Rozprawy doktorskie na temat „Situation interface”
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Marcellin, Louis. "Les membranes foetales humaines : une interface materno-foetale en situation physiologique et physiopathologique". Thesis, Sorbonne Paris Cité, 2015. http://www.theses.fr/2015USPCB159/document.
Pełny tekst źródłaHsu, Hsiao-Ting M. "Design of a tablet sized human-computer interface and its effect on situation awareness". Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/84679/1/Hsiao-Ting_Hsu_Thesis.pdf.
Pełny tekst źródłaFindler, Michael James. "Cognitively Sensitive User Interface for Command and Control Applications". Wright State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=wright1310525314.
Pełny tekst źródłaBressolette, Benjamin. "Manipulations gestuelles d'un objet virtuel sonifié pour le contrôle d'une interface en situation de conduite". Thesis, Ecole centrale de Marseille, 2018. http://www.theses.fr/2018ECDM0009/document.
Pełny tekst źródłaCar manufacturers offer a wide range of secondary driving controls, such as GPS, music, or ventilation, often localized on a central touch-sensitive screen. However, operating them while driving proves to be unsafe: engaging the sense of sight for interface interaction can lead to vigilance reduction towards the driving task, which can lead to high-risk situations. In this PhD thesis, which is a part of a collaborative research project involving both the PSA Group and the PRISM laboratory, we aim to provide a gesture and sound association as an alternative to the visual solicitation. The goal is to enable blind interface interactions, allowing the driver to focus their eyes on the road. When jointly performing interface manipulations and the driving task, a multisensory solicitation can lower the driver's cognitive load, in comparison with a visual unimodal situation. For the gesture-sound association to feel more natural, a virtual object that can be handled with gestures is introduced. This object is the support for sonification strategies, constructed by analogy with sounds from our environment, which are the consequence of an action on an object .The virtual object also allows to structure different gestures around the same metaphor, or to redefine the interface's menu. The first part of this thesis deals with the development of sonification strategies, with the aim to inform users about the virtual object dynamic. Two perceptual experiments were set up, which led to the discrimination of two valuable sonification strategies. In a second part, the automotive application was addressed by designing new sound stimuli, the interface, and by studying the multisensory integration. Sounds were proposed for each of the two sonification strategies, to progress towards an in-vehicle integration. The evocations brought by the gestures and sounds association were the subject of a third perceptive blinded experiment. The concepts around the virtual object were unknown and gradually discovered by the subjects. These mental images conveyed by the sonification strategies can help users familiarize with the interface. A fourth perceptual experiment focused on the virtual object handling for first-time users, where the integration of audio-visual stimuli was studied, in the context of an interface manipulation. The experiment conditions were similar to the driver first discovering of the interface in a parked vehicle thanks to audio-visual stimuli, and then operating it through sonification strategies only. The results of this experiment lead to the design of a gestural interface, which was compared with the results obtained with a touchscreen interface in a final perceptual experiment, carried out in a driving simulator. Although the results show better performances for the tactile interface, the combination of gestures and sounds proved to be effective from the cognitive load point of view. The gesture interface can therefore offer a promising alternative or complement to tactile interfaces for a safe simultaneous use in driving condition
Atherton, John A. "Supporting Remote Manipulation: An Ecological Approach". BYU ScholarsArchive, 2009. https://scholarsarchive.byu.edu/etd/1895.
Pełny tekst źródłaOliveira, Állan César Moreira de. "Model-based design of user interfaces to support situation awareness in maintenance". Universidade Federal de São Carlos, 2016. https://repositorio.ufscar.br/handle/ufscar/8686.
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Situation Awareness (SAW) is a cognitive process defined as the perception of elements and events within a time frame, the understanding of their situation and the projection of their status. SAW is a prerequisite for decision-making in dynamic and complex systems and errors in SAW are an acknowledged source of human errors and accidents. Its study is pivotal in many industries, such as aviation, military, oil, gas and rails, and it is being increasingly considered for maintenance, since this activity is deemed critical for every industry. New technologies to support maintenance, such as E-Maintenance, will provide easier access to the desired information to technicians, but the way new technologies lead to improved SAW is influenced by how information is presented in the User Interface (UI), and many UIs for maintenance technicians support their decision-making regarding procedural and technical criteria, but not economical, legal, ethical and political. Therefore, they only allow a partial development of the user SAW, but not the complete comprehension and projection of a situation. These UIs ignore information requirements such as: risks and conditions of the environment; automations; actions and decisions of team members; rules, regulations and policies of enterprises. Therefore, the design and development of UIs to improve SAW in maintenance is compromised by the few solutions in the state of the art for SAW supportive UI design, for model-based design process and for frameworks and reference architectures. Cognizant to this gap, this thesis proposes a solution for the design and development of Situation Awareness support User Interfaces (SASUI) for maintenance work. For that three contributions are proposed: a conceptual framework of Situation Awareness Aspects (FSA) that assists developers in structuring heterogeneous sources of data into a knowledge representation model, to obtain a state oriented view of SAW; a multiagent architecture that instantiates and controls UIs to improve their support of SAW, by using a blend of SAW and UI agents to express the situation (and its projection) of real world entities in the UI; a methodology to create Model-based SAW User Interfaces (MBSAW-UI), in which designers model agents that will assist users in acquiring the SAW necessary for their decision-making process. These contributions follow a Cognitive Engineering approach to guide software developers in the UI design process and also empower domain experts to model their UIs, enabling an End-User Development (EUD) paradigm that facilitate future updates to the system. A study case of a maintenance activity was developed to evaluate these solutions, with two interfaces: a UI designed using MBSAW-UI; a UI designed using solely a Hierarchical Task Analysis. An experiment was performed and showed a 78% increase in SAW with the UI designed to support SAW, which lead to enhanced efficacy (3,85x less errors) and safety (3,87x less errors regarding unsafe behavior).
