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Artykuły w czasopismach na temat "Visualisation de la smartwatch"

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Khurana, Rushil, Mayank Goel i Kent Lyons. "Detachable Smartwatch". Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 3, nr 2 (21.06.2019): 1–14. http://dx.doi.org/10.1145/3328921.

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Shin, Donghee, i Frank Biocca. "Impact of Social Influence and Users' Perception of Coolness on Smartwatch Behavior". Social Behavior and Personality: an international journal 46, nr 6 (5.06.2018): 881–90. http://dx.doi.org/10.2224/sbp.5134.

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We explored the motives behind switching one's smartwatch, focusing on 2 divergent motivations that relate to social influence and the mobile and visible nature of these watches. Our findings and a review of related work indicated that the social motive for switching a smartwatch was coolness, that is, distinguishing oneself from others, because owning the latest model of smartwatch is a way to demonstrate having ample financial resources. The perceived benefit of switching one's smartwatch was associated more with coolness and the identity formation process, and less with actual utility or social influence. Further, the effects of similarity avoidance based on smartwatch purchasing intention were mediated by the effect of identity formation. Our findings may shed light on the nature of smartwatch uses and the motives that drive smartwatch users' choice to upgrade their devices.
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Yim, Yonghwan, Jaemoon Sim i Kyungdoh Kim. "Design and Evaluation of Encoded Haptic Pulses for Smartwatches". Mobile Information Systems 2019 (28.12.2019): 1–15. http://dx.doi.org/10.1155/2019/9628582.

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As smartwatches gain popularity in the marketplace, various smartwatch context studies have been conducted. The use of smartwatches can be divided into situations with and without constraint both physically and psychologically. Notably, in constrained situations, if the user wants to check the information received in the smartwatch visually, a high cognitive load is involved. To solve this problem, we propose a method to encode and transmit information from the smartwatch with haptic pulses. First, we determine the informational category of the smartwatch and generate various haptic pulses. Next, we propose and verify a haptic pulse set that can represent the informational category of the smartwatch. Using the proposed haptic pulse set, users can receive smartwatch information in constraint situations. The use of encoded haptic pulses needs to be considered to provide information effectively from the smartwatch to the wearer.
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Swami, Divya Vishwanath, Sakshi Sachin Thamake, Nandini Sham Ubale, Pallavi Vijay Lokhande i Dr Kazi Kutubuddin Sayyad Liyakat. "Sending Notification to Someone Missing you Through Smart Watch". International Journal of Information technology and Computer Engineering, nr 25 (29.09.2022): 19–24. http://dx.doi.org/10.55529/ijitc.25.19.24.

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From our smartwatch we get the result will be the person can send the notification and the particular person will be receive the notification. With the information we obtain from our smartwatch, we can determine who will receive and who will send notifications. The major goal of adding that function or application to our smartwatch is to notify someone that we are missing them. We use the smartwatch since we can always take it with us. We have added a new function or application to our smartwatch so that if someone is missing, another person will be notified that they are missing them. In our project, a Bluetooth/Wi-Fi connection is made between a smartphone and a smartwatch. We can use Bluetooth or Wi-Fi to send someone a notification that we are looking for them by using their smartwatch's IP address. The smartwatch will first check our smartphone contact information before we can choose a contact's name from the contact list.
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Jeon, Seong A., Hansol Chang, Sun Young Yoon, Nayeong Hwang, Kyunga Kim, Hee Yoon, Sung Yeon Hwang, Tae Gun Shin, Won Chul Cha i Taerim Kim. "Effectiveness of Smartwatch Guidance for High-Quality Infant Cardiopulmonary Resuscitation: A Simulation Study". Medicina 57, nr 3 (25.02.2021): 193. http://dx.doi.org/10.3390/medicina57030193.

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Background and objectives: As in adults, the survival rates and neurological outcomes after infant Cardiopulmonary resuscitation (CPR) are closely related to the quality of resuscitation. This study aimed to demonstrate that using a smartwatch as a haptic feedback device increases the quality of infant CPR performed by medical professionals. Materials and methods: We designed a prospective, randomized, case-crossover simulation study. The participants (n = 36) were randomly allocated to two groups: control first group and smartwatch first group. Each CPR session consisted of 2 min of chest compressions (CCs) using the two-finger technique (TFT), 2 min of rest, and 2 min of CCs using the two-thumb encircling hands technique (TTHT). Results: The primary outcome was the variation in the “proportion of optimal chest compression duration” and “compression rate” between the smartwatch-assisted and non-smartwatch-assisted groups. The secondary outcome was the variation in the “compression depth” between two groups. The proportion of optimal CC duration was significantly higher in the smartwatch-assisted group than in the non-smartwatch-assisted group. The absolute difference from 220 was much smaller in the smartwatch-assisted group (218.02) than in the non-smartwatch-assisted group (226.59) (p-Value = 0.018). Conclusion: This study demonstrated the haptic feedback system using a smartwatch improves the quality of infant CPR by maintaining proper speed and depth regardless of the compression method used.
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Said, Noor Azzah, Sharidatul Akma Abu Seman, Dilla Syadia Ab Latiff, Siti Noorsuriani Ma’o i Noorizan Mohamad Mozie. "Consumers’ Behavioral Intention Towards Smartwatch Adoption in Malaysia: A Concept Paper". International Journal of Innovative Computing 11, nr 1 (28.04.2021): 13–19. http://dx.doi.org/10.11113/ijic.v11n1.281.

