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1

Monaco, Joseph W. "Generalized motion models for video applications". Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/14926.

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2

Owen, Michael Information Technology &amp Electrical Engineering Australian Defence Force Academy UNSW. "Temporal motion models for video mosaicing and synthesis". Awarded by:University of New South Wales - Australian Defence Force Academy, 2008. http://handle.unsw.edu.au/1959.4/39028.

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Video compression aims to reduce video file size without impacting visual quality. Existing algorithms mostly use transform coders to convert information from the spatial to frequency domain, and attenuate or remove high frequency components from the sequence. This enables the omission of a large proportion of high frequency information with no discernible visual impact. Sprite-based compression encodes large portions of a scene as a single object in the video sequence, recreating the object in subsequent frames by warping or morphing the sprite to mimic changes in subsequent frames. This thesis sought to improve several aspects of existing sprite based compression approaches, employing a temporal motion model using a low order polynomial to represent the motion of an object across multiple frames in a single model rather than a series of models. The main outcome is the demonstration that motion models used by sprite based video compression can be extended to a full three dimensional model, reducing the overall size of the model, and improving the quality of the sequence at low bit rates. A second outcome is the demonstration that super-resolution processing is not necessary if lanczos spatial interpolation is used instead of bilinear or bi-cubic interpolation, resulting in a savings in computational time and resources. A third outcome is the introduction of a new blending model used to generate image mosaics that improves the quality of the synthesised sequence when zoom is present in the sequence for a given bit-rate. A final outcome is demonstrating that performing superresolution processing and sub-sampling back to the original resolution prior to compression provides benefits in some circumstances.
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3

Jónsson, Ragner H. "Adaptive subband coding of video using probability distribution models". Diss., Georgia Institute of Technology, 1994. http://hdl.handle.net/1853/14453.

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4

Zapata, Iván R. "Detecting humans in video sequences using statistical color and shape models". [Gainesville, Fla.] : University of Florida, 2001. http://etd.fcla.edu/etd/uf/2001/anp1058/ivan%5Fthesis2.pdf.

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Thesis (M.S.)--University of Florida, 2001.
Title from first page of PDF file. Document formatted into pages; contains viii, 49 p.; also contains graphics. Vita. Includes bibliographical references (p. 47-48).
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5

FOTIO, TIOTSOP LOHIC. "Optimizing Perceptual Quality Prediction Models for Multimedia Processing Systems". Doctoral thesis, Politecnico di Torino, 2022. http://hdl.handle.net/11583/2970982.

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6

Lee, Sangkeun. "Video analysis and abstraction in the compressed domain". Diss., Available online, Georgia Institute of Technology, 2004:, 2003. http://etd.gatech.edu/theses/available/etd-04072004-180041/unrestricted/lee%5fsangkeun%5f200312%5fphd.pdf.

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7

Lazcano, Vanel. "Some problems in depth enhanced video processing". Doctoral thesis, Universitat Pompeu Fabra, 2016. http://hdl.handle.net/10803/373917.

