Artykuły w czasopismach na temat „VIRTUAL WORKING ENVIRONMENT”
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Strong, Gary W. "Real and virtual environments, real and virtual memory". Behavioral and Brain Sciences 20, nr 4 (grudzień 1997): 756–57. http://dx.doi.org/10.1017/s0140525x97401619.
Pełny tekst źródłaFröhlich, Bernd, Gernoth Grunst, Wolfgang Krüger i Gerold Wesche. "The Responsive Workbench: A virtual working environment for physicians". Computers in Biology and Medicine 25, nr 2 (marzec 1995): 301–8. http://dx.doi.org/10.1016/0010-4825(94)00007-d.
Pełny tekst źródłaZuofa, Tarila, i Edward G. Ochieng. "Working separately but together: appraising virtual project team challenges". Team Performance Management: An International Journal 23, nr 5/6 (15.08.2017): 227–42. http://dx.doi.org/10.1108/tpm-06-2016-0030.
Pełny tekst źródłaVercueil, Megan, i Angelo Nicolaides. "Leadership in a Virtual Working World: A Review". ATHENS JOURNAL OF LAW 7, nr 4 (30.09.2021): 437–62. http://dx.doi.org/10.30958/ajl.7-4-1.
Pełny tekst źródłaBystrom, Karl-Erik, i Woodrow Barfield. "Collaborative Task Performance for Learning Using a Virtual Environment". Presence: Teleoperators and Virtual Environments 8, nr 4 (sierpień 1999): 435–48. http://dx.doi.org/10.1162/105474699566323.
Pełny tekst źródłaSong, Young Eun, Peter Kovacs, Mihoko Niitsuma i Hideki Hashimoto. "Spatial Memory for Augmented Personal Working Environments". Journal of Advanced Computational Intelligence and Intelligent Informatics 16, nr 2 (20.03.2012): 349–57. http://dx.doi.org/10.20965/jaciii.2012.p0349.
Pełny tekst źródłaSergeev, Alexey, Victor Titov i Igor Shardyko. "Induced virtual environment for control of a manipulator designed for working with radioactive materials". Robotics and Technical Cybernetics 9, nr 1 (31.03.2021): 32–41. http://dx.doi.org/10.31776/rtcj.9104.
Pełny tekst źródłaWang, Cheng Jiong. "The Design and Realization of Virtual Editing Environment for News Release". Advanced Materials Research 989-994 (lipiec 2014): 4665–68. http://dx.doi.org/10.4028/www.scientific.net/amr.989-994.4665.
Pełny tekst źródłaMaitakov, F. G., A. A. Merkulov, E. V. Petrenko i A. Y. Yafasov. "TECHNOLOGY OF VIRTUAL WORKING ENVIRONMENT SYNTHESIS FOR HETEROGENEOUS TERRITORIALLY DISTRIBUTED TEAMS". Vestnik of Ryazan State Radio Engineering University 62 (2017): 95–103. http://dx.doi.org/10.21667/1995-4565-2017-62-4-95-103.
Pełny tekst źródłaKi, Jae-Sug. "Interactive training simulator for aerial working platform in a virtual environment". Computer Applications in Engineering Education 19, nr 4 (18.05.2009): 733–38. http://dx.doi.org/10.1002/cae.20358.
Pełny tekst źródłaKarovič, Vincent, Jakub Bartaloš, Vincent Karovič i Michal Greguš. "Enterprise environment modeling for penetration testing on the OpenStack virtualization platform". Journal of Global Business Insights 6, nr 2 (grudzień 2021): 117–40. http://dx.doi.org/10.5038/2640-6489.6.2.1152.
Pełny tekst źródłaSlater, Mel, i Sylvia Wilbur. "A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments". Presence: Teleoperators and Virtual Environments 6, nr 6 (grudzień 1997): 603–16. http://dx.doi.org/10.1162/pres.1997.6.6.603.
Pełny tekst źródłaDudysheva, Elena V., i Olga V. Solnyshkova. "Hybrid environments for training engineering students the basics of working with geodetic equipment". RUDN Journal of Informatization in Education 17, nr 2 (15.12.2020): 94–106. http://dx.doi.org/10.22363/2312-8631-2020-17-2-94-106.
