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Artykuły w czasopismach na temat "VIRTUAL WORKING ENVIRONMENT"
Strong, Gary W. "Real and virtual environments, real and virtual memory". Behavioral and Brain Sciences 20, nr 4 (grudzień 1997): 756–57. http://dx.doi.org/10.1017/s0140525x97401619.
Pełny tekst źródłaFröhlich, Bernd, Gernoth Grunst, Wolfgang Krüger i Gerold Wesche. "The Responsive Workbench: A virtual working environment for physicians". Computers in Biology and Medicine 25, nr 2 (marzec 1995): 301–8. http://dx.doi.org/10.1016/0010-4825(94)00007-d.
Pełny tekst źródłaZuofa, Tarila, i Edward G. Ochieng. "Working separately but together: appraising virtual project team challenges". Team Performance Management: An International Journal 23, nr 5/6 (15.08.2017): 227–42. http://dx.doi.org/10.1108/tpm-06-2016-0030.
Pełny tekst źródłaVercueil, Megan, i Angelo Nicolaides. "Leadership in a Virtual Working World: A Review". ATHENS JOURNAL OF LAW 7, nr 4 (30.09.2021): 437–62. http://dx.doi.org/10.30958/ajl.7-4-1.
Pełny tekst źródłaBystrom, Karl-Erik, i Woodrow Barfield. "Collaborative Task Performance for Learning Using a Virtual Environment". Presence: Teleoperators and Virtual Environments 8, nr 4 (sierpień 1999): 435–48. http://dx.doi.org/10.1162/105474699566323.
Pełny tekst źródłaSong, Young Eun, Peter Kovacs, Mihoko Niitsuma i Hideki Hashimoto. "Spatial Memory for Augmented Personal Working Environments". Journal of Advanced Computational Intelligence and Intelligent Informatics 16, nr 2 (20.03.2012): 349–57. http://dx.doi.org/10.20965/jaciii.2012.p0349.
Pełny tekst źródłaSergeev, Alexey, Victor Titov i Igor Shardyko. "Induced virtual environment for control of a manipulator designed for working with radioactive materials". Robotics and Technical Cybernetics 9, nr 1 (31.03.2021): 32–41. http://dx.doi.org/10.31776/rtcj.9104.
Pełny tekst źródłaWang, Cheng Jiong. "The Design and Realization of Virtual Editing Environment for News Release". Advanced Materials Research 989-994 (lipiec 2014): 4665–68. http://dx.doi.org/10.4028/www.scientific.net/amr.989-994.4665.
Pełny tekst źródłaMaitakov, F. G., A. A. Merkulov, E. V. Petrenko i A. Y. Yafasov. "TECHNOLOGY OF VIRTUAL WORKING ENVIRONMENT SYNTHESIS FOR HETEROGENEOUS TERRITORIALLY DISTRIBUTED TEAMS". Vestnik of Ryazan State Radio Engineering University 62 (2017): 95–103. http://dx.doi.org/10.21667/1995-4565-2017-62-4-95-103.
Pełny tekst źródłaKi, Jae-Sug. "Interactive training simulator for aerial working platform in a virtual environment". Computer Applications in Engineering Education 19, nr 4 (18.05.2009): 733–38. http://dx.doi.org/10.1002/cae.20358.
Pełny tekst źródłaRozprawy doktorskie na temat "VIRTUAL WORKING ENVIRONMENT"
Andersson, Marcus, i Simon Holmqvist. "Getting tired of working from home? : A case study of management practices to motivate employees in a virtual environment". Thesis, Jönköping University, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53457.
Pełny tekst źródłaMcEnery, Michael. "Emerging practices in a post primary school : challenges and opportunities when working with a Virtual Learning Environment (VLE)". Thesis, Queen's University Belfast, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.680436.
Pełny tekst źródłaFraser, Mike C. "Working with objects in collaborative virtual environments". Thesis, University of Nottingham, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.364659.
Pełny tekst źródłaLabate, Enia. "Acquisition of spatial knowledge during navigation: the role of internal and external factors". Doctoral thesis, Università degli studi di Padova, 2014. http://hdl.handle.net/11577/3423707.
