Gotowa bibliografia na temat „Spectator Games”
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Artykuły w czasopismach na temat "Spectator Games"
Patibanda, Rakesh, Aryan Saini, Nathalie Overdevest, Maria F. Montoya, Xiang Li, Yuzheng Chen, Shreyas Nisal i in. "Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players". Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (29.09.2023): 769–802. http://dx.doi.org/10.1145/3611049.
Pełny tekst źródłaCrossman, Jane E. "Age of Spectators as a Factor Influencing Behavior at Minor League Hockey and Baseball Games". Perceptual and Motor Skills 62, nr 2 (kwiecień 1986): 639–48. http://dx.doi.org/10.2466/pms.1986.62.2.639.
Pełny tekst źródłaEvaggelinou, Christina, i Dimitris Grekinis. "A Survey of Spectators at the International Stoke Mandeville Wheelchair Games". Adapted Physical Activity Quarterly 15, nr 1 (styczeń 1998): 25–35. http://dx.doi.org/10.1123/apaq.15.1.25.
Pełny tekst źródłaMarkwell, Logan T., Andrew J. Strick i Jared M. Porter. "No Fans, No Problem: An Investigation of Audience Effects on Shooting Performance in Professional Basketball". Journal of Motor Learning and Development 10, nr 1 (1.04.2022): 212–23. http://dx.doi.org/10.1123/jmld.2021-0014.
Pełny tekst źródłaBrissette-Gendron, Raphaëlle, Pierre-Majorique Léger, François Courtemanche, Shang Lin Chen, Marouane Ouhnana i Sylvain Sénécal. "The Response to Impactful Interactivity on Spectators’ Engagement in a Digital Game". Multimodal Technologies and Interaction 4, nr 4 (4.12.2020): 89. http://dx.doi.org/10.3390/mti4040089.
Pełny tekst źródłaSchreyer, Dominik, Sascha L. Schmidt i Benno Torgler. "Game Outcome Uncertainty in the English Premier League". Journal of Sports Economics 19, nr 5 (15.11.2016): 625–44. http://dx.doi.org/10.1177/1527002516673406.
Pełny tekst źródłaCrossman, Jane E. "Spectators' Behavior at Minor League Hockey Games: An Exploratory Study". Perceptual and Motor Skills 63, nr 2 (październik 1986): 803–12. http://dx.doi.org/10.2466/pms.1986.63.2.803.
Pełny tekst źródłaBowker, Anne, Belinda Boekhoven, Amanda Nolan, Stephanie Bauhaus, Paul Glover, Tamara Powell i Shannon Taylor. "Naturalistic Observations of Spectator Behavior at Youth Hockey Games". Sport Psychologist 23, nr 3 (wrzesień 2009): 301–16. http://dx.doi.org/10.1123/tsp.23.3.301.
Pełny tekst źródłaLee, Hyun-Woo, Heetae Cho, Emily M. Newell i Woong Kwon. "How multiple identities shape behavioral intention: place and team identification on spectator attendance". International Journal of Sports Marketing and Sponsorship 21, nr 4 (25.05.2020): 719–34. http://dx.doi.org/10.1108/ijsms-09-2019-0097.
Pełny tekst źródłaBennett, Richard M., i Kurt Swensson. "Spectator Live Loads during Football Games". Journal of Structural Engineering 123, nr 11 (listopad 1997): 1545–47. http://dx.doi.org/10.1061/(asce)0733-9445(1997)123:11(1545).
Pełny tekst źródłaRozprawy doktorskie na temat "Spectator Games"
O'Neil, Daniel Arthur. "An integrated decision support system for spectator transportation planning for the 1996 Summer Olympics". Thesis, Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/24540.
Pełny tekst źródłaShobian, Mohanned Sameer Jr. "Factors Affecting Spectators' Decision in in Attending Minor League Baseball Home Games". Cleveland State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=csu1486481839641167.
Pełny tekst źródłaTseng, Te Hua. "The iterative construction process of a spectator interface for Competitive Multiplayer Online Battle Arena (MOBA) Game : What to consider when designing a spectator interface". Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-104097.
