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Artykuły w czasopismach na temat "Senses and sensation"

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TAPKI, Sinem. "SENSATIONS IN URBAN SPACE: SENSATIONAL ANALYSIS OF THE YELDEĞİRMENİ AREA". INTERNATIONAL REFEREED JOURNAL OF DESIGN AND ARCHITECTURE, nr 26 (2022): 0. http://dx.doi.org/10.17365/tmd.2022.turkey.26.03.

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Aim: This research aims to examine the forms and features of understanding and grasping urban space through the senses. In the study, unlike the eye-centred paradigm, it discusses the importance of understanding urban space, not only with the sense of sight, but also with other senses, and its importance in making sense of it. Method: Between January and September 2021, Kadıköy Yeldeğirmeni, Rıhtım Avenue, Karakolhane Street and İskele Street were experienced and sensory analysis of these experienced axes was made.The sensations felt were evaluated using graphical expression in the computer environment. During the sensory analysis, no instrument was used to measure the intensity of the sensations, and the experiencing body was taken as the basis. The scale showing the intensity of the sensations is subjective, and the interval regions in the diagrams are not a mathematical value, but the experienced area. Results: According to the sensory analysis, the sensations and dominant sensations on the three axes differ. The factors that create each sensation are also different. It was determined that sound, motion and visual sensations were dominant in İskele Street, sound sensation in Rıhtım Street, and sound and smell sensation in Karakolhane Street. In this study, in which the eye-centred paradigm was questioned, it was noted that urban space can be grasped with multi-sensational perception. Although visual sense is dominant today, urban experiences consist of the sum of sight, smell, sound, muscle-balance and touch senses. The fact that visuality comes to the fore in the representation of sensations also shows the need for new studies to be done.
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Shakya, Sudha. "COLOR VISION DEFECT: COLOR BLINDNESS". International Journal of Research -GRANTHAALAYAH 2, nr 3SE (31.12.2014): 1–3. http://dx.doi.org/10.29121/granthaalayah.v2.i3se.2014.3619.

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Humans have many types of sensations such as sight, hearing, touch, smell, taste etc. They originate from stimulants, which a person receives from their external environment, stimulate the stimulating senses i.e. eye, ear, skin, nose and tongue, and produce different sensations. According to Eiseneck (1972), "sensation is a mental process that is no longer divisible." It is produced by external stimuli that affect the senses, and its intensity depends on the stimulus, and its properties depend on the nature of the senses. Apart from these five sensations, there are other sensations such as incidental sensation, static sensation and motion sensation. मानव में कई प्रकार की संवेदनाएं होती हैं जैसे दृष्टि, श्रवण, स्पर्श, गंध, स्वाद आदि। इनकी उत्पत्ति उद्दीपकों से होती है, जिसे व्यक्ति अपने बाह्य पर्यावरण से ग्रहण करता है, यह उद्दीपक ज्ञानेन्द्रियों अर्थात आंख, कान, त्वचा, नाक और जिव्हा को उद्दीप्त करते हैं, और विभिन्न संवेदना को उत्पन्न करते हैं। आइजनेक (1972) के अनुसार ‘‘ संवेदना एक मानसिक प्रक्रम है जो आगे विभाजन योग्य नहीं होता। यह ज्ञानेन्द्रियों को प्रभावित करने वाली बाह्य उत्तेजना द्वारा उत्पादित होता है, तथा इसकी तीव्रता उत्तेजना पर निर्भर करती है, और इसके गुण ज्ञानेन्द्रिय की प्रकृति पर निर्भर करते हैं। इन पांच संवेदनाओं के अतिरिक्त अन्य संवेदना भी है जैसे आंगिक संवेदना, स्थैतिक संवेदना तथा गति संवेदना।
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Goyel, Vinita, Aman Jain, Shivani Mathur, Vinod Sachdev i Shambhavi Singh. "Exploring the Effect on 5 Senses in Children under Nitrous Oxide Sedation". Journal of Evolution of Medical and Dental Sciences 10, nr 38 (20.09.2021): 3365–69. http://dx.doi.org/10.14260/jemds/2021/683.

