Gotowa bibliografia na temat „The Internet of Toys”
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Artykuły w czasopismach na temat "The Internet of Toys"
Holloway, Donell, i Lelia Green. "The Internet of toys". Communication Research and Practice 2, nr 4 (październik 2016): 506–19. http://dx.doi.org/10.1080/22041451.2016.1266124.
Pełny tekst źródłaLing, Li, Nicola Yelland, Maria Hatzigianni i Camille Dickson-Deane. "Toward a conceptualization of the internet of toys". Australasian Journal of Early Childhood 46, nr 3 (28.04.2021): 249–62. http://dx.doi.org/10.1177/18369391211007327.
Pełny tekst źródłaZhang, Bingchen, Yanqun Wang, Yuling Yang i Lishu Song. "ASD Children’s APP Emotional Interaction Design Based on Smart Toys of Internet of Things". Mobile Information Systems 2021 (1.12.2021): 1–7. http://dx.doi.org/10.1155/2021/1342538.
Pełny tekst źródłaJang, Sung Hee, Ki Won Nam i Yong Gyu Jung. "Smart Building Block Toys using Internet of Things Technology". International Journal of Advanced Culture Technology 4, nr 2 (30.06.2016): 34–37. http://dx.doi.org/10.17703/ijact.2016.4.2.34.
Pełny tekst źródłaHeljakka, Katriina, i Pirita Ihamäki. "Preschoolers Learning with the Internet of Toys: From Toy-Based Edutainment to Transmedia Literacy". Seminar.net 14, nr 1 (28.06.2018): 85–102. http://dx.doi.org/10.7577/seminar.2835.
Pełny tekst źródłaSpira, Jonathan. "Internet TV: almost ready for prime time [Tools & Toys]". IEEE Spectrum 48, nr 7 (lipiec 2011): 24–26. http://dx.doi.org/10.1109/mspec.2011.5910439.
Pełny tekst źródłaChu, Gordon, Noah Apthorpe i Nick Feamster. "Security and Privacy Analyses of Internet of Things Children’s Toys". IEEE Internet of Things Journal 6, nr 1 (luty 2019): 978–85. http://dx.doi.org/10.1109/jiot.2018.2866423.
Pełny tekst źródłaDöring, Nicola, Veronika Mikhailova i Pari-Gole Noorishad. "How Customers Evaluate Genitalia versus Torso Sex Toys on Amazon.com: A Content Analysis of Product Reviews". European Journal of Investigation in Health, Psychology and Education 12, nr 6 (1.06.2022): 563–78. http://dx.doi.org/10.3390/ejihpe12060042.
Pełny tekst źródłaLinke, Harvey. "Marketing Toys On The Internet — It's Child's Play! Or Is It?" International Journal of Advertising and Marketing to Children 1, nr 3 (marzec 1999): 177–79. http://dx.doi.org/10.1108/eb027611.
Pełny tekst źródłaMarsh, Jackie. "The Internet of Toys: A Posthuman and Multimodal Analysis of Connected Play". Teachers College Record: The Voice of Scholarship in Education 119, nr 12 (grudzień 2017): 1–32. http://dx.doi.org/10.1177/016146811711901206.
Pełny tekst źródłaRozprawy doktorskie na temat "The Internet of Toys"
Michelan, Cristiane Simão. "Crianças, consumo e negociação de sentidos: modos de brincar, usos da TV e da internet". Pontifícia Universidade Católica de São Paulo, 2011. http://tede2.pucsp.br/handle/handle/2226.
