Gotowa bibliografia na temat „User interface”

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Artykuły w czasopismach na temat "User interface"

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Isaac, C. "User Interface Design & User Interface Evaluation". Computer Journal 38, nr 3 (1.01.1995): 265. http://dx.doi.org/10.1093/comjnl/38.3.265-b.

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Bollini, Letizia. "Beautiful interfaces. From user experience to user interface design". Design Journal 20, sup1 (28.07.2017): S89—S101. http://dx.doi.org/10.1080/14606925.2017.1352649.

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Wohl, A. D. "Interface lift [user interface". IEEE Spectrum 42, nr 11 (listopad 2005): 32–37. http://dx.doi.org/10.1109/mspec.2005.1526903.

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Gould, John, i Matthew Schaefer. "User interface considerations for older users". ACM SIGCSE Bulletin 37, nr 3 (wrzesień 2005): 408. http://dx.doi.org/10.1145/1151954.1067612.

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Marcus, Aaron, i Aaron Marcus. "Future User Interface Metaphors". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, nr 4 (październik 1993): 258–62. http://dx.doi.org/10.1177/154193129303700401.

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Computer-based products with multimedia user interfaces will need to communicate large amounts of data and functions, as well as concepts and emotional values, to increasingly diverse users. Using metaphors to embody complex structures and processes is one technique available to user interface developers. The article discusses kinds of metaphors and metaphor design scenarios.
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Velte, C. E. "Face up to the interface (user interfaces)". IEEE Transactions on Professional Communication 33, nr 3 (1990): 115–17. http://dx.doi.org/10.1109/47.59085.

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Sadouski, M. E. "Semantic models and tools for designing adaptive user interfaces of intelligent systems". Informatics 20, nr 3 (29.09.2023): 74–89. http://dx.doi.org/10.37661/1816-0301-2023-20-3-74-89.

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Objectives. Models and tools for designing adaptive user interfaces for intelligent systems are being developed. The relevance is determined by the need to reduce overhead costs and development time for user interfaces and to provide their adaptation to the specific characteristics of the user of the intelligent system.Methods. Existing approaches to designing user interfaces are being analyzed. A semantic model of an adaptive user interface for intelligent systems is proposed, implemented using a basic universal language for representing knowledge based on set theory and graph theory.Results. An adaptive user interface model for intelligent systems has been developed, which includes a knowledge base model of the user interface, an agent-oriented model of the user interface, and a library of reusable components that provide integration of the user interface into both individual intelligent systems and intelligent systems groups. A method of transferring user interface components within an intelligent systems group during the operation of an intelligent system has also been developed.Conclusion. Developed models and tools allow to simplify the reuse of user interface components together with knowledge base and problem-solving components in the design and development of individual intelligent systems, as well as in the design and development of a group of semantically compatible intelligent systems, ensuring automation of integration of user interfaces and their adaptation for each user. The developed set of user interface components has been included in a library of reusable user interface components. Further expansion of the set of components in the library and their integration into a group of semantically compatible intelligent systems is planned.
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Al-Maitah, Mohammed, Takialddin A. Al Smadi i Hani Qasem Rashrash Al-Zoubi. "Scalable user Interface". Research Journal of Applied Sciences, Engineering and Technology 7, nr 16 (25.04.2014): 3273–79. http://dx.doi.org/10.19026/rjaset.7.671.

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Kornilova, I. L., i N. N. Paramonova. "USER INTERFACE MONITORING". ECONOMIC VECTOR 1, nr 28 (marzec 2022): 148–50. http://dx.doi.org/10.36807/2411-7269-2022-1-28-148-150.

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The article is devoted to the consideration of the concept of usability of a software product and monitoring the quality of software prod-ucts from this point of view. The goals and objectives of usability testing, various testing methods, principles for selecting people for research are considered. Testing methods include individual survey, remote user test-ing method, A/B testing, eye tracking meth-ods, and focus groups.
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Sugiura, Yuta. "Fleecy User Interface". Journal of the Robotics Society of Japan 32, nr 8 (2014): 684–87. http://dx.doi.org/10.7210/jrsj.32.684.

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Rozprawy doktorskie na temat "User interface"

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Normark, Carl Jörgen. "The User as Interface Designer : Personalizable Vehicle User Interfaces". Doctoral thesis, Luleå tekniska universitet, Innovation och Design, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-17941.

