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1

Jansson, Daniel. "nuSense : Wearable technology to prototype and create new senses". Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-105774.

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nuSense is the result of a degree work on master level at Umeå Institute of Design exploring why wearable technology oftentimes tread a rather narrow path, with many different companies releasing essentially the same product with a new shell, and innovation being slow. Through research, interviews and user research, hardware prototyping and testing it became clear that developing for wearable technology is a very complicated task, for many reasons. Being able to build quick exploratory prototypes was nigh impossible if you do not have a grasp of hardware developing platforms and programming. Further, those outside the industry who just want to explore wearable technology lack a platform to do so easily, aside from buying ready-made solutions made to do one single prepackaged thing. Based on this a concept was developed to provide a platform to explore wearable technology, through modular building-blocks and an easy to grasp interface.
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2

Overhage, Dennis. "Wearable Proprioception: Designing wearable technology for improving postural instability in Parkinson's Disease". Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23250.

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This report covers the design research process and results of the 9-week Thesis Project I.A hands-on, Research Through Design approach led the project through an iterative process with a focus on creating functional prototypes and validation with experts to answer the research question: How could proprioceptive wearable technology assist in improving the quality of life for patients of Parkinson’s Disease? Within this main question, focus points have been placed on designing for comfort (i.e. wearability) and well-being with attention to aesthetics. The project builds upon the theories of Design for well-being, Embodied Interaction and Wearable technology and is supported by research on proprioception, Parkinson’s Disease, postural instability and sensory stimuli. The result is a series of models, sketches and prototypes and this report covering the process. The final concept and prototype is a system that monitors upper body posture and provides vibro-tactile feedback on strategically placed areas of the body to guide the patient towards the desired posture.
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3

Watson, Amanda Annette. "Wearable Technology For Healthcare And Athletic Performance". W&M ScholarWorks, 2020. https://scholarworks.wm.edu/etd/1593091706.

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Wearable technology research has led to advancements in healthcare and athletic performance. Devices range from one size fits all fitness trackers to custom fitted devices with tailored algorithms. Because these devices are comfortable, discrete, and pervasive in everyday life, custom solutions can be created to fit an individual's specific needs. In this dissertation, we design wearable sensors, develop features and algorithms, and create intelligent feedback systems that promote the advancement of healthcare and athletic performance. First, we present Magneto: a body mounted electromagnet-based sensing system for joint motion analysis. Joint motion analysis facilitates research into injury prevention, rehabilitation, and activity monitoring. Sensors used in such analysis must be unobtrusive, accurate, and capable of monitoring fast-paced dynamic motions. Our system is wireless, has a high sampling rate, and is unaffected by outside magnetic noise. Magnetic noise commonly influences magnetic field readings via magnetic interference from the Earth's magnetic field, the environment, and nearby ferrous objects. Magneto uses the combination of an electromagnet and magnetometer to remove environmental interference from a magnetic field reading. We evaluated this sensing method to show its performance when removing the interference in three movement dimensions, in six environments, and with six different sampling rates. Then, we localized the electromagnet with respect to the magnetic field reader, allowing us to apply Magneto in two pilot studies: measuring elbow angles and calculating shoulder positions. We calculated elbow angles to the nearest 15â—¦ with 93.8% accuracy, shoulder position in two-degrees of freedom with 96.9% accuracy, and shoulder positions in three-degrees of freedom with 75.8% accuracy. Second, we present TracKnee: a sensing knee sleeve designed and fabricated to unobtrusively measure knee angles using conductive fabric sensors. We propose three models that can be used in succession to calculate knee angles from voltage. These models take an input of voltage, calculate the resistance of our conductive fabric sensor, then calculate the change in length across the front of the knee and finally to the angle of the knee. We evaluated our models and our device by conducting a user study with six participants where we collected 240 ground truth angles and sensor data from our TracKnee device. Our results show that our model is 94.86% accurate to the nearest 15th degree angle and that our average error per angle is error per angle is 3.69 degrees. Third, we present ServesUp: a sensing shirt designed to monitor shoulder and elbow motion during the volleyball serve. In this project, we will designed and fabricated a sensing shirt that is comfortable, unobtrusive, and washable that an athlete can wear during and without impeding volleyball play. To make the shirt comfortable, we used soft and flexible conductive fabric sensors to monitor the motion of the shoulder and the elbow. We conducted a user study with ten volleyball players for a total of 1000 volleyball serves. We classified serving motion using a KNN with a classification accuracy of 89.2%. We will use this data provide actionable insights back to the player to help improve their serving skill. Fourth, we present BreathEZ, the first smartwatch application that provides both choking first aid instruction and real-time tactile and visual feedback on the quality of the abdominal thrust compressions. We evaluated our application through two user studies involving 20 subjects and 200 abdominal thrust events. The results of our study show that BreathEZ achieves a classification accuracy of 90.9% for abdominal thrusts. All participants that used BreathEZ in our study were able to improve their performance of abdominal thrusts. Of these participants, 60% were able to perform within the recommended range with the use of BreathEZ. Comparatively no participants trained with a video only reached that range. Finally, we present BBAid: the first smartwatch based system that provides real-time feedback on the back blow portion of choking first aid while instructing the user on first aid procedure. We evaluated our application through two user studies involving 26 subjects and 260 back blow events. The results of our study show that BBAid achieves a classification accuracy of 93.75% for back blows. With the use of BBAid, participants in our study were able to perform back blows within the recommended range 75% of the time. Comparatively the participants trained with a video only reached that range 12% of the time. All participants in the study, after receiving training were much more willing to perform choking first aid.
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4

Lindamood, Jr Stephen Douglas. "Revolutionizing The Run: A Wearable Technology Study". Thesis, Virginia Tech, 2014. http://hdl.handle.net/10919/49541.

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Recent advances in technology are reshaping and enhancing the role of the industrial designer. While industrial designers are already trained to be experts in process and possess a wide range of skills, there must be a higher level of fusion between design, science, and technology than ever before. This paradigm presents an opportunity in the emerging field of wearable technology; industrial design, engineering and computer science would be an optimal collaboration for the inevitable increase in mixes of disciplines to address all aspects of a product and its development. By investigating products from companies such as Nike and Adidas, and also by exploring themes of personal augmentation in science fiction, this thesis will explore the conceptualization of a soft, wearable garment system for runners that utilizes developing advancements in technology, apparel and graphical user interface.
Master of Science
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5

Baumann, Lindsey Michelle. "The Story of Wearable Technology: A Framing Analysis". Thesis, Virginia Tech, 2016. http://hdl.handle.net/10919/71790.

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The global wearable technology market is forecasted for strong growth over the next five years with revenue expected to reach $14 billion in 2016 and grow to $34.2 billion by 2020 (CCS Insight, 2016). The wearable industry has undergone a long metamorphosis and growth and is presently becoming more mainstream with the popularization of fitness trackers and smartwatches. Because media portrayals influence public perception of topics covered by the media, exploring media portrayals of wearables is an important component part of understanding trends in growth and popularity of wearables. No other study has analyzed how the media has talked about wearable technology. This study examines newspaper coverage of wearable technology from 1988-2016 using the news framing perspective. A systematic content analysis was conducted on 182 articles from the Wall Street Journal, The New York Times, USA Today, New York Daily News, New York Post and The Washington Post analyzing issue frames, interview sources, episodic vs thematic frames, and type of wearable. This study found that among the four issue frames (progress, regulation, conflict, and generic risk) progress was the dominant frame. Episodic news frames emphasizing individual or specific examples were heavily relied on over thematic frames. The frequency of mentioning sources was not related to episodic/thematic coverage except for professor as an interview source. This study also found a significant relationship between interview source and year for no source. The results of this research provides useful insight into how wearable technology has been framed over the past 28 years by the news media which is helpful for companies creating and marketing these technologies, journalists writing about this type of technology, and scholars interested in understanding how the media talks about a new technology while it is in the process of diffusion.
Master of Arts
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6

Olguín, Olguín Daniel. "Sociometric badges : wearable technology for measuring human behavior". Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/42169.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.
Includes bibliographical references (p. 137-144).
We present the design, implementation and deployment of a wearable computing research platform for measuring and analyzing human behavior in a variety of settings and applications. We propose the use of wearable sociometric badges capable of automatically measuring the amount of face-to-face interaction, conversational time, physical proximity to other people, and physical activity levels using social signals derived from vocal features, body motion, and relative location to capture individual and collective patterns of behavior. Our goal is to be able to understand how patterns of behavior shape individuals and organizations. We attempt to use on-body sensors in large groups of people for extended periods of time in naturalistic settings for the purpose of identifying, measuring, and quantifying social interactions, information flow, and organizational dynamics. We deployed this research platform in a group of 22 employees working in a real organization over a period of one month. Using these automatic measurements we were able to predict employees' self-assessment of productivity, job satisfaction, and their own perception of group interaction quality. An initial exploratory data analysis indicates that it is possible to automatically capture patterns of behavior using this wearable platform.
by Daniel Olguín Olguín.
S.M.
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7

Moustafa, Ahmed, i Johan Danmo. "Wearable Sensors in Prosthetic Socket". Thesis, KTH, Skolan för industriell teknik och management (ITM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-263928.