Pełny tekst źródłaThe dissertation aims to investigate the consumption way of children in their relation with cultural goods, including toys, games, television and internet. Two analytical axes guide the reflection: first, the reconstitution and position taken in relation to the debate about childhood and tensions between some trends that advocate its "disappearance" and others that seek to analyze the changes inherent in contemporary conditions. The second axis concerns the mediations undertaken by the family, friends, school and by their own conceptions of the world that allow children to elaborate and re-elaborate - negotiate senses and meanings related to what they consume, not necessarily in an identical way as that the hegemonic media portrays. Although the cultural industry, with its contents and means of strong appeal and power of seduction, suggests lifestyles, the child, when making choices, does so mediated by repertoires and values obtained from their socialization process. The concepts contained in the British and Latin Americans cultural studies were used as theoretical-methodological references, through which it becomes possible to investigate the cultural context and the family, such as instances of mediation in the child's relationship with the media, and the need to understand the culture as everyday practice. Some of the ways through which children, aged between six and ten, relate to cultural products and assign various meanings to them, were searched and analyzed as methodological protocol and field research
A dissertação tem como objetivo investigar modos de consumo das crianças na relação com bens culturais, entre eles, brinquedos, jogos, televisão e internet. Dois eixos analíticos orientam a reflexão: o primeiro apresenta a reconstituição e tomada de posição diante do debate sobre a infância e as tensões entre algumas tendências que preconizam seu desaparecimento e outras que buscam analisar as transformações inerentes às condições de contemporaneidade. O segundo eixo diz respeito às mediações efetivadas pela família, amigos, escola e pelas próprias concepções de mundo, que permitem às crianças elaborarem e reelaborarem negociarem sentidos e significados relacionados àquilo que consomem, não necessariamente de forma idêntica àquela hegemônica veiculada pela mídia. Embora a indústria cultural, com seus conteúdos e formatos de forte apelo e poder de sedução, sugira estilos de vida, a criança, ao fazer suas escolhas, o faz mediada por repertórios e valores apreendidos em seu processo de socialização. Como referências teórico-metodológicas foram utilizadas concepções contidas nos estudos culturais britânicos e latino-americanos, por meio das quais se torna possível investigar os contextos culturais e a família, como instâncias de mediação na relação da criança com as mídias, e a necessidade de compreender a cultura como prática cotidiana. Como protocolo metodológico e pesquisa de campo foram buscadas e analisadas algumas das formas pelas quais as crianças, com idade entre seis e dez anos, se relacionam com alguns produtos culturais e a eles atribuem diversos significados
Tolley, Rebecca. "Toys". Digital Commons @ East Tennessee State University, 2012. https://www.amzn.com/1412988195.
Pełny tekst źródłaMALCOLM, KRISTINA L. "Adult Toys". Kent State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=kent1543840303700014.
Pełny tekst źródłaWhite, Lee Allen. "Nocturnal toys". Thesis, University of Iowa, 2017. https://ir.uiowa.edu/etd/5877.
Pełny tekst źródłaChaudhry, Mohsana A. "Increasing Number of Toys: A Case Study of Response Generalization across Novel Toys". Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc955028/.
Pełny tekst źródłaCarvalho, Luciano Gonçalves de. "Requisitos e testes de segurança para brinquedos inteligentes". Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/100/100131/tde-15022018-003245/.
Pełny tekst źródłaToys are an essential part of our culture, and they have evolved over time. Currently, we can find in the market toys equipped with electronic circuits and sensors able to collect environmental and personal data from users. They are also able to automatically connect to communication networks through wireless network protocols in order to access mobile services aiming at customizing the gaming experience for each user. Known as smart toys, these are part of a so-called toy computing environment, consisting of a physical toy, a mobile device, which can be a tablet or smartphone, and a mobile app, which can control the physical toy and share information with mobile services. This new type of toy, which belongs to a new type of environment and also present characteristics of the Internet of Things, raises issues regarding information security which did not exist in conventional toys. Such issues, hence, should be treated in a way to avoid losses to the users of this technology. Accordingly, this research project presents twenty two (22) general security requirements identified following the Microsoft Security Development Lifecycle (SDL) and the threat modeling supported by the threat model STRIDE (Spoofing identity, Tampering with data, Repudiation, Information disclosure, Denial of service e Elevation of privilege). These requirements address security issues that smart toys should meet to avoid the main existent threats. All considered issues were extracted from the Childrens Online Privacy Protection Act (COPPA), General Data Protection Regulation (GDPR) and Personal Information Protection and Electronic Documents Act (PIPEDA). Furthermore, we have also identified a general set of security tests based on the SDL process to check whether the identified security requirements have been met. A further analysis of the smart toys currently available in the market and their publicly related security flaws give evidence of the importance of meeting the proposed security requirements and executing the proposed security tests to avoid several security problems
Parkhomenko, Y. "The age of smart toys". Thesis, Sumy State University, 2015. http://essuir.sumdu.edu.ua/handle/123456789/40639.
Pełny tekst źródłaKanjo, Eiman. "Vision based interactive toys environment". Thesis, Abertay University, 2005. https://rke.abertay.ac.uk/en/studentTheses/51d23e19-8827-449d-a9a3-c372416f7795.
Pełny tekst źródłaKwan, Yet-man. "Toy museum". Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B2594826x.
Pełny tekst źródłaChen, Yen-Fu. "Character design and marketing : designer toys /". Thesis website Online version of thesis, 2008. http://hdl.handle.net/1850/5754.
Pełny tekst źródłaTypescript. The accompanying CD-ROM includes sketches and Flash animations of all the characters. Includes bibliographical references (leaf 43).
