Artigos de revistas sobre o tema "Analyse immersive"
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Umar, Najirah, Yuyun Yuyun e Hamdan Gani. "Generating game immersion features for immersive game selection". ILKOM Jurnal Ilmiah 14, n.º 3 (19 de dezembro de 2022): 264–74. http://dx.doi.org/10.33096/ilkom.v14i3.1224.264-274.
Texto completo da fonteSarısakaloğlu, Aynur. "Virtuelle Realität im Journalismus. Potenziale und Herausforderungen der partizipativ-immersiven Dimension der Berichterstattung". Communicatio Socialis 56, n.º 4 (2023): 460–70. http://dx.doi.org/10.5771/0010-3497-2023-4-460.
Texto completo da fonteTAHRANI, SOUHA, e GUILLAUME MOREAU. "Integration of Immersive Walking to Analyse Urban Daylighting Ambiences". Journal of Urban Design 13, n.º 1 (fevereiro de 2008): 99–123. http://dx.doi.org/10.1080/13574800701803506.
Texto completo da fonteScuri, Sabrina, Nuno Nunes e Valentina Nisi. "A Questionnaire for Assessing Immersive Websites". Strategic Design Research Journal 15, n.º 2 (7 de abril de 2023): 150–66. http://dx.doi.org/10.4013/sdrj.2022.152.06.
Texto completo da fonteKhrushch, Svitlana, Valerii Kushnarov, Andrii Liutyi e Ivan Onishchenko. "Immersive Technologies for Digital Libraries". Digital Platform: Information Technologies in Sociocultural Sphere 6, n.º 2 (13 de novembro de 2023): 341–52. http://dx.doi.org/10.31866/2617-796x.6.2.2023.293605.
Texto completo da fonteLu, Andong. "The telling of a spatial allegory: the Danteum as narrative labyrinth". Architectural Research Quarterly 14, n.º 3 (setembro de 2010): 237–46. http://dx.doi.org/10.1017/s1359135510000990.
Texto completo da fonteNosenko, Oleksiy. "Immersive technologies in the formation of musical audio space". Collection of scientific works “Notes on Art Criticism” 24, n.º 1 (23 de abril de 2024): 23–32. http://dx.doi.org/10.63009/noac/1.2024.23.
Texto completo da fonteSchwarz, Marie Isabel, e Anna Mauersberger. "Verkörperte Bildung durch die virtuelle Realität THE SHAPE OF US". MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 51 (27 de janeiro de 2023): 430–59. http://dx.doi.org/10.21240/mpaed/51/2023.01.27.x.
Texto completo da fonteHan, J., e S. Lee. "RESIDENT'S SATISFACTION IN STREET LANDSCAPE USING THE IMMERSIVE VIRTUAL ENVIRONMENT-BASED EYE-TRACKING TECHNIQUE AND DEEP LEARNING MODEL". International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-4/W4-2022 (14 de outubro de 2022): 45–52. http://dx.doi.org/10.5194/isprs-archives-xlviii-4-w4-2022-45-2022.
Texto completo da fonteScorpio, Michelangelo, Roberta Laffi, Ainoor Teimoorzadeh e Sergio Sibilio. "Immersive virtual reality as a tool for lighting design: applications and opportunities". Journal of Physics: Conference Series 2042, n.º 1 (1 de novembro de 2021): 012125. http://dx.doi.org/10.1088/1742-6596/2042/1/012125.
Texto completo da fonteRoussigné, Mathilde. "Tours et détours du Grand Paris. La ronde, une commande littéraire entre immersion et distanciation". RELIEF - REVUE ÉLECTRONIQUE DE LITTÉRATURE FRANÇAISE 16, n.º 2 (19 de dezembro de 2022): 126–37. http://dx.doi.org/10.51777/relief13502.
Texto completo da fonteFitó Carreras, Maria, Alfonso Méndiz Noguero e Montserrat Vidal-Mestre. "The podcast as a sound experimentation tool for brands: The immersive narrative in Endesa's Sonidos que nos transforman". Cuadernos.info, n.º 56 (2 de outubro de 2023): 293–312. http://dx.doi.org/10.7764/cdi.56.62819.
Texto completo da fonteKlein, Karsten, Michael Aichem, Ying Zhang, Stefan Erk, Björn Sommer e Falk Schreiber. "TEAMwISE: synchronised immersive environments for exploration and analysis of animal behaviour". Journal of Visualization 24, n.º 4 (7 de março de 2021): 845–59. http://dx.doi.org/10.1007/s12650-021-00746-2.
