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Artigos de revistas sobre o assunto "Analyse immersive"
Umar, Najirah, Yuyun Yuyun e Hamdan Gani. "Generating game immersion features for immersive game selection". ILKOM Jurnal Ilmiah 14, n.º 3 (19 de dezembro de 2022): 264–74. http://dx.doi.org/10.33096/ilkom.v14i3.1224.264-274.
Texto completo da fonteSarısakaloğlu, Aynur. "Virtuelle Realität im Journalismus. Potenziale und Herausforderungen der partizipativ-immersiven Dimension der Berichterstattung". Communicatio Socialis 56, n.º 4 (2023): 460–70. http://dx.doi.org/10.5771/0010-3497-2023-4-460.
Texto completo da fonteTAHRANI, SOUHA, e GUILLAUME MOREAU. "Integration of Immersive Walking to Analyse Urban Daylighting Ambiences". Journal of Urban Design 13, n.º 1 (fevereiro de 2008): 99–123. http://dx.doi.org/10.1080/13574800701803506.
Texto completo da fonteScuri, Sabrina, Nuno Nunes e Valentina Nisi. "A Questionnaire for Assessing Immersive Websites". Strategic Design Research Journal 15, n.º 2 (7 de abril de 2023): 150–66. http://dx.doi.org/10.4013/sdrj.2022.152.06.
Texto completo da fonteKhrushch, Svitlana, Valerii Kushnarov, Andrii Liutyi e Ivan Onishchenko. "Immersive Technologies for Digital Libraries". Digital Platform: Information Technologies in Sociocultural Sphere 6, n.º 2 (13 de novembro de 2023): 341–52. http://dx.doi.org/10.31866/2617-796x.6.2.2023.293605.
Texto completo da fonteLu, Andong. "The telling of a spatial allegory: the Danteum as narrative labyrinth". Architectural Research Quarterly 14, n.º 3 (setembro de 2010): 237–46. http://dx.doi.org/10.1017/s1359135510000990.
Texto completo da fonteNosenko, Oleksiy. "Immersive technologies in the formation of musical audio space". Collection of scientific works “Notes on Art Criticism” 24, n.º 1 (23 de abril de 2024): 23–32. http://dx.doi.org/10.63009/noac/1.2024.23.
Texto completo da fonteSchwarz, Marie Isabel, e Anna Mauersberger. "Verkörperte Bildung durch die virtuelle Realität THE SHAPE OF US". MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 51 (27 de janeiro de 2023): 430–59. http://dx.doi.org/10.21240/mpaed/51/2023.01.27.x.
Texto completo da fonteHan, J., e S. Lee. "RESIDENT'S SATISFACTION IN STREET LANDSCAPE USING THE IMMERSIVE VIRTUAL ENVIRONMENT-BASED EYE-TRACKING TECHNIQUE AND DEEP LEARNING MODEL". International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-4/W4-2022 (14 de outubro de 2022): 45–52. http://dx.doi.org/10.5194/isprs-archives-xlviii-4-w4-2022-45-2022.
Texto completo da fonteScorpio, Michelangelo, Roberta Laffi, Ainoor Teimoorzadeh e Sergio Sibilio. "Immersive virtual reality as a tool for lighting design: applications and opportunities". Journal of Physics: Conference Series 2042, n.º 1 (1 de novembro de 2021): 012125. http://dx.doi.org/10.1088/1742-6596/2042/1/012125.
Texto completo da fonteTeses / dissertações sobre o assunto "Analyse immersive"
Raboisson, Nathanaëlle. "Esthétique d'un art expérientiel : l'installation immersive et et interactive". Paris 8, 2014. http://octaviana.fr/document/18500332X#?c=0&m=0&s=0&cv=0.
