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Artykuły w czasopismach na temat "User centered conception"
Johnson, Robert R., Michael J. Salvo i Meredith W. Zoetewey. "User-Centered Technology in Participatory Culture: Two Decades “Beyond a Narrow Conception of Usability Testing”". IEEE Transactions on Professional Communication 50, nr 4 (grudzień 2007): 320–32. http://dx.doi.org/10.1109/tpc.2007.908730.
Pełny tekst źródłaMeesters, Kenny, i Bartel Van de Walle. "Serious Gaming for User Centered Innovation and Adoption of Disaster Response Information Systems". International Journal of Information Systems for Crisis Response and Management 6, nr 2 (kwiecień 2014): 1–15. http://dx.doi.org/10.4018/ijiscram.2014040101.
Pełny tekst źródłaDuchastel, Philippe. "Learning Environment Design". Journal of Educational Technology Systems 22, nr 3 (marzec 1994): 225–33. http://dx.doi.org/10.2190/ekxu-3nqt-y0kb-yf27.
Pełny tekst źródłaClossen, Amanda S. "Beyond the Letter of the Law: Accessibility, Universal Design, and Human-Centered Design in Video Tutorials". Pennsylvania Libraries: Research & Practice 2, nr 1 (2.05.2014): 27–37. http://dx.doi.org/10.5195/palrap.2014.43.
Pełny tekst źródłaWieczorek, Andrzej. "The conception of selected Technology Assessment method and the possibilities of TS application". Multidisciplinary Aspects of Production Engineering 2, nr 1 (1.09.2019): 234–42. http://dx.doi.org/10.2478/mape-2019-0023.
Pełny tekst źródłaManerov, Martin, Arseniy Syuzyumov i Sergey Tyurin. "Methodical framework for developing interactive web maps based on the example of Struve Geodetic Arc UNESCO World Heritage Site". InterCarto. InterGIS 26, nr 4 (2020): 228–41. http://dx.doi.org/10.35595/2414-9179-2020-4-26-228-241.
Pełny tekst źródłaRomero-Perales, Elena, Clara Sainz-de-Baranda Andujar i Celia López-Ongil. "Electronic Design for Wearables Devices Addressed from a Gender Perspective: Cross-Influences and a Methodological Proposal". Sensors 23, nr 12 (10.06.2023): 5483. http://dx.doi.org/10.3390/s23125483.
Pełny tekst źródłaMartínez, Mireia, Kimberly Katte, Ana Maria De Andrés, Aida Ribera, Laia Arnal, Josep Carné, Pilar Rodríguez i in. "Barcelona Aging coLLaboratory (BALL): an open-innovation ecosystem to co-create and test innovative solutions for older people in real-life settings." International Journal of Integrated Care 23, S1 (28.12.2023): 612. http://dx.doi.org/10.5334/ijic.icic23236.
Pełny tekst źródłaCarvalho, Helena, Francis C. Dane i Shari A. Whicker. "Conceptions of Learning and Teaching for Faculty Who Teach Basic Science". Medical Science Educator 31, nr 2 (15.03.2021): 745–51. http://dx.doi.org/10.1007/s40670-021-01264-4.
Pełny tekst źródłaNovel, Fonds, Clara R. P. Ajisuksmo i Sri Supriyantini. "The Influence of Processing and Regulation of Learning on Academic Achievement Amongst First Year Undergraduate Psychology Students in University of North Sumatra". Asian Journal of University Education 15, nr 2 (28.12.2019): 36. http://dx.doi.org/10.24191/ajue.v15i2.7555.
Pełny tekst źródłaRozprawy doktorskie na temat "User centered conception"
Dominici, Michele. "Contributing to energy efficiency through a user-centered smart home". Phd thesis, Université Rennes 1, 2013. http://tel.archives-ouvertes.fr/tel-00869455.
Pełny tekst źródłaRasamoelina, Francis. "Développement d'un modèle utilisateur pour une mise en relation du Kansei et de l’Eco-conception". Thesis, Paris, ENSAM, 2014. http://www.theses.fr/2014ENAM0067/document.
