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Artykuły w czasopismach na temat "Smartphone-Voice communication"

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Sudiarta, Pande Ketut, i I. Putu Ardana. "Implementation of Hotspot Network for Internal Campus Communications Utilizing Smartphone and Free Software". Journal of Electrical, Electronics and Informatics 1, nr 1 (3.02.2017): 33. http://dx.doi.org/10.24843/jeei.2017.v01.i01.p07.

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VoIP (voice over internet protocol) telephone communication using a data network. There is a change in switching from circuit switching technology into packet switching. Phone exchange can now use the Personal Computer equipped VoIP applications. Even the development of mobile phone technology to make VoIP communication can be performed utilizing the Smartphone. VoIP applications commonly use such as WhatsApp, Line etc. However, this application will cut the user data packets and often the quality is not satisfactory due to limited bandwidth and location of the remote server. During this time, Udayana University campus at several locations has been equipped with Hotspot network is mostly used to connect to the Internet. Hotspot network can also be used for voice communications with VoIP technology by adding a VoIP server. This concept not raises communication costs and should produce sound quality will be better because of the close location of the server. Because that researchers need to develop a model of telephone communication network utilizing Smartphone hotspot and students to be able to communicate in a campus environment. Method of this research is to develop a network utilizing hotspots and VoIP telephone exchange using the mini PC installed software FreePBX. On the side of the Smartphone using the free soft phone application and for aircraft used FXS analog phone as a codec. Tests will be performed for the communication between Smartphone and Smartphone to FXS terms of QOS and MOS produced. The results obtained, if the latency and packet loss have a value corresponding to the Real Time Protocol (RTP), the obtained MOS appropriate for the codec used while with the same codec if the value of packet loss and latency results are high then MOS obtained be small or less good quality. So the quality of VoIP is highly dependent on the quality of the signal obtained hotspot. In general, VoIP communication using a Smartphone connected to the server on the network hotspot mini pc can be used as a voice communication on campus.
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Hidayat, Arif, i Ismail Puji Saputra. "IMPLEMENTATION VOICE OVER INTERNET PROTOCOL (VOIP) AS A COMMUNICATION MEDIA BETWEEN UNIT AT UNIVERSITY MUHAMMADIYAH METRO". IJISCS (International Journal of Information System and Computer Science) 2, nr 2 (10.01.2019): 59. http://dx.doi.org/10.56327/ijiscs.v2i2.603.

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VOIP (Voice over Internet Protocol) is the theology that makes the intranet network even the internet to be able to do voice communications remotely directly. Analog voice signals, such as those heard when communicating on the phone is converted into digital data and transmitted over the network in the form of data packets in real time. In VoIP communications, the user makes a phone connection through a terminal in the form of a PC or a regular telephone (smartphone). With telephones using VoIP, many benefits can be taken include: 1) in terms of cost obviously cheaper than traditional phone rates, 2) network-free, if the internet network is broken VOIP can still be used with notes connected to wifi or wired network, 3) maintenance costs can be pressed due to voice and network data apart, so IP Phone added, moved and changed. In this research, VOIP is implemented at UM Metro. UM Metro has 3 campuses (Campus 1, Campus 2 and Campus 3) are different areas of location, but still in one City. The result of Voice Over Internet Protocol (VOIP) as communication media between units at UM Metro shows the result of 85, 7% (Strongly Agree) and 14, 3 (Agree), it can be concluded with the existence of VOIP is very feasible for use as a medium of communication.
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Lancioni, Giulio E., Nirbhay N. Singh, Mark F. O’Reilly, Jeff Sigafoos, Gloria Alberti, Viviana Perilli, Carmen Zimbaro i Valeria Chiariello. "Supporting leisure and communication in people with visual and intellectual disabilities via a smartphone-based program". British Journal of Visual Impairment 35, nr 3 (23.08.2017): 257–63. http://dx.doi.org/10.1177/0264619617715497.

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This study evaluated a smartphone-based program to promote independent leisure and communication engagement in five participants with visual impairment and mild intellectual disability. A smartphone with Android 5.1 Operating System and S-Voice application, Internet connection, contacts unit, and media player was used. The smartphone was fitted with MP3 files of leisure events and the names and telephone numbers of selected communication partners. The participants were taught to use the smartphone (open the files and reach the partners) through specific verbal utterances. The results showed that all participants learned to use the smartphone. Their independent engagement times (leisure plus communication combined) increased from baseline values of zero to means of between about 75% and 85% of the session lengths. These results indicate that a smartphone-based program may support independent leisure and communication engagement in people with visual impairment and intellectual disability who possess verbal skills.
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Salsabila, Inas, Samsul Anwar i Radhiah Radhiah. "Perbandingan Kualitas Suara Smartphone Menggunakan Metode Dynamic Time Warping (DTW)". Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 5, nr 1 (20.02.2021): 82–90. http://dx.doi.org/10.29207/resti.v5i1.2764.