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In this thesis we tackle two problems, namely, the data interpolation prob- lem in the context of depth computation both for images and for videos, and the problem of the estimation of the apparent movement of objects in image sequences. The rst problem deals with completion of depth data in a region of an image or video where data are missing due to occlusions, unreliable data, damage or lost of data during acquisition. In this thesis we tackle it in two ways. First, we propose a non-local gradient-based energy which is able to complete planes locally. We consider this model as an extension of the bilateral lter to the gradient domain. We have successfully evaluated our model to complete synthetic depth images and also incomplete depth maps provided by a Kinect sensor. The second approach to tackle the problem is an experimental study of the Biased Absolutely Minimizing Lipschitz Extension (biased AMLE in short) for anisotropic interpolation of depth data to big empty regions without informa- tion. The AMLE operator is a cone interpolator, but the biased AMLE is an exponential cone interpolator which makes it more addapted to depth maps of real scenes that usually present soft convex or concave surfaces. Moreover, the biased AMLE operator is able to expand depth data to huge regions. By con- sidering the image domain endowed with an anisotropic metric, the proposed method is able to take into account the underlying geometric information in order not to interpolate across the boundary of objects at di erent depths. We have proposed a numerical model to compute the solution of the biased AMLE which is based on the eikonal operators. Additionally, we have extended the proposed numerical model to video sequences. The second problem deals with the motion estimation of the objects in a video sequence. This problem is known as the optical ow computation. The Optical ow problem is one of the most challenging problems in computer vision. Traditional models to estimate it fail in presence of occlusions and non-uniform illumination. To tackle these problems we proposed a variational model to jointly estimate optical ow and occlusion. Moreover, the proposed model is able to deal with the usual drawback of variational methods in dealing with fast displacements of objects in the scene which are larger than the object it- self. The addition of a term that balance gradient and intensities increases the robustness to illumination changes of the proposed model. The inclusions of a supplementary matches given by exhaustive search in speci cs locations helps to follow large displacements.
En esta tesis se abordan dos problemas: interpolación de datos en el contexto del cálculo de disparidades tanto para imágenes como para video, y el problema de la estimación del movimiento aparente de objetos en una secuencia de imágenes. El primer problema trata de la completación de datos de profundidad en una región de la imagen o video dónde los datos se han perdido debido a oclusiones, datos no confiables, datos dañados o pérdida de datos durante la adquisición. En esta tesis estos problemas se abordan de dos maneras. Primero, se propone una energía basada en gradientes no-locales, energía que puede (localmente) completar planos. Se considera este modelo como una extensión del filtro bilateral al dominio del gradiente. Se ha evaluado en forma exitosa el modelo para completar datos sintéticos y también mapas de profundidad incompletos de un sensor Kinect. El segundo enfoque, para abordar el problema, es un estudio experimental del biased AMLE (Biased Absolutely Minimizing Lipschitz Extension) para interpolación anisotrópica de datos de profundidad en grandes regiones sin información. El operador AMLE es un interpolador de conos, pero el operador biased AMLE es un interpolador de conos exponenciales lo que lo hace estar más adaptado a mapas de profundidad de escenas reales (las que comunmente presentan superficies convexas, concavas y suaves). Además, el operador biased AMLE puede expandir datos de profundidad a regiones grandes. Considerando al dominio de la imagen dotado de una métrica anisotrópica, el método propuesto puede tomar en cuenta información geométrica subyacente para no interpolar a través de los límites de los objetos a diferentes profundidades. Se ha propuesto un modelo numérico, basado en el operador eikonal, para calcular la solución del biased AMLE. Adicionalmente, se ha extendido el modelo numérico a sequencias de video. El cálculo del flujo óptico es uno de los problemas más desafiantes para la visión por computador. Los modelos tradicionales fallan al estimar el flujo óptico en presencia de oclusiones o iluminación no uniforme. Para abordar este problema se propone un modelo variacional para conjuntamente estimar flujo óptico y oclusiones. Además, el modelo propuesto puede tolerar, una limitación tradicional de los métodos variacionales, desplazamientos rápidos de objetos que son más grandes que el tamaño objeto en la escena. La adición de un término para el balance de gradientes e intensidades aumenta la robustez del modelo propuesto ante cambios de iluminación. La inclusión de correspondencias adicionales (obtenidas usando búsqueda exhaustiva en ubicaciones específicas) ayuda a estimar grandes desplazamientos.
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8

Hautala, I. (Ilkka). "From dataflow models to energy efficient application specific processors". Doctoral thesis, Oulun yliopisto, 2019. http://urn.fi/urn:isbn:9789526223681.