Texto completo da fonteVia its qualities, experiential art tends to intermingle the actual artwork and experience. In contemporary art, certain artists produce installations that call for a strong corporeal investment on the part of the spectator/vistitor, that call to be experienced. This thesis studies the process of reception of the installation as experiential artwork. How does the experience of this kind of work get constructed ? What are its modalities and features ? After a brief presentation of this type of art, the thesis offers a first theoretical approach that focuses on the technical assemblage so as to single out the situationbased specificities of it : spatio-temporal, practical, formal and structural. A second theoretical approach then looks at the visitor's experience so as to make sense of how the assemblage's specificities can impact his/her psycho-motor and sensori-motor habits, and thus offer new potentialities. In the last part of the thesis, a practical approach is offered, whereby the various works created during the doctoral research are presented, along with the results of a behaviourist study. This thesis hopes to offer the premise of a new aesthetics by exposing the process of appropriation of immersive/interactive installations and by demonstrating that, in certain cases, such installations can propose a singular experience, a selfexperience, a new active and aesthetic state of being
Trellet, Mikael. "Exploration et analyse immersives de données moléculaires guidées par la tâche et la modélisation sémantique des contenus". Thesis, Université Paris-Saclay (ComUE), 2015. http://www.theses.fr/2015SACLS262/document.
Texto completo da fonteIn structural biology, the theoretical study of molecular structures has four main activities organized in the following scenario: collection of experimental and theoretical data, visualization of 3D structures, molecular simulation, analysis and interpretation of results. This pipeline allows the expert to develop new hypotheses, to verify them experimentally and to produce new data as a starting point for a new scenario.The explosion in the amount of data to handle in this loop has two problems. Firstly, the resources and time dedicated to the tasks of transfer and conversion of data between each of these four activities increases significantly. Secondly, the complexity of molecular data generated by new experimental methodologies greatly increases the difficulty to properly collect, visualize and analyze the data.Immersive environments are often proposed to address the quantity and the increasing complexity of the modeled phenomena, especially during the viewing activity. Indeed, virtual reality offers a high quality stereoscopic perception, useful for a better understanding of inherently three-dimensional molecular data. It also displays a large amount of information thanks to the large display surfaces, but also to complete the immersive feeling with other sensorimotor channels (3D audio, haptic feedbacks,...).However, two major factors hindering the use of virtual reality in the field of structural biology. On one hand, although there are literature on navigation and environmental realistic virtual scenes, navigating abstract science is still very little studied. The understanding of complex 3D phenomena is however particularly conditioned by the subject’s ability to identify themselves in a complex 3D phenomenon. The first objective of this thesis work is then to propose 3D navigation paradigms adapted to the molecular structures of increasing complexity. On the other hand, the interactive context of immersive environments encourages direct interaction with the objects of interest. But the activities of: results collection, simulation and analysis, assume a working environment based on command-line inputs or through specific scripts associated to the tools. Usually, the use of virtual reality is therefore restricted to molecular structures exploration and visualization. The second thesis objective is then to bring all these activities, previously carried out in independent and interactive application contexts, within a homogeneous and unique interactive context. In addition to minimizing the time spent in data management between different work contexts, the aim is also to present, in a joint and simultaneous way, molecular structures and analyses, and allow their manipulation through direct interaction.Our contribution meets these objectives by building on an approach guided by both the content and the task. More precisely, navigation paradigms have been designed taking into account the molecular content, especially geometric properties, and tasks of the expert, to facilitate spatial referencing in molecular complexes and make the exploration of these structures more efficient. In addition, formalizing the nature of molecular data, their analysis and their visual representations, allows to interactively propose analyzes adapted to the nature of the data and create links between the molecular components and associated analyzes. These features go through the construction of a unified and powerful semantic representation making possible the integration of these activities in a unique interactive context
Ouedraogo, Inoussa. "Collaborative Immersive Analytics for Meteorological and Climatological Data". Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASG048.
