Artykuły w czasopismach na temat „Virtual reality prototyping tool”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Sprawdź 50 najlepszych artykułów w czasopismach naukowych na temat „Virtual reality prototyping tool”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Przeglądaj artykuły w czasopismach z różnych dziedzin i twórz odpowiednie bibliografie.
Ranjan Sahu, Dr Ram. "USE OF AUGMENTED REALITY IN AUTOMOTIVE PROTOTYPING". International Journal of Engineering Applied Sciences and Technology 6, nr 10 (1.02.2022): 106–10. http://dx.doi.org/10.33564/ijeast.2022.v06i10.012.
Pełny tekst źródłaSpeicher, Maximilian, Katy Lewis i Michael Nebeling. "Designers, the Stage Is Yours! Medium-Fidelity Prototyping of Augmented & Virtual Reality Interfaces with 360theater". Proceedings of the ACM on Human-Computer Interaction 5, EICS (27.05.2021): 1–25. http://dx.doi.org/10.1145/3461727.
Pełny tekst źródłaNovak-Marcincin, Jozef. "Selected Applications of Virtual Reality in Manufacturing". Journal for Technology of Plasticity 36, nr 1 (1.01.2011): 25–34. http://dx.doi.org/10.2478/v10211-011-0002-3.
Pełny tekst źródłaJoundi, J., Y. Christiaens, J. Saldien, P. Conradie i L. De Marez. "AN EXPLORATIVE STUDY TOWARDS USING VR SKETCHING AS A TOOL FOR IDEATION AND PROTOTYPING IN PRODUCT DESIGN". Proceedings of the Design Society: DESIGN Conference 1 (maj 2020): 225–34. http://dx.doi.org/10.1017/dsd.2020.61.
Pełny tekst źródłaStadler, S., H. Cornet, D. Mazeas, J. R. Chardonnet i F. Frenkler. "IMPRO: IMMERSIVE PROTOTYPING IN VIRTUAL ENVIRONMENTS FOR INDUSTRIAL DESIGNERS". Proceedings of the Design Society: DESIGN Conference 1 (maj 2020): 1375–84. http://dx.doi.org/10.1017/dsd.2020.81.
Pełny tekst źródłaPfeiffer, Thies, i Nadine Pfeiffer-Leßmann. "Virtual Prototyping of Mixed Reality Interfaces with Internet of Things (IoT) Connectivity". i-com 17, nr 2 (28.08.2018): 179–86. http://dx.doi.org/10.1515/icom-2018-0025.
Pełny tekst źródłaArrighi, Pierre-Antoine, i Céline Mougenot. "Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping". Journal of Intelligent Manufacturing 30, nr 2 (11.11.2016): 743–54. http://dx.doi.org/10.1007/s10845-016-1276-0.
Pełny tekst źródłaAngster, Scott, i Sankar Jayaram. "Open Architecture Framework for Integrated Virtual Product Development Systems". International Journal of Virtual Reality 3, nr 1 (1.01.1997): 1–26. http://dx.doi.org/10.20870/ijvr.1997.3.1.2618.
Pełny tekst źródłaArrighi, Pierre-Antoine, i Céline Mougenot. "Erratum to: Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping". Journal of Intelligent Manufacturing 30, nr 2 (24.05.2017): 755. http://dx.doi.org/10.1007/s10845-017-1330-6.
Pełny tekst źródłaBordegoni, Monica. "KAEMaRT Group Labs". Journal on Interactive Systems 2, nr 2 (16.11.2011): 1. http://dx.doi.org/10.5753/jis.2011.569.
Pełny tekst źródłaRUDOLF, Andreja, Andrej CUPAR i Zoran STJEPANOVIČ. "SUPPORTING DIGITALIZATION IN GARMENT ENGINEERING THROUGH VIRTUAL PROTOTYPING". TEXTEH Proceedings 2019 (5.11.2019): 10–14. http://dx.doi.org/10.35530/tt.2019.02.
Pełny tekst źródłaWastyn, Gert, Steven Malliet i Bart Geerts. "Painting With Light: Artistic Experiments into the use of Virtual Reality as an Animation Production Environment". International Journal of Film and Media Arts 6, nr 2 (17.12.2021): 148–58. http://dx.doi.org/10.24140/ijfma.v6.n2.09.
Pełny tekst źródłaZulkifli, Abdul Nasir, Nur Fadziana Faisal Mohamed, Mustafa Moosa Qasim i Nur Afiqah Abu Bakar. "Prototyping and Usability Evaluation of Road Safety Education Courseware for Primary Schools in Malaysia". International Journal of Interactive Mobile Technologies (iJIM) 15, nr 06 (30.03.2021): 32. http://dx.doi.org/10.3991/ijim.v15i06.20609.