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There is a great interest among researchers and clinicians to monitor pressure distributions within prosthetic sockets. Such an application may allow the assessment of the user's comfort and identify problematic areas inside the socket. The sensor that is used within such an application is the Force Sensitive Resistor (FSR). In our research, two types of those FSR's; QTSS (Quantum Technology Supersensor) prototype and Interlink FSR, were tested under different static and cyclic loading conditions to compare sensor properties namely hysteresis, drift and repeatability. The sensors were placed on two types of surfaces; silicone shore 20 A and plexiglass, in order to study the effect of hardness on the performance of the sensors. QTSS performs its worst with 109.5 percent static drift under silicone surface with 185 kPa. Its performance significantly improves under a higher load for plexiglass, with 5.4 percent drift at 348 kPa. Interlink, on the other hand, performs relatively well in both cases, with a highest recorded percentage static drift of 3.2 percent with a silicone surface and a pressure of 185 kPa. Moreover, it was shown that not allowing the sensor to rest between load application had a positive effect on the QTSS, as it recorded a drift of 3.1 percent on plexiglass at a pressure of 348 kPa. QTSS recorded worse performance for hysteresis as well as repeatability than the Interlink FSR. Finally, a sensor matrix was fabricated with the QTSS in order to create a pressure-sensing map that was placed underneath the shoes as one participant walked. The results looked promising as clear identification of at least 3 phases within the gait cycle. It needs to be stated that the QTSS sensor used for this project is an early prototype and many modifications have been made to this sensor since the start of this thesis. Therefore, new study should be performed on this sensor before drawing any firm conclusions on its performance.
Det finns ett stort intresse bland forskade och läkare att kunna övervaka tryckfördelningen inuti en benprotes. En sådan lösning kan möjliggöra bedömningen om användarens komfort och identifiera problematiska områden i benprotesen som bör åtgärdas. En sensor som kan användas i en sådan lösning kallas Force Sensitive Resistor (FSR). Detta mastersarbete har jämfört och testat två typer av FSR. Den första sensorn är en prototyp och kommer från företaget, Quantum Technology Supersensor (QTSS) och den andra sensorn säljs kommersiellt och kommer från företaget, Interlink. Sensorerna utsattes för statiska och dynamiska trycktester för att jämföra egenskaper som hysteres, drift och repeterbarhet. Sensorerna placerades även på två typer av underlag vid dessa tester. Det första underlaget var silikon med en hårdhet på 20 A och det andra var plexiglas. Detta gjordes för att dokumentera effekten av materialets hårdhet som omgav sensorerna vid testerna. QTSS sensorn nådde 109,5 % i statisk drift på silikon med ett tryck på 185 kPa. Procentantalet minskar betydligt vid högre vikt och med plexiglas som material, vilket resulterade i 5,4 % statisk drift med ett tryck på 348 kPa. Sensorn från Interlink presterade dock relativt bra vid båda testerna. Den högsta uppmätta statiska driften var 3,2 % och inträffade då sensorn placerades på silikon med ett tryck på 185 kPa. Vidare visade det sig att sensorn från QTSS presterade bättre när den inte tilläts vila mellan testerna. Med ett tryck på 348 kPa på plexiglas hade sensorn från QTSS en statisk drift på 3,1 %. Sensorn från QTSS presterade sämre vid hysteres- och repeterbarhettesterna än sensorn från Interlink. Vidare tillverkades en sensormatris, som sensorn från QTSS var integrerad i, för att kunna studera tryckfördelningen i en benprotes. I brist på tid och utrustning kunde tester på en artificiell benprotes inte utföras. Sensorn placerades därför på undersidan av en sko för att avgöra ifall det finns ett mönster i tryckfördelningen när en testperson går med denna sko. Resultatet var lovande, då det var möjligt att identifiera minst 3 faser i en gångcykel. En viktig sidoflik är att sensorn från QTSS som användes i detta masterarsbete är en tidig prototyp och att många modifikationer har gjorts på denna typ av sensor sedan starten av denna studie. Det är därför viktigt att en ny studie bör utföras med en senare version av denna sensor innan slutsatser kan dras om sensorns prestanda.
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8

Ananthabhotla, Ishwarya. "System specific power reduction techniques for wearable navigation technology". Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/105938.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (page 73).
As a result of advances in computer vision, mapping, and controls, wearable technology for visually-impaired individuals has become a growing space of research within Assistive Technology. A team at the MIT Energy Ecient Circuits Group has made an important stride forward by presenting a wearable navigation prototype in a fully integrated hardware form factor, but one of biggest barriers to usability of the device is its excessive power consumption. As such, the goal of this work is, broadly, to- (1) Understand the largest sources of power consumption in the initial navigation proto- type system, and expose relevant features for control; (2) Develop a set of algorithms that can capitalize on the motion of a user, the motion of the environment around a user, and the proximity of obstacles within the environment to the user, in order to dynamically tune the exposed parameters to scale power as necessary; and (3) Lay the foundation for the next generation wearable navigation prototype by translating critical software operations and the power scaling algorithms into a hardware architecture capable of working with a smaller and less power intensive depth camera. The first portion of this work focuses on the wearable navigation prototype built around Texas Instrument's OPT9220/9221 Time of Flight chipset. Illumination voltage, frame rate, and integration duty cycle are identied as key control features, and a step rate estimation algorithm, scene statistics algorithm, and frame skipping controller to tune these features are built and tested. The latter half the work focuses on the newer OPT8320 evaluation platform, for which a Bluespec System Verilog implementation of these power algorithms and the point cloud generation operation is presented and tested. Overall, the work demonstrates the critical concept that simple, system specific, fully integrated algorithms can effectively be used to reduce analog power system-wide.
by Ishwarya Ananthabhotla.
M. Eng.
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9

AFEWORK, YARED, i MAGNUS VALTERSSON. "Guiding Shirt : Aiding the Visually Impaired Using Wearable Technology". Thesis, KTH, Maskinkonstruktion (Inst.), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192068.

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The purpose of this thesis was to research how wearable technology mounted on the torso can be used to aid the visually disabled, particularly in their ability to move around in the world. The project was divided into two parts: the first on how to help them avoid obstacles in their paths, the second on how to help guide them to a specific destination using a navigation system. The obstacle avoidance system is composed of a number of ultrasonic sensors for distance measuring purposes, each of which are paired to their own vibration motor which provides a tactile feedback to the person. The intensity of each vibration motors are proportional to the distance measured by the corresponding ultrasonic sensor, allowing for the user to get an intuitive feeling of the distance to various objects in the space surrounding them. The navigation system is composed of a GPS sensor, magnetometer and a collection of stored GPS coordinate checkpoints. By comparing the real-time position of the user with a stored goal GPS coordinate, a guiding direction and a distance measurement is calculated. The distance measurement is used to keep track of when a new goal GPS coordinate should be loaded. The magnetometer is used as a compass and its value is compared to the guiding direction, providing a degree error. Tactile feedback is provided using vibration motors, making the user aware of how they should turn their body.
Syftet bakom denna uppsats är att forska i hur kroppsnära teknik placerad på dess användares överkropp kan stödja de som är synskadade, framförallt i deras förmåga att röra sig i världen. Projektet delades upp i två delar: den första med fokus på hur de skulle kunna undvika hinder, den andra med fokus på hur de skulle kunna ledas till ett specifikt mål med hjälp av ett vägledningssystem. Den första delen består av en uppsättning ultraljudsavståndsmätare, som alla parats ihop med vibrationsmotorer. Vibrationsmotorerna används för att förmedla känselbaserad återkoppling till användaren. Vibrationsmotorernas styrka är proportionell mot de avstånd som är uppmätta av de korresponderande ultraljudsavståndsmätarna, vilket ger användaren en intuitiv förståelse för avstånden till de olika objekten i rymden runt omkring. Den andra delen består av en GPS-modul, en magnetometer och en samling sparade GPS-koordinater. Genom att jämföra användarens aktuella position med de sparade GPS-koordinaterna tas en vägledande gradriktning samt ett avståndsvärde till den specifika målkoordinaten fram. Avståndsvärdet används för att bestämma när en ny målkoordinat ska läsas in. Magnetometern används som en kompass och jämförs med den vägledande gradriktningen för att ta fram en felsignal i grader. Den kommer i sin tur användas för att vibrationsmotorerna ska ge en känselbaserad återkoppling till användaren om hur de bör vrida sin kropp för att röra sig mot rätt håll.
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10

Goodwin, Jami, Rayan A. Elkattah i Martin Olsen. "Wearable Technology In Obstetrical Emergency Simulation: A Pilot Study". Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/ijhse/vol2/iss2/3.

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Background: Medical student involvement in clinical care of obstetrical emergencies is limited. Wearable technology, namely Google Glass, has been used to enhance the simulation experience for trainees at our institution. We present a pilot study that examines the utility of this technology in medical students’ education through remotely-conducted exercises in obstetric emergencies. Materials & Methods: A total of thirteen medical students accepted the opportunity to participate in an obstetric emergencies training exercise with remote monitoring. Students wore the Google Glass device while participating in two simulated obstetrical emergencies: shoulder dystocia and vaginal breech delivery. A remote instructor monitored the students’ performance and gave verbal instructions during the simulation. Students then filled out a questionnaire grading the effectiveness of the exercise. Results: Of all participating students, 55% reported Glass extremely valuable for their education. None reported it as not being valuable. 15% reported that Glass distracted them in their simulation activity. 100% of participants reported it being more than “successful" in its potential to improve emergency obstetric care. 55% reported that Glass or a similar device is “extremely likely” to be incorporated into medicine. None reported that it is unlikely to be used in the future of medicine. Conclusions: Wearable technology has the potential to provide improved learner experience. This technology can be successfully used to provide student exposure to simulated emergencies. Further studies evaluating the participation of students and other learners in simulated obstetrical emergencies are needed to determine how effective wearable technology can become in medical education and ultimately patient care as well.
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11

Finnerty, Ailbhe N. "Investigating Communication and Social Behaviour Using Wearable Sensor Technology". Doctoral thesis, Università degli studi di Trento, 2015. https://hdl.handle.net/11572/368242.

