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Artykuły w czasopismach na temat "Streaming implementation"
Cheresiz, Dmitry, Ben Juurlink, Stamatis Vassiliadis i Harry A. G. Wijshoff. "Implementation of a streaming execution unit". Journal of Systems Architecture 49, nr 12-15 (grudzień 2003): 599–617. http://dx.doi.org/10.1016/j.sysarc.2003.06.003.
Pełny tekst źródłaZeng, Hao, i Yuan Fang. "Implementation of Video Transcoding Client Based on FFMPEG". Advanced Materials Research 756-759 (wrzesień 2013): 1748–52. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.1748.
Pełny tekst źródłaGavrilov, D. A., i A. V. Pavlov. "Streaming Hardware Based Implementation of SURF Algorithm". Proceedings of Universities. Electronics 23, nr 5 (październik 2018): 502–11. http://dx.doi.org/10.24151/1561-5405-2018-23-5-502-511.
Pełny tekst źródłaAdeyemi-Ejeye, A. O., i S. Walker. "4kUHD H264 Wireless Live Video Streaming Using CUDA". Journal of Electrical and Computer Engineering 2014 (2014): 1–12. http://dx.doi.org/10.1155/2014/183716.
Pełny tekst źródłaAgarwal, Sachin, Jatinder Pal Singh i Shruti Dube. "Analysis and Implementation of Gossip-Based P2P Streaming with Distributed Incentive Mechanisms for Peer Cooperation". Advances in Multimedia 2007 (2007): 1–12. http://dx.doi.org/10.1155/2007/84150.
Pełny tekst źródłaZhao, Hong, Chun-long Zhou i Bao-zhao Jin. "Design and Implementation of Streaming Media Server Cluster Based on FFMpeg". Scientific World Journal 2015 (2015): 1–7. http://dx.doi.org/10.1155/2015/963083.
Pełny tekst źródłaAdnan Buyung Nasution, Ahir Yugo Nugroho, Rama Sellyna Anggriana, Ria Eka Sari i Heri Gunawan. "Implementation of Streaming Video Information Systems for Web-Based Computer Science Learning". Indonesian Journal of Interdisciplinary Research in Science and Technology 1, nr 6 (31.07.2023): 389–96. http://dx.doi.org/10.55927/marcopolo.v1i6.4973.
Pełny tekst źródłaUtami, Lilyani Asri, i Kaffah Febriningrum. "IMPLEMENTATION OF WEIGHTED PRODUCT METHOD IN DETERMINING SELECTION THE BEST MUSIC STREAMING SERVICE APPLICATION". Jurnal Techno Nusa Mandiri 20, nr 1 (16.03.2023): 31–40. http://dx.doi.org/10.33480/techno.v20i1.3126.
Pełny tekst źródłaRitonga, Danny Ivanno, Tri Danu Satria i Aqsa Mulya. "IMPLEMENTATION OF OPEN BROADCASTER SOFTWARE STUDIO IN MUSIC PERFORMANCE MANAGEMENT THROUGH LIVE STREAMING". Gondang: Jurnal Seni dan Budaya 5, nr 2 (1.12.2021): 204. http://dx.doi.org/10.24114/gondang.v5i2.29638.
Pełny tekst źródłaSantos-González, Iván, Alexandra Rivero-García, Jezabel Molina-Gil i Pino Caballero-Gil. "Implementation and Analysis of Real-Time Streaming Protocols". Sensors 17, nr 4 (12.04.2017): 846. http://dx.doi.org/10.3390/s17040846.
Pełny tekst źródłaRozprawy doktorskie na temat "Streaming implementation"
Johnsson, Ola, Magnus Stenemo i Zain ul-Abdin. "Programming & Implementation of Streaming Applications". Thesis, Halmstad University, School of Information Science, Computer and Electrical Engineering (IDE), 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-283.
Pełny tekst źródłaStreaming applications like multimedia and radar signal processing applications are becoming
increasingly compute-intensive. To overcome the computational demands new parallel
architectures are emerging.
The programming tools provided with these architectures require low-level programming, which
creates a need for a common high-level architecture independent language that can exploit
parallelism efficiently. One such language is StreamIt, designed around the notions of streams
and stream transformers, which allows efficient mapping to a variety of architectures.
The overall goal of this master’s thesis is to evaluate the StreamIt language from a
programmability and portability point of view. An MPD-application has been developed in
StreamIt, which is executed on the RAW simulator. Furthermore, a code generator is designed to
compile and execute the application on the XPP simulator.
