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Artykuły w czasopismach na temat "Spectator Game"
Brissette-Gendron, Raphaëlle, Pierre-Majorique Léger, François Courtemanche, Shang Lin Chen, Marouane Ouhnana i Sylvain Sénécal. "The Response to Impactful Interactivity on Spectators’ Engagement in a Digital Game". Multimodal Technologies and Interaction 4, nr 4 (4.12.2020): 89. http://dx.doi.org/10.3390/mti4040089.
Pełny tekst źródłaCrossman, Jane E. "Age of Spectators as a Factor Influencing Behavior at Minor League Hockey and Baseball Games". Perceptual and Motor Skills 62, nr 2 (kwiecień 1986): 639–48. http://dx.doi.org/10.2466/pms.1986.62.2.639.
Pełny tekst źródłaQian, Tyreal Yizhou, James Jianhui Zhang, Jerred Junqi Wang i John Hulland. "Beyond the Game: Dimensions of Esports Online Spectator Demand". Communication & Sport 8, nr 6 (1.04.2019): 825–51. http://dx.doi.org/10.1177/2167479519839436.
Pełny tekst źródłaCrossman, Jane E. "Spectators' Behavior at Minor League Hockey Games: An Exploratory Study". Perceptual and Motor Skills 63, nr 2 (październik 1986): 803–12. http://dx.doi.org/10.2466/pms.1986.63.2.803.
Pełny tekst źródłaMa, Shang-Chun, Kevin K. Byon, Wooyoung (William) Jang, Shang-Min Ma i Tsung-Nan Huang. "Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types". Sustainability 13, nr 8 (8.04.2021): 4164. http://dx.doi.org/10.3390/su13084164.
Pełny tekst źródłaDuncan, Margaret Carlisle, i Barry Brummett. "Liberal and Radical Sources of Female Empowerment in Sport Media". Sociology of Sport Journal 10, nr 1 (marzec 1993): 57–72. http://dx.doi.org/10.1123/ssj.10.1.57.
Pełny tekst źródłaPatibanda, Rakesh, Aryan Saini, Nathalie Overdevest, Maria F. Montoya, Xiang Li, Yuzheng Chen, Shreyas Nisal i in. "Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players". Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (29.09.2023): 769–802. http://dx.doi.org/10.1145/3611049.
Pełny tekst źródłaStahlke, Samantha, James Robb i Pejman Mirza-Babaei. "The Fall of the Fourth Wall". International Journal of Gaming and Computer-Mediated Simulations 10, nr 1 (styczeń 2018): 42–62. http://dx.doi.org/10.4018/ijgcms.2018010103.
Pełny tekst źródłaSchreyer, Dominik, Sascha L. Schmidt i Benno Torgler. "Game Outcome Uncertainty in the English Premier League". Journal of Sports Economics 19, nr 5 (15.11.2016): 625–44. http://dx.doi.org/10.1177/1527002516673406.
Pełny tekst źródła이창현. "Liability to Spectator at ProfessionalBaseball Game". Korean Lawyers Association Journal 64, nr 2 (luty 2015): 219–74. http://dx.doi.org/10.17007/klaj.2015.64.2.005.
Pełny tekst źródłaRozprawy doktorskie na temat "Spectator Game"
Tseng, Te Hua. "The iterative construction process of a spectator interface for Competitive Multiplayer Online Battle Arena (MOBA) Game : What to consider when designing a spectator interface". Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-104097.