Pełny tekst źródłaLo scopo del presente progetto di ricerca era indagare il ruolo di fattori interni ed esterni coinvolti nella costruzione di una rappresentazione spaziale durante la navigazione. Il quesito principale: per riprodurre un percorso e per trovare una scorciatoia è necessario lo stesso tipo di memoria? In altre parole: quale tipo di memoria è coinvolta rispettivamente nella costruzione di una rappresentazione route e survey? La letteratura ha indagato il ruolo della memoria di lavoro nella costruzione di una rappresentazione spaziale. La memoria di lavoro, secondo il modello proposto da Baddeley (1986), non è un sistema unitario, ma è costituita da un sistema di controllo attenzionale – l'esecutivo centrale – e due subcomponenti – phonological loop e visuospatial sketchpad – che codificano, rispettivamente, informazioni verbali e spaziali (Baddeley & Hitch, 1974). Gli studi condotti fino ad oggi, si sono maggiormente focalizzati sul ruolo della componente verbale e visuo-spaziale della memoria di lavoro nella costruzione di una rappresentazione spaziale route durante la navigazione (Garden et al., 2002; Meilinguer et al., 2008). Tuttavia, resta non chiaro il coinvolgimento della memoria di lavoro nella costruzione di una rappresentazione spaziale survey. La costruzione di una rappresentazione survey, come suggerito da recenti frameworks (Montello et al., 1999; Kitchin et al., 1994), risulta essere influenzata da differenze individuali, ma poco è noto rispetto al ruolo di fattori esterni, come la presenza di landmarks nell'ambiente o l'influenza di specifiche istruzioni nel guidare la navigazione. Sono stati condotti quattro studi. In tutti gli esperimenti è stato indagato il ruolo delle sub- componenti della memoria di lavoro attraverso il paradigma del doppio compito. I partecipanti durante l'apprendimento di un percorso in ambiente virtuale (Esperimenti 1, 3 e 4) o reale (Esperimento 2) eseguivano, contemporaneamente, il doppio compito verbale o spaziale. Ai soggetti è stato richiesto di riprodurre il percorso, per indagare la costruzione della rappresentazione route, e di effettuare stime di direzione, disegnare una mappa e individuare una scorciatoia, per indagare la costruzione della rappresentazione survey. I nostri risultati hanno evidenziato che il processo di costruzione di una rappresentazione route implica il coinvolgimento della memoria di lavoro verbale e spaziale mentre il processo di costruzione di una rappresentazione survey sembra coinvolgere maggiormente la memoria di lavoro visuo-spaziale (Esperimenti 1 – 2). Inoltre i risultati hanno confermato che ci sono larghe differenze individuali nell'abilità di apprendere un layout spaziale (Esperimento 2) e ai dati presenti in letteratura, hanno aggiunto che il senso dell'orientamento predice l'abilità di acquisire informazione spaziale survey quando si naviga in un ambiente privo di landmarks (Esperimento 3). Infine, non di minore importanza, è il ruolo svolto da fattori esterni. Infatti dai dati è emerso che navigare in un ambiente con landmarks e ricevere specifiche istruzioni rispetto al compito, facilita il processo di costruzione di una rappresentazione spaziale (Esperimento 4). In conclusione il presente progetto di ricerca ha fornito un contributo al crescente corpo della letteratura dimostrando che l'acquisizione di conoscenza spaziale durante la navigazione, è un processo complesso influenzato da fattori sia interni che esterni.
Karnasuta, Pandit. "An examination of the effects of web-based virtual working environments on team effectiveness within construction projects". Thesis, University of Reading, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.401459.
Pełny tekst źródłaWeisberg, Steven Marc. "WHERE AM I? INDIVIDUAL DIFFERENCES IN MEMORY, NAVIGATION ABILITY, AND NAVIGATION STRATEGY". Diss., Temple University Libraries, 2014. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/308490.
Pełny tekst źródłaPh.D.
