Artigos de revistas sobre o tema "Collaborative Immersive Analytics"
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Chhikara, Vanshika. "IMMERSIVE ANALYTICS". INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, n.º 05 (10 de maio de 2024): 1–5. http://dx.doi.org/10.55041/ijsrem33585.
Texto completo da fonteBenk, Michaela, Raphael P. Weibel, Stefan Feuerriegel e Andrea Ferrario. ""Is It My Turn?"". Proceedings of the ACM on Human-Computer Interaction 6, CSCW2 (7 de novembro de 2022): 1–23. http://dx.doi.org/10.1145/3555580.
Texto completo da fonteChen, Lei, Hai-Ning Liang, Feiyu Lu, Jialin Wang, Wenjun Chen e Yong Yue. "Effect of Collaboration Mode and Position Arrangement on Immersive Analytics Tasks in Virtual Reality: A Pilot Study". Applied Sciences 11, n.º 21 (8 de novembro de 2021): 10473. http://dx.doi.org/10.3390/app112110473.
Texto completo da fonteFanini, Bruno, e Giorgio Gosti. "A New Generation of Collaborative Immersive Analytics on the Web: Open-Source Services to Capture, Process and Inspect Users’ Sessions in 3D Environments". Future Internet 16, n.º 5 (25 de abril de 2024): 147. http://dx.doi.org/10.3390/fi16050147.
Texto completo da fonteWong, Jing-Ying, Chun-Chieh Yip, Su-Ting Yong, Andy Chan, Sien-Ti Kok, Teck-Leong Lau, Mohammed T. Ali e Essameldin Gouda. "BIM-VR Framework for Building Information Modelling in Engineering Education". International Journal of Interactive Mobile Technologies (iJIM) 14, n.º 06 (17 de abril de 2020): 15. http://dx.doi.org/10.3991/ijim.v14i06.13397.
Texto completo da fonteRubart, Jessica, Valentin Grimm e Jonas Potthast. "Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques". Future Internet 14, n.º 8 (26 de julho de 2022): 224. http://dx.doi.org/10.3390/fi14080224.
Texto completo da fonteVatanen, Anna, Heidi Spets, Maarit Siromaa, Mirka Rauniomaa e Tiina Keisanen. "Experiences in Collecting 360° Video Data and Collaborating Remotely in Virtual Reality". QuiViRR: Qualitative Video Research Reports 3 (1 de setembro de 2022): a0005. http://dx.doi.org/10.54337/ojs.quivirr.v3.2022.a0005.
Texto completo da fonteAparicio-Gómez, Oscar-Yecid, Olga-Lucia Ostos-Ortiz e Constanza Abadía-García. "Convergence between emerging technologies and active methodologies in the university". Journal of Technology and Science Education 14, n.º 1 (30 de janeiro de 2024): 31. http://dx.doi.org/10.3926/jotse.2508.
Texto completo da fonteGowher Hassan. "TECHNOLOGY AND THE TRANSFORMATION OF EDUCATIONAL PRACTICES: A FUTURE PERSPECTIVE". International Journal of Economic, Business, Accounting, Agriculture Management and Sharia Administration (IJEBAS) 3, n.º 1 (27 de fevereiro de 2023): 1596–603. http://dx.doi.org/10.54443/ijebas.v3i1.1136.
Texto completo da fontePatricia, Kulemeka, e Chatola Fanny. "Climate change visualization awareness system". i-manager's Journal on Computer Science 11, n.º 4 (2024): 21. http://dx.doi.org/10.26634/jcom.11.4.20653.
Texto completo da fonteThadepalli, Srivani, e Mr Uday Choudhary. "Synergy of Real and Digital Worlds - Promising Insights for the Future Generations of Fashion". International Journal of Recent Technology and Engineering (IJRTE) 13, n.º 1 (30 de maio de 2024): 22–26. http://dx.doi.org/10.35940/ijrte.a8054.13010524.
Texto completo da fonteCybulski, Jacob L., Susan Keller e Dilal Saundage. "Interactive Exploration of Data with Visual Metaphors". International Journal of Software Engineering and Knowledge Engineering 25, n.º 02 (março de 2015): 231–52. http://dx.doi.org/10.1142/s0218194015400082.
Texto completo da fonteWannapiroon, N., S. Shawarangkoon, C. Chawarangkoon, A. Kucharoenthavorn e P. Wannapiroon. "Metaverse Learning Experience Platform (MLXP) for Immersive Design Thinking to Enhance Digital Intelligence Quotient and Virtual Game Developer Skills". International Journal of Information and Education Technology 13, n.º 12 (2023): 1879–89. http://dx.doi.org/10.18178/ijiet.2023.13.12.2001.