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BACKGROUND Sensation and perception are two separate processes that are very closely related. Sensation is the input about the outside world obtained by our sensory receptors while perception is the difficult system by which the brain selects, organizes and interprets these sensations. Effects of nitrous oxide on the sensation and perception has not been unturned although role in physiological, anxiolytic, behavioural, psychomotor and analgesic parameters have been examined in both children and adults. The human senses have long been unnoticed, despite their responsiveness being of great importance. The purpose of this study was to evaluate the effectiveness of nitrous oxide inhalation sedation on 5 senses i.e. sight, hearing, touch, smell and taste at different titrations of nitrous oxide and oxygen. METHODS 7 to 12 years old children with Frankl’s behaviour rating score of 2, 3 and 4 with no prior dental experience and requiring dental treatment under nitrous oxide sedation who were systemically healthy were included in the study. The 5 senses (i.e. hearing, touch, smell, taste and vision) were evaluated with different materials at 4 different titration levels to evaluate the effect of nitrous oxide on the 5 senses T0: 100 % oxygen, T1: 30 % nitrous oxide, T2: 50 % nitrous oxide, T3: 100 % oxygen. RESULTS The results of the present study depicted that there is significant difference in the perception of various senses at different concentrations of nitrous oxide and also when compared to baseline values. It was observed that the patient regained the normal perception in 5 minutes after 100 % oxygen post-operatively. CONCLUSIONS Nitrous oxide is found to depress/relax one’s senses too. KEY WORDS Vision, Smell, Taste, Touch, Sound, Perception, Consciousness, Nitrous Oxide Sedation, Oxygen, Behaviour
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Sanders, John T. "Retinae don't see". Behavioral and Brain Sciences 27, nr 6 (grudzień 2004): 890–91. http://dx.doi.org/10.1017/s0140525x04250208.

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Sensation should indeed be understood globally: some infant behaviors do not make sense on the model of separate senses; neonates of all species lack time to learn about the world by triangulating among different senses. Considerations of natural selection favor a global understanding; and the global interpretation is not as opposed to traditional work on sensation as might seem.
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Terada, Kazunori, Akinori Kumazaki, Daisuke Miyata i Akira Ito. "Haptic Length Display Based on Cutaneous-Proprioceptive Integration". Journal of Robotics and Mechatronics 18, nr 4 (20.08.2006): 489–98. http://dx.doi.org/10.20965/jrm.2006.p0489.

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When a human recognizes length of an object while exploring it with an index finger, both proprioception and cutaneous sensation provide information for estimating the length of the object. We studied the contribution of cutaneous sensation and proprioception to the subjective estimation of object length, developing an apparatus for investigating the human cutaneous-proprioceptive integration using velocity dependency of cutaneous and proprioceptive length perception. We conducted four experiments. In experiment 1, 12 subjects estimated object length passively, using cutaneous sensation only via the index finger. In experiment 2, ten subjects estimated the distance if index finger traveled passively without cutaneous sensation. In experiment 3, subjects used both cutaneous and proprioceptive sensation to estimate the object length. The results showed that using both senses simultaneously improves length perception. In experiment 4, 17 subjects estimated object length moving the index finger passively but with the cutaneous sensation and proprioception differing in perceived length. The results showed that subjects relied on the greater sensation if proprioceptive and cutaneous sensations were discrepant.
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de Freitas, Elizabeth, David Rousell i Nils Jäger. "Relational architectures and wearable space: Smart schools and the politics of ubiquitous sensation". Research in Education 107, nr 1 (15.11.2019): 10–32. http://dx.doi.org/10.1177/0034523719883667.

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This paper undertakes an analysis of the “smart school” as a building that both senses and manages bodies through sensory data. The authors argue that smart schools produce a situation of ubiquitous sensation in which learning environments are continuously sensed, regulated, and controlled through complex sensory ecosystems and data infrastructures. This includes the consideration of ethical and political issues associated with the collection of biometric and environmental data in schools and the implications for the design and operation of learning environments which are increasingly regulated through decentralized sensor networks. Working through a relational and adaptive theory of architecture, the authors explore ways of intervening in smart schools through the reconceptualization of sensor technologies as “atmospheric media” that operate within a distributed ecology of sensation that exceeds the limited bandwidth of the human senses. Drawing on recent projects in contemporary art, architecture, and interaction design, the authors discuss specific architectural interventions that foreground the atmospheric qualities and ethical problematics of sensor technologies in school buildings.
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Sakai, Nobuyuki. "Sensation and perception of chemical senses". Journal of Japan Association on Odor Environment 37, nr 6 (2006): 397. http://dx.doi.org/10.2171/jao.37.397.

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Dunbar, Maureen E., i Jacqueline J. Shade. "Exploring the Links between Sensation & Perception". American Biology Teacher 83, nr 6 (1.08.2021): 377–81. http://dx.doi.org/10.1525/abt.2021.83.6.377.