Pełny tekst źródłaElektronisk sport eller esport är en trend som handlar om att spela tävlingsinriktade videospel professionellt. Traditionella sporter och esport har ofta jämförts med varandra på grund av likheterna. Esport har vuxit enormt när det gäller tittarskap. Varje år blir fler åskådare intresserade och antalet stiger. En populär genre som spelas i esports heter MOBA. Det står för Multiplayer Online Battle Arena. Två lag möter varandra och målet är att förstöra fiendens bas med hjälp av spelmekanik och spelmål. Det finns flera fokuspunkter som ska visas för åskådaren. Därför används ett dedikerat åskådargränssnitt i esport-scenen för att hjälpa förstå spelets utveckling medan åskådaren tittar på. Utvecklare vill möjligtvis marknadsföra sitt MOBA-spel i esport-scenen, men det kan vara svårt att veta vad åskådarna vill ha inom gränssnittet. Denna studie undersöker de viktigaste faktorerna som ska beaktas när man utformar ett åskådargränssnitt för en spelgenre; flerspelarspel online (MOBA) i en tävlingsinriktad miljö. Metoderna för att uppnå resultaten var litteraturstudier som inkluderar åskådarskap, kognitiva teorier och spelgränssnittsteorier. Analys av ett populärt MOBA-spel åskådargränssnitt och redesignade gränssnittet för spelet som heter League of Legends. Det omformade gränssnittet kommer att gå igenom en iterativ process med hjälp av feedback med hjälp av frågeformulär och intervjuer på målgruppen. Resultaten upptäckte faktorer som kunde ge åskådaren en bättre
Wilson, Shana M. "The Relationship between Superstitious Behaviors of Sports Fans, Team Identification, Team Location, and Game Outcome". TopSCHOLAR®, 2011. http://digitalcommons.wku.edu/theses/1056.
Pełny tekst źródłaNourse, Howard Francis. "A process for determining the influence of television advertising, promoting game attendance for a specific Division I women's basketball program, upon individual spectator decisions to attend a home contest at that institution /". The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487267546981021.
Pełny tekst źródłaCaron, Elsa. "L'école du spectateur en français langue étrangère. Pratiques créatives du langage dans le rapport à la théâtralité". Thesis, Lyon, 2020. http://www.theses.fr/2020LYSEN022.
Pełny tekst źródłaConsidered as a tool to understand living performance, the school of the spectator encourages participants to apprehend drama as a living artistic practice through representation. This work considers the spectator in his or her relation to the foreign language through the experiment of theatricality. The targeted language of learners builds up through the confrontation with the languages of the stage. First, we define the school of the spectator as a practice of theatricality considered as the specificity of theater enunciation, the issues are then considered within the context of French as a foreign language acquisition. Our methodology confronts interactionist perspectives in the collective reception of plays, discourses and gestures analysis, in particular in dramatic play. The study demonstrates how the learners take ownership of the performance by co-rebuilding it through interactions and by leaning on a form of collective memory. We then examine the role of emotions and perceptions in the reception and construction of several languages, underlining the aesthetic relationship built between participants and the performances. We analyze how the subjectivity of learners grows, especially through the identification process. Finally, the school of the spectator is considered as a place for the exploration and experimentation of languages through the creative re-working of the scenic language. This practice allows a third voice to emerge in the crossing of various forms of enunciation, creating interdiscursivity processes produced by the always active reception of performances by spectators
Merritt, Juliette. "Beyond spectacle : Eliza Haywood's female spectators /". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0014/NQ42865.pdf.
Pełny tekst źródłaShobian, Mohanned Sameer Jr. "Factors Affecting Spectators' Decision in in Attending Minor League Baseball Home Games". Cleveland State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=csu1486481839641167.
Pełny tekst źródłaO'Neil, Daniel Arthur. "An integrated decision support system for spectator transportation planning for the 1996 Summer Olympics". Thesis, Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/24540.
Pełny tekst źródłaComeau, Troy O. "Fantasy football participation and media usage". Diss., Columbia, Mo. : University of Missouri-Columbia, 2007. http://hdl.handle.net/10355/4726.
Pełny tekst źródłaThe entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on January 31, 2008) Vita. Includes bibliographical references.
Olguin, Jidebom Isabel, i Elizabeth Zhang. "Ambush Marketing From a Swedish Consumer Perspective : Spectators and Fanatics Opinion Towards companies' ´Free Riding´Strategy". Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-12737.
