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Mannapperuma, Chanaka. "Tangible Social Network System : Visual Markers for Social Network". Thesis, Umeå University, Department of Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34927.
Pełny tekst źródłaTangible social network system is a home-based communication solution specifically designed for elders. Former researches indicate that insufficient communication among elders cause several challenges in their daily activities such as social isolation, loneliness, depression and decreased appetite. In addition, lack of social participation increases the risk of Alzheimer´s (Ligt Enid, 1990). The major cause of these challenges are that elders are increasingly removed from communication technology using emails, text messaging, interact with social network systems and mobile phones due to cognitive and physical difficulties. To overcome this problem, new suggested social network system incorporates photo frame and photo album based interaction which allows instantaneous participation to the social network. By designing the new social network system, I tried to create an easier venue for more active cross-generational communication between elders and younger family members.This paper discusses the early results of the marker based social networking system aiming to propose digital technologies to enhance the social life of older people, who live alone their home. A prototype combining a touch screen, photo frame and a camera are described. It allows the older people to manage their participation to the social network system and get in touch with their loved ones. This paper demonstrates a User Sensitive inclusive Design (USID) process from the generation of user needs to the evaluation prototype. A key theme of tangible social network system shows how usable and emotional design derived from a user inclusive design process can encourage elders to adopt new modern technology. A first evaluation has shown the usability as well as the good acceptance of this system.
AGNES
Musial, Katarzyna. "Recommendation system for online social network". Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4105.
Pełny tekst źródłaKulkarni, Rohan A. "Coolhunting and Coolfarming : harnessing the power of collaborative innovation networks using social network analysis". Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/90713.
Pełny tekst źródłaCataloged from PDF version of thesis.
Includes bibliographical references (pages 71-73).
Email, Instant Messaging, Voice Over IP (VOIP) and other means of online communication have become so ubiquitous today that we rarely take a moment to acknowledge how the internet has changed and redefined the ways in which we communicate and collaborate with fellow human beings. The internet has empowered us to collaborate with others in ways that were not possible till just a few years ago. As we communicate and interact with each other and form relationships, we weave intricate Social Networks that can be analyzed and exhibit communication patterns that can be quantified. In this thesis I have applied Social Network Analysis based techniques that constitute Coolhunting (Gloor & Cooper, 2007) to analyze E-Mail and WebEx communications of sales professionals of a large technology company. I have quantified communication patterns and computed metrics of social network prominence such as degree and betweenness centralities using Condor, a Social Network Analysis and Coolhunting software. Several significant correlations between the success of sales professionals and these quantified communication patterns and centrality measures were found. The communication patterns and centralities of the sales professionals exhibited several traits of Collaborative Innovation Networks or COINs (Gloor, 2006). I have assessed the implications of these communication patterns and correlations and applied the concept of Coolfarming (Gloor, 2011 a) to make recommendations to the technology company on how it could leverage the power of these COINs to their advantage. Key Terms: Collaborative Innovation Networks (COINs), Coolhunting, Coolfarming, Social Network Analysis, Condor, E-Mail, WebEx
by Rohan Kulkarni.
S.M. in Engineering and Management
Holenarasipura, Narasanna Harsha. "Graph convolutional network based friendship recommender system for a social network". Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-290573.
Pełny tekst źródłaDetta examensarbete ämnar kvantifiera till vilken grad ett djupt neuralt nätverk är bättre än en icke-inlärd modell på att rekommendera potentiella nya vänner till individer på ett socialt nätverk. Ett socialt nätverk består typiskt av ett stort antal individuella användare. Det är viktigt att karaktärisera varje användare för att erbjuda dem relevant service, såsom rekommenderade vänner. Vissa användare fyller i profilinformation, medan andra inte gör det. Vissa användare har vänner i nätverket, medan anda är nya på plattformen och saknar vänner där. Ett bra rekommendationssystem skall kunna hantera båda dessa fall, vilket inkluderar att analysera både användares profilinformation och deras väncirklar. Det är utmanande för traditionella, heuristiska metoder att inkorporera båda dessa informationskällor och rekommendera väl. Djupinlärning har på senare tid uppvisat många innovationer och framsteg, bland dem konvolutionsnät på grafer (Graph Convolutional Networks, GCN) [1]. GCN-baserade modeller har visat sin styrka genom ledande resultat i flera rekommendationssystem. Ett socialt nätverk kan formuleras som en graf där noderna är användare och kanterna är anknytningarna dem emellan. Detta gör det möjligt att använda konvolutionsnät på grafer på problemet. Detta examensarbete använder också den ledande förtränade textmodellen S-BERT för att extrahera särdrag ur textdata från användarna. Examensarbetet undersöker potentialen hos GCN-baserade modeller för att rekommendera nya vänner till individuella användare. Mer specifikt utvecklar vi en GCN-modell baserad på en arkitektur kallad PinSage. Vi studerar GCN-modeller för tre olika fall. I alla tre situationerna visar resultaten att GCN-baserade modeller med marginal ger bättre resultat en icke-inlärda modeller. Våra resultat visar särskilt att en GCN-modell tränad på en enskild stad med rika användarsärdrag ger bäst resultat. Detta visar flexibiliteten hos GCN:er och överensstämmer med deras framgångar i andra rekommendationssystem. Examensarbetet demonstrerar rika användarsärdrag som inte bara kan möjliggöra vänskapsrekommendationer utan även kan rekommendera annat innehåll på plattformen.