Książki na temat "The Internet of Toys"
Mascheroni, Giovanna, i Donell Holloway, red. The Internet of Toys. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-10898-4.
Pełny tekst źródłaToys to tools: Connecting student cell phones to education. Eugene, Or: International Society for Technology in Education, 2008.
Znajdź pełny tekst źródłaRegan, Dian Curtis. Monsters in cyberspace. New York: H. Holt, 1997.
Znajdź pełny tekst źródłaIteanu, Olivier. Tous cybercriminels: La fin d'Internet? Paris: Jacques-Marie Laffont, 2004.
Znajdź pełny tekst źródłaTracey, West. Lego legends of chima: Official guide. New York: Scholastic, 2013.
Znajdź pełny tekst źródłaCrouzet, Thierry. Je réussis mes recherches sur Internet: Tous les moteurs ! : du débutant à l'expert. Les Ulis: Microsoft press, 2001.
Znajdź pełny tekst źródłaNadin, Joanna. Candy Plastic. London: Walker, 2007.
Znajdź pełny tekst źródłaHow television invented new media. New Brunswick, N.J: Rutgers University Press, 2011.
Znajdź pełny tekst źródłaGroupon's biggest deal ever: The inside story of how one insane gamble, tons of unbelievable hype, and millions of wild deals made billions for one ballsy joker. New York: St. Martin's Press, 2012.
Znajdź pełny tekst źródłaDefinitive guide to LEGO MINDSTORMS. Wyd. 2. Berkeley, CA: Apress, 2003.
Znajdź pełny tekst źródłaCzęści książek na temat "The Internet of Toys"
Mascheroni, Giovanna, i Donell Holloway. "Introducing the Internet of Toys". W The Internet of Toys, 1–22. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-10898-4_1.
Pełny tekst źródłaMascheroni, Giovanna, i Donell Holloway. "Concluding the Internet of Toys". W The Internet of Toys, 347–61. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-10898-4_17.
Pełny tekst źródłaYamada-Rice, Dylan. "Including Children in the Design of the Internet of Toys". W The Internet of Toys, 205–21. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-10898-4_10.
Pełny tekst źródłaChaudron, Stéphane, Dimitrios Geneiatakis, Ioannis Kounelis i Rosanna Di Gioia. "Testing Internet of Toys Designs to Improve Privacy and Security". W The Internet of Toys, 223–39. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-10898-4_11.
Pełny tekst źródłaLundtofte, Thomas Enemark, i Stine Liv Johansen. "Video Methods: Researching Sociomaterial Points-of-View in Children’s Play Practices with IoToys". W The Internet of Toys, 241–63. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-10898-4_12.
Pełny tekst źródłaMascheroni, Giovanna, i Donell Holloway. "Hybrid Methods for Hybrid Play: A Research Toolkit". W The Internet of Toys, 265–82. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-10898-4_13.
Pełny tekst źródłaMilkaite, Ingrida, i Eva Lievens. "The Internet of Toys: Playing Games with Children’s Data?" W The Internet of Toys, 285–305. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-10898-4_14.
Pełny tekst źródłaMartínez Pastor, Esther, i Patricia Núñez. "RETRACTED CHAPTER: Covert Advertising on IoToys". W The Internet of Toys, 307. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-10898-4_15.
Pełny tekst źródłaLiubinienė, Vilmantė, i Ana Jorge. "The Industry of Smart Toys: Cultural Implications from the Political Economy". W The Internet of Toys, 327–46. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-10898-4_16.
Pełny tekst źródłaPeter, Jochen, Rinaldo Kühne, Alex Barco, Chiara de Jong i Caroline L. van Straten. "Asking Today the Crucial Questions of Tomorrow: Social Robots and the Internet of Toys". W The Internet of Toys, 25–46. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-10898-4_2.
Pełny tekst źródłaStreszczenia konferencji na temat "The Internet of Toys"
Ihamäki, Pirita, i Katriina Heljakka. "Workshop on the internet of toys". W AcademicMindtrek'17: Annual Academic Mindtrek Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3131085.3131114.
Pełny tekst źródłaWang, Wen-Nan, Vivian Kuo, Chung-Ta King i Chiu-Ping Chang. "Internet of Toys: An e-Pet overview and proposed innovative Social Toy Service Platform". W 2010 International Computer Symposium (ICS 2010). IEEE, 2010. http://dx.doi.org/10.1109/compsym.2010.5685507.
Pełny tekst źródłaAlanazi, Manal, i Majed Aborokbah. "Multifactor Authentication Approach on Internet of Things: Children's Toys". W 2022 2nd International Conference on Computing and Information Technology (ICCIT). IEEE, 2022. http://dx.doi.org/10.1109/iccit52419.2022.9711596.
