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Artykuły w czasopismach na temat "Virtual reality prototyping tool"
Ranjan Sahu, Dr Ram. "USE OF AUGMENTED REALITY IN AUTOMOTIVE PROTOTYPING". International Journal of Engineering Applied Sciences and Technology 6, nr 10 (1.02.2022): 106–10. http://dx.doi.org/10.33564/ijeast.2022.v06i10.012.
Pełny tekst źródłaSpeicher, Maximilian, Katy Lewis i Michael Nebeling. "Designers, the Stage Is Yours! Medium-Fidelity Prototyping of Augmented & Virtual Reality Interfaces with 360theater". Proceedings of the ACM on Human-Computer Interaction 5, EICS (27.05.2021): 1–25. http://dx.doi.org/10.1145/3461727.
Pełny tekst źródłaNovak-Marcincin, Jozef. "Selected Applications of Virtual Reality in Manufacturing". Journal for Technology of Plasticity 36, nr 1 (1.01.2011): 25–34. http://dx.doi.org/10.2478/v10211-011-0002-3.
Pełny tekst źródłaJoundi, J., Y. Christiaens, J. Saldien, P. Conradie i L. De Marez. "AN EXPLORATIVE STUDY TOWARDS USING VR SKETCHING AS A TOOL FOR IDEATION AND PROTOTYPING IN PRODUCT DESIGN". Proceedings of the Design Society: DESIGN Conference 1 (maj 2020): 225–34. http://dx.doi.org/10.1017/dsd.2020.61.
Pełny tekst źródłaStadler, S., H. Cornet, D. Mazeas, J. R. Chardonnet i F. Frenkler. "IMPRO: IMMERSIVE PROTOTYPING IN VIRTUAL ENVIRONMENTS FOR INDUSTRIAL DESIGNERS". Proceedings of the Design Society: DESIGN Conference 1 (maj 2020): 1375–84. http://dx.doi.org/10.1017/dsd.2020.81.
Pełny tekst źródłaPfeiffer, Thies, i Nadine Pfeiffer-Leßmann. "Virtual Prototyping of Mixed Reality Interfaces with Internet of Things (IoT) Connectivity". i-com 17, nr 2 (28.08.2018): 179–86. http://dx.doi.org/10.1515/icom-2018-0025.
Pełny tekst źródłaArrighi, Pierre-Antoine, i Céline Mougenot. "Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping". Journal of Intelligent Manufacturing 30, nr 2 (11.11.2016): 743–54. http://dx.doi.org/10.1007/s10845-016-1276-0.
Pełny tekst źródłaAngster, Scott, i Sankar Jayaram. "Open Architecture Framework for Integrated Virtual Product Development Systems". International Journal of Virtual Reality 3, nr 1 (1.01.1997): 1–26. http://dx.doi.org/10.20870/ijvr.1997.3.1.2618.
Pełny tekst źródłaArrighi, Pierre-Antoine, i Céline Mougenot. "Erratum to: Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping". Journal of Intelligent Manufacturing 30, nr 2 (24.05.2017): 755. http://dx.doi.org/10.1007/s10845-017-1330-6.
Pełny tekst źródłaBordegoni, Monica. "KAEMaRT Group Labs". Journal on Interactive Systems 2, nr 2 (16.11.2011): 1. http://dx.doi.org/10.5753/jis.2011.569.
Pełny tekst źródłaRozprawy doktorskie na temat "Virtual reality prototyping tool"
Aumeerally, Manisah, i n/a. "Analytic Model Derivation Of Microfluidic Flow For MEMS Virtual-Reality CAD". Griffith University. School of Information and Communication Technology, 2006. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20061106.095352.
Pełny tekst źródłaAumeerally, Manisah. "Analytic Model Derivation Of Microfluidic Flow For MEMS Virtual-Reality CAD". Thesis, Griffith University, 2006. http://hdl.handle.net/10072/367272.
Pełny tekst źródłaThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
School of Information and Communication Technology
Full Text
Vale, Heleno Murilo Campeão. "Prototipação virtual de plataforma agrícola móvel". Universidade de São Paulo, 2005. http://www.teses.usp.br/teses/disponiveis/18/18145/tde-08022017-105356/.