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The wide-ranging features of a smartwatch have driven the rapid growth of the smartwatch market as they pique the users’ interests by offering interactive technology that simultaneously promotes fitness and tracks health. Nevertheless, the factors influencing smartwatch adoption among individuals are yet to be comprehended despite the ever-growing popularity of smartwatch usage. Hence, to understand the possible factors in detail, a research model is proposed to indicate the influential underlying factors relative to smartwatch adoption in the Malaysian populace. This study will examine the four proposed dimensions of perceived benefits, healthology, IT innovation, and smartwatch as luxury products. Online questionnaires will be used to collect the research data, while SPSS will be used to run both preliminary research and descriptive analyses, PLS-SEM will be used to further analyze the model.
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Visuri, Aku, Niels van Berkel, Jorge Goncalves, Reza Rawassizadeh, Denzil Ferreira i Vassilis Kostakos. "Understanding usage style transformation during long-term smartwatch use". Personal and Ubiquitous Computing 25, nr 3 (19.01.2021): 535–49. http://dx.doi.org/10.1007/s00779-020-01511-2.

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AbstractDespite large investments in smartwatch development, the market growth remains smaller than forecasted. The purpose of smartwatch use remains unclear, indicated by the lack of large-scale adoption. Thus, we aim to better understand the early adoption and everyday smartwatch use. We investigate a diverse usage data of smartwatches logged over a period of up to 14 months from 79 individuals between December 2015 and March 2017, one of the largest wearable datasets collected. First, we identify both explorative and accepted behaviours that users exhibit and further investigate how the individual usage traits and features differ between the two categories. Our analysis offers an insightful perspective on how smartwatch use evolves organically. Our results improve our shared understanding of smartwatch use and users adapting their use of smartwatch over time to match the capabilities of the technology by validating numerous findings from previous literature.
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Homayounfar, Morteza, Amirhossein Malekijoo, Aku Visuri, Chelsea Dobbins, Ella Peltonen, Eugene Pinsky, Kia Teymourian i Reza Rawassizadeh. "Understanding Smartwatch Battery Utilization in the Wild". Sensors 20, nr 13 (6.07.2020): 3784. http://dx.doi.org/10.3390/s20133784.

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Smartwatch battery limitations are one of the biggest hurdles to their acceptability in the consumer market. To our knowledge, despite promising studies analyzing smartwatch battery data, there has been little research that has analyzed the battery usage of a diverse set of smartwatches in a real-world setting. To address this challenge, this paper utilizes a smartwatch dataset collected from 832 real-world users, including different smartwatch brands and geographic locations. First, we employ clustering to identify common patterns of smartwatch battery utilization; second, we introduce a transparent low-parameter convolutional neural network model, which allows us to identify the latent patterns of smartwatch battery utilization. Our model converts the battery consumption rate into a binary classification problem; i.e., low and high consumption. Our model has 85.3% accuracy in predicting high battery discharge events, outperforming other machine learning algorithms that have been used in state-of-the-art research. Besides this, it can be used to extract information from filters of our deep learning model, based on learned filters of the feature extractor, which is impossible for other models. Third, we introduce an indexing method that includes a longitudinal study to quantify smartwatch battery quality changes over time. Our novel findings can assist device manufacturers, vendors and application developers, as well as end-users, to improve smartwatch battery utilization.
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Sara, Meghshanth. "Stress Detection Smartwatch". International Journal for Research in Applied Science and Engineering Technology 10, nr 7 (31.07.2022): 3796–802. http://dx.doi.org/10.22214/ijraset.2022.45865.

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Abstract: When a person is unable to handle their circumstances, responsibilities, and workload, stress is a natural emotion that is produced. A person's physical and mental health may suffer when the body is triggered, which can be deadly. The physical impacts of stress on a person's body can include an increase in blood pressure, a rapid heartbeat, increased muscle tension, headaches, a decrease in bodily immunity functions, and a decrease in sleepiness, among other things. The latest technology, known as smartwatches, provides the user with easy access to mobile features. Users can employ the stress-detecting capabilities of high-end smartwatches. Although they can be used to understand things better, these stress applications for smartwatches are not precise in how they operate. Heart rate variability, or HRV, is used by smartwatches and involves the intervals between each heartbeat that the sensor records. A person who has a low HRV is likely under stress. Although stress applications may not be as precise as medical equipment, they are dependable when necessary because there is a good likelihood that the data is accurate. An Electro Dermal Activity (EDA) sensor, found in some smartwatches, monitors tension by electrically altering the amount of sweat on our skin. You must spend two minutes with your palm on the watch dial to achieve the same. As an increase in heart rate is a direct outcome of stress, stress is recognized in the project utilizing heart rate. Since it is also an immediate outcome of stress, heart rate is used in the implementation. In this sector, mobile applications give users a way to explore this data graphically or in greater detail. The user of mobile applications might utilize them for medical purposes and to understand the data
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Prokudina, A. I., N. N. Kirillov i A. S. Nikolaev. "Smartwatch Innovation Landscape". Economics. Law. Innovaion, nr 3 (wrzesień 2021): 45–52. http://dx.doi.org/10.17586/2713-1874-2021-3-45-52.