The conclusions drawn are that StreamIt is easy to learn, but hard to use because of its
programming paradigm as compared to conventional languages. StreamIt programming involves
thinking in terms of streams instead of globally accessed memory. The structure of StreamIt
makes it easy to reuse components and modify the application. The construction of the compiler
makes it possible to port StreamIt application to various architectures.
Johnsson, Ola, Magnus Stenemo i Zain-ul-Abdin. "Programming & Implementation of Streaming Applications". Thesis, Högskolan i Halmstad, Sektionen för Informationsvetenskap, Data– och Elektroteknik (IDE), 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-283.
Pełny tekst źródłaUnal, Halim Unsem. "Implementation Of A Wireless Streaming System For Universal Multimedia Access". Master's thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/4/1057652/index.pdf.
Pełny tekst źródłas, mobile PC&rsquo
s and personal digital assistants (PDA). The system is built on client/server architecture. Video data is H.263 coded and carried over RTP. Java Media Framework is utilized and its capabilities are extended with special plug-ins when necessary.
Koehn, Thaddeus E. "Automatic Generation of Efficient Parallel Streaming Structures for Hardware Implementation". Diss., Virginia Tech, 2016. http://hdl.handle.net/10919/83391.
Pełny tekst źródłaPh. D.
Rosenqvist, Fredrik. "Server-side design and implementation of a web-based streaming platform". Thesis, Linköpings universitet, Programvara och system, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-123015.
Pełny tekst źródłaRoverso, Roberto. "Design and Implementation of Centrally-Coordinated Peer-to-Peer Live-streaming". Licentiate thesis, KTH, Elektronik- och datorsystem, ECS, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-32387.
Pełny tekst źródłaQC 20110426
Widborg, Linus. "An Internet content overview and implementation on an IP based set-top box". Thesis, Linköping University, Department of Computer and Information Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5687.
Pełny tekst źródłaThis thesis covers the investigation of different content sources on the Internet and the analysis of the requirements they put on a set-top box. It also covers the adaptation of the set-top box to one of these sources.
An IP based set-top box (IP-STB) is mainly constructed for access to TV and video distributed over a high speed network. The IP-STB is also connected to the Internet and it potentially has access to all of the Internet based content. This could provide the user of the IP-STB with a lot of new services and was the stating point for my thesis work.
The goal of this thesis was to make a broad investigation of different content sources on the Internet and to adapt an IP-STB to one of them.
The investigation focused on streaming media content and how it was distributed over the Internet. It resulted in a representative overview of the streaming media content available and how the content is distributed. The IP-STB was adapted to handle the Streaming HTTP protocol which made it possible to listen to web radio transmissions from Sveriges Radio and other providers using the same protocol for their distribution.
Lam, Benny, i Marcus Arnemo. "Design and Proof-of-Concept Implementation of Interactive Video Streaming with DASH.js". Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-141558.
Pełny tekst źródłaBergström, Patrik. "A Proof-of-Concept Implementation of a Non-linear Video Player for HTTP-based Adaptive Streaming". Thesis, Linköpings universitet, Databas och informationsteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-95446.
Pełny tekst źródłaVideo consumption on the Internet has been growing over the last decade and is expected to continue to increase. Video streaming is a widely used approach to viewing video on the Internet, which allows users to watch the video while it is being downloaded. Adaptive streaming is a video streaming technique that allows the player to change the downloading video’s bit rate depending on the user’s available bandwidth. Another approach to a more personal viewing experience is non-linear videos. These videos can be played in a non-sequential order. For example, a viewer can be given the choice of what ending to watch in a movie, or the path through an exhibition. This thesis will present the design and implementation of a novel structure for non-linear video. This structure is used by a video player for downloading and viewing an adaptive video intended for non-linear viewing, stored at some server. Media creators will also have an easier time to both visualize and create uniform video experiences. This thesis presents modifications to Adobe’s Open Source Media Framework and Strobe Media Playback which allow playing non-linear video. Presented in this thesis are the design and implementation details. Changes in the player include a user interface for non-linear media. The changes to the back-end include buffer management for parallel downloading and techniques to handle the new structure. Finally, this thesis presents proof-of-concept validation tests that show the functionality of the design and implementation. The thesis is concluded with a discussion of future work in this area.
Salin, Fredrik. "Front-end design and implementation of a Web-based Streaming Platform : A User Centered Approach". Thesis, Linköpings universitet, Programvara och system, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-123351.