Pełny tekst źródłaElektronisk sport eller esport är en trend som handlar om att spela tävlingsinriktade videospel professionellt. Traditionella sporter och esport har ofta jämförts med varandra på grund av likheterna. Esport har vuxit enormt när det gäller tittarskap. Varje år blir fler åskådare intresserade och antalet stiger. En populär genre som spelas i esports heter MOBA. Det står för Multiplayer Online Battle Arena. Två lag möter varandra och målet är att förstöra fiendens bas med hjälp av spelmekanik och spelmål. Det finns flera fokuspunkter som ska visas för åskådaren. Därför används ett dedikerat åskådargränssnitt i esport-scenen för att hjälpa förstå spelets utveckling medan åskådaren tittar på. Utvecklare vill möjligtvis marknadsföra sitt MOBA-spel i esport-scenen, men det kan vara svårt att veta vad åskådarna vill ha inom gränssnittet. Denna studie undersöker de viktigaste faktorerna som ska beaktas när man utformar ett åskådargränssnitt för en spelgenre; flerspelarspel online (MOBA) i en tävlingsinriktad miljö. Metoderna för att uppnå resultaten var litteraturstudier som inkluderar åskådarskap, kognitiva teorier och spelgränssnittsteorier. Analys av ett populärt MOBA-spel åskådargränssnitt och redesignade gränssnittet för spelet som heter League of Legends. Det omformade gränssnittet kommer att gå igenom en iterativ process med hjälp av feedback med hjälp av frågeformulär och intervjuer på målgruppen. Resultaten upptäckte faktorer som kunde ge åskådaren en bättre
Olguin, Jidebom Isabel, i Elizabeth Zhang. "Ambush Marketing From a Swedish Consumer Perspective : Spectators and Fanatics Opinion Towards companies' ´Free Riding´Strategy". Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-12737.
Pełny tekst źródłaOh, Miyoung. "Sport spectacle, globalisation and nation : a case study of South Korean women's narratives of the 2004 Olympic Games and the 2006 FIFA World Cup". Thesis, University of Roehampton, 2007. https://pure.roehampton.ac.uk/portal/en/studentthesis/sport-spectacle-globalisation-and-nation(4b4ae300-25c7-4fc1-8841-e50938b6431d).html.
Pełny tekst źródłaComeau, Troy O. "Fantasy football participation and media usage". Diss., Columbia, Mo. : University of Missouri-Columbia, 2007. http://hdl.handle.net/10355/4726.
Pełny tekst źródłaThe entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on January 31, 2008) Vita. Includes bibliographical references.
Talero, Álvarez Paula. "WHY KATNISS EVERDEEN IS OUR FAVORITE FEMINIST – AN ANALYSIS OF THE HEROINE OF THE HUNGER GAMES FILM SAGA AND HER RECEPTION BY YOUNG FEMALE SPECTATORS". VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5583.
Pełny tekst źródłaWilson, Shana M. "The Relationship between Superstitious Behaviors of Sports Fans, Team Identification, Team Location, and Game Outcome". TopSCHOLAR®, 2011. http://digitalcommons.wku.edu/theses/1056.
Pełny tekst źródłaCaron, Elsa. "L'école du spectateur en français langue étrangère. Pratiques créatives du langage dans le rapport à la théâtralité". Thesis, Lyon, 2020. http://www.theses.fr/2020LYSEN022.
Pełny tekst źródłaConsidered as a tool to understand living performance, the school of the spectator encourages participants to apprehend drama as a living artistic practice through representation. This work considers the spectator in his or her relation to the foreign language through the experiment of theatricality. The targeted language of learners builds up through the confrontation with the languages of the stage. First, we define the school of the spectator as a practice of theatricality considered as the specificity of theater enunciation, the issues are then considered within the context of French as a foreign language acquisition. Our methodology confronts interactionist perspectives in the collective reception of plays, discourses and gestures analysis, in particular in dramatic play. The study demonstrates how the learners take ownership of the performance by co-rebuilding it through interactions and by leaning on a form of collective memory. We then examine the role of emotions and perceptions in the reception and construction of several languages, underlining the aesthetic relationship built between participants and the performances. We analyze how the subjectivity of learners grows, especially through the identification process. Finally, the school of the spectator is considered as a place for the exploration and experimentation of languages through the creative re-working of the scenic language. This practice allows a third voice to emerge in the crossing of various forms of enunciation, creating interdiscursivity processes produced by the always active reception of performances by spectators
Nourse, Howard Francis. "A process for determining the influence of television advertising, promoting game attendance for a specific Division I women's basketball program, upon individual spectator decisions to attend a home contest at that institution /". The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487267546981021.