Pełny tekst źródłaTurdybek, A. A., i A. A. Abdildaeva. "USING OF VIRTUAL INTERACTIVE ENVIRONMENT IN COMPUTER SCIENCE". BULLETIN Series of Physics & Mathematical Sciences 73, nr 1 (29.03.2021): 203–10. http://dx.doi.org/10.51889/2021-1.1728-7901.30.
Pełny tekst źródłaShrivastava, Shweta, i Kavita Singh. "Workplace deviance in the virtual workspace". Strategic HR Review 20, nr 3 (10.06.2021): 74–77. http://dx.doi.org/10.1108/shr-09-2020-0083.
Pełny tekst źródłaLi, Zhuofeng. "Education Advisors’ Experiences of Stress and Coping in the Virtual Working Environment". Journal of Psychology and Behavior Studies 2, nr 2 (10.12.2022): 37–48. http://dx.doi.org/10.32996/jpbs.2022.2.6.
Pełny tekst źródłaWang, Ying Jian. "Computer Virtual Simulation System of High-Voltage Live Working Robot". Applied Mechanics and Materials 339 (lipiec 2013): 69–73. http://dx.doi.org/10.4028/www.scientific.net/amm.339.69.
Pełny tekst źródłaZhou, Dong, Zhi Qi Guo, Mei Hui Wang i Chuan Lv. "Human Factors Assessment Based on the Technology of Human Motion Capturing". Applied Mechanics and Materials 44-47 (grudzień 2010): 532–36. http://dx.doi.org/10.4028/www.scientific.net/amm.44-47.532.
Pełny tekst źródłaTouloudi, Evlalia, Mary Hassandra, Evangelos Galanis, Marios Goudas i Yannis Theodorakis. "Applicability of an Immersive Virtual Reality Exercise Training System for Office Workers during Working Hours". Sports 10, nr 7 (29.06.2022): 104. http://dx.doi.org/10.3390/sports10070104.
Pełny tekst źródłaChen, Hai Hong, i Jian Ping Zi. "The Application of Virtual Prototyping Technology in the Kinematic Analysis of Hydraulic Excavator Working Device". Advanced Materials Research 538-541 (czerwiec 2012): 3235–39. http://dx.doi.org/10.4028/www.scientific.net/amr.538-541.3235.
Pełny tekst źródłaOnete, Cristian Bogdan, Sandra Diana Chiţa, Irina Albăstroiu i Teodora Liliana Andrei. "Leading teams in virtual environment during COVID-19 crisis". Proceedings of the International Conference on Business Excellence 15, nr 1 (1.12.2021): 328–37. http://dx.doi.org/10.2478/picbe-2021-0031.
Pełny tekst źródłaYarberry, Shana, i Cynthia Sims. "The Impact of COVID-19-Prompted Virtual/Remote Work Environments on Employees’ Career Development: Social Learning Theory, Belongingness, and Self-Empowerment". Advances in Developing Human Resources 23, nr 3 (21.05.2021): 237–52. http://dx.doi.org/10.1177/15234223211017850.
Pełny tekst źródłaSteele, Patricia, Elizabeth Johnston, Andrew Lawlor, Cassandra Smith i Sonja Lamppa. "Arts-Based Instructional and Curricular Strategies for Working With Virtual Educational Applications". Journal of Educational Technology Systems 47, nr 3 (3.10.2018): 411–32. http://dx.doi.org/10.1177/0047239518803286.
Pełny tekst źródłaMangla, Namita. "Working in a pandemic and post-pandemic period – Cultural intelligence is the key". International Journal of Cross Cultural Management 21, nr 1 (22.03.2021): 53–69. http://dx.doi.org/10.1177/14705958211002877.
Pełny tekst źródłaZhang, Xiaolong, i George W. Furnas. "mCVEs: Using Cross-Scale Collaboration to Support User Interaction with Multiscale Structures". Presence: Teleoperators and Virtual Environments 14, nr 1 (luty 2005): 31–46. http://dx.doi.org/10.1162/1054746053890288.