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The authors analyzed the smartwatch market and identified the prospects for its further innovative development. The purpose of the study was to build an innovative landscape of the smart watch market to determine the investment attractiveness of this industry.The relevance of the research topic is due to the growing number of buyers of devices that combine the functionality of a cell phone in a relatively small size and convenient form of operation. In this regard, the success of smart watches is justified by a combination of these factors. The process of improving the func-tionality launched by large manufacturing companies will continue in the current perspective, and the projected pace of technological updates will only grow.To understand the prospects for the development of the smartwatch market, this study used methods for analyzing patent and non-patent. Information and reviewed the latest patented technologies from two leading manufacturers: Samsung and Apple. The authors also analyzed user queries in the Google search engine using Google Trends Analytics. After analyzing patent and non-patent sources of information, conclusions were drawn, and recommendations were made for the development of the smartwatch market. The technological landscape was chosen as the final form of presentation of the research results.
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Rozprawy doktorskie na temat "Visualisation de la smartwatch"

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Islam, Mohammad Alaul. "Visualizations for Smartwatches and Fitness Trackers". Electronic Thesis or Diss., université Paris-Saclay, 2023. http://www.theses.fr/2023UPASG018.

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Cette thèse porte sur la recherche sur la conception et l'utilisation de micro-visualisations pour l'exploration de données mobiles et pervasives sur des smartwatches et des trackers de fitness. Les gens portent de plus en plus de smartwatches qui peuvent suivre et afficher une grande variété de données. Mon travail est motivé par les avantages potentiels des visualisations de données sur les petits appareils mobiles tels que les brassards de suivi de la condition physique et les smartwatches. Je me concentre sur les situations dans lesquelles les visualisations soutiennent des tâches spécifiques liées aux données sur des smartwatches interactives. Mon principal objectif de recherche dans ce domaine est de comprendre plus largement comment concevoir des visualisations à petite échelle pour les trackers de fitness. Ici, j'explore : (i) les contraintes de conception dans le petit espace par le biais d'un atelier d'idéation ; (ii) le type de visualisations que les gens voient actuellement sur le visage de leur montre ; (iii) une revue de conception et l'espace de conception des visualisations à petite échelle ; (iv) et la lisibilité des micro-visualisations en considérant l'impact de la taille et du rapport d'aspect dans le contexte du suivi du sommeil. Les principaux résultats de la thèse sont, premièrement, un ensemble de besoins de données concernant un contexte d'utilisation touristique dans lequel ces besoins de données ont été satisfaits avec une richesse de conceptions de visualisation dédiées qui vont au-delà de celles couramment vues sur les affichages des montres. Deuxièmement, un affichage prédominant des données de santé et de forme physique, les icônes accompagnant le texte étant le type de représentation le plus fréquent sur les faces actuelles des smartwatchs. Troisièmement, un espace de conception pour les visualisations sur les faces de smartwatch qui met en évidence les considérations les plus importantes pour les nouveaux affichages de données sur les faces de smartwatch et autres petits écrans. Enfin, dans le contexte du suivi du sommeil, nous avons constaté que les gens effectuaient des tâches simples de manière efficace, même avec une visualisation complexe, à la fois sur les écrans de la smartwatch et du bracelet de fitness, mais que les tâches plus complexes bénéficiaient de la taille plus grande de la smartwatch. Dans la thèse, je souligne les opportunités ouvertes importantes pour les futures recherches sur la visualisation des smartwatchs, telles que l'évolutivité (par exemple, plus de données, une taille plus petite et plus de visualisations), le rôle du contexte et du mouvement du porteur, les types d'affichage des smartwatchs et l'interactivité. En résumé, cette thèse contribue à la compréhension des visualisations sur les smartwatches et met en évidence les opportunités ouvertes pour la recherche en visualisation sur les smartwatches
This thesis covers research on how to design and use micro-visualizations for pervasive and mobile data exploration on smartwatches and fitness trackers. People increasingly wear smartwatches that can track and show a wide variety of data. My work is motivated by the potential benefits of data visualizations on small mobile devices such as fitness monitoring armbands and smartwatches. I focus on situations in which visualizations support dedicated data-related tasks on interactive smartwatches. My main research goal in this space is to understand more broadly how to design small-scale visualizations for fitness trackers. Here, I explore: (i) design constraints in the small space through an ideation workshop; (ii) what kind of visualizations people currently see on their watch faces; (iii) a design review and design space of small-scale visualizations; (iv) and readability of micro-visualizations considering the impact of size and aspect ratio in the context of sleep tracking. The main findings of the thesis are, first, a set of data needs concerning a sightseeing usage context in which these data needs were met with a wealth of dedicated visualization designs that go beyond those commonly seen on watch displays. Second, a predominant display of health & fitness data, with icons accompanying the text being the most frequent representation type on current smartwatch faces. Third, a design space for smartwatch face visualizations which highlights the most important considerations for new data displays for smartwatch faces and other small displays. Last, in the context of sleep tracking, we saw that people performed simple tasks effectively, even with complex visualization, on both smartwatch and fitness band displays; but more complex tasks benefited from the larger smartwatch size. Finally, I point out important open opportunities for future smartwatch visualization research, such as scalability (e.g., more data, smaller size, and more visualizations), the role of context and wearer's movement, smartwatch display types, and interactivity. In summary, this thesis contributes to the understanding of visualizations on smartwatches and highlights open opportunities for smartwatch visualization research
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Brun, Damien. "Démocratisation des visiocasques de réalité augmentée : perspective de la saisie de texte dans des environnements de travail". Thesis, Le Mans, 2020. http://www.theses.fr/2020LEMA1031.