Du, Aaron (Aaron Yinan). "Open-source social Network Assessment Survey System (NASS)". Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/33278.
Pełny tekst źródłaIncludes bibliographical references (p. 49-50).
The selection of targeted survey questions and the design of survey questionnaires are instrumental in the social networks research. With the accelerating growth of theory and experimental knowledge in the area of social network analysis, there is a need for a centralized questionnaire database system for the collection and appropriate utilization of these questions and feedbacks used for social networks research. Our project aims to provide a content-driven back-end database system and an online user interface to assist researchers to make intelligent selection of survey questions and design of questionnaires based on current area-specific knowledge within social network analysis.
by Aaron Du.
M.Eng.
Kim, Hyung Min McKeown Timothy J. "Social network conceptualizations of international system structure and national power a social network perspective on international relations /". Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2007. http://dc.lib.unc.edu/u?/etd,791.
Pełny tekst źródłaTitle from electronic title page (viewed Dec. 18, 2007). "... in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Political Science." Discipline: Political Science; Department/School: Political Science.
Hamdouch, Ilias. "Collective intelligence at Enron during the California energy crisis : uncovering collaborative innovation networks using social network analysis". Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/106237.
Pełny tekst źródłaCataloged from PDF version of thesis.
Includes bibliographical references (pages 66-68).
As interaction takes place between individuals, relationships are formed and collaboration and innovation emerge. In this thesis I have applied Coolfarming (Gloor, 201 lb), a social network analysis method using Condor, a software tool to quantify communication patterns based on various data sources. I analyzed the Enron email archive to see if communication patterns of convicted employees differ from ordinary ones. Toward that goal, I compared the dynamic semantic social network metrics of 17 Enron employees convicted in the criminal trial following Enron's implosion with a control group of ordinary employees. I focused on 17 mailboxes of 24 Enron executives that were convicted. Identifying criminals based on email behaviors is possible depending on the sampling strategy. When sampling based on employees with comparable total emails, the statistical analysis of the Contribution Index (Ci) metric revealed that criminals were less active. When sampling based on employees with comparable total influence, the statistical analysis of Betweenness Centrality Oscillation (Bco) and Degree Centrality (Bc) metrics revealed that criminals were less connected to others and less creative.
by Ilias Hamdouch.
S.M. in Engineering and Management
EPIFANIA, FRANCESCO. "Social Intelligent Learning Management System for Demanding Users". Doctoral thesis, Università degli Studi di Milano-Bicocca, 2016. http://hdl.handle.net/10281/102438.
Pełny tekst źródłaBell, Patrick M. "Development of Local Homeland Security Networks in the State of Florida: A Social Network Analysis Approach". FIU Digital Commons, 2012. http://digitalcommons.fiu.edu/etd/574.
Pełny tekst źródłaStoll, Jennifer. "Information sharing in a nonprofit network". Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/45767.
Pełny tekst źródłaDing, Ding. "Social Relations to Improve Network Resiliency against Failures and Censorships". Doctoral thesis, Università degli studi di Padova, 2017. http://hdl.handle.net/11577/3424897.
Pełny tekst źródłaDurante l'ultimo decennio, Internet ha penetrato la nostra vita. Un numero crescente di persone che si basa su Internet e le sue applicazioni. Molti servizi internet basati su client / server, come l'e-commerce (ad esempio, Amazon) e il social networking (ad esempio, Facebook), sono accuratamente provisioning e sono riusciti a fornire alta disponibilità. Tuttavia, negli ultimi anni, ci sono state situazioni in cui frazione rete paese scala degli utenti di Internet sono stati scollegati dal resto della rete. In particolare, a causa delle censure nazionali, rischi naturali, errata configurazione o attacchi DDoS sul link, la rete è divisa in due o più aree, e, di conseguenza, i servizi web / applicazioni potrebbe non essere disponibile per gli utenti. Questo potrebbe gravemente compromettere la capacità delle persone di comunicare e organizzare, dal momento che molti dei servizi utilizzati per scoprire e trasmettere messaggi ad altri utenti (ad esempio, Twitter, Facebook) non erano disponibili. Ad esempio, a causa di una censura, persone nella zona censurata non erano in grado di utilizzare il servizio di microblogging (vale a dire, Twitter). Tuttavia, a causa della proprietà notizie dei media di microblogging, nell'ambito di questa situazione (cioè, i governi che svolgono la censura), le persone sono più disposti a fare affidamento su questo servizio, al fine di diffondere informazioni. Pertanto, questi servizi web / applicazioni, devono essere attentamente provisioning per mantenere l'alta disponibilità, contro i guasti di rete o censure. Questa tesi si concentra sul miglioramento della resilienza della rete contro i guasti di rete / partizioni. Più precisamente, il contributo di questa tesi è duplice: (i) Vi presentiamo il nostro progetto di una sovrapposizione socio-consapevoli P2P che è in grado di fornire una migliore connettività a confronto con esistenti strutturato sovrapposizioni P2P, e introdurre un metodo bootstrap per la sovrapposizione proposto; e (ii) basato su overlay sociale consapevole, presentiamo due applicazioni che sono in grado di lavorare in differenti scenari partizione della rete. In particolare, vi presentiamo un sistema di microblogging decentrato, denominato di sabbia e un sistema di censura elusione decentrato, denominato inviare.