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Abstract The development of wireless networks has provided the necessary conditions for several new applications. The emergence of the virtual and augmented reality and the Internet of things and during the era of social media and streaming services, various demands related to functionality and performance have been set for mobile and wearable devices. Meeting these demands is complicated due to minimal energy budgets, which are characteristic of embedded devices. Lately, the energy efficiency of devices has been addressed by increasing parallelism and the use of application-specific hardware resources. This has been hindered by hardware development as well as software development because the conventional development methods are based on the use of low-level abstractions and sequential programming paradigms. On the other hand, deployment of high-level design methods is slowed down because of final solutions that are too much compromised when energy efficiency and performance are considered. This doctoral thesis introduces a model-driven framework for the development of signal processing systems that facilitates hardware and software co-design. The design flow exploits an easily customizable, re-programmable and energy-efficient processor template. The proposed design flow enables tailoring of multiple heterogeneous processing elements and the connections between them to the demands of an application. Application software is described by using high-level dataflow models, which enable the automatic synthesis of parallel applications for different multicore hardware platforms and speed up design space exploration. Suitability of the proposed design flow is demonstrated by using three different applications from different signal processing domains. The experiments showed that raising the level of abstraction has only a minor impact on performance. Video processing algorithms are selected to be the main application area in this thesis. The thesis proposes tailored and reprogrammable energy-efficient processing elements for video coding algorithms. The solutions are based on the use of multiple processing elements by exploiting the pipeline parallelism of the application, which is characteristic of many signal processing algorithms. Performance, power and area metrics for the designed solutions have been obtained using post-layout simulation models. In terms of energy efficiency, the proposed programmable processors form a new compromise solution between fixed hardware accelerators and conventional embedded processors for video coding
Tiivistelmä Langattomien verkkojen kehittyminen on luonut edellytykset useille uusille sovelluksille. Muiden muassa sosiaalisen media, suoratoistopalvelut, virtuaalitodellisuus ja esineiden internet asettavat kannettaville ja puettaville laitteille moninaisia toimintoihin, suorituskykyyn, energiankulutukseen ja fyysiseen muotoon liittyviä vaatimuksia. Yksi isoimmista haasteista on sulautettujen laitteiden energiankulutus. Laitteiden energiatehokkuutta on pyritty parantamaan rinnakkaislaskentaa ja räätälöityjä laskentaresursseja hyödyntämällä. Tämä puolestaan on vaikeuttanut niin laite- kuin sovelluskehitystä, koska laajassa käytössä olevat kehitystyökalut perustuvat matalan tason abstraktioihin ja hyödyntävät alun perin yksi ydinprosessoreille suunniteltuja ohjelmointikieliä. Korkean tason ja automatisoitujen kehitysmenetelmien käyttöönottoa on hidastanut aikaansaatujen järjestelmien puutteellinen suorituskyky ja laiteresurssien tehoton hyödyntäminen. Väitöskirja esittelee datavuopohjaiseen suunnitteluun perustuvan työkaluketjun, joka on tarkoitettu energiatehokkaiden signaalikäsittelyjärjestelmien toteuttamiseen. Työssä esiteltävä suunnitteluvuo pohjautuu laitteistoratkaisuissa räätälöitävään ja ohjelmoitavaan siirtoliipaistavaan prosessoritemplaattiin. Ehdotettu suunnitteluvuo mahdollistaa useiden heterogeenisten prosessoriytimien ja niiden välisten kytkentöjen räätälöimisen sovelluksien tarpeiden vaatimalla tavalla. Suunnitteluvuossa ohjelmistot kuvataan korkean tason datavuomallien avulla. Tämä mahdollistaa erityisesti rinnakkaista laskentaa sisältävän ohjelmiston automaattisen sovittamisen erilaisiin moniprosessorijärjestelmiin ja nopeuttaa erilaisten järjestelmätason ratkaisujen kartoittamista. Suunnitteluvuon käyttökelpoisuus osoitetaan käyttäen esimerkkinä kolmea eri signaalinkäsittelysovellusta. Tulokset osoittavat, että suunnittelumenetelmien abstraktiotasoa on mahdollista nostaa ilman merkittävää suorituskyvyn heikkenemistä. Väitöskirjan keskeinen sovellusalue on videonkoodaus. Työ esittelee videonkoodaukseen suunniteltuja energiatehokkaita ja uudelleenohjelmoitavia prosessoriytimiä. Ratkaisut perustuvat usean prosessoriytimen käyttämiseen hyödyntäen erityisesti videonkäsittelyalgoritmeille ominaista liukuhihnarinnakkaisuutta. Prosessorien virrankulutus, suorituskyky ja pinta-ala on analysoitu käyttämällä simulointimalleja, jotka huomioivat logiikkasolujen sijoittelun ja johdotuksen. Ehdotetut sovelluskohtaiset prosessoriratkaisut tarjoavat uuden energiatehokkaan kompromissiratkaisun tavanomaisten ohjelmoitavien prosessoreiden ja kiinteästi johdotettujen video-kiihdyttimien välille
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9

KABRA, PRATEEK. "IMPLEMENTATION OF REAL TIME OBJECT DETECTION & TRACKING". Thesis, 2012. http://dspace.dtu.ac.in:8080/jspui/handle/repository/13908.