Pełny tekst źródłaVirtual reality (VR) has entertainment as its main area of application. However, over the last few years, due to a fast-paced development of computers hardware, VR has become more accessible, being widely used both in the academic and industrial areas. A part of VR that is becoming more important for the engineering areas is virtual protoyping (VP). Normally, the physical prototyping of a product can be expensive and impracticable for some projects. In such cases, VP can be used to prevent unnecessary operating costs, reaching satisfactory results. In this paper, the steps of the implementation of a virtual prototype are described, based on the first draft in development of the research project of the Laboratory of Simulation and Control of Discrete Systems of SEM-EESC, with FAPESP support process: 2003/06582-0 \"Autonomous agricultural vehicle (AAV): a platform for development of technologies for independent navigation and for data acquisition in precision agriculture\". Besides the description of the virtual prototype implementation, in this paper five tools for virtual development, available for tests in the laboratory of simulation, are analyzed: 3Dcanvas Freeware, WorldUp, EON Studio 4.0, WEBOTS and EON Professional. The criteria of evaluation of the tools were based on the main necessities of the project, such as the implementation of distributed centers of mass, not-structuralized land creation (made up of hills, holes etc.), traction controls,torque, besides other essential physical characteristics. The initial stage of the implementation was developed at EON Studio 4.0. Due to the lack of available resources in this tool, the final stage of the implementation was developed in EON Professional software. The behavior analysis of the platform at non-structuralized lands, the verification of the supported inclination angles and the analysis of the platform laterals reconfiguration are some of the achieved results.
Barnes, Evans Katie. "Beyond the Screen: Embedded Interfaces as Retail Wayfinding Tools". Kent State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=kent1493251709396537.
Pełny tekst źródłaBoodé, Henrik. "Prototyping of a mobile, Augmented Reality assisted maintenance tool". Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-105191.
Pełny tekst źródłaCheung, Hoi-hoi. "A versatile multi-material virtual prototyping system". Click to view the E-thesis via HKUTO, 2007. http://sunzi.lib.hku.hk/hkuto/record/B3931988X.
Pełny tekst źródłaCheung, Hoi-hoi, i 張凱凱. "A versatile multi-material virtual prototyping system". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2007. http://hub.hku.hk/bib/B3931988X.
Pełny tekst źródłaBándi, Gergely. "Virtual living organism : a rapid prototyping tool to emulate biology". Thesis, Cranfield University, 2011. http://dspace.lib.cranfield.ac.uk/handle/1826/7230.
Pełny tekst źródłaPaternesi, Claudio. "Virtual Reality Labelling Tool for 3D Semantic Segmentation". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019.
Znajdź pełny tekst źródłaChan, Mei-mei Amy. "An integrated system for virtual simulation and visualization of rapid prototyping /". Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B23829655.
Pełny tekst źródłaKsiążki na temat "Virtual reality prototyping tool"
Bubley, Dean. Virtual reality: Video games or business tool? London: Financial Times Business Information, 1994.
Znajdź pełny tekst źródłaIFIP WG 5.10 Workshop on Virtual Environments and their Applications (1994 Coimbra, Portugal). Virtual prototyping: Virtual environments and the product design process. London: Chapman & Hall on behalf of the International Federation for Information Processing (IFIP), 1995.
Znajdź pełny tekst źródłaHan, Sŭng-ho. Kasang sije kisul kaebal =: Development of virtual prototyping technology. [Seoul]: Kwahak Kisulbu, 2007.
Znajdź pełny tekst źródłaHan, Sŭng-ho. Kasang sije kisul kaebal =: Development of virtual prototyping technology. [Seoul]: Kwahak Kisulbu, 2007.
Znajdź pełny tekst źródłaNIST-ASME Industrial Virtual Reality Symposium (1999 Chicago, Ill.). Industrial virtual reality: Manufacturing and design tool for the next millennium : NIST-ASME Industrial Virtual Reality Symposium, Symposium on Virtual Environment for Manufacturing. Redaktorzy Banerjee Pat, Kesavadas T, American Society of Mechanical Engineers. Materials Handling Engineering Division., American Society of Mechanical Engineers. Manufacturing Engineering Division., Symposium on Virtual Environment for Manufacturing (1999 : Nashville, Tenn.) i International Mechanical Engineering Congress and Exposition (1999 : Nashville, Tenn.). New York: American Society of Mechanical Engineers, 1999.
