Artykuły w czasopismach na temat „Spectator Game”
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Brissette-Gendron, Raphaëlle, Pierre-Majorique Léger, François Courtemanche, Shang Lin Chen, Marouane Ouhnana i Sylvain Sénécal. "The Response to Impactful Interactivity on Spectators’ Engagement in a Digital Game". Multimodal Technologies and Interaction 4, nr 4 (4.12.2020): 89. http://dx.doi.org/10.3390/mti4040089.
Pełny tekst źródłaCrossman, Jane E. "Age of Spectators as a Factor Influencing Behavior at Minor League Hockey and Baseball Games". Perceptual and Motor Skills 62, nr 2 (kwiecień 1986): 639–48. http://dx.doi.org/10.2466/pms.1986.62.2.639.
Pełny tekst źródłaQian, Tyreal Yizhou, James Jianhui Zhang, Jerred Junqi Wang i John Hulland. "Beyond the Game: Dimensions of Esports Online Spectator Demand". Communication & Sport 8, nr 6 (1.04.2019): 825–51. http://dx.doi.org/10.1177/2167479519839436.
Pełny tekst źródłaCrossman, Jane E. "Spectators' Behavior at Minor League Hockey Games: An Exploratory Study". Perceptual and Motor Skills 63, nr 2 (październik 1986): 803–12. http://dx.doi.org/10.2466/pms.1986.63.2.803.
Pełny tekst źródłaMa, Shang-Chun, Kevin K. Byon, Wooyoung (William) Jang, Shang-Min Ma i Tsung-Nan Huang. "Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types". Sustainability 13, nr 8 (8.04.2021): 4164. http://dx.doi.org/10.3390/su13084164.
Pełny tekst źródłaDuncan, Margaret Carlisle, i Barry Brummett. "Liberal and Radical Sources of Female Empowerment in Sport Media". Sociology of Sport Journal 10, nr 1 (marzec 1993): 57–72. http://dx.doi.org/10.1123/ssj.10.1.57.
Pełny tekst źródłaPatibanda, Rakesh, Aryan Saini, Nathalie Overdevest, Maria F. Montoya, Xiang Li, Yuzheng Chen, Shreyas Nisal i in. "Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players". Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (29.09.2023): 769–802. http://dx.doi.org/10.1145/3611049.
Pełny tekst źródłaStahlke, Samantha, James Robb i Pejman Mirza-Babaei. "The Fall of the Fourth Wall". International Journal of Gaming and Computer-Mediated Simulations 10, nr 1 (styczeń 2018): 42–62. http://dx.doi.org/10.4018/ijgcms.2018010103.
Pełny tekst źródłaSchreyer, Dominik, Sascha L. Schmidt i Benno Torgler. "Game Outcome Uncertainty in the English Premier League". Journal of Sports Economics 19, nr 5 (15.11.2016): 625–44. http://dx.doi.org/10.1177/1527002516673406.
Pełny tekst źródła이창현. "Liability to Spectator at ProfessionalBaseball Game". Korean Lawyers Association Journal 64, nr 2 (luty 2015): 219–74. http://dx.doi.org/10.17007/klaj.2015.64.2.005.
Pełny tekst źródłaHua, Yueh-Tung, Kun-Yu Liu, Hsien-Che Huang, Ian D. Rotherham i Shang-Chun Ma. "Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour". Sustainability 15, nr 3 (20.01.2023): 2028. http://dx.doi.org/10.3390/su15032028.
Pełny tekst źródłaWann, Daniel L., Thomas J. Dolan, Kimberly K. MeGeorge i Julie A. Allison. "Relationships between Spectator Identification and Spectators' Perceptions of Influence, Spectators' Emotions, and Competition Outcome". Journal of Sport and Exercise Psychology 16, nr 4 (grudzień 1994): 347–64. http://dx.doi.org/10.1123/jsep.16.4.347.