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The behaviour that we exhibit contributes to the message that is communicated to those that we are interacting with and can have an impact on how the message is conveyed and interpreted. Nonverbal behaviour is just as important to be aware of as well as what is being said, as the subtleties of behaviour can impact the outcome of interactions. Advancements in research technologies have allowed us the chance to investigate natural human behaviour is a variety of settings outside of the laboratory, however, some gaps in the understanding of behaviour exist. The aim of this thesis is to investigate communication and social interactions in a variety of settings, paying particular attention to the methods of data collection, specifically the use of wearable sensors, to investigate phenomenon from social psychology. The thesis aims to address three specific research questions; 1) if can we predict stress using a combination of nonverbal behavioural cues along with physiological measurements, 2) understand the factors affecting happiness and productivity in the workplace from features of communication taken from wearable sensors and 3) determine the stressors that can be characterised from communication patterns assessed through Call Detail Records and smartphone sensors. The studies presented here focus on the nonverbal aspects of communication that can be measured through wearable and sensing devices. In the three types of scenarios that are detailed in the different chapters, the interactions considered are face to face meetings in a one on one interaction, co-location within a defined space in an organisation and the communications of a widely dispersed community. The interactions are recorded by wearable devices such as the Affectiva Q sensor, the Sociometric Badge, and smartphones equipped with sensing capabilities in the form of the funf and P-OWL platforms for data recording, among other forms of data collection. Each of the studies included aspects of self reported assessments that were used as a ground truth measurement of affect: these were annotations of stress, self reports of fear of negative evaluation, self perception, positive and negative affect and stress, among others. The goal was to examine how to use digital traces of behavioural expressions to have a greater understanding of these interactions and how the way in which we interact with others has an impact on the individual. The work from this thesis adds to the existing literature on these various issues by addressing the research questions from a novel perspective. The studies found support for each of the research questions and by using a mixed methods approach and digital traces from wearable sensors gained insights into how communication impacted the individual, revealing the important aspects of communication and their effect on stress, productivity and well-being.
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Finnerty, Ailbhe N. "Investigating Communication and Social Behaviour Using Wearable Sensor Technology". Doctoral thesis, University of Trento, 2015. http://eprints-phd.biblio.unitn.it/1633/1/FinalThesis_AilbheFinnerty.pdf.

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The behaviour that we exhibit contributes to the message that is communicated to those that we are interacting with and can have an impact on how the message is conveyed and interpreted. Nonverbal behaviour is just as important to be aware of as well as what is being said, as the subtleties of behaviour can impact the outcome of interactions. Advancements in research technologies have allowed us the chance to investigate natural human behaviour is a variety of settings outside of the laboratory, however, some gaps in the understanding of behaviour exist. The aim of this thesis is to investigate communication and social interactions in a variety of settings, paying particular attention to the methods of data collection, specifically the use of wearable sensors, to investigate phenomenon from social psychology. The thesis aims to address three specific research questions; 1) if can we predict stress using a combination of nonverbal behavioural cues along with physiological measurements, 2) understand the factors affecting happiness and productivity in the workplace from features of communication taken from wearable sensors and 3) determine the stressors that can be characterised from communication patterns assessed through Call Detail Records and smartphone sensors. The studies presented here focus on the nonverbal aspects of communication that can be measured through wearable and sensing devices. In the three types of scenarios that are detailed in the different chapters, the interactions considered are face to face meetings in a one on one interaction, co-location within a defined space in an organisation and the communications of a widely dispersed community. The interactions are recorded by wearable devices such as the Affectiva Q sensor, the Sociometric Badge, and smartphones equipped with sensing capabilities in the form of the funf and P-OWL platforms for data recording, among other forms of data collection. Each of the studies included aspects of self reported assessments that were used as a ground truth measurement of affect: these were annotations of stress, self reports of fear of negative evaluation, self perception, positive and negative affect and stress, among others. The goal was to examine how to use digital traces of behavioural expressions to have a greater understanding of these interactions and how the way in which we interact with others has an impact on the individual. The work from this thesis adds to the existing literature on these various issues by addressing the research questions from a novel perspective. The studies found support for each of the research questions and by using a mixed methods approach and digital traces from wearable sensors gained insights into how communication impacted the individual, revealing the important aspects of communication and their effect on stress, productivity and well-being.
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13

Eidenhammer, Lukas. "Wearables conquering the workplace of generation Y : the opportunities and risks to integrate wearable technology at work". Master's thesis, reponame:Repositório Institucional do FGV, 2018. http://hdl.handle.net/10400.14/26252.

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Purpose - The purpose of this thesis is to investigate the attitude of Generation Y towards Wearable Technology (WT). The investigated gadgets of WT are Fitness trackers, Smart watches, Smart glasses and Smart Clothing. The research investigates the interest of individuals into WT sponsored by the employer and their data-sharing attitude. Design/Methodology - The thesis uses a quantitative, online survey among individuals, which are 18 – 36 years old. The survey is threefold. First, individuals are questioned towards their tracking behavior and ownership of WT. Second, the likelihood to purchase WT is compared with the likelihood to request sponsored WT by an employer. Third, the data-sharing attitude of individuals is investigated. The survey was distributed via Social media and the data gathered via Qualtrics. The analysis was conducted with the statistics program SPSS. Findings - First, the proportion of individuals tracking data and the data tracked confirm the interest of individuals to receive personal insights through WT. Second, the likelihood to request WT when sponsored by an employer shows a statistically significant increase for Smart watches, but decrease for Fitness trackers. For owners of WT, the likelihood increased for all four WTs. Third, the data-sharing attitude of individuals highlighted, that Generation Y does not trust the employer’s objective. Research limitations – The main limitation is that the research is not representative for the whole Generation Y. There exist several definitions of Generation Y and only one definition is applied for this thesis. In addition, the sample was not geographically limited to specific countries. In addition, the survey covers only a limited number of gadgets. Based on the responses for a single gadget, one derives with implications for the whole category of Wearable Technology. In addition, the topic of data sharing is covered by general questions about WT and not retrieved for each of the four devices. Practical implications – By focusing on the individuals’ perspective the thesis provides insight into the attitude of the Generation Y towards the innovative technology of Wearables. The research creates awareness about the employer-employee relationship and the topics of trust and sharing attitude. Employers and companies are interested into the data tracked by individuals and can derive with insights on how to integrate WT at the workplace. Originality – The study focuses on the expectations and concerns of individuals towards WT, in comparison to the numerous studies highlighting the technological features.
Objetivo - O objectivo desta tese é investigar a atitude da geração Y face à wearable technology (WT) . Os aparelhos investigados de WT são fitness trackers, smart watches, smart glasses e smart clothing. A pesquisa investiga o interesse dos indivíduos interessados em WT patricionados pela entidade empregadora e a sua atitude de partilha de dados. Metodologia - A tese recorre a um questionário quantitativo online testado com indivíduos entre os 18 e 36 anos. O questionário é tripartido. Primeiro, indivíduos foram questionados perante o comportamento registado e posse de WT. Seguidamente, a probabilidade de adquirir WT foi comparada com a probabilidade de pedir WT patrocinados por um empregador. Por fim, a terceira parte investiga os comportamentos de partilha de dados. O questionário foi distribuído online através de redes sociais e a data recolhida foi analisada via Qualtrics. A análise foi interpretada através do programa SPSS. Resultados - Primeiro, a proporção de indivíduos a registarem os seus dados e os dados recolhidos confiram o interesse dos indivíduos em receber informações pessoais através de WT. Em segundo lugar, a probabilidade de requisitar WT quando particionados por um empregador mostra um aumento estatisticamente significativo para Smart watches, no entanto um decréscimo para Fitness trackers. Para os donos de WT a probabilidade aumentou para os quatro tipos de WT. Por último, a atitude perante partilha de dados por parte de indivíduos sublinhou que a Geração Y não confia nos objectivos do empregador. Limitações – A principal limitação desta dissertação prende – se com o fato de a pesquisa não ser representativa de toda a Geração Y. Existem várias definições da Geração Y e uma dessas foi selecionada para o desenvolvimento desta tese. Adicionalmente, a amostra não se encontrava geograficamente limitada a países específicos. Igualmente, apenas um número limitado de equipamentos foi considerado no questionário desenvolvido. Baseadas nas respostas para um aparelho único, é possível derivar as implicações para toda a categoria de WT. Em adição, o tópico de partilha de dados é coberto por questões gerais sobre WT e não para cada um dos quatro aparelhos. Aplicabilidade do trabalho - Através do foco na perspetiva dos indivíduos, esta tese fornece uma compreensão alargada do comportamento da Geração Y relativamente às inovações tecnológicas dos wearables. Esta dissertação foca – se na relação empregador – empregado e nos tópicos de confiança e de partilha. Nomeadamente, os empregadores e as empresas encontram – se interessados relativamente aos dados rastreados pelos indivíduos que poderão fornecer uma melhor e mais completa perspetiva de como integrar os WT no local de trabalho. Originalidade – Este estudo foca-se nas expectativas e preocupações dos indivíduos em comparação aos inúmeros estudos salientando características tecnológicas.
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14

Eidenhammer, Lukas. "Wearables conquering the workplace of Generation Y: the opportunities and risks to integrate wearable technology at work". reponame:Repositório Institucional do FGV, 2018. http://hdl.handle.net/10438/24495.