Pełny tekst źródłaKsiążki na temat "Streaming implementation"
Scalable Continuous Media Streaming Systems: Architecture, Design, Analysis and Implementation. Wiley, 2005.
Znajdź pełny tekst źródłaLee, Jack. Scalable Continuous Media Streaming Systems: Architecture, Design, Analysis and Implementation. Wiley & Sons, Incorporated, John, 2007.
Znajdź pełny tekst źródłaLee, Jack. Scalable Continuous Media Streaming Systems: Architecture, Design, Analysis and Implementation. Wiley & Sons Australia, Limited, John, 2005.
Znajdź pełny tekst źródłaRothwell, William. Kafka Implementation Guide: From Designing Distributed Streaming Platforms to Security. Pearson Education, Limited, 2019.
Znajdź pełny tekst źródłaHueske, Fabian, i Vasiliki Kalavri. Stream Processing with Apache Flink: Fundamentals, Implementation, and Operation of Streaming Applications. O'Reilly Media, 2019.
Znajdź pełny tekst źródłaPacketCable Implementation (Networking Technology). Cisco Press, 2007.
Znajdź pełny tekst źródłaMeier, Benjamin Mason, i Virgínia Brás Gomes. Human Rights Treaty Bodies. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190672676.003.0024.
Pełny tekst źródłaAntonios, Tzanakopoulos. Part I The International Law of Tainted Money, 5 International Legal Sources IV—the European Union and the Council of Europe. Oxford University Press, 2017. http://dx.doi.org/10.1093/law/9780198716587.003.0005.
Pełny tekst źródłaCzęści książek na temat "Streaming implementation"
Takahashi, Yuta, Kazuyuki Asada i Keisuke Nakano. "Streaming Ranked-Tree-to-String Transducers". W Implementation and Application of Automata, 235–47. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23679-3_19.
Pełny tekst źródłaGotoh, Yusuke, Kentaro Suzuki, Tomoki Yoshihisa i Masanori Kanazawa. "Design and Implementation of P2P Streaming Systems for Webcast". W Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 103–10. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04260-7_13.
Pełny tekst źródłaLi, Haiyan, Chunyuan Zhang, Li Li i Ming Pang. "A Streaming Implementation of Transform and Quantization in H.264". W High Performance Computing and Communications, 41–50. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11847366_5.
Pełny tekst źródłaHasani, Zirije. "Implementation of Infrastructure for Streaming Outlier Detection in Big Data". W Advances in Intelligent Systems and Computing, 503–11. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-56538-5_51.
Pełny tekst źródłaAlthun, Björn, i Martin Zimmermann. "Streaming Services: Specification and Implementation Based on XML and JMF". W Lecture Notes in Computer Science, 23–32. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24639-8_3.
Pełny tekst źródłaLee, Sang Yub, Sang Hyun Park i Hyo Sub Choi. "Implementation of Automotive Media Streaming Service Adapted to Vehicular Environment". W Lecture Notes in Electrical Engineering, 467–75. Dordrecht: Springer Netherlands, 2013. http://dx.doi.org/10.1007/978-94-007-6738-6_57.
Pełny tekst źródłaRavindran, Kaushik, Arkadeb Ghosal, Rhishikesh Limaye, Douglas Kim, Hugo Andrade, Jeff Correll, Jacob Kornerup i in. "Modeling, Analysis, and Implementation of Streaming Applications for Hardware Targets". W Embedded Systems Development, 19–39. New York, NY: Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-3879-3_2.
Pełny tekst źródłaTakayama, Ko, Yusi Machidori i Kaoru Sugita. "Implementation of a Virtual Reality Streaming Software for Network Performance Evaluation". W Advances on P2P, Parallel, Grid, Cloud and Internet Computing, 381–86. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02607-3_34.
Pełny tekst źródłaMoreno, Joaquín Caraballo, i Olivier Fourmaux. "Live Streaming on a Peer-to-Peer Overlay: Implementation and Validation". W Networking - ICN 2005, 625–33. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/978-3-540-31957-3_71.
Pełny tekst źródłaMareen, Hannes, Glenn Van Wallendael i Peter Lambert. "Implementation-Free Forensic Watermarking for Adaptive Streaming with A/B Watermarking". W Proceedings of Sixth International Congress on Information and Communication Technology, 325–39. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-2377-6_31.