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M.TECH
In this project we present an approach to develop a real-time object tracking system using a static camera to grab the video frames and track an object. The work presents the concepts of histogram matching and absolute frame subtraction to implement a robust automated object tracking system. Once the object is detected it is tracked using discrete Kalman filter technique. The histogram matching algorithm helps to identify when the object enters the viewing range of the camera and the absolute frame subtraction gives better results even with low quality videos. Such a tracking system can be used in surveillance applications and proves to be cost effective. A simulink model is also developed for object tracking for real time video
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10

"Markov random fields based image and video processing". Thesis, 2010. http://library.cuhk.edu.hk/record=b6074890.

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In this dissertation, we propose three methods to solve the problems of interactive image segmentation, video completion, and image denoising, which are all formulated as MRF-based energy minimization problems. In our algorithms, different MRF-based energy functions with particular techniques according to the characteristics of different tasks are designed to well fit the problems. With the energy functions, different optimization schemes are proposed to find the optimal results in these applications. In interactive image segmentation, an iterative optimization based framework is proposed, where in each iteration an MRF-based energy function incorporating an estimated initial probabilistic map of the image is optimized with a relaxed global optimal solution. In video completion, a well-defined MRF energy function involving both spatial and temporal coherence relationship is constructed based on the local motions calculated in the first step of the algorithm. A hierarchical belief propagation optimization scheme is proposed to efficiently solve the problem. In image denoising, label relaxation based optimization on a Gaussian MRF energy is used to achieve the global optimal closed form solution.
Many problems in computer vision involve assigning each pixel a label, which represents some spatially varying quantity such as image intensity in image denoising or object index label in image segmentation. In general, such quantities in image processing tend to be spatially piecewise smooth, since they vary smoothly in the object surface and change dramatically at object boundaries, while in video processing, additional temporal smoothness is satisfied as the corresponding pixels in different frames should have similar labels. Markov random field (MRF) models provide a robust and unified framework for many image and video applications. The framework can be elegantly expressed as an MRF-based energy minimization problem, where two penalty terms are defined with different forms. Many approaches have been proposed to solve the MRF-based energy optimization problem, such as simulated annealing, iterated conditional modes, graph cuts, and belief propagation.
Promising results obtained by the proposed algorithms, with both quantitative and qualitative comparisons to the state-of-the-art methods, demonstrate the effectiveness of our algorithms in these image and video processing applications.
Liu, Ming.
Adviser: Xiaoou Tang.
Source: Dissertation Abstracts International, Volume: 72-04, Section: B, page: .
Thesis (Ph.D.)--Chinese University of Hong Kong, 2010.
Includes bibliographical references (leaves 79-89).
Electronic reproduction. Hong Kong : Chinese University of Hong Kong, [2012] System requirements: Adobe Acrobat Reader. Available via World Wide Web.
Electronic reproduction. Ann Arbor, MI : ProQuest Information and Learning Company, [200-] System requirements: Adobe Acrobat Reader. Available via World Wide Web.
Electronic reproduction. Ann Arbor, MI : ProQuest Information and Learning Company, [200-] System requirements: Adobe Acrobat Reader. Available via World Wide Web.
Abstract also in Chinese.
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11

"Video based dynamic scene analysis and multi-style abstraction". 2008. http://library.cuhk.edu.hk/record=b5893627.