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Purpose - The purpose of this thesis is to investigate the attitude of Generation Y towards Wearable Technology (WT). The investigated gadgets of WT are Fitness trackers, Smart watches, Smart glasses and Smart Clothing. The research investigates the interest of individuals into WT sponsored by the employer and their data-sharing attitude. Design/Methodology - The thesis uses a quantitative, online survey among individuals, which are 18 – 36 years old. The survey is threefold. First, individuals are questioned towards their tracking behavior and ownership of WT. Second, the likelihood to purchase WT is compared with the likelihood to request sponsored WT by an employer. Third, the data-sharing attitude of individuals is investigated. The survey was distributed via Social media and the data gathered via Qualtrics. The analysis was conducted with the statistics program SPSS. Findings - First, the proportion of individuals tracking data and the data tracked confirm the interest of individuals to receive personal insights through WT. Second, the likelihood to request WT when sponsored by an employer shows a statistically significant increase for Smart watches, but decrease for Fitness trackers. For owners of WT, the likelihood increased for all four WTs. Third, the data-sharing attitude of individuals highlighted, that Generation Y does not trust the employer’s objective. Research limitations – The main limitation is that the research is not representative for the whole Generation Y. There exist several definitions of Generation Y and only one definition is applied for this thesis. In addition, the sample was not geographically limited to specific countries. In addition, the survey covers only a limited number of gadgets. Based on the responses for a single gadget, one derives with implications for the whole category of Wearable Technology. In addition, the topic of data sharing is covered by general questions about WT and not retrieved for each of the four devices. Practical implications – By focusing on the individuals’ perspective the thesis provides insight into the attitude of the Generation Y towards the innovative technology of Wearables. The research creates awareness about the employer-employee relationship and the topics of trust and sharing attitude. Employers and companies are interested into the data tracked by individuals and can derive with insights on how to integrate WT at the workplace. Originality – The study focuses on the expectations and concerns of individuals towards WT, in comparison to the numerous studies highlighting the technological features.
Objetivo - O objectivo desta tese é investigar a atitude da geração Y face à wearable technology (WT) . Os aparelhos investigados de WT são fitness trackers, smart watches, smart glasses e smart clothing. A pesquisa investiga o interesse dos indivíduos interessados em WT patricionados pela entidade empregadora e a sua atitude de partilha de dados. Metodologia - A tese recorre a um questionário quantitativo online testado com indivíduos entre os 18 e 36 anos. O questionário é tripartido. Primeiro, indivíduos foram questionados perante o comportamento registado e posse de WT. Seguidamente, a probabilidade de adquirir WT foi comparada com a probabilidade de pedir WT patrocinados por um empregador. Por fim, a terceira parte investiga os comportamentos de partilha de dados. O questionário foi distribuído online através de redes sociais e a data recolhida foi analisada via Qualtrics. A análise foi interpretada através do programa SPSS. Resultados - Primeiro, a proporção de indivíduos a registarem os seus dados e os dados recolhidos confiram o interesse dos indivíduos em receber informações pessoais através de WT. Em segundo lugar, a probabilidade de requisitar WT quando particionados por um empregador mostra um aumento estatisticamente significativo para Smart watches, no entanto um decréscimo para Fitness trackers. Para os donos de WT a probabilidade aumentou para os quatro tipos de WT. Por último, a atitude perante partilha de dados por parte de indivíduos sublinhou que a Geração Y não confia nos objectivos do empregador. Limitações – A principal limitação desta dissertação prende – se com o fato de a pesquisa não ser representativa de toda a Geração Y. Existem várias definições da Geração Y e uma dessas foi selecionada para o desenvolvimento desta tese. Adicionalmente, a amostra não se encontrava geograficamente limitada a países específicos. Igualmente, apenas um número limitado de equipamentos foi considerado no questionário desenvolvido. Baseadas nas respostas para um aparelho único, é possível derivar as implicações para toda a categoria de WT. Em adição, o tópico de partilha de dados é coberto por questões gerais sobre WT e não para cada um dos quatro aparelhos. Aplicabilidade do trabalho - Através do foco na perspetiva dos indivíduos, esta tese fornece uma compreensão alargada do comportamento da Geração Y relativamente às inovações tecnológicas dos wearables. Esta dissertação foca – se na relação empregador – empregado e nos tópicos de confiança e de partilha. Nomeadamente, os empregadores e as empresas encontram – se interessados relativamente aos dados rastreados pelos indivíduos que poderão fornecer uma melhor e mais completa perspetiva de como integrar os WT no local de trabalho. Originalidade – Este estudo foca-se nas expectativas e preocupações dos indivíduos em comparação aos inúmeros estudos salientando características tecnológicas.
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Nilsson, Marcus. "Communication, with and through wearable computers". Licentiate thesis, Luleå, 2004. http://epubl.luth.se/1402-1757/2004/44.

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Beloff, Laura Maria. "The hybronaut and the Umwelt : wearable technology as artistic strategy". Thesis, University of Plymouth, 2013. http://hdl.handle.net/10026.1/1247.

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This dissertation explores the use of irony in networked wearable technology art as a strategy to emphasise the complexity of conjunction between techno-organic human and the techno-organic world. The research addresses the relationship between technologically enhanced human and networked hybrid environment, and speculates on the impact of technological enhancements to the subjective construction of Umwelt through ironic interventions. The project employs both artistic practice and critical theory. The practice-based part of the dissertation is comprised of three wearable technology artworks produced during the study. These concrete artefacts employ irony as a means to expose the techno-organic relationship between humans and their environment under scrutiny. The works highlight the significance of technological modifications of the human for the formation of subjective worldview in an everyday hybrid environment. The theoretical part navigates between the fields of art, design, technology, science and cultural studies concerning the impact of technology and networks on human experience and perception of the world. In the background of this research is biologist Jakob von Uexküll’s concept of the Umwelt, which is a subjective perception created by an organism through its active engagement with the everyday living environment. This dissertation focuses on the Umwelt that is formed in an interaction between hybrid environment and the technologically enhanced human, the Hybronaut. 4 Hybrid environment is a physical reality merged with technologically enabled virtual reality. The Hybronaut is an artistic strategy developed during the research based on four elements: wearable technology, network ability, irony and contextualised experience for the public. Irony is one of the prominent characteristics of the Hybronaut. Irony functions as a way to produce multiple paradoxical perspectives that enable a critical inquiry into our subjective construction of Umwelt. The research indicates that ironic networked wearable technology art presents an opportunity to re-examine our perception concerning the human and his environment.
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17

Ashford, Rain. "Responsive and emotive wearable technology : physiological data, devices and communication". Thesis, Goldsmiths College (University of London), 2018. http://research.gold.ac.uk/24005/.

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My research practice and thesis investigates how wearable technology can be used to create new forms of nonverbal communication. Using devices developed through my practice, I explore how physiological data can be drawn from the body, then visualised and broadcast. I examine the opinions and requirements of potential users and observers of this technology, through qualitative responses in interviews and surveys from focus groups and field tests. I have analysed the resulting data to extract preferences and concerns, plus the requirements for the functionality and aesthetics of these devices. I discuss the social and cultural aspects of wearing such devices, as well as the issues, including how privacy may be affected and the implications of recording personal data. I examine my practice in the context of the work of the communities and practitioners in the field, and introduce two new terms to label two sub-sections of wearable technology. These are ‘responsive wearables’ and ‘emotive wearables’, and they form part of the distinctive contribution that I make. Reflecting on the evolution of my practice has led to other contributions regarding the development of wearable technology. Through this, I identify and share the insights into the disciplines and processes required for the fusion of technology and design successfully to evolve electronics, code and materials into research prototypes. I conclude by discussing findings from my practice, research and studies with potential users of emotive wearables. I comment on the impact that physiologically sensing wearable technology has on aspects of social interaction for the individual as well as for the wider community. I open the discussion on future research by revealing two new examples of emotive wearables — the AnemoneStarHeart and the ThinkerBelle EEG Amplifying Dress — which have evolved from pinpointing specific areas of the focus group and field test feedback that I undertook.
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18

Hayden, David S. (David Scott). "Wearable-assisted social interaction as assistive technology for the blind". Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/91089.

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Thesis: S.M. in Computer Science and Engineering, Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2014.
41
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 73-76).
This work presents an end-to-end wearable system designed to learn and assist its (potentially blind) wearers with daily social interactions. In particular, it visually identifies nearby acquaintances and provides timely, discreet notifications of their presence to the wearer. Offline, the system learns the people with whom the wearer interacts by automatically detecting social interactions through egocentric audio, video and accelerometer data and querying the wearer for the identities of persons unknown to the system.
by David S. Hayden.
S.M. in Computer Science and Engineering
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19

Young, Anthony. "Assisting Children Action Association Through Visual Queues and Wearable Technology". Chapman University Digital Commons, 2016. http://digitalcommons.chapman.edu/comp_science_theses/2.

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Autism Spectrum Disorder makes it difficult to for a child communicate, have social interactions and go through daily life. Visual cues are often used to help a child associate an image with an event. With technology becoming more and more advanced, we now have a way to remind a child of an event with wearable technology, such as a watch. This new technology can help a child directly with the Visual Scheduling Application and various other applications. These applications allow children and their families to be easily able to keep track of the events on their schedule and notify them when an event occurs. With the Autism Management Platform and related website, a parent can easily create events to help a child throughout the day. The child can associate an image with events, allowing for a clearer understanding of what to do when an event occurs. Wearable technology has become a new way to interact with the user in a very unobtrusive manner. With this new technology, we can help associate a visual event to a child’s schedule and interrupt when needed to help make the child’s life easier on a daily basis.
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Wallace, Jensin E. "Exploring the Design Potential of Wearable Technology and Functional Fashion". University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1397476921.

