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Artykuły w czasopismach na temat "Wall-Sized display"
Gong, Jiangtao, Jingjing Sun, Mengdi Chu, Xiaoye Wang, Minghao Luo, Yi Lu, Liuxin Zhang, Yaqiang Wu, Qianying Wang i Can Liu. "Side-by-Side vs Face-to-Face: Evaluating Colocated Collaboration via a Transparent Wall-sized Display". Proceedings of the ACM on Human-Computer Interaction 7, CSCW1 (14.04.2023): 1–29. http://dx.doi.org/10.1145/3579623.
Pełny tekst źródłaEbara, Yasuo. "An Experiment on Multi-Video Transmission with Multipoint Tiled Display Wall". Journal of Telecommunications and Information Technology, nr 1 (30.03.2012): 43–49. http://dx.doi.org/10.26636/jtit.2012.1.1251.
Pełny tekst źródłaLeonidis, Asterios, Maria Korozi, Georgios Nikitakis, Anastasia Ntagianta, Antonis Dimopoulos, Emmanouil Zidianakis, Eleni Stefanidi i Margherita Antona. "CognitOS Board: A Wall-Sized Board to Support Presentations in Intelligent Environments". Technologies 8, nr 4 (8.11.2020): 66. http://dx.doi.org/10.3390/technologies8040066.
Pełny tekst źródłaDickson, Terence, Rina R. Wehbe, Fabrice Matulic i Daniel Vogel. "HybridPointing for Touch". Proceedings of the ACM on Human-Computer Interaction 5, ISS (3.11.2021): 1–22. http://dx.doi.org/10.1145/3488540.
Pełny tekst źródłaRGB Spectrum. "Wall-sized displays". Displays 15, nr 1 (styczeń 1994): 56. http://dx.doi.org/10.1016/0141-9382(94)90051-5.
Pełny tekst źródłaRamakrishnan, N., Y. Wang, D. M. Eckmann, P. S. Ayyaswamy i R. Radhakrishnan. "Motion of a nano-spheroid in a cylindrical vessel flow: Brownian and hydrodynamic interactions". Journal of Fluid Mechanics 821 (18.05.2017): 117–52. http://dx.doi.org/10.1017/jfm.2017.182.
Pełny tekst źródłaDubicka, Zofia, Krzysztof Owocki i Michał Gloc. "Micro- and Nanostructures of Calcareous Foraminiferal Tests: Insight from Representatives of Miliolida, Rotaliida and Lagenida". Journal of Foraminiferal Research 48, nr 2 (20.04.2018): 142–55. http://dx.doi.org/10.2113/gsjfr.48.2.142.
Pełny tekst źródłaRooney, Chris, i Roy Ruddle. "Improving Window Manipulation and Content Interaction on High-Resolution, Wall-Sized Displays". International Journal of Human-Computer Interaction 28, nr 7 (lipiec 2012): 423–32. http://dx.doi.org/10.1080/10447318.2011.608626.
Pełny tekst źródłaBezerianos, Anastasia, i Petra Isenberg. "Perception of Visual Variables on Tiled Wall-Sized Displays for Information Visualization Applications". IEEE Transactions on Visualization and Computer Graphics 18, nr 12 (grudzień 2012): 2516–25. http://dx.doi.org/10.1109/tvcg.2012.251.
Pełny tekst źródłaSeo, Min Woo. "Upper Gastrointestinal Bleeding with Cholecystoduodenal Fistula". Korean Journal of Helicobacter and Upper Gastrointestinal Research 22, nr 1 (10.03.2022): 59–62. http://dx.doi.org/10.7704/kjhugr.2021.0057.
Pełny tekst źródłaRozprawy doktorskie na temat "Wall-Sized display"
Courtoux, Emmanuel. "Tangible Interaction for Wall Displays". Electronic Thesis or Diss., université Paris-Saclay, 2023. http://www.theses.fr/2023UPASG028.