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Smartphones are telecommunication devices that play a significant role in daily life. The sound quality produced by a smartphone becomes important for users, considering that poor sound quality might cause misunderstandings in communication. This study provides an illustration of the application of Dynamic Time Warping (DTW) in the comparison of the sound quality produced by a smartphone. In addition to the DTW, the median test and its confidence interval are also used to determine the sound quality of a smartphone. The data employed are primary data in the form of voice recordings of six people that saying five sample sentences, each of which is repeated five times through four different smartphone types that are used as examples. So that the total voice recordings for each smartphone are 150 pieces. This study aims to compare the sound quality produced by those smartphones. The results of this study indicate that although smartphones type 2, 3 and 4 have similar sound quality, the sound quality produced by smartphones type 4 is more stable than other types. Therefore, this study concludes the smartphone type 4 is the smartphone with the most satisfying sound quality. Furthermore, this study showed that the DTW method is effective in analyzing the sound quality of a smartphone.
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Madsen, Lian Malai. "Media panic, medical discourse and the smartphone". International Journal of the Sociology of Language 2022, nr 275 (1.05.2022): 111–28. http://dx.doi.org/10.1515/ijsl-2021-0052.

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Abstract This article investigates a space of upset related to the smartphone with its communicative affordances and implications. The notion of moral panic can be seen as a way of conceptualizing spaces of upset and their discursive frames. Informed by this concept and accounts of the panic discourses particularly directed at media, I examine the upset articulated in Danish media panic discourses, which grants authority from a medical perspective. In addition, I draw on the concept of medicalization and discuss how it becomes sayable within the space of upset related to digitally mediated communication that human interaction through a technological device is not (always) communication, but habit or addiction, to unpack the socio-cultural and sociolinguistic assumptions and implications of this perspective. Empirically, the article focuses on a particularly preeminent voice in the public debate in Denmark about the impact of social media and smartphone use, namely the voice of a medical doctor who has been granted the authority as “digital health expert” and frequently appears in Danish print, broadcast and social media.
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Riki, Riki, Aditiya Hermawan i Yusuf Kurnia. "Voice Over Internet Protocol Based Communication Design (VoIP) With 3CXSystemPhone On Android Smartphone". bit-Tech 1, nr 1 (30.08.2018): 1–8. http://dx.doi.org/10.32877/bt.v1i1.2.

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TCP\IP protocol can be connected to various computer data networks in the world. This protocol increasingly exists and is needed so that many parties develop it to vote through this protocol. Voice Over Internet Protocol technology is the answer to that desire. This technology is able to convert analog voice (human voice) into data packets then through public internet data networks and private intranet data packets are passed, so that communication can occur. With VoIP communication costs can be reduced so that it can reduce investment costs and conversations (cost saving) or even up to 100% free. VoIP implementation can be done by designing a wireless VoIP network (cable) using 3CXSystemPhone software as a PBX. In this scientific work the software used is 3CXSystemPhone 11.0, where SIP is a VoIP server which is a freeware software, in its application only requires one PC server and several PC clients (2 for example) that are connected to each other
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Thulin, Eva. "Always on My Mind". YOUNG 26, nr 5 (21.11.2017): 465–83. http://dx.doi.org/10.1177/1103308817734512.

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This article examines how current widespread smartphone adoption and usage plays out in the everyday lives of young Swedes. Drawing on the framework of media and information and communication technology domestication, we examine the appropriation and incorporation of new mobile media as well as the redefined roles and meanings of traditional mobile communication channels (i.e., text messages and voice calls). Based on an in-depth study of 18 high-school students, the study explores how practices, roles and experiences associated with mobile social communication are currently evolving with the advent of smartphones. The main arguments are that emerging ‘smart’ practices are reorienting mobile social communication towards the increased centrality of images and visual messaging, ‘groups’ and many-to-many contact, and mediated social contact as an intensified background setting. At the same time, SMS and voice calls have been removed from the centre of young people’s social communication.
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Agus Salim, Alfi Tranggono, Fredy Susanto, Agil Ferdiano Wennas, Hageng Firdausi, Rudy Prasetya, Muhammad Aji Pangestu, Sebastian Yudith Prastiawan i PUTRI NOVIA. "OTOMATISASI SAKLAR KENDARAAN BERMOTOR RODA 2 BERBASIS SISTEM SENSOR PENDETEKSI SUARA NIRKABEL SEBAGAI PENGGANTI SAKLAR KONVENSIONAL". Jurnal Energi dan Teknologi Manufaktur (JETM) 3, nr 01 (30.06.2020): 1–4. http://dx.doi.org/10.33795/jetm.v3i01.44.