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Godkänd; 2014; 20140407 (carnor); Nedanstående person kommer att disputera för avläggande av teknologie doktorsexamen. Namn: Carl Jörgen Normark Ämne: Industriell design/Industrial Design Avhandling: The User as Interface Designer - Personalizable Vehicle User Interfaces Opponent: Docent Ramia Mazé, gästlärare i industriell design, Konstfack University College of Arts, Crafts and Design/Skolan för arkitektur och samhällsbyggnad, Kungliga tekniska högskolan, Stockholm Ordförande: Professor Dennis Pettersson, Avd för innovation och design, Institutionen för ekonomi, teknik och samhälle, Luleå tekniska universitet Tid: Onsdag den 11 juni 2014, kl 13.00 Plats: A1545, Luleå tekniska universitet

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Kapadia, Niraj. "User | Interface". University of Cincinnati / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1306501343.

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Moore, Melody M. "User interface reengineering". Diss., Georgia Institute of Technology, 1998. http://hdl.handle.net/1853/12899.

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Dillon, Andrew. "User interface design". London: Macmillan, 2003. http://hdl.handle.net/10150/105299.

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This item is not the definitive copy. Please use the following citation when referencing this material: Dillon, A. (2003) User Interface Design. MacMillan Encyclopedia of Cognitive Science, Vol. 4, London:MacMillan, 453-458. Article definition: This article covers the basic issues that the field of cognitive science raises in the design and testing of new digital technologies for human use. Contents list: Introduction, Cognitive Science and design, The Basics of Human-Computer Interaction, Cognitive Design Guidelines: from psychophysics to semiotics, Beyond guidelines Cognitive theories and models in HCI, Developing user-centered design methods, Summary, Bibliography, Glossary
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Guntupalli, Ravi Chandra Chaitanya. "User interface design : methods and qualities of a good user interface design". Thesis, University West, Department of Economics and IT, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-449.

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User interface (UI) plays a vital role in software. In terms of visibility, its design and precision holds the primary importance for depicting the exact amount of information for the intended user. Every minor decision taken for the designing of UI can contribute to the software both positively and negatively. Therefore, our study is intended to highlight the strategies that are currently being used for successfully designing UIs, and make appropriate suggestions for betterment of UI designs based on case studies and research findings.

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Conrad, Jan. "Flexible User Interface - FLUSI". Thesis, Växjö University, Faculty of Mathematics/Science/Technology, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-410.

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The cellular phone network has been increasing rapidly during the last years. For many people the mobile phone has become an every day gadget with a wide performance and functional range. The usage of technologies like GPRS, HSCSD, EDGE and UMTS as well as the bandwidth of networks and consequently the connectivity of the phones has also increased persistently. Coming along with that, three technologies, which are ubiquitous or pervasive computing, mobile and wireless networks and location-based technologies, are making rapid progress.

The aim of this thesis is to offer an architecture for a location-based user interface in the intersection of the three technologies mentioned above. The system should work with a minimum of special hardware requirement. Not to overload the user with information, the user interface should be adaptable, context-aware and location-based. The context-data should remain extendible and adaptable.

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Simone, James Nicholas. "NP user interface modeling". Diss., Online access via UMI:, 2009.

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Phanouriou, Constantinos. "UIML: A Device-Independent User Interface Markup Language". Diss., Virginia Tech, 2000. http://hdl.handle.net/10919/28625.

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This dissertation proposes a comprehensive solution to the problem of building device-independent (or multi-channel) user interfaces promoting the separation of the interface from the application logic. It introduces an interface model (Meta-Interface Model, or MIM) for separating the user interface from the application logic and the presentation device. MIM divides the interface into three components, presentation, interface, and logic, that are connected with abstract vocabularies designed in terms of user chosen abstraction. The logic component provides a canonical way for the user interface to communicate with an application. The presentation component provides a canonical way for the user interface to render itself independently of the platform. The interface component describes the interaction between the user and the application using a set of abstract parts, events, and method calls that are device and application independent. MIM goes one step further than earlier models and subdivides the interface into four additional subcomponents: structure, style, content, and behavior. The structure describes the organization of the parts in the interface, the style describes the presentation specific properties of each part, the content describes the information that is presented to the user, and the behavior describes user interaction with the interface in a platform-independent manner. This dissertation also presents the second version of the User Interface Markup Language (UIML2), a declarative language that derives its syntax from XML and realizes the MIM model. It also gives the design rationale behind the language and discusses the implementation issues for mapping UIML2 to various devices (Java/JFC, PalmOS, WML, HTML, and VoiceXML). Finally, this dissertation evaluates UIML2 in terms of its goals, and among the major ones are to provide a canonical format for describing interfaces that map to multiple devices and to generate one description of a user interface connection to the application logic independent of target device.
Ph. D.
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Rishel, Barry E. "Successful User-Software Interface Design". International Foundation for Telemetering, 1989. http://hdl.handle.net/10150/614716.