Texto completo da fonteMaftei, Laura, e Chris Harty. "Designing in Caves: Using Immersive Visualisations in Design Practice". International Journal of Architectural Research: ArchNet-IJAR 9, n.º 3 (27 de novembro de 2015): 53. http://dx.doi.org/10.26687/archnet-ijar.v9i3.693.
Texto completo da fonteYe, ShuHua, Pintusorn Onpium e Fangli Ying. "Prevention and management of forest fires in an immersive environment". Ukrainian Journal of Forest and Wood Science 15, n.º 2 (1 de maio de 2024): 59–78. http://dx.doi.org/10.31548/forest/2.2024.59.
Texto completo da fonteBianconi, F., M. Filippucci, F. Cornacchini e M. Seccaroni. "IMMERSIVE VISUAL EXPERIENCE FOR WAYFINDING ANALYSIS". International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-2/W1-2022 (25 de fevereiro de 2022): 89–96. http://dx.doi.org/10.5194/isprs-archives-xlvi-2-w1-2022-89-2022.
Texto completo da fonteMeher, Venkateswar, e Ms Sasmita Meher. "Immersive Learning Environments in Education: Application, Effect and Challenges". Asian Journal of Education and Social Studies 50, n.º 4 (5 de março de 2024): 150–61. http://dx.doi.org/10.9734/ajess/2024/v50i41314.
Texto completo da fonteAlifuoco, Annalaura. "�Alive� Performance: Toward an Immersive Activist Philosophy". Performance Philosophy 3, n.º 1 (25 de junho de 2017): 126. http://dx.doi.org/10.21476/pp.2017.3187.
Texto completo da fonteCassidy, Brendan, Gavin Sim, David Wayne Robinson e Devlin Gandy. "A Virtual Reality Platform for Analyzing Remote Archaeological Sites". Interacting with Computers 31, n.º 2 (1 de março de 2019): 167–76. http://dx.doi.org/10.1093/iwc/iwz011.
Texto completo da fonteBarrère, Florent. "Le cinéma 3D : entre immersion et théâtralité". Figures de l'Art. Revue d'études esthétiques 26, n.º 1 (2014): 307–19. http://dx.doi.org/10.3406/fdart.2014.1645.
Texto completo da fonteHaas, Silke, e Julia Besch. "Exploring diversity in PE teacher training: Immersive learning challenges & potentials". Current Issues in Sport Science (CISS) 9, n.º 4 (23 de setembro de 2024): 025. http://dx.doi.org/10.36950/2024.4ciss025.
Texto completo da fonteVorger, Camille. "S’immerger dans la langue grâce à une exposition immersive". Babylonia Journal of Language Education 3 (23 de dezembro de 2022): 46–50. http://dx.doi.org/10.55393/babylonia.v3i.213.
Texto completo da fonteLalo-Sayo, Edgard-Casimir. "Conception et diffusion d’une expérience de formation immersive, une note de lecture de l’ouvrage de Benjamin Fuzet et Clément Cahagne". Médiations et médiatisations, n.º 15 (28 de junho de 2023): 230–34. http://dx.doi.org/10.52358/mm.vi15.336.
Texto completo da fonteRousseaux, Francis, e Indira Thouvenin. "Exploring informed virtual sites through Michel Foucault's heterotopias". International Journal of Humanities and Arts Computing 3, n.º 1-2 (outubro de 2009): 175–91. http://dx.doi.org/10.3366/ijhac.2009.0015.
Texto completo da fonteKeppler, Sebastian, Nina Döllinger, Carolin Wienrich, Marc Erich Latoschik e Johann Habakuk Israel. "Self-touch: an immersive interaction-technique to enhance body awareness". i-com 21, n.º 3 (16 de novembro de 2022): 329–37. http://dx.doi.org/10.1515/icom-2022-0028.
Texto completo da fontePolechoński, Jacek, e Rajmund Tomik. "CAN IMMERSIVE VIRTUAL REALITY TRAVEL EXPERIENCE REPLACE REAL TRAVEL?" Folia Turistica 52 (30 de setembro de 2019): 9–28. http://dx.doi.org/10.5604/01.3001.0013.2639.
Texto completo da fonteSantos, Úlima Souza dos, e Claudete Barbosa Ruschival. "Relations between multisensory languages in the design of spatiality". Projetica 13, n.º 2 (30 de setembro de 2022): 254–76. http://dx.doi.org/10.5433/2236-2207.2022v13n2p254.