Consciência Situacional (SAW) é um processo cognitivo definido como a percepção de elementos e eventos em um volume de tempo e espaço, o entendimento da situação atual e a projeção do seu estado futuro. SAW é um pré-requisito para a tomada de decisão em sistemas complexos e dinâmicos, e os problemas em SAW são uma fonte reconhecida de erros humanos e acidentes. O estudo de SAW não só é fundamental em muitos setores (como, por exemplo, aviação, forças armadas, óleo, gás e ferrovias), como vem sendo considerado, de forma crescente, em áreas como a manutenção, que é uma atividade crítica para todas as indústrias. Novas tecnologias para apoio a manutenção, como a E-Manutenção, vão prover melhor acesso a informações desejadas, porém a SAW de um trabalhador que lida com tecnologia está correlacionada a Interface do Usuário (IU) do sistema, e diversas IUs para manutenção apoiam a tomada de decisão considerando critérios procedurais e técnicos, mas não econômicos, legais, éticos e políticos. Portanto elas somente apoiam um desenvolvimento parcial da SAW de seu usuário, mas não a completa compreensão e projeção da situação. Estas interfaces ignoram requisitos de informação como: riscos e condições do ambiente; automações; ações e decisões de colegas de equipe; regras, regulamentos e políticas das empresas. Dessa forma, o design e desenvolvimento de IUs para aprimorar a SAW na manutenção são comprometidos pelas poucas soluções no estado da arte de design de IU para apoio a SAW, de processos de design baseado em modelos e de frameworks e arquiteturas de referência. Ciente desta lacuna, esta tese propõe uma solução para design e desenvolvimento de Interfaces do Usuário que apoiam o estabelecimento de SAW (SASUI) em trabalhos de manutenção. Três contribuições foram geradas: um framework conceitual de aspectos de SAW (FSA) que auxilia desenvolvedores a estruturar fontes de dados heterogêneas em um modelo de representação do conhecimento, para obter uma visão de SAW orientada a estado; uma arquitetura multiagente que instancia e controla IUs para aprimorar o apoio a SAW, usando uma combinação de agentes de SAW e IU que expressam a situação (e projeção) de entidades do mundo real; e, finalmente, uma metodologia para criar IUs para SAW baseada em modelos (MBSAW-UI), na qual designers modelam agentes que irão auxiliar usuários a adquirir a SAW necessária para seu processo de tomada de decisão. Estas contribuições seguem uma abordagem de Engenharia Cognitiva para guiar desenvolvedores de software no processo de design de IU e para permitir especialistas de domínio a modelar suas IUs, habilitando um paradigma de End-User Development (EUD) que facilita futuras atualizações ao sistema. Foi desenvolvido um estudo de caso de uma atividade de manutenção para avaliar as soluções propostas, usando duas interfaces: uma projetada usando a metodologia MBSAWUI; e outra usando somente análise hierárquica de tarefas. Experimentos realizados mostram que as interfaces geradas com a metodologia proposta neste trabalho proporcionaram um aumento de 78% na SAW, o que levou a uma melhor eficácia (3,85x menos erros) e segurança (3,87x menos erros relacionados a comportamentos arriscados).
Gros, Frédérique. "Lien entre satisfaction professionnelle et interface travail-famille chez des marins en situation de célibat géographique". Thesis, Artois, 2017. http://www.theses.fr/2017ARTO0004/document.
Pełny tekst źródłaThis research studies the experience of geographical celibacy in French Navy. The aim of this study is, on the one hand, to understand their perception of work-family conflict and enrichment and job satisfaction, and, on the other hand, to analyze the link between these two variables and the relationship they have with voluntary turnover. We hypothesized that geographical celibates feel more work-family conflict et job dissatisfaction than sailors that weren’t in that situation. Moreover, job satisfaction was considered as an antecedent of the experience of work-family interface. Finally, we hypothesized that the link between satisfaction and work-family interface would cause voluntary turnover. To test these different hypotheses, one qualitative and three quantitative studies were realized on 5 787 sailors. There are differences between geographical celibates and non-geographical celibates. In addition, job satisfaction reduces the appearance of conflict and increases enrichment. Independently of marital situation, job dissatisfaction and work-family conflict raise the risk of voluntary turnover of the sailor. The link between job dissatisfaction and voluntary turnover is mediated by work-family conflict
Kim, Hyungil. "Augmented Reality Pedestrian Collision Warning: An Ecological Approach to Driver Interface Design and Evaluation". Diss., Virginia Tech, 2017. http://hdl.handle.net/10919/88886.
Pełny tekst źródłaPh. D.
Luke, Brian L. "Design of a microelectronic controller with a MIL-STD-1553 bus interface for the tactile situation awareness system". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1998. http://handle.dtic.mil/100.2/ADA354463.
Pełny tekst źródłaThesis advisor(s): Douglas J. Fouts. "September 1998." Includes bibliographical references (p. 157-158). Also available online.
Beka, Be Nguema Marius. "Comportement de l'opérateur humain face à une situation dégradée et imprévue : contribution à la réalisation d'une interface homme-machine tolérante à certaines erreurs humaines". Valenciennes, 1994. https://ged.uphf.fr/nuxeo/site/esupversions/3e915137-f166-4513-adfd-f97943c83baf.
Pełny tekst źródłaAtsé, N'Cho Jean-Baptiste. "Langues africaines, identités et pratiques linguistiques en situation migratoire. Le foyer de travailleurs migrants en région parisienne comme interface entre ici et là-bas". Thesis, Paris 3, 2011. http://www.theses.fr/2011PA030091.
Pełny tekst źródłaOur research focuses on relations between African languages, identities and linguistic practices in migration situation and draws on the work lying in the fields of linguistic anthropology and sociology of immigration. From land conducted in three outbreaks of migrant workers in Montreuil, a suburb east of Paris region, we explore the methods employed by the residents of these homes to communicate with others in relation to the context and interlocutors. Ethnolinguistic vitality of a language as the Soninke, the contact of African languages among themselves and between them and the French (the language of the former colonizer and the host country) in the other workers hostels migrants, with all modes of appropriation and reconfiguration of the reception areas are central to our thinking
Atsé, N'Cho Jean-Baptiste. "Langues africaines, identités et pratiques linguistiques en situation migratoire. Le foyer de travailleurs migrants en région parisienne comme interface entre ici et là-bas". Phd thesis, Université de la Sorbonne nouvelle - Paris III, 2011. http://tel.archives-ouvertes.fr/tel-00655843.