Blasko, Christopher D. "Developing a high performing social system within a network marketing business group". Menomonie, WI : University of Wisconsin--Stout, 2004. http://www.uwstout.edu/lib/thesis/2004/2004blaskoc.pdf.
Pełny tekst źródłaAfzal, Usman, i Md Mustakimul Islam. "Meven : An Enterprise Trust Recommender System". Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-137737.
Pełny tekst źródłaMotamedi, Reza. "Measurement-based Characterization of Large-Scale Networked Systems". Thesis, University of Oregon, 2017. http://hdl.handle.net/1794/22267.
Pełny tekst źródłaMacpherson, Janet Robertson. "Implications of the inclusion of document retrieval systems as actors in a social network". Thesis, University of North Texas, 2005. https://digital.library.unt.edu/ark:/67531/metadc4913/.
Pełny tekst źródłaBlamey, Benjamin. "Lifelogging with SAESNEG : a system for the automated extraction of social network event groups". Thesis, Cardiff Metropolitan University, 2015. http://hdl.handle.net/10369/7859.
Pełny tekst źródłaHarvey, Natalie. "An investigation into the use of social network sites to support project communications". Thesis, St Andrews, 2010. http://hdl.handle.net/10023/930.
Pełny tekst źródłaGrabowicz, Przemyslaw Adam. "Complex networks approach to modeling online social systems. The emergence of computational social science". Doctoral thesis, Universitat de les Illes Balears, 2014. http://hdl.handle.net/10803/131220.
Pełny tekst źródłaLa presente tesis está dedicada a la descripción, análisis y modelado cuantitativo de sistemas complejos sociales en forma de redes sociales en internet. Mediante el uso de métodos y conceptos provenientes de ciencia de redes, análisis de redes sociales y minería de datos se descubren diferentes patrones estadísticos de los sistemas estudiados. Uno de los objetivos a largo plazo de esta línea de investigación consiste en hacer posible la predicción del comportamiento de sistemas complejos tecnológico-sociales, de un modo similar a la predicción meteorológica, usando inferencia estadística y modelado computacional basado en avances en el conocimiento de los sistemas tecnológico-sociales. A pesar de que el objeto del presente estudio son seres humanos, en lugar de los átomos o moléculas estudiados tradicionalmente en la física estadística, la disponibilidad de grandes bases de datos sobre comportamiento humano hace posible el uso de técnicas y métodos de física estadística. En el presente trabajo se utilizan grandes bases de datos provenientes de redes sociales en internet, se miden patrones estadísticos de comportamiento social, y se desarrollan métodos cuantitativos, modelos y métricas para el estudio de sistemas complejos tecnológico-sociales.
Zhao, Jiayun. "A Simulation-based Decision Support System for Electric Power Demand Management Considering Social Network Interactions". Diss., The University of Arizona, 2013. http://hdl.handle.net/10150/311558.
Pełny tekst źródłaÅsberg, Samira. "Social Networks in Education: A Facebook-Based Educational Platform". Thesis, Linköpings universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-93649.
Pełny tekst źródłaChen, Lin. "A social matching system : using implicit and explicit information for personalized recommendation in online dating service". Thesis, Queensland University of Technology, 2013. https://eprints.qut.edu.au/64157/1/Lin_Chen_Thesis.pdf.
Pełny tekst źródłaSun, Runpu. "Using Social Media Intelligence to Support Business Knowledge Discovery and Decision Making". Diss., The University of Arizona, 2011. http://hdl.handle.net/10150/145394.
Pełny tekst źródłaEnsum, Jan. "A coal mining community in late nineteenth-century Shropshire : frontier settlement or close-knit community?" Thesis, University of Wolverhampton, 2000. http://hdl.handle.net/2436/96546.
Pełny tekst źródłaDeirmenci, Hazim. "Enabling Content Discovery in an IPTV System : Using Data from Online Social Networks". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-200922.