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Nombreux sont ceux qui prédisent une utilisation massive, dans un avenir proche, des visiocasques de réalité augmentée dans de nombreux domaines déjà explorés par la recherche, incluant notamment la santé, l’éducation, le divertissement et l’industrie. Chacun de ces domaines implique des scénarios avec une saisie de texte importante et ubiquitaire, qu’elle soit pour un identifiant ou un mot de passe, une annotation de documents ou d’objets virtuels, un commentaire, un rapport ou pour l’envoi de messages. Pour autant, les contextes d’utilisations et les caractéristiques des visiocasques impliquent de nouvelles interfaces dépassant le cadre habituel du couple clavier-souris ou de la surface tactile déjà adopté par l’ordinateur personnel et le téléphone intelligent. À cet égard, plusieurs interfaces de saisie de texte pour visiocasque ont été proposées, implémentées et étudiées, en passant par la reconnaissance des gestes tels que ceux des mains, de la tête ou du regard, jusqu’aux périphériques spécifiques, tels que les manettes, gants ou anneaux. Cependant aucune ne répond adéquatement aux contraintes imposées par la réalité augmentée pour les environnements de travail industriel et de bureau. En s'appuyant sur des terrains amenés par un partenaire industriel de la thèse, nos travaux tentent de répondre à cette problématique en proposant deux nouvelles interfaces complémentaires de saisie de texte dédiées aux visiocasques de réalité augmentée. La première solution, conçue pour un environnement industriel, invite les utilisateurs à combiner le port d’une montre connectée avec celui du visiocasque pour offrir une interface multimodale adaptée à des situations difficiles. La deuxième solution, conçue pour répondre aux environnements de bureau, invite les utilisateurs à manipuler un appareil cubique offrant des caractéristiques semblables aux claviers traditionnels tout en étant mobile. Nous avons adopté des méthodes itératives de conception centrée sur l’utilisateur pour implémenter des parties de nos solutions, et suivi une approche de recherche empirique comprenant huit expérimentations pour les étudier et comparer. Finalement, l’analyse des travaux nous permet d’élaborer et illustrer comment nos solutions peuvent évoluer pour atteindre d’autres contextes et activités, et ainsi participer activement à la démocratisation des visiocasques de réalité augmentée
Many people predict a massive use of augmented reality head-mounted displays in different areas already explored by research, including health, education, entertainment and industry. Each of these areas involves scenarios with significant and ubiquitous text input activity, whether for a username or password, annotation of documents or virtual objects, a comment, a report or for sending messages. However, the contexts of use and the characteristics of these augmented reality head-mounted displays imply new interfaces beyond the usual framework of the keyboard-mouse couple or the tactile surface already adopted by the personal computer and the smartphone. In that regard, several text entry interfaces for head-mounted displays have been suggested, implemented and studied, through the recognition of gestures such as those of the hands, head or gaze, up to specific peripherals, such as controllers, gloves or rings, but none adequately responds to the constraints imposed by augmented reality for industrial and office work environments. Within the limits of these contexts supported by our industrial partner, this thesis attempts to address this problem by offering two new complementary text entry interfaces dedicated to augmented reality head-mounted displays. The first solution dedicated to the industrial environment invites users to combine a smartwatch with the head-mounted display to offer a multimodal interface adapted to difficult situations. The second solution dedicated to the office environment, invites users to handle a cubic device offering similar characteristics than traditional keyboards while being mobile. We adopted iterative user-centered design methods to implement parts of our solutions, and followed an empirical research approach including eight experiments to study and compare them. Finally, the analysis of the work allows us to develop and illustrate how our solutions can evolve to reach other contexts and activities, and thus actively participate in the democratization of augmented reality head-mounted displays
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Karlsson, Fiona. "Assessing usability evaluation methods for smartwatch applications". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-189033.