Texto completo da fonteMeher, Venkateswar, e Ms Sasmita Meher. "Immersive Learning Environments in Education: Application, Effect and Challenges". Asian Journal of Education and Social Studies 50, n.º 4 (5 de março de 2024): 150–61. http://dx.doi.org/10.9734/ajess/2024/v50i41314.
Texto completo da fonteSyed, Toqeer Ali, Muhammad Shoaib Siddiqui, Hurria Binte Abdullah, Salman Jan, Abdallah Namoun, Ali Alzahrani, Adnan Nadeem e Ahmad B. Alkhodre. "In-Depth Review of Augmented Reality: Tracking Technologies, Development Tools, AR Displays, Collaborative AR, and Security Concerns". Sensors 23, n.º 1 (23 de dezembro de 2022): 146. http://dx.doi.org/10.3390/s23010146.
Texto completo da fonteMayana, Ranti Fauza, e Tisni Santika. "VAN GOGH IMMERSIVE EXHIBITION: LESSONS & OPPORTUNITIES FOR TRADITIONAL CULTURAL EXPRESSIONS DEVELOPMENT IN INDONESIA". Transnational Business Law Journal 4, n.º 2 (19 de agosto de 2023): 86–102. http://dx.doi.org/10.23920/transbuslj.v4i2.1447.
Texto completo da fonteSurya, R., K. Akila e K. M. Senthilkumar. "Virtual Laboratory in Mixed Reality with 3D Modelling for Sustainable Design". Applied Mechanics and Materials 920 (5 de março de 2024): 149–54. http://dx.doi.org/10.4028/p-cuybj4.
Texto completo da fonteBødker, Henrik. "Vice Media Inc.: Youth, lifestyle – and news". Journalism 18, n.º 1 (9 de julho de 2016): 27–43. http://dx.doi.org/10.1177/1464884916657522.
Texto completo da fonteFromm, Jennifer, Stefan Stieglitz e Milad Mirbabaie. "Virtual Reality in Digital Education: An Affordance Network Perspective on Effective Use Behavior". ACM SIGMIS Database: the DATABASE for Advances in Information Systems 55, n.º 2 (29 de abril de 2024): 14–41. http://dx.doi.org/10.1145/3663682.3663685.
Texto completo da fonteNeri, Iacopo, Darío Negueruela del Castillo, Pepe Ballesteros Zapata, Valentine Bernasconi e Ludovica Schaerf. "Cityscapes Transformed: Immersive Exploration at the Intersection of Culture, Computation, and Curatorial Practices". Disegno 7, n.º 1 (2023): 82–92. http://dx.doi.org/10.21096/disegno_2023_1inetal.
Texto completo da fonteAdel, Amr. "The Convergence of Intelligent Tutoring, Robotics, and IoT in Smart Education for the Transition from Industry 4.0 to 5.0". Smart Cities 7, n.º 1 (30 de janeiro de 2024): 325–69. http://dx.doi.org/10.3390/smartcities7010014.
Texto completo da fonteZhai, Xuesong, Xiaoyan Chu, Ching Sing Chai, Morris Siu Yung Jong, Andreja Istenic, Michael Spector, Jia-Bao Liu, Jing Yuan e Yan Li. "A Review of Artificial Intelligence (AI) in Education from 2010 to 2020". Complexity 2021 (20 de abril de 2021): 1–18. http://dx.doi.org/10.1155/2021/8812542.
Texto completo da fonteSong, Yu, Liutao Li, Yu Tian, Zhiwei Li e Xuanchun Yin. "A Novel Master–Slave Interventional Surgery Robot with Force Feedback and Collaborative Operation". Sensors 23, n.º 7 (29 de março de 2023): 3584. http://dx.doi.org/10.3390/s23073584.
Texto completo da fonteXiao, Mengyun, Fadzilah Amzah e Weihan Rong. "Experience of Beauty: Valuing Emotional Engagement and Collaboration in Teacher-Child Storytelling Activities". International Journal of Learning, Teaching and Educational Research 22, n.º 2 (28 de fevereiro de 2023): 165–87. http://dx.doi.org/10.26803/ijlter.22.2.10.
Texto completo da fonteŠarić, Matko, Mladen Russo, Luka Kraljević e Davor Meter. "Extended Reality Telemedicine Collaboration System Using Patient Avatar Based on 3D Body Pose Estimation". Sensors 24, n.º 1 (20 de dezembro de 2023): 27. http://dx.doi.org/10.3390/s24010027.