Pełny tekst źródłaInternet Protocol television (IPTV) är ett sätt att leverera tv via Internet, vilket möjliggör tvåvägskommunikation mellan en operatör och dess användare. Genom att använda IPTV har användare friheten att välja vilket innehåll de vill konsumera och när de vill konsumera det. Användare har t.ex. möjlighet att titta på tv program efter att de har sänts på tv, och de kan komma åt innehåll som inte är en del av någon linjär tv-sändning, t.ex. filmer som är tillgängliga att hyra. Detta betyder att användare, genom att använda IPTV, kan få tillgång till mer videoinnhåll än vad som är möjligt med traditionella tv-distributionsformat. Att ha fler valmöjligheter innebär dock även att det blir svårare att bestämma sig för vad man ska titta på, och det är viktigt att IPTV-leverantörer underlättar processen att hitta intressant innehåll så att användarna finner värde i att använda deras tjänster. I detta exjobb undersökte författaren hur en användares sociala nätverk på Internet kan användas som grund för att underlätta upptäckandet av intressanta filmer i en IPTV miljö. Undersökningen bestod av två delar, en teoretisk och en praktisk. I den teoretiska delen genomfördes en litteraturstudie för att få kunskap om olika rekommendationssystemsstrategier. Utöver litteraturstudien identifierades ett antal sociala nätverk på Internet som studerades empiriskt för att få kunskap om vilken data som är möjlig att hämta in från dem och hur datan kan inhämtas. I den praktiska delen utformades och byggdes en prototyp av ett s.k. content discovery system (“system för att upptäcka innehåll”), som använde sig av den insamlade datan. Detta gjordes för att exponera svårigheter som finns med att implementera ett sådant system. Studien visar att, även om det är möjligt att samla in data från olika sociala nätverk på Internet så erbjuder inte alla data i en form som är lätt att använda i ett content discovery system. Av de undersökta sociala nätverkstjänsterna visade det sig att Facebook erbjuder data som är lättast att samla in och använda. Det största hindret, ur ett tekniskt perspektiv, visade sig vara matchningen av filmtitlar som inhämtats från den sociala nätverkstjänsten med filmtitlarna i IPTV-leverantörens databas; en anledning till detta är att filmer kan ha titlar på olika språk.
Roséd, Nathalie, i Sally Pang. "Unga vuxnas interaktion med mobila sociala medier i vardagen". Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-5819.
Pełny tekst źródłaMurphy, Glen Desson. "A shock to the system : the structural implications of enterprise system technology". Thesis, Queensland University of Technology, 2006. https://eprints.qut.edu.au/16403/1/Glen_Murphy_Thesis.pdf.
Pełny tekst źródłaMurphy, Glen Desson. "A shock to the system : the structural implications of enterprise system technology". Queensland University of Technology, 2006. http://eprints.qut.edu.au/16403/.
Pełny tekst źródłaQuijada, Sergio. "A HYBRID SIMULATION METHODOLOGY TO EVALUATE NETWORK CENTRICDECISION MAKING UNDER EXTREME EVENTS". Doctoral diss., University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2348.
Pełny tekst źródłaPh.D.
Other
Engineering and Computer Science
Modeling and Simulation
Drira, Wassim. "Secure collection and data management system for WSNs". Phd thesis, Institut National des Télécommunications, 2012. http://tel.archives-ouvertes.fr/tel-00814664.
Pełny tekst źródłaAbdulrahman, Ruqayya. "Multi agent system for web database processing, on data extraction from online social networks". Thesis, University of Bradford, 2012. http://hdl.handle.net/10454/5502.
Pełny tekst źródłaPei-HanKuan i 官姵涵. "Social Network Cloud Marketing Information System". Thesis, 2017. http://ndltd.ncl.edu.tw/handle/w9x5eg.
Pełny tekst źródła國立成功大學
製造資訊與系統研究所
103
With the growing popularity of social media, the development of Facebook and Line have been taken as a useful tool to broadcast information and build up network with people. Social media platforms provide many kinds of services for its users to stay connected with new people, share opinions with people and keep in touch with old friends and colleagues. This study proposes a framework for developing Social Network Cloud Marketing Information System. There are three main tools are embedded in the system: (1) Facebook Social Plugin (Facebook Like Button, Facebook Share Button, Facebook Send Button and Facebook Follow Button); (2) Line functions (Line Button, Line add us as friend function); (3) Webcam and chat room.
Chiu, Wen-Kuan, i 邱文寬. "Social Network Based Tourist Recommendation System". Thesis, 2014. http://ndltd.ncl.edu.tw/handle/43421837965886354843.
Pełny tekst źródła國立臺灣師範大學
資訊工程學系
102
Facebook is the most influential community platform in the world; according to the statistics officially released by Facebook, up to the third quarter of 2013, the number of active users has reached 1,190 millions. With the growth of users, Facebook has become a producer of Big data, and the vast amount of status updates posted by users, which conceal all kinds of useful information, have triggered many research projects focus on Facebook parameters such as the like count, the group count, etc. This research is based on Facebook communities. Through the analyses of the SCAN clustering algorithm, the users would be able to understand the relationships and connections between their mutual friends as stated in the results of grouping. Besides, the results of grouping have combined the Big Five personality model. By means of Facebook parameters, users can easily find out the personality traits of their friends. In this research, FQL was adopted to obtain the information of users themselves and friends around them for further analyses. When the number of friends is increasing, the SCAN clustering algorithm can improve the efficiency when it comes to grouping manually on Facebook. Lastly, this system has developed an integration with tourist information for the purpose of backpacking, so suitable travel companions will be recommended according to users' travel itineraries..
Peng, Pei-Yu, i 彭珮瑜. "A Social Network Based Online Tutoring System". Thesis, 2012. http://ndltd.ncl.edu.tw/handle/22314332303934732842.