Pełny tekst źródłaThe consideration of environmental issues is a very strong topic in our society nowadays. In the field of Product Development, Ecodesign is a methodology that allows the consideration of these issues by proposing to reduce the environmental impacts of products throughout their life cycle. The use phase of the life cycle is a critical step as the way how the products are managed can have significant impact on their environmental performance. We propose in this thesis to enrich the understanding of the use phase by highlighting the Kansei Information that can play a major role in the interaction between the user and the product and thus can be integrated in the early phase of the Ecodesign process. Our approach provides a better understanding the use phase, by contributing to the mastery of the environmental performance of products. Our research points out that the user can be defined not only from basic information commonly used in the User Centered Design, but also from subjective information brought by the Kansei dimension. We carry out experiments in which we implement two EcoKansei attributes corresponding to the values and emotions in order to illustrate user modeling for Ecodesign. The approach we propose is a part of EcoUse project that aims to develop a methodology for user-centered Ecodesign. Various contributions of our approach can be pointed out. For the Research, linking Ecodesign with the Kansei studies, which are basically unconnected leads to mutual enrichment between these two approaches. For Industry, an Eco-design approach supported by Kansei Information enables the design of new products which will have the benefits of both providing less impacts to the environment, and at the same time being more accepted by users as these products match with their environmental sensitivity
Rasamoelina, Francis. "Développement d'un modèle utilisateur pour une mise en relation du Kansei et de l’Eco-conception". Electronic Thesis or Diss., Paris, ENSAM, 2014. http://www.theses.fr/2014ENAM0067.
Pełny tekst źródłaThe consideration of environmental issues is a very strong topic in our society nowadays. In the field of Product Development, Ecodesign is a methodology that allows the consideration of these issues by proposing to reduce the environmental impacts of products throughout their life cycle. The use phase of the life cycle is a critical step as the way how the products are managed can have significant impact on their environmental performance. We propose in this thesis to enrich the understanding of the use phase by highlighting the Kansei Information that can play a major role in the interaction between the user and the product and thus can be integrated in the early phase of the Ecodesign process. Our approach provides a better understanding the use phase, by contributing to the mastery of the environmental performance of products. Our research points out that the user can be defined not only from basic information commonly used in the User Centered Design, but also from subjective information brought by the Kansei dimension. We carry out experiments in which we implement two EcoKansei attributes corresponding to the values and emotions in order to illustrate user modeling for Ecodesign. The approach we propose is a part of EcoUse project that aims to develop a methodology for user-centered Ecodesign. Various contributions of our approach can be pointed out. For the Research, linking Ecodesign with the Kansei studies, which are basically unconnected leads to mutual enrichment between these two approaches. For Industry, an Eco-design approach supported by Kansei Information enables the design of new products which will have the benefits of both providing less impacts to the environment, and at the same time being more accepted by users as these products match with their environmental sensitivity
David, Ludovic. "Conception et évaluation d’un système de réalité virtuelle pour l’assistance à l’auto-rééducation du membre supérieur post-AVC". Electronic Thesis or Diss., Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLE035.
Pełny tekst źródłaStroke is a major global health problem that is the leading cause of acquired adult disability. The sequelae it generates lead to a loss of autonomy and independence. Rehabilitation is therefore necessary to regain as much capacity as possible. However, it poses a major problem of therapeutic adherence. This thesis is carried out within the framework of a CIFRE contract between the IBISC laboratory and Interaction Healthcare. It focuses on the design and evaluation of a post-stroke upper limb motor self-rehabilitation assistance system based on Virtual Reality. In particular, we were interested in setting up a difficulty management system, which is necessary to improve patient motivation. Our system is designed using a user-centered approach in collaboration with patients and therapists at the Clinic Les Trois Soleils. It is based on a Leap Motion placed above a table that allows interaction with 3D virtual environments displayed on a screen. Two exercises were carried out. The first concerns a target pointing task that allows the flexion-extension of the elbow and the shoulder to be worked on. The second concerns a pronation-supination task of the wrist. In the latter we have developed a difficulty management system based on patients' motor skills. Finally, we conducted an experimental protocol to assess the usability of the device, the consistency of our difficulty management system through its impact on patient performance and the degree of user motivation. The results show very good usability, the consistency of the difficulty model but its low impact on performance, and the high motivation of the participants
Gratton, Marie-France. "Health websites in Aboriginal context: Principles of conception based on a user-centered approach The case of the Sioux Lookout District". Thesis, University of Ottawa (Canada), 2009. http://hdl.handle.net/10393/28259.