Texto completo da fonteThe explosion of data in recent decades has challenged existing data analysis processes tasked with uncovering patterns and extracting valuable insights in near real time. The complexity of data due to its heterogeneity, quantity, quality or the lack thereof, as well as the speed at which it is generated, places significant challenges on data analytics pipeline. This pipeline encompasses tasks such as data acquisition, storage, management, transfer, querying, visualisation, update, sharing, and the creation of insights. Given that decision-making based on big data analysis is frequently the outcome of collaborative endeavours, the data analytics and decision-making infrastructure must be collaborative. This means enabling users to communicate, interact with collaborators, and effectively coordinate their activities. The research focus of this Ph.D. thesis is to provide a framework that facilitates collaborative visual analytics using immersive technologies, assisting users with varying expertise to visualise, interact with, and analyse data. I aim to investigate how new immersive interaction and display technologies can be used to facilitate data exploration, analytics reasoning, and decision-making in visual analytics. The main contribution of this dissertation is to propose and explore novel interaction techniques in a Collaborative Immersive Analytics framework supporting visual analytics with human in the loop. My dissertation explores new techniques of selection and data integration whose aim is to speed up the data analytics pipeline, especially for interacting with dense data point cloud in Head-Mounted-Display (HMD)-based Augmented Reality (AR). My research also highlights a novel approach of automatic spatial partition of physical space in co-located AR. Moreover, in the common effort of fighting against climate change and global warming, my work focuses on data analytics for climatology and meteorology, and to a great extent on complex storm and cyclone datasets from real weather observations and predicted simulation model projections. Indeed, cyclone climate disasters occur each year globally, causing widespread devastation including human casualties, gross infrastructural damage, economic and environmental setbacks. This project will contribute to current urgent efforts to minimise storm and cyclone damage internationally, by developing techniques that allow climate researchers and key stakeholders to better access and understand available data. In more detail, I first proposed and studied a solution to improve the selection of data points. The proposed interaction technique was based on expanding data points to improve users' selection when using HMD-based AR. Second, I explored the Ontology-and-Linked-Data-based approach to integrate different data sources that allows the users to perform queries and filtering of data during the interaction and to enhance their performance in the analytics process of meteorological datasets. A user study was conducted to show the validity of this proposed approach. Finally, I present a technique that allows the users to automatically partition the shared physical workspace into several sub-spaces based on the available space and the position of the users in co-located AR using HMDs. I studied the effect of this physical space partitioning technique in the collaborative context of storm data analysis. In addition, the impact of the private and public aspects of these co-located collaborative spaces was also evaluated
Lascano, Benat. "Étude du bilinguisme basque-français chez des élèves suivant une scolarité primaire immersive en basqu". Thesis, Pau, 2016. http://www.theses.fr/2016PAUU1007/document.
Texto completo da fonteThis research is a discourse analysis of oral storytelling produced by three groups of primary schools students in the Northern Basque Country: Basque L1 bilingual pupils from a mostly Basque-speaking sociolinguistic environment, French L1 bilingual pupils from a mostly French-speaking sociolinguistic environment, and French monolingual pupils. The aim of the sudy is to see the linguistic skills that bilingual children develop during schooling, in basque and in french. Monolingual French pupils are used as referents for the acquisition of French. The bilinguals students are educated in a teaching program where Basque - the minority language of the Northern Basque-Country - is the language of instruction, and French is a subject matter. The analysis of the stories is transversal (they are 6, 9 and 11 years old children in each group of pupils), ans is focused on three discourse aspects : the narrative autonomy, the planning of the contents of the stories and the production of text organizers. Results show a similar progress in the linguistics skills for the three populations studied, both in Basque and French (for the bilinguals). Skills in French are in some cases more advanced for bilinguals than for monolinguals. We conclude that Basque-medium education not only permits the development of Basque for both Basque L1 and Basque L2 students, but it also fosters the development of French