Pełny tekst źródła國立交通大學
資訊科學與工程研究所
100
The utility of the online tutoring system is to enhance the learning effect. When students do not understand or behind schedule in the ordinary course, through online tutoring system to interact with tutors that can solve their problems and enhance student’s problem-solving skills. Currently, most of online tutoring systems are used authorized real-time interactive teaching system to online tuition. We want to use free substitute software for the authorized system. We found that social network sites which provide a variety of functions, so we want to integrate feature of social network site to our online tutoring system. We would like to know whether it can enhance students’ interest and learning effect or not. Google+ hangouts provides vary functions, it is suitable to be used on online tutoring activities. It is free to use, and do not need to consider the authorized problem. This system could let tutors and students do online tutoring activities anywhere, not limited at school computer lab. Tutors and students also could discuss problems or school work anytime. In this thesis, we will integrate Google+ Hangouts feature to our online tutoring system, and propose a Social Network based online tutoring system.
"The academic social network and research ranking system". 2013. http://library.cuhk.edu.hk/record=b5884508.
Pełny tekst źródłaThesis (Ph.D.)--Chinese University of Hong Kong, 2013.
Includes bibliographical references (leaves 107-116).
Electronic reproduction. Hong Kong : Chinese University of Hong Kong, [2012] System requirements: Adobe Acrobat Reader. Available via World Wide Web.
Abstracts also in Chinese.
Chien, Chun, i 簡群. "A Fast Check-in System for Social Network". Thesis, 2014. http://ndltd.ncl.edu.tw/handle/e5u523.
Pełny tekst źródła國立交通大學
網路工程研究所
102
Due to the rapid growth of smart devices, many people nowadays spend a lot of time on social networking sites. One of the most popular features provided by social networking sites is allowing a user to check into a place to show friends that I am here. However, the check-in process may be long and tedious. In addition, a mobile user may not have Internet connection to check in. In this paper, we present our proposed My Visited Places (MVP) system that can greatly simplify the check-in process. A user does not need to have Internet service to check in. The proposed MVP device will check into a place on behalf of the user. The MVP system uses microphone, speaker and Bluetooth which are already there for almost all smart devices. We propose a new acoustic transmission technique to set up Bluetooth connection between user device and MVP device in a very short time, and use public key certificate to create a secure channel to transmit check-in data. The check-in process will be carried out automatically by our MVP device. We have implemented our MVP system and demonstrated it with off-the-shelf smartphones to check into Facebook and Weibo, two of the biggest social networking sites in the world. The results show that we can finish a text-only check-in in less than 5 seconds, and a photo check-in within 8 seconds.
Lai, Guang-Cheng, i 賴冠丞. "Constructing a Reading Community System on Social Network". Thesis, 2010. http://ndltd.ncl.edu.tw/handle/49432338034573164547.
Pełny tekst źródła國立新竹教育大學
資訊科學研究所
99
The report of PIRLS (Progress International Reading Literacy Study) indicated that the average time of Taiwanese students’ reading extracurricular books is lower than the international average. It shows that the reading habit of students in Taiwan need to be improved. Meanwhile, many researches also indicated that students would like to spend more time in internet than reading. Therefore, in order to change this situation, a program called “Reading Certification” (RC) was held in National Hsin-chu University of Education and promoted students to read. In the RC program, students still have some problems in reading, for example, it is difficult to choice a book which is adaptive with students’ reading ability and interesting, furthermore, students felt lonely when reading. Therefore, this paper proposed a virtual reading community in internet social network – Facebook. Facebook is the social network which has the fastest growth of the members in recent years. Using the traits of social network can make users find their relatives and friends effectively, and connect everyone and every group in the whole world through all kinds of relationship. This paper has referred to many studies regarding reading behaviors in order to improve of Taiwanese students’ reading habits. Students could choice adaptive books to read with the help of virtual reading community. At the same time, they can build and share a personal electronic reading portfolio on the internet with other readers. A comments and feedback mechanism was also proposed for promote the interactions between the readers and communities and break the reading loneness.
Chen, Ssu-Hua, i 陳思樺. "A Novel Recommender System based on Social Network". Thesis, 2016. http://ndltd.ncl.edu.tw/handle/10819123061308453545.
Pełny tekst źródła東吳大學
資訊管理學系
104
With the change of cross-people communication, people use online social network widely to make social connection closely with friends who are online or in real world. Many famous brands adopt Facebook Fan Page as main interactive marketing media with their users. Online social network media are getting more convenient and important. Due to user’s sparse interactive behaviors on online social network, the effect of social recommendation is not good. On the other hand, the new user/item without any historical record causes the insurmountable cold-start problem. Users are spending much time to deal with huge and complex data at the same time. This research studies on movie recommendation system by using collaborative social network filtering in order to effectively reduce the searching process and increase benefit of filtering mass notifications from social media. By analyzing varies social interactive behaviors of users and adopting Collaborative Filtering Based Social Recommender Systems, it will find the nearest neighbor of active users through integrated user similarity. According to the movie selected by friends with similar social habit, we provide users with the customized movie recommendation model which meets their interest. For new members or one-time members, the popular and influential endorsers provide them with movie recommendations to increase the chance of reading and interactive with social group. We estimate the method generalized from the data of Facebook Movie Fan Pages. The experiment result shows that the Integrated User Similarity Method is more precise than the current Collaborative Filtering Based Social Network Recommendation in terms of Precision rate, Recall rate and F1-Measure. The method dramatically increases the performance of recommendation in social network. Through the preference of friends with the social similarity habits, it will overcome the situation of sparse data. Through the popular and influential endorsers, it will effectively solve the problem of Cold Start.