Pełny tekst źródłaFAVIER, PIERRE-ALEXANDRE, i PIERRE DE LOOR. "FROM DECISION TO ACTION: INTENTIONALITY, A GUIDE FOR THE SPECIFICATION OF INTELLIGENT AGENT'S BEHAVIOR". International Journal of Image and Graphics 06, nr 01 (styczeń 2006): 87–99. http://dx.doi.org/10.1142/s0219467806002100.
Pełny tekst źródłaŠťastný, Jiří, David Procházka, Tomáš Koubek i Jaromír Landa. "Augmented reality usage for prototyping speed up". Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis 59, nr 2 (2011): 353–60. http://dx.doi.org/10.11118/actaun201159020353.
Pełny tekst źródłaKadi, H., i J.-P. Perrin. "Knowledge-based Virtual Reconstruction of Museum Artifacts". Digital Presentation and Preservation of Cultural and Scientific Heritage 3 (30.09.2013): 53–62. http://dx.doi.org/10.55630/dipp.2013.3.5.
Pełny tekst źródłaRos, Alessandro, Matteo Giuliani, Giulia Scurati, Serena Graziosi, Francesco Ferrise i Monica Bordegoni. "Participated Planning of Large Water Infrastructures through Virtual Prototyping Technologies". Technologies 6, nr 3 (28.07.2018): 68. http://dx.doi.org/10.3390/technologies6030068.
Pełny tekst źródłaPratticò, Filippo Gabriele, Federico De Lorenzis, Davide Calandra, Alberto Cannavò i Fabrizio Lamberti. "Exploring Simulation-Based Virtual Reality as a Mock-Up Tool to Support the Design of First Responders Training". Applied Sciences 11, nr 16 (17.08.2021): 7527. http://dx.doi.org/10.3390/app11167527.
Pełny tekst źródłaMaurya, Santosh, Yukio Takeda i Celine Mougenot. "Enabling Designers to Generate Concepts of Interactive Product Behaviours: A Mixed Reality Design Approach". Proceedings of the Design Society: International Conference on Engineering Design 1, nr 1 (lipiec 2019): 1933–42. http://dx.doi.org/10.1017/dsi.2019.199.
Pełny tekst źródłaTorkashvanda, G., M. Li i P. Vink. "Concept evaluation of a new aircraft passenger privacy bubble using virtual prototyping: A Human-Centered Design framework". Work 68, s1 (8.01.2021): S231—S238. http://dx.doi.org/10.3233/wor-208020.
Pełny tekst źródłaJung Bae, Dae, i Choon Seong Leem. "A visual interactive method for service prototyping". Managing Service Quality 24, nr 4 (8.07.2014): 339–62. http://dx.doi.org/10.1108/msq-12-2013-0281.
Pełny tekst źródłaKonstantinova, A. A., V. I. Ivchenko, V. V. Bakhonka, M. V. Salauyeu i V. N. Mаisei. "Methodological Basis of Virtual Reality Technology Application in Industrial Design". Science & Technique 20, nr 6 (2.12.2021): 465–75. http://dx.doi.org/10.21122/2227-1031-2021-20-6-465-475.
Pełny tekst źródłaAbadiya, Shilki Dini, i Intan Dwi Fatmaningtyas. "PENERAPAN TEKNOLOGI AUGMENTED REALITY PADA MEDIA PROMOSI FASILITAS SMP BHAKTI MULIA JAKARTA TIMUR". INFORMATICS FOR EDUCATORS AND PROFESSIONAL : Journal of Informatics 5, nr 2 (29.07.2021): 196. http://dx.doi.org/10.51211/itbi.v5i2.1549.
Pełny tekst źródłaMorrissey, Mark. "Human-Centric Design". Mechanical Engineering 120, nr 07 (1.07.1998): 60–62. http://dx.doi.org/10.1115/1.1998-jul-2.
Pełny tekst źródłaDeng, Shujie, Gavin Wheeler, Nicolas Toussaint, Lindsay Munroe, Suryava Bhattacharya, Gina Sajith, Ei Lin i in. "A Virtual Reality System for Improved Image-Based Planning of Complex Cardiac Procedures". Journal of Imaging 7, nr 8 (19.08.2021): 151. http://dx.doi.org/10.3390/jimaging7080151.
