.
Texto completo da fonteLiu, Yingjing. "Research on Computer Animation Action and Acceleration Technology based on Composition Editor". Journal of Physics: Conference Series 2023, n.º 1 (1 de setembro de 2021): 012026. http://dx.doi.org/10.1088/1742-6596/2023/1/012026.
Texto completo da fonteZhao, Licheng, e Kaixin Zhang. "Application of a Random Forest Algorithm in Natural Landscape Animation Design". Computational Intelligence and Neuroscience 2022 (25 de maio de 2022): 1–9. http://dx.doi.org/10.1155/2022/2820558.
Texto completo da fonteSun, Zhen Tao. "Animation Type Analysis after Using Computer 3D Animation Technology". Advanced Materials Research 971-973 (junho de 2014): 1553–56. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1553.
Texto completo da fonteWang, Yuhan. "Review of computer animation technology and its applications". Applied and Computational Engineering 34, n.º 1 (22 de janeiro de 2024): 202–6. http://dx.doi.org/10.54254/2755-2721/34/20230327.
Texto completo da fonteLasseter, John. "Principles of traditional animation applied to 3D computer animation". ACM SIGGRAPH Computer Graphics 21, n.º 4 (agosto de 1987): 35–44. http://dx.doi.org/10.1145/37402.37407.
Texto completo da fonteFarahmand, Kambiz, Satpal Singh Wadhwa e Mahmoud Mostafa. "INTEGRATING ANIMATION INTO TEACHING COMPUTER SIMULATION". INTERNATIONAL JOURNAL OF RESEARCH IN EDUCATION METHODOLOGY 7, n.º 3 (30 de agosto de 2016): 1176–81. http://dx.doi.org/10.24297/ijrem.v7i3.3827.
Texto completo da fontesouza, Nikhil D. "Physics Based Animation Using Computer Graphics". INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, n.º 04 (11 de abril de 2024): 1–5. http://dx.doi.org/10.55041/ijsrem30046.
Texto completo da fonteGao, Xin Rui. "Research of Efficiency of Computer 3D Animation". Applied Mechanics and Materials 421 (setembro de 2013): 672–75. http://dx.doi.org/10.4028/www.scientific.net/amm.421.672.
Texto completo da fonteHalfon, Efraim. "Data Animator — Software that Visualizes Data as Computer-Generated Animation on Personal Computers: an Application to Hamilton Harbour". Water Quality Research Journal 31, n.º 3 (1 de agosto de 1996): 609–22. http://dx.doi.org/10.2166/wqrj.1996.034.
Texto completo da fonteAKANKSHA, Z. HUANG, B. PRABHAKARAN e C. R. RUIZ. "VISUALIZING ANIMATION DATABASES". International Journal of Software Engineering and Knowledge Engineering 13, n.º 01 (fevereiro de 2003): 1–25. http://dx.doi.org/10.1142/s0218194003001214.
Texto completo da fonteJ., Sowmya B., Meeradevi, S. Seema, Dayananda P, Supreeth S., Shruthi G. e S. Rohith. "A Visual Computing Unified Application Using Deep Learning and Computer Vision Techniques". International Journal of Interactive Mobile Technologies (iJIM) 18, n.º 01 (12 de janeiro de 2024): 59–74. http://dx.doi.org/10.3991/ijim.v18i01.42673.
Texto completo da fonteEbert, David S., e Dan Bailey. "A Collaborative and Interdisciplinary Computer Animation Course". Leonardo 35, n.º 1 (fevereiro de 2002): 83–86. http://dx.doi.org/10.1162/002409402753689371.
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