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Mattmuller, Adam. "Nuclear Power Plant Maintenance Improvement via Implementation of Wearable Technology". The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461760209.

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Cao, Huiyi. "Remote Gait Monitoring Mobile System Enabled by Wearable Sensor Technology". Case Western Reserve University School of Graduate Studies / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=case1587042096284549.

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Lopez, Betsy Diamar Balbin, Jimmy Alexander Armas Aguirre, Diego Antonio Reyes Coronado i Paola A. Gonzalez. "Wearable technology model to control and monitor hypertension during pregnancy". IEEE Computer Society, 2018. http://hdl.handle.net/10757/624723.

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El texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicado.
In this paper, we proposed a wearable technology model to control and monitor hypertension during pregnancy. We enhanced prior models by adding a series of health parameters that could potentially prevent and correct hypertension disorders in pregnancy. Our proposed model also emphasizes the application of real-time data analysis for the healthcare organization. In this process, we also assessed the current technologies and systems applications offered in the market. The model consists of four phases: 1. The health parameters of the patient are collected through a wearable device; 2. The data is received by a mobile application; 3. The data is stored in a cloud database; 4. The data is analyzed on real-time using a data analytics application. The model was validated and piloted in a public hospital in Lima, Peru. The preliminary results showed an increased-on number of controlled patients by 11% and a reduction of maternal deaths by 7%, among other relevant health factors that allowed healthcare providers to take corrective and preventive actions.
Revisión por pares
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24

Thompson, Elizabeth Diane. "Improving Walking in Individuals with Parkinson's Disease Through Wearable Technology". Diss., Temple University Libraries, 2018. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/597154.

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Kinesiology
Ph.D.
Movement problems related to Parkinson’s disease (PD) have been shown to have a profound effect on functional independence and reported quality of life. Within the constellation of movement signs of PD (tremor, muscle rigidity, bradykinesia/hypokinesia, and postural instability), impaired arm swing is often the earliest-recognized symptom. It is also a strong independent predictor of greater fall risk and morbidity/mortality risk. Early treatment for movement problems such as impaired arm swing is associated with the greatest improvement in these impairments. However, movement problems often coincide with impaired processing of sensory information, leaving many people with PD with inadequate awareness of their posture and limb position. Thus, PD-related gait deficits are difficult for people to correct by themselves. External cueing techniques (such as visual cues in the environment or auditory cues for pacing and rhythm) have shown promise in improving parameters such as gait speed, s
Temple University--Theses
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Biasotto, Laura Sarita <1990&gt. "Wearable Technology: PAM S.p.A. e gli occhiali a realtà aumentata". Master's Degree Thesis, Università Ca' Foscari Venezia, 2016. http://hdl.handle.net/10579/7989.

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Ogni trasformazione compiuta dagli esseri umani è una conseguenza della loro attitudine a migliorarsi e a creare qualcosa che prima non esisteva. Le nuove tecnologie si stanno evolvendo più in fretta delle domande che ci si pone, la curiosità cresce continuamente, gli interessi si allargano, si ha fame di “meraviglia” ed oggi le connessioni ci offrono praticamente una scelta infinita. La generazione di idee nuove, dunque, è in effetti illimitata, ma solo quando esse creano valore si trasformano in vera innovazione. Negli ultimi anni, una delle attività che ha permesso la trasformazione dell’economia e il salto di qualità nella vita degli individui è stata la loro propensione a stare collegati e a connettere tra loro anche gli oggetti di uso comune attraverso la cosiddetta Internet of Things, con la conseguente possibilità di raccogliere masse enormi di dati utilizzabili ai fini più diversi. In questo modo, un giorno non molto lontano, la Rete cesserà di essere l’attore principale delle giornate delle persone perché verrà totalmente assorbita da tutto ciò che le circonda. Verrà metabolizzata dalla società, facendo parte di essa, in modo definitivo. Nel seguente elaborato si analizza uno dei mercati dell’IoT che rende tale scenario più concreto: quello delle tecnologie indossabili, dispositivi che vengono indossati, sia come accessorio sia come parte integrante dell’abbigliamento e che consentono un’estensione delle funzionalità della persona, dando la possibilità anche di collegarsi a Internet, autorizzando lo scambio dati tra la Rete e il dispositivo stesso. I computer indossabili, o wearable computing, rappresentano una sorta di "estensione" del corpo che permette di eseguire operazioni straordinarie. Sono device sempre attivi e funzionanti che consentono di ottenere o realizzare qualcosa che, in realtà, non si potrebbe conseguire utilizzando solo il proprio corpo. Le implicazione e gli utilizzi delle tecnologie indossabili hanno un vasto impatto e influenzano già moltissimi settori come il fitness o il fashion, il settore militare o ancora quello medico e l’assistenza sanitaria. Lo scopo finale di ognuno di essi, sarà
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Albaba, Adnan. "MODEL-BASED ECG ANALYSIS:TOWARDS PATIENT-SPECIFIC WEARABLE ECG MONITORING : MODEL-BASED ECG ANALYSIS:TOWARDS PATIENT-SPECIFIC WEARABLE ECG MONITORING". Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-409069.

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In this thesis, model-based analysis approach is considered as a possible solution towards a patient-specific point-of-care device for the purpose of electrocardiogram monitoring. Two novel methods are proposed, tested, and quantitatively evaluated. First, a method for estimating the instantaneous heart rate using the morphologicalfeatures of one electrocardiogram beat at a time is proposed. This work is not aimed at introducing an alternative way for heart rate estimation, but rather illustrates the utility of model-basedelectrocardiogram analysis in online individualized monitoring ofthe heart function. The heart rate estimation problem is reduced to fitting one parameter, whose value is related to the nine parameters of a realistic nonlinear model of the electrocardiogram and estimated from data by nonlinear least-squares optimization. The method feasibility is evaluated on synthetic electrocardiogram signals as well as signals acquired from MIT-BIH databases at Physionet website. Moreover, the performance of the method was tested under realistic free-moving conditions using a wearable electrocardiogram and heart monitor with encouraging results. Second, a model-based method for patient-specific detection of deformed electrocardiogram beats is proposed. Five parameters of a patient-specific nonlinear electrocardiogram model are estimated from data by nonlinear least-squares optimization. The normal variability of the model parameters is captured by estimated probability density functions. A binary classifier, based on stochastic anomaly detection methods, along with a pre-tuned classification threshold, is employed for detecting the abnormal electrocardiogram beats. The utility of the proposed approach is tested by validating it on annotated arrhythmia data recorded underclinical conditions.
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Soltani, Nejad Farideh. "SitLight : a Wearable Intervention for Improving Sitting Behavior". Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149740.

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Various studies have taken different approaches to persuade users into adopting a healthy sitting posture. In addition to the sedentary lifestyles we have come to adopt, the importance and reasoning of these studies stem from the adverse effects of poor posture on our health and mood. However, studies approaching this area with real-time visual modality integrated into clothing are rather sparse. Utilizing this integration might potentially fulfill the requirements of the ubiquitous computing era and inform the users in a calmer way. To evaluate various aspects of this concept, a mid-fidelity prototype was developed and tested with users. Semi-structured interviews were then conducted to obtain their thoughts and opinions on such an approach. In addition to the approval of the concept, further concerns, advantages and disadvantages were disclosed, and used to inform a design space for similar concepts. Although requiring more research, the results of this study outline a primary design space consisting of essential characteristics one needs to be aware of when designing a similar concept.
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Zhang, Yanqing. "Tech Fashion : Fashion Institutionalization in Digital Technology". Doctoral thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-130200.

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This thesis explores aesthetization in general and fashion in particular in digital technology design and how we can design digital technology to account for the extended influences of fashion. The thesis applies a combination of methods to explore the new design space at the intersection of fashion and technology. First, it contributes to theoretical understandings of aesthetization and fashion institutionalization that influence digital technology design. We show that there is an unstable aesthetization in mobile design and the increased aesthetization is closely related to the fashion industry. Fashion emerged through shared institutional activities, which are usually in the form of action nets in the design of digital devices. “Tech Fashion” is proposed to interpret such dynamic action nets of institutional arrangements that make digital technology fashionable and desirable. Second, through associative design research, we have designed and developed two prototypes that account for institutionalized fashion values, such as the concept “outfit-centric accessory.” We call for a more extensive collaboration between fashion design and interaction design.

At the time of the doctoral defense, the following papers were unpublished and had a status as follows: Paper 1: Accepted. Paper 5: Manuscript.

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Drugge, Mikael. "Interaction aspects of wearable computing for human communication". Doctoral thesis, Luleå : Media Technology Research Group, Luleå University of Technology, 2006. http://epubl.ltu.se/1402-1544/2006/60/.

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30

Wennlund, Andreas. "Context-aware Wearable Device for Reconfigurable Application Networks". Thesis, KTH, Mikroelektronik och Informationsteknik, IMIT, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-93116.