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In a traditional anatomy and physiology lab, the general senses – temperature, pain, touch, pressure, vibration, and proprioception – and the special senses – olfaction (smell), vision, gustation (taste), hearing, and equilibrium – are typically taught in isolation. In reality, information derived from these individual senses interacts to produce the complex sensory experience that constitutes perception. To introduce students to the concept of multisensory integration, a crossmodal perception lab was developed. In this lab, students explore how vision impacts olfaction and how vision and olfaction interact to impact flavor perception. Students are required to perform a series of multisensory tasks that focus on the interaction of multiple sensory inputs and their impact on flavor and scent perception. Additionally, students develop their own hypothesis as to which sensory modalities they believe will best assist them in correctly identifying the flavor of a candy: taste alone, taste paired with scent, or taste paired with vision. Together these experiments give students an appreciation for multisensory integration while also encouraging them to actively engage in the scientific method. They are then asked to hypothesize the possible outcome of one last experiment after collecting and assessing data from the prior tasks.
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Sincar, Cerasela Dorina, Camelia Ana Grigore, Silvia Martu, Liliana Lacramioara Pavel, Alina Calin, Alina Plesea Condratovici i Bianca Ioana Chesaru. "Chemical Senses Taste Sensation and Chemical Composition". Materiale Plastice 54, nr 1 (30.03.2017): 172–74. http://dx.doi.org/10.37358/mp.17.1.4810.

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Taste and smell are chemical senses, which means that the receptors (chemoreceptors) of these senses respond to chemical stimuli. In order for a substance to produce a taste sensation, it should be ingested in a solution or subsequently dissolved in saliva; a solid substance put in the mouth perfectly dry is tasteless. Therefore, taste receptors or taste buds occur only on wet surfaces, more precisely in the oral cavity in land vertebrates; however, in aquatic animals, these receptors are scattered all over the body. There are functionally different types of receptors for each of the primary tastes and the distribution of each type is not even on the surface of the tongue mucosa. The sweet and sour sensitive buds are located mainly on the tip of the tongue, those sensitive to acids are located on the sides of the tongue and those stimulated by the bitter taste are located towards the back of the tongue and in the epiglottis area. Taste may be generated by substances which touch the taste buds through the blood; thus, histamine injected intravenously causes a metallic taste, glucin a sweet taste, whereas jaundice may trigger a bitter taste due to the big concentration of gallbladder constituents in the blood.
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Shimada, Kunio. "Correlations among Firing Rates of Tactile, Thermal, Gustatory, Olfactory, and Auditory Sensations Mimicked by Artificial Hybrid Fluid (HF) Rubber Mechanoreceptors". Sensors 23, nr 10 (9.05.2023): 4593. http://dx.doi.org/10.3390/s23104593.

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In order to advance the development of sensors fabricated with monofunctional sensation systems capable of a versatile response to tactile, thermal, gustatory, olfactory, and auditory sensations, mechanoreceptors fabricated as a single platform with an electric circuit require investigation. In addition, it is essential to resolve the complicated structure of the sensor. In order to realize the single platform, our proposed hybrid fluid (HF) rubber mechanoreceptors of free nerve endings, Merkel cells, Krause end bulbs, Meissner corpuscles, Ruffini endings, and Pacinian corpuscles mimicking the bio-inspired five senses are useful enough to facilitate the fabrication process for the resolution of the complicated structure. This study used electrochemical impedance spectroscopy (EIS) to elucidate the intrinsic structure of the single platform and the physical mechanisms of the firing rate such as slow adaption (SA) and fast adaption (FA), which were induced from the structure and involved the capacitance, inductance, reactance, etc. of the HF rubber mechanoreceptors. In addition, the relations among the firing rates of the various sensations were clarified. The adaption of the firing rate in the thermal sensation is the opposite of that in the tactile sensation. The firing rates in the gustation, olfaction, and auditory sensations at frequencies of less than 1 kHz have the same adaption as in the tactile sensation. The present findings are useful not only in the field of neurophysiology, to research the biochemical reactions of neurons and brain perceptions of stimuli, but also in the field of sensors, to advance salient developments in sensors mimicking bio-inspired sensations.
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Rozprawy doktorskie na temat "Senses and sensation"

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Wansten, Jamie. "Back to your senses". This title; PDF viewer required Home page for entire collection, 2008. http://archives.udmercy.edu:8080/dspace/handle/10429/9.

