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Topcu, Hasan Huseyin. "Human Body Part Detection And Multi-human Tracking Insurveillance Videos". Master's thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614308/index.pdf.
Pełny tekst źródłaWren, Christopher R. (Christopher Richard). "Pfinder : real-time tracking of the human body". Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/10652.
Pełny tekst źródłaBao, Guanqun. "On Simultaneous Localization and Mapping inside the Human Body (Body-SLAM)". Digital WPI, 2014. https://digitalcommons.wpi.edu/etd-dissertations/206.
Pełny tekst źródłaZhang, Qing. "HIGH QUALITY HUMAN 3D BODY MODELING, TRACKING AND APPLICATION". UKnowledge, 2015. http://uknowledge.uky.edu/cs_etds/39.
Pełny tekst źródłaRenna, I. "Upper body tracking and Gesture recognition for Human-Machine Interaction". Phd thesis, Université Pierre et Marie Curie - Paris VI, 2012. http://tel.archives-ouvertes.fr/tel-00717443.
Pełny tekst źródłaRenna, Ilaria. "Upper body tracking and Gesture recognition for Human-Machine Interaction". Paris 6, 2012. http://www.theses.fr/2012PA066119.
Pełny tekst źródłaRobots are artificial agents that can act in humans’ world thanks to perception, action and reasoning capacities. In particular, robots companion are designed to share with humans the same physical and communication spaces in performing daily life collaborative tasks and aids. In such a context, interactions between humans and robots are expected to be as natural and as intuitive as possible. One of the most natural ways is based on gestures and reactive body motions. To make this friendly interaction possible, a robot companion has to be endowed with one or more capabilities allowing him to perceive, to recognize and to react to human gestures. This PhD thesis has been focused on the design and the development of a gesture recognition system that can be exploited in a human-robot interaction context. This system includes (1) a limbs-tracking algorithm that determines human body position during movements and (2) a higher-level module that recognizes gestures performed by human users. New contributions were made in both topics. First, a new approach is proposed for visual tracking of upper-body limbs. Analysing human body motion is challenging, due to the important number of degrees of freedom of the articulated object modelling the upper body. To circumvent the computational complexity, each limb is tracked with an Annealed Particle Filter and the different filters interact through Belief Propagation. 3D human body is described as a graphical model in which the relationships between the body parts are represented by conditional probability distributions. Pose estimation problem is thus formulated as a probabilistic inference over a graphical model, where the random variables correspond to the individual limb parameters (position and orientation) and Belief Propagation messages ensure coherence between limbs. Secondly, we propose a framework allowing emblematic gestures detection and recognition. The most challenging issue in gesture recognition is to find good features with a discriminant power (to distinguish between different gestures) and a good robustness to intrinsic gestures variability (the context in which gestures are expressed, the morphology of the person, the point of view, etc. ). In this work, we propose a new arm's kinematics normalization scheme reflecting both the muscular activity and arm's appearance when a gesture is performed. The obtained signals are first segmented and then analysed by two machine learning techniques: Hidden Markov Models and Support Vector Machines. The two methods are compared in a 5 classes emblematic gestures recognition task. Both systems show good performances with a minimalistic training database regardless to performer's anthropometry, gender, age or pose with regard to the sensing system. The work presented here has been done within the framework of a PhD thesis in joint supervision between the “Pierre et Marie Curie” University (ISIR laboratory, Paris) and the University of Genova (IIT--Tera department) and was labelled by the French-Italian University
Lu, Yao. "Human body tracking and pose estimation from monocular image sequences". Thesis, Curtin University, 2013. http://hdl.handle.net/20.500.11937/1665.
Pełny tekst źródłaAzhar, Faisal. "Marker-less human body part detection, labelling and tracking for human activity recognition". Thesis, University of Warwick, 2015. http://wrap.warwick.ac.uk/69575/.
Pełny tekst źródłaAbedan, Kondori Farid. "Bring Your Body into Action : Body Gesture Detection, Tracking, and Analysis for Natural Interaction". Doctoral thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-88508.
Pełny tekst źródłaFang, Bing. "A Framework for Human Body Tracking Using an Agent-based Architecture". Diss., Virginia Tech, 2011. http://hdl.handle.net/10919/77135.
Pełny tekst źródłaPh. D.
Mikić, Ivana. "Human body model acquisition and tracking using multi-camera voxel data /". Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 2002. http://wwwlib.umi.com/cr/ucsd/fullcit?p3036991.