Pełny tekst źródłaDixon, Brian Samuel. "A novel graphic syntax : an investigation into how a GPS-enabled wayfinding interface can be designed to visually support urban recreational walkers' situation awareness". Thesis, University of the Arts London, 2015. http://ualresearchonline.arts.ac.uk/12016/.
Pełny tekst źródłaCooper, Joseph L. "Supporting Flight Control for UAV-Assisted Wilderness Search and Rescue Through Human Centered Interface Design". Diss., CLICK HERE for online access, 2007. http://contentdm.lib.byu.edu/ETD/image/etd2140.pdf.
Pełny tekst źródłaLe, Pevedic Brigitte. "L'aide aux personnes en situation de handicap au cœur d'une recherche en informatique. Des outils d'interaction homme-machine au compagnon artificiel". Habilitation à diriger des recherches, Université de Bretagne Sud, 2012. http://tel.archives-ouvertes.fr/tel-00761330.
Pełny tekst źródłaKadri, Abdelaziz. "Etude electrochimique des processus de corrosion d'un alliage fe-36 ni sous des couches minces d'elecrolyte, a l'air libre ou en situation de confinement". Paris 6, 1986. http://www.theses.fr/1986PA066211.
Pełny tekst źródłaPalermiti, Rosalba. "Les anaphores dans le dialogue homme-machine en langue naturelle écrite : données recueillies par le Magicien d'Oz dans une situation de recherche documentaire". Université Pierre Mendès France (Grenoble ; 1990-2015), 1992. http://www.theses.fr/1992GRE21032.
Pełny tekst źródłaThe anaphora traditionally handled in man-machine dialogues are pronominal anaphora. In this thesis, however, the aim is to study the entires set of anaphorical phenomena that can be found in man-machine dialogues. For this, we use a corpus collected using the so-called "wizard of oz" simulation technique. We explain the experimental protocol used and detail the application context : an information retrieval system for everyman's use in a library. We also survey different existing retrieval modes for bibliographical data bases. Next, having exploited the corpus on the retrieval level (query typology, search strategies,. . . ) and on the linguistic level (suraces structures), anaphora, reference and coherence,. . . ), we express our doubts about the usability of natural language in certain situations and we also state the hypothesis of the need for a new "phraseology" for man-machine communication. Concerning natural language processing (nlp, we explain the different types of knowledge necessary for dialogue management and anaphora resolution (dialogue modeling, task modeling, dialogue dynamics,. . . ), on the basis of different linguistic approaches of anaphorical phenomena and existing work in nlp. Within the framework of the nlp work done at criss (centre for research in informatics applied to the social sciences), we then derive some rules for identifying anaphoric units
Bluteau, Marie. "Penser la mise en capacité à relier les situations de l’alternance Le cas des dispositifs de formation hybrides et par alternance à visée intégrative". Electronic Thesis or Diss., Paris, HESAM, 2024. http://www.theses.fr/2024HESAE019.
Pełny tekst źródłaWhat if learning was as much a question of links as of time and place?It was from this idea that this research was born. It is rooted in the field of Maisons Familiales Rurales, which, like many training organisations, are encouraged to hybridise their training courses. After exploring developments in vocational training and situating training hybridisation, the literature review provides an initial approach to hybrid and sandwich training schemes with an integrative aim.This exploration leads us to consider the systems not as they are thought out, but as they are experienced, from the point of view of the person undergoing the training; and leads us to identify the way in which work-study students are put in a position to create links between the experiences they have undergone. The study focuses on these situations by looking at the processes that contribute to the construction of connections (to oneself, to others, to worlds) in the interface situations of multiple training environments.To study these processes of enabling trainees to relate, we are adopting a multi-method approach based on a case study of two hybrid and sandwich training schemes. We use different reading frameworks for these systems, the connections experienced and the postures of the alternating trainees, enabling us to study the processes of building capacity using the capability approach. After identifying the interface situations and the different postures adopted by the work-study students in relation to the training, the study analyses 6 of these situations in terms of the development of their ability to relate to themselves, to others and to the worlds in which they work. The research thus shows how work-study students are effectively enabled to relate their experiences, in terms of resources, opportunities and choices.Key words:Hybrid and work-linked training system, Adult training, Integrative work-linked training, Reliance (on oneself, on others, on worlds), Deliance (on oneself, on others, on worlds), Capability, Hybridization, Interface system, Interface situation, Interface activity, Training posture
Jones, Birago (Birago Korayga). "Reflective Interfaces : assisting teens with stressful situations online". Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/76519.
Pełny tekst źródłaCataloged from PDF version of thesis.
Includes bibliographical references (p. 75-78).
This thesis presents the concept of Reflective Interfaces, a novel approach to user experience design that promotes positive behavioral norms. Traditional interface design methodologies such as User Centered Design are oriented towards efficient satisfaction of short-term interface goals, but may not serve the best interests of the user in the long term. Reflective Interfaces encourage the user to think about the space of possible choices they can make, reasons for making those choices, and consequences of their interactions for themselves and others. The problem of Cyberbullying is a serious problem, threatening the viability of social networks for youth today, as spam once threatened email in the early days of the Internet. We explore the design of several Reflective Interfaces for helping teens in distress over social network interactions. First, we implemented a fictitious, but fully functional social network, Fakebook, that provides just-in-time and just-in-place help when potentially bullying interactions are detected. Laboratory tests of the Fakebook interface showed encouraging results. Second, we collaborated with MTV on their site, A Thin Line, which finds stories analogous to a users' particular situation and helps reduce feelings of isolation. We are also working on TimeOut, a dashboard for social network providers that alerts them to situations where outbreaks of bullying might escalate in a community. By putting users in a reflective state, Reflective Interfaces can help them self-correct toward an implicit goal of the community, the interface, the application, or reaffirm the user's own stated goals. These principles can be applied across a wide variety of interfaces for social interaction and other domains.
by Birago Jones.
S.M.
Mi, Na. "Extended Situation Awareness Theory for Mobile Augmented Reality Interfaces to Support Navigation". Diss., Virginia Tech, 2014. http://hdl.handle.net/10919/47677.
Pełny tekst źródłaPh. D.