Pełny tekst źródłaKsiążki na temat "Spectator Games"
Games, Commonwealth, red. Official spectator guide: 2002 Manchester Commonwealth Games. [Manchester: Manchester City Council?, 2002.
Znajdź pełny tekst źródłaBennett, Colin J. Security games: Surveillance and control at mega-events. New York: Routledge, 2011.
Znajdź pełny tekst źródłaSweeney, Eamonn. The road to Croker: A GAA fanatic on the championship trail. Dublin: Hodder Headline, 2004.
Znajdź pełny tekst źródłaForichon, Sylvain. Les spectateurs des jeux du cirque à Rome (du Ier siècle a.C. au VIe siècle p.C.): Passion, émotions et manifestations. Bordeaux: Ausonius éditions, 2020.
Znajdź pełny tekst źródłaN, Ferguson Rebecca, i MacNee Marie J, red. The Olympic factbook: A spectator's guide to the summer games. Detroit: Visible Ink Press, 1996.
Znajdź pełny tekst źródłaConnors, Martin. The Olympic factbook: A spectator's guide to the winter games. Redaktor Connors Martin. Detroit: Visible Ink, 1994.
Znajdź pełny tekst źródłaCantor, George. The Olympic factbook: A spectator's guide to the Winter Games. Detroit: Visible Ink Press, 1998.
Znajdź pełny tekst źródłaMacNee, Marie J. The Olympic factbook: A spectator's guide to the summer games. Detroit: Visible Ink Press, 1995.
Znajdź pełny tekst źródłaMartin, Connors, Dupuis Diane L i Morgan Brad, red. The Olympics factbook: A spectator's guide to the winter and summer games. Detroit: Visible Ink, 1992.
Znajdź pełny tekst źródłaHart, Paul 't. Het Heizeldrama: Rampzalig organiseren en kritieke beslissingen. Alphen aan den Rijn: Samsom H.D. Tjeenk Willink, 1988.
Znajdź pełny tekst źródłaCzęści książek na temat "Spectator Games"
Dolan, Jill. "The Hunger Games". W The Feminist Spectator in Action, 84–91. London: Macmillan Education UK, 2013. http://dx.doi.org/10.1007/978-1-137-03291-1_15.
Pełny tekst źródłaHorton, Matthew, Janet C. Read i Christopher Willitts. "InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games". W Lecture Notes in Computer Science, 97–116. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50164-8_7.
Pełny tekst źródłaWang, Yixi, i Xinwei Chang. "Enticing Spectators into Playing: How to Improve the Spectator Experience in Commercial Games Streaming". W HCI International 2021 - Posters, 196–204. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78645-8_25.
Pełny tekst źródłaZhang, Zhigang, Hao Luo i Zi Zheng. "Research on the Quantization of User Experience of Spectator Mode in Moba Games". W Lecture Notes in Computer Science, 133–42. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77277-2_11.
Pełny tekst źródłaWoodward, Kath. "Spectacles and Spectators". W Sex Power and the Games, 100–121. London: Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137023049_5.
Pełny tekst źródłaPapakonstantinou, Zinon. "Games, spectators and communal identities". W Sport and Identity in Ancient Greece, 62–88. Abingdon, Oxon ; New York : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9781315610405-3.
Pełny tekst źródłaWakefield, Kirk L., i George W. Stone. "Why Do Spectators Go to the Game?" W Proceedings of the 1994 Academy of Marketing Science (AMS) Annual Conference, 61. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-13162-7_15.