Pełny tekst źródłaWall displays immerse users in large, high-resolution information spaces. They are well suited for data analysis, as users only need to move around the physical space to explore the virtual information space displayed on the wall. They also facilitate collaboration as their large physical size can accommodate multiple users. However, designing effective ways of interacting with wall displays is challenging. Traditional input devices, such as mice and keyboards, quickly show their limitations in an environment where multiple users can interact and move freely.HCI literature offers interesting alternatives to traditional input techniques. In particular, Tangible User Interactions (TUIs), where users rely on custom tangible objects to interact with the virtual scene, have proved efficient with different types of displays ranging from smartphones to tabletops. Tangible controllers have natural advantages such as the haptic feedback they provide that enables eyes-free manipulations. They also afford specific grasps and manipulations, guiding users on what they can do with them. Empirical studies that compare tangibles to other forms of input also report quantitative gains in regarding manipulation speed and precision in different hardware setups.However, designing tangible controllers for wall displays is difficult. First, the large size and vertical orientation of walls must be taken into account to design tangibles with a suitable form factor. Second, users move in space. They move away to get a wider view, move closer to see details, or adjust their physical position based on other users and objects in the room. This means that tangible controllers must be usable regardless of the user's position in the room, which has some impact on design and engineering aspects. Finally, a wall display is often located in an environment that feature other devices and displays. In such cases, designing tangible controllers for a wall display requires to consider the whole multi-display environment, which constrains even more the tangibles' form factor and the underlying technologies.My thesis work makes three contributions towards enabling tangible interaction with wall displays.The first project, WallTokens, contributes tangibles for enabling on surface interaction with wall displays. WallTokens are low-cost, passive controllers that users can manipulate directly on the wall's surface. WallTokens have a mechanism that allows users to easily attach and detach them from the wall surface, so that when users are done interacting, they can leave them in place and free their hands for other purposes. We report on two studies assessing WallTokens' usability, showing that they are more precise and comfortable than bare-hand gestures to perform low-level manipulations on walls.The second project, SurfAirs, contributes tangibles that support not only on surface interaction but also distant interaction with wall displays. We present two possible designs for versatile tangible controllers that can be used both on the wall surface when users need precision and detail, and in the air when they need a wide viewing angle. SurfAirs support both types of input, as well as smooth transitions between the two. We report on two studies that compare SurfAir prototypes with bare hand gestures for performing low-level manipulation tasks. SurfAirs outperform bare hand gestures regarding accuracy, speed and user preference.The third project contributes a survey about the use of physical controllers to interact with a physical display. Each project is described along twelve dimensions that capture the design aspects of the controller, the properties of the display and how they communicate with each other. We contribute a Web page to explore this list of references along the different dimensions, and use it to discuss the challenges that underlie the design of tangible controllers in a multi-display environment
Liu, Can. "Embodied Interaction for Data Manipulation Tasks on Wall-sized Displays". Thesis, Université Paris-Saclay (ComUE), 2015. http://www.theses.fr/2015SACLS207/document.
