Gotowa bibliografia na temat „VR-CAD system”
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Artykuły w czasopismach na temat "VR-CAD system"
Chu, Chi-Cheng, Jianzhong Mo i Rajit Gadh. "A Quantitative Analysis on Virtual Reality-Based Computer Aided Design System Interfaces". Journal of Computing and Information Science in Engineering 2, nr 3 (1.09.2002): 216–23. http://dx.doi.org/10.1115/1.1518265.
Pełny tekst źródłaO’B Holt, P., J. M. Ritchie ,, P. N. Day ,, J. E. L. Simmons ,, G. Robinson ,, G. T. Russell , i F. M. Ng. "Immersive Virtual Reality In Cable and Pipe Routing: Design Metaphors and Cognitive Ergonomics". Journal of Computing and Information Science in Engineering 4, nr 3 (1.09.2004): 161–70. http://dx.doi.org/10.1115/1.1759696.
Pełny tekst źródłaKim, Sun-Hee, i Hong-Chul Lee. "Fast hologram generation method for interactive holographic VR-CAD system". Optik 122, nr 20 (październik 2011): 1814–20. http://dx.doi.org/10.1016/j.ijleo.2010.09.046.
Pełny tekst źródłaBarreto Junior, Camilo de Lellis, Alexandre Cardoso, Edgard Afonso Lamounier Júnior, Paulo Camargos Silva i Alexandre Carvalho Silva. "Designing Virtual Reality Environments through an Authoring System Based on CAD Floor Plans: A Methodology and Case Study Applied to Electric Power Substations for Supervision". Energies 14, nr 21 (8.11.2021): 7435. http://dx.doi.org/10.3390/en14217435.
Pełny tekst źródłaToro, Carlos, Jorge Posada, Stefan Wundrak i André Stork. "Improving Virtual Reality Applications in CAD through Semantics". International Journal of Virtual Reality 5, nr 4 (5.04.2020): 39–46. http://dx.doi.org/10.20870/ijvr.2006.5.4.3243.
Pełny tekst źródłaGîrbacia, Florin. "Evaluation of CAD Model Manipulation in Desktop and Multimodal Immersive Interface". Applied Mechanics and Materials 325-326 (czerwiec 2013): 289–93. http://dx.doi.org/10.4028/www.scientific.net/amm.325-326.289.
Pełny tekst źródłaDeng, Yilin, Sang-Yun Han, Jianyi Li, Jinjin Rong, Wenyu Fan i Tiancong Sun. "The design of tourism product CAD three-dimensional modeling system using VR technology". PLOS ONE 15, nr 12 (28.12.2020): e0244205. http://dx.doi.org/10.1371/journal.pone.0244205.
Pełny tekst źródłaHsu, Quang Cherng. "Prototyping of Image-Based Inspection Mechanisms by CAD and Virtual Reality Technology". Materials Science Forum 594 (sierpień 2008): 15–21. http://dx.doi.org/10.4028/www.scientific.net/msf.594.15.
Pełny tekst źródłaYang, Jian Yu, Gang Li, Jun Cheng i Wan Shan Wang. "TBM Motion Simulation: System Configuration, Motion Analysis and OpenGL Performer Based Realization". Applied Mechanics and Materials 16-19 (październik 2009): 856–61. http://dx.doi.org/10.4028/www.scientific.net/amm.16-19.856.
Pełny tekst źródłaPiepereit, R., A. Beuster, M. von der Gruen, U. Voß, M. Pries i U. Wagner. "TOWARDS WIND-SIMULATION OF VIRTUAL 3D CITY MODELS IN A COLLABORATIVE VR ENVIRONMENT". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4/W15 (23.09.2019): 61–66. http://dx.doi.org/10.5194/isprs-archives-xlii-4-w15-61-2019.
Pełny tekst źródłaRozprawy doktorskie na temat "VR-CAD system"
Li, Zhaoyi, i n/a. "Analysis and Design of Virtual Reality Visualization for a Micro Electro Mechanical Systems (MEMS) CAD Tool". Griffith University. School of Information and Communication Technology, 2005. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20060731.121340.
Pełny tekst źródłaLi, Zhaoyi. "Analysis and Design of Virtual Reality Visualization for a Micro Electro Mechanical Systems (MEMS) CAD Tool". Thesis, Griffith University, 2005. http://hdl.handle.net/10072/366361.
Pełny tekst źródłaThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
School of Information and Communication Technology
Full Text
Stelzer, Ralph H., Wolfgang Steger i Dirk Petermann. "Virtual Reality als zentrale Komponente einer PLM-Strategie – Herausforderungen und Umsetzungskonzepte". Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-228158.
Pełny tekst źródłaFechter, Marius, i Sandro Wartzack. "Konzept für ein VR-System zur intuitiven Modellierung durch natürliche Interaktion". Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-215233.
Pełny tekst źródłaOkuya, Yujiro. "CAD Modification Techniques for Design Reviews on Heterogeneous Interactive Systems". Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLS450.