Pełny tekst źródłaHan, Isla Xi, i Sarah Witzman. "Internet of Robotic Cat Toys to Deepen Bond and Elevate Mood". W HRI '23: ACM/IEEE International Conference on Human-Robot Interaction. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3568294.3580183.
Pełny tekst źródłaStreiff, Joshua, Sanchari Das i Joshua Cannon. "Overpowered and Underprotected Toys Empowering Parents with Tools to Protect Their Children". W 2019 IEEE 5th International Conference on Collaboration and Internet Computing (CIC). IEEE, 2019. http://dx.doi.org/10.1109/cic48465.2019.00045.
Pełny tekst źródłaSantos, Christiane Borges. "Internet of Toys: Despertar a Criatividade ou o Pesadelo de Segurança da Informação?" W Congresso Latino-Americano de Software Livre e Tecnologias Abertas. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/latinoware.2020.18620.
Pełny tekst źródłaManoli, Pietra Lazzarini, Sthefany Munhoz de Faria i Ana Veronica Pazmino. "Social Design - Playful stacking toy for hospitalized children." W ENSUS2023 - XI Encontro de Sustentabilidade em Projeto. Grupo de Pesquisa Virtuhab/UFSC, 2023. http://dx.doi.org/10.29183/2596-237x.ensus2023.v11.n4.p453-464.
Pełny tekst źródłaYamamoto, Keiko, Taichi Fujihara i Ichi Kanaya. "Internet of Toys for Measuring Development of Drawing Skills in Support of Childcare Workers". W AHFE 2023 Hawaii Edition. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004271.
Pełny tekst źródłaDemetzou, K., L. Böck i O. Hanteer. "Smart Bears don't talk to strangers: analysing privacy concerns and technical solutions in smart toys for children". W Living in the Internet of Things: Cybersecurity of the IoT - 2018. Institution of Engineering and Technology, 2018. http://dx.doi.org/10.1049/cp.2018.0005.
Pełny tekst źródłaФЕДОРОВА, Л. И., В. А. ТКАЧЕНКО i В. В. ФЕДОРОВ. "Concerning Ceramic Anthropomorphic Toys Found in Kaluga Region". W Тверь, тверская земля и сопредельные территории в эпоху средневековья. Crossref, 2019. http://dx.doi.org/10.25681/iaras.2018.978-5-9906508-3-1.388-392.
Pełny tekst źródłaRaporty organizacyjne na temat "The Internet of Toys"
Jackson, Shelly. Adult student perceptions of traditionally sex-typed toys. Portland State University Library, styczeń 2000. http://dx.doi.org/10.15760/etd.6211.
Pełny tekst źródłaBethany Krebs, Bethany Krebs. Using high-tech toys to improve foraging in captive rhinos. Experiment, styczeń 2015. http://dx.doi.org/10.18258/4495.
Pełny tekst źródłaHamermesh, Daniel, i Sharon Oster. Tools or Toys? The Impact of High Technology on Scholarly Productivity. Cambridge, MA: National Bureau of Economic Research, październik 1998. http://dx.doi.org/10.3386/w6761.
Pełny tekst źródłaArsenio, Artur M. Learning Task Sequences from Scratch: Applications to the Control of Tools and Toys by a Humanoid Robot. Fort Belvoir, VA: Defense Technical Information Center, styczeń 2004. http://dx.doi.org/10.21236/ada434681.
Pełny tekst źródłaReynolds, J. K., i J. Postel. Internet numbers. RFC Editor, marzec 1987. http://dx.doi.org/10.17487/rfc0997.
Pełny tekst źródłaRomano, S., i M. K. Stahl. Internet numbers. RFC Editor, listopad 1987. http://dx.doi.org/10.17487/rfc1020.
Pełny tekst źródłaRomano, S., M. K. Stahl i M. Recker. Internet numbers. RFC Editor, sierpień 1988. http://dx.doi.org/10.17487/rfc1062.
Pełny tekst źródłaRomano, S., M. K. Stahl i M. Recker. Internet numbers. RFC Editor, sierpień 1989. http://dx.doi.org/10.17487/rfc1117.
Pełny tekst źródłaKirkpatrick, S., M. K. Stahl i M. Recker. Internet numbers. RFC Editor, lipiec 1990. http://dx.doi.org/10.17487/rfc1166.
Pełny tekst źródłaCarpenter, B. Internet Transparency. RFC Editor, luty 2000. http://dx.doi.org/10.17487/rfc2775.
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