Lagubeau, Guillaume. "Interfaces à grains, et autres situations de mouillage nul". Phd thesis, Université Pierre et Marie Curie - Paris VI, 2010. http://pastel.archives-ouvertes.fr/pastel-00555816.
Pełny tekst źródłaPridmore, Jeannie L. Byrd Terry Anthony. "Designing for the improvement of operator situation awareness In automation systems". Auburn, Ala., 2007. http://repo.lib.auburn.edu/EtdRoot/2007/FALL/Management/Dissertation/PRIDMORE_JEANNIE_33.pdf.
Pełny tekst źródłaHaimes, Paul William. "Designing for communities in bushfire-prone situations: Redesigning the FireWatch website interface". Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2015. https://ro.ecu.edu.au/theses/1620.
Pełny tekst źródłaMerrell, Thomas William Jr. "Evaluation of Consumer Drone Control Interface". Wright State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=wright1526381891672951.
Pełny tekst źródłaEskandari, Naddaf Neda. "Observability based techniques to analyze and design user-interfaces : situation-awareness and displayed information". Thesis, University of British Columbia, 2015. http://hdl.handle.net/2429/54721.
Pełny tekst źródłaApplied Science, Faculty of
Electrical and Computer Engineering, Department of
Graduate
Jeon, Myounghoon. "Effects of affective states on driver situation awareness and adaptive mitigation interfaces: focused on anger". Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44854.
Pełny tekst źródłaDemirel, Ibrahim. "Aircraft pilot situational awareness interface for airborne operation of network controlled Unmanned Systems (US)". Thesis, Monterey, Calif. : Naval Postgraduate School, 2008. http://bosun.nps.edu/uhtbin/hyperion-image.exe/08Mar%5FDemirel.pdf.
Pełny tekst źródłaThesis Advisor(s): Bordetsky, Alex ; Bourakov, Eugene. "March 2008." Description based on title screen as viewed on April 29, 2008. Includes bibliographical references (p. 97-101). Also available in print.
Bouabid, Amira. "Contribution à la conception d'interfaces homme-machine distribuées sur tables interactives avec objets tangibles". Thesis, Valenciennes, 2018. http://www.theses.fr/2018VALE0004.
Pełny tekst źródłaThis thesis contributes to the Human-Computer Interaction domain. It aims to focus on collaborative remote capabilities of interactive tabletops with tangible interaction. Co-located collaboration on interactive tabletops has been dealt with in several previous works. But few studies have been devoted to exploiting the capabilities of interactive tabletops (specifically those with purely tangible interaction) in order to improve remote collaboration. Consequently, due also to the importance given to these new platforms, we have proposed an extension of a context model in order to take into consideration characteristics of remote collaboration exploiting tangible interactive tabletops. For this, we first crossed a set of collaborative situations with categories of generic tangible objects, called tangigets. This crossing gave birth to a set of categories of objects able to achieve a remote collaboration via interactive tabletops. In order to test our proposal, we have developed a collaborative application running on two TangiSense v2 interactive tabletops, resulting from previous ANR projects. In order to evaluate the whole of the elements proposed in this thesis, a study was conducted in the laboratory. A set of research prospects finishes the thesis
Ferland, François. "Interfaces graphiques tridimentionnelles de téléopération de plateformes robotiques mobiles". Mémoire, Université de Sherbrooke, 2009. http://savoirs.usherbrooke.ca/handle/11143/1475.
Pełny tekst źródłaClifford, Rory. "Natural User Interface Design using Multiple Displays for Courier Dispatch Operations". Thesis, University of Canterbury. Human Interface Technology, 2013. http://hdl.handle.net/10092/8740.
Pełny tekst źródłaHanser, Damien. "Proposition d'un modèle d'auto-coordination en situation de conception, application au domaine du bâtiment". Phd thesis, Institut National Polytechnique de Lorraine - INPL, 2003. http://tel.archives-ouvertes.fr/tel-00087063.
Pełny tekst źródłaL'apport de cette recherche est de mettre en correspondance les théories sociologiques traitant de l'activité collective et l'expérience accumulée concernant la conception d'ouvrages bâtis dans un modèle conceptuel permettant de décrire un contexte de projet. Ce modèle a été conçu selon les principes de méta-modélisation, en utilisant un formalisme standard
répandu dans le domaine de l'ingénierie logicielle, afin de permettre des implémentations et des extensions plus aisées. Le modèle que nous avons proposé a été appliqué à un outil prototype offrant une représentation graphique d'un contexte de projet afin de favoriser l'émergence d'une
coordination spontanée entre les acteurs. La mise en oeuvre de ce prototype a permis d'éprouver les postulats que nous avons pu formuler et a conduit à dégager des perspectives concernant l'adaptabilité des collecticiels aux situations de conception coopérative.
Charissis, Vassilis. "Enhancing the driver's spatial and situational awareness through the use of a head-up display interface". Thesis, Glasgow School of Art, 2007. http://radar.gsa.ac.uk/4899/.
Pełny tekst źródłaHaué, Jean-Baptiste. "Conception d'interfaces grand public en termes de situations d'utilisation : le cas du Multi-Accès". Compiègne, 2003. http://www.theses.fr/2003COMP1449.
Pełny tekst źródłaBenamrane, Yasmine. "La gestion des situations d’urgence à l’interface entre expertise et décision : quelle place pour les outils de modélisation des dispersions NRBC-E et de leurs conséquences ?" Thesis, Paris, ENMP, 2015. http://www.theses.fr/2015ENMP0013/document.
Pełny tekst źródłaEnvironmental and health impact assessment of accidental or intentional releases of potentially hazardous materials in the atmosphere is increasingly supported by the development of modeling tools. Their potential to assess the spatial and temporal extent and severity of toxic plumes contributes to their growing development as CBRN-E emergency support tools. However, the Fukushima nuclear accident underlined that their support is not yet optimal regarding civil security organizations in charge of population protection. This research therefore tends to clarify the role of these modelling tools in emergency management. For this purpose, interviews and observations of crisis exercises have been conducted. This study suggests that nowadays, CBRN-E emergency management takes place in a sensemaking co-constructing process between CBRN-E experts and emergency managers contributing to the achievement of consensus in the decision making process. This study also highlights the key role played by the crisis center, regarding its proper organizational structure as a sharing place between actors with complementary expertise and experience, in the perception and response to changing circumstances. Thus, this study suggests that by providing situation assessment results, modeling tools meet the current practices both in terms of emergency support tools used for civilian protection organization and in respect of each actors' contributions. In this perspective, these modelling tools are likely to end up being part of the development of crisis management support tools for building a collective representation of the CBRN-E situation between expertise and decision
CHIKHI, MOHAMMED. "Etude par marquage radicalaire de polymere aux interfaces. Application a des situations d'ecoulement et a un support solide organique". Paris 6, 1998. http://www.theses.fr/1998PA066067.