Ikerketa lan honek Ipar Euskal Herriko lehen hezkuntzan diren hiru ikasle perfilen ahozko ekoizpen narratiboak (ipuin kontaketak) aztertzen ditu. Lehenak etxetik euskaldunak eta ingurune euskaldun batekoak dira, bigarrenak etxetik erdaldunak eta ingurune erdaldun batean bizi. Bi lehen perfil hauek ikasle elebidunenak dira, euskarazko murgilketazko hezkuntza eredu batean eskolatuak direnak. Hirugarren ikasle perfila frantses elebakarrena da, hauek eredu frantses elebakarrean eskolatuak direla. Lanaren helburua haur elebidunek lehen hezkuntzan garatzen dituzten hizkuntza gaitasunak aztertzea da, euskaraz zein frantsesez. Haur hauek euskarazko hezkuntza eredu batean eskolatuak dira, hau da, euskara – Ipar Euskal Herriko hizkuntza gutxitua - erabilia da instrukzio hizkuntza gisa eta frantsesa irakatsia zaien gai bat da. Haur elebakarrak erreferentziatzat hartuko ditugu frantsesaren jabekuntzari doakionaz. Azterketa molde transbertsalean egina izan da (ikasle talde bakoitzean 6, 9 eta 11 urteko ikasleak badira), eta hiru gaitasun diskurtsibotan oinarritzen da : autonomia narratiboa, istorioaren edukien planifikazioa eta testu antolatzaileen ekoizpena. Emaitzek hizkuntza gaitasunen antzeko garapen bat erakusten dute, aztertu diren hiru ikasle perfilengan, bai euskaraz bai frantsesez (ikasle elebidunentzat). Batzuetan gertatu ere da frantsesezko gaitasunak hobeak zirela ikasle elebidunengan. Ondorioztatzen dugu euskarazko hezkuntza batek hizkuntza honen garapena bermatzen duela etxetik euskaldunak zein etxetik erdaldunak diren ikasleengan, eta are gehiago frantsesaren ikasketa ona ere laguntzen duela
Szabo, Cukierman Hector Daniel. "Analyse de la performance des utilisateurs avec et sans défis visuels dans la localisation de sons rendus par une acoustique immersive de bas de gamme". Thèse, Université de Sherbrooke, 2017. http://hdl.handle.net/11143/11619.
Texto completo da fonteBisson, Isaline. "Approche multidimensionnelle et collaborative de la conception de formations professionnelles immersive centrée sur les utilisateurs". Electronic Thesis or Diss., Bourgogne Franche-Comté, 2023. http://www.theses.fr/2023UBFCA024.
Texto completo da fonteToday, an increasing number of industrial companies are embracing immersive technologies (IT). These innovative technologies are primarily used in professional training to enhance operator learning. Numerous academic and industrial studies have demonstrated the benefits of using these new methods, both in terms of learning quality and the deployment of new learning situations that were previously inaccessible. However, there still exists a notable lack of user-centric consideration in designing these new training tools, which limits their full potential. However, there is still a lack of consideration for users in the design of these new training materials, which limits their potential benefits. Stäubli, a global supplier of industrial and mechatronic solutions (electrical fittings, fluid fittings, robots, and textiles), has decided to address this issue in the context of a CIFRE thesis in partnership with the ERCOS unit of the ELLIADD laboratory (UR 4661).Incorporating user perspectives into the design of products, especially immersive training systems, is challenging due to its multidisciplinary and highly collaborative nature. Therefore, the objective of our research is to propose a methodological framework for collaborative user-centered design of immersive professional training (IPT).Our research makes several contributions. Firstly, we conducted (i) an analysis of training practices within the Stäubli company, coupled with (ii) a qualitative analysis of the barriers and opportunities associated with IT. Based on this and a review of the field, our second contribution is the proposal of an original model of the user-centered collaborative design process for IPT. This model was tested in various training project cases, including initial design, redesign, and remote scenarios, in diverse execution contexts (mandatory IT use, absence of training plans, tight time constraints, etc.). On one hand, the design process was validated by evaluating the outcomes, namely the developed applications. Their usability, acceptability, and pedagogical value were assessed using qualitative and quantitative approaches. On the other hand, the model's validation was done by comparing the prescribed process with real-world practices. Iterative improvements were proposed until a design process model for FPI was aligned with Stäubli's practices.A third contribution of our work involved analyzing collaboration phases, particularly convergence phases within the proposed process. We specifically studied the co-design phases of pedagogical scenarios using Intermediate Objects (IO) as an approach. Preliminary results from qualitative analyses of collaboration quality highlighted the importance of properly specifying these IDOs.Building on these results, our fourth and final contribution was to operationalize our model within the company's context. We translated it into a roadmap that contains essential elements for the seamless integration of our work into Stäubli's teams for future projects. Our roadmap was tested through a simulated trial involving three training needs scenarios presented to an internal panel within the company. The results from semi-structured interviews were positive, indicating an easy adoption of the roadmap
Do, Hana. "L'immersion sonore : analyse du phénomène et réalisation compositionnelle". Electronic Thesis or Diss., Sorbonne université, 2024. https://accesdistant.sorbonne-universite.fr/login?url=https://theses-intra.sorbonne-universite.fr/2024SORUL030.pdf.