Pełny tekst źródłaFrizziero, Leonardo, Christian Leon-Cardenas, Giulio Galiè, Giulia Alessandri, Lorenzo Iannarelli, Lisa Lucci, Sarah Merighi i Pietro Polignano. "IDeS Method Applied to an Innovative Motorbike—Applying Topology Optimization and Augmented Reality". Inventions 7, nr 4 (10.10.2022): 91. http://dx.doi.org/10.3390/inventions7040091.
Pełny tekst źródłaGarcia-Ruiz, Miguel, Pedro Cesar Santana-Mancilla, Laura Sanely Gaytan-Lugo i Adriana Iniguez-Carrillo. "Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual Reality". Multimodal Technologies and Interaction 6, nr 10 (12.10.2022): 89. http://dx.doi.org/10.3390/mti6100089.
Pełny tekst źródłaBourgeois-Bougrine, Samira, Nathalie Bonnardel, Jean-Marie Burkhardt, Branden Thornhill-Miller, Farzaneh Pahlavan, Stéphanie Buisine, Jérôme Guegan, Nicolas Pichot i Todd Lubart. "Immersive Virtual Environments’ Impact on Individual and Collective Creativity". European Psychologist 27, nr 3 (lipiec 2022): 237–53. http://dx.doi.org/10.1027/1016-9040/a000481.
Pełny tekst źródłaScianna, A., G. F. Gaglio i M. La Guardia. "AUGMENTED REALITY FOR CULTURAL HERITAGE: THE REBIRTH OF A HISTORICAL SQUARE". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W17 (29.11.2019): 303–8. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w17-303-2019.
Pełny tekst źródłaAvadanei, M., A. Talpa, A. Curteza, D. Viziteu i I. Dulgheriu. "THEORETICAL CONSIDERATIONS REGARDING VIRTUAL METHODS TO OBTAIN THE GARMENT PROTOTYPE (2D/3D AND 3D/2D)". TEXTEH Proceedings 2021 (22.10.2021): 238–46. http://dx.doi.org/10.35530/tt.2021.47.
Pełny tekst źródłaPrati, Elisa, Valeria Villani, Margherita Peruzzini i Lorenzo Sabattini. "An Approach Based on VR to Design Industrial Human-Robot Collaborative Workstations". Applied Sciences 11, nr 24 (11.12.2021): 11773. http://dx.doi.org/10.3390/app112411773.
Pełny tekst źródłaYanaky, Richard, Darcy Tyler i Catherine Guastavino. "City Ditty: An Immersive Soundscape Sketchpad for Professionals of the Built Environment". Applied Sciences 13, nr 3 (27.01.2023): 1611. http://dx.doi.org/10.3390/app13031611.
Pełny tekst źródłaCordero-Guridi, José-de-Jesús, Luis Cuautle-Gutiérrez, Ricardo-Iván Alvarez-Tamayo i Santiago-Omar Caballero-Morales. "Design and Development of a I4.0 Engineering Education Laboratory with Virtual and Digital Technologies Based on ISO/IEC TR 23842-1 Standard Guidelines". Applied Sciences 12, nr 12 (13.06.2022): 5993. http://dx.doi.org/10.3390/app12125993.
Pełny tekst źródłaHong, Yan, Pascal Bruniaux, Xianyi Zeng, Kaixuan Liu, Yan Chen i Min Dong. "Virtual reality-based collaborative design method for designing customized garment for disabled people with scoliosis". International Journal of Clothing Science and Technology 29, nr 2 (18.04.2017): 226–37. http://dx.doi.org/10.1108/ijcst-07-2016-0077.
Pełny tekst źródłaKip, Hanneke, Saskia M. Kelders, Yvonne H. A. Bouman i Lisette J. E. W. C. van Gemert-Pijnen. "The Importance of Systematically Reporting and Reflecting on eHealth Development: Participatory Development Process of a Virtual Reality Application for Forensic Mental Health Care". Journal of Medical Internet Research 21, nr 8 (19.08.2019): e12972. http://dx.doi.org/10.2196/12972.
Pełny tekst źródłaYAO, ALBERT W. L., S. A. KAO i D. Y. LI. "INTEGRATED 3R AND VR TECHNOLOGIES FOR CREATIVE DESIGN AND MARKETING". Journal of Advanced Manufacturing Systems 01, nr 02 (grudzień 2002): 189–99. http://dx.doi.org/10.1142/s0219686702000167.
Pełny tekst źródłaLee, Sangyoon, Tian Chen, Jongseo Kim, Gerard Jounghyun Kim, Sung Ho Han i Zhigeng Pan. "Effects of Tactile Augmentation and Self-Body Visualization on Affective Property Evaluation of Virtual Mobile Phone Designs". Presence: Teleoperators and Virtual Environments 16, nr 1 (1.02.2007): 45–64. http://dx.doi.org/10.1162/pres.16.1.45.