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This project aims to change the conventional ignition mechanism to beautomatic by utilizing the microcontroller-based technology. The driver startsthe engine using a smartphone microphone and bluetooth smartphone thentransmitted to the HC-06 bluetooth module that connected to the Arduino uno tomove the 5v relay module wirelessly The driver can start the engine by openingthe Arduino bluetooth voice controller application on the smartphone and thencommands the sound then sends a signal to the Arduino Uno to start the enginewithout using a conventional ignition key. Wireless communication between thesmartphone and the actuator on a motorized vehicle can function properly if usedwith a range of distances from 1 meter - 50 meters with the condition that thesensor has been applied to the vehicle
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Herpendi, Herpendi, Veri Julianto i Khairul Anwar Hafizd. "Perancangan Multicontrol Pada Lampu Berbasis Internet Of Think (IOT)". Jurnal SAINTEKOM 8, nr 2 (19.09.2018): 129. http://dx.doi.org/10.33020/saintekom.v8i2.65.

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Technological developments in the communication and information area can changes the lifestyle of the human become the digital lifestyle. Digitalization on the aspects of life can provide convenience for humans. Like the household appliances that can be controlled by a smartphone. In 2015 Nugraha build a light management system with android smartphone via bluetooth media. In addition, the lights are also can be controlled automatically by time and light (LDR). The disadvantages of this system are the lights that can not be used remotely and can not give notice to the home owner about the status “on or off” of the light. This research aims to design a multicontrol system to control the light with several media follows : bluetooth, voice, light (LDR), timer, website and SMS as notification of light status. System development method in this research using Waterfall method. The test results using bluetooth, light(LDR), voice, and timer provide a fast response with average less than 2 seconds.
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Wong, Chui Yin, Rahimah Ibrahim, Tengku Aizan Hamid i Evi Indriasari Mansor. "MISMATCH BETWEEN OLDER ADULTS’ EXPECTATION AND SMARTPHONE USER INTERFACE". MALAYSIAN JOURNAL OF COMPUTING 3, nr 2 (31.12.2018): 138. http://dx.doi.org/10.24191/mjoc.v3i2.4889.

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Smartphones have become ubiquitous communication tools for everybody, including older adults to stay connected with their family and access to information. However, mobile operators and developers mainly target the youngster cohort in mobile industry. With the rising ageing population, smartphone user interface and some mobile apps are not designed to cater the needs of older adults. This could hinder them from fully utilizing the smartphone functions and its services. A mobile-user interaction study using mixed-methods (questionnaire, interview and observation) was conducted to examine usability and user interface design issues of smartphone and mobile apps among 80 older adults in Malaysia. Four tasks design were ‘making voice calls’, ‘using phonebook’, ‘installing a mobile app from Google Play Store’, and ‘using WhatsApp’. The results were analysed both quantitatively (for usability evaluation) and qualitatively (for interviews and observation). The usability result revealed that the ‘voice call’ task had the highest success task completion rate (83.44%), followed by ‘phonebook’ (70.16%), ‘mobile app download’ (63.13%) and ‘using WhatsApp’ (60.42%). Three themes were emerged from the qualitative thematic analysis, which showed a mismatch between older adults’ expectation and smartphone user interface. A majority had never downloaded a mobile app before, and they had problems downloading it from Play Store. They perceived the Play Store feature as a place for children playing games. To close the discrepancy between user expectation and mobile design, the mobile designers and developers are required to consider the older adults’ needs for better usability of smartphone user interface design
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Rozprawy doktorskie na temat "Smartphone-Voice communication"

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Lucena, Araujo Rafael. "Defining guidelines on how should a voice interface in a smartphone app interact with drivers". Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279431.