Pełny tekst źródłaLarge data sets are used acceleratingly in various professional domains, such as medicine and business. This rises challenges in managing and using them, typically including sense-making, searching and classifying. This does not only require advanced algorithms to process the data sets automatically, but also need users' direct interaction to make initial judgment or to correct mistakes from the machine work. This dissertation explores this problem domain and study users' direct interaction with scattered large data sets. Human body is made for interacting with the physical world, from micro scope to very large scales. We can naturally coordinate ourselves to see, hear, touch and move to interact with the environment in various scales. Beyond individual, humans collaborate with each other through communication and coordination. Based on Dourish's definitioncite{2001:AFE:513034}, Embodied Interaction encourages interaction designers to take advantage of users' existing skills in the physical world, when designing the interaction with digital artefacts. I argue that large interactive spaces enable embodied user interaction with data spread over space, by leveraging users' physical abilities such as walking, approaching and orienting. Beyond single users, co-located environments provide multiple users with physical awareness and verbal gestural communication. While single users' physical actions have been augmented to be various input modalities in existing research, the augmentation of between-user resources has been less explored. In this dissertation, I first present an experiment that formally evaluates the advantage of single users performing a data manipulation task on a wall-sized display, comparing to on a desktop computer. It shows that using users' physical movements to navigate in a large data surface, outperforms existing digital navigation techniques on a desktop computer such as Focus+Context. With the same experimental task, I then study the interaction efficiency of collaborative data manipulation with a wall-sized display, in loosely or closely coupled collaboration styles. The experiment measures the effect of providing a Shared Interaction Technique, in which collaborators perform part of an action each to issue a command. The results conclude its benefits in terms of efficiency, user engagement as well as physical fatigue. Finally, I explore the concept of augmenting human-to-human interaction with shared interaction techniques, and illustrate a design space of such techniques for supporting collaborative data manipulation. I report the design, implementation and evaluation of a set of these techniques and discuss the future work
Avellino, Ignacio. "Supporting collaborative practices across wall-sized displays with video-mediated communication". Thesis, Université Paris-Saclay (ComUE), 2017. http://www.theses.fr/2017SACLS514/document.
Pełny tekst źródłaCollaboration can take many forms, for which technology has long provided digital support. But when collaborators are located remotely, to what extent does technology support these activities? In this dissertation, I argue that the success of a telecommunications system does not depend on its capacity to imitate co-located conditions, but in its ability to support the collaborative practices that emerge from the specific characteristics of the technology. I explore this using wall-sized displays as a collaborative technology. I started by observing collaborators perform their daily work at a distance using prototypes. I then conducted experiments and found that people can accurately interpret remote deictic instructions and direct gaze when performed by a remote collaborator through video, even when this video is not placed directly in front of the observer. Based on these findings, I built CamRay, a telecommunication system that uses an array of cameras to capture users' faces as they physically navigate data on a wall-sized display, and presents this video in a remote display on top of existing content. I propose two ways of displaying video: Follow-Local, where the video feed of the remote collaborator follows the local user, and Follow-Remote, where it follows the remote user. I find that Follow-Remote preserves the spatial relations between the remote speaker and the content, supporting pointing gestures, while Follow-Local enables virtual face-to-face conversations, supporting representational gestures. Finally, I summarize these findings to inform the design of future systems for remote collaboration across wall-sized displays
Swann, Jeremy Andrew. "Common ground breakdown during collaborative virtual environment navigation with wall-sized and desktop displays". Thesis, University of Leeds, 2015. http://etheses.whiterose.ac.uk/11695/.
Pełny tekst źródłaJansen, Yvonne. "Physical and tangible information visualization". Phd thesis, Université Paris Sud - Paris XI, 2014. http://tel.archives-ouvertes.fr/tel-00983501.
Pełny tekst źródłaWagner, Julie. "A body-centric framework for generating and evaluating novel interaction techniques". Phd thesis, Université Paris Sud - Paris XI, 2012. http://tel.archives-ouvertes.fr/tel-00772138.
Pełny tekst źródłaCzęści książek na temat "Wall-Sized display"
Liu, Yong, John Markus Bjørndalen i Otto J. Anshus. "Using Multi-threading and Server Update Pushing to Improve the Performance of VNC for a Wall-Sized Tiled Display Wall". W Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 306–21. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10485-5_22.
Pełny tekst źródłaBieg, Hans-Joachim, Lewis L. Chuang i Harald Reiterer. "Gaze-Assisted Pointing for Wall-Sized Displays". W Human-Computer Interaction – INTERACT 2009, 9–12. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03658-3_3.
Pełny tekst źródłaMarner, Michael R., Ross T. Smith, Bruce H. Thomas, Karsten Klein, Peter Eades i Seok-Hee Hong. "GION: Interactively Untangling Large Graphs on Wall-Sized Displays". W Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 113–24. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-662-45803-7_10.