Texto completo da fonteHope, Denise L., Gary D. Grant, Gary D. Rogers e Michelle A. King. "Virtualized Gamified Pharmacy Simulation during COVID-19". Pharmacy 10, n.º 2 (26 de março de 2022): 41. http://dx.doi.org/10.3390/pharmacy10020041.
Texto completo da fonteLydia, E. Grace, P. Vidhyavathi e P. Malathi. "A STUDY ON "AI IN EDUCATION: OPPORTUNITIES AND CHALLENGES FOR PERSONALIZED LEARNING". Industrial Engineering Journal 52, n.º 05 (2023): 750–59. http://dx.doi.org/10.36893/iej.2023.v52i05.750-759.
Texto completo da fonteSim, Jing Kai, Kaichao William Xu, Yuyang Jin, Zhi Yu Lee, Yi Jie Teo, Pallavi Mohan, Lihui Huang et al. "Designing an Educational Metaverse: A Case Study of NTUniverse". Applied Sciences 14, n.º 6 (19 de março de 2024): 2559. http://dx.doi.org/10.3390/app14062559.
Texto completo da fonteVeena Tewari, Mujibur Rahman, Amitabh Mishra, K. K. Bajaj, A. Udaya Shankar,. "Impact of Virtual Reality (Vr) and Augmented Reality (Ar) in Education". Tuijin Jishu/Journal of Propulsion Technology 44, n.º 4 (16 de outubro de 2023): 1310–18. http://dx.doi.org/10.52783/tjjpt.v44.i4.1014.
Texto completo da fonteTEPLIUK, MARIIA. "INNOVATIVE DEVELOPMENT TRENDS OF SMALL BUSINESS ENTREPRENEURSHIP IN THE DIGITAL ECONOMY CONDITION". Herald of Khmelnytskyi National University 294, n.º 3 (março de 2021): 35–39. http://dx.doi.org/10.31891/2307-5740-2021-294-3-5.
Texto completo da fonteMorar, Anca, Maria-Anca Băluțoiu, Alin Moldoveanu, Florica Moldoveanu e Alex Butean. "CultReal—A Rapid Development Platform for AR Cultural Spaces, with Fused Localization". Sensors 21, n.º 19 (5 de outubro de 2021): 6618. http://dx.doi.org/10.3390/s21196618.
Texto completo da fonteTsakiridis, Nikolaos L., Nikiforos Samarinas, Eleni Kalopesa e George C. Zalidis. "Cognitive Soil Digital Twin for Monitoring the Soil Ecosystem: A Conceptual Framework". Soil Systems 7, n.º 4 (17 de outubro de 2023): 88. http://dx.doi.org/10.3390/soilsystems7040088.
Texto completo da fonteGrech, Amy, Jörn Mehnen e Andrew Wodehouse. "An Extended AI-Experience: Industry 5.0 in Creative Product Innovation". Sensors 23, n.º 6 (10 de março de 2023): 3009. http://dx.doi.org/10.3390/s23063009.
Texto completo da fonteBlanco-Novoa, Óscar, Paula Fraga-Lamas, Miguel A. Vilar-Montesinos e Tiago M. Fernández-Caramés. "Creating the Internet of Augmented Things: An Open-Source Framework to Make IoT Devices and Augmented and Mixed Reality Systems Talk to Each Other". Sensors 20, n.º 11 (11 de junho de 2020): 3328. http://dx.doi.org/10.3390/s20113328.
Texto completo da fonteBurnham, Richard, e Louise Wallis. "Learning by Making. Long-term collaborations and socially productive outcomes". Journal of Public Space 2, n.º 3 (9 de dezembro de 2017): 73. http://dx.doi.org/10.5204/jps.v2i3.116.
Texto completo da fonteГорелова, Л. И. "The role of digital communities in the development of teachers' professional competence". Review of pedagogical research 6, n.º 2 (27 de março de 2024): 269–76. http://dx.doi.org/10.58224/2687-0428-2024-6-2-269-276.
Texto completo da fonteEnoch Oluwademilade Sodiya, Uchenna Joseph Umoga, Alexander Obaigbena, Boma Sonimitiem Jacks, Ejike David Ugwuanyi, Andrew Ifesinachi Daraojimba e Oluwaseun Augustine Lottu. "Current state and prospects of edge computing within the Internet of Things (IoT) ecosystem". International Journal of Science and Research Archive 11, n.º 1 (28 de fevereiro de 2024): 1863–73. http://dx.doi.org/10.30574/ijsra.2024.11.1.0287.