Pełny tekst źródłaWong, Shu-fai, i 黃樹輝. "The Application of human body tracking for the development of a visualinterface". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B30103009.
Pełny tekst źródłaJolly, James, Joe Bishop i Emilio Nanni. "Tracking the Human Body Via a Wireless Network of Pyroelectric Sensor Arrays". International Foundation for Telemetering, 2008. http://hdl.handle.net/10150/606242.
Pełny tekst źródłaThis paper describes the design and construction of a low-cost wireless sensor network (WSN) intended to track a human body walking upright through its physical topology. The network consists of arrays of pyroelectric infrared (PIR) sensors that can detect a moving body up to five meters away within a semicircular field of view. Data is gathered from these arrays and transmitted to a central processor that triangulates the body's position. Important characteristics of both the PIR sensors and the network's asynchronous nature are elaborated upon to illustrate how they affect the interpretation of the data.
D'Apuzzo, Nicola D'Apuzzo Nicola D'Apuzzo Nicola. "Surface measurement and tracking of human body parts from multi station video sequences /". Zürich : Institut für Geodäsie und Photogrammetrie, 2003. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=15271.
Pełny tekst źródłaAparicio, Conrado. "Implementation of a quaternion-based Kalman filter for human body motion tracking using MARG sensors". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FAparicio.pdf.
Pełny tekst źródłaElanattil, Shafeeq. "Non-rigid 3D reconstruction of the human body in motion". Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/205095/1/Shafeeq_Elanattil_Thesis.pdf.
Pełny tekst źródłaSinav, Alper. "Analysis and modeling of the virtual human interface for the MARG body tracking system using quaternions". Thesis, Monterey, California. Naval Postgraduate School, 2002. http://hdl.handle.net/10945/6018.
Pełny tekst źródłaThis thesis done in cooperation with the MOVES Institute
Mathematicians have used quaternions for about a hundred years. Today they are an important part of computer graphics and simulation systems. This thesis takes an analytical approach to quaternions by using them in the construction of a virtual human for sourceless Magnetic Accelerometer Rate Sensor (MARG) body tracking system. Virtual citizens will be a reflection of our personalities in cyberspace. Prophecies say they may take control in the virtual world and govern themselves too. One of the objectives of this thesis is to design a seamless and realistic humanoid from laser scan data clouds. This humanoid will be compatible with motion capture systems and networked virtual environments. Second objective of this thesis is to search for the answers related to the optimal real-time representation of an articulated virtual human, maintaining a high level of visual fidelity within networked cyberspace. While visual detail and fidelity have been and will continue to be a major ongoing interest within the computer graphics community, the idea of sourceless body tracking is still in its early stages. MARG body tracking is one of the successful approaches to body tracking systems. This thesis proposes a networked quaternion based real-time virtual human interface for the MARG body tracking system.
Jurzykowski, Michal. "Eye Tracking in User Interfaces". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236489.
Pełny tekst źródłaTwyman, Nathan W. "Automated Human Screening for Detecting Concealed Knowledge". Diss., The University of Arizona, 2012. http://hdl.handle.net/10150/222874.
Pełny tekst źródłaFallah, Haghmohammadi Hamidreza. "Fever Detection for Dynamic Human Environment Using Sensor Fusion". Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/37332.
Pełny tekst źródłaMiezal, Markus [Verfasser]. "Models, methods and error source investigation for real-time Kalman filter based inertial human body tracking / Markus Miezal". München : Verlag Dr. Hut, 2021. http://d-nb.info/1232847631/34.
Pełny tekst źródłaShaban, Heba Ahmed. "A Novel Highly Accurate Wireless Wearable Human Locomotion Tracking and Gait Analysis System via UWB Radios". Diss., Virginia Tech, 2010. http://hdl.handle.net/10919/27562.
Pełny tekst źródłaPh. D.
Zhu, Youding. "Model-Based Human Pose Estimation with Spatio-Temporal Inferencing". The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1242752509.
Pełny tekst źródłaBasharat, Arslan. "MODELING SCENES AND HUMAN ACTIVITIES IN VIDEOS". Doctoral diss., University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3830.
Pełny tekst źródłaPh.D.
School of Electrical Engineering and Computer Science
Engineering and Computer Science
Computer Science PhD
Rius, Ferrer Ignasi. "Motion Priors for Efficient Bayesian Tracking In Iluman Sequence Evaluation". Doctoral thesis, Universitat Autònoma de Barcelona, 2010. http://hdl.handle.net/10803/5798.