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International Telemetering Conference Proceedings / October 30-November 02, 1989 / Town & Country Hotel & Convention Center, San Diego, California
Generalized telemetry data analysis systems have been developed to meet the future requirements for the analysis of telemetry data. By providing the user the freedom of stipulating the manner in which data is to be analyzed, the need for mission specific analysis software can be greatly reduced or eliminated entirely. Communications between the user and the software is accomplished by means of a user-software interface. Proper design of the interface will promote successful user-software communications. Interface design features such as menus and online documentation are discussed. Human engineering is an integral part of a successful user-software interface design. The human beings which operate the software possess limitations on their mental abilities and perception. Human engineering concepts which utilize display techniques and reference names are discussed. A definition of a successful user-software interface is given.
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Lanni, M. J. "Graphical user interface network applications". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA295638.

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Thesis (M.S. in Information Technology Management) Naval Postgraduate School, March 1995.
Thesis advisor(s): Norman F. Schneidewind, W.B. Short. "March 1995." Bibliography: p. 61-62. Also available online.
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Książki na temat "User interface"

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User interface design. New York, N.Y: ACM Press, 1990.

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Treu, Siegfried. User Interface Evaluation. Boston, MA: Springer US, 1994. http://dx.doi.org/10.1007/978-1-4615-2536-3.

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Treu, Siegfried. User Interface Design. Boston, MA: Springer US, 1994. http://dx.doi.org/10.1007/978-1-4615-2429-8.

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Cox, Kevin. User-interface design. Wyd. 2. New York: Prentice Hall, 1993.

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Msikinya, L. S. User interface design. Manchester: UMIST, 1994.

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Robert, Scane, red. User interface design. Exeter, UK: Crucial, 2003.

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Eberts, Ray E. User interface design. Englewood Cliffs, N.J: Prentice-Hall International, 1994.

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Eberts, Ray E. User interface design. Englewood Cliffs, N.J: Prentice Hall, 1994.

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Len, Bass, i Dewan Prasun, red. User interface software. Chichester, England: Wiley, 1993.

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Wilson, Max L. Search User Interface Design. Cham: Springer International Publishing, 2012. http://dx.doi.org/10.1007/978-3-031-02277-7.

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Części książek na temat "User interface"

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Takoordyal, Kishan. "User Interface". W Beginning Unity Android Game Development, 105–37. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6002-9_4.

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Crestani, Fabio, Stefano Mizzaro i Ivan Scagnetto. "User Interface". W Mobile Information Retrieval, 45–63. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60777-1_6.

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Cheng, Fu. "User Interface". W Exploring Java 9, 143–50. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3330-6_14.

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Späth, Peter. "User Interface". W Pro Android with Kotlin, 191–260. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3820-2_9.

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Merritt, Dennis. "User Interface". W Springer Compass International, 163–78. New York, NY: Springer New York, 1989. http://dx.doi.org/10.1007/978-1-4613-8911-8_9.

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Iyer, Shivkumar V. "User Interface". W Simulating Nonlinear Circuits with Python Power Electronics, 35–61. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73984-7_3.

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Cinar, Onur. "User Interface". W Android Quick APIs Reference, 139–70. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0523-5_6.

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Ferracchiati, Fabio Claudio, i Emanuele Garofalo. "User Interface". W Windows Phone 7 Recipes, 73–144. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3372-5_3.

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Bromley, Hank, i Richard Lamson. "User Interface". W LISP Lore: A Guide to Programming the LISP Machine, 131–48. Boston, MA: Springer US, 1987. http://dx.doi.org/10.1007/978-1-4613-1991-7_6.

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Serksnis, Tony. "User Interface". W Designing Electronic Product Enclosures, 113–22. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-69395-8_5.

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Streszczenia konferencji na temat "User interface"

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Shaer, Orit, Robert J. K. Jacob, Mark Green i Kris Luyten. "User interface description languages for next generation user interfaces". W Proceeding of the twenty-sixth annual CHI conference extended abstracts. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1358628.1358964.