Pełny tekst źródłaKiparissoff-Bondil, Hélène. "Etude de l'adhésion aux interfaces Polypropylène/ Polyamide-6 : rôle des copolymères formés in situ en situation de recuits courts représentatifs des assemblages coextrudés". Paris 6, 2006. http://www.theses.fr/2006PA066372.
Pełny tekst źródłaSicard, Yves. "Conception et évaluation d'interfaces de conduite adaptées aux situations incidentelles : application au controle-commande d'un réacteur à eau pressurisée 900 MW". Grenoble 1, 1988. http://www.theses.fr/1988GRE10111.
Pełny tekst źródłaHaddad, David, i Casper Strand. "Visual Substitutes for Audio Cues - Providing situational awareness for players with auditory disabilities". Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20123.
Pełny tekst źródłaVideo Games have turned into a mainstream source of entertainment and have evolved alongside technological improvements. To the point of being able to bring the player immersive gaming experiences that rely heavily on their senses. However, the attention to the accessibility aspects of video games has been lagging behind.This thesis explores the available solutions that aim to help Deaf or Hard of Hearing (DHH) players, primarily in terms of situational awareness by substituting audio with a visual representation. The currently available solutions are then compared with the findings in related research and a survey that was conducted for this paper. The objective was to find what worked as a visual representation of audio, with the survey responses providing insight into DHH players perspective.These findings can serve as a reference point for developers who want to implement a visual substitute for audio or a similar feature intheir game.
Bougis, Kévin. "Fluctuations et interactions en situation de nano-confinement anisotrope". Thesis, Bordeaux, 2016. http://www.theses.fr/2016BORD0060/document.
Pełny tekst źródłaStructure and interactions stabilizing the lyotropic lamellar stack of (electrically-neutral)mixed "hairy" lipid bilayers in their fluid state are mainly investigated by means of small angleX-ray scattering. The lamellar stacks are used as hosts to confine and encapsulate DNA nanorods which organize themselves into different structures depending on the confinement.The challenge here is to understand the mechanisms responsible for the formation of these supramolecular assemblies. In this aim, we are interested in entropic and interfacial mechanisms which are both experimentally sensitive to the physical-chemistry of the system, changing in particular the “bound” or “unbound” character of the waters wollen systems. A thermodynamic model is then used for interpreting the “classical”exponential decay obtained in osmotic profiles as a function of hydration, without resorting to “hydration forces”. A structural transition between two different “bound” lamellar phases is brought out at low hydration. The bilayer structural changes are discussed as resulting from a coupling between lateral and vertical confinements. The lamellar host characterization finally allows a description of the DNA nanorods organizations which seem to be directly correlated to the physical properties of the bilayers, leaving some perspectives for the encapsulation inside “onions”
A estrutura e as interações, que estabilizam os empilhamentos lamelares liotrópicos dasmembranas lipídicas em seu estado fluido, são estudadas principalmente por espalhamento de raios-x a baixos ângulos. As membranas “peludas” (eletricamente neutras) são compostas de uma mistura em diversas proporções de lecitina, um fosfolipídio zwiteriônico, ede simulsol, um cotensoativo etoxilado não iônico similar a um copolímero dibloco (curto). Esses empilhamentos lamelares são utilizados como matrizes hospedeiras, com o intuito deconfinar e de encapsular nanobastões de DNA que se auto organizam em diferentes estruturas,em função do confinamento aplicado. O objetivo fixado é de compreender aorigem dos mecanismos responsáveis pela formação dessas organizações supramoleculares,não regidas pelas interações eletrostáticas. Dessa forma, nos interessamos aos mecanismos entrópicos e interfaciais, que são ligados à elasticidade membranar e às interações mais específicas que intervêm nas interfaces membrana-membrana ou DNA-membrana. Aabordagem experimental consiste em modificar os diferentes parâmetros físico-químicosda matriz hospedeira, como a hidratação do sistema, a natureza química do cotensoativo (blocos hidrofóbicos e/ou hidrofílicos) e a proporção de cotensoativo no interior da membrana.O cotensoativo tem então uma função chave para modificar os dois mecanismos,perturbando o estado “ligado” ou “não-ligado” em sistemas lamelares altamente diluídos.Um modelo termodinâmico é utilizado para interpretar o decréscimo exponencial “clássico”observado para os perfis de pressão osmótica, quando se aumenta a hidratação, semutilizar a “força de hidratação”. Uma transição estrutural é evidenciada, à baixahidratação, entre duas fases lamelares “ligadas”. A mudança estrutural da membranaé discutida graças ao acoplamento entre confinamento lateral e vertical, em analogia àconhecida transição “escova-cogumelo” induzida pelo confinamento lateral, relevante paralongos polímeros lineares funcionalizados em superfícies rígidas [10]. A caracterizaçãoda matriz lamelar hospedeira permite, finalmente, uma descrição das organizações dosbastões de DNA que parecem diretamente correlacionados com as propriedades físicasdas membranas, deixando, então, algumas perspectivas para sua encapsulação no interiorde estruturas semelhantes a ”cebolas”
Valent, Isabela Umbuzeiro. "Fazer imagens, inventar lugares: experimentações fotográficas e audiovisuais em práticas artísticas na interface Cultura e Saúde". Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/93/93131/tde-10112014-221617/.