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Tao, Chenjun.
Thesis (M.Phil.)--Chinese University of Hong Kong, 2008.
Includes bibliographical references (leaves 89-97).
Abstracts in English and Chinese.
Abstract --- p.i
Acknowledgements --- p.iii
Chapter 1 --- Introduction --- p.1
Chapter 1.1 --- Window-oriented Retargeting --- p.1
Chapter 1.2 --- Abstraction Rendering --- p.4
Chapter 1.3 --- Thesis Outline --- p.6
Chapter 2 --- Related Work --- p.7
Chapter 2.1 --- Video Migration --- p.8
Chapter 2.2 --- Video Synopsis --- p.9
Chapter 2.3 --- Periodic Motion --- p.14
Chapter 2.4 --- Video Tracking --- p.14
Chapter 2.5 --- Video Stabilization --- p.15
Chapter 2.6 --- Video Completion --- p.20
Chapter 3 --- Active Window Oriented Video Retargeting --- p.21
Chapter 3.1 --- System Model --- p.21
Chapter 3.1.1 --- Foreground Extraction --- p.23
Chapter 3.1.2 --- Optimizing Active Windows --- p.27
Chapter 3.1.3 --- Initialization --- p.29
Chapter 3.2 --- Experiments --- p.32
Chapter 3.3 --- Summary --- p.37
Chapter 4 --- Multi-Style Abstract Image Rendering --- p.39
Chapter 4.1 --- Abstract Images --- p.39
Chapter 4.2 --- Multi-Style Abstract Image Rendering --- p.42
Chapter 4.2.1 --- Multi-style Processing --- p.45
Chapter 4.2.2 --- Layer-based Rendering --- p.46
Chapter 4.2.3 --- Abstraction --- p.47
Chapter 4.3 --- Experimental Results --- p.49
Chapter 4.4 --- Summary --- p.56
Chapter 5 --- Interactive Abstract Videos --- p.58
Chapter 5.1 --- Abstract Videos --- p.58
Chapter 5.2 --- Multi-Style Abstract Video --- p.59
Chapter 5.2.1 --- Abstract Images --- p.60
Chapter 5.2.2 --- Video Morphing --- p.65
Chapter 5.2.3 --- Interactive System --- p.69
Chapter 5.3 --- Interactive Videos --- p.76
Chapter 5.4 --- Summary --- p.77
Chapter 6 --- Conclusions --- p.81
Chapter A --- List of Publications --- p.83
Chapter B --- Optical flow --- p.84
Chapter C --- Belief Propagation --- p.86
Bibliography --- p.89
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12

"Compressive Sensing for 3D Data Processing Tasks: Applications, Models and Algorithms". Thesis, 2012. http://hdl.handle.net/1911/70314.

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Compressive sensing (CS) is a novel sampling methodology representing a paradigm shift from conventional data acquisition schemes. The theory of compressive sensing ensures that under suitable conditions compressible signals or images can be reconstructed from far fewer samples or measurements than what are required by the Nyquist rate. So far in the literature, most works on CS concentrate on one-dimensional or two-dimensional data. However, besides involving far more data, three-dimensional (3D) data processing does have particularities that require the development of new techniques in order to make successful transitions from theoretical feasibilities to practical capacities. This thesis studies several issues arising from the applications of the CS methodology to some 3D image processing tasks. Two specific applications are hyperspectral imaging and video compression where 3D images are either directly unmixed or recovered as a whole from CS samples. The main issues include CS decoding models, preprocessing techniques and reconstruction algorithms, as well as CS encoding matrices in the case of video compression. Our investigation involves three major parts. (1) Total variation (TV) regularization plays a central role in the decoding models studied in this thesis. To solve such models, we propose an efficient scheme to implement the classic augmented Lagrangian multiplier method and study its convergence properties. The resulting Matlab package TVAL3 is used to solve several models. Computational results show that, thanks to its low per-iteration complexity, the proposed algorithm is capable of handling realistic 3D image processing tasks. (2) Hyperspectral image processing typically demands heavy computational resources due to an enormous amount of data involved. We investigate low-complexity procedures to unmix, sometimes blindly, CS compressed hyperspectral data to directly obtain material signatures and their abundance fractions, bypassing the high-complexity task of reconstructing the image cube itself. (3) To overcome the "cliff effect" suffered by current video coding schemes, we explore a compressive video sampling framework to improve scalability with respect to channel capacities. We propose and study a novel multi-resolution CS encoding matrix, and a decoding model with a TV-DCT regularization function. Extensive numerical results are presented, obtained from experiments that use not only synthetic data, but also real data measured by hardware. The results establish feasibility and robustness, to various extent, of the proposed 3D data processing schemes, models and algorithms. There still remain many challenges to be further resolved in each area, but hopefully the progress made in this thesis will represent a useful first step towards meeting these challenges in the future.
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13