Navigation proficiency - the ability to find and recall new and familiar locations - varies widely among individuals (e.g., Schinazi, Epstein, Nardi, Newcombe, & Shipley, 2013; Weisberg, Schinazi, Newcombe, Shipley, & Epstein, 2014). The cognitive processes that support effective navigation have been theoretically sketched out (e.g., Wolbers & Hegarty, 2010), but how do those processes contribute to aspects of and individual differences in navigation behavior? Using a virtual environment to assess navigation proficiency (Weisberg et al., 2014), we conducted two studies to investigate whether individual differences in navigating meaningfully relate to memory capacity (Study1) and navigation strategy (Study 2). Results from Study 1 suggest that working memory capacity may limit some participants' ability to build accurate cognitive maps. Using a virtual environment paradigm based on the rodent T-maze (Marchette, Bakker, & Shelton, 2011), Study 2 shows that good navigators do not prefer to use a place-based strategy over a response-based strategy, but there was an interaction between strategy selection and goals found. Good navigators who used a place-based strategy found more goals than good navigators who used a response-based strategy; the opposite was true for bad navigators. Emerging from this set of studies is a richer picture of how individual differences in cognitive traits (i.e., working memory capacity), and strategy choice relate to navigation proficiency.
Temple University--Theses
Boumenir, Yasmine. "Spatial navigation in real and virtual urban environments: performance and multisensory processing of spatial information in sighted, visually impaired, late and congenitally blind individuals". Phd thesis, Université Montpellier II - Sciences et Techniques du Languedoc, 2011. http://tel.archives-ouvertes.fr/tel-00632703.
Pełny tekst źródłaBoumenir, Yasmine. "Navigation spatiale en milieu urbain réel ou virtuel : performances et traitement multisensoriel de l'information spatiale chez les voyants, malvoyants et aveugles congénitaux ou tardifs". Thesis, Montpellier 2, 2011. http://www.theses.fr/2011MON20060.
Pełny tekst źródłaPrevious studies investigating how humans build reliable spatial knowledge representations allowing them to find their way from one point to another in complex environments have been focused on comparing the relative importance of the two-dimensional visual geometry of routes and intersections, multi-dimensional data from direct exposure with the real world, or verbal symbols and/or instructions. This thesis sheds further light on the multi-dimensional and multi-sensorial aspects by investigating how the cognitive processing of spatial information derived from different sources of sensory and higher order input influences the performance of human observers who have to find their way from memory through complex and non-familiar real-world environments. Three experiments in large-scale urban environments of the real world, and in computer generated representations of these latter (Google Street View), were run to investigate the influence of prior exposure to 2D visual or tactile maps of an itinerary, compared with a single direct experience or verbal instructions, on navigation performances in sighted and/or visually deficient individuals, and in individuals temporarily deprived of vision. Performances were analyzed in terms of time from departure to destination, number of stops, number of wrong turns, and success rates. Potential strategies employed by individuals during navigation and mental mapping abilities were screened on the basis of questionnaires and drawing tests. Subjective levels of psychological stress (experiment 2) were measured to bring to the fore possible differences between men and women in this respect. The results of these experiments show that 2D visual maps, briefly explored prior to navigation, generate better navigation performances compared with poorly scaled virtual representations of a complex real-world environment (experiment 1), the best performances being produced by a single prior exposure to the real-world itinerary. However, brief familiarization with a reliably scaled virtual representation of a non-familiar real-world environment (Google Street View) not only generates optimal navigation in computer generated testing (virtual reality), but also produces better navigation performances when tested in the real-world environment and compared with prior exposure to 2D visual maps (experiment 2). Congenitally blind observers (experiment 3) who have to find their way from memory through a complex non-familiar urban environment perform swiftly and with considerable accuracy after exposure to a 2D tactile map of their itinerary. They are also able to draw a visual image of their itinerary on the basis of the 2D tactile map exposure. Other visually deficient or sighted but blindfolded individuals seem to have greater difficulty in finding their way again than congenitally blind people, regardless of the type of prior exposure to their test itinerary. The findings of this work here are discussed in the light of current hypotheses regarding the presumed intrinsic nature of human spatial representations, replaced herein within a context of working memory models. It is suggested that multi-dimensional temporary storage systems, capable of processing a multitude of sensory input in parallel and with a much larger general capacity than previously considered in terms of working memory limits, need to be taken into account for future research.Keywords: large scale environments – perception – multisensory processing - spatial representation – navigation - human
Li, Qiang. "Modélisation et exploitation des traces d'interactions dans l'environnement de travail collaboratif". Phd thesis, Université de Technologie de Compiègne, 2013. http://tel.archives-ouvertes.fr/tel-00935411.