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Context information available in wearable devices is believed to be useful in many ways. It allows for hiding much of the complexity from the user, thus enabling simpler user interfaces and less user interaction when carrying out tasks on behalf of a user, as well as enabling network operators to provide a better interface to thirdparty service providers who will provide and deliver wireless services. Using the available context information from the wearable device, optimization of service delivery in wireless networks, such as setting up optimal delivery paths between two wearable devices, may be possible without using a third party to do negotiations. In order to fully enable context-awareness, a clear model for how to sense, manage, derive, store, and exchange context information must be defined. This will then provide the platform needed to enable development of context-aware applications that can exploit the possibilities of context-aware computing. The model must take into consideration parameters such as memory usage and power and bandwidth consumption, in order to be efficient on all types of platforms and in all types of networks. It must also be modular enough to survive replacing and upgrading of internal parts. Today little research is available about sensing context information, sensor management, APIs towards other applications, and how and how often to present context information to applications. Since context aware computing relies heavily on the ability to obtain and represent context information, sensing strategies greatly affect efficiency and performance. It is therefore of great interest to develop and evaluate models for carrying out these tasks in order to exploit the results of context awareness research. This thesis will identify and design several components of such a model, as well as test and evaluate the design, in order to be able to make conclusions to whether is lives up to the expectations stated. In order to make the proper design decisions, a full understanding of the context-awareness research area and the goals and purposes of context-aware computing are required. To understand the entire picture is crucial to find a suitable solution. Therefore, determining an efficient sensor input and management strategy, along with a powerful and flexible API for applications, which are the goals of this thesis, fully qualifies as a significant master thesis assignment.
Information om bärbara enheters omgivning som kan göras tillgänglig i enheten, tros kunna vara användbart på många sätt. Det kan möjliggöra gömmande av komplexitet från användaren, vilket ger enklare användargränssnitt och mindre användarinteraktivitet, när utförandet av uppdrag från användaren sker, eller underlätta för en nätverksoperatör som tillhandahåller ett bättre gränssnitt gentemot en tredje part, som tillhandahåller och levererar trådlösa tjänster. Genom att utnyttja tillgänglig information om omgivningen från en bärbar enhet, kan man optimera leverans av tjänster i trådlösa nätverk, så som att hitta en optimal kommunikationsväg mellan två bärbara enheter, utan att använda sig av förhandlingar med en tredje part. För att till fullo möjliggöra ett sådant omgivningsmedvetande, krävs en tydlig modell för att uppfatta, förfina, lagra och utbyta det data som beskriver omgivningen. Denna modell kan då utgöra en plattform som möjliggör utveckling av omgivningsmedvetande applikationer, som kan utnyttja och reagera på de data som beskriver omgivningen. Modellen måste ta hänsyn till parametrar så som minneskonsumtion och batteri- och bandbreddsförbrukning, för att vara effektiv på alla typer av plattformar och i alla typer av nätverk. Den måste också bestå av tillräckligt väl separerade moduler för att klara av byten och uppgraderingar av dess beståndsdelar. Idag finns endast lite tillgänglig forskning om insamlandet av omgivningsdata, hanteringen av sensorer, gränssnitt gentemot mot applikationer och hur och hur ofta omgivningsdata skall presenteras för applikationer. Eftersom omgivningsmedvetenhet beror av möjligheten att införskaffa och representera omgivningsdata, påverkar strategier för att uppfatta omgivningen både effektivitet och prestanda. Det finns därför ett stort intresse i att utveckla och utvärdera modeller för utförandet av dessa uppdrag och för att utforska forskningsresultat om omgivningsmedvetande. Denna rapport identifierar och konstruerar flera komponenter till en sådan modell, samt testar och utvärderar denna för att kunna dra slutsatser om huruvida den lever upp till de förväntningar som finns. För att kunna göra en fullgod konstruktion, krävs en ingående förståelse i forskningsområdet omgivningsmedvetande och syften och mål med densamma. Att förstå den övergripande bilden är nyckeln till en passande lösning. Konstruktion av effektiva strategier för att uppfatta omgivningen, tillsammans med ett kraftfullt och flexibelt API gentemot applikationer, vilket är målen med denna rapport, kvalificerar sig därför som ett examensarbete.
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31

Connolly, James. "Wearable rehabilitative technology for the movement measurement of patients with arthritis". Thesis, Ulster University, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675471.

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32

Nieves, Christopher Michael. "Evaluating the Effectiveness of a Wearable Technology for Increasing Physical Activity". Scholar Commons, 2014. https://scholarcommons.usf.edu/etd/5542.

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Obesity in America has grown widespread over the past decade and is a significant social issue that affects many families. Identifying interventions that are not only effective in the natural environment but are easy to implement are ideal for helping individuals engage in more fitness related activities. The purpose of this study was to evaluate the effectiveness of the NikeTM FuelBand for increasing physical activity in 3 adults. Additionally, a goal setting procedure was used to test if it enhanced the effects of the NikeTM FuelBand. Three measures were collected as part of the study, NikeTM Fuel, daily steps, and caloric expenditure. The NikeTM FuelBand was found to be effective at increasing all participants NikeTM Fuel score, daily steps, and caloric expenditure daily average from baseline to intervention phase. The goal setting procedure was found to be effective at increasing NikeTM Fuel point score, daily steps, and caloric expenditure daily average scores for two of three participants.
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33

Dubs, Kristina, i Katharina Koschell. "Wearable Devices : A Technological Trend with Implications for Business Models". Thesis, Linköpings universitet, Företagsekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-148292.

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Background Wearable technology, which is a part of the Internet of Things (IoT), appears to be an upcoming trend with increasing importance within the business world. Nevertheless, no clear business model for companies working with wearables had been defined yet taking the influences wearables have on businesses and especially their value proposition into consideration. Purpose The purpose of this thesis is to offer input to the lack of existing literature within business models and wearables technology. The aim is to unfold a general business model that can be used within wearable companies/IoT businesses and show the influence these technologies have on them. Methodology In order to conduct an empirical research a multiple case study has been conducted, based on semi-structured interviews with eight companies, which core business consists out of wearable technology. The frameworks on business models by Gassmann et al (2014) and Osterwalder and Pigneur (2010) serve as the basis for this study and its analysis, which is based on a grounded theory approach. Results It appears that a great amount of similarities can be found through the cross-case analysis between the cases. This makes the construction of a new business model possible. The unfolded model gives also a new contribution to the theory of Hui (2014) regarding a new area of value creation and value capture within IoT businesses.
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34

Saba, David Joseph. "Validation of Running Symmetry Using Trunk Mounted Accelerometry: Clinical Trial and Case Study". Thesis, Virginia Tech, 2016. http://hdl.handle.net/10919/73307.

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Trunk-mounted monitoring equipment like GPSports SPIHPU units are designed to use global positioning (GPS), accelerometer and heart rate monitoring to evaluate the physical demands of an activity. A medical staff might also consider markers such as running symmetry in evaluation of injury occurrence and rehabilitation. A running symmetry is a ratio of the synchronization of the right and left lower limbs during the gait cycle. An asymmetry due to, a pathology or musculoskeletal injury, results in abnormal loading on the foot that may be detected by trunk-mounted accelerometry. The aim of this study is to evaluate the ability of SPIHPU units to detect running asymmetry. Subjects wore the HPISPU units (100Hz, 16g tri-axial accelerometer, 50Hz magnetometer) while engaged in various running activities. In the first study, artificially inducing a leg length discrepancy led to a difference between running symmetry scores. This discrepancy was confirmed using individual accelerometers attached to the lower leg near the foot. Next, varying running speed did not result in differences in running symmetry. However, the SPIHPU units did detect a running asymmetry between fatigued and non-fatigued conditions. Finally, two case studies showed that the units could identify asymmetry immediately after a lower leg injury and during rehabilitation of anterior cruciate ligament reconstruction surgery. The results of this study show that the HPUSPI units can be reliably used to monitor running symmetry and to detect asymmetrical gait patterns.
Master of Science
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35

Andres-Clavera, Miguel. "Technology mediated memories in networked societies : ScanMemories, Himba Chronotopes and Wearable Absence". Thesis, Goldsmiths College (University of London), 2018. http://research.gold.ac.uk/24007/.

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Memories are the windows to the past, metaphysical relationships that are developed and associated within the mind, preserved, and shared with others, even sent into the future. Individuals, communities, cultures, and even countries have memories that may be dramatically important to their very existence or simply the directions to the nearest coffee shop. As early as language and communication, the need to save and share memories has been important, whether to share concepts, lessons, or even simply for entertainment. Contributions of this research are focused on the applications of technology regarding memory and memory storage. Using an action research design, the exploration of new technologies occurs through project designs and testing of memory technologies and how they will benefit society in the future, from ability to preserve memories more completely, regain them, historical value, and preservation of culture through memory sharing. Each project explores specific applications that present new ideas on how memories influence our lives and how the future of memories can influence new generations through technology. This research includes the work presented in the appendix regarding the various projects and concepts of Scan Memories, HimbaChronotopes, and Wearable Absence, with an overview of the items covered in the chapters. Memory objects, memory spaces, digital and physical space, interactive memory making, collective and social memory are explored in relationship to potential real-world applications in daily living. Finally, the work concludes with how project interrelates with the exploration into research and application of the technology, the risks, the future, and implications.
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36

Ramesh, Sagini. "Using wearable technology to gain insight into children's physical and social behaviors". Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106258.

