Literatura científica selecionada sobre o tema "Anaglyph"
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Artigos de revistas sobre o assunto "Anaglyph"
Qi, Min, Shanshan Cui, Qianmin Du, Yuelei Xu e David F. McAllister. "Visual Fatigue Alleviating in Stereo Imaging of Anaglyphs by Reducing Retinal Rivalry and Color Distortion Based on Mobile Virtual Reality Technology". Wireless Communications and Mobile Computing 2021 (15 de setembro de 2021): 1–10. http://dx.doi.org/10.1155/2021/1285712.
Texto completo da fonteKumar, Deva Phanindra, e Sourabh Bajaj. "Real Time 3D Anaglyph Image Control Using MEMS Sensors". Advanced Materials Research 403-408 (novembro de 2011): 4157–61. http://dx.doi.org/10.4028/www.scientific.net/amr.403-408.4157.
Texto completo da fonteSanftmann, H., e D. Weiskopf. "Anaglyph Stereo Without Ghosting". Computer Graphics Forum 30, n.º 4 (junho de 2011): 1251–59. http://dx.doi.org/10.1111/j.1467-8659.2011.01984.x.
Texto completo da fonteSantos, Daniel Souza dos, e Fábio Ferreira Dias. "Uso de Anaglifos como Alternativa para Práticas de Estereoscopia em Sensoriamento Remoto". Anuário do Instituto de Geociências 34, n.º 2 (1 de janeiro de 2011): 105–11. http://dx.doi.org/10.11137/2011_2_105-111.
Texto completo da fonteSetyanto, Daniar Wikan, Puri Sulistiyawati e Erisa Adyati Rahmasari. "Implementasi Nirmana pada Fotografi Portraiture 3D Anaglyph". ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 4, n.º 02 (28 de agosto de 2018): 143–56. http://dx.doi.org/10.33633/andharupa.v4i02.1790.
Texto completo da fonteWang, Meng, Jian Sheng Chen, Chang Yang, Ke Ming Cao e Guang Da Su. "Anaglyph 3D Display Based on a Computational Stereo System". Applied Mechanics and Materials 462-463 (novembro de 2013): 993–96. http://dx.doi.org/10.4028/www.scientific.net/amm.462-463.993.
Texto completo da fonteKim Chang Hwan. "Geographical Instruction used the Anaglyph". Journal of the Association of Korean Photo-Geographers 20, n.º 1 (março de 2010): 79–87. http://dx.doi.org/10.35149/jakpg.2010.20.1.008.
Texto completo da fonteKmeťová, Mária. "Rediscovered Anaglyph in Program GeoGebra". Acta Mathematica Nitriensia 1, n.º 1 (2015): 86–91. http://dx.doi.org/10.17846/amn.2015.1.1.86-91.
Texto completo da fonteLancelle, M., T. Martin, B. Solenthaler e M. Gross. "Anaglyph Caustics with Motion Parallax". Computer Graphics Forum 35, n.º 7 (outubro de 2016): 343–52. http://dx.doi.org/10.1111/cgf.13031.
Texto completo da fonteHeuser, John E. "Membrane Traffic in Anaglyph Stereo". Traffic 1, n.º 1 (janeiro de 2000): 35–37. http://dx.doi.org/10.1034/j.1600-0854.2000.010106.x.
Texto completo da fonteTeses / dissertações sobre o assunto "Anaglyph"
Švec, Martin. "Binokulární vidění a výroba anaglyfů". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-218148.
Texto completo da fonteJemelka, Ondřej. "Binokulární vidění". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-219225.
Texto completo da fontePospíšil, Pavel. "Binokulární vidění a výroba anaglyfů". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218810.
Texto completo da fonteTran, Vu M. "New methods for rendering of anaglyph stereoscopic images on CRT displays and photo-quality ink-jet printers". Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27189.
Texto completo da fonteBaletka, Tomáš. "Pokročilá segmentace obrazu pro 3D zobrazení". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2012. http://www.nusl.cz/ntk/nusl-219877.
Texto completo da fonteDistasi, Matthew R. "The 3D characterization of the annulate lamellae : the development of a new methodology incorporating 3D-anaglyph techniques and serial transmission electron microscopy". Virtual Press, 2003. http://liblink.bsu.edu/uhtbin/catkey/1266020.
Texto completo da fonteRodrigues, Felipe Maciel. "Reversão anaglífica em vídeos estereoscópicos". Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-12122016-110437/.