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Though there have been studies exploring usability evaluation methods for mobile applications, there is little documented research comparing evaluation methods for smartwatch applications. The purpose of this study was to explore how usability evaluation of smartwatch applications can be conducted. This was done by discussing what usability attributes are appropriate for the evaluation of smartwatch applications and by exploring what unique insights, strengths and weaknesses the results of the different methods of usability evaluation offer. As there are many different methods that could have been explored, after interviewing four user experience designers, the decision to focus on context and type of evaluator was made. Four types of tests were chosen that matched these variables: heuristic walkthrough, heuristic contextual walkthrough, laboratory test with end users, and in-situ tests with end users. A total of 18 participants were recruited and the results showed that the heuristic walkthrough was the most effective in terms of identifying the most and highest severity usability issues in the least amount of time. In general, the expert-based evaluations fared better than the user-based ones, revealing higher severity, more frequent, and most unique usability issues. Meanwhile, the in-situ tests revealed the least number of usability issues, as well as the least severe ones. Furthermore, the interviews and usability testing suggest that readability and comprehensibility are legitimate usability attributes to consider for smartwatch application usability evaluation.
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Shrivastava, Akash. "Exploring the smartwatch as a tool for medical adherence". Thesis, Uppsala universitet, Informationssystem, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-256009.

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Adherence to medication is generally described as a huge problem in the health care system. The term adherence is generally preferred by many health care providers as the word 'compliance' describes a patient who is passively taking medication as advised/ordered by the doctor. This thesis goes in depth in identifying the problems faced to achieve maximum adherence to medication and the important factors contributing to it. The objective is to come up with an alternative approach to help improve medical adherence using a smart watch based application that reminds patients to consume their medicines in a timely fashion. It addresses precisely which medication to take and in what quantity. This form of reporting and alerting is believed to achieve higher levels of adherence based on grounded theory. Shedding light on the methodologies used while clearly identifies the assumptions and limitations such a system can have.
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Linger, Oscar. "Designing a User-Centered Music Experience for the Smartwatch". Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231061.

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With a rapid growth in smartwatch and smartwatch audio technologies, there is a lack of knowledge regarding user needs for smartwatch audio experiences and how those needs can be satisfied through user-centered design. Previous smartwatch user behavior studies suggest that audio app usage is not a primary use case for the smartwatch. However, audio applications are increasingly incorporated into smartwatches, which leads to the question of the apps’ purpose, validity, overlooked contexts and use cases. This thesis aims to understand what kind of audio experience(s) a user-centered design process might generate for the smartwatch. The design process generated insights from smartwatch users of audio applications, that were used as design guidelines for Context Awareness, Micro-interactions, and Device Ecosystem. The resulting prototype HeartBeats considers Context Awareness with heart rate music recommendations, Micro-interactions with one-handed song skipping and Quickplay music, and Device Ecosystem with speaker access and phone battery support.
Med en snabb teknisk utveckling av smartklockor och tillhörande ljudteknik finns det en kunskapsbrist om användarbehov och hur dessa kan tillfredsställas genom användarcentrerad design. Tidigare forskning om smartklocksanvändares beteenden tyder på att ljudapplikationer inte är ett huvudsakligt användningsområde för smartklockor. Ljudapplikationer implementeras dock allt mer i smartklockor, vilket leder till frågan om vilket värde de ger och om användningsområden möjligen har förbisetts. Den här uppsatsen syftar till att förstå vilka sorts ljudupplevelser en användarcentrerad designprocess skulle resultera i för smartklockor. Designprocessen resulterade i insikter om smartklocksanvändares beteenden med ljudapplikationer, vilket användes som designriktlinjer för kontextmedvetenhet, mikrointeraktioner och ekosystem av enheter. Den resulterande prototypen HeartBeats nyttjar kontextmedvetenhetgenom att rekommendera musik med användarens hjärtrytm i åtanke, mikrointeraktioner med en gest för att byta låt och snabbstart av musik, samt ekosystem av enheter genom snabb åtkomst till klockhögtalare och stöd för att spara telefonbatteri.
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Berglund, Lukas. "What is draining the battery on the PineTime smartwatch?" Thesis, Linköpings universitet, Programvara och system, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-167846.

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Power management is an important part when developing a smartwatch to meet user expectations of battery lifetime and functionality. To develop a good power management structure, measurements of the device is crucial to understand the behavior and power consumption of hardware and software. In this thesis, measurements have been made to hardware connected to the PineTime smartwatch to get knowledge of its behavior and power consumption. A structure for hardware and software was developed to enable the possibility to debug, flash, and perform measurements. The purpose of the measurements is to find possible areas of improvement that have the potential to lower the overall power consumption of the device. From the measurements, the st7789V display driver and the hardware design was detected to have a high power consumption. Bluetooth was also found to have an odd behavior in terms of power consumption. From these findings, suggestions on how to lower the power consumption are presented.
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Isacson, Dan. "Application development for smartwatches : An investigation in suitable smartwatch applications". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-170020.