Pełny tekst źródłaGraakjær, Nicolai Jørgensgaard. "‘Listen to the atmosphere!’: On spectator sounds and their potentially disruptive role in a football simulation video game". Soundtrack 11, nr 1 (1.08.2020): 39–55. http://dx.doi.org/10.1386/ts_00004_1.
Pełny tekst źródłaPritchard, Mark P., i Daniel C. Funk. "Symbiosis and Substitution in Spectator Sport". Journal of Sport Management 20, nr 3 (lipiec 2006): 299–321. http://dx.doi.org/10.1123/jsm.20.3.299.
Pełny tekst źródłaKim, Young Hoon, Jen L. Duncan i Tun-Min (Catherine) Jai. "Segmenting the collegiate football game spectator: a cluster analysis approach". Sport, Business and Management: An International Journal 6, nr 1 (14.03.2016): 76–96. http://dx.doi.org/10.1108/sbm-04-2014-0017.
Pełny tekst źródłaMatthews, Clare. "Seeing Triple: Identification and Gamic Vision in Film and FPS Games". Film Matters 12, nr 2 (1.09.2021): 61–80. http://dx.doi.org/10.1386/fm_00155_7.
Pełny tekst źródłaCummins, R. Glenn, i Zijian Gong. "Mediated Intra-Audience Effects in the Appreciation of Broadcast Sports". Communication & Sport 5, nr 1 (24.07.2016): 27–48. http://dx.doi.org/10.1177/2167479515593418.
Pełny tekst źródłaStotlar, David K., i David A. Johnson. "Assessing the Impact and Effectiveness of Stadium Advertising on Sport Spectators at Division I Institutions". Journal of Sport Management 3, nr 2 (lipiec 1989): 90–102. http://dx.doi.org/10.1123/jsm.3.2.90.
Pełny tekst źródłaThormann, Tim F., Pamela Wicker i Michael Braksiek. "Stadium Travel and Subjective Well-Being of Football Spectators". Sustainability 14, nr 12 (14.06.2022): 7278. http://dx.doi.org/10.3390/su14127278.
Pełny tekst źródłaTorgler, Benno, i Sascha L. Schmidt. "Game Outcome Uncertainty and Television Audience Demand: New Evidence from German Football". German Economic Review 19, nr 2 (1.05.2018): 140–61. http://dx.doi.org/10.1111/geer.12120.
Pełny tekst źródłaBowker, Anne, Belinda Boekhoven, Amanda Nolan, Stephanie Bauhaus, Paul Glover, Tamara Powell i Shannon Taylor. "Naturalistic Observations of Spectator Behavior at Youth Hockey Games". Sport Psychologist 23, nr 3 (wrzesień 2009): 301–16. http://dx.doi.org/10.1123/tsp.23.3.301.
Pełny tekst źródłaTAKAHASHI, Hidesato, Wataru SUZUKI i Makoto NAKAZAWA. "Products of Spectator-Sport and Spectator Satisfaction: A Case Report on an Osaka Evessa Home Game". Journal of Japan Society of Sports Industry 21, nr 2 (2011): 245–56. http://dx.doi.org/10.5997/sposun.21.245.
Pełny tekst źródłaLindquist, Danille Christensen. ""Locating" the Nation: Football Game Day and American Dreams in Central Ohio". Journal of American Folklore 119, nr 474 (1.10.2006): 444–88. http://dx.doi.org/10.2307/4137650.
Pełny tekst źródłaHarrison, C. Keith, Scott Bukstein, Ginny McPherson Botts i Suzanne Malia Lawrence. "Female spectators as customers at National Football League games". International Journal of Sports Marketing and Sponsorship 17, nr 2 (29.04.2016): 172–200. http://dx.doi.org/10.1108/ijsms-04-2016-012.
Pełny tekst źródłaSingh, Ram Mohan, i Iryna Skrypchenko. "Use of technology in sports- a boon or bane?" Naukovyy Visnyk Dnipropetrovs'kogo Derzhavnogo Universytetu Vnutrishnikh Sprav 5, nr 5 (30.12.2020): 366–74. http://dx.doi.org/10.31733/2078-3566-2020-5-366-374.