Pełny tekst źródłaEl treball presentat en aquesta Tesis esta enfocat a recuperar els parametres de moviment 3D d'un model del cos huma a partir de mesures incompletes i sorolloses d'una seqüencia d'imatges monocular. Aquestes mesures consisteixen en les posicions 2D d'un conjunt redult d'articulacions en el pla d'imatge. Amb aquesta fnalitat, proposem un nou model de moviment huma específc per cada acció, que és entrenat a partir de bases de dades de captures de moviment que contenen varies execucions d'una acció en particular, i que és utilitzat com a coneixement a priori en un esquema de fltratge de partícules.
Les postures del cos es representen emprant un model articulat simple i compacte que fa ús dels cosinus directors per tal de representar la direcció de les parts del cos en l'espai Cartesia 3D. Llavors, donada una acció, s'aplica l'Analisis de Components Principals (PCA) sobre les dades d'entrenament per tal d'aplicar reducció de dimensionalitat sobre les dades d'entrada altament correlacionades. Previament al pas d'entrenament del model d'acció, les seqüencies de moviment d'entrada són sincronitzades mitjançant un nou algoritme d'adaptació dens basat en Programació Dinamica. L'algoritme sincronitza totes les seqüencies de moviment d'una mateixa classe d'acció i és capa¡ de trobar una solució óptima en temps real.
Aleshores, s'apren un model d'acció probabilístic a partir dels exemples de movi¬ment sincronitzats que captura la variabilitat i l'evolució temporal del moviment del cos sencer durant una acció concreta. En particular, per cada acció, els parametres apresos són: una varietat representativa de l'acció que consisteix en l'execució mitjana de la mateixa, la desviació estandard de l'execució mitjana, els vectors de direcció mitjans de cada subseqüencia de moviment d'una llargada donada i l'error esperat en un instant de temps donat.
A continuació, s'utilitza el model específc per cada acció com a coneixement a priori sobre moviment huma que millora l'efciencia i robustesa de tot l'enfoc de seguiment basat en fltratge de partícules. En primer lloc, el model dinamic guia les partícules segons situacions similars apreses previament. A continuació, es restringeix l'espai d'estats per tal que tan sols les postures humanes més factibles siguin acceptades com a solucions valides a cada instant de temps. En conseqüencia, l'espai d'estats és explorat de manera més efcient ja que el conjunt de partícules cobreix les postures del cos més probables.
Finalment, es duen a terme experiments emprant seqüencies de test de varies bases de dades. Els resultats assenyalen que el nostre esquema de seguiment és capa d'estimar la confguració 3D aproximada d'un model de cos sencer, a partir tan sols de les posicions 2D d'un conjunt redult d'articulacions. També s'inclouen proves separades sobre el metode de sincronització de seqüencies i de la tecnica de comparació probabilística de les subseqüencies de moviment.
Recovering human motion by visual analysis is a challenging computer vision research area with a lot of potential applications. Model based tracking approaches, and in particular particle flters, formulate the problem as a Bayesian inference task whose aim is to sequentially estimate the distribution of the parameters of a human body model over time. These approaches strongly rely on good dynamical and observation models to predict and update confgurations of the human body according to mea surements from the image data. However, it is very difcult to design observation models which extract useful and reliable information from image sequences robustly. This results specially challenging in monocular tracking given that only one viewpoint from the scene is available. Therefore, to overcome these limitations strong motion priors are needed to guide the exploration of the state space.
The work presented in this Thesis is aimed to retrieve the 3D motion parameters of a human body model from incomplete and noisy measurements of a monocular image sequence. These measurements consist of the 2D positions of a reduced set of joints in the image plane. Towards this end, we present a novel action specifc model of human motion which is trained from several databases of real motion captured performances of an action, and is used as a priori knowledge within a particle fltering scheme.
Body postures are represented by means of a simple and compact stick fgure model which uses direction cosines to represent the direction of body limbs in the 3D Cartesian space. Then, for a given action, Principal Component Analysis is applied to the training data to perform dimensionality reduction over the highly correlated input data. Before the learning stage of the action model, the input motion performances are synchronized by means of a novel dense matching algorithm based on Dynamic Programming. The algorithm synchronizes all the motion sequences of the same action class, fnding an optimal solution in real time.
Then, a probabilistic action model is learnt, based on the synchronized motion examples, which captures the variability and temporal evolution of full body motion within a specifc action. In particular, for each action, the parameters learnt are: a representative manifold for the action consisting of its mean performance, the stan dard deviation from the mean performance, the mean observed direction vectors from each motion subsequence of a given length and the expected error at a given time instant.
