Gotowa bibliografia na temat „Stroke-based rendering”
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Artykuły w czasopismach na temat "Stroke-based rendering"
Saito, Suguru, Akane Kani, Youngha Chang i Masayuki Nakajima. "Curvature-based stroke rendering". Visual Computer 24, nr 1 (8.08.2007): 1–11. http://dx.doi.org/10.1007/s00371-007-0165-0.
Pełny tekst źródłaHertzmann, A. "A survey of stroke-based rendering". IEEE Computer Graphics and Applications 23, nr 4 (lipiec 2003): 70–81. http://dx.doi.org/10.1109/mcg.2003.1210867.
Pełny tekst źródłaUmenhoffer, Tamás, László Szirmay-Kalos, László Szécsi, Zoltán Lengyel i Gábor Marinov. "An image-based method for animated stroke rendering". Visual Computer 34, nr 6-8 (8.05.2018): 817–27. http://dx.doi.org/10.1007/s00371-018-1531-9.
Pełny tekst źródłaKang, Hyung W., Charles K. Chui i Uday K. Chakraborty. "A unified scheme for adaptive stroke-based rendering". Visual Computer 22, nr 9-11 (23.08.2006): 814–24. http://dx.doi.org/10.1007/s00371-006-0066-7.
Pełny tekst źródłaLee, Kyong Joon, Dong Hwan Kim, Il Dong Yun i Sang Uk Lee. "Three-dimensional oil painting reconstruction with stroke based rendering". Visual Computer 23, nr 9-11 (15.06.2007): 873–80. http://dx.doi.org/10.1007/s00371-007-0142-7.
Pełny tekst źródłaLee, Taemin, Beomsik Kim, Sanghyun Seo i Kyunghyun Yoon. "Stroke Based Painterly Rendering with Mass Data through Auto Warping Generation". Computer Modeling in Engineering & Sciences 130, nr 3 (2022): 1441–57. http://dx.doi.org/10.32604/cmes.2022.018010.
Pełny tekst źródłaLevien, Raph, i Arman Uguray. "GPU-friendly Stroke Expansion". Proceedings of the ACM on Computer Graphics and Interactive Techniques 7, nr 3 (9.08.2024): 1–29. http://dx.doi.org/10.1145/3675390.
Pełny tekst źródłaGao, Yiming, i Jiangqin Wu. "GAN-Based Unpaired Chinese Character Image Translation via Skeleton Transformation and Stroke Rendering". Proceedings of the AAAI Conference on Artificial Intelligence 34, nr 01 (3.04.2020): 646–53. http://dx.doi.org/10.1609/aaai.v34i01.5405.
Pełny tekst źródłaCOLLOMOSSE, J. P., i P. M. HALL. "SALIENCE-ADAPTIVE PAINTERLY RENDERING USING GENETIC SEARCH". International Journal on Artificial Intelligence Tools 15, nr 04 (sierpień 2006): 551–75. http://dx.doi.org/10.1142/s0218213006002813.
Pełny tekst źródłaLukitasari, Marheny, Rusdi Hasan, Akhmad Sukri i Jeffry Handhika. "Developing student’s metacognitive ability in science through project-based learning with e-portfolio". International Journal of Evaluation and Research in Education (IJERE) 10, nr 3 (1.09.2021): 948. http://dx.doi.org/10.11591/ijere.v10i3.21370.
Pełny tekst źródłaRozprawy doktorskie na temat "Stroke-based rendering"
Barroso, Nicolas. "Génération d'images intermédiaires pour la création d'animations 2D stylisées à base de marques". Electronic Thesis or Diss., Université de Toulouse (2023-....), 2024. http://www.theses.fr/2024TLSES083.
Pełny tekst źródłaAs part of my thesis, I am interested in the issue of creating traditional 2D animations, where all the images are handcrafted. Specifically, I explore how computers can assist artists in producing animations efficiently without reducing the artistic creative process. To address this problem, my work falls within the scope of automatic methods, where the animator collaborates iteratively with the computer. I propose a method that takes two keyframe images and a series of 2D vector fields describing the motion in image space of the animation, and generates intermediate images while preserving the given style as an example. My method combines two manual animation techniques: pose-to-pose and frame-by-frame animation, providing strong control by allowing any generated image to be edited in the same way as the example images provided. My research covers several domains: motion analysis, 2D curve control, mark-based rendering, and paint simulation
徐晟詠. "A Novel Stroke-Based Rendering Algorithm for Painting Styles". Thesis, 2004. http://ndltd.ncl.edu.tw/handle/09729672688215730536.