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Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, School of Engineering, System Design and Management Program, Engineering and Management Program, 2016.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 71-74).
Due to social and financial demands, at least 61% of households have both parents working. Parents and children spend 8 to 10 hours away from each other on a daily basis. During this time, there is very limited communication between parents and the children. Parents have little visibility into what happens during the day with their children and have to heavily rely on the basic notes provided by the teachers. Alternatively, their children have to communicate to them the happenings of their day. Young children and children with special needs have a much harder time communicating the details of their day to their parents. Wearable technology is going through a revolution with 1 in 5 Americans owning a wearable device. There are already many devices on the market which measure biological functions. As a result, we are presented with an opportunity to close the communication gap using technology to gather data on children while they are away from their parents. This data can be analyzed to gain better insight into children's social and physical behaviors. An online survey was conducted for this thesis to understand the potential market. Research was done to understand what physiological factors would be of interest to parents as well as other factors. Results concluded that parents were in fact interested in receiving data about their children. They were most interested in knowing their child's location and when their child was experiencing a stressful situation. Based on the results of the survey, a device is proposed to help address this problem. An approach for a phased rollout is provided as well as an experiment to gather data.
by Sagini Ramesh.
S.M. in Engineering and Management
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37

Ariza, Nuñez Oscar Javier [Verfasser]. "Wearable Haptic Technology for 3D Selection and Guidance / Oscar Javier Ariza Nuñez". Hamburg : Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky, 2020. http://d-nb.info/1231436069/34.

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Haney, Andrea Christine. "Young Female College Millennials' Intent for Behavior Change with Wearable Fitness Technology". ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/5197.

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Among young college-aged females, overweight and obesity, type 2 diabetes, uncontrolled hypertension, and high stress levels have increased, causing overall worse health conditions than previous generations. The use of wearable fitness technology (WFT) by young adults assists in fitness and nutrition monitoring, provides feedback in health statistics, and has shown improvements in reducing health-related issues in young college females. A wide body of literature related to physical activity, nutrition, and health issues in young college females exists; however, the experiences and intent of WFT use for behavior change by young college female millennials has not been well researched. The purpose of this phenomenological study was to examine the lived experiences of young college females' intent for behavior change with WFT. The health belief model was the theoretical framework used for this study. Ten college females, 18-25 years of age, attending colleges in northern West Virginia, who were collecting data from a WFT for a minimum of six months completed individual face-to-face interviews. Data were analyzed using phenomenological thematic analysis. Results from the study revealed young college females use WFT to increase physical activity, identify calorie intake and energy expenditure, and monitor heart rate, sleep, and stress to decrease and prevent health issues. These results can provide evidence for other researchers to address the current health inequalities in young college adults. Positive social change implications could include the value of WFT regarding the growing evidence of the importance of physical activity and nutrition by young female college students related to positive health outcomes and reducing health issues in this specific population.
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39

King, Susan R. "Wearable art inspired by the effects of information technology at the beginning of the twenty-first century". Online version, 2000. http://www.uwstout.edu/lib/thesis/2000/2000kings.pdf.

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40

Paul, Gordon. "Screen printed textile based wearable biopotential monitoring". Thesis, University of Southampton, 2014. https://eprints.soton.ac.uk/374177/.

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This thesis describes the development of printed wearable electrode networks on textiles for monitoring human biopotentials from the skin surface. The aim was to fabricate garments to monitor human biopotentials, such as an electrocardiogram (ECG), on a long term basis. A literature review was carried out to examine fabrication methods for wearable electrode networks on textile and screen printing is selected for this work. Several conductive and insulating screen printable pastes were then evaluated for this application and suitable pastes were selected. Screen printing was used to create networks of conductive tracks on the surface of woven textiles. These networks connect electrodes at different sites to electronics at a central location. The conductive tracks are composed of a silver polymer layer with thickness 5-10μm entirely encapsulated in polyurethane. The durability of these printed conductive tracks is investigated with cyclic stress and washing machine tests. A significant improvement in the durability of these tracks is achieved by using two different polyurethane pastes and optimising the screen printed layer structure. Tracks that can reliably endure 10 typical domestic machine washes without breaking are demonstrated. Carbon loaded silicone rubber is stencil printed to form electrodes on exposed conductive pads at the terminations of screen printed conductive tracks. The carbon loaded rubber formulation is optimised to provide electrodes with low resistivity, low surface energy and high flexibility. By using stencil printing rather than screen printing, the thickness of the electrodes is increased, causing them to protrude from the textile surface, which is useful in ensuring stable electrode-skin contact. Passive and active electrodes are fabricated on woven textiles using screen and stencil printing, and their performance is evaluated. The passive electrodes have issues with DC instability, but have suitable performance for some electromyography tasks and basic heart rate monitoring. The active electrodes show comparable performance with the gold standard, commercial Ag/AgCl electrodes. The printed textile electrode networks are demonstrated in four applications: a one-lead bipolar heart monitoring belt, a Frank configuration vector-cardiogram monitoring vest, a headband as an electromyographic (EMG) and electrooculographic (EOG) computer interface, and an armband used to examine electromyographic activity in the upper arm. Screen printing on textiles is shown to be a low-cost alternative fabrication process for durable wearable electrode networks on textiles, capable of providing high signal quality. These printed textile electrode networks are shown to be applicable to ambulatory monitoring, to reduce the associated cost and discomfort, and in hospitals and research to reduce electrode setup time.
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41

Redhouse, Amanda Jean. "Joint Angle Estimation Method for Wearable Human Motion Capture". Thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/103629.

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This thesis presents a method for estimating the positions of human limbs during motion that can be applied to wearable, textile-based sensors. The method was validated for the elbow and shoulder joints with data from two garments with resistive, thread-based sensors sewn into the garments at multiple locations. The proposed method was able to estimate the elbow joint position with an average error of 2.2 degrees. The method also produced an average difference in Euclidean distance of 3.7 degrees for the estimated shoulder joint position using data from nine sensors placed around the subject's shoulder. The most accurate combination of sensors on the shoulder garment was found to produce an average difference in distance of 3.4 degrees and used only six sensors. The characteristics of the resistive, thread-based sensor used to validate the method are also detailed as some of their behaviors proved to affect the accuracy of the method negatively.
Master of Science
Human motion capture systems gather data on the position of the human body during motion. The data is then used to recreate and analyze the motion digitally. There is a need for motion capture devices capable of measuring long-term data on human motion, especially in physical therapy. However, the currently available motion capture systems have limitations that make long-term or daily use either impossible or uncomfortable. This thesis presents a method that uses data from wearable, textile-based sensors to estimate the positions of human limbs during motion. Two garments were used to validate the method on the elbow and shoulder joints. The proposed method was able to measure the elbow and shoulder joints with an average accuracy that is within the acceptable range for clinical settings.
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42

Larsson, Simon Lars Johan. "Danger prediction by modern technology : The role of wearable technology in improving workers’ situational awareness in hazardous industries". Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89394.

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The health and safety of workers is critically important to all companies, especially those operating in hazardous environments.  Companies typically rely on an array of personal protective equipment to help ensure the safety of their workers, however as technology evolves, a new generation of devices are helping revolutionize the industry.  Wearable technology is now becoming commonplace in both our personal and professional lives.    This study focused on understanding the use of, and attitude towards, various wearable technologies by workers in hazardous environments.  It also explored the change in perception within the workers as these technologies were leveraged and made recommendations for improvement in the future.   A qualitive methodology was applied to understand the people, social, and cultural context.  Participants from industry were interviewed in an inductive and iterative manner, extracting data with an emphasis on the narrative.  Thematic analysis was then utilized to distill the data into Codes, Categories, and ultimately Concepts.   While it became evident that workers had limited personal experience with wearable technology outside of the workplace, they all used it in some manner during their work.  The use of wearable technology was largely motivated by policies and procedures imposed by the companies.  Interestingly, the workers did have an expectation that the user of these devices had a positive impact on their overall safety.  Somewhat surprisingly, the outlook on the future of the technology was not very positive.  There are several opportunities for improvement both to design and implementation of safety related wearable technology, as well as a desire to better leverage artificial intelligence and augmented reality.   Most companies utilize some level of wearable technology to assist in keeping their workers safe.  How workers utilize wearable technology to identify dangerous locations and situations varies greatly from organization to organization, but also between individual workers within any organization.  Although the use of wearable technology within the workplace has been demonstrated to improve safety, the primary motivator for its use is the fact that organization mandate their staff to compliance through policies and standard operating processes. Despite the fact that personal safety should be of utmost importance to any worker, they appear to be so unmotivated to actually utilize the technology available to them that it must be made mandatory through policy.  Within this environment, it becomes very difficult for workers to consider how wearable technology capabilities can be improved in regard to safety-related situational awareness.
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43

Drugge, Mikael. "Wearable computer interaction issues in mediated human to human communication". Licentiate thesis, Luleå : Luleå Univ. of Technology, 2004. http://epubl.luth.se/1402-1757/2004/42.

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44

Marini, Patrícia Sayuri Saga Kitamura. "Tecnologias vestíveis de moda: no limiar das dualidades contemporâneas". Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/100/100133/tde-23012017-191912/.

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Esta pesquisa busca delinear o contexto histórico e teórico sobre as tecnologias vestíveis de moda, enfatizando suas criações por meio da plataforma Arduino em mídia digital. Priorizam-se as possíveis relações com a reconfiguração dos espaços urbanos devidos à coexistência física dos lugares com o recente território informacional. Abrange-se, também, uma perspectiva sobre a relação corpo e tecnologia, na qual este último foi, e ainda é, essencial na gestão dos indivíduos nas grandes cidades. Por meio deste trabalho, acredita-se tanto na possibilidade de fomentar uma nova área de saber de moda quanto na reflexão de uma nova imagem de subjetividade que considere, simetricamente, a atuação de humanos e não-humanos, assim como as instâncias físicas e virtuais
This research aims to delineate the historical and theoretical context about fashionable wearable technology, emphasizing their creations through the Arduino platform in digital media. Possible relations with the reconfiguration of urban spaces due to physical coexistence of the places with the recent informational territory are given priority. It covers is also a perspective on the relationship body and technology, in which the latter was and still is essential in the management of individuals in large cities. Through this work, it is believed either the possibility of fostering a new area of knowledge of fashion, as the reflection of a new image of subjectivity to consider symmetrically the performance of humans and non-humans, as well as the physical and virtual instances
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45

Prada, Eithel Josue Meza, Helgar Miguel Angel Herrera Agullar, Jimmy Armas-Aguirre i Paola A. Gonzalez. "Wearable Technology for Presumptive Diagnosis of High Blood Pressure Based on Risk Factors". Repositorio Academico - UPC, 2021. http://hdl.handle.net/10757/653806.