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Runyeon, Marian 1960. "Subjectivity and objectivity of body sensation: A study of kinesthesis". Thesis, The University of Arizona, 1988. http://hdl.handle.net/10150/276728.

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The importance of touch-related sensations as a kinesthetic perceptual system through the observation of the subject/object phenomenon is explored through defining aspects of movement learning experiences associated with dance training.
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Solander, Tove. ""Creating the Senses" : Sensation in the work of Shelley Jackson". Doctoral thesis, Umeå universitet, Institutionen för språkstudier, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-65968.

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This monograph on the œuvre of contemporary American author and multimedia artist Shelley Jackson addresses the question of how literary works employ language to evoke sense impressions. Gilles Deleuze’s notion of aesthetic percepts is drawn on to develop a theory of literary phantom sensations which is then tested on the work of Jackson and related authors.  Although imperceptible as such, it is argued that percepts are made perceptible in art in sense-specific forms as phantom sensations. “Phantom” is not meant to indicate a pale shadow of real sensations but the intensely perceived realness of phantom limb phenomena, in accordance with Deleuze’s understanding of the virtual as real but not actual. For the sake of clarity, literary phantom sensations are divided into phantom smells, tastes, touches, sights and sounds, with a chapter devoted to each in turn. It is found that different phantom sensations serve different functions in Jackson’s work, correlated to the cultural history of the senses as outlined by recent sensory scholarship.  Phantom smells are associated with Deleuze’s concept of becoming due to their liminality. Phantom tastes contribute to an aesthetics of distaste in which shades of disgust are cultivated and drawn upon for literary effect. Phantom touch creates conceptual intimacy and invites the reader to handle words like toys in a game. Phantom sight is turned back upon itself in an anatomy of the eye. Phantom hearing is associated with forms of ventriloquism in which it is unclear who is speaking through whom and in which language itself throws its voice. However, it is also found that all phantom sensations similarly serve to create a material and affective connection between the body of the reader and the body of the text. Throughout the dissertation, Jackson’s work is read against and alongside that of other writers such as Djuna Barnes, Neil Bartlett, Brigid Brophy and Leonora Carrington. Together these form a trajectory termed minor writing for queers to come, which is meant to indicate that aesthetic and sexual-political  radicalism go hand in hand.  Furthermore, Jackson’s work is described as a form of body writing informed by feminist body art and écriture féminine. Specifically, Jackson takes her cue from early modern anatomical blazons and describes living bodies in pieces.  Her work is also described as object writing: a literary equivalent to surrealist object art.  A central method for making words more like things is to arrange her texts spatially rather than temporally, as exemplified by her electronic hypertexts.
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Wilson, Jim. "An analysis of the significance of the senses in Scripture with a view toward their use in expository preaching". Online full text .pdf document, available to Fuller patrons only, 2001. http://www.tren.com.

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Li, Kelin, i 李科林. "The liberation of sensation from reason: going beyond Kant with Deleuze". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2009. http://hub.hku.hk/bib/B43703835.

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Davidson, Kelly Patricia. "On unifying the laws of sensation : an empirical investigation of predictions arising from Norwich's theory of perception". Thesis, University of British Columbia, 1990. http://hdl.handle.net/2429/29594.

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The present thesis constitutes an empirical investigation of the prediction of Norwich's Entropy Theory of Perception that the positive exponent of the magnitude estimation power function and the negative exponents of equations relating the Weber fraction and simple reaction time to stimulus intensity should, since they can all be derived from the theory's Fundamental Equation, be numerically the same. A pilot study consisting of magnitude estimation and reaction time experiments (using pure tone auditory stimuli of varying intensities at five frequencies), and a "main" study comprised of magnitude estimation, reaction time, and Weber fraction experiments are described. The results, while offering possible confirmation of the prediction, remain somewhat tentative, owing to the persistently problematic technique of curve fitting upon which determination of the reaction time and Weber fraction exponents rests. The theory, in leading one to even attempt to compare such previously unrelated measures as magnitude estimation and reaction time with Weber fractions, has yielded, theoretical issues aside, some worthwhile empirical results: I have obtained measures on three different psychophysical tasks from the same subjects over (effectively) the same stimulus range for each of those subjects; and, moreover have, I believe for the first time, explicitly noted that the Weber fraction displays the same decrease in exponent with increasing frequency, followed by an upturn at the highest frequencies, that characterizes both the equal loudness curves and the reaction time curves a la Chocholle. Suggestions are made regarding supplementary curve fitting methods by which to analyze these data, as well as for future research in the psychophysiological realm which, in addition to expanding the scope of the prediction that is being tested, may provide some much needed insight into the numerical values of the multiplicative and additive constants that occur in the equations under consideration in this thesis.
Arts, Faculty of
Psychology, Department of
Graduate
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Sahai, Vineet Medical Sciences Faculty of Medicine UNSW. "The physiology and psychophysics of vibrotactile sensation". Awarded by:University of New South Wales. School of Medical Sciences, 2006. http://handle.unsw.edu.au/1959.4/27323.