Subsequently, the action specifc model is used as a priori knowledge on human motion which improves the efciency and robustness of the overall particle fltering tracking framework. First, the dynamic model guides the particles according to similar situations previously learnt. Then, the state space is constrained so only feasible human postures are accepted as valid solutions at each time step. As a result, the state space is explored more efciently as the particle set covers the most probable body postures.
Finally, experiments are carried out using test sequences from several motion databases. Results point out that our tracker scheme is able to estimate the rough 3D confguration of a full body model providing only the 2D positions of a reduced set of joints. Separate tests on the sequence synchronization method and the subsequence probabilistic matching technique are also provided.
Keywords: Human Motion Modeling; Particle fltering; Monocular Full Body 3D Tracking.
Topics: Image Processing; Computer Vision; Scene Understanding; Machine Intelligence; Machine Vision Applications; Video-Sequence Evaluation
Rudol, Piotr. "Increasing Autonomy of Unmanned Aircraft Systems Through the Use of Imaging Sensors". Licentiate thesis, Linköpings universitet, UASTECH – Teknologier för autonoma obemannade flygande farkoster, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-71295.
Pełny tekst źródłaRosten, Edward James. "High performance rigid body tracking". Thesis, University of Cambridge, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.614011.
Pełny tekst źródłaHansen, Hedvik Louise. "Human Tracking System". Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for teknisk kybernetikk, 2014. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-26769.
Pełny tekst źródłaKabelac, Zachary (Zachary E. ). "3D tracking via body radio reflections". Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/91834.
Pełny tekst źródłaCataloged from PDF version of thesis.
Includes bibliographical references (pages 65-66).
This thesis presents WiTrack, a system that tracks the 3D motion of a user from the radio signals reflected off her body. It works even if the person is occluded from the WiTrack device or in a different room. WiTrack does not require the user to carry any wireless device, yet its accuracy exceeds current RF localization systems, which require the user to hold a transceiver. Empirical measurements with a WiTrack prototype show that, on average, it localizes the center of a human body to within a median of 10 to 13 cm in the x and y dimensions, and 21 cm in the z dimension. It also provides coarse tracking of body parts, identifying the direction of a pointing hand with a median of 11.2°. WiTrack bridges a gap between RF-based localization systems which locate a user through walls and occlusions, and human-computer interaction systems like Kinect, which can track a user without instrumenting her body, but require the user to stay within the direct line of sight of the device.
by Zachary Kabelac.
M. Eng.
Xu, Qingguo. "3D Body Tracking using Deep Learning". UKnowledge, 2017. http://uknowledge.uky.edu/cs_etds/59.
Pełny tekst źródłaSundaravadivel, Prabha. "Application-Specific Things Architectures for IoT-Based Smart Healthcare Solutions". Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1157532/.
Pełny tekst źródłaMontgomery, Eric W. "Design and Implementation of Real-Time Software for Sourceless Full Body-Tracking using Small Inertial/Magnetic Sensors". Miami University / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=miami1051192415.
Pełny tekst źródłaPan, Wenbo. "Real-time human face tracking". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0018/MQ55535.pdf.
Pełny tekst źródłaWan, Mingchao. "Form and Human Body". Thesis, Virginia Tech, 2014. http://hdl.handle.net/10919/50489.
Pełny tekst źródłaMaster of Architecture
GRUZMAN, MAURICIO. "TARGET TRACKING SYSTEM MOUNTED IN A MOVING BODY". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2011. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=17533@1.