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The use of smartphones in cars is a common practice that can result in distracted drivers and accidents. Research has shown that using voice to interact with the devices is the least dangerous solution for users, but its implementation is limited and sub-optimal. Other techniques like proactivity have shown positive results but its presence in products is reduced. This study aims to define, through the synthesis and combination of previous research, a set of guidelines for the implementation of voice interfaces in smartphone apps that can safely offer relevant content to car drivers. Based on a review of the literature on testing for driving solutions, a series of online user evaluations were conducted across potential car drivers. The evaluations consisted of different behavioural scripts for the voice interface, which implemented diverse techniques to interact with drivers, and on the users’ thoughts and impressions. Analysis on the gathered data demonstrates that interacting with drivers through a voice interface and focusing on conciseness, politeness, proactiveness, offering relevant content and transparency of intent are fundamental to keep interactions engaging and relevant, as well as giving a sensation of assurance to the users. Further research is needed to validate the adequacy and safety of these guidelines in a real car environment.
Användning av smartphones i bilar är ett vanligt problem som kan resultera i distraherade förare och olyckor. Forskning har visat att användning av röst för att samverka med enheterna är den minst farliga lösningen för användare, men dess implementering är begränsad och suboptimal. Andra tekniker som proaktivitet har visat positiva resultat men dess närvaro i produkter minskar. Denna studie syftar till att definiera, genom syntes och kombination av tidigare forskning, en uppsättning riktlinjer för att implementera röstinterfacer i smartphone-appar som säkert kan erbjuda relevant innehåll till bilförare. Baserat på en genomgång av litteraturen om testning av körlösningar genomfördes en serie online-utvärderingar av potentiella förare. Utvärderingarna bestod av olika beteendeskript för röstinterfacen, som implementerade olika tekniker för att interagera med drivrutiner och om användarnas tankar och intryck. Analys av de insamlade uppgifterna visade att interaktion med förare genom en röstinterface och fokus på korthet, artighet, proaktivitet, erbjudande av relevant innehåll och avsiktsöppenhet var grundläggande för att hålla interaktioner relevanta och engagerande, samt att ge användarna en känsla av säkerhet. Ytterligare forskning behövs för att validera lämplighet och säkerhet för dessa riktlinjer i en verklig bilmiljö.
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Nunes, Manuel Antonio Cunha. "Desenvolvimento de aplicações de Rich Communications para Android". Master's thesis, 2013. http://hdl.handle.net/10316/35594.

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Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia da Universidade de Coimbra
Atualmente milhões de pessoas em todo o mundo tiram partido de dispositivos de comunicação móvel. A emergência dos smartphones no mercado das telecomunicações confere aos seus utilizadores não só um vasta gama de funcionalidades como uma ligação constante à Internet e ás potencialidades que esta proporciona. O consumidor torna-se cada vez mais exigente, procurando soluções de comunicação que o permita ir além dos tradicionais serviços de chamadas e SMS. Com base nesta premissa, verifica-se uma proliferação de aplicações que oferecem serviços mais ricos de comunicação, sem a inconveniência de custos adicionais. As operadoras móveis encontram-se assim em risco de perderem a supremacia a nível do fornecimento de serviços. Como resposta a esta ameaça resulta o Rich Communication Suite. Uma solução de comunicações enriquecidas, desenvolvida com base em critérios de interoperabilidade e qualidade de serviço. O desenvolvimento de aplicações de Rich Communications para Android apresenta-se assim como uma das prioridades da indústria de telecomunicações atual. Este Estágio de Mestrado Integrado em Engenharia Informática tem como objetivo desenvolver e lançar para o mercado uma aplicação RCS. Está inserido num projeto para um cliente real, tornando-o relevante para o atual mercado das comunicações móveis. Palavras-Chave
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Części książek na temat "Smartphone-Voice communication"

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Forrest, Edward, Christina McDowell Marinchak i Bogdan Hoanca. "Intelligent Assistants and the Internet of Things as the Next Marketing Landscape". W Encyclopedia of Organizational Knowledge, Administration, and Technology, 2071–85. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-3473-1.ch142.

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This entry explores the ramifications of this latest technology platform shift. Just as the Web precipitated the emergence of e-commerce and the smartphone enabled the explosion of social media, the advent of a voice-based interface that allows people access to, communication with, and control of most anything in our world—via the IoT. Accordingly, the objectives of this entry are threefold: review the findings of these initial, and other related articles, in the context of their relevance to the changing business/ marketing landscape defined by voice based interface (VBI) to a world connected to an Internet of Intelligent Things (IoIT); understand the technical specifications and broad-based applications of VBI will be delineated along with the ramifications occasioned by the global diffusion of the IoIT; and, explore the ramifications of this new landscape will be examined through analyses of the most prominent examples of digital assistants that are in use or development.
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Yeo, Irvine, Jing Cong, Khin Mu Yar Soe i Fan Jing. "Smartphone Application Wave and Trends on Different Platforms". W Understanding the Interactive Digital Media Marketplace, 205–17. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-61350-147-4.ch017.