Pełny tekst źródłaVu, Xuan Truong. "User-centered and group-based approach for social data filtering and sharing". Thesis, Compiègne, 2015. http://www.theses.fr/2015COMP2179/document.
Pełny tekst źródłaThe social media have played an increasingly important role in many areas of our every day life. Among others, social network sites such as Facebook, LinkedIn, Twitter and Google+ have recently exploded in popularity by attracting millions of users, who communicate with each other, share and publish information and contents at an unprecedented rate. Besides the recognized advantages, social network sites have also raised various issues and challenges. We are particularly interested in two of them, information overload and "walled gardens". These two problems prevent the users from fully and efficiently exploiting thewealth of information available on social network sites. The users have difficulties to filter all incoming contents, to discover additional contents from outside of their friend circles, and importantly to share interesting contents with their different groups of interest. For helping the users to overcome such difficulties, we propose a User-centered and group- based approach for social data filtering and sharing. This novel approach has a twofold purpose : (1) allow the users to aggregate their social data from different social network sites, and to extract from those data the contents of their interest, and (2) organize and share the contents within different groups. The members of a group are moreover able to choose which part of their social data to share with the group, and collectively define its topics of interest. To achieve the proposed approach, we define a modular system architecture including a number of extensible modules, and accordingly build a working Web-based prototype, called SoCoSys. The experimental results, obtained from the two different tests, confirm the added values of our approach
Fonseca, Livramento da Silva Renato. "Conception d'un outil d'assistance pour les phases préliminaires de projet basée sur les principes de systèmes sensoriels, utilisabilité et conception universelle". Thesis, Université Grenoble Alpes, 2020. http://www.theses.fr/2020GRALI041.
Pełny tekst źródłaThe knowledge of the functioning of the human sensory system by the designer, can contribute to the creation of concepts and initial alternatives of design solution in the initial phases of the projects. It can effectively give specific information on the sensory, cognitive and motor capacities of users. However, making this information systematically available is still an emerging practice in architecture, industrial design and engineering. In this context, this Ph.D. thesis aims to develop a support tool for multidisciplinary teams in the creation of concepts and alternative solutions, user centered, within the framework of Architecture, Industrial Design and Product Engineering, considering three conceptual bases: Sensory System, Usability and Universal Design. The research method took place in four stages: (1) the study of the literature focused on the three conceptual bases and on project development methods, (2) the development of the tool, based on a user-centered approach by mobilizing students and professors from Master and Doctorate programs in France and Brazil and professionals from industry, (3) the evaluation of the tool by a panel of Brazilian experts from different disciplines and having experience in project development and finally (4) analyzing the results which validate the functions of the tool. Through simple and intuitive use on a digital platform, it contributes to collaborative work by providing more complete information allowing the creation of concepts and initial alternatives of design solutions
Sauzin, Damien. "Apport d'une conception centrée utilisateur adaptée selon les besoins des personnes en situation de handicap". Thesis, Toulouse 3, 2017. http://www.theses.fr/2017TOU30043/document.