Pełny tekst źródłaNeste trabalho estuda-se um sistema de acompanhamento de alvos, também conhecido como sistema de rastreamento de alvos, do tipo pan-tilt atuado por motores de corrente contínua e fixo em um corpo em movimento. Para tanto é montada uma bancada de testes e implementa-se um programa de simulação. A modelagem para o programa é feita no domínio do tempo, permitindo a utilização de equações bastante complexas para representar o sistema, o que não é possível quando se utiliza modelos no domínio da freqüência. Apesar de se modelar o sistema com corpos rígidos, flexibilidades e amortecimentos estruturais devido aos redutores de velocidade são considerados. Erros nos sensores, folgas nos redutores, atritos seco e viscoso, limites de saturação para as correntes e tensões nas armaduras dos motores também são considerados. Um método para a inclusão dos atrasos de tempo para atualização dos sinais de controle e dados obtidos pelos sensores durante a integração numérica das equações de movimento é apresentado. Para controlar o sistema utilizam-se controladores que não requerem o modelo matemático da planta, tanto na bancada de testes como no programa de simulação. Três tipos diferentes de arquitetura de controle são propostas, chamadas neste trabalho de tipo 1, tipo 2 e tipo 3. A complexidade delas aumenta à medida que mais sensores estão disponíveis no sistema. A arquitetura do tipo 1 destina-se a sistemas onde se possui apenas sensores que fornecem os erros angulares de azimute e elevação do alvo. Se, além deste sensor, também houver sensores para medir as posições angulares relativas entre os elos do mecanismo usa-se a arquitetura do tipo 2. Se houver, ainda, sensores de velocidades angulares inerciais pode-se utilizar a arquitetura do tipo 3. Por fim são apresentados resultados de experimentos e simulações onde se compara o desempenho do sistema com cada tipo de arquitetura de controle.
A study on a pan-tilt type target tracking system actuated by permanent magnet DC motors and assembled in a moving body is presented in this work. To achieve such objective, an experimental test bed is constructed and a simulation program is implemented. The mechanical model is derived and simulated in time domain. This approach allows using accurate non-linear equations to represent system behavior, otherwise infeasible in frequency domain. Although the system is modeled with rigid bodies, flexibility and structural damping due to the gearboxes are considered. Sensor errors, backlash in the gearboxes, dry and viscous friction, saturation limits for armature current and tension of the motors are also considered. A method to include the time delays for the control signal updates, as well as time delays due to sensor dynamic response, during the numerical integration of the equations of motion, is presented. Controllers that require no mathematical model of the plant are employed in the experimental test bed and in the simulation program. Three different control architectures are proposed, called in this work type 1, type 2 and type 3. Their complexity increases depending on the number of available sensors. The type 1 is applied to systems with only one sensor that provides the targets angular azimuth and elevation errors. If, besides this sensor, sensors to measure the relative angular positions between the mechanism links are available type 2 architecture is used. In addition, if sensors to measure inertial angular speeds are also available, type 3 architecture can be used. Finally, experimental and numerical results, comparing system performance with each control architecture are presented.
Pantazis, Ioannis. "Tracking human walking using MARG sensors". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Jun%5FPantazis.pdf.
Pełny tekst źródłaThesis Advisor(s): Xiaoping Yun. Includes bibliographical references (p. 93-95). Also available online.
Karlsson, Daniel. "Human Motion Tracking Using 3D Camera". Thesis, Linköping University, Department of Electrical Engineering, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-54426.
Pełny tekst źródłaThe interest in video surveillance has increased in recent years. Cameras are now installed in e.g. stores, arenas and prisons. The video data is analyzed to detect abnormal or undesirable events such as thefts, fights and escapes. At the Informatics Unit at the division of Information Systems, FOI in Linköping, algorithms are developed for automatic detection and tracking of humans in video data. This thesis deals with the target tracking problem when a 3D camera is used. A 3D camera creates images whose pixels represent the ranges to the scene. In recent years, new camera systems have emerged where the range images are delivered at up to video rate (30 Hz). One goal of the thesis is to determine how range data affects the frequency with which the measurement update part of the tracking algorithm must be performed. Performance of the 2D tracker and the 3D tracker are evaluated with both simulated data and measured data from a 3D camera. It is concluded that the errors in the estimated image coordinates are independent of whether range data is available or not. The small angle and the relatively large distance to the target explains the good performance of the 2D tracker. The 3D tracker however shows superior tracking ability (much smaller tracking error) if the comparison is made in the world coordinates.
Laberge, Dominic. "Visual tracking for human-computer interaction". Thesis, University of Ottawa (Canada), 2003. http://hdl.handle.net/10393/26504.
Pełny tekst źródłaLuo, Tao, i 羅濤. "Human visual tracking in surveillance video". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/206727.
Pełny tekst źródłapublished_or_final_version
Computer Science
Doctoral
Doctor of Philosophy
Nguyen, Nhat-Tan. "Human motion tracking from movie sequences". Thesis, Université Laval, 2011. http://www.theses.ulaval.ca/2011/28170/28170.pdf.
Pełny tekst źródłaZhang, Xiao. "Data-driven human body morphing". Thesis, Texas A&M University, 2005. http://hdl.handle.net/1969.1/2655.
Pełny tekst źródłaHakl, Henry. "Computer-controlled human body coordination". Thesis, Stellenbosch : Stellenbosch University, 2003. http://hdl.handle.net/10019.1/49756.