Chen, Jia-Wun, i 陳佳雯. "A Movie Recommender System with Social Tags and Social Network Technologies". Thesis, 2013. http://ndltd.ncl.edu.tw/handle/38115512725769550977.
Pełny tekst źródła國立高雄應用科技大學
資訊管理研究所碩士班
101
Recently, social network technologies have been applied to recommender systems in many studies. The previous studies also showed that social network (SN) information can improve the quality of recommendation result. Social tag is one of mechanism applied to social network studies. Some studies revealed that tag information, which implies user's important personal interests and preferences information, can be used to support personalized recommendation for users. Therefore, the purpose of this study is to construct a movie recommender system with social tags and SN technologies. A total of 42 participants were recruited in this experiment. The questionnaires with five-point Likert scale were used for evaluating system usage and satisfaction. The result showed that a majority of the users were satisfied with the services of the proposed system. Besides, three measurements, mean absolute error (MAE), mean absolute percentage error (MAPE) and hit rate, were used for the evaluation of this system performance. The experimental result showed the proposed method in this study (MAE = 0.49; MAPE = 14.37%; hit-rate = 55.87%) is better than other three recommender methods, such as the TidalTrust method. This study demonstrates that combining a SN mechanism and preference information for a recommender system can improve the recommendation quality.
Lin, Hsiu-Chuan, i 林修全. "The Client System and the Authentication System of Social Network Games". Thesis, 2012. http://ndltd.ncl.edu.tw/handle/83427597658766124569.
Pełny tekst źródła國立交通大學
資訊學院資訊科技(IT)產業研發碩士專班
100
In this thesis, we study a network game client suited for social network platform. The criteria of this platform include security, scalability and multi-language support. In this platform, game developers only need to concentrate on the game-related design and pay little attention to non-game-related design, such as the detail of system-related design. Such a framework will greatly reduce the cost of game development. Then through the combination with social platform, we can increase the game exposure.
Chao-HsienHsieh i 謝兆賢. "Design and Implementation of a Social Service System for Social Network Activities". Thesis, 2015. http://ndltd.ncl.edu.tw/handle/58283886145209258488.
Pełny tekst źródła國立成功大學
資訊工程學系
103
Traditional face-to-face social activities, when extended to the Internet community, brings forth many new applications. They not only help maintain the relationship among people but also expands the range of personal social circle. In such a social network, a person possessing the capability of persuading people and influencing them is called the Internet Popular Opinion Leader (iPOL). This study developed several subsystems for trained iPOLs in order to enhance their exposure and increase their followers. It also further analyzed the effect of iPOL. In our study, electronic name cards were used to enhance social exposure, then IPS and AVOD were used to increase social followership. IPS can handle text, sound, or video files in real-time, making it more convenient for followers to use, and this attracts more followers to join in. AVOD attracts participation of more followers by providing multimedia films. Finally, with regard to impact analysis of iPOL, we studied the gay community in order to assess the impact of iPOL. This case was considerably effective in disseminating HIV-related information, improving the frequency of anonymous HIV testing, and reducing high-risk behavior among Internet-using MSM.
Hsiao, Wan-Lin, i 蕭琬玲. "Social Network Analysis on Stakeholders of Reverse Mortgage System". Thesis, 2011. http://ndltd.ncl.edu.tw/handle/28591903055269900247.
Pełny tekst źródła國立臺灣大學
建築與城鄉研究所
100
Facing to the trend of population aging, Taiwan plans to implement the soc-called "reverse mortgage system" in 2012 in order to improve the economic security for the elderly population. Since public policy involves conflicts among different stakeholders, feasibility of a new policy has to be analyzed from the viewpoint of different stakeholders. In addition to the establishment of stakeholder network system, by use of social network analysis software (UCINET), the commonality, complement, and the possibility of cooperation among stakeholders are analyzed. Both “in-depth interview” and “network analysis” are applied to investigate the impacts of “reverse mortgage system” on different stakeholders in three aspects. (1) Regarding to the social aspect, the system provides the elder who are also the economical disadvantaged one option of economical source; however, there are actually contradictions and conflicts existing between the social-welfare-oriented group with the same interests and the finance-industry- oriented one. That leads to some barriers for the government to design the system. (2) Regarding to the government aspect, many stakeholders recognize that the central government as the crucial decision maker and the stakeholder to affect the promoting of the system. (3) The government plays the role to lead and educate the people and has the responsibility to design the mechanism to solve social problems. In terms of the finance-industry-oriented group with same interests, it not merely has to face to uncertainty risks, but has some conflicts with the social-welfare-oriented group. The previous one has to play the role to communicate and negotiate among different groups, and to have a closer cooperation relationship with the government. It is suggested that further analysis on the relationships among different stakeholders should be conducted in the future researches in order to develop a more efficient system with social equity sufficiently considered.
"Establishing Distributed Social Network Trust Model in MobiCloud System". Master's thesis, 2011. http://hdl.handle.net/2286/R.I.14405.