Pełny tekst źródłaPeople with motor impairment of the upper limbs need an assistive technology for their autonomy. However, 1/3 of these assistive technologies are abandoned because they are not yet sufficiently focused on the needs and abilities of the user. The central problem of this thesis concerns the implementation of a user-centered design method adapted to the study population (persons with disabilities with neuro-motor language impairments) for the design of three applications. The first concerns the control of a robot arm JACO for which the classic user centered design has been applied. This is appropriate for people who can speak orally, but what if they cannot participate directly or need their caregivers to express their needs or answer questionnaires? An alternative is to gather needs through experts. We will show how the user centered design method has been adapted for the design of the HandiMathKey system for entering mathematical formulas. Our last adaptation is to use the person's ecosystem as a mediator to communicate and a user profile. This method allowed to design the integrated communication and environmental control interface named CECI. We will also describe how the SoKeyTo platform allows prototyping of assistive technologies. For each of the assistive technologies, we will report the assessments made and discuss how the design method has been adapted
Millet, Antoine. "Caractérisation de la perception d’un produit hybride intégrant des composantes issues d’univers produits contradictoires en conception : application aux produits sport-santé". Thesis, Bordeaux, 2020. http://www.theses.fr/2020BORD0249.
Pełny tekst źródłaThe aim of our research is to propose a method to characterize the perception of a so-called sport-health hybrid product.Indeed, the user experience associated with a product has become, nowadays, a major differentiator among the competition and can greatly influence the success of a product. Users / consumers are no longer just looking for a functional product, but also a product that is easy to use and that gives them satisfaction throughout its use. This last aspect, user satisfaction, has become an important industrial issue. The aim is to provide the best possible user experience and thereby improve the chances of the product being successful. It depends in particular on how the product is perceived.However, in some cases, designing the way a product is viewed can be complex. This is particularly the case with hybrid products that combine characteristics from different product areas. The company SC-Ergomedical experienced this difficulty by noting that the hybrid sports-health products developed were not fully understood. Indeed, they were perceived either as sports products or as health products, but never together. It is clear that this makes them less accepted by users / consumers. This perception gap results both from the dialogical nature of the product universes of sport and health and that the perception of such products depends on their contexts of contrary uses but also on a missing semantics reflecting the identity of the sport-health hybrid product.In order to reduce this perception gap and improve the understanding of hybrid sport-health products, we propose in this thesis a methodology based on the Affective Engineering approach. The results observed then make it possible to build a design space to characterize the perception of a sport-health product. Indeed, the first two experiments carried out made it possible to define a sport-health semantics as well as the influence of contexts of contrary use which conditions the perception of these products. The third allowed us to characterize the attribute space of sport-health products and link it to the predefined semantic space. All three experiments led us to the creation of the design space characterizing the perception of a sport-health product.This design space provides a guide for designers to develop hybrid sport-health products and reduce the perceived gap. Indeed, via this space, it is then possible to recommend attributes produced from a sport-health semantics in a context of use of sport and / or health, to evaluate the sport-health values of a solution or a final product or to explore combinations of sport-health product attributes and visualize the resulting values.These different possibilities can be used in a design assistance tool for hybrid products like the one we propose in this manuscript specific to the design of hybrid sport-health products
Hily, Anaëlle. "Conception et évaluation systématique des environnements immersifs pour l’accompagnement des projets en mode Living Lab". Electronic Thesis or Diss., Université de Lorraine, 2022. http://www.theses.fr/2022LORR0305.
Pełny tekst źródłaThe application sectors of virtual reality are diversifying. The rapid progression and improved accessibility of immersive technologies has led to an increase in their use, both in the academic and industrial context. Virtual reality shows concrete results in training people and raising their awareness of emergency situations. It also provides collaborative virtual spaces, accessible even remotely. In research, these virtual environments offer experimental advantages, especially for the field of neuropsychology, because their variables can be precisely controlled and are therefore reproducible. However, virtual reality is not limited to the technologies that implement it. It is a complex field that requires knowledge in cognition, computer science and engineering. The design of a new application is therefore a multidisciplinary challenge, where the integration of users is desirable in order to limit potential negative effects. Few theoretical frameworks are available to guide this design process, and the validation of the environments created through the evaluation of the user experience relies mostly on the use of self-reported questionnaires that provide subjective data. This thesis proposes to formalize a design approach for virtual reality systems, integrating a global evaluation of the user experience through a combined approach of subjective and objective indicators, including physiological. A multidisciplinary supervision of the ERPI (Equipe de Recherche en Processus Innovatifs) and 2LPN (Laboratoire Lorrain de Psychologie et Neuroscience de la Dynamique des Comportements) laboratories, as well as a CIFRE agreement with the TEA company (Tech Ergo Appliquées) allows to take a global look at the articulation of the different levels and disciplines at stake in this field of research through an action research approach
Książki na temat "User centered conception"
Information tasks: Toward a user-centered approach to information systems. San Diego: Academic Press, 1996.