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The smartwatch has been predicted to be the next big thing in the ecosystem of wearable and mobile devices. The success of the smartphone has a lot to do with the support from third party developers and their applications. This support will most likely be of utmost importance if the smartwatch is going to be successful. But what are suitable applications for this type of device? What are people's expectations and opinions on smartwatches? This thesis work delved into these matters with focus on development for the Apple Watch. This was done through an online survey that reached more than 1400 people, through a field study for one person that used the smartwatch as an air-travel tool and finally through a usability test conducted on five people that tried out several applications, most of which were developed for this project. Four different applications were implemented: a timetable application, a museum audio-guide, a game and an airline application. The results indicate that people generally expected the smartwatch to act as an extension for their smartphones and notifications seemed to be an area in which the smartwatch excelled. The results also show that there are many applicable areas the smartwatch can be used for, but that interaction with these should be kept quick and simple. This is extra important given the limited screen-size and special considerations should be taken on what content to display.
Smarta klockor har länge framstått som nästa stora insteg inom ekosystemet av mobila enheter. Succén bakom smarttelefoner har mycket att göra med det stora stödet från tredjepartsutvecklare och deras applikationer. För att smarta klockor ska nå liknande nivåer är det troligt att detta tredjepartsstöd är av stor betydelse. Men vad är lämpliga applikationer för detta format? Vad har folk för förväntningar på denna plattform? Det här arbetet har handlat om dessa ämnen med fokus på utveckling mot Apple Watch. Arbetet har gjorts genom en enkätundersökning online som nått över 1400 användare, genom en fältstudie på en person där en applikation för flygresor testats samt genom ett användartest på fem personer där dessa fått testa på ett antal applikationer för Apple Watch, varav de flesta av dessa var utvecklade för detta projekt. Totalt implementerades fyra applikationer: en tidtabellsapplikation för kommunaltrafik, en ljudguide för ett museum, ett spel och en applikation för flygresande. Resultaten visar att folk verkar förvänta sig att en smart klocka ska fungera som en förlängning av deras smarttelefon och det verkar som att notifikationer är ett väldigt bra användningsområde för formatet. Resultaten visar också att det verkar finnas många olika användningsområden för smarta klockor men att interaktioner med dessa bör vara korta och lätthanterliga. Detta är extra viktigt givet den begränsade skärmstorleken och man bör noga överväga hur och vad man presenterar för användaren.
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Daniel, G. W. "Video visualisation". Thesis, Swansea University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.636344.

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The main contributions of this work can be summarised as: • Presenting a collection of hypotheses that will form the backbone, underpinning the motivation for work conducted within the field of video visualisation. • Presenting a prototype system to demonstrate the technical feasibility of video visualisation within a surveillance context, along with detailing its generic pipeline. • Provide an investigation into video visualisation, offering a general solution by utilising volume visualisation techniques, such as spatial and opacity transfer functions. • Providing the first set of evidence to support some of the presented hypotheses. • Demonstrating both stream and hardware-based rendering in the context of video visualisation. • Incorporating and evaluating a collection of change detection (CD) metrics, concerning their ability to produce effective video visualisations. • Presenting a novel investigation into interaction control protocols within multi-user and multi-camera environments. Video datasets are a type of volume dataset and treated as such, allowing ray-traced rendering and advanced volume modelling techniques to be applied to the video. It is shown how the interweaving of image processing and volume visualisation techniques can be used to create effective visualisations to aid the human vision system in the interpretation of video based content and features. Through the application of CD methodologies, it is shown how feature volumes are created and rendered to show temporal variations within a period.
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Paverd, Wayne. "Information visualisation". Master's thesis, University of Cape Town, 1996. http://hdl.handle.net/11427/13528.

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Bibliography: leaves 100-102.
Information visualisation uses interactive three-dimensional (3D) graphics to create an immersive environment for the exploration of large amounts of data. Unlike scientific visualisation, where the underlying physical process usually takes place in 3D space, information visualisation deals with purely abstract data. Because abstract data often lacks an intuitive visual representation, selecting an appropriate representation of the data becomes a challenge. As a result, the creation of information visualisation involves as much exploration and investigation as the eventual exploration of that data itself. Unless the user of the data is also the creator of the visualisations, the turnaround time can therefore become prohibitive. In our experience, existing visualisation applications often lack the flexibility required to easily create information visualisations. These solutions do not provide sufficiently flexible and powerful means of both visually representing the data, and specifying user-interface interactions with the underlying database. This thesis describes a library of classes that allows the user to easily implement visualisation primitives, with their accompanying interactions. These classes are not individual visualisations but can be combined to form more complex visualisations. Classes for creating various primitive visual representations have been created. In addition to this, a number of auxillary classes have been created that provide the user with the ability to swap between visualisations, scale whole scenes, and use automatic level of detail control. The classes all have built-in interaction methods which allow the user to easily incorporate the forms of interaction that we found the most useful, for example the ability to select a data. item and thereby obtain more information about it, or the ability to allow the user to change the position of certain data items. To demonstrate the effectiveness of the classes we implemented and evaluated a. number of example systems. We found that the result of using the classes was a decrease in development time as well as enabling people with little, or no visualisation experience to create information visualisations.
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Chisnall, David. "Autonomic visualisation". Thesis, Swansea University, 2007. https://cronfa.swan.ac.uk/Record/cronfa42623.