Pełny tekst źródłaLi, Siying. "Context-aware recommender system for system of information systems". Thesis, Compiègne, 2021. http://www.theses.fr/2021COMP2602.
Pełny tekst źródłaWorking collaboratively is no longer an issue but a reality, what matters today is how to implement collaboration so that it is as successful as possible. However, successful collaboration is not easy and is conditioned by different factors that can influence it. It is therefore necessary to take these impacting factors into account within the context of collaboration for promoting the effectiveness of collaboration. Among the impacting factors, collaborator is a main one, which is closely associated with the effectiveness and success of collaborations. The selection and/or recommendation of collaborators, taking into account the context of collaboration, can greatly influence the success of collaboration. Meanwhile, thanks to the development of information technology, many collaborative tools are available, such as e-mail and real-time chat tools. These tools can be integrated into a web-based collaborative work environment. Such environments allow users to collaborate beyond the limit of geographical distances. During collaboration, users can utilize multiple integrated tools, perform various activities, and thus leave traces of activities that can be exploited. This exploitation will be more precise when the context of collaboration is described. It is therefore worth developing web-based collaborative work environments with a model of the collaboration context. Processing the recorded traces can then lead to context-aware collaborator recommendations that can reinforce the collaboration. To generate collaborator recommendations in web-based Collaborative Working Environments, this thesis focuses on producing context-aware collaborator recommendations by defining, modeling, and processing the collaboration context. To achieve this, we first propose a definition of the collaboration context and choose to build a collaboration context ontology given the advantages of the ontology-based modeling approach. Next, an ontologybased semantic similarity is developed and applied in three different algorithms (i.e., PreF1, PoF1, and PoF2) to generate context-aware collaborator recommendations. Furthermore, we deploy the collaboration context ontology into web-based Collaborative Working Environments by considering an architecture of System of Information Systems from the viewpoint of web-based Collaborative Working Environments. Based on this architecture, a corresponding prototype of web-based Collaborative Working Environment is then constructed. Finally, a dataset of scientific collaborations is employed to test and evaluate the performances of the three context-aware collaborator recommendation algorithms
Książki na temat "VIRTUAL WORKING ENVIRONMENT"
Bayliss, Christopher J. Cooperative working in a virtual environment. Manchester: University of Manchester, Department of Computer Science, 1995.
Znajdź pełny tekst źródłaMackenzie, Alison, i Lindsey Martin, red. Mastering Digital Librarianship. Facet, 2014. http://dx.doi.org/10.29085/9781856046824.
Pełny tekst źródła(Editor), Luis M. Camarinha-Matos, Hamideh Afsarmanesh (Editor) i Angel Ortiz (Editor), red. Collaborative Networks and Their Breeding Environments: IFIP TC 5 WG 5. 5 Sixth IFIP Working Conference on VIRTUAL ENTERPRISES, 26-28 September 2005, Valencia, ... Federation for Information Processing). Springer, 2005.
Znajdź pełny tekst źródłaCordery, John, i Sharon K. Parker. Work Organization. Redaktorzy Peter Boxall, John Purcell i Patrick M. Wright. Oxford University Press, 2009. http://dx.doi.org/10.1093/oxfordhb/9780199547029.003.0010.
Pełny tekst źródłaTaras, Vas, red. The X-Culture Handbook of Collaboration and Problem Solving in Global Virtual Teams. UNC Greensboro University Libraries, 2022. http://dx.doi.org/10.5149/9781469669809_taras.