Znajdź pełny tekst źródłaUsability of complex information systems: Evaluation of user interaction. Boca Raton: Taylor & Francis, 2011.
Znajdź pełny tekst źródłaISO/TC 159/SC 4 Ergonomics of human-system interaction (Subcommittee). Ergonomics of human-system interaction: Human-centered design for interactive systems : Ergonomie de l'interaction homme-système : partie 210: conception centrée sur l'opératoeur humain pour les systèmes interactifs. Geneva: International Organization for Standardization, 2019.
Znajdź pełny tekst źródłaLahiri, Chavan Apala, i Prabhu Girish V, red. Innovative solutions: What designers need to know for today's emerging markets. Boca Raton: Taylor & Francis, 2010.
Znajdź pełny tekst źródłaOnline, Safari Tech Books, red. Designing and engineering time: The psychology of time perception in software. Upper Saddle River, N.J: Addison-Wesley, 2008.
Znajdź pełny tekst źródłaTheory of user engineering. 2017.
Znajdź pełny tekst źródłaDesigning for Situation Awareness: An Approach to User-Centered Design. CRC, 2003.
Znajdź pełny tekst źródłaDesigning for Situation Awareness: An Approach to User-Centered Design, Second Edition. Wyd. 2. CRC, 2009.
Znajdź pełny tekst źródłaThe Way of the Web Tester: A Beginner's Guide to Automating Tests. Pragmatic Bookshelf, 2016.
Znajdź pełny tekst źródłaCreativity And Rationale Enhancing Human Experience By Design. Springer, 2012.
Znajdź pełny tekst źródłaCzęści książek na temat "User centered conception"
Guiderdoni-Jourdain, Karine, i Ewan Oiry. "Does User Centered Design, Coherent with Global Corporate Strategy, Encourage Development of Human Resource Intranet Use?" W Handbook of Research on E-Transformation and Human Resources Management Technologies, 78–91. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-304-3.ch005.
Pełny tekst źródłaGaunet, Florence, i Xavier Briffault. "A Navigational Aid for Blind Pedestrians Designed with User- and Activity-Centered Approaches". W Handbook of Research on User Interface Design and Evaluation for Mobile Technology, 693–710. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-871-0.ch041.
Pełny tekst źródłaGaunet, Florence, i Xavier Briffault. "A Navigational Aid for Blind Pedestrians Designed with User- and Activity-Centered Approaches". W Ubiquitous and Pervasive Computing, 389–407. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-60566-960-1.ch027.
Pełny tekst źródłaMeesters, Kenny, i Bartel Van de Walle. "Serious Gaming for User Centered Innovation and Adoption of Disaster Response Information Systems". W Gamification, 1239–54. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch061.
Pełny tekst źródłaTsikouras, Panagiotis, Athanasia Hatzilazarou, Anastasia Bothou, Ethimios Oikonomou, Dimitrios Kyriakou, Athanasia Kassapi, Alexios Alexiou i in. "Emergency Contraception. Literature Review. Experience in a Greek Center. Greece Used Methods". W Conception and Family Planning - New Aspects [Working Title]. IntechOpen, 2023. http://dx.doi.org/10.5772/intechopen.113112.
Pełny tekst źródłaIsomäki, Hannakaisa. "Different Levels of Information Systems Designers' Forms of Thought and Potential for Human-Centered Design". W Selected Readings on the Human Side of Information Technology, 74–90. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-088-2.ch005.
Pełny tekst źródłaIsomäki, Hannakaisa. "Different Levels of Information Systems Designers' Forms of Thought and Potential for Human-Centered Design". W Human Computer Interaction, 605–21. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-87828-991-9.ch040.