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This thesis introduces the concept of autonomic visualisation, where principles of autonomic systems are brought to the field of visualisation infrastructure. Problems in visualisation have a specific set of requirements which are not always met by existing systems. The first half of this thesis explores a specific problem for large scale visualisation; that of data management. Visualisation algorithms have somewhat different requirements to other external memory problems, due to the fact that they often require access to all, or a large subset, of the data in a way that is highly dependent on the view. This thesis proposes a knowledge-based approach to pre-fetching in this context, and presents evidence that such an approach yields good performance. The knowledge based approach is incorporated into a five-layer model, which provides a systematic way of categorising and designing out-of-core, or external memory, systems. This model is demonstrated with two example implementations, on in the local and one in the remote context. The second half explores autonomic visualisation in the more general case. A simulation tool, created for the purpose of designing autonomic visualisation infrastructure is presented. This tool, SimEAC, provides a way of facilitating the development of techniques for managing large-scale visualisation systems. The abstract design of the simulation system, as well as details of the implementation are presented. The architecture of the simulator is explored, and then the system is evaluated in a number of case studies indicating some of the ways in which it can be used. The simulator provides a framework for experimentation and rapid prototyping of large scale autonomic systems.
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Książki na temat "Visualisation de la smartwatch"

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Jackson, Wallace. SmartWatch Design Fundamentals. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4369-5.

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Visualisation. Shaftesbury, Dorset: Element, 1997.

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Roland, Mortier, red. Visualisation. Berlin: Berlin-Verl. Spitz, 1999.

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Visualisation. London: Headway, 1994.

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Rea, Paul M., red. Biomedical Visualisation. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-61125-5.

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Rea, Paul M., red. Biomedical Visualisation. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76951-2.

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Rea, Paul M., red. Biomedical Visualisation. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-87779-8.

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Shapiro, Leonard, i Paul M. Rea, red. Biomedical Visualisation. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-10889-1.

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Rea, Paul M., red. Biomedical Visualisation. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06070-1.

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Rea, Paul M., red. Biomedical Visualisation. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37639-0.

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Części książek na temat "Visualisation de la smartwatch"

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Rohn, Jennifer L. "Smartwatch". W Mapping the Posthuman, 139–42. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003322603-17.

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Cassettari, Seppe. "Visualisation". W Introduction to Integrated Geo-information Management, 169–93. Dordrecht: Springer Netherlands, 1993. http://dx.doi.org/10.1007/978-94-011-1504-9_10.

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Frampton, Michael. "Visualisation". W Complete Guide to Open Source Big Data Stack, 295–337. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-2149-5_9.

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Woolley, Gary. "Visualisation". W Reading Comprehension, 81–97. Dordrecht: Springer Netherlands, 2011. http://dx.doi.org/10.1007/978-94-007-1174-7_6.

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Gower, John C. "Visualisation". W Geometry Driven Statistics, 282–87. Chichester, UK: John Wiley & Sons, Ltd, 2015. http://dx.doi.org/10.1002/9781118866641.ch14.

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Morris, Helen. "Visualisation". W Working with Stress and Tension in Clinical Practice, 60–72. Abingdon, Oxon ; New York, NY : Routledge, 2018.: Routledge, 2017. http://dx.doi.org/10.4324/9781315172491-9.

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Jackson, Wallace. "Smartwatch Design History, Concepts, Terms, and Installation". W SmartWatch Design Fundamentals, 1–32. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4369-5_1.

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Jackson, Wallace. "Watch Face Complication Design". W SmartWatch Design Fundamentals, 283–313. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4369-5_10.

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Jackson, Wallace. "Watch Face Gyroscopic Design: Using the Gyroscope". W SmartWatch Design Fundamentals, 315–43. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4369-5_11.

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Jackson, Wallace. "Watch Face Weather Design: Using Weather APIs". W SmartWatch Design Fundamentals, 345–83. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4369-5_12.

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Streszczenia konferencji na temat "Visualisation de la smartwatch"

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Dagtas, Serhan, Tom McGee i Mohamed Adel-Mottaleb. "SmartWatch". W the eighth ACM international conference. New York, New York, USA: ACM Press, 2000. http://dx.doi.org/10.1145/354384.376437.

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Panda, Sourav, Yixiao Feng, Sameer G. Kulkarni, K. K. Ramakrishnan, Nick Duffield i Laxmi N. Bhuyan. "SmartWatch". W CoNEXT '21: The 17th International Conference on emerging Networking EXperiments and Technologies. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3485983.3494861.