Pełny tekst źródłaENGLISH ABSTRACT: A need for intelligent robotic machines is identified. Research and experiments have focussed on stable, or relatively stable, dynamic simulated systems to demonstrate the feasibility of embedding advanced AI into dynamic physical systems. This thesis presents an attempt to scale the techniques to a dynamically highly unstable system - the coordination of movements in a humanoid model. Environmental simulation, articulated systems and artificial intelligence methods are identified as three essential layers for a complete and unified approach to embedding AI into robotic machinery. The history of the physics subsystem for this project is discussed, leading to the adoption of the Open Dynamics Engine as the physics simulator of choice. An approach to articulated systems is presented along with the EBNF of a hierarchical articulated system that was used to describe the model. A revised form of evolution is presented and justified. An AI model that makes use of this new evolutionary paradigm is introduced. A variety of AI variants are defined and simulated. The results of these simulations are presented and analysed. Based on these results recommendations for future work are made.
AFRIKAANSE OPSOMMING: Die beheer van dinamiese masjiene, soos intelligente robotte, is tans beperk tot fisies stabilie - of relatief stabiele - sisteme. In hierdie tesis word die tegnieke van kunsmatige intelligensie (KI) toegepas op die kontrole en beheer van 'n dinamies hoogs onstabiele sisteem: 'n Humanoïede model. Fisiese simulasie, geartikuleerde sisteme en kunmatige intelligensie metodes word geïdentifiseer as drie noodsaaklike vereistes vir 'n volledige en eenvormige benadering tot KI beheer in robotte. Die implementasie van 'n fisiese simulator word beskryf, en 'n motivering vir die gebruik van die sogenaamde "Open Dynamics Engine" as fisiese simulator word gegee. 'n Benadering tot geartikuleerde sisteme word beskryf, tesame met die EBNF van 'n hierargiese geartikuleerde sisteem wat gebruik is om die model te beskryf. 'n Nuwe interpretasie vir evolusie word voorgestel, wat die basis vorm van 'n KI model wat in die tesis gebruik word. 'n Verskeidenheid van KI variasies word gedefineer en gesimuleer, en die resultate word beskryf en ontleed. Voorstelle vir verdere navorsing word gemaak.
Mufti, H. (Haseeb). "Human body communication performance simulations". Master's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201606092482.
Pełny tekst źródłaWilliams, Daniel Patrick 1964. "Body composition, blood pressure and their tracking in children and adolescents". Thesis, The University of Arizona, 1989. http://hdl.handle.net/10150/277028.
Pełny tekst źródłaMathi, Krishna Chaithanya. "Augment HoloLens’ Body Recognition and Tracking Capabilities Using Kinect". Wright State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=wright1484670493776915.
Pełny tekst źródłaCraig, Pippa. "Which body size? : a cross-cultural study of body composition and body perception". Phd thesis, Faculty of Medicine, 1999. http://hdl.handle.net/2123/12824.
Pełny tekst źródłaKucuk, Can. "3d Marker Tracking For Human Gait Analysis". Master's thesis, METU, 2005. http://etd.lib.metu.edu.tr/upload/2/12606941/index.pdf.
Pełny tekst źródłas gait is recorded with 6 cameras while 13 reflective markers are attached at appropriate locations on his/her legs and feet. These images are processed to extract 2 dimensional (2D) coordinates of the markers in each camera. The 3 dimensional (3D) coordinates of the markers are obtained by processing the 2D coordinates of the markers with linearization and calibration algorithms. Then 3D trajectories of the markers are formed using the 3D coordinates of the markers. In this study, software which takes the 2D coordinates of markers in each camera and processes them to form the 3D trajectories of the markers is developed. Kalman Filter is used in formation of 3D trajectories. The results are found to be satisfactory.
Drewes, Heiko. "Eye Gaze Tracking for Human Computer Interaction". Diss., lmu, 2010. http://nbn-resolving.de/urn:nbn:de:bvb:19-115914.
Pełny tekst źródłaYang, Lin. "3D Sensing and Tracking of Human Gait". Thesis, Université d'Ottawa / University of Ottawa, 2015. http://hdl.handle.net/10393/32540.
Pełny tekst źródłaGao, Hongzhi. "Real Time Human Tracking in Unconstrained Environments". Thesis, University of Canterbury. Computer Science and Software Engineering, 2011. http://hdl.handle.net/10092/5683.
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