Pełny tekst źródłaHerrewijn, Laura, i Sven Charleer. "Power to the Spectator: Towards an Enhanced Video Game Stream Discovery Experience". W Communications in Computer and Information Science, 349–60. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-49368-3_22.
Pełny tekst źródłaLankes, Michael, Daniel Rammer i Bernhard Maurer. "Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games". W Entertainment Computing – ICEC 2017, 310–21. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66715-7_34.
Pełny tekst źródłaAnthony, Miki Nørgaard, Byung-Chull Bae i Yun-Gyung Cheong. "Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game". W Interactive Storytelling, 208–11. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12337-0_22.
Pełny tekst źródłaStreszczenia konferencji na temat "Spectator Games"
Olarewaju, Oluseyi, Athanasios V. Kokkinakis, Simon Demediuk, Justus Roberstson, Isabelle Nölle, Sagarika Patra, Daniel Slawson i in. "Automatic Generation of Text for Match Recaps using Esport Caster Commentaries". W 6th International Conference on Computer Science, Engineering And Applications (CSEA 2020). AIRCC Publishing Corporation, 2020. http://dx.doi.org/10.5121/csit.2020.101810.
Pełny tekst źródłaAustin, Haley, Abigail Freed, Alexandra Labus, Brendan Lynch, Joseph Mastrullo, Julia Sharff i Robert J. Riggs. "A Systems Approach to Improving the Spectator Experience at Collegiate Football Games". W 2023 Systems and Information Engineering Design Symposium (SIEDS). IEEE, 2023. http://dx.doi.org/10.1109/sieds58326.2023.10137886.
Pełny tekst źródłaRoy, B. C., i R. Ekambaram. "Condition assessment, rehabilitation and upgradation of stadia in Delhi using modern technology". W IABSE Congress, Ghent 2021: Structural Engineering for Future Societal Needs. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2021. http://dx.doi.org/10.2749/ghent.2021.1761.
Pełny tekst źródłaRoy, B. C., i R. Ekambaram. "Condition assessment, rehabilitation and upgradation of stadia in Delhi using modern technology". W IABSE Congress, Ghent 2021: Structural Engineering for Future Societal Needs. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2021. http://dx.doi.org/10.2749/ghent.2021.1761.
Pełny tekst źródłaGalvanovskis, Agris, Pauls Gustavs Miglinieks i Rihards Parandjuks. "Impact of Sound on the Performance of Basketball Free Throw". W 80th International Scientific Conference of the University of Latvia. University of Latvia Press, 2022. http://dx.doi.org/10.22364/htqe.2022.76.
Pełny tekst źródłaJeon, Seongsin, Choung Hun Lee i Won-Hyung Lee. "Measuring Presence to Enhance the Spectators' Participation on the Moving Images using EEG, IDQS and PQS". W Games and Graphics 2013. Science & Engineering Research Support soCiety, 2013. http://dx.doi.org/10.14257/astl.2013.39.26.
Pełny tekst źródłaAbdullah, Febri, Mury F. Dewantoro, Ruck Thawonmas i Fitra A. Bachtiar. "Science Birds Gameplay With a Smile Interface to Promote the Spectator’s Emotion". W 2022 IEEE Conference on Games (CoG). IEEE, 2022. http://dx.doi.org/10.1109/cog51982.2022.9893545.
Pełny tekst źródłaTodt, Nelson, Norbert Müller, Alessandra Scarton i Gabriel Merlin. "Cultural Olympiad Rio 2016: The perception of the Olympic Games spectators". W Journal of Human Sport and Exercise - 2018 - Rio 2016 Olympic Games First Anniversary Special Edition. Universidad de Alicante, 2018. http://dx.doi.org/10.14198/jhse.2018.13.proc1.13.
Pełny tekst źródłaSkender, Lana. "THE SPECTATOR PHENOMENON AND THE POWER OF THE GAZE". W European realities - Power : 5th International Scientific Conference. Academy of Arts and Culture in Osijek, J. J. Strossmayer University of Osijek, 2023. http://dx.doi.org/10.59014/gonk4945.
Pełny tekst źródłaKose, Satoshi. "How far has Japanese accessibility improved with Tokyo 2020 Olympics/Paralympics?" W 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004787.
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