Pełny tekst źródłaOh, Miyoung. "Sport spectacle, globalisation and nation : a case study of South Korean women's narratives of the 2004 Olympic Games and the 2006 FIFA World Cup". Thesis, University of Roehampton, 2007. https://pure.roehampton.ac.uk/portal/en/studentthesis/sport-spectacle-globalisation-and-nation(4b4ae300-25c7-4fc1-8841-e50938b6431d).html.
Pełny tekst źródłaKsiążki na temat "Spectator Game"
Hart, Paul 't. Het Heizeldrama: Rampzalig organiseren en kritieke beslissingen. Alphen aan den Rijn: Samsom H.D. Tjeenk Willink, 1988.
Znajdź pełny tekst źródłaSpectator guide: Delhi 2010, XIX Commonwealth Games. New Delhi: Organising Committee, Commonwealth Games, 2010.
Znajdź pełny tekst źródłaGames, Commonwealth, red. Official spectator guide: 2002 Manchester Commonwealth Games. [Manchester: Manchester City Council?, 2002.
Znajdź pełny tekst źródłaMoynahan, John K. 50 years at the game: A sports traveler's journey. New York: Vantage Press, 1997.
Znajdź pełny tekst źródłaSweeney, Eamonn. The road to Croker: A GAA fanatic on the championship trail. Dublin: Hodder Headline, 2004.
Znajdź pełny tekst źródłaInside the gaze: The fiction film and its spectator. Bloomington, Ind: Indiana University Press, 1998.
Znajdź pełny tekst źródłaQuirk, Kevin. Not now, honey, I'm watching the game: What to do when sports come between you and your mate. New York: Fireside Books, 1997.
Znajdź pełny tekst źródła1937-, Lawson James R., red. Pocket billiard guidebook for pool players, tournament directors, and spectators. Manteca, Calif: Que House, 1994.
Znajdź pełny tekst źródłaChipman, Mark, writer of foreword, red. Dancing Gabe: One step at a time. Winnipeg, MB: Daniel Perron & Associates, 2015.
Znajdź pełny tekst źródła1971-, Warner Kurt, red. Friday night light: Inspiration for the game of life. Grand Rapids, Mich: Zondervan, 2009.
Znajdź pełny tekst źródłaCzęści książek na temat "Spectator Game"
Herrewijn, Laura, i Sven Charleer. "Power to the Spectator: Towards an Enhanced Video Game Stream Discovery Experience". W Communications in Computer and Information Science, 349–60. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-49368-3_22.
Pełny tekst źródłaWoodward, Kath. "Spectacles and Spectators". W Sex Power and the Games, 100–121. London: Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137023049_5.
Pełny tekst źródłaDolan, Jill. "The Hunger Games". W The Feminist Spectator in Action, 84–91. London: Macmillan Education UK, 2013. http://dx.doi.org/10.1007/978-1-137-03291-1_15.
Pełny tekst źródłaWang, Yixi, i Xinwei Chang. "Enticing Spectators into Playing: How to Improve the Spectator Experience in Commercial Games Streaming". W HCI International 2021 - Posters, 196–204. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78645-8_25.
Pełny tekst źródłaPapakonstantinou, Zinon. "Games, spectators and communal identities". W Sport and Identity in Ancient Greece, 62–88. Abingdon, Oxon ; New York : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9781315610405-3.
Pełny tekst źródłaWakefield, Kirk L., i George W. Stone. "Why Do Spectators Go to the Game?" W Proceedings of the 1994 Academy of Marketing Science (AMS) Annual Conference, 61. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-13162-7_15.
Pełny tekst źródłaHorton, Matthew, Janet C. Read i Christopher Willitts. "InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games". W Lecture Notes in Computer Science, 97–116. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50164-8_7.
Pełny tekst źródłaAnthony, Miki Nørgaard, Byung-Chull Bae i Yun-Gyung Cheong. "Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game". W Interactive Storytelling, 208–11. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12337-0_22.
Pełny tekst źródłaZhang, Zhigang, Hao Luo i Zi Zheng. "Research on the Quantization of User Experience of Spectator Mode in Moba Games". W Lecture Notes in Computer Science, 133–42. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77277-2_11.