Pełny tekst źródłaWenner, Lawrence A. "LOVING THE GAME TO DEATH: HEROES, GOATS, AND SPECTATOR EMOTION". Journal of Sport and Social Issues 18, nr 4 (listopad 1994): 299–302. http://dx.doi.org/10.1177/019372394018004001.
Pełny tekst źródłaGrava, Sigurd, i Fred Nangle. "Get Me to the Ball Game on Time: Access Time Patterns at Baseball Stadia". Transportation Research Record: Journal of the Transportation Research Board 1735, nr 1 (styczeń 2000): 91–98. http://dx.doi.org/10.3141/1735-12.
Pełny tekst źródłaPerel'shteyn, Roman Maksovich, i Roman Maksovich Perelshtein. "Films about filmmaking. Reality and game". Journal of Flm Arts and Film Studies 2, nr 1 (15.01.2010): 94–103. http://dx.doi.org/10.17816/vgik2194-103.
Pełny tekst źródłaGraakjær, Nicolai Jørgensgaard. "Sounds of soccer on-screen: A critical re-evaluation of the role of spectator sounds". Journal of Popular Television 8, nr 2 (1.06.2020): 143–58. http://dx.doi.org/10.1386/jptv_00015_1.
Pełny tekst źródłaShlienkova, Elena V., i Khristina V. Kaygorodova. "From museum to postmuseum. Immersive environment as a metaspace of a polyloge". Urban construction and architecture 14, nr 1 (25.04.2024): 157–64. http://dx.doi.org/10.17673/vestnik.2024.01.18.
Pełny tekst źródłaBlumrodt, Jens. "Enhancing Football Brands Brand Equity". Journal of Applied Business Research (JABR) 30, nr 5 (27.08.2014): 1551. http://dx.doi.org/10.19030/jabr.v30i5.8807.
Pełny tekst źródłaJost, François. "The love of details: watching Breaking Bad". MATRIZes 11, nr 1 (30.04.2017): 25. http://dx.doi.org/10.11606/issn.1982-8160.v11i1p25-37.
Pełny tekst źródłaBaldauf-Quilliatre, Heike, i Isabel Colón de Carvajal. "Spectating: How non-players participate in videogaming". Journal für Medienlinguistik 4, nr 2 (27.10.2021): 123–61. http://dx.doi.org/10.21248/jfml.2021.33.
Pełny tekst źródłaGradinari, rina. "INTERSECTIONALITY AND THE UNCERTAIN POSITION OF THE SPECTATOR". Practices & Interpretations: A Journal of Philology, Teaching and Cultural Studies 7, nr 1 (1.03.2022): 67–84. http://dx.doi.org/10.18522/2415-8852-2022-1-67-84.
Pełny tekst źródłaDeSchriver, Timothy D., Daniel A. Rascher i Stephen L. Shapiro. "If we build it, will they come? Examining the effect of expansion teams and soccer-specific stadiums on Major League Soccer attendance". Sport, Business and Management: An International Journal 6, nr 2 (9.05.2016): 205–27. http://dx.doi.org/10.1108/sbm-05-2014-0025.
Pełny tekst źródłaCANNADY, CYNTHIA. "North–South trade in intellectual property: can it be fair?" World Trade Review 3, nr 2 (lipiec 2004): 317–28. http://dx.doi.org/10.1017/s1474745604001843.
Pełny tekst źródłaChien, Chih-I. James. "Identifying Important Spectator Motives for Game Attendance in Taiwanese Professional Baseball Industry". Contemporary Management Research 9, nr 2 (30.06.2013): 137–54. http://dx.doi.org/10.7903/cmr.8413.
Pełny tekst źródłaJackson, Nicole, Asia Thompson, Minyong Lee, Jerono Rotich i Tiffany Fuller. "Impact of spectator motivation on long-term sustainability for women’s basketball league". Journal of Human Sciences 14, nr 1 (23.02.2017): 519. http://dx.doi.org/10.14687/jhs.v14i1.4202.