Texto completo da fonteIslam, Zubair Ul. "The Role of Social Media in Enhancing English Language Proficiency". Journal of Language and Linguistics in Society, n.º 24 (29 de julho de 2022): 54–64. http://dx.doi.org/10.55529/jlls.24.54.64.
Texto completo da fonteYoshida, Shogo, Haoran Xie e Kazunori Miyata. "Omnidirectional Haptic Stimulation System via Pneumatic Actuators for Presence Presentation". Sensors 23, n.º 2 (4 de janeiro de 2023): 584. http://dx.doi.org/10.3390/s23020584.
Texto completo da fonteWhalen, Brian. "Introduction". Frontiers: The Interdisciplinary Journal of Study Abroad 9, n.º 1 (15 de agosto de 2003): vii—x. http://dx.doi.org/10.36366/frontiers.v9i1.112.
Texto completo da fonteReski, Nico, Aris Alissandrakis e Andreas Kerren. "An Empirical Evaluation of Asymmetric Synchronous Collaboration Combining Immersive and Non-Immersive Interfaces Within the Context of Immersive Analytics". Frontiers in Virtual Reality 2 (17 de janeiro de 2022). http://dx.doi.org/10.3389/frvir.2021.743445.
Texto completo da fontePorwol, Lukasz, Agustin Garcia Pereira e Catherine Dumas. "Transforming e-participation: VR-dialogue – building and evaluating an AI-supported framework for next-gen VR-enabled e-participation research". Transforming Government: People, Process and Policy, 13 de outubro de 2022. http://dx.doi.org/10.1108/tg-12-2021-0205.
Texto completo da fonteEns, Barrett, Sarah Goodwin, Arnaud Prouzeau, Fraser Anderson, Florence Y. Wang, Samuel Gratzl, Zac Lucarelli, Brendan Moyle, Jim Smiley e Tim Dwyer. "Uplift: A Tangible and Immersive Tabletop System for Casual Collaborative Visual Analytics". IEEE Transactions on Visualization and Computer Graphics, 2020, 1. http://dx.doi.org/10.1109/tvcg.2020.3030334.
Texto completo da fonteKickmeier-Rust, Michael D., Susan Bull e Gerhilde Meissl-Egghart. "Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling". International Journal of Serious Games 1, n.º 2 (19 de junho de 2014). http://dx.doi.org/10.17083/ijsg.v1i2.5.
Texto completo da fonteMüller, Christoph, Michael Krone, Markus Huber, Verena Biener, Dominik Herr, Steffen Koch, Guido Reina, Daniel Weiskopf e Thomas Ertl. "Interactive Molecular Graphics for Augmented Reality Using HoloLens". Journal of Integrative Bioinformatics 15, n.º 2 (13 de junho de 2018). http://dx.doi.org/10.1515/jib-2018-0005.
Texto completo da fonteJohnson, Andrew E., Luc Renambot, G. Elisabeta Marai, Daria Tsoupikova, Michael E. Papka, Lance Long, Dana Plepys et al. "Electronic Visualization Laboratory's 50th Anniversary Retrospective: Look to the Future, Build on the Past". PRESENCE: Virtual and Augmented Reality, 5 de abril de 2024, 1–127. http://dx.doi.org/10.1162/pres_a_00421.
Texto completo da fonteKim, Haedong, Tyler Hartleb, Khalid Bello, Faisal Aqlan, Richard Zhao e Hui Yang. "Behavioral Modeling of Collaborative Problem Solving in Multiplayer Virtual Reality Manufacturing Simulation Games". Journal of Computing and Information Science in Engineering, 2 de agosto de 2023, 1–11. http://dx.doi.org/10.1115/1.4063089.
Texto completo da fonteNoor, Ahmed. "Envisioning engineering education and practice in the coming intelligence convergence era — a complex adaptive systems approach". Open Engineering 3, n.º 4 (1 de janeiro de 2013). http://dx.doi.org/10.2478/s13531-013-0122-9.
Texto completo da fonteZimmerman, Heather Toomey, Susan M. Land, Lillyanna Faimon e Yu-Chen Chiu. "Mobile augmented reality supporting families’ immersive collaborative learning: Learning-on-the-move for place-based geoscience sense-making". International Journal of Computer-Supported Collaborative Learning, 26 de julho de 2023. http://dx.doi.org/10.1007/s11412-023-09399-9.
Texto completo da fonteKeener, Eliza. "Benefits of First2 Network immersive bridge programs at Fairmont State University". Proceedings of the West Virginia Academy of Science 95, n.º 2 (18 de abril de 2023). http://dx.doi.org/10.55632/pwvas.v95i2.1001.
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