Pełny tekst źródłaDissertation/Thesis
M.S. Computer Science 2011
Chang, Kun-Hsiang, i 張焜翔. "A social network integrated service system using robot programs". Thesis, 2013. http://ndltd.ncl.edu.tw/handle/40176440581332177773.
Pełny tekst źródła銘傳大學
資訊傳播工程學系碩士班
101
Internet has being connecting the computers around the world and network services provide a platform for transferring information. Web applications become the most popular network services. Social web sites such as Facebook have been growing rapidly and dominate the web services over the last few years, thus developing the social network. It will be very useful to integrate the resources of various social web sites including members and interacted data. Network robot programs are designed to automatically browse the web sites as human beings. In this thesis we develop an integrated social service by using crawl programming skills. The robot programs are designed to be able to automatically login the social network and then perform the work by exploring the social members and exchanged information, and thus achieve the goal of social computing. The major integrated services are message announcing, Q&A, and Searching. Message announcing service uses robot programs to post important message on the social network to deliver the information to users. Q&A service applies robot programs to spread the questions to online users of the social network and instantly get the answers back from members. Searching service runs robot programs to extract and filter information from social network. Mobile apps and web pages are developed in this project to provide users with friendly and feasible interfaces to access the integrated social services. The power and benefit of social services are present in this project to accomplish the goal of the social computing.
Ye, Pei-Chin, i 葉培琴. "A Carpooling Recommendation System Based on Social Network Relationships". Thesis, 2013. http://ndltd.ncl.edu.tw/handle/00622347726900156938.
Pełny tekst źródła國立高雄第一科技大學
資訊管理研究所
101
In this study, we propose a carpooling recommendation model based on the interpersonal relationships derived from social networks. We believe the interpersonal trust is a critical factor to inspire the ride behavior in a carpooling recommendation system. By using the concept of hierarchical semantic network for calculating the attribute weights based on the frequency of interaction in online social networks, interpersonal relationships can be reasonably evaluated. The other parts, we analyze similar path using Web GIS and spatial database to search whose travel similar with the others. Using these path from users provided travel, we will store and reduce it in spatial database. Then, buffing the target path and key point from the others path, and then pick out the key point which have intersection with the target path. Thus, our system will output the similar travel for carpool users. By taking into account recommendations from common friends, new relationships can be established, and the degree of trust can be promoted, which implies the trust weights of interpersonal relationships can be rationally verified. Finally, our approach collects the similar itineraries and generates the recommendation result by using the skyline operation. Our model enhances the degree of trust for users and in turn encourages more ride behaviors, which creates a core value of carpooling in terms of the user experience and trust relationships.
Chao, Po-Hsuan, i 趙博炫. "A novel advertisement broadcasting system on social network website". Thesis, 2016. http://ndltd.ncl.edu.tw/handle/35470095734179312311.
Pełny tekst źródła東吳大學
資訊管理學系
104
Most people spend lots of time on social media. The social network websites become an important marketing platform. The proxy companies will broadcast the advertisement according to users’ preference. This study combined opinion mining and recommender system to propose a novel advertisement broadcasting technique. The problem of cold start will be solved by finding the opinion leader. The experiment will collect data from one of Facebook fan pages, IMDb, post many news about movies. In the future, these projections will appear in the ad column Fan Page. In this study, we use technology of data mining, to identify characteristic word posts within the topic, including the name of the movie and the names, then we can use that to mark tag with each Post. We use the Aspect expert systems、an emoticon dictionary and abbreviations dictionary to find every comment under each Posts in the positive and negative speech, then using the favorite score calculation of the present study were to determine each having press '' Like '' with a comment for the user preferences of each Post,and then to extend to the user for what type of movie or star preferences, thereby to obtain the user's preferences, then we can get output per user a preference list of the sort including movies type and the star . We use the preference list to explore the three recommended ways for:(i) The stars name first then movie type, (ii) the move type list first then stars name, and (iii) to sort preference score. we use Precision, Recall , F1-Measure to proving , and then ,we find plan (i) recommended way is closest real user preferences. On the other hand, we using three thresholds proposed in this study: Average number of comments per person threshold, Average number of pressed Like per comments threshold, Average number of reply per comments threshold and with two indicators: the most effective comments, the comment is pressed Like the maximum number to find the opinion leaders, and get the list of recommendation after their personal preferences list integration, we use the list is used to recommend to the new users to solve the cold start and sparse data problem.
Yu-FuLin i 林于富. "Design and Implementation of Travel System with Social Network". Thesis, 2012. http://ndltd.ncl.edu.tw/handle/86164526427670308720.
Pełny tekst źródła國立成功大學
電腦與通信工程研究所
100
Due to the development of the network, each industry must be changed to provide services to consumers. All services have to be online service. And combined with social networks and database applications with these factors, this thesis hopes to understand the spending habits of consumers, and come up with better recommendation service. In this thesis system will provide industry and consumers, a win-win website system. This thesis is focused on the travel industry, to design and implement an online travel website recommendation system. Not only the function of the general travel websites, also to calculate each member's travel record. Use the concept of social networks and databases, propose a relation function. This function can find the true friendship between each member. Finally, analyzing the true travel record and finding the friendship. And use the friendship to recommend travels.