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Al-Sharrah, Manal, Ayed Salman i Imtiaz Ahmad. "Watch Your Smartwatch". W 2018 International Conference on Computing Sciences and Engineering (ICCSE). IEEE, 2018. http://dx.doi.org/10.1109/iccse1.2018.8374228.

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Pizza, Stefania, Barry Brown, Donald McMillan i Airi Lampinen. "Smartwatch in vivo". W CHI'16: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2858036.2858522.

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Bernaerts, Yannick, Matthias Druwé, Sebastiaan Steensels, Jo Vermeulen i Johannes Schöning. "The office smartwatch". W the 2014 companion publication. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2598784.2602777.

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Ciuffo, Francesco, i Gary M. Weiss. "Smartwatch-based transcription biometrics". W 2017 IEEE 8th Annual Ubiquitous Computing, Electronics and Mobile Communication Conference (UEMCON). IEEE, 2017. http://dx.doi.org/10.1109/uemcon.2017.8249014.

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Rupprecht, Franca Alexandra, Achim Ebert, Andreas Schneider i Bernd Hamann. "Virtual Reality Meets Smartwatch". W CHI '17: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3027063.3053194.

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Dhull, Ritu, Dheeraj Chava, Deepala Vineeth Kumar, Kantipudi MVV Prasad, Gaurav Samudrala i M. Vijay Bhargav. "Pandemic Stabilizer using Smartwatch". W 2020 International Conference on Decision Aid Sciences and Application (DASA). IEEE, 2020. http://dx.doi.org/10.1109/dasa51403.2020.9317056.

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Yip, Yuk Ngang Zita, Ze Zhu i Yan Cheong Chan. "Reliability analysis of smartwatch". W 2017 18th International Conference on Electronic Packaging Technology (ICEPT). IEEE, 2017. http://dx.doi.org/10.1109/icept.2017.8046614.

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Arvai, Laszlo. "Smartwatch Based Indoor Localization". W 2020 21th International Carpathian Control Conference (ICCC). IEEE, 2020. http://dx.doi.org/10.1109/iccc49264.2020.9257230.

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Raporty organizacyjne na temat "Visualisation de la smartwatch"

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Samochowiec, Jakub, i Andreas Müller. Entsolidarisiert die Smartwatch? – Szenarien für ein datafiziertes Gesundheitssystem. Gdi-verlag, Gottlieb Duttweiler Institute, 2021. http://dx.doi.org/10.59986/hxdg2896.

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Jeon, Mingwan, Yonghyuk Kim, Jinseob Kim, Yeo Jin Jung i Yuri Lee. Impact of clothing consumption values and lifestyle on smartwatch acceptance. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-1909.

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Kim Martini, Kim Martini. Can we use a smartwatch for coastal monitoring and research? Experiment, listopad 2022. http://dx.doi.org/10.18258/35762.

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Caldwell, T. G., i H. M. Bibby. Visualisation of Tensor Time Domain Electromagnetic Data. Office of Scientific and Technical Information (OSTI), styczeń 1995. http://dx.doi.org/10.2172/895937.

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Valero Sancho, JL, J. Catalá Domínguez i BE Marín Ochoa. An approach to the taxonomy of data visualisation. Revista Latina de Comunicación Social, lipiec 2014. http://dx.doi.org/10.4185/rlcs-2014-1021en.

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Marín Ochoa, BE. Treatment of post-conflict Colombia through infographics and data visualisation. Revista Latina de Comunicación Social, kwiecień 2018. http://dx.doi.org/10.4185/rlcs-2018-1277en.

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Thompson, D. H. Visualisation in Water of Vortex Flow Over Sharp-Edged Canard Configurations. Fort Belvoir, VA: Defense Technical Information Center, kwiecień 1992. http://dx.doi.org/10.21236/ada251673.

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Getzlaff, Klaus. Simulated near-surface speed combined with ice cover from VIKING20X simulation. GEOMAR, 2022. http://dx.doi.org/10.3289/iatlantic_viking20x_5day_2000_2009.

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Kirkby, A. L., F. Zhang, J. Peacock, R. Hassan i J. Duan. Development of the open-source MTPy package for magnetotelluric data analysis and visualisation. Geoscience Australia, 2020. http://dx.doi.org/10.11636/132198.

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Schulzki, Tobias, Jan Harlaß i Klaus Getzlaff. Simulated see surface temperature combined with ice cover with an overlay of total cloud cover and windspeed from FOCI simulation. GEOMAR, 2023. http://dx.doi.org/10.3289/foci_sst_ice_wind_ccover.

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Visualisation of daily sea surface temperature projected on surface elevation combined with sea ice cover with an overlay of total cloud cover and windspeed from FOCI simulation for one year displaying the Southern Ocean/Atlantic region. This simulation was generated with the open-source software Paraview (www.paraview.org).
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