Texto completo da fonteThe term “ sound immersion ” appeared in various artistic fields at the end of the 20th century. It covers many dimensions, whether they are physical, metaphorical or even metaphysical. However, sound immersion can only be achieved with, by or for sound.From the concrete realization of the auditory phenomenon in all its omnidirectionality, to the artistic and contextualized implementation of interaction with the sound world, via a conjunction with the ecological spirit to the quest for modified states of consciousness, sound immersion proposes to communicate differently with the world through sound. In particular, the term has gained considerable extent with contemporary music, highlighting new paradigms and concepts, developing new ways of approaching areas such as corporeality, multiplicity, interaction, fusion, or spirituality. The notion of sound immersion helps us to understand several specific languages, and the resulting aesthetic implies multiple trends or styles, and is thus associated with the search for greater sensitivity and expanded spatiality, a non-linear form of temporality or more metaphorical philosophical concepts. To better understand the ins and outs of this phenomenon, the thesis focuses on the study of Luigi Nono's universe through the analysis of his work Prometeo. Tragedia dell'ascolto (1981-1984, rev. 1985). All the particularities of sound immersion, from aesthetic apprehension to compositional realization, are illustrated, clarifying its artistic and human scope
Guan, Yanlin. "Interactive and immersive surface interrogation techniques over triangulated surfaces". Diss., Mississippi State : Mississippi State University, 2003. http://library.msstate.edu/etd/show.asp?etd=etd-04142003-173417.
Texto completo da fonteAllan, Scott Young. "Ion Energy Measurements in Plasma Immersion Ion Implantation". Thesis, The University of Sydney, 2009. http://hdl.handle.net/2123/5338.
Texto completo da fonteAllan, Scott Young. "Ion Energy Measurements in Plasma Immersion Ion Implantation". The School of Physics. The Faculty of Science, 2009. http://hdl.handle.net/2123/5338.
Texto completo da fonteThis thesis investigates ion energy distributions (IEDs) during plasma immersion ion implantation (PIII). PIII is a surface modification technique where an object is placed in a plasma and pulse biased with large negative voltages. The energy distribution of implanted ions is important in determining the extent of surface modifications. IED measurements were made during PIII using a pulse biased retarding field energy analyser (RFEA) in a capacitive RF plasma. Experimental results were compared with those obtained from a two dimensional numerical simulation to help explain the origins of features in the IEDs. Time resolved IED measurements were made during PIII of metal and insulator materials and investigated the effects of the use of a metal mesh over the surface and the effects of insulator surface charging. When the pulse was applied to the RFEA, the ion flux rapidly increased above the pulse-off value and then slowly decreased during the pulse. The ion density during the pulse decreased below values measured when no pulse was applied to the RFEA. This indicates that the depletion of ions by the pulsed RFEA is greater than the generation of ions in the plasma. IEDs measured during pulse biasing showed a peak close to the maximum sheath potential energy and a spread of ions with energies between zero and the maximum ion energy. Simulations showed that the peak is produced by ions from the sheath edge directly above the RFEA inlet and that the spread of ions is produced by ions which collide in the sheath and/or arrive at the RFEA with trajectories not perpendicular to the RFEA front surface. The RFEA discriminates ions based only on the component of their velocity perpendicular to the RFEA front surface. To minimise the effects of surface charging during PIII of an insulator, a metal mesh can be placed over the insulator and pulse biased together with the object. Measurements were made with metal mesh cylinders fixed to the metal RFEA front surface. The use of a mesh gave a larger ion flux compared to the use of no mesh. The larger ion flux is attributed to the larger plasma-sheath surface area around the mesh. The measured IEDs showed a low, medium and high energy peak. Simulation results