Pełny tekst źródłaThe territory of this research is determined by accompanied experiences of an occupational therapist in transversal devices that compose artistic experiences especially contemporary arts, photography and video and involve health practices and/or the presence of people in vulnerable situations. Descriptions and reports of these experiences are mutually crossed with philosophical concepts and artistic references, producing essays to discuss and appoint problems related to strategies of social and cultural participation of people who, by multiple issues, live in vulnerable situations. This discussion contributed to outline indicators of suffering and exclusion in contemporary subjectification processes beyond these specific populations. Facing a problematic field defined by biopolitics as an hegemonic power regime that compose the occupational therapy and culture domains, and the processes of dealing with images, the discursivity prevalence dictates experiences plating the possibility of experimentation. The cartography method was used to survey transversal lines revealed in a particular way in each experience: the presence of a camera and the circulation in different urban and collective spaces. The artistic references were built by projects that produce images and videos by collaborative processes; the conceptual references were produced in the philosophy, esthetics and culture fields and involved several authors, specially Foucault, Bergson, Benjamin, Deleuze, Guattari, Pèlbart, Rancière, Groys, Galard e Hall. The artistic practices, generated in a certain perspective, appear as alternatives to establish experimentations that allow the subjectivity production from heterogenesis. Therefore, this research is a contribution to interdisciplinary studies on arts, culture and health production interface.
Sauzin, Damien. "Apport d'une conception centrée utilisateur adaptée selon les besoins des personnes en situation de handicap". Thesis, Toulouse 3, 2017. http://www.theses.fr/2017TOU30043/document.
Pełny tekst źródłaPeople with motor impairment of the upper limbs need an assistive technology for their autonomy. However, 1/3 of these assistive technologies are abandoned because they are not yet sufficiently focused on the needs and abilities of the user. The central problem of this thesis concerns the implementation of a user-centered design method adapted to the study population (persons with disabilities with neuro-motor language impairments) for the design of three applications. The first concerns the control of a robot arm JACO for which the classic user centered design has been applied. This is appropriate for people who can speak orally, but what if they cannot participate directly or need their caregivers to express their needs or answer questionnaires? An alternative is to gather needs through experts. We will show how the user centered design method has been adapted for the design of the HandiMathKey system for entering mathematical formulas. Our last adaptation is to use the person's ecosystem as a mediator to communicate and a user profile. This method allowed to design the integrated communication and environmental control interface named CECI. We will also describe how the SoKeyTo platform allows prototyping of assistive technologies. For each of the assistive technologies, we will report the assessments made and discuss how the design method has been adapted
Marques, Vanessa da Silva. "Inteligência emocional e gestão de conflitos na sala de aula: interfaces razão-emoção a partir de relatos e reflexões docentes". Universidade do Vale do Rio dos Sinos, 2016. http://www.repositorio.jesuita.org.br/handle/UNISINOS/5227.
Pełny tekst źródłaMade available in DSpace on 2016-05-04T13:16:56Z (GMT). No. of bitstreams: 1 Vanessa da Silva Marques_.pdf: 860422 bytes, checksum: b818a5ad710f169f80ff32d917dc72fa (MD5) Previous issue date: 2016-03-01
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Este trabalho apresenta uma pesquisa-ação participante, que contou com a participação de nove docentes atuantes no Programa Jovem Aprendiz (PJA). Entre as referências utilizadas, destacam-se Miguel Ángel Zabalza como aporte ao uso do Diário de Aula (DA) e Daniel Goleman com a teoria da Inteligência Emocional (IE) nas relações de trabalho. Os docentes participaram de um Programa de Desenvolvimento Docente (PRODED), onde foram apresentados ao DA e convidados a registrar seus conflitos vivenciados em sala de aula. O DA é o principal instrumento de pesquisa deste estudo, que teve como objetivo analisar a IE diante de situações conflitivas na prática docente, a partir de um processo de formação-investigação. A análise de dados foi realizada com base na Análise Textual Discursiva (ATD) a partir de quatro categorias a priori, sendo elas: conflitos em sala de aula, reações diante das situações conflitivas, emoções e reflexão sobre a prática. A análise revelou que a reação dos docentes diante das situações conflitivas foi de paralisação, ações imediatistas e ações ponderadas para manejar situações relacionadas aos alunos que não participaram das atividades, que desrespeitaram as regras e que foram agressivos verbalmente. A análise das categorias emoções e reflexão sobre a prática apontou que dentre as diversas emoções mencionadas pelos docentes, o medo, a tristeza e a raiva foram as emoções primárias manifestadas nas situações conflitivas. Essas situações foram relacionadas ao comportamento dos alunos, violência, risco de vida, situações onde o próprio docente percebeu-se incompetente e impotente, desesperança na mudança de comportamentos dos alunos e também por não conseguirem controlar e evitar algumas situações. A categoria reflexão sobre a prática discorreu sobre relatos dos docentes relacionados ao seu processo reflexivo, suas dificuldades e medos, e sobre suas competências, satisfações e desafios diante desta profissão. Os resultados deste estudo apontaram que a reflexão sobre a prática, a partir do uso do DA, contribui para a identificação das emoções e da releitura sobre as ações e reações dos docentes diante das situações conflitivas. Por fim, destaca-se a contribuição da Psicologia para o campo da Gestão Educacional, pois o estudo sobre as emoções e comportamento humano revela-se um grande aporte no apoio aos docentes, com a proposição do exercício sobre a reflexão da prática. Por conseguinte, a reflexão sobre a prática também estimula o autoconhecimento docente e o desenvolvimento da Inteligência Emocional para a gestão dos conflitos vivenciados em sala de aula.