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Response characteristics and tactile coding capacities of single neurons of the dorsal column nuclei (DCN), and the dorsal horn, in particular, neurons of the spinocervical tract (SCT), were investigated in anaesthetized cats. Purely dynamically-sensitive tactile neurons of the DCN could be divided into two classes, one associated with hair follicle afferent (HFA) input, the other with Pacinian corpuscle (PC) input. The HFA-related class was most sensitive to low-frequency (<50 Hz) vibration, had phaselocked responses to vibration frequencies up to ~75 Hz and had a graded response output as a function of vibrotactile intensity changes. PC-related neurons had broader vibrotactile sensitivity, extending to ~300 Hz with tightest phaselocking between 50 and 200 Hz. The SCT neurons in the lumbar dorsal horn had tactile receptive fields on the hairy skin of the hindlimb and a very limited capacity to signal, in a graded way, the intensity parameter of the vibrotactile stimulus. Furthermore, because of their inability to respond on a cycle-by-cycle pattern at vibration frequencies above 5-10 Hz, these neurons were unable to provide any useful signal of vibration frequency beyond ~5-10 Hz, in contrast to DCN neurons. In the parallel human psychophysical study, the capacity for vibrotactile frequency detection and discrimination was examined in five subjects in glabrous and hairy skin. The vibrotactile detection threshold values obtained at four standard frequencies of 20, 50, 100 and 200 Hz were markedly higher on the hairy skin than on the glabrous skin. The discrimination task was examined by means of a two-alternative, forced-choice psychophysical procedure. Measures of the discriminable frequency increment (?????) and the Weber Fraction (????? / ??), revealed similar capacities for frequency discrimination at the two different skin sites at the standard frequencies of 20, 100 and 200 Hz, but an equivocal difference at 50 Hz. Cutaneous local anaesthesia in the dorsal forearm produced a marked impairment in vibrotactile detection and discrimination at the low frequencies of 20 and 50 Hz but little effect at higher frequencies, confirming that vibrotactile detection and discrimination in hairy skin depend upon superficial receptors at low vibrotactile frequencies, but depend on deep, probably Pacinian corpuscle receptors for high frequencies.
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Harris, Regina Gray Williamson David A. "Social emanations toward a sociology of human olfaction /". [Denton, Tex.] : University of North Texas, 2007. http://digital.library.unt.edu/permalink/meta-dc-5170.

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Kobue-Lekalake, Rosemary Ikalafeng. "Sensory perception of bitterness and astringency in sorghum". Pretoria : [s.n.], 2008. http://upetd.up.ac.za/thesis/available/etd-01152009-175536.

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Kitani, Itsuki. "The pleasure of the senses : the art of sensation in Shelley’s Poetics of Sensibility". Thesis, Durham University, 2011. http://etheses.dur.ac.uk/1399/.