show that the high energy peak is produced by ions from the sheath above the mesh top. The low energy peak is produced by ions trapped by the space charge potential hump which forms inside the mesh. The medium energy peak is produced by ions from the sheath above the mesh corners. Simulations showed that the IED is dependent on measurement position under the mesh. To investigate the effects of insulator surface charging during PIII, IED measurements were made through an orifice cut into a Mylar insulator on the RFEA front surface. With no mesh, during the pulse, an increasing number of lower energy ions were measured. Simulation results show that this is due to the increase in the curvature of the sheath over the orifice region as the insulator potential increases due to surface charging. The surface charging observed at the insulator would reduce the average energy of ions implanted into the insulator during the pulse. Compared to the case with no mesh, the use of a mesh increases the total ion flux and the ion flux during the early stages of the pulse but does not eliminate surface charging. During the pulse, compared to the no mesh case, a larger number of lower energy ions are measured. Simulation results show that this is caused by the potential in the mesh region which affects the trajectories of ions from the sheaths above the mesh top and corners and results in more ions being measured with trajectories less than ninety degrees to the RFEA front surface.
Livros sobre o assunto "Analyse immersive"
Rehner, Katherine. Developing aspects of second language discourse competence. München: Lincom Europa, 2005.
Encontre o texto completo da fonteTernovaya, Lyudmila. War and peace in a hybrid dimension. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1058362.
Texto completo da fonteNazarov, Dmitriy, e Anton Kopnin. Information technologies in professional activity: data mining and business analytics. ru: INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2110964.
Texto completo da fonteZhukova, Evgeniya, Tat'yana Suvorova, Irina Il'ina e Iskra Kosmarskaya. Business communication and cross-cultural communication. ru: INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1859082.
Texto completo da fonteConference, Ontario Educational Research Council. [Papers presented at the 31st Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 8-9, 1989]. [Toronto, ON: s.n.], 1989.
Encontre o texto completo da fonteConference, Ontario Educational Research Council. [Papers presented at the 30th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 2-3, 1988]. [Toronto, ON: s.n.], 1988.
Encontre o texto completo da fonteOntario Educational Research Council. Conference. [Papers presented at the 28th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, Dec. 1986]. [Toronto, ON: s.n.]., 1986.
Encontre o texto completo da fonteOntario Educational Research Council. Conference. [Papers presented at the 33rd Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 6-7, 1991]. [Ontario: s.n.], 1991.
Encontre o texto completo da fonteOntario Educational Research Council. Conference. [Papers presented at the 32nd Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 7-8, 1990]. [Ontario: s.n.], 1990.
Encontre o texto completo da fonteOntario Educational Research Council. Conference. [Papers presented at the 36th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 2-3, 1994]. [Toronto, ON: s.n.], 1994.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "Analyse immersive"
Zappi, Victor, Dario Mazzanti e Florent Berthaut. "From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments". In Sonic Interactions in Virtual Environments, 383–424. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04021-4_13.
Texto completo da fonteKearney, Amanda, John Bradley, Vincent Dodd, Dinah Norman a-Marrngawi, Mavis Timothy a-Muluwamara, Graham Friday Dimanyurru e Annie a-Karrakayny. "Conceptualising Indigenous Law". In Indigenous Law and the Politics of Kincentricity and Orality, 1–30. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-19239-5_1.
Texto completo da fonteBideci, Mujde, e Caglar Bideci. "Back in Time with Immersive Heritage Tourism Experience: A Study of Virtual Reality in Archaeological Sites". In Information and Communication Technologies in Tourism 2023, 312–17. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-25752-0_33.