Znajdź pełny tekst źródłaKorves, Bernd. The development of a virtual reality assisted tool for detailed layout planning. Birmingham: University of Birmingham, 2003.
Znajdź pełny tekst źródłaGermany) Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (1st 2002 Paderborn. Augmented & virtual reality in der Produktentstehung: Grundlagen, Methoden und Werkzeuge ; virtual prototyping/digital mock up, digitale Fabrik ; Integration von AR/VR in industrielle Geschäftsprozesse. Paderborn: Heinz Nixdorf Institut, 2002.
Znajdź pełny tekst źródłaNIST-ASME, Industrial Virtual Reality Symposium (1999 Chicago Ill ). Industrial virtual reality: Manufacturing and design tool for the next millennium ... : presented at the Symposium on Industrial Virtual Reality, November 1-2, 1999, Chicago, Illinois and the 1999 ASME International Mechanical Engineering Congress and Exposition, November 14-19, 1999, Nashville, Tennessee. New York, N.Y: American Society of Mechanical Engineers, 1999.
Znajdź pełny tekst źródłaMullen, Tony. Prototyping Augmented Reality. Wiley & Sons, Limited, John, 2011.
Znajdź pełny tekst źródłaMullen, Tony. Prototyping Augmented Reality. Wiley & Sons, Limited, John, 2011.
Znajdź pełny tekst źródłaCzęści książek na temat "Virtual reality prototyping tool"
Nam, Tek-Jin. "Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances". W Virtual Reality, 504–13. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_55.
Pełny tekst źródłade Sá, Antonino Gomes, i Joachim Rix. "Virtual Prototyping: The Integration of Design and Virtual Reality". W CAD Tools and Algorithms for Product Design, 128–50. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/978-3-662-04123-9_9.
Pełny tekst źródłaPfeiffer-Leßmann, Nadine, i Thies Pfeiffer. "ExProtoVAR: A Lightweight Tool for Experience-Focused Prototyping of Augmented Reality Applications Using Virtual Reality". W HCI International 2018 – Posters' Extended Abstracts, 311–18. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92279-9_42.
Pełny tekst źródłaGrabowski, Andrzej. "Virtual Reality as a Training Tool". W Virtual Reality and Virtual Environments, 25–50. First edition. | Boca Raton, FL : CRC Press, 2020. | Series: Occupational safety, health, and ergonomics: CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510-2.
Pełny tekst źródłaSavioja, Paula, Paula Järvinen, Tommi Karhela, Pekka Siltanen i Charles Woodward. "Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work". W Virtual Reality, 554–63. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_60.
Pełny tekst źródłaÖzkan, Ozan, i Özhan Tıngöy. "Collaborative Engineering and Virtual Prototyping Within Virtual Reality". W Encyclopedia of Computer Graphics and Games, 1–3. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-08234-9_171-1.
Pełny tekst źródłaBauer, Wilhelm, Matthias Bues i Oliver Riedel. "CIA-Tool: Kooperativinteraktives Planen in virtuellen Räumen". W Virtual Reality ’94, 81–97. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-662-10795-9_7.
Pełny tekst źródłaCanepa, Gaetano. "Enhancing the Virtual Training Tool". W Virtual Reality, Training’s Future?, 53–63. Boston, MA: Springer US, 1997. http://dx.doi.org/10.1007/978-1-4899-0038-8_6.
Pełny tekst źródłaCotton, Matthew. "Virtual Reality as Ethical Tool". W Virtual Reality, Empathy and Ethics, 93–112. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72907-3_5.
Pełny tekst źródłaDrápal, L., P. Novotný, V. Píštěk i R. Ambróz. "Virtual Prototyping as Tool for Powertrain Development". W Mechatronics, 3–7. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23244-2_1.
Pełny tekst źródłaStreszczenia konferencji na temat "Virtual reality prototyping tool"
Netto, Antonio Valerio, i Maria Cristina Ferreira de Oliveira. "Virtual Reality for Machine Tool Prototyping". W ASME 2002 International Mechanical Engineering Congress and Exposition. ASMEDC, 2002. http://dx.doi.org/10.1115/imece2002-32394.