Pełny tekst źródłaStreszczenia konferencji na temat "Streaming implementation"
Lobeiras, J., M. Amor i R. Doallo. "FFT Implementation on a Streaming Architecture". W 2011 19th Euromicro International Conference on Parallel, Distributed and Network-Based Processing (PDP). IEEE, 2011. http://dx.doi.org/10.1109/pdp.2011.31.
Pełny tekst źródłaDurst, David, Matthew Feldman, Dillon Huff, David Akeley, Ross Daly, Gilbert Louis Bernstein, Marco Patrignani, Kayvon Fatahalian i Pat Hanrahan. "Type-directed scheduling of streaming accelerators". W PLDI '20: 41st ACM SIGPLAN International Conference on Programming Language Design and Implementation. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3385412.3385983.
Pełny tekst źródłaDede, E., Z. Fadika, J. Hartog, M. Govindaraju, L. Ramakrishnan, D. Gunter i R. Canon. "MARISSA: MApReduce Implementation for Streaming Science Applications". W 2012 IEEE 8th International Conference on E-Science (e-Science). IEEE, 2012. http://dx.doi.org/10.1109/escience.2012.6404432.
Pełny tekst źródłaAbreu, Paulo, Ricardo Fonseca, Luís O. Silva, Carl B. Schroeder, Wim Leemans i Eric Esarey. "Streaming the Boris Pusher: a CUDA implementation". W ADVANCED ACCELERATOR CONCEPTS: Proceedings of the Thirteenth Advanced Accelerator Concepts Workshop. AIP, 2009. http://dx.doi.org/10.1063/1.3080927.
Pełny tekst źródłaFimic, Nemanja, Sreten Tanackovic, Jelena Kovacevic i Miodrag Temerinac. "Implementation of multi-format adaptive streaming server". W 2015 IEEE 5th International Conference on Consumer Electronics - Berlin (ICCE-Berlin). IEEE, 2015. http://dx.doi.org/10.1109/icce-berlin.2015.7391239.
Pełny tekst źródłaOge, Ahmet, i Ece Guran Schmidt. "EFficient Adaptive STreaming (EFAST): Algorithm, implementation and evaluation". W 2018 26th Signal Processing and Communications Applications Conference (SIU). IEEE, 2018. http://dx.doi.org/10.1109/siu.2018.8404297.
Pełny tekst źródłaMoal, Damien Le, Tadashi Takeuchi i Tadaaki Bandoh. "Cost-effective streaming server implementation using Hi-tactix". W the tenth ACM international conference. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/641007.641088.
Pełny tekst źródłaPark, Jungseok, Jinwon Kim, Seungjae Lee, Daejune Lim, Eunju Park i Hankyu Lim. "Design and Implementation of Platforms for Game Streaming". W 2019 Fourth International Conference on Systems of Collaboration Big Data, Internet of Things & Security ( SysCoBIoTS). IEEE, 2019. http://dx.doi.org/10.1109/syscobiots48768.2019.9028019.
Pełny tekst źródłaLazic, Krsto, Milena Milosevic, Goran Miljkovic, Nikola Ikonic i Jelena Kovacevic. "One Implementation of Dynamic Adaptive Streaming over HTTP". W 2012 20th Telecommunications Forum Telfor (TELFOR). IEEE, 2012. http://dx.doi.org/10.1109/telfor.2012.6419503.
Pełny tekst źródłaKumar, Dhananjay, S. Ashwin Srinivas, P. Hariharan i R. Arul Kumar. "Cross-layered implementation of multilayered coded video streaming". W 2013 Third International Conference on Recent Trends in Information Technology (ICRTIT). IEEE, 2013. http://dx.doi.org/10.1109/icrtit.2013.6844282.
Pełny tekst źródłaRaporty organizacyjne na temat "Streaming implementation"
Tokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha i Vladimir N. Soloviev. Educational digital games: models and implementation. [б. в.], wrzesień 2019. http://dx.doi.org/10.31812/123456789/3242.
Pełny tekst źródłaWhitaker, Stephen. Rocky intertidal community monitoring at Channel Islands National Park: 2018–19 annual report. National Park Service, sierpień 2023. http://dx.doi.org/10.36967/2299674.
Pełny tekst źródłaTool Kit for Public–Private Partnerships in Urban Primary Health Centers in India. Asian Development Bank, grudzień 2020. http://dx.doi.org/10.22617/tim200407-2.
Pełny tekst źródłaTool Kit for Public–Private Partnerships in Urban Primary Health Centers in India. Asian Development Bank, grudzień 2020. http://dx.doi.org/10.22617/tim200407-2.
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