Texto completo da fonteHartomo Soewardi e Muhamad Nashirulhaqi Izzuddin. "STUDY OF CYBERSICKNESS ON NON-IMMERSIVE VIRTUAL REALITY USING SMARTPHONE". Malaysian Journal of Public Health Medicine 20, Special1 (1 de agosto de 2020): 88–93. http://dx.doi.org/10.37268/mjphm/vol.20/no.special1/art.703.
Texto completo da fonteGrioui, Rym. "Les jeux en ligne massivement multijoueurs en tant que tiers lieux numériques : une analyse à la lumière des caractéristiques d’Oldenburg". Revue internationale animation, territoires et pratiques socioculturelles, n.º 24 (3 de janeiro de 2024): 23–34. http://dx.doi.org/10.55765/atps.i24.1930.
Texto completo da fonteShiratuddin, Mohd Fairuz, Wai Wong Kok e Shri Rai. "ViCubeLab-An Integrated Platform Using VR to Visualise and Analyse Road Traffic Conditions". Journal of Advanced Research in Applied Sciences and Engineering Technology 49, n.º 2 (5 de agosto de 2024): 176–86. http://dx.doi.org/10.37934/araset.49.2.176186.
Texto completo da fonteDreher, Matthieu, Jessica Prevoteau-Jonquet, Mikael Trellet, Marc Piuzzi, Marc Baaden, Bruno Raffin, Nicolas Ferey, Sophie Robert e Sébastien Limet. "ExaViz: a flexible framework to analyse, steer and interact with molecular dynamics simulations". Faraday Discuss. 169 (2014): 119–42. http://dx.doi.org/10.1039/c3fd00142c.
Texto completo da fonteLiu, Zhuofan. "Using Technology Acceptance Model to Analyse the Influential Factors on Consumers Purchase Intention". Advances in Economics, Management and Political Sciences 49, n.º 1 (1 de dezembro de 2023): 230–37. http://dx.doi.org/10.54254/2754-1169/49/20230520.
Texto completo da fontePradini, Gagih, Dipa Teruna Awaloedin, Fitri Agustiani e Ahmad Kelly. "5G Technology Transformation In Tourism". INTERNATIONAL JOURNAL OF ECONOMICS, MANAGEMENT, BUSINESS, AND SOCIAL SCIENCE (IJEMBIS) 4, n.º 1 (31 de janeiro de 2024): 523–36. http://dx.doi.org/10.59889/ijembis.v4i1.376.
Texto completo da fonteMüser, Sinja, Jens Maiero, Christian Dominic Fehling, David Gilbert, Sevinc Eroglu, Daniel Bachmann, Sebastian Wiederspohn e Jörg Meyer. "Konzeption und Evaluation einer virtuellen Lernumgebung für die Hochschullehre". MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 51 (24 de janeiro de 2023): 345–72. http://dx.doi.org/10.21240/mpaed/51/2023.01.24.x.
Texto completo da fontePeng, S.-T., S.-Y. Hsu e K.-C. Hsieh. "An Interactive Immersive Serious Game Application for Kunyu Quantu World Map". ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences II-5/W3 (12 de agosto de 2015): 221–27. http://dx.doi.org/10.5194/isprsannals-ii-5-w3-221-2015.
Texto completo da fonteScott, Gregory Adam, e Katherine Alexander. "Teaching Through the Uncanny: Red Candle Games’ Devotion". British Journal of Chinese Studies 12, n.º 2 (6 de agosto de 2022): 70–75. http://dx.doi.org/10.51661/bjocs.v12i2.195.
Texto completo da fonteMarín-Morales, Javier, Juan Luis Higuera-Trujillo, Jaime Guixeres, Carmen Llinares, Mariano Alcañiz e Gaetano Valenza. "Heart rate variability analysis for the assessment of immersive emotional arousal using virtual reality: Comparing real and virtual scenarios". PLOS ONE 16, n.º 7 (1 de julho de 2021): e0254098. http://dx.doi.org/10.1371/journal.pone.0254098.
Texto completo da fonteMiller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, Alexandra Kitson, Jim Bizzocchi e Bernhard E. Riecke. "Sipping the virtual elixir: An autoethnographic close reading of Ayahuasca Kosmik Journey, a self-transcendent virtual experience". Virtual Creativity 12, n.º 1 (20 de março de 2023): 27–44. http://dx.doi.org/10.1386/vcr_00059_1.
Texto completo da fonteHan, Yijia, e Lin Luo. "Research on the “Three Movements, Two Steps, Three Dimensions” online and offline hybrid teaching model--The Principles of Management as an example". E3S Web of Conferences 251 (2021): 03081. http://dx.doi.org/10.1051/e3sconf/202125103081.