Pełny tekst źródłaIndustrial design reviews benefit from emerging interactive technologies to become more Realistic, Immersive and Collaborative. However, the modification of design data is still managed in traditional workspace–Computer-Aided Design (CAD) systems on a workstation. As only engineers can apply modifications in such a workspace after the design review meeting, miscommunication between various experts could occur, resulting in unnecessary iterations. I argue that current processes of design reviews–design discussion and design adjustment– should merge. It could reduce the iterations, facilitate discussions and empower non-CAD experts to modify CAD data. In this dissertation, I started by interviewing engineers at an automotive industry and drew a new design review scenario in which project members can generate and compare several design alternatives in heterogeneous systems that can support needs from various experts. Based on the scenario, I firstly designed a VR-CAD system that can update the native format of CAD data in highly configurable interactive systems. I then explored interaction techniques for non-CAD experts to modify parametric CAD data with 3D and 2D interactive systems: a CAVE system and a wall-sized display. For the CAVE system, I created ShapeGuide, which allows users to generate and switch design alternatives of CAD data with a shape-based 3D interaction. I investigated how ShapeGuide affects a CAD data modification task compared to a standard one-dimensional scroll for parameter manipulation. Results showed that ShapeGuide was faster, more efficient and preferred by the users than the scroll technique. For the wall-sized display, I created ShapeCompare, which allows users to generate and distribute multiple design alternatives of CAD data using touch interaction. I investigated how ShapeCompare affects the collaboration among experts compared to a visualization technique suitable for standard screens. Results showed that pairs of participants performed a constraint solving task faster and used more deictic instructions with Shape- Compare. The presented findings for new design review practices using immersive systems and a wallsized display, allowing direct modification of the original CAD data by all project members regardless of their CAD expertise
Książki na temat "VR-CAD system"
Peddie, Jon. The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR. London: Springer London, 2013.
Znajdź pełny tekst źródłaThe History Of Visual Magic In Computers How Beautiful Images Are Made In Cad 3d Vr And Ar. Springer London Ltd, 2013.
Znajdź pełny tekst źródłaPeddie, Jon. The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR. Springer, 2013.
Znajdź pełny tekst źródłaCzęści książek na temat "VR-CAD system"
Zheng, J. M., K. W. Chan i I. Gibson. "A VR-based CAD System". W Global Engineering, Manufacturing and Enterprise Networks, 264–74. Boston, MA: Springer US, 2001. http://dx.doi.org/10.1007/978-0-387-35412-5_31.
Pełny tekst źródłaBeisheim, Nicolai, Markus Kiesel, Markus Linde i Tobias Ott. "Evaluation and Development of Digital Collaboration Techniques for Interdisciplinary Collaboration". W Advances in Transdisciplinary Engineering. IOS Press, 2020. http://dx.doi.org/10.3233/atde200101.
Pełny tekst źródłaStreszczenia konferencji na temat "VR-CAD system"
Chu, Chi-Cheng, i Rajit Gadh. "A Quantitive Analysis on Virtual Reality-Based Computer Aided Design System Interfaces". W ASME 2002 International Mechanical Engineering Congress and Exposition. ASMEDC, 2002. http://dx.doi.org/10.1115/imece2002-32465.
Pełny tekst źródłaZheng, J. M., K. W. Chan i I. Gibson. "A VR Based 3D Graphics User Interface for CAD Modeling System". W ASME 1999 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/detc99/dac-8627.
Pełny tekst źródłaJoshi, Hrishikesh, Sankar Jayaram, Uma Jayaram i Larry Varoz. "An Open Architecture for Embedding VR-Based Mechanical Tools Into CAD Applications". W ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/detc2008-50138.
Pełny tekst źródłaKang, Leen-Seok, Hyoun-Seok Moon, Seo-Young Park, Hyoun-Seong Kim i Chang-Hak Kim. "Application of VR Technology Linked with 4D CAD System for Construction Project". W 2009 International Conference on New Trends in Information and Service Science (NISS). IEEE, 2009. http://dx.doi.org/10.1109/niss.2009.139.
Pełny tekst źródłaMa, Si-Qun, i Zhi-Li Gao. "A Solution to Integrate CAD/CAE System and VR for Complex Product Design Processes". W 2009 Second International Conference on Information and Computing Science. IEEE, 2009. http://dx.doi.org/10.1109/icic.2009.394.
Pełny tekst źródłaDarnall, Nathan D., Vinay Mishra, Sankar Jayaram i Uma Jayaram. "VR-SMART: A Virtual Reality System for Smart Home Environments". W ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-48585.
Pełny tekst źródłaDani, Tushar H., i Rajit Gadh. "A Framework for Designing Component Shapes in a Virtual Reality Environment". W ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/dfm-4372.
Pełny tekst źródłaWan, Jian, i Nanxin Wang. "A Method of Motion-Based Immersive Design System for Vehicle Occupant Package". W ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/detc2018-85054.
Pełny tekst źródłaSeth, Abhishek, Hai-Jun Su i Judy M. Vance. "A Desktop Networked Haptic VR Interface for Mechanical Assembly". W ASME 2005 International Mechanical Engineering Congress and Exposition. ASMEDC, 2005. http://dx.doi.org/10.1115/imece2005-81873.
Pełny tekst źródłaZhong, Yongmin, i Wolfgang Mu¨ller-Wittig. "Solid Modelling Through Constraint-Based Manipulations in a Virtual Reality Environment". W ASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2002. http://dx.doi.org/10.1115/detc2002/cie-34386.
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