Pełny tekst źródłaWakefield, Kirk L., i Hugh J. Sloan. "The Effects of Team Loyalty and Selected Stadium Factors on Spectator Attendance". Journal of Sport Management 9, nr 2 (maj 1995): 153–72. http://dx.doi.org/10.1123/jsm.9.2.153.
Pełny tekst źródłaŠvelch, Jan. "Mediatization of a card game: Magic: The Gathering, esports, and streaming". Media, Culture & Society 42, nr 6 (16.10.2019): 838–56. http://dx.doi.org/10.1177/0163443719876536.
Pełny tekst źródłaBushinsky, Shay. "Deus Ex Machina — A Higher Creative Species in the Game of Chess". AI Magazine 30, nr 3 (7.07.2009): 63. http://dx.doi.org/10.1609/aimag.v30i3.2255.
Pełny tekst źródłaWu, Hung-Che, i Ching-Chan Cheng. "What drives spectators’ experiential loyalty? A case study of the Olympic Football Tournament Rio 2016". Asia Pacific Journal of Marketing and Logistics 30, nr 4 (10.09.2018): 837–66. http://dx.doi.org/10.1108/apjml-08-2017-0174.
Pełny tekst źródłaMa, Shang Chun, i Kyriaki Kaplanidou. "Service quality, perceived value and behavioral intentions among highly and lowly identified baseball consumers across nations". International Journal of Sports Marketing and Sponsorship 21, nr 1 (9.09.2019): 46–69. http://dx.doi.org/10.1108/ijsms-02-2019-0018.
Pełny tekst źródłaNakandala, Supun, Giovanni Ciampaglia, Norman Su i Yong-Yeol Ahn. "Gendered Conversation in a Social Game-Streaming Platform". Proceedings of the International AAAI Conference on Web and Social Media 11, nr 1 (3.05.2017): 162–71. http://dx.doi.org/10.1609/icwsm.v11i1.14885.
Pełny tekst źródłaGau, Li-Shiue. "Identifying Core, Exciting, and Hybrid Attributes in Fans' Assessments of Major (World Cup) Spectator Sports Events". Psychological Reports 113, nr 3 (grudzień 2013): 786–803. http://dx.doi.org/10.2466/01.05.pr0.113x29z9.
Pełny tekst źródłaRuvalcaba, Omar, Jeffrey Shulze, Angela Kim, Sara R. Berzenski i Mark P. Otten. "Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play". Journal of Sport and Social Issues 42, nr 4 (15.05.2018): 295–311. http://dx.doi.org/10.1177/0193723518773287.
Pełny tekst źródłaCho, Heetae, Hyun-Woo Lee i Do Young Pyun. "The influence of stadium environment on attendance intentions in spectator sport". International Journal of Sports Marketing and Sponsorship 20, nr 2 (7.05.2019): 276–90. http://dx.doi.org/10.1108/ijsms-04-2017-0025.
Pełny tekst źródłaMatzke, Annemarie. "Enter the Game: The role of the spectator in the performances of She She Pop". Performance Research 16, nr 3 (wrzesień 2011): 117–20. http://dx.doi.org/10.1080/13528165.2011.606037.
Pełny tekst źródłaYargic, MP, i GB Kurklu. "Are adolescent sports fans more physically active than the sports indifferent? A self-reported questionnaire study". Perspectives in Public Health 140, nr 2 (14.08.2019): 117–23. http://dx.doi.org/10.1177/1757913919868247.
Pełny tekst źródłaBolognesi, C., i D. Aiello. "LEARNING THROUGH SERIOUS GAMES: A DIGITAL DESIGN MUSEUM FOR EDUCATION". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B5-2020 (24.08.2020): 83–90. http://dx.doi.org/10.5194/isprs-archives-xliii-b5-2020-83-2020.
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