This paper presents a participating research-action, counting upon the participation of nine teachers working at Young’s Apprentice Program (YAP). Among the references used we point out Miguel Angel Zabalza as a support to the usage of the class diary and Daniel Goleman with the Emotional Inteligence theory. The teachers have participated in a Teachers Development Program (PRODED), where they have been introduced to the class diary and invited to register the conflicts experienced in the classroom. The class diary (CD) is the main research instrument of the present study, which had as its main objective, analyze the teaching practice and the emotional intelligence when facing conflictive situations, starting from a process of formation – investigation through the use of the class diary. The data analysis was done based on Discursive Textual Analysis (DTA) starting from four categories, being: classroom conflicts, reactions when facing conflictive situations, emotions and reflections about the practice. The analysis of the classroom conflicts and reactions when facing conflictive situations revealed the teachers are presenting paralisation, imediatist actions and ponderate actions to manage situations related to the students which not participate on the activities, disrespect the rules and are verbally aggressive. The analysis of the categories emotions and reflections about the practice, pointed out that among the several emotions mentioned by the teachers, fear, sadness and anger were the primary emotions they manifested in the conflictive situations. Those situations were related to the student´s behavior, violence, life risk, i.e., situations where the teachers felt impotent, incompetent, hopeless in changing student´s behavior and also because they can´t control and avoid some situations. The category reflection about the practice discussed about the teacher´s reports related to their reflexive process, difficulties and fears and about their competences, satisfaction and challenges of this profession. The results of this study, shown the reflection about the practice, starting from the use of the CD contribute for the identification of the emotions and the re-reading about the teacher’s actions and reactions facing conflictive situations. Finally, we point out the contribution of the psychology for Educational Management field, since the study of the emotions and human behavior reveal as being of a big contribution to support the teachers, proposing the exercise about practice reflection. Consequently, the reflection about the practice also stimulates the teachers self knowledge and the development the emotional intelligence for managing the classroom conflicts.
Roche, Amelie. "Proposition d'une méthode de conception systémique d'interface homme-système adaptée aux situations de multihandicap". Thesis, Bordeaux, 2015. http://www.theses.fr/2015BORD0272/document.
Pełny tekst źródłaIn the field of Human-System Interface (HSI) design, one key concept is the User-Centred Design (UCD), an approach that considers the user as the centre of the design process. Although this approach is a significant advance to provide solutions that meets the needs and expectations of end-users, it is not totally suitable for end-users with multiple disabilities. Moreover, despite the benefits of the UCD, only few designers apply this approach. The use of standard approaches remains dominant. There is a general lack of awareness among designers on how take account of end-users, even less when the end-users have multiples disabilities.In view of these observations, our work has been structured to two main axes, conducted in parallel. We have elaborated and formalized design method of HSI, named AMICAS (Innovative Methodological Approach of Adapted Systemic Design), in order to design tools or services adapted for users, whatever their disabilities are. This method has been tested to children with multiple disabilities in educational context and with elderly in care homes. Also, we have developed a decision support tool. The purpose of this tool is to help designers to take into account end-users and their disabilities into the design stage. Based on the results, we suggest in synthesizing an improved version of AMICAS and we have published the decision support tool online
Alm, Torbjörn. "Simulator-Based Design : Methodology and vehicle display application". Doctoral thesis, Linköpings universitet, Industriell arbetsvetenskap, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8465.
Pełny tekst źródłaPhan, Minh Tien. "Estimation of driver awareness of pedestrian for an augmented reality advanced driving assistance system". Thesis, Compiègne, 2016. http://www.theses.fr/2016COMP2280/document.
Pełny tekst źródłaAugmented reality (AR) can potentially change the driver’s user experience in significant ways. In contrast of the AR applications on smart phones or tablets, the Head-Up-Displays (HUD) technology based on a part or all wind-shield project information directly into the field of vision, so the driver does not have to look down at the instrument which maybe causes to the time-critical event misses. Until now, the HUD designers try to show not only basic information such as speed and navigation commands but also the aids and the annotations that help the driver to see potential dangers. However, what should be displayed and when it has to be displayed are still always the questions in critical driving context. In another context, the pedestrian safety becomes a serious society problem when half of traffic accidents around the world are among pedestrians and cyclists. Several advanced Pedestrian Collision Warning Systems (PCWS) have been proposed to detect pedestrians using the on-board sensors and to inform the driver of their presences. However, most of these systems do not adapt to the driver’s state and can become extremely distracting and annoying when they detect pedestrian. For those reasons, this thesis focuses on proposing a new concept for the PCWS using AR (so called the AR-PCW system). Firstly, for the «When» question, the display decision has to take into account the driver’s states and the critical situations. Therefore, we investigate the modelisation of the driver’s awareness of a pedestrian (DAP) and the driver’s unawareness of a pedestrian (DUP). In order to do that, an experimental approach is proposed to observe and to collect the driving data that present the DAP and the DUP. Then, the feature-based algorithms, the data-driven models based on the discriminative models (e.g. Support Vector Machine) or the generative models (e.g. Hidden Markov Model) are proposed to recognize the DAP and the DUP. Secondly, for the «What» question, our proposition is inspired by the state-of-the-art on the AR in the driving context. The dynamic bounding-box surrounding the pedestrian and the static danger panel are used as the visual aids. Finally, in this thesis, we study experimentally the benefits and the costs of the proposed AR-PCW system and the effects of the aids on the driver. A fixed-based driving simulator is used. A limited display zone on screen is proposed to simulate the HUD. Twenty five healthy middle-aged licensed drivers in ambiguous driving scenarios are explored. Indeed, the heading-car following is used as the main driving task whereas twenty three pedestrians appear in the circuit at different moment and with different behaviors. The car-follow task performance and the awareness of pedestrian are then accessed through the driver actions. The objective results as well as the subjective results show that the visual aids can enhance the driver’s awareness of a pedestrian which is defined with three levels: perception, vigilance and anticipation. This work has been funded by a Ministry scholarship and was carried out in the framework of the FUI18 SERA project, and the Labex MS2T which is funded by the French Government, through the program ”Investments for the future” managed by the National Agency for Research (Reference ANR-11-IDEX-0004-02)
Van, Box Som Annick. "Des sciences humaines aux sciences de l’ingénieur : comportements humains, activités finalisées et conception de systèmes d’assistance à la conduite de véhicules industriels". Thesis, Lyon 2, 2010. http://www.theses.fr/2010LYO20105/document.