Pełny tekst źródłaCheng, Haokan, Takahashi Shin i Jiro Tanaka. "Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays". W Distributed, Ambient and Pervasive Interactions, 191–201. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39862-4_18.
Pełny tekst źródłaEbara, Yasuo. "Tele-Immersive Collaborative Environment with Tiled Display Wall". W E-Activity and Intelligent Web Construction, 75–84. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-61520-871-5.ch007.
Pełny tekst źródła"User Tracking for Collaboration on Interactive Wall-Sized Displays". W Mensch & Computer 2013 – Tagungsband, 191–200. Oldenbourg Wissenschaftsverlag, 2013. http://dx.doi.org/10.1524/9783486781229.191.
Pełny tekst źródłaMohamed, Khaireel A., i Thomas Ottman. "Pen-Based Digital Screen Interaction". W Encyclopedia of Human Computer Interaction, 463–70. IGI Global, 2006. http://dx.doi.org/10.4018/978-1-59140-562-7.ch070.
Pełny tekst źródłaStreszczenia konferencji na temat "Wall-Sized display"
Zhai, Yan, Guoying Zhao, Toni Alatalo, Janne Heikkilä, Timo Ojala i Xinyuan Huang. "Gesture interaction for wall-sized touchscreen display". W UbiComp '13: The 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2494091.2494148.
Pełny tekst źródłaBoring, Sebastian, Otmar Hilliges i Andreas Butz. "A Wall-Sized Focus Plus Context Display". W Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom'07). IEEE, 2007. http://dx.doi.org/10.1109/percom.2007.5.
Pełny tekst źródłaYousefi, Shahrouz, Farid Abedan Kondori i Haibo Li. "Interactive 3D visualization on a 4K wall-sized display". W 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference (APSIPA). IEEE, 2014. http://dx.doi.org/10.1109/apsipa.2014.7041653.
Pełny tekst źródłaOkuya, Yujiro, Olivier Gladin, Nicolas Ladevèze, Cédric Fleury i Patrick Bourdot. "Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display". W CHI '20: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3313831.3376736.
Pełny tekst źródłaLiu, Can, Olivier Chapuis, Michel Beaudouin-Lafon i Eric Lecolinet. "Shared Interaction on a Wall-Sized Display in a Data Manipulation Task". W CHI'16: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2858036.2858039.
Pełny tekst źródłaKitamura, J., H. Ibe, H. Mizuno i I. Aoki. "Plasma Sprayed Coatings of High Purity Ceramics for Semiconductor and Flat-Panel Display Production Equipment". W ITSC2008, redaktorzy B. R. Marple, M. M. Hyland, Y. C. Lau, C. J. Li, R. S. Lima i G. Montavon. Verlag für Schweißen und verwandte Verfahren DVS-Verlag GmbH, 2008. http://dx.doi.org/10.31399/asm.cp.itsc2008p0500.
Pełny tekst źródłaMatsuo, Yuichi. "An Immersive and Interactive Visualization System for Large-Scale CFD". W ASME/JSME 2003 4th Joint Fluids Summer Engineering Conference. ASMEDC, 2003. http://dx.doi.org/10.1115/fedsm2003-45201.
Pełny tekst źródłaChuang, Lewis L., Hans-Joachim Bieg, Heinrich H. Bülthoff i Roland W. Fleming. "Measuring unrestrained gaze on wall-sized displays". W the 28th Annual European Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1962300.1962379.
Pełny tekst źródłaNancel, Mathieu, Julie Wagner, Emmanuel Pietriga, Olivier Chapuis i Wendy Mackay. "Mid-air pan-and-zoom on wall-sized displays". W the 2011 annual conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/1978942.1978969.
Pełny tekst źródłaSas, Corina, Nigel Davies, Sarah Clinch, Peter Shaw, Mateusz Mikusz, Madeleine Steeds i Lukas Nohrer. "Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays". W CHI '20: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3313831.3376361.
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