Texto completo da fonteD'Ascenzi, Eleonora, Vito Getuli e Irene Fiesoli. "Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review". In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality, 91–99. Florence: Firenze University Press, 2023. http://dx.doi.org/10.36253/979-12-215-0289-3.09.
Texto completo da fonteD'Ascenzi, Eleonora, Vito Getuli e Irene Fiesoli. "Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review". In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality, 91–99. Florence: Firenze University Press, 2023. http://dx.doi.org/10.36253/10.36253/979-12-215-0289-3.09.
Texto completo da fonteKumar, Abhishek. "Lightmap Analysis and Correction". In Immersive 3D Design Visualization, 151–65. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6597-0_7.
Texto completo da fonteRichards-Rissetto, Heather, Kristy E. Primeau, David E. Witt e Graham Goodwin. "Multisensory Experiences in Archaeological Landscapes—Sound, Vision, and Movement in GIS and Virtual Reality". In Capturing the Senses, 179–210. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-23133-9_9.
Texto completo da fonteDamas, Susana Herrera, e Mª José Benítez de Gracia. "A prospective analysis of immersive journalism from the perspective of experts 1 , 2". In Insights on Immersive Journalism, 17–45. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003217008-3.
Texto completo da fonteMargariti, Katerina, Pantelis Velanas, Christos Malliarakis, John Soldatos e Vassileios Roussakis. "LAW-GAME: Elevating Experiential Training Through Gamification Technologies". In Security Informatics and Law Enforcement, 287–96. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-62083-6_23.
Texto completo da fonteZehrbach, G. "Chapter 4. Two-Way Immersion Charter Schools: An Analysis of Program Characteristics and Student Body Compositions". In Immersion Education, editado por Diane J. Tedick, Donna Christian e Tara Williams Fortune, 58–78. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-007.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Analyse immersive"
Mosca, Nicola, Maria di Summa, Moh Rafik, Vittorio Bianco, Daniele Pirone e Ettore Stella. "Immersive Exploration of Tomographic Datasets: Virtual Reality Revolutionizing Microscopic Analysis". In Digital Holography and Three-Dimensional Imaging, W2B.5. Washington, D.C.: Optica Publishing Group, 2024. http://dx.doi.org/10.1364/dh.2024.w2b.5.
Texto completo da fonteAgostinelli, Serge, Marielle Metge e Stéphane Brosia. "VIRTUAL AND REALITY: THE NUMERICAL BOUNDARIES. ANALYSE OF TWO INTERACTIVE AND TOTAL IMMERSIVE DEVICES WITH HEADSET (360° VISION)." In 10th CONTECSI International Conference on Information Systems and Technology Management. Sao Paulo: TECSI, 2013. http://dx.doi.org/10.5748/9788599693094-10contecsi/ps-399.
Texto completo da fontePaananen, Tiina, Tiina Kemppainen, Markus Makkonen, Matilda Holkkola, Olli Tyrväinen e Lauri Frank. "Towards Techno-Psychological Immersion: A Narrative Literature Review of Immersion and Its Related Concepts". In 37th Bled eConference. University of Maribor Press, 2024. http://dx.doi.org/10.18690/um.fov.4.2024.34.
Texto completo da fonteSkov, Mette, e Marianne Lykke. "Information-related behaviour as meaning-making processes: a study of science centre visitors". In ISIC: the Information Behaviour Conference. University of Borås, Borås, Sweden, 2020. http://dx.doi.org/10.47989/irisic2021.
Texto completo da fonteChabot, Samuel, Wendy Lee, Rebecca Elder e Jonas Braasch. "Using a Multimodal Immersive Environment to Investigate Perceptions in Augmented Virtual Reality Systems". In The 24th International Conference on Auditory Display. Arlington, Virginia: The International Community for Auditory Display, 2018. http://dx.doi.org/10.21785/icad2018.014.
Texto completo da fonteHuang, Lusha, e Yuxiang Wang. "From Engagement to Immersion: A Self-Determination Theory and Approach to Gamified Cultural Tourism". In AHFE 2023 Hawaii Edition. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004428.