Pełny tekst źródłaMéndez Baiges, Maite. "“We are all Demoiselles d’Avignon” or the Breaching of the Dominant Gaze". W Les Demoiselles d'Avignon and Modernism, 67–101. Florence: Firenze University Press, 2022. http://dx.doi.org/10.36253/978-88-5518-656-8.07.
Pełny tekst źródłaStreszczenia konferencji na temat "Spectator Game"
Olarewaju, Oluseyi, Athanasios V. Kokkinakis, Simon Demediuk, Justus Roberstson, Isabelle Nölle, Sagarika Patra, Daniel Slawson i in. "Automatic Generation of Text for Match Recaps using Esport Caster Commentaries". W 6th International Conference on Computer Science, Engineering And Applications (CSEA 2020). AIRCC Publishing Corporation, 2020. http://dx.doi.org/10.5121/csit.2020.101810.
Pełny tekst źródłaSagot-Duvauroux, Rémi, Nils Quaetaert, François Garnier i Rémi Ronfard. "The Hitchcock Experience - a Spatial Montage project". W 28th International Symposium on Electronic Art. Paris: Ecole des arts decoratifs - PSL, 2024. http://dx.doi.org/10.69564/isea2023-82-full-sagot-duvauroux-et-al-the-hitchcock-experience.
Pełny tekst źródłaGalvanovskis, Agris, Pauls Gustavs Miglinieks i Rihards Parandjuks. "Impact of Sound on the Performance of Basketball Free Throw". W 80th International Scientific Conference of the University of Latvia. University of Latvia Press, 2022. http://dx.doi.org/10.22364/htqe.2022.76.
Pełny tekst źródłaSkender, Lana. "THE SPECTATOR PHENOMENON AND THE POWER OF THE GAZE". W European realities - Power : 5th International Scientific Conference. Academy of Arts and Culture in Osijek, J. J. Strossmayer University of Osijek, 2023. http://dx.doi.org/10.59014/gonk4945.
Pełny tekst źródłaHartmann, Jeremy, i Daniel Vogel. "Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators". W CHI '22: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3491102.3517521.
Pełny tekst źródłaJeon, Seongsin, Choung Hun Lee i Won-Hyung Lee. "Measuring Presence to Enhance the Spectators' Participation on the Moving Images using EEG, IDQS and PQS". W Games and Graphics 2013. Science & Engineering Research Support soCiety, 2013. http://dx.doi.org/10.14257/astl.2013.39.26.
Pełny tekst źródłaAustin, Haley, Abigail Freed, Alexandra Labus, Brendan Lynch, Joseph Mastrullo, Julia Sharff i Robert J. Riggs. "A Systems Approach to Improving the Spectator Experience at Collegiate Football Games". W 2023 Systems and Information Engineering Design Symposium (SIEDS). IEEE, 2023. http://dx.doi.org/10.1109/sieds58326.2023.10137886.
Pełny tekst źródłaRoy, B. C., i R. Ekambaram. "Condition assessment, rehabilitation and upgradation of stadia in Delhi using modern technology". W IABSE Congress, Ghent 2021: Structural Engineering for Future Societal Needs. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2021. http://dx.doi.org/10.2749/ghent.2021.1761.
Pełny tekst źródłaRoy, B. C., i R. Ekambaram. "Condition assessment, rehabilitation and upgradation of stadia in Delhi using modern technology". W IABSE Congress, Ghent 2021: Structural Engineering for Future Societal Needs. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2021. http://dx.doi.org/10.2749/ghent.2021.1761.
Pełny tekst źródłaAbdullah, Febri, Mury F. Dewantoro, Ruck Thawonmas i Fitra A. Bachtiar. "Science Birds Gameplay With a Smile Interface to Promote the Spectator’s Emotion". W 2022 IEEE Conference on Games (CoG). IEEE, 2022. http://dx.doi.org/10.1109/cog51982.2022.9893545.
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