Texto completo da fonteAttention towards 3D content production has been currently high, mostly because of public acceptance and interest in this kind of technology. Therefore, new capturing techniques, coding and playback modes for 3D video, particularly stereoscopic video, have been emerging or being enhanced, focusing on improving and integrating this new kind of technology with the available infrastructure. However, regarding advances in the coding area, there are conflicts because each stereoscopic visualization method uses a different coding technique. That leads to incompatibility between those methods. An approach to tackle this problem is to develop a generic technique, that is, a technique that is appropriate regardless the visualization method. Such technique, with suitable parameters, outputs a stereoscopic video with no significant loss of quality or depth perception, which is the remarkable feature of this kind of content. The method proposed in this work, named HaaRGlyph, transforms a stereo pair of videos into a single anaglyph stream, coded in a special manner. Such stream is not only compliant with the anaglyph visualization method but also reversible to something close to the original stereo pair, allowing visualization independence. Moreover, HaarGlyph achieves higher compression rates than related work.
Johansson, Anders. "Stereoscopy : Fooling the Brain into Believing There is Depth in a Flat Image". Thesis, University of Gävle, Ämnesavdelningen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-5082.
Texto completo da fonteStereoscopy is a technique that can create an illusion of depth in a flat image. There are many different methods to do this, and here is explained some of the most common and popular ways, with a bigger focus on the anaglyphic method. Since stereoscopy is an old technique, the discovery of it by Charles Wheatstone is explained briefly. In Autodesk Maya 2009, a new stereoscopic plug-in was included which makes the creation of stereoscopic imagery easier. An animated project is made during the course of this research which takes advantage of and tests the functions of the new plug-in. The main purpose of the project is to create a stereoscopic movie which utilized the anaglyph stereoscopic technique. The result is rendered stereoscopic material that is edited with Adobe Premiere Pro to create anaglyphic imagery and a full color alternative using the Infitec technique.
Zingarelli, Matheus Ricardo Uihara. "RevGlyph - codificação e reversão esteroscópica anaglífica". Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-14012014-144506/.
Texto completo da fonteAttention towards 3D content production has been currently high, mostly because of public acceptance and interest in this kind of technology. That reflects in more investment from film, television and gaming industries, aiming at bringing 3D to their content and devices, as well as offering different ways of user interaction. Therefore, new capturing techniques, coding and playback modes for 3D video, particularly stereoscopic video, have been emerging or being enhanced, focusing on improving and integrating this new kind of technology with the available infrastructure. However, regarding advances in the coding area, there are conflicts because each stereoscopic visualization method uses a different coding technique. That leads to incompatibility between those methods. One proposal is to develop a generic technique, that is, a technique that is appropriate regardless the visualization method. Such technique, with suitable parameters, outputs a stereoscopic video with no significant loss of quality or depth perception, which is the remarkable feature of this kind of content. The proposed technique, named RevGlyph, transforms a stereo pair of videos into a single anaglyph stream, coded in a special manner. Such stream is not only compliant with the anaglyph visualization method but also reversible to something close to the original stereo pair, allowing visualization independence
Hasmanda, Martin. "Zpracování stereoskopické videosekvence". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218288.
Texto completo da fonteLivros sobre o assunto "Anaglyph"
Hanson, Dian. The Big Butt Book 3D: The anaglyph age of bumptious bottoms. Köln: TASCHEN, 2014.
Encontre o texto completo da fonteAnaglypta. London: Many Press, 1985.
Encontre o texto completo da fonteSēmantōnē-Bournia, Eua. Anaskaphes Naxou: Hoi anaglyphoi pithoi. Athēnai: Hē en Athēnais Archaiologikē Hetaireia, 1990.
Encontre o texto completo da fonteApostolopoulos, D. G. Anaglypha mias technēs nomikēs: Vyzantino dikaio kai metavyzantinē "nomothesia". Athēna: Ethniko Idryma Ereunōn, 1999.
Encontre o texto completo da fonteNikolopoulos, Alexandros V. Anaglyphē ethnographia: Henas aiōnas Hellēnikou nomismatos, 1880-1980. Athēna: T. Pitsilos, 1991.
Encontre o texto completo da fonteGreece. Ypourgeion Politismou kai Epistemōn., ed. Anaglyphes sarkophagoi kai epitaphies plakes tēs mesēs kai ysterēs vyzantinēs periodou stēn Ellada. Athēna: Tameio Archaiologikōn Porōn kai Apallotriōseōn, 1988.
Encontre o texto completo da fonteStevens, Geoff. The Phrenology Of Anaglypta. Bluechrome Publishing, 2003.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "Anaglyph"
Safonov, Ilia V., Ilya V. Kurilin, Michael N. Rychagov e Ekaterina V. Tolstaya. "Anaglyph Printing". In Adaptive Image Processing Algorithms for Printing, 279–93. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-6931-4_13.
Texto completo da fonteTemplin, Krzysztof. "Stereo and Anaglyph Images". In Encyclopedia of Color Science and Technology, 1176–78. New York, NY: Springer New York, 2016. http://dx.doi.org/10.1007/978-1-4419-8071-7_172.
Texto completo da fonteTemplin, Krzysztof. "Stereo and Anaglyph Images". In Encyclopedia of Color Science and Technology, 1–4. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-642-27851-8_172-1.
