Gotowa bibliografia na temat „User experience”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Spis treści
Zobacz listy aktualnych artykułów, książek, rozpraw, streszczeń i innych źródeł naukowych na temat „User experience”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Artykuły w czasopismach na temat "User experience"
Bogaards, Peter, i Ruurd Priester. "User experience". Interactions 12, nr 3 (maj 2005): 23–25. http://dx.doi.org/10.1145/1060189.1060209.
Pełny tekst źródłaStewart, Tom. "User experience". Behaviour & Information Technology 34, nr 10 (6.08.2015): 949–51. http://dx.doi.org/10.1080/0144929x.2015.1077578.
Pełny tekst źródłaMallon, Melissa. "User Experience". Public Services Quarterly 11, nr 1 (2.01.2015): 23–31. http://dx.doi.org/10.1080/15228959.2014.995860.
Pełny tekst źródłaSampson, Fred. "User experience". Interactions 12, nr 1 (styczeń 2005): 7–9. http://dx.doi.org/10.1145/1041280.1041285.
Pełny tekst źródłaPavlov, Kathren, Fernando Montalvo, Jordan A. Sasser, Luciana Jones, Daniel S. McConnell i Janan A. Smither. "Applying User Experience Principles to Patient Experiences". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, nr 1 (wrzesień 2022): 761–65. http://dx.doi.org/10.1177/1071181322661478.
Pełny tekst źródłaPrayoga, Aditya, C W Kusuma, M Christy i R Andika. "ANALISIS USER EXPERIENCE JOGJAKITA MENGGUNAKAN USER EXPERIENCE QUESTIONNAIRE (UEQ)". TEKNIMEDIA: Teknologi Informasi dan Multimedia 4, nr 1 (12.06.2023): 53–60. http://dx.doi.org/10.46764/teknimedia.v4i1.98.
Pełny tekst źródłaAnderies, Anderies, Cindy Agustina, Tania Lipiena, Ayunda Raaziqi i Alexander Agung Santoso Gunawan. "User Experience Analysis of Duolingo Using User Experience Questionnaire". Engineering, MAthematics and Computer Science Journal (EMACS) 5, nr 3 (30.09.2023): 155–59. http://dx.doi.org/10.21512/emacsjournal.v5i3.9227.
Pełny tekst źródłaShin, Donghee, Bu Zhong i Frank A. Biocca. "Beyond user experience: What constitutes algorithmic experiences?" International Journal of Information Management 52 (czerwiec 2020): 102061. http://dx.doi.org/10.1016/j.ijinfomgt.2019.102061.
Pełny tekst źródłaSt. Peter, Hilary A. Sarat. "Communicating User Experience". International Journal of Sociotechnology and Knowledge Development 7, nr 2 (kwiecień 2015): 14–26. http://dx.doi.org/10.4018/ijskd.2015040102.
Pełny tekst źródłaAnderson, Richard, Keith Instone, Dirk Knemeyer, Beth Mazur i Whitney Quesenbery. "User experience network". Interactions 12, nr 3 (maj 2005): 40–41. http://dx.doi.org/10.1145/1060189.1060217.
Pełny tekst źródłaRozprawy doktorskie na temat "User experience"
Salomonsson, Dennis, i Viktor Häll. "User Experience : Att konkretisera tillvägagångssättet med utgångspunkt från ett fallföretag". Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-86102.
Pełny tekst źródłaBergström, Emil. "Exploring User Experience designers experiences working with Machine Learning". Thesis, Högskolan i Halmstad, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44633.
Pełny tekst źródłaJohansson, Victor. "The Total User Experience". Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20532.
Pełny tekst źródłaThis report is the result of a thesis project at Malmö Universitys Productdesignprogram. The purpose of the project has been to explore the future of mobile communications. It is written by Victor Johansson, in collaboration with Sony Ericsson Mobile Communications AB.More and more functions move into our phones; tickets, credit cards, maps, schedules and photo albums. When these things move into the phone they become intangible. But what happens when more and more things are intangible, and interaction with this non-physical world remains flat and one dimensional? Are there better ways to reach, manage and "grab" this world?The project began with a study which largely consisted of trend analysis. The goal of this study was to identify problem areas and to develop a problem. Afterwards the project followed the traditional design process with a brief, idea process, sketching process, prototypes and final concept.The project has resulted in a physical concept that is supposed to be launched three years from now. The concept makes content from the intangible world more accessible to the user and explores new ways to interact with this content.