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Buchalska, Joanna. "User Interface". W the 2014 Mulitmedia, Interaction, Design and Innovation International Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2643572.2643577.

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Lee, Chang-Mog, Jeong-Ok Kim i Ok-Bae Chang. "User Interface Prototype for User-Centered Interface Design". W Fourth International Conference on Information Technology (ITNG'07). IEEE, 2007. http://dx.doi.org/10.1109/itng.2007.200.

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Weiyuan Liu. "Natural user interface- next mainstream product user interface". W 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design 1. IEEE, 2010. http://dx.doi.org/10.1109/caidcd.2010.5681374.

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"Session details: Full Papers". W IUI02: Intelligent User Interface. New York, NY, USA: ACM, 2002. http://dx.doi.org/10.1145/3253180.

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"Session details: Short Papers". W IUI02: Intelligent User Interface. New York, NY, USA: ACM, 2002. http://dx.doi.org/10.1145/3253181.

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"Session details: Demonstration Descriptions". W IUI02: Intelligent User Interface. New York, NY, USA: ACM, 2002. http://dx.doi.org/10.1145/3253182.

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"Session details: Plenary Speakers". W IUI02: Intelligent User Interface. New York, NY, USA: ACM, 2002. http://dx.doi.org/10.1145/3253179.

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Schlungbaum, Egbert. "Individual user interfaces and model-based user interface software tools". W the 2nd international conference. New York, New York, USA: ACM Press, 1997. http://dx.doi.org/10.1145/238218.238330.

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Gould, John, i Matthew Schaefer. "User interface considerations for older users". W the 10th annual SIGCSE conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1067445.1067612.

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Raporty organizacyjne na temat "User interface"

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Unzeta, Bruno Bueno, Jan de Boer, Ruben Delvaeye, Nikodem Dernegowski, Bertrand Deroisy, Bertrand Deroisy, Marc Fontoynont, Bruce Norman i Daniel Neves Pimenta. User Interfaces. Redaktor Marc Fontoynont. IEA SHC Task 61, luty 2021. http://dx.doi.org/10.18777/ieashc-task61-2021-0004.

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This report shows, that the impact of a good User Interfaces (UI) is not only affecting the usability and comfort for the user, but is also a major key to save energy. At least as important for effectiveness to the quality of individual interfaces is consistency in the meaning of individual user interface elements (visual, conceptual, auditory, etc.)
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Malek, David A., Bryan E. Brett, Edward A. Martin i David G. Hoagland. Imagery Analyst Workstation User-Interface Analysis and User-Interface Requirements Document. Fort Belvoir, VA: Defense Technical Information Center, grudzień 1999. http://dx.doi.org/10.21236/ada374699.

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Myers, Brad A. User Interface Software Tools. Fort Belvoir, VA: Defense Technical Information Center, sierpień 1994. http://dx.doi.org/10.21236/ada286056.

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Schmidt, Vincent A. User Interface Design Patterns. Fort Belvoir, VA: Defense Technical Information Center, lipiec 2010. http://dx.doi.org/10.21236/ada530798.

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Islam, MD Raqibul, i Satish Karra. PyFLOTRAN A Graphical User Interface. Office of Scientific and Technical Information (OSTI), sierpień 2015. http://dx.doi.org/10.2172/1209458.

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Harrington, Robert A., Sheila Banks, Eugene Santos i Jr. The PESKI Intelligent User Interface. Fort Belvoir, VA: Defense Technical Information Center, lipiec 1996. http://dx.doi.org/10.21236/ada324223.

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Wagner, Alan R., Yoichiro Endo, Patrick Ulam i Ronald C. Arkin. Multi-robot User Interface Modeling. Fort Belvoir, VA: Defense Technical Information Center, styczeń 2006. http://dx.doi.org/10.21236/ada637037.

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St. Amant, Robert. Planning and User Interface Affordances. Fort Belvoir, VA: Defense Technical Information Center, styczeń 1999. http://dx.doi.org/10.21236/ada461526.

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James, M. R. VAX to CRAY NASTRAN User Interface. Fort Belvoir, VA: Defense Technical Information Center, październik 1988. http://dx.doi.org/10.21236/ada203447.

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Smith, Sidney L., i Jane N. Mosier. Guidelines for Designing User Interface Software. Fort Belvoir, VA: Defense Technical Information Center, sierpień 1986. http://dx.doi.org/10.21236/ada177198.

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