Texto completo da fonteRestivo, Maria Teresa, José Rodrigues, Maria Fátima Chouzal, Paulo Menezes e José Almacinha. "Online Systems for Training the Evaluation of Deviations of Geometrical Characteristics". International Journal of Online and Biomedical Engineering (iJOE) 9, S8 (4 de dezembro de 2013): 16. http://dx.doi.org/10.3991/ijoe.v9is8.3355.
Texto completo da fonteYu, Jingjing, Qi Xi, Runlei Li, Hui Tian e Yaxi Xie. "Stochastic allocation strategy for irregular arrays based on geometric feature control". International Journal of Distributed Sensor Networks 16, n.º 5 (maio de 2020): 155014772092177. http://dx.doi.org/10.1177/1550147720921775.
Texto completo da fonteFerguson, Laura. "Polar policy making: Two ethnographic accounts of Polar field scientists interacting with Polar governance and policy". International Sociology 34, n.º 5 (setembro de 2019): 552–59. http://dx.doi.org/10.1177/0268580919870455.
Texto completo da fonteAlves, Pedro, Jose Luis Rubio-Tamayo e Estefany DurAn-Fonseca. "Investigating a cinematic virtual reality narrative framework for screenwriting". Journal of Screenwriting 14, n.º 3 (1 de dezembro de 2023): 311–33. http://dx.doi.org/10.1386/josc_00136_1.
Texto completo da fonteMeschberger-Annweiler, F. A., M. Ascione, B. Porras-Garcia, H. Miquel, E. Exposito, E. Serrano-Troncoso, M. Carulla-Roig, M. Ferrer-Garcia e J. Gutierrez-Maldonado. "Mirror exposure therapies: Effect of the distance to the mirror on the attentional pattern in a Virtual Reality immersive environment". European Psychiatry 66, S1 (março de 2023): S422. http://dx.doi.org/10.1192/j.eurpsy.2023.907.
Texto completo da fonteBeck, Julia, Mattia Rainoldi e Roman Egger. "Virtual reality in tourism: a state-of-the-art review". Tourism Review 74, n.º 3 (12 de junho de 2019): 586–612. http://dx.doi.org/10.1108/tr-03-2017-0049.
Texto completo da fonteCano-de-la-Cuerda, Roberto, Aitor Blázquez-Fernández, Selena Marcos-Antón, Patricia Sánchez-Herrera-Baeza, Pilar Fernández-González, Susana Collado-Vázquez, Carmen Jiménez-Antona e Sofía Laguarta-Val. "Economic Cost of Rehabilitation with Robotic and Virtual Reality Systems in People with Neurological Disorders: A Systematic Review". Journal of Clinical Medicine 13, n.º 6 (7 de março de 2024): 1531. http://dx.doi.org/10.3390/jcm13061531.
Texto completo da fonteNegi, Ankit. "Virtual Reality Simulation of Earthquake Response of Buildings Using AI". Turkish Journal of Computer and Mathematics Education (TURCOMAT) 9, n.º 2 (30 de dezembro de 2018): 496–507. http://dx.doi.org/10.17762/turcomat.v9i2.13854.
Texto completo da fonteVincke, S., R. de Lima Hernandez, M. Bassier e M. Vergauwen. "IMMERSIVE VISUALISATION OF CONSTRUCTION SITE POINT CLOUD DATA, MESHES AND BIM MODELS IN A VR ENVIRONMENT USING A GAMING ENGINE". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-5/W2 (20 de setembro de 2019): 77–83. http://dx.doi.org/10.5194/isprs-archives-xlii-5-w2-77-2019.
Texto completo da fonteMeléndez-Oliva, Erika, Eleuterio A. Sánchez-Romero, Eva Segura-Ortí, José-Antonio Gil-Gómez, Xabier A. Soto-Goñi e Emilio J. Poveda-Pagán. "Effect of a Virtual Reality Exercise on Patients Undergoing Haemodialysis: A Randomised Controlled Clinical Trial Research Protocol". International Journal of Environmental Research and Public Health 20, n.º 5 (25 de fevereiro de 2023): 4116. http://dx.doi.org/10.3390/ijerph20054116.
Texto completo da fonteCampo-Prieto, Pablo, Gustavo Rodríguez-Fuentes e José Mª Cancela-Carral. "Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: An Opportunity during COVID-19". Multimodal Technologies and Interaction 5, n.º 9 (1 de setembro de 2021): 52. http://dx.doi.org/10.3390/mti5090052.
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