Hart, Jennefer. "Investigating user experience and user engagement for design". Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/investigating-user-experience-and-user-engagement-for-design(d0f13517-fea8-4188-84a3-198c7d3ede71).html.
Pełny tekst źródłaErcoli, Pierpaolo. "Wearable device e User Experience". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10383/.
Pełny tekst źródłaHobbs, Katherine Anna. "Designing the ClockSketch user experience". Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/105990.
Pełny tekst źródłaThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 51-53).
In this thesis, we designed and implemented a user interface for doctors to view patient results from the Clock Drawing Test as computed by the ClockSketch system. We identied four primary goals for the interface: glanceability, familiarity, minimalism, and trustworthiness. Following a spiral-based design process, we systematically built and iterated over interface prototypes with these goals in mind.
by Katherine Anna Hobbs.
M. Eng.
Kendrick, Victoria L. "The user experience of crowds". Thesis, Loughborough University, 2013. https://dspace.lboro.ac.uk/2134/13888.
Pełny tekst źródłaNissinen, T. (Tuomas). "User experience prototyping:a literature review". Bachelor's thesis, University of Oulu, 2015. http://urn.fi/URN:NBN:fi:oulu-201504221415.
Pełny tekst źródłaHolm, Anders, i Kullström Christoffer Sundberg. "User Responsive User Experience Design: Building a Conceptual Framework". Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-1036.
Pełny tekst źródłaInteraktionen mellan företag och kund sker nuförtiden oftast på digitala mötesplatser. När möjligheten för företag att träffa kunden öga mot öga minskar blir det en utmaning att skapa nära affärsrelationer och förmedla bra kundservice. Med konkurrenter som enkelt kopierar digitala tjänster och med en standardisering av gränssnitt och tjänster tenderar kunder att oftare byta leverantör. Inom e-banking framstår därför skapande och upprätthållande av lojala kunder som högst relevant. Genom att personifiera användarupplevelsen kan kundlojaliteten förbättras. Befintliga metoder för gränssnittsadaption lämnar över ansvaret för den resulterande designen från designern till antingen användaren eller systemet. Men, om ansvaret för designen tilldelas användaren kan resultatet bli i en skadad användarupplevelse. Så länge datorer inte kan översätta meningen bakom vad en människa kommunicerar eller skapa en förståelse för en användares bakomliggande motivation till varför hen utför handlingar, måste mänskliga designers inneha ansvaret för designen av användarupplevelsen. Vidare skiljer sig responsiv webbdesign från konceptet användarresponsivitet i meningen att responsiv webbdesign inte är direkt responsiv mot användaren utan snarare mot den tekniska apparat som används. Genom att följa en design science forskningsmetodik utvecklades ett konceptuellt ramverk för design av användarresponsiva användarupplevelser (user responsive user experience design (URUXD)). Målet var att stärka bandet mellan användare och leverantör genom att möjliggöra en mer relevant och personifierad användarupplevelse. Det konceptuella ramverket introducerar ett sätt att designa användarresponsiva informationssystem vilket kan vara användbart i domäner där användargruppen är stor och heterogen, vilket är fallet för e-banking. En personifierad användarupplevelse möjliggörs genom att utöka det befintliga användningsområdet för designverktyget personas till att även inkludera dem som mappningssverktyg för att kategorisera användare i realtid. Multipla persona sets införlivas i ramverket vilket skapar möjlighet för designern att skapa en holistisk användarupplevelse för varje enskilt persona set. Det konceptuella ramverket möjliggör därigenom för multipla gränssnittdesigns för ett informationssystem som därmed blir användarresponsivt, utan att underminera principer för användbarhet.