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This thesis examines Shelley’s art of sensuous imagery, or poetics of sensibility. To elucidate Shelley’s concept of sensibility which links his poetry to its ethical and aesthetic concerns, I combine close textual readings of Shelley’s imagery of the senses with his intellectual and cultural inheritance from the ‘Age of Sensibility’ which encompasses ‘moral philosophy’ (ethics and aesthetics) and ‘natural philosophy’ (science). Chapter I focuses on Shelley’s notions of sensuous pleasure and sympathy. _A Defence of Poetry_ is a pivotal text that expounds Shelley’s aesthetic and ethical taste, exemplified by his concept of sympathy. Taking up this argument, Chapter II investigates Shelley’s vegetarian politics in _Queen Mab_, rooted in what I call _(dis)gusto_, ‘taste’ in both its physical and aesthetic senses. Chapter III focuses on aural imagery in ‘Hymn to Intellectual Beauty’ and ‘Mont Blanc.’ Exploring the interplay between motion and emotion reveals how aesthetics and psychology, in Shelley’s lyrics, are associated with the vocalisation of poetic inspiration. Chapter IV considers the relation of sight to Shelley’s notion of the fragmentary in two ekphrastic texts concerned with visual representation, ‘The Coliseum’ and ‘On the Medusa of Leonardo da Vinci, In the Florentine Gallery,’ which illuminate Shelley’s idea of a circulating and sympathetic power that unifies humans or subject with object, alongside a fragmentary imperative within these texts. Chapter V investigates Shelley’s treatment of touch and Nature’s economy in ‘The Sensitive-Plant’ by juxtaposing Shelley’s poem with Erasmus Darwin’s cyclical system of Nature known as ‘organic happiness,’ which is recognised only by sympathetic sensibility. Chapter VI considers the intermingled imagery of scent and sympathetic love in _Epipsychidion_ in conjunction with Shelley’s theory of nervous vibrations influenced by eighteenth-century psycho-physiological discourses, mediated through the imagery of Venus, whose duality embodies the interrelations between sensuous pleasure and ideal beauty in Shelley’s poetics of sensibility.
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Książki na temat "Senses and sensation"

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Gonzalez-Crussi, F. The five senses. New York: Kaplan Pub., 2009.

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Gonzalez-Crussi, F. The five senses. San Diego: Harcourt Brace Jovanovich, 1989.

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Gonzalez-Crussi, F. The five senses. New York: Vintage Books, 1991.

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Gonzalez-Crussi, F. The five senses. London: Picador, 1990.

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Lingis, Alphonso. Sensation: Intelligibility in sensibility. Atlantic Highlands, N.J: Humanities Press, 1996.

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Sandeman, Anna. Senses. Brookfield, Conn: Cooper Beech Books, 1995.

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Ganeri, Anita. Senses. London: Evans, 2006.

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Drew, David. Senses. [Santa Rosa, CA]: SRA, 1994.

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Kittredge, Mary. The senses. New York: Chelsea House Publishers, 1990.

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Publishers, Chelsea House. How our senses work. New York: Chelsea House Publishers, 1994.

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Części książek na temat "Senses and sensation"

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Mather, George. "The chemical senses". W Foundations of Sensation and Perception, 367–83. Wyd. 4. London: Psychology Press, 2022. http://dx.doi.org/10.4324/9781003335481-13.

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Zanker, Johannes M. "Chemical Senses: Smell and Taste". W Sensation, perception and action, 112–23. London: Macmillan Education UK, 2010. http://dx.doi.org/10.1007/978-1-137-09210-6_9.

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Zanker, Johannes M. "Body Senses: From the Control of Posture to Touch". W Sensation, perception and action, 124–36. London: Macmillan Education UK, 2010. http://dx.doi.org/10.1007/978-1-137-09210-6_10.

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Garrison, Laurie. "Magnetic Science and the Sensation Novel: Stimulating Bodies, Senses and Souls". W Science, Sexuality and Sensation Novels, 56–106. London: Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230297586_2.

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Delage-Toriel, Lara. "‘A Tactile Sensation Is a Blind Spot’: Nabokov’s Aesthetics of Touch". W The Five Senses in Nabokov's Works, 347–59. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-45406-7_21.

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Misharina, Anna, i Eleanor Betts. "The Embodied City: A Method for Multisensory Mapping". W Capturing the Senses, 237–64. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-23133-9_11.

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AbstractThis chapter presents a methodology for recording sensory data in an urban landscape and looks forward to how this might be adapted to enable multisensory mapping of ancient spaces more broadly. The premise is that it is impossible to make a single map of a city without overlapping temporal, monumental, social, and sensory spaces, a premise situated in Henri Lefebvre’s philosophy of social space. The focus of the authors’ methodology is lived space. Lived space is constructed from the relations between people and their habitation of the physical environment. Recognition of, and attachment to, places is constructed through personal experience and memories. Sight, sound, smell, taste, kinaesthesia, and touch all contribute to the creation of the experience and affectiveness of place. Sensation is complex, and the sensory experience of place is more so. In any discipline, taking a multisensory approach means embracing this complexity, while recognising the myriad variables and finding methods and approaches by which to record them. In order to draw attention to the embodied city, the authors invited a group of workshop participants to work with a map of the Canterbury city centre (Kent, UK) as a critical tool with which to analyse concrete space. Participants were encouraged to map the impressions engendered by their physical environment in the specific moment in which they encountered it. The objective of this exercise was to capture the qualitative experience of sensory space by recording individual perceptions of sensory stimuli. The results were then digitised and are presented in the final section of this chapter.
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Ekman, Hans-Göran. "Strindberg's ‘Deranged Sensations’". W Empire of the Senses, 361–68. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003230700-31.