Tseng, Chih-Chao, i 曾致超. "Implement a Social Network Information Query System by Semantic Web". Thesis, 2014. http://ndltd.ncl.edu.tw/handle/sjs3t5.
Pełny tekst źródła大同大學
資訊經營學系(所)
102
By conducting literature review in definition of social network services , types of social network services , social network api , sementic web technologies and application framework of semantic web. This paper also provides literature review in research papers of semantic web in the world. This paper will use Sesame Application Framework and Spring Social Framework to develop the Social Network Query System , which include handles the OAuth1/OAuth2 authorization flow between Social Network Query System, social network service provider and users , retrieving information from Facebook,Twitter and Linked In ,and use Sesame Framework to transform social network information into RDF format , and creating a RDF store on a cloud-based architecture to establish RDF insert,update,delete mechanisms by the OWLIM on The Cloud Services , finally , Social Network Query System will provide query functions to users for querying Social Network Informations by executing SeRQL Query Language .
張富雄. "The library guide and social network system on mobile devices". Thesis, 2010. http://ndltd.ncl.edu.tw/handle/98667498635342057074.
Pełny tekst źródła國立新竹教育大學
資訊科學研究所
98
Library is a place with mass of resource reposited for knowledge sharing. Some classification methods were employed in libraries for providing readers an efficient way of searching and obtaining the resources what they need. For example, Dewey Decimal Classification (DDC) is the most famous and popular one. However, recent researches indicate that users still have the lost-way problem and spend much time in way finding and locating. Therefore, this paper proposed a new library guide system on handheld devices for assisting readers searching book and locating the readers and resources. The augmented reality technique is also included for guiding readers to find out the best way approaching the resource. This novel user interface will illustrate readers an immediately perception to recognize the resource direction which is much easier than reading the library maps. Meanwhile, readers’ and resources location information is encoded into the QR code that is readable by most of handheld devices. That supports the abstract or other readers’ comments of each resource, and assists readers to find out the correct resources. The results show that the searching time of using this system is much less than using the library maps. Furthermore, readers felt they could obtain the correct resources by reading abstracts and comments from social network on handheld devices immediately.
Hsiao, Wen Hsiung, i 蕭文雄. "Relational Recommender System of Social Network for Last.fm Music Platform". Thesis, 2009. http://ndltd.ncl.edu.tw/handle/19425241104579031058.
Pełny tekst źródła實踐大學
資訊科技與管理學系碩士班
97
Due to the rapid development of the Web 2.0 network application technologies, there are many added values have been adapted to the network applications. This novel technology is achieved by using four parts: the social network platform such as MySpace, Google, Flickr, and facebook, open sources, the OpenID, and the application programming interface (API). The above mentioned technologies let application developers more easily to design the novel network technologies so that achieve a more popular network added applications. The most common scheme to construct relationship among friends adopts the way of familiar friends. However, using the possible or similar classes and proper behaviors to construct relations are insufficient. In order to increase the efficiency of the web social network servers, this thesis uses the certification mechanism issued from the social network platform, which offers the API authentication functions and methods, to understand and analyze users’ behaviors and establish the relationship with the similar attributes or categories. Furthermore, by gathering and analyzing the user information to construct the relationship among attributive connections for building a suitable recommendation mechanism for recommendation services. In this thesis, we based on the Last.fm music platform for analysis and comparison target, and want to organize the attributes, categories and adaptive recommendation systems to provide polybasic services. The experiment shows that users get high priority of recommendation when their music types and album names are the same. In this thesis, we have compared with Last.fm platform and based on the run time, accuracy, and factors of the social network analyses.
Chen, Hui-ju, i 鄭惠如. "Hot Video Prediction System Based on User Interesting Social Network". Thesis, 2008. http://ndltd.ncl.edu.tw/handle/85149322249038255806.
Pełny tekst źródła國立臺灣科技大學
資訊工程系
96
Content-targeted advertising is a popular advertising strategy. The goal of content-targeted advertising is to associate ads with appropriate web contents that can reach a large number of targeted customers. However, searching hot videos by analyzing video contents will cause higher False Positive Rate, due to the characteristics of videos: massive amounts, fast update, and redundancy. Besides, searching hot videos by analyzing insufficient time-series data causes lower accuracy, due to online video’s fast burst and obsolescence nature. For improving the accuracy of prediction, we utilize user social context to alleviate the variation of video content and to improve the insufficient data problem in early prediction stage. In this paper, the UISN is constructed to represent the hot videos’ tendency by modeling user interest relation. The main idea of the proposed system is to identify cohesive subgroups of users with similar interests, so that it can be utilized to predict possible online videos that most people might feel interested. Finally, the UISN is adapted to new change of user interest over time. By using UISN to enhance insufficient information in early prediction stage, the proposed system can effetely predict hot videos. In addition, UISN can alleviate hot video prediction inaccuracy caused by the characteristics of online videos. Furthermore, by adapting user interest change and filtering noisy users, the FP-rate can be controlled under 2%, in the meanwhile; video prediction accuracy is slightly decrease.