Pełny tekst źródłaDriving a truck is a complex professional activity that takes place in a dynamic and constant changing environment. It needs a specific learning and it is set in a strict regulated framework including French labour code (Code du travail) as road regulation. Strong spatio-temporal pressure should be added to those characteristics. These constraints entail to drivers the use of operative strategies to achieve the main objective of their activity: respect of delivery time in optimal conditions of safety, security and productivity.This thesis deals with the contribution of cognitive psychology to the design of driving assistance systems for trucks. Works are intended to integrate, from the design of new systems, the demands of human cognitive functioning in real situation and the needs and expectations of drivers so that adapted and usable technological solutions could be proposed to them.Applied part shows two major dimensions of truck driving activity: productivity through the issue of the eco-driving assistance (“Conduite Economique Assistée, ADEME- RENAULT TRUCKS” project) and safety through the issue of the assistance to detection and protection of vulnerable road users (“VIVRE2, ANR-PREDIT05-LUTB” project).From a scientific point of view, the thesis ends with a proposal of a model of human functioning in finalized activities, of which is added an adapted model of the truck driving activity. The analysis performed in real environment enhance knowledge, on the one hand, on the applied driving strategies to the eco-driving of a truck in extra-urban environment and, on the other hand, on the components of the activity of drivers doing deliveries in urban environment. Moreover, works performed in VIVRE2 project allowed to specify representations and risky behaviours of vulnerable users with relation to trucks in town.From an applicative and ergonomic point of view, works on driving dynamic simulator allowed the evaluation of an innovative man-machine interface which could be adapted to eco-driving and the proposal as well as the evaluation of assistance systems to guarantee safety of vulnerable users during low speed manoeuvres in urban environment
Huang, Chen-Yi, i 黃禎頤. "A Study of Optimum Interface of Navigation in Automobile for Different Road Situation". Thesis, 2009. http://ndltd.ncl.edu.tw/handle/99764174154475914033.
Pełny tekst źródła大同大學
工業設計學系(所)
97
With driving simulator as the tool, the researcher explores graphic interfaces of navigation system in the market. The purpose is to enhance correct driving turning and reduce driving load for higher driving safety. Based on the navigation system in the market between 2008 and 2009, elements of affecting interface are investigated. Independent variables: six road conditions (going down from bridge rapidly from the roads, turning right on major/secondary roads, turning left on major/secondary roads, going up the bridge from major/secondary roads, turning right on service roads, and turning left on service roads); reciprocal interface of two directions (large and small icons); three simulation pictures (none, half picture and full picture) and distance between appearance of two simulation pictures in meters (road speed per hour *2.5 seconds, when car speed per hour *2.5 second). Under most of road conditions, reciprocal interface of large direction is better than that of small direction; driving accuracy with simulation pictures is higher than that without; appearance timing of simulation pictures adjusted to car speed is better than that to road speed limit.
CHEN, YI-LANG, i 陳義郎. "The Situation and Interface Study of Campus Mobile Navigation - Based on Active Service". Thesis, 2007. http://ndltd.ncl.edu.tw/handle/47209846509751728468.
Pełny tekst źródła國立臺中教育大學
數位內容科技學系碩士班
95
This research is aimed at treating of the navigation situation and interface research resulted from combining the three concepts:“Active Service”,“Theory of Situation Study”and“Campus Mobile Navigation”. The research is first commenced with a literature review, combining the “Active Service” and “Theory of Situation Study” into the study concept for "campus mobile navigation" which is conferred with the situation by means of the“scenarios”, constructing the prototype of situation interface for the“Campus Mobile Navigation” based on the active service. Then it treats of the two factors affecting the navigation behavior under the situation interface: “Degree of Freedom and contents. We thoroughly understand the navigation results of the learner in operating the navigation interface by analyzing the correlation of the two factors. The subjects of this research are the sixth grade students in the primary school in Taiwan. By researching the data, I have designed 9 experimental groups to complete the experiment. The data colleted from the experiment include the records of the time, question answered scores, subjective feeling, etc. The research data analyzed include the navigation efficiency, question answered validity, navigation results and subjective feelings for the navigation interface of the subjects. The results of the research show the navigation situation combined with three concepts, may act as assistant to reference for causing students of the primary school to recognize the curriculums of campus activities and interface design of navigation. The control degree of the navigation interface is namely the degree of freedom, which is a main fact affecting the navigation efficiency. Both the contents and degree of freedom will have a correlative influence on the question answered validity but will not differ in the navigation efficacies with different contents and degrees of freedom in the experimental design interfaces of various groups. As for the appraisal on the navigation interface, the schoolchildren will be given appraisals of higher satisfaction for the design of the row spacing above 10pt and the navigation design of higher degree of freedom.
Corujeira, José Gouveia Pereira. "A situation awareness interface for a bi-wheeled industrial hovercraft: design, development and evaluation". Master's thesis, 2010. http://hdl.handle.net/10400.13/332.
Pełny tekst źródłaUniversidade da Madeira
WANG, CING-HUEI, i 王清輝. "Use Single Management Web Interface to Control Virtual Machines and Containers in Teaching Situation". Thesis, 2019. http://ndltd.ncl.edu.tw/handle/3958qd.
Pełny tekst źródła崑山科技大學
資訊工程研究所
107
In recent years, the information technology industry employing server’s virtualization technology to increase the usage of server’s resources and reduce practical quantities of server’s establishments. Traditionally, the operation of virtual machine which using complete operation system to manage flexible dispatch function of cloud computation. In the process the usage of the whole operation system could induce waste of practical hardware resources. The virtualization technology, Container, which came up with the idea of trying to sort out the problem of wasting hardware resources. The Container technology could apply thin systems which started up many more services. There were two kinds of virtualization management software. One was virtual machine management software, and the other was Container’s cloud application. There neither had integrated management interface consist of two virtualization technologies, nor specific application on teaching environment. In this research we utilized oVirt virtual machine management software to achieve managing virtual machine and Container’s virtualization technology at the same time and applying to teaching environment. We applied the UI Plugin function, one component of oVirt, to integrate Kubernetes for Container management. Furthermore, under highly loading circumstances over all systems we added dynamic virtual machine resources restriction mechanism upon virtual machines to proceed resources restrictions in order to enable the entire system could stably in operation. On the other hand, we developed course management mechanism which allowed teachers and administrators could choose adequate virtualization technology according to individual attribute of courses under the unified operational interface. We produced exclusive student-end operation interface which students could actively manage their own virtual curriculum. Two servers with over 64G memories could successfully accomplish the operation which needed 60 virtual machine’s course. However, in simple database course we could largely bring down the loss of resources while we used Container mechanism to deal with. The contribution of this study was one single management interface associated virtual machine with Container to improve teaching environment.