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Smartphones have experienced exponential growth and this in itself changes the way consumers use mobile communications. Traditionally, a phone is used only for communicating via voice but the Smartphone has extended the functions to include music player, camera, web browsing and executing of other applications. This wave of change has affected the traditional business model of telecommunication companies as well as creates new opportunities for platform owners to gear towards full integration. This chapter seeks to explore and discuss these issues and opportunities revolving around the platform, trends, problems and opportunities.
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Streszczenia konferencji na temat "Smartphone-Voice communication"

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Bae, Sang Won, Tammy Chung, Brian Suffoletto, Mohammad Islam, Jiameng Du, Serim Jang, Yuuki Nishiyama, Raghu Mulukutla i Anind Dey. "Mobile Phone Sensor-Based Detection of Subjective Cannabis “High” in Young Adults: A Feasibility Study in Real-World Settings". W 2020 Virtual Scientific Meeting of the Research Society on Marijuana. Research Society on Marijuana, 2021. http://dx.doi.org/10.26828/cannabis.2021.01.000.31.

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Aim: Acute cannabis intoxication can impair motor skills and cognitive functions. Given possible impairment related to acute cannabis intoxication, we explored whether mobile phone-based sensors (e.g., GPS, text/phone logs) can detect episodes of acute cannabis intoxication (subjective “high” state) as self-reported in natural environments by young adults. Methods: Young adults (ages 18-25), who reported cannabis use at least twice per week, were recruited by research registry and Craigslist to participate in a mobile phone data collection study (up to 30 days) in Pittsburgh, PA (2017-2019). Participants responded to fixed time phone surveys (3 times/day) and self-initiated reports of cannabis use (start/stop time, rating of subjective high: 0-10, 10=very high). Our mobile AWARE app continuously collected phone sensor data, which was segmented into 5-minute windows for analysis. We built and tested multiple machine learning classifiers (e.g., Support Vector Machine, Light Gradient Boosting Machine (LGBM)) on training (60%), validation (20%), and test (20%) datasets to determine which classifier performed best in distinguishing subjective cannabis “high” (rating=1-10) vs “not high” (rating=0). To minimize the influence of imbalanced data on model performance in the training dataset, we used both over-sampling with Synthetic Minority Over-sampling Technique (SMOTE) and random under-sampling of the majority class, so that both classes (“high”, “not-high”) had the same number of training samples. We also tested the importance of time features (i.e., day of week, time of day: morning, afternoon, evening) relative to smartphone sensor data only on model performance, since time features alone might predict “routines” in cannabis use. Results: Young adults (N=57; 58% female; mean age=19.82 [SD=1.76]; 71.92% White, 15.78% Black, 12.28% Asian and other ethnicity) reported 451 episodes of cannabis use, mean subjective high rating=3.77 (SD=2.64). The sensor dataset included 1,648 datapoints representing reports of subjective ""high"" and 60,580 data points representing ""not high"" reports. For the two time-based features only model, the LGBM classifier had 91% accuracy in detecting subjective cannabis intoxication (vs “not-high”) in the test dataset (Area Under the Curve [AUC]=0.75). Combining smartphone sensor data with the two time-based features (day of week, time of day) improved model performance, with 95% accuracy (AUC=0.93), indicating that smartphone features contribute unique information, and that time features further improve model performance in detecting rating of subjective cannabis ""high"". Among the 102 phone sensor features entered into the analyses (smartphone sensors + time model), some of the most important features (the top 2 were the time features) included travel (GPS: smaller travel radius within a day when feeling ""high”), movement (e.g., smaller number of activity changes when feeling ""high”), and communication/sociability (e.g., increased phone usage interactions, greater voice and noise level around individuals). Conclusion: Results from this proof-of-concept study indicate the feasibility of using phone sensors to detect effects of cannabis intoxication in the natural environment in a population-based model among young adults. Mobile phone sensors show promise for automated and continuous detection of cannabis use in daily life in a sample of young adults, with potential implications for triggering the delivery of just-in-time interventions to minimize marijuana-related harm.
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Yao, Yanjun, Lipeng Wan, Qing Cao i Rukun Mao. "PhoneCon: Voice-driven SmartPhone Controllable Wireless Sensor Networks". W 2012 IEEE 31st International Performance Computing and Communications Conference (IPCCC). IEEE, 2012. http://dx.doi.org/10.1109/pccc.2012.6407654.

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Zhang, Xinman, Dongxu Cheng, Yixuan Dai i Xuebin Xu. "Multimodal Biometric Authentication System for Smartphone Based on Face and Voice Using Matching Level Fusion". W 2018 IEEE 4th International Conference on Computer and Communications (ICCC). IEEE, 2018. http://dx.doi.org/10.1109/compcomm.2018.8780935.

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