Talstoi, Aleh, i Zackarias Madsen. "The user interface and user experience of Web Design". Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16452.
Pełny tekst źródłaKsiążki na temat "User experience"
Marcus, Aaron, red. Design, User Experience, and Usability: Novel User Experiences. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40355-7.
Pełny tekst źródłavan de Sand, Felix, Anna-Katharina Frison, Pamela Zotz, Andreas Riener i Katharina Holl. User Experience Is Brand Experience. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-29868-5.
Pełny tekst źródłaMarcus, Aaron, red. Design, User Experience, and Usability. User Experience Design Practice. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07638-6.
Pełny tekst źródłaKraft, Christian. User Experience Innovation. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4150-8.
Pełny tekst źródłavan de Sand, Felix. User Experience Identity. Wiesbaden: Springer Fachmedien Wiesbaden, 2017. http://dx.doi.org/10.1007/978-3-658-15959-7.
Pełny tekst źródłaMoser, Christian. User Experience Design. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-13363-3.
Pełny tekst źródłaFox, Robert, i Ameet Doshi. Library user experience. Washington, DC: Association of Research Libraries, 2011.
Znajdź pełny tekst źródłaMarcus, Aaron, red. Design, User Experience, and Usability. User Experience in Novel Technological Environments. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39238-2.
Pełny tekst źródłaMarcus, Aaron, i Wentao Wang, red. Design, User Experience, and Usability. User Experience in Advanced Technological Environments. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23541-3.
Pełny tekst źródłaBernhaupt, Regina, red. Game User Experience Evaluation. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-15985-0.
Pełny tekst źródłaCzęści książek na temat "User experience"
van de Sand, Felix. "Customer Experience ist User Experience ist Brand Experience". W User Experience Identity, 7–17. Wiesbaden: Springer Fachmedien Wiesbaden, 2017. http://dx.doi.org/10.1007/978-3-658-15959-7_2.
Pełny tekst źródłaBordegoni, Monica, Marina Carulli i Elena Spadoni. "User Experience and User Experience Design". W Prototyping User eXperience in eXtended Reality, 11–28. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-39683-0_2.
Pełny tekst źródłaSomers, Bojhan, i Roy Scholten. "User Experience". W The Definitive Guide to Drupal 7, 713–46. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3136-3_32.
Pełny tekst źródłaGoodwin, Steven. "User Experience". W Polished Game Development, 85–104. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2122-8_5.
Pełny tekst źródłaNorthwood, Chris. "User Experience". W The Full Stack Developer, 47–66. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4152-3_3.
Pełny tekst źródłaSimonsen, Jakob Grue. "User Experience". W The Wiley Handbook of Human Computer Interaction, 191–206. Chichester, UK: John Wiley & Sons, Ltd, 2017. http://dx.doi.org/10.1002/9781118976005.ch10.
Pełny tekst źródłaGarner, Tom A. "User-Experience". W Echoes of Other Worlds: Sound in Virtual Reality, 83–124. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-65708-0_4.
Pełny tekst źródłaChen, Fang, i Jacques Terken. "User Experience". W Springer Tracts in Mechanical Engineering, 101–15. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-3448-3_6.
Pełny tekst źródłaSarferaz, Siar. "User Experience". W Compendium on Enterprise Resource Planning, 467–83. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-93856-7_30.
Pełny tekst źródłaD’Oliveiro, Michael. "User experience". W The Streaming Media Guide, 85–99. Abingdon, Oxon ; New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429429750-6.
Pełny tekst źródłaStreszczenia konferencji na temat "User experience"
Instone, Keith. "User experience". W CHI '05 extended abstracts. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056808.1056824.
Pełny tekst źródłaJuniawan, Fransiskus Panca, Dwi Yuny Sylfania, Rendy Rian Chrisna Putra i Henderi. "YoBagi's User Experience Evaluation using User Experience Questionnaire". W 2022 Seventh International Conference on Informatics and Computing (ICIC). IEEE, 2022. http://dx.doi.org/10.1109/icic56845.2022.10006968.