Texto completo da fontePatana, Elena, Ilia Safonov e Michael Rychagov. "Adaptive Generation of Color Anaglyph". In Transactions on Computational Science XIX, 33–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39759-2_3.
Texto completo da fonteBhasin, Rajesh, e Abhishek Kumar. "ProVis: An Anaglyph based Visualization Tool for Protein Molecules". In Proceedings of the First International Conference on Intelligent Human Computer Interaction, 147–55. New Delhi: Springer India, 2009. http://dx.doi.org/10.1007/978-81-8489-203-1_13.
Texto completo da fonteDhaou, Dorra, Saoussen Ben Jabra e Ezzeddine Zagrouba. "An Efficient Anaglyph 3D Video Watermarking Approach Based on Hybrid Insertion". In Computer Analysis of Images and Patterns, 96–107. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-29891-3_9.
Texto completo da fonteDeakyne, Alex J., Thomas Valenzuela e Paul A. Iaizzo. "Development of Anaglyph 3D Functionality for Cost-Effective Virtual Reality Anatomical Education". In Lecture Notes in Networks and Systems, 390–98. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80129-8_28.
Texto completo da fonteDeakyne, Alex J., Thomas Valenzuela e Paul A. Iaizzo. "Development of Anaglyph 3D Functionality for Cost-Effective Virtual Reality Anatomical Education". In Lecture Notes in Networks and Systems, 390–98. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80129-8_28.
Texto completo da fonteLuther, Wolfram, e Martin Ohsmann. "Anaglyphen". In Mathematische Grundlagen der Computergraphik, 187–96. Wiesbaden: Vieweg+Teubner Verlag, 1989. http://dx.doi.org/10.1007/978-3-322-83856-8_12.
Texto completo da fonteLuther, Wolfram, e Martion Ohsmann. "Anaglyphen". In Mathematische Grundlagen der Computergraphik, 187–95. Wiesbaden: Vieweg+Teubner Verlag, 1988. http://dx.doi.org/10.1007/978-3-663-00134-8_12.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Anaglyph"
Lin, Hong-Shiang, Chih-Lin Zheng, Yu-Hsun Lin e Ming Ouhyoung. "Optimized anaglyph colorization". In SIGGRAPH Asia 2012 Technical Briefs. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2407746.2407755.
Texto completo da fonteDietz, Henry G. "Reprocessing anaglyph images". In IS&T/SPIE Electronic Imaging, editado por Atilla M. Baskurt e Robert Sitnik. SPIE, 2012. http://dx.doi.org/10.1117/12.912212.
Texto completo da fonteHattori, Tomohiko, Eiji Arita, Toshihisa Nakamura, Masaru Kurio e Sadayuki Sakuma. "New color anaglyph method". In Electronic Imaging '97, editado por Scott S. Fisher, John O. Merritt e Mark T. Bolas. SPIE, 1997. http://dx.doi.org/10.1117/12.274465.
Texto completo da fonteVozenilek, Vit, e Tomas Kralik. "Anaglyph videoanimations from oblique stereoimages". In Sixth International Conference on Graphic and Image Processing (ICGIP 2014), editado por Yulin Wang, Xudong Jiang e David Zhang. SPIE, 2015. http://dx.doi.org/10.1117/12.2178918.
Texto completo da fonteRoo, Joan Sol, e Christian Richardt. "Temporally coherent video de-anaglyph". In ACM SIGGRAPH 2014 Talks. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2614106.2614125.
Texto completo da fonteRoo, Joan Sol, e Christian Richardt. "Temporally coherent video de-anaglyph". In ACM SIGGRAPH 2014 Posters. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2614217.2614232.
Texto completo da fonteCho, Yong-Hun, In-Kwon Lee e Young-Bae Joo. "Anaglyph decomposition using disparity map". In ACM SIGGRAPH 2013 Posters. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2503385.2503452.
Texto completo da fonteGeng, Yujie, Xueqing Li, WeiChen Guo e Liqin Wei. "High visual quality anaglyph production". In Fifth International Conference on Digital Image Processing, editado por Yulin Wang e Xie Yi. SPIE, 2013. http://dx.doi.org/10.1117/12.2030619.
Texto completo da fonteColtekin, Arzu. "Stereo-foveation for anaglyph imaging". In Electronic Imaging 2005, editado por Andrew J. Woods, Mark T. Bolas, John O. Merritt e Ian E. McDowall. SPIE, 2005. http://dx.doi.org/10.1117/12.587982.
Texto completo da fonteDeakyne, Alex J., Erik Gaasedelen, Tinen Iles e Paul A. Iaizzo. "Development of Anaglyph 3D Functionality for Cost-Effective Virtual Reality Anatomical Education Tool". In 2020 Design of Medical Devices Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/dmd2020-9014.
Texto completo da fonte