Kelly, Brian J. "Processing spatial information from photographs, video, and scale models: Complex mental representation in children (Homo sapiens) and monkeys (Macaca mulatta)". 2008. https://scholarworks.umass.edu/dissertations/AAI3337018.

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Much research has focused on the age at which young children are able to use 2- and 3-dimensional stimuli to represent the environment. At 2½ years of age, children do not pass scale-model tasks (using scale models to find a hidden toy in a full-scale room), possibly because they lack dual representation (the ability to understand that model furnishings can simultaneously be both concrete toys and symbols). Experiment 1a of this dissertation tested whether failure on model-tasks by 2½-year-old children is due to an inability to match model furnishings to their full-scale referents. Experiment 1b tested whether children's experience with objects as toys interferes with their ability to use those objects as symbols. Children aged 2½ watched an experimenter hide a small toy in an unfamiliar model and were allowed to search the full-scale apparatus for the large toy hidden in the corresponding location. Children were unable to use the unfamiliar model, indicating that failure on model tasks is due to an inability to use dual representation. Little is known about the ability of monkeys to solve similar symbolic representation tasks. This dissertation tested rhesus monkeys on three types of task. Monkeys were required to use photographs (Experiment 2) or video images (Experiment 3) to guide their search for a hidden object (a rubber ball or food reward) on a familiar apparatus. In Experiment 4, monkeys were shown the location of a ball on a familiar 4-door apparatus and were allowed to search for a replica ball hidden in the corresponding location on an identical board (1:1 ratio scale model). In Experiments 2 and 3 some monkeys were able to use 2-dimensional stimuli to solve spatial problems (i.e., finding the hidden ball or food on the apparatus). In Experiment 4, rhesus monkeys as a group successfully used a full-sized replica of a familiar apparatus to search in the correct location for a rubber ball. These data provide important insight into the ability of rhesus monkeys to represent their environments using 2- and 3-dimensional stimuli, and may allow for the better formation of animal models of human cognitive development.
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14

Amiri, Delaram. "Bilateral and adaptive loop filter implementations in 3D-high efficiency video coding standard". Thesis, 2015. http://hdl.handle.net/1805/7983.

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Indiana University-Purdue University Indianapolis (IUPUI)
In this thesis, we describe a different implementation for in loop filtering method for 3D-HEVC. First we propose the use of adaptive loop filtering (ALF) technique for 3D-HEVC standard in-loop filtering. This filter uses Wiener–based method to minimize the Mean Squared Error between filtered pixel and original pixels. The performance of adaptive loop filter in picture based level is evaluated. Results show up to of 0.2 dB PSNR improvement in Luminance component for the texture and 2.1 dB for the depth. In addition, we obtain up to 0.1 dB improvement in Chrominance component for the texture view after applying this filter in picture based filtering. Moreover, a design of an in-loop filtering with Fast Bilateral Filter for 3D-HEVC standard is proposed. Bilateral filter is a filter that smoothes an image while preserving strong edges and it can remove the artifacts in an image. Performance of the bilateral filter in picture based level for 3D-HEVC is evaluated. Test model HTM- 6.2 is used to demonstrate the results. Results show up to of 20 percent of reduction in processing time of 3D-HEVC with less than affecting PSNR of the encoded 3D video using Fast Bilateral Filter.
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15

Mantiuk, Rafał [Verfasser]. "High fidelity imaging : the computational models of the human visual system in high dynamic range video compression, visible difference prediction and image processing / vorgelegt von Rafał Mantiuk". 2007. http://d-nb.info/985159871/34.

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