Pełny tekst źródłaFerreira, Victor Rogerio Sousa, Lisle Faray de Paiva, Anselmo Cardoso de Paiva, Regis Costa de Oliveira, Monica Sofia Santos Mendes i Ivana Marcia Oliveira Maia. "Authoring and Visualization Tool for Augmented Scenic Performances Prototyping and Experience". W 2020 22nd Symposium on Virtual and Augmented Reality (SVR). IEEE, 2020. http://dx.doi.org/10.1109/svr51698.2020.00068.
Pełny tekst źródłaGeiger, Christian, Jo¨rg Sto¨cklein, Jan Berssenbru¨gge i Volker Paelke. "Mixed Reality Design of Control Strategies". W ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-87350.
Pełny tekst źródłaAumeerally, Manisah, i Renate Sitte. "Design and modeling of microactuators in MEMS virtual reality prototyping CAD tool". W International Symposium on Microelectronics and MEMS, redaktorzy Neil W. Bergmann, Derek Abbott, Alex Hariz i Vijay K. Varadan. SPIE, 2001. http://dx.doi.org/10.1117/12.449146.
Pełny tekst źródłaDe Kroon, Joseph P., i Bert Bras. "Practical Considerations and Lessons Learned in Setting up a Virtual Reality System for Industrial Virtual Prototyping". W ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/cie-21258.
Pełny tekst źródłaBruno, Fabio, Agostino Angilica, Francesco Cosco, Loris Barbieri i Maurizio Muzzupappa. "Comparing Different Visuo-Haptic Environments for Virtual Prototyping Applications". W ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. http://dx.doi.org/10.1115/winvr2011-5533.
Pełny tekst źródłaGowda, Sanjay, Sankar Jayaram i Uma Jayaram. "Architectures for Internet-Based Collaborative Virtual Prototyping". W ASME 1999 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/detc99/cie-9040.
Pełny tekst źródłaFlaig, Thomas, i Magnus Thor Thrainsson. "Virtual Prototyping: New Information Techniques in Product Design". W ASME 1996 Design Engineering Technical Conferences and Computers in Engineering Conference. American Society of Mechanical Engineers, 1996. http://dx.doi.org/10.1115/96-detc/dfm-1417.
Pełny tekst źródłaFonseca, Jose Roberto, Jader Abreu, Lucas Figueredo, Jose Gomes Neto, Veronica Teichrieb, Jonysberg P. Quintino, Fabio Q. B. da Silva, Andre L. M. Santos i Helder Pinho. "Ginput: a tool for fast hi-fi prototyping of gestural interactions in virtual reality". W 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2020. http://dx.doi.org/10.1109/ismar-adjunct51615.2020.00030.
Pełny tekst źródłaFreitas, Gabriel, Marcio Sarroglia Pinho, Milene Selbach Silveira i Frank Maurer. "A Systematic Review of Rapid Prototyping Tools for Augmented Reality". W 2020 22nd Symposium on Virtual and Augmented Reality (SVR). IEEE, 2020. http://dx.doi.org/10.1109/svr51698.2020.00041.
Pełny tekst źródłaRaporty organizacyjne na temat "Virtual reality prototyping tool"
Regian, Jr, Shebilske J. W., Monk Wayne L. i John M. A Preliminary Empirical Evaluation of Virtual Reality as a Training Tool for Visual-Spatial Tasks. Fort Belvoir, VA: Defense Technical Information Center, maj 1993. http://dx.doi.org/10.21236/ada266110.
Pełny tekst źródłaShyshkina, Mariya P., i Maiia V. Marienko. Augmented reality as a tool for open science platform by research collaboration in virtual teams. [б. в.], luty 2020. http://dx.doi.org/10.31812/123456789/3755.
Pełny tekst źródłaMorie, Jacquelyn F., Kumar Iyer, Donat-Pierre Luigi, Josh Williams, Aimee Dozois i Albert Rizzo. Development of a Data Management Tool for Investigating Multivariate Space and Free Will Experiences in Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, styczeń 2006. http://dx.doi.org/10.21236/ada459216.
Pełny tekst źródłaYevtuch, Mykola B., Vasyl M. Fedorets, Oksana V. Klochko, Mariya P. Shyshkina i Alla V. Dobryden. Development of the health-preserving competence of a physical education teacher on the basis of N. Bernstein's theory of movements construction using virtual reality technologies. CEUR Workshop Proceedings, lipiec 2021. http://dx.doi.org/10.31812/123456789/4634.
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