Pełny tekst źródłaHarcourt, Edward, red. Attachment and Character. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780192898128.001.0001.
Pełny tekst źródłaCamarinha-Matos, Luis M., i Hamideh Afsarmanesh. Collaborative Systems for Smart Networked Environments: 15th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2014, Amsterdam, The ... and Communication Technology ). Springer, 2014.
Znajdź pełny tekst źródłaCamarinha-Matos, Luis M., Hamideh Afsarmanesh i Angel Ortiz. Collaborative Networks and Their Breeding Environments: IFIP TC 5 WG 5. 5 Sixth IFIP Working Conference on VIRTUAL ENTERPRISES, 26-28 September 2005, Valencia, Spain. Springer, 2014.
Znajdź pełny tekst źródłaCamarinha-Matos, Luis M., Hamideh Afsarmanesh i Angel Ortiz. Collaborative Networks and Their Breeding Environments: IFIP TC 5 WG 5. 5 Sixth IFIP Working Conference on VIRTUAL ENTERPRISES, 26-28 September 2005, Valencia, Spain. Springer London, Limited, 2006.
Znajdź pełny tekst źródłaCamarinha-Matos, Luis M., i Hamideh Afsarmanesh. Collaborative Systems for Smart Networked Environments: 15th IFIP WG 5. 5 Working Conference on Virtual Enterprises, PRO-VE 2014, Amsterdam, the Netherlands, October 6-8, 2014, Proceedings. Springer, 2014.
Znajdź pełny tekst źródłaCzęści książek na temat "VIRTUAL WORKING ENVIRONMENT"
Winkler, Teodor, Jaroslaw Tokarczyk i Dariusz Michalak. "Virtual Working Environment". W Handbook of Loss Prevention Engineering, 393–421. Weinheim, Germany: Wiley-VCH Verlag GmbH & Co. KGaA, 2013. http://dx.doi.org/10.1002/9783527650644.ch17.
Pełny tekst źródłaKikuchi, Seiji, Ryosuke Konishi, Reiji Goda, Yusuke Kan’no, Shinji Miyake i Daiji Kobayashi. "Evaluation of a Virtual Working Environment via Psychophysiological Indices". W HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, 257–66. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-17615-9_18.
Pełny tekst źródłaGonzález-Mendívil, Jorge A., Miguel X. Rodríguez-Paz i Israel Zamora-Hernández. "Virtual Reality Environment as a Developer of Working Competences". W Advances in Intelligent Systems and Computing, 138–45. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74009-2_18.
Pełny tekst źródłaTsoy, D. D., Ye A. Daineko, M. T. Ipalakova, A. M. Seitnur i A. N. Myrzakulova. "Developing a Gesture Library for Working in a Virtual Environment". W Lecture Notes in Computer Science, 17–24. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-87595-4_2.
Pełny tekst źródłaNoro, Kageyu, i Ryohei Tanaka. "Construction of Virtual Working Environment and Evaluation of the Workers". W Conceptual Modeling for New Information Systems Technologies, 81–90. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-46140-x_7.
Pełny tekst źródłaJaya Shankar, P., V. Chandrasekaran i N. Desikan. "An Agent Based Service Inter-working Architecture for the Virtual Home Environment". W Telecommunications and IT Convergence Towards Service E-volution, 257–68. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-46525-1_18.
Pełny tekst źródłaBolodurina, Irina, Leonid Legashev, Petr Polezhaev, Alexander Shukhman i Yuri Ushakov. "Virtual Working Environment Scheduling of the Cloud System for Collective Access to Educational Resources". W Smart Industry & Smart Education, 671–77. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95678-7_73.
Pełny tekst źródłaKreuzwieser, Simon, Andreas Kimmig, Felix Michels, Rebecca Bulander, Victor Häfner, Jakob Bönsch i Jivka Ovtcharova. "Human-Machine-Interaction in Innovative Work Environment 4.0 – A Human-Centered Approach". W New Digital Work, 68–86. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-26490-0_5.