Pełny tekst źródłaCzęści książek na temat "Stroke-based rendering"
Vanderhaeghe, David, i John Collomosse. "Stroke Based Painterly Rendering". W Computational Imaging and Vision, 3–21. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-4519-6_1.
Pełny tekst źródłaXie, Ning, Mengyuan Ren, Wu Yang, Yang Yang i Heng Tao Shen. "WebPainter: Collaborative Stroke-Based Rendering Through HTML5 and WebGL". W E-Learning and Games, 210–17. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-65849-0_22.
Pełny tekst źródłaLai, Buying, Xiaoming Wang i Lifei You. "Non-Photorealistic Tree Creating Based on Stroke and Multipass Rendering". W Lecture Notes in Electrical Engineering, 819–26. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34531-9_87.
Pełny tekst źródłaPutri, Tieta, i Ramakrishnan Mukundan. "Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering". W Evolutionary and Biologically Inspired Music, Sound, Art and Design, 152–62. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-31008-4_11.
Pełny tekst źródłaStreszczenia konferencji na temat "Stroke-based rendering"
Yamane, Hisaki, Yasuaki Ito i Koji Nakano. "A Watercolor Painting Image Generation Using Stroke-Based Rendering". W 2019 Seventh International Symposium on Computing and Networking Workshops (CANDARW). IEEE, 2019. http://dx.doi.org/10.1109/candarw.2019.00088.
Pełny tekst źródłaMukundan, Ramakrishnan. "Multi-level stroke textures for sketch based non-photorealistic rendering". W 2015 International Conference and Workshop on Computing and Communication (IEMCON). IEEE, 2015. http://dx.doi.org/10.1109/iemcon.2015.7344505.
Pełny tekst źródłaSeah, Hock Soon, Budianto Tandianus i Yiliang Sui. "Modeling and Rendering with eXpressive B-Spline Curves". W WSCG 2023 – 31. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. University of West Bohemia, Czech Republic, 2023. http://dx.doi.org/10.24132/csrn.3301.10.
Pełny tekst źródłaIlinkin, Ivaylo, Daeun Song i Young J. Kim. "Stroke-Based Rendering and Planning for Robotic Performance of Artistic Drawing". W 2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 2023. http://dx.doi.org/10.1109/iros55552.2023.10341808.
Pełny tekst źródłaXu, Tian-Chen, Li-Jie Yang i En-Hua Wu. "Stroke-based real-time ink wash painting style rendering for geometric models". W SIGGRAPH Asia 2012 Technical Briefs. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2407746.2407765.
Pełny tekst źródłaTong, Zhengyan, Xiaohang Wang, Shengchao Yuan, Xuanhong Chen, Junjie Wang i Xiangzhong Fang. "Im2Oil: Stroke-Based Oil Painting Rendering with Linearly Controllable Fineness Via Adaptive Sampling". W MM '22: The 30th ACM International Conference on Multimedia. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3503161.3547759.
Pełny tekst źródłaWu, Rundong, Zhili Chen, Zhaowen Wang, Jimei Yang i Steve Marschner. "Brush stroke synthesis with a generative adversarial network driven by physically based simulation". W Expressive '18: Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3229147.3229150.
Pełny tekst źródłaTamagna, D., E. Musu i R. Gentili. "A Preliminary Study Towards an Innovative Diesel HCCI Combustion". W ASME 2007 Internal Combustion Engine Division Fall Technical Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/icef2007-1743.
Pełny tekst źródłaPatil, Chaitanya, Gerasimos Theotokatos i Konstantinos Milioulis. "In-cylinder pressure prediction for marine engines using machine learning". W SNAME 8th International Symposium on Ship Operations, Management and Economics. SNAME, 2023. http://dx.doi.org/10.5957/some-2023-014.
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