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Köteles, Ferenc. "What Can We Sense? Interoceptive Accuracy". W Body Sensations, 75–164. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63201-4_4.

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Armstrong, D. M. "Intransitive Sensations as Sense-Impressions (II)". W Bodily Sensations, 102–15. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003405443-15.

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Armstrong, D. M. "Intransitive Sensations as Sense-Impressions (I)". W Bodily Sensations, 59–74. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003405443-10.

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Streszczenia konferencji na temat "Senses and sensation"

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Adachi, Takuto, Keiichi Watanuki, Kazunori Kaede i Yusuke Osawa. "Factor of Discomfort During Jumping Extended in Virtual Space". W 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004671.

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In conventional games, enhancing a character’s physical abilities leads to increased entertainment and exhilaration. However, in virtual reality (VR) games, the movements of the in-game characters and players are synchronized, enhancing the sense of physical presence and immersion. Therefore, it is believed that the entertainment value of VR games can be enhanced by extending the characters’ physical abilities. This study focuses on the impact of enhancing a character’s jumping ability in a VR game, which is a fundamental human movement. Our findings indicate that significantly increasing the jump height diminishes the sense of motor subjectivity. This is attributed to the incongruence between visual input and the anticipated sensation based on previous experience. We then investigated the senses that exhibited the largest discrepancies. We found that the discrepancies were particularly large in terms of speed and height, with a higher sense of levitation correlating to increased entertainment value. Future work will aim to propose a trajectory that can minimize the discrepancy in sensations of speed and height and enhance the sensation of floating.
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Hua, Zizhong, i Jing Luo. "Interactive design based on five senses solution for the externalization of pain sensation". W 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001727.

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Pain is the most common cause of the elderly entering the medical system, and according to the survey, the elderly who visit the clinic due to chronic pain account for 44% (Tao et al., 2017). So the pain assessment for the elderly has become particularly important, but with the aging of the cognitive ability and behavior of the elderly, it has become difficult to communicate with doctors. This paper is based on the existing tools of pain assessment, starting from the interaction design based on the five senses, using questionnaire survey and in-depth interview, combining the cognitive thinking and behavior characteristics of the elderly. The design of tools of pain assessment suitable for the elderly was concluded, and finally the design scheme is proposed based on the conclusion. Keywords: Doctor-patient Communication, Pain Feelings, Interaction Design, Five Senses, The Elderly, Pain Assessment
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Antonio Gambera, Davide, Emilia Duarte i Dina Ricco. "Internet of Senses (IoS) and Internet of Sensory Health (IoSH): A New Technology Epiphany". W 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001403.

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In the field of healthcare design, a great revolution is taking place. The use of Internet of Things (IoT) technologies, and in particular the great success of smartwatches, fit bands, and specific wearable medical devices allowed people to self-monitor their health parameters. At the same time, physicians were allowed to track, assist, make diagnoses, and prescribe treatments, remotely. Everything is done with the collection of and analysis of high-quality data, assisted by Artificial Intelligence (AI) (Forgan; 2021; Chiapponi & Ciotti, 2015; Islam et. al, 2015). At the same time, the easier accessibility to sensory technology, the high-speed internet connection, and rate of adoption of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), which are altogether known as eXtended Reality (XR), is accelerating innovations, with the digital experiences expected to become even more immersive.According to a recent report of Sony Ericsson® the biggest trend for future technology developments until 2030, will be the evolution from IoT (Internet of things) to IoS (Internet of Senses). Nowadays, we can use XR solutions to support patients’ recovery, promote mental health, or treat chronic pain conditions, but, digital communications are still audio-visual. In the next decade, it is expected that devices, sensors, and actuators, and software would enable these experiences to become even richer, through the concomitant use of all our senses, and merging the digital and the physical reality. This type of experience is based on the Internet of Senses.This revolution will drive designers to create more immersive environments. Future experiences with the diffuse use of haptic feedback will be enriched with digital flavors/aromas, more sophisticated haptic stimulations, and immersive interfaces. Future experiences are going to involve multiple sensory modalities, opening interesting possibilities for multi-sensory and cross-sensory interactions. (Sony Ericsson, 2020)These observations are particularly interesting for the field of Synesthetic Design, («synaesthesia» from the Greek syn," together", and aisthēsis, "sensation", literarily “perceiving together”), the study of sensory perception is used to design sensory stimuli with the specific purpose of “contaminating” other different sensory modalities (senses) changing the nature of stimuli. All the sensations can be coordinated based on the systematic connections between different modalities”. (Haverkamp, 2014). How this revolution is going to affect the world of healthcare?The Internet of Senses revolution will open important horizons for designers, responsible for the sensory characterization of everyday experiences. In this paper, we are going to introduce what are the opportunities of implementing Internet of Senses technologies for healthcare. To do so, we are going to present and discuss a Case-Study (a between-subjects experience involving 42 participants) in which a synesthetic design approach has been used to reduce the sensation of pain in people (using cold-induced pain CPT). The study has been realized creating an immersive experience based on cross-sensory interactions in a sensory-controlled environment. Particular attention will be given to the methodological aspects of the study.
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Paster, Eli, Bryan P. Ruddy, Priam V. Pillai i Ian W. Hunter. "Conducting Polymer-Based Multifunctional Materials". W ASME 2010 Conference on Smart Materials, Adaptive Structures and Intelligent Systems. ASMEDC, 2010. http://dx.doi.org/10.1115/smasis2010-3761.