Pełny tekst źródłaSandler, John. "What users want: Functional user experience". W 2015 International Conference on Interactive Collaborative Learning (ICL). IEEE, 2015. http://dx.doi.org/10.1109/icl.2015.7318053.
Pełny tekst źródłaÖzçelik Buskermolen, Derya, Jacques Terken i Berry Eggen. "Informing user experience design about users". W the 2012 ACM annual conference extended abstracts. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2212776.2223705.
Pełny tekst źródłaHassenzahl, Marc. "User experience (UX)". W the 20th International Conference of the Association Francophone d'Interaction Homme-Machine. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1512714.1512717.
Pełny tekst źródłaHanson, Vicki L. "The user experience". W the international cross-disciplinary workshop. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/990657.990659.
Pełny tekst źródłaObrist, Marianna, Virpi Roto i Kaisa Väänänen-Vainio-Mattila. "User experience evaluation". W the 27th international conference extended abstracts. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1520340.1520401.
Pełny tekst źródłaFehnert, Ben, i Alessia Kosagowsky. "Measuring user experience". W the 10th international conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1409240.1409294.
Pełny tekst źródłaMontuwy, Angélique, Béatrice Cahour i Aurélie Dommes. "Questioning User Experience". W CHItaly '17: 12th Biannual Conference of the Italian SIGCHI Chapter. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3125571.3125572.
Pełny tekst źródłaLykke, Marianne, i Christian Jantzen. "User Experience Dimensions". W CHIIR '16: Conference on Human Information Interaction and Retrieval. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2854946.2854965.
Pełny tekst źródłaRaporty organizacyjne na temat "User experience"
Coram, Jamie L., James D. Morrow i David Nikolaus Perkins. The PANTHER User Experience. Office of Scientific and Technical Information (OSTI), wrzesień 2015. http://dx.doi.org/10.2172/1221178.
Pełny tekst źródłaElliott, Linda R., Chris Jansen, Elizabeth S. Redden i Rodger A. Pettitt. Robotic Telepresence: Perception, Performance, and User Experience. Fort Belvoir, VA: Defense Technical Information Center, luty 2012. http://dx.doi.org/10.21236/ada562448.
Pełny tekst źródłaMarshak, Ronni. How to Think About Your Customer Experience and User Experience Design Strategy. Boston, MA: Patricia Seybold Group, czerwiec 2011. http://dx.doi.org/10.1571/psgp06-23-11cc.
Pełny tekst źródłaD. M. Perez. Early User Experience with BISON Fuel Performance Code. Office of Scientific and Technical Information (OSTI), sierpień 2012. http://dx.doi.org/10.2172/1054719.
Pełny tekst źródłaLi, Guanglei. Sleep-guided enhancement and user interface experience design. Ames (Iowa): Iowa State University, grudzień 2022. http://dx.doi.org/10.31274/cc-20240624-1293.
Pełny tekst źródłaBidier, S., U. Khristenko, R. Tosi, R. Rossi i C. Soriano. D7.3 Report on UQ results and overall user experience. Scipedia, 2021. http://dx.doi.org/10.23967/exaqute.2021.9.002.
Pełny tekst źródłamigao, ZIma. Optimizing the voting function may improve the user experience. ResearchHub Technologies, Inc., kwiecień 2022. http://dx.doi.org/10.55277/researchhub.20rg9wbl.
Pełny tekst źródłaChilders, L., L. Liming i I. Foster. Perspectives on distributed computing : thirty people, four user types, and the distributed computing user experience. Office of Scientific and Technical Information (OSTI), październik 2008. http://dx.doi.org/10.2172/946032.
Pełny tekst źródłaTaleb-Bendiab, Amine. Unsettled Topics Concerning User Experience and Acceptance of Automated Vehicles. SAE International, czerwiec 2020. http://dx.doi.org/10.4271/epr2020012.
Pełny tekst źródłaPark, Jee-Sun, i Sejin Ha. User Experience in Fashion Brand Pages in Social Networking Sites: Values and Affective Experience of Information Interaction. Ames: Iowa State University, Digital Repository, listopad 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1308.
Pełny tekst źródła