Texto completo da fonteDudakov, Nicolay. "Research of Immersion in Virtual Reality Technology for the Stage of Information Systems Design". In 31th International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2021. http://dx.doi.org/10.20948/graphicon-2021-3027-1125-1130.
Texto completo da fonteLi, Shuo, Hongtao Zheng, Wenyu Yuan e Ting Han. "Virtual Reality for Delivering Swimming Practice Through Water-Free Immersive Training System". In ASME 2022 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2022. http://dx.doi.org/10.1115/detc2022-90553.
Texto completo da fonteLu, Aidong, Jian Huang, Shaoting Zhang, Chuang Wang e Weichao Wang. "Towards mobile immersive analysis: A study of applications". In 2016 Workshop on Immersive Analytics (IA). IEEE, 2016. http://dx.doi.org/10.1109/immersive.2016.7932378.
Texto completo da fonteNagao, Ken, Yucong Ye, Chuan Wang, Issei Fujishiro e Kwan-Liu Ma. "Enabling interactive scientific data visualization and analysis with see-through hmds and a large tiled display". In 2016 Workshop on Immersive Analytics (IA). IEEE, 2016. http://dx.doi.org/10.1109/immersive.2016.7932374.
Texto completo da fonteRelatórios de organizações sobre o assunto "Analyse immersive"
Xiong, Juan, Jianlin Wen, Songrui Zhang, Guangshu Pei e Xu Han. Effect of immersive technology on K-12 and higher education students’ creativity: A systematic review and meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, janeiro de 2022. http://dx.doi.org/10.37766/inplasy2022.1.0108.
Texto completo da fonteMoura, Rita, Cristina Camilo e Sílvia Luís. The effects of immersive virtual nature on psychological outcomes: A protocol for a meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, janeiro de 2023. http://dx.doi.org/10.37766/inplasy2023.1.0068.
Texto completo da fonteBaluk, Nadia, Natalia Basij, Larysa Buk e Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, fevereiro de 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
Texto completo da fontePopov, Oleksandr O., Anna V. Iatsyshyn, Andrii V. Iatsyshyn, Valeriia O. Kovach, Volodymyr O. Artemchuk, Viktor O. Gurieiev, Yulii G. Kutsan et al. Immersive technology for training and professional development of nuclear power plants personnel. CEUR Workshop Proceedings, julho de 2021. http://dx.doi.org/10.31812/123456789/4631.
Texto completo da fonteBenítez de Gracia, MJ, S. Herrera Damas e E. Benítez de Gracia. Analysis of the immersive social content feature in the Spanish news media. Revista Latina de Comunicación Social, outubro de 2019. http://dx.doi.org/10.4185/rlcs-2019-1403en.
Texto completo da fonteBonnett, Michaela, Meaghan Kennedy, Sophie Becker e Odiraa Okala. A Cross-Sectoral Approach to Innovation in Public Health. Orange Sparkle Ball, maio de 2024. http://dx.doi.org/10.61152/hbtw2644.
Texto completo da fonteHernández, Ana, Magaly Lavadenz e JESSEA YOUNG. Mapping Writing Development in Young Bilingual Learners. CEEL, 2012. http://dx.doi.org/10.15365/ceel.article.2012.2.
Texto completo da fonteBalali, Vahid. Connected Simulation for Work Zone Safety Application. Mineta Transportation Institute, julho de 2022. http://dx.doi.org/10.31979/mti.2021.2137.
Texto completo da fonteZhao, Chun-Yu, e Rong-Hai Su. The effect of cold water immersion after eccentric exercise on delayed onset muscle soreness: evidence based on meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, julho de 2024. http://dx.doi.org/10.37766/inplasy2024.7.0079.
Texto completo da fonteSymonenko, Svitlana V., Nataliia V. Zaitseva, Viacheslav V. Osadchyi, Kateryna P. Osadcha e Ekaterina O. Shmeltser. Virtual reality in foreign language training at higher educational institutions. [б. в.], fevereiro de 2020. http://dx.doi.org/10.31812/123456789/3759.
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