Pełny tekst źródłaDurham, Joyce, i Ann Kenyon. "Mock-Ups: Using Experiential Simulation Models in the Healthcare Design Process". HERD: Health Environments Research & Design Journal 12, nr 2 (kwiecień 2019): 11–20. http://dx.doi.org/10.1177/1937586719848860.
Pełny tekst źródłaTakeuchi, Yoshimi. "Special Issue on Emerging Technology in Manufacturing". Journal of Robotics and Mechatronics 9, nr 6 (20.12.1997): 419. http://dx.doi.org/10.20965/jrm.1997.p0419.
Pełny tekst źródłaDermenci, Kamil Burak, Pradeep Kumar Dammala, Poonam Yadav, Anish Raj Kathribail, Joeri Van Mierlo i Maitane Berecibar. "A Review on Digitalization Approaches for Battery Manufacturing Processes". ECS Meeting Abstracts MA2022-02, nr 6 (9.10.2022): 601. http://dx.doi.org/10.1149/ma2022-026601mtgabs.
Pełny tekst źródłaBoletsis, Costas. "Virtual Reality for Prototyping Service Journeys". Multimodal Technologies and Interaction 2, nr 2 (10.04.2018): 14. http://dx.doi.org/10.3390/mti2020014.
Pełny tekst źródłaIndhumathi, C., Y. Y. Cai, C. R. Cao, B. F. Lu i J. M. Zheng. "Virtual reality prototyping of bio-molecules". Virtual and Physical Prototyping 2, nr 1 (marzec 2007): 37–49. http://dx.doi.org/10.1080/17452750601170316.
Pełny tekst źródłaAguayo, Claudio, Thomas Cochrane, Stephen Aiello i Norm Wilkinson. "Enhancing Immersiveness in Paramedicine Education XR Simulation Design". Pacific Journal of Technology Enhanced Learning 3, nr 1 (16.02.2021): 39–40. http://dx.doi.org/10.24135/pjtel.v3i1.103.
Pełny tekst źródłaPotecaşu, Octavian, Alexandra Bucur i Florin Bogdan Marin. "Virtual Interactive Prototyping Based on Function-Behavior-Structure (FBS) Approach". Advanced Materials Research 1143 (luty 2017): 188–93. http://dx.doi.org/10.4028/www.scientific.net/amr.1143.188.
Pełny tekst źródłaGo, Gi-Nam, Se-Min Ryu, Kyoo-Won Suh i Sang-Hun Nam. "Haptic Controller, Prototyping, Virtual Reality, Exterior Design". Journal of Next-generation Convergence Information Services Technology 7, nr 2 (31.12.2018): 237–46. http://dx.doi.org/10.29056/jncist.2018.12.10.
Pełny tekst źródłaWins, Peter, Aryabrata Basu i Kyle Johnsen. "Do-It-Yourself Interface Device Prototyping for Virtual Reality". International Journal of Virtual Reality 11, nr 3 (1.01.2012): 43–48. http://dx.doi.org/10.20870/ijvr.2012.11.3.2849.
Pełny tekst źródłaTanbour, Prof Dr Emad Y., i Prof Philip Rufe. "Effectiveness of Immersive Virtual Reality for Mechanical Engineering Capstone Courses". International Journal for Research in Applied Science and Engineering Technology 11, nr 1 (31.01.2023): 1220–33. http://dx.doi.org/10.22214/ijraset.2023.48702.
Pełny tekst źródłaSeth, Abhishek, Judy M. Vance i James H. Oliver. "Virtual reality for assembly methods prototyping: a review". Virtual Reality 15, nr 1 (22.01.2010): 5–20. http://dx.doi.org/10.1007/s10055-009-0153-y.
Pełny tekst źródłaWang, G. Gary. "Definition and Review of Virtual Prototyping". Journal of Computing and Information Science in Engineering 2, nr 3 (1.09.2002): 232–36. http://dx.doi.org/10.1115/1.1526508.
Pełny tekst źródłaHAMDI, Mustapha, i Antoine FERREIRA. "PROTOTYPING PROTEIN BASED BIO-NANOROBOTIC SYSTEMS USING VIRTUAL REALITY". IFAC Proceedings Volumes 39, nr 16 (2006): 102–7. http://dx.doi.org/10.3182/20060912-3-de-2911.00021.
Pełny tekst źródła