Pełny tekst źródłaIsomäki, Hannakaisa. "Different Levels of Information Systems Designers' Forms of Thought and Potential for Human-Centered Design". W Information Communication Technologies, 734–50. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-949-6.ch047.
Pełny tekst źródłaSchatzki, Theodore R. "Processes, Life, and the Practice Plenum". W Institutions and Organizations, 79–99. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198843818.003.0006.
Pełny tekst źródłaRhine, Anthony, i Jay Pension. "Contrasting Frameworks". W How to Market the Arts, 51–64. Oxford University PressNew York, 2022. http://dx.doi.org/10.1093/oso/9780197556078.003.0004.
Pełny tekst źródłaStreszczenia konferencji na temat "User centered conception"
Roquette, Juan, Fernando Alonso i Pilar Salazar. "Human-Centered Design since the Degree Kickoff: from Alumni Experience to Designer and User Experience". W 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001377.
Pełny tekst źródłaRosa a, Virginie, b. *, Franck Handgraaf a, Jean Sayeuxc, Brice Pereyred i Frédéric Cordiere. "The Ergomedical Design: Integrating a Medical Approach into the Innovative Design Process". W Applied Human Factors and Ergonomics Conference. AHFE International, 2021. http://dx.doi.org/10.54941/ahfe100509.
Pełny tekst źródłaMoreira da Silva, Ana. "In a Digital/Artificial Intelligence time can sketches still be useful for Design Process?" W 5th International Conference on Human Systems Engineering and Design: Future Trends and Applications (IHSED 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004126.
Pełny tekst źródłaWilson, James H., i Asfaw Beyene. "California Wave Energy Resource Evaluation". W ASME 2007 26th International Conference on Offshore Mechanics and Arctic Engineering. ASMEDC, 2007. http://dx.doi.org/10.1115/omae2007-29619.
Pełny tekst źródłaBall, Zachary, i Kemper Lewis. "The Design of the Crowd: Organizing Mass Collaboration Efforts". W ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/detc2017-68127.
Pełny tekst źródłaLópez-Íñiguez, Guadalupe, i Tuula Jääskeläinen. "How about equality and equity in higher music education? A theoretical framework for researching quality of music teaching and learning". W Third International Conference on Higher Education Advances. Valencia: Universitat Politècnica València, 2017. http://dx.doi.org/10.4995/head17.2017.5417.
Pełny tekst źródłaCheng, Dah Yu, i Albert L. C. Nelson. "The Chronological Development of the Cheng Cycle Steam Injected Gas Turbine During the Past 25 Years". W ASME Turbo Expo 2002: Power for Land, Sea, and Air. ASMEDC, 2002. http://dx.doi.org/10.1115/gt2002-30119.
Pełny tekst źródłaČeč, Dragica. "Complex legal and political use of right of domicile in the late Habsburg Monarchy". W Decade of decadence: 1914–1924 spaces, societies and belongings in the Adriatic borderland in historical comparison. Znanstveno-raziskovalno središče Koper, Annales ZRS, Slovenija, 2024. http://dx.doi.org/10.35469/978-961-7195-46-0_01.
Pełny tekst źródłaCiteia, Adriana Claudia, i Monica Iuliana Popescu. "THERIOMORPHIC MODELS IN MYTHOLOGICAL EXEGESIS: SATYR, CENTAUR, CYCLOPS". W 10th SWS International Scientific Conferences on ART and HUMANITIES - ISCAH 2023. SGEM WORLD SCIENCE, 2023. http://dx.doi.org/10.35603/sws.iscah.2023/fs06.08.
Pełny tekst źródłaJunior, Antonio Carlos Ramos, Carolina Bertholdo da Cunha, Cristiano de Souza Santos, Jorel Lopes Rodrigues dos Anjos, Marcello Marques, Marcio Fernandes Leal, Paulo Roberto Santos Pinto da Fonseca, Rafael Gustavo da Cunha Pereira Pinto i Francisco Bráulio Oliveira. "Well Design Process Supported by Artificial Intelligence". W Offshore Technology Conference. OTC, 2024. http://dx.doi.org/10.4043/35332-ms.
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