Pełny tekst źródłaAmari, Haruo, Takeshi Myoi, Hideki Koike, Michitaka Hirose i Takemochi Ishii. "Design and Analysis of Control Software in Virtual Reality Environment". Journal of Robotics and Mechatronics 4, nr 1 (20.02.1992): 20–24. http://dx.doi.org/10.20965/jrm.1992.p0020.
Pełny tekst źródłaDixon, Nancy. "Learning together and working apart: routines for organizational learning in virtual teams". Learning Organization 24, nr 3 (10.04.2017): 138–49. http://dx.doi.org/10.1108/tlo-12-2016-0101.
Pełny tekst źródłaLiu, Xiaoxing, Geb W. Thomas i Susan W. Cook. "The effect of pointing on spatial working memory in a 3D virtual environment". Applied Cognitive Psychology 32, nr 3 (3.04.2018): 383–89. http://dx.doi.org/10.1002/acp.3411.
Pełny tekst źródłaMohammadi, Manouchehr, Roope Eskola i Aki Mikkola. "Constructing a Virtual Environment for Multibody Simulation Software Using Photogrammetry". Applied Sciences 10, nr 12 (12.06.2020): 4079. http://dx.doi.org/10.3390/app10124079.
Pełny tekst źródłaWu, Feng Qi, Jin Zhang i Wen Qing Yao. "Movable Pulley Movement Characteristic Analysis Based on Adams". Advanced Materials Research 1030-1032 (wrzesień 2014): 1210–14. http://dx.doi.org/10.4028/www.scientific.net/amr.1030-1032.1210.
Pełny tekst źródłaKontvainas, Rimantas, i Marina Radčenko. "Geography Teacher Approach to Using Virtual Learning Environment in Education of Geography". Pedagogika 109, nr 1 (26.03.2013): 118–26. http://dx.doi.org/10.15823/p.2013.1841.
Pełny tekst źródłaJakubowski, Julian, i Jozef Peterka. "Design for manufacturability in virtual environment using knowledge engineering". Management and Production Engineering Review 5, nr 1 (1.03.2014): 3–10. http://dx.doi.org/10.2478/mper-2014-0001.
Pełny tekst źródłaRincon, Jaime A., Angelo Costa, Paulo Novais, Vicente Julian i Carlos Carrascosa. "Using Emotions in Intelligent Virtual Environments: The EJaCalIVE Framework". Wireless Communications and Mobile Computing 2017 (2017): 1–9. http://dx.doi.org/10.1155/2017/9321463.
Pełny tekst źródłaCherepashkov, A. A., V. N. Voronin i A. G. Sharaukhova. "TRAINING OF CAD TARGET PERSONNEL IN THE ENVIRONMENT OF A TRAINING VIRTUAL ENTERPRISE". Izvestiya of Samara Scientific Center of the Russian Academy of Sciences 23, nr 3 (2021): 68–72. http://dx.doi.org/10.37313/1990-5378-2021-23-3-69-72.
Pełny tekst źródłaLi, Jingyi, Ceenu George, Andrea Ngao, Kai Holländer, Stefan Mayer i Andreas Butz. "Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car". Multimodal Technologies and Interaction 5, nr 4 (26.03.2021): 15. http://dx.doi.org/10.3390/mti5040015.
Pełny tekst źródłaCondruz-Bacescu, Monica. "E-LEARNING IN THE UNIVERSITY ENVIRONMENT". Professional Communication and Translation Studies 14 (19.01.2023): 192–99. http://dx.doi.org/10.59168/kaku6630.
Pełny tekst źródłaGuest, Diana, i Jan Parker. "Considerations When Working Bioenergetically Using Videoconferencing". Clinical Journal of the International Institute for Bioenergetic Analysis 31, nr 1 (maj 2021): 39–47. http://dx.doi.org/10.30820/0743-4804-2021-31-39.
Pełny tekst źródłaAkulov, Artem, Kostiantyn Zhelieznov, Oleksandr Zabolotnyi, Eugene Chabaniuk i Angela Shvets. "Training simulators for crane operators and drivers". Engineering Today, nr 00 (2023): 5. http://dx.doi.org/10.5937/engtoday2300003a.