Pełny tekst źródłaGuo, Yaxin, Guizhen Yu, Bin Zhou, Yucan Wang i Guoqiang Liu. "Research on Open-pit Mine Virtual Environment Construction and Working Vehicle Modeling Simulation Based on PreScan". W Lecture Notes in Electrical Engineering, 85–96. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-8458-9_10.
Pełny tekst źródłaCorso, Mariano, Antonella Martini i Andrea Pesoli. "Evolving from 1.0 to enterprise 2.0: an interpretative review- Empirical stages and approaches towards the new (virtual) working environment". W Web 2.0, 1–36. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-85895-1_12.
Pełny tekst źródłaStreszczenia konferencji na temat "VIRTUAL WORKING ENVIRONMENT"
dos Santos, Cássia T., i Fernando S. Osório. "An intelligent and adaptive virtual environment and its application in distance learning". W the working conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/989863.989925.
Pełny tekst źródłaSingh, H. Lally, Denis Gračanin i Krešimir Matković. "An approach to tuning distributed virtual environment performance by modifying terrain". W the International Working Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2254556.2254671.
Pełny tekst źródłaKucecka, Jakub, Juraj Vincur, Peter Kapec i Pavel Cicak. "UML-based Live Programming Environment in Virtual Reality". W 2022 Working Conference on Software Visualization (VISSOFT). IEEE, 2022. http://dx.doi.org/10.1109/vissoft55257.2022.00028.
Pełny tekst źródłaujbanyi, Tibor, Gordana Stankov i Balint Nagy. "A transparent working environment in MaxWhere virtual space". W 2019 10th IEEE International Conference on Cognitive Infocommunications (CogInfoCom). IEEE, 2019. http://dx.doi.org/10.1109/coginfocom47531.2019.9089967.
Pełny tekst źródłaHolz, K. Peter, Gerald Hildebrandt i Tzveta Neltchinova. "Virtual laboratories for collaborative working in environment water". W the 5th international conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1050330.1050412.
Pełny tekst źródłaWang, Chunyu, Xiao Feng Wang i Xing Long Qi. "Simulation design of virtual battlefield radar working environment". W 2nd International Conference on Laser, Optics and Optoelectronic Technology (LOPET 2022), redaktorzy Manuel Filipe Costa i Xiaotian Li. SPIE, 2022. http://dx.doi.org/10.1117/12.2648966.
Pełny tekst źródła"THE VIRTUAL TUTOR - Development of a Virtual Tutor within a Simulated Working Environment". W 4th International Conference on Computer Supported Education. SciTePress - Science and and Technology Publications, 2012. http://dx.doi.org/10.5220/0003966601910194.
Pełny tekst źródłaParkhomenko, A. V., i O. N. Gladkova. "Virtual tools and collaborative working environment in embedded system design". W 2014 11th International Conference on Remote Engineering and Virtual Instrumentation (REV). IEEE, 2014. http://dx.doi.org/10.1109/rev.2014.6784230.
Pełny tekst źródłaGirard, Adrien, i Mehdi Ammi. "Haptic Designation Tool to Improve Working Strategy in Collaborative Virtual Environment". W 2015 IEEE International Conference on Systems, Man and Cybernetics (SMC). IEEE, 2015. http://dx.doi.org/10.1109/smc.2015.235.
Pełny tekst źródłaScoda, Andreea diana. "THE VIRTUAL ENVIRONMENT - A LEARNING ENVIRONMENT?" W eLSE 2014. Editura Universitatii Nationale de Aparare "Carol I", 2014. http://dx.doi.org/10.12753/2066-026x-14-122.
Pełny tekst źródłaRaporty organizacyjne na temat "VIRTUAL WORKING ENVIRONMENT"
Pererva, Victoria V., Olena O. Lavrentieva, Olena I. Lakomova, Olena S. Zavalniuk i Stanislav T. Tolmachev. The technique of the use of Virtual Learning Environment in the process of organizing the future teachers' terminological work by specialty. [б. в.], lipiec 2020. http://dx.doi.org/10.31812/123456789/3868.
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