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El texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicado.
In this paper, we propose a technological solution integrated to a wearable device that allows measuring some physiological variables such as body mass index (BMI), steps walked in a determined day, burned calories, blood pressure and other risk factors associated with the Framingham´s score. The objective of this article is to identify the evolutionary pattern of the Framingham’s score each day in order to determine a presumptive diagnosis of high blood pressure. The technological solution was validated in the social insurance of a public hospital in Lima, Perú. The preliminary results obtained in a diagnostic test show a sensitivity level of 83.33%, a level of precision better than a traditional Framingham´s score for presumptive diagnosis of high blood pressure. Our proposal contributes to the patient’s awareness about the bad routine habits related to lifestyle and promotes the empowerment of data in order to make some changes that influence on the reduction of cardiovascular disease risk.
Revisión por pares
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46

Prahl, Anne. "Designing wearable sensors for Preventative Health : an exploration of material, form and function". Thesis, University of the Arts London, 2015. http://ualresearchonline.arts.ac.uk/9077/.

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The financial burden on global healthcare systems has reached unprecedented levels and as a result, attention has been shifting from the traditional approach of disease management and treatment towards prevention (Swan, 2012). Wearable devices for Preventative Health have become a focus for innovation across academia and industry, thus this thesis explores the design of wearable biochemical and environmental sensors, which can provide users with an early warning, detection and monitoring system that could integrate easily into their existing lives. The research aims to generate new practical knowledge for the design and development of wearable sensors and, motivated by the identification of compelling design opportunities, merges three strands of enquiry. The research methodology supports this investigation into material, form and function through the use of key practice-based methods, which include Participatory Action Research (active immersion and participation in a particular community and user workshops) and the generation and evaluation of a diverse range of artefacts. Based on the user-centred investigation of the use case for biochemical and environmental sensing, the final collection of artefacts demonstrates a diverse range of concepts, which present biodegradable and recyclable nonwoven material substrates for the use in non-integrated sensors. These sensors can be skin-worn, body-worn or clothing-attached for in-situ detection and monitoring of both internal (from the wearer) and external (from the environment) stimuli. The research proposes that in order to engage a broad section of the population in a preventative lifestyle to significantly reduce the pressure on global healthcare systems, wearable sensors need to be designed so they can appeal to as many users as possible and integrate easily into their existing lifestyles, routines and outfits. The thesis argues that this objective could be achieved through the design and development of end-of-life considered and cost-effective substrate materials, non-integrated wearable form factors and meticulous consideration of a divergent range of user needs and preferences, during the early stages of design practice.
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47

Byrne, Ceara Ann. "Design of an e-Textile sleeve for tracking knee rehabilitation for older adults". Thesis, Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/49047.

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The occurrence of total knee replacements is increasing in the United States for persons over the age of 45 because they are inexpensive and a very effective method for treating degenerative joint diseases. Rehabilitation requires regular access to a wide variety of resources and personnel and, as the demand for post-operative, rehabilitative care increases, the ability to marginally relieve the healthcare system by offloading resources to the patient is necessary. Tools to enable tracking a patient’s rehabilitative progress at home are an essential method to help unload the healthcare system. The purpose of this project is to design and develop a wearable home rehabilitation device for knee replacement. This thesis utilizes design ethnography tools such as expert interviews, rehabilitation observation, a participatory design workshop, iterative development, and an idea feedback study. Leveraging advancements in technology and the field of eTextiles, this study investigates the product feasibility and acceptance of discreet on-body sensors to provide a product that enables patients to better perform rehabilitation on their own, but also to allow for a feedback loop for physicians and therapists to view patient progress.
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48

Waldorff, Michael. "Supporting social interaction between mothers : A wearable design proposal". Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43891.

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This thesis aims to find opportunities to support communication between new mothers to foster a sense of connectedness, during a pandemic where social interactions such as parent groups are unavailable. The project is based on research that shows that new parents have a great need for social support. Due to physical distancing, there was room for interaction design to intervene by exploring tangible solutions to develop innovative custom design. Through a user-centered design process, including findings from theory, interviews and design workshops with the target group, the study resulted in a co-created design proposal of a communication device in the form of a wearable wristband. The proposal showed positive indications in meeting the needs and desires of mothers found during a co-design workshop.
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49

Mastrocola, Vicente Martin. "Wearable Technologies: comunicação e consumo no contexto de possíveis reconfigurações humano-tecnológicas". Escola Superior de Propaganda e Marketing, 2017. http://tede2.espm.br/handle/tede/278.

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In view of the centrality of relationships between communication, consumption and technology in contemporaneity, the present research project examines certain digital devices which potentially hybridize to the human body and lie in the wearable technology category. More specifically, we discuss new types of human/non-human intertwining articulated by this category, understood from a sociocultural point of view. When dealing with wearable technologies, we discuss how the orchestration of various socio-technical objects is reconfiguring daily life and generating new possibilities to think the materiality of communications and the rhetorics of consumption. This study does not attain to a specific device. We seek to think, in a broader fashion, different examples of integration between humans and non-humans, considering, among other aspects, how this type of technology can serve strategically to enhance relationships between brand/companies and their consumers. Methodologically, this thesis activates various research procedures, such as empirical research of qualitative approach, interviews with key informants from companies related to the technological area of Brazil (Movimento Makers, PontoMobi, Nike, ESPM, GFK International etc), technology/media/communications researchers from foreign universities (Bratislava Pan-European University, Budapest Faculty of Engineering e Klagenfurt AlpenAdria-Universität), interviews with distinct users of wearable devices and bibliographic research, the latter supported by representative authors of the field of communication, consumption, media and technology, such as Alex Primo, André Lemos, Bernard Stiegler, Bruno Latour, Danah Boyd, Gilbert Simondon, Luisa Paraguai, Roberta Sassatelli, Suely Fragoso, Tommaso Venturini, among others. The methodology emphasizes the Cartography of Controversies, a model which derives from the Actor-Network Theory, initially proposed by Bruno Latour. In this doctoral thesis, we seek to identify different connections between communication, consumption and technological aspects.
Tendo em vista a centralidade das relações entre comunicação, consumo e tecnologia na contemporaneidade, esta pesquisa examina determinados dispositivos digitais que potencialmente se hibridizam ao corpo humano e que se situam na categoria das wearable technologies. Mais especificamente, discutimos novos tipos de entrelaçamento humano/nãohumano articulados por essa categoria tecnológica, entendida a partir de uma abordagem sóciocultural. Quando tratamos da tecnologia vestível, discutimos como a orquestração de diversos objetos sociotécnicos está reconfigurando o cotidiano e gerando novas possibilidades para pensarmos as materialidades da comunicação e as retóricas do consumo. Neste trabalho, não nos atemos a um device específico; procuramos refletir de maneira ampla sobre diferentes exemplos de integrações entre humano e não-humano, ponderando, mais especificamente, sobre como esse tipo de tecnologia pode servir estrategicamente para relações entre marcas/empresas e seus consumidores. Metodologicamente, este estudo aciona diversos procedimentos de pesquisa, tais como: pesquisa empírica de abordagem qualitativa, entrevistas com informantes privilegiados de empresas ligadas à área tecnológica do Brasil (Movimento Makers, PontoMobi, Nike, ESPM, GFK International etc), pesquisadores de tecnologia/mídia/comunicação de universidades estrangeiras (Bratislava Pan-European University, Budapest Faculty of Engineering e Klagenfurt Alpen-Adria-Universität), entrevistas com usuários de distintos wearable devices e pesquisa bibliográfica, sendo que esta última foi amparada por autores representativos do campo da comunicação, consumo, mídia e tecnologia, como Alex Primo, André Lemos, Bernard Stiegler, Bruno Latour, Danah Boyd, Gilbert Simondon, Luisa Paraguai, Roberta Sassatelli, Suely Fragoso, Tommaso Venturini, entre outros. A metodologia, enfatiza a Cartografia de Controvérsias, modelo que deriva da Teoria Ator-Rede, inicialmente proposta por Bruno Latour. No trajeto desta tese de doutoramento, buscamos identificar diferentes conexões entre comunicação, consumo e aspectos tecnológicos.
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Liu, Yuting. "Tangram Race Mathematical Game: Combining Wearable Technology and Traditional Games for Enhancing Mathematics Learning". Digital WPI, 2014. https://digitalcommons.wpi.edu/etd-theses/1102.

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"The public in general and educational communities are aware of the importance of elementary math education in students' lives, as it establishes a cognitive and motivational foundation to reach higher levels of schooling. However, students usually learn passively in traditional instructivist modes, and tend to get bored and disengaged. In contrast, games can be a useful way to assist education and engage students. This thesis reports on a novel game learning environment for mathematics learning, the Tangrams Race, which attempts to inspire students to learn math, by combining traditional outdoor games and wearable technology in the form of Cyber Watches. The Tangrams Race, a physical game designed for elementary school students to play outdoors, is examined and tested in two studies to show that the game-based learning environment and the technology can enhance learning gains and inspire students interest to learn mathematics."
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