Pełny tekst źródłaChang, Ren-Jung, i Jia-Cheng Jau. "Error Measurement and Calibration in Developing Virtual-Reality-Assisted Microassembly System". International Journal of Automation Technology 9, nr 6 (5.11.2015): 619–28. http://dx.doi.org/10.20965/ijat.2015.p0619.
Pełny tekst źródłaWu, Wen, i Chen Qiu. "Deep Learning Analysis of English Education Blended Teaching in Virtual Reality Environment". Scientific Programming 2022 (23.09.2022): 1–11. http://dx.doi.org/10.1155/2022/8218672.
Pełny tekst źródłaSHKARBAN, Inna. "TEAM WORKING IN FOREIGN LANGUAGE LEARNING THROUGH A CHALLENGE-BASED VIRTUAL HIGHER EDUCATION ENVIRONMENT". Humanities science current issues 4, nr 31 (15.10.2020): 256–61. http://dx.doi.org/10.24919/2308-4863.4/31.214405.
Pełny tekst źródłaJahangir Moshayedi, Ata, KM Shibly Reza, Amir Sohail Khan i Abdullah Nawaz. "Integrating Virtual Reality and Robotic Operation System (ROS) for AGV Navigation". EAI Endorsed Transactions on AI and Robotics 2, nr 1 (21.04.2023): e3. http://dx.doi.org/10.4108/airo.v2i1.3181.
Pełny tekst źródłaLu, Shulan, Terry G. Rawlinson i Derek Harter. "Embodiment in Virtual Environments: The Role of Working Memory in Experiencing Presence as Revealed via Eye Tracking". Journal of Cognitive Education and Psychology 18, nr 2 (1.10.2019): 223–43. http://dx.doi.org/10.1891/1945-8959.18.2.223.
Pełny tekst źródłaPfeiffer, Michelle, Dirk Eller i Cyril Carré. "Toward a virtual research environment for the spatial humanities: heiMAP". Digital Scholarship in the Humanities 35, nr 2 (25.05.2019): 429–40. http://dx.doi.org/10.1093/llc/fqz032.
Pełny tekst źródłaFu, Lin, Chang Long Du i Kui Dong Gao. "Dynamical Simulation Model of Auger Miner's Working Mechanism Based on Virtual Prototyping Technology". Advanced Materials Research 338 (wrzesień 2011): 199–204. http://dx.doi.org/10.4028/www.scientific.net/amr.338.199.
Pełny tekst źródłaVincze, Miklos, Bela Molnar i Miklos Kozlovszky. "3D Visualization in Digital Medicine Using XR Technology". Future Internet 15, nr 9 (22.08.2023): 284. http://dx.doi.org/10.3390/fi15090284.
Pełny tekst źródłaNikitenko, Mikhail, Sergey Kizilov, Irina Tarasova, Alla Ignatova i Elena Natura. "Development of 3D workspace and methodology for assessing operator’s functional state during the work in virtual environment". E3S Web of Conferences 330 (2021): 03006. http://dx.doi.org/10.1051/e3sconf/202133003006.
Pełny tekst źródłaYue, Yong Xian, Zhong Xiang Zhu i Rui Juan Chi. "Study on Rice Transplanter Experiment Based on Virtual Reality". Applied Mechanics and Materials 336-338 (lipiec 2013): 1356–60. http://dx.doi.org/10.4028/www.scientific.net/amm.336-338.1356.
Pełny tekst źródłaMilovanović, Bojan Morić, Tomislav Krišto i Stjepan Srhoj. "Methodology Proposal for Increasing Swift Trust within Virtual Teams in the Inception Phase of a Project Life-Cycle: Project Manager’s Perspective". Acta Economica Et Turistica 1, nr 1-2 (1.12.2015): 95–109. http://dx.doi.org/10.1515/aet-2015-0007.
Pełny tekst źródłaPian, Jin Xiang, Zhen Wang, Mei Ju Liu i Jie Jia Li. "Virtual Experiment Platform for Laminar Cooling Process". Applied Mechanics and Materials 380-384 (sierpień 2013): 656–59. http://dx.doi.org/10.4028/www.scientific.net/amm.380-384.656.
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