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Conducting polymers are employable as low-voltage actuators, sensors, energy storage and delivery components, structural elements, computational circuitry, memory, and electronic components, making them a versatile choice for creating integrated, multifunctional materials and devices. Here we show one such conducting polymer-based, multifunctional system, derived from the versatility of the conducting polymer polypyrrole. Three functions of polypyrrole (actuation, length sensation, and energy storage) have been individually evaluated and cooperatively combined in the synthesis of a multifunctional, polymeric system that actuates, senses strain deformation, and stores energy. The system operates whereby the strain of a polypyrrole actuator is measured by a polypyrrole length sensor, whilst being powered by an array of polypyrrole supercapacitors. Independently, polypyrrole actuators were evaluated at 250 discrete frequencies ranging from 0.01 to 10 Hz using fixed, ±1 V sinusoidal excitation. Polypyrrole length sensors were evaluated using a thin-film dynamic mechanical analyzer for the same range of frequencies with a 2% sinusoidal input strain. Polypyrrole supercapacitors were evaluated using cyclic voltammetry (−1.0 V to +1.0 V; 12.5 to 100 mV/sec) and galvanostatic charge-discharge cycling (0.5 to 2 mA/mg). As an actuator, polypyrrole samples showed measureable actuation strain between 0.001% and 1.6% for the frequency range tested, with amplitude versus frequency decay behavior similar to a first-order low-pass filter. As a length sensor, polypyrrole samples showed linearelastic behavior up to 3% strain and gauge factors near 4. As a symmetric supercapacitor, polypyrrole had capacitance values higher than 20 kF/kg, energy densities near 20 kJ/kg, and power densities near 2 kW/kg. The evaluation of each component, independently, justified creating a cooperative system composed of these three components operating simultaneously. Polypyrrole supercapacitors provided ample power to excite polypyrrole actuators. Polypyrrole length sensors attached in series to polypyrrole actuators were capable of measuring strain from coupled polypyrrole actuators. Performance metrics and future possibilities regarding conducting polymer-based multifunctional materials are discussed.
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Curteza, Antonela, Valentin Buliga i Ramona Budeanu. "SOFTWARE APPLICATION FOR THE SUBJECTIVE EVALUATION OF TEXTILE PRODUCTS". W eLSE 2014. Editura Universitatii Nationale de Aparare "Carol I", 2014. http://dx.doi.org/10.12753/2066-026x-14-278.

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Consumer preferences for textile products are largely determined by sensory characteristics. In this context, the tactile senses are among the most important. Various sensory evaluation methods have been developed to characterize the tactile feeling from the consumer's point of view. However, sensory assessments are time-consuming and expensive. Therefore, reliable and practical methods are needed in order to predict sensory tactile attributes in an accurate manner so as to improve both student education and industrial product development and quality control stages. From a subjective angle, the evaluation of sensory comfort can be done by conducting tests of feeling and touching the assessed material or, in a more complex manner, by actually wearing the fabric. The degree to which the test subjects perceive comfort requires further rating of those descriptors that are considered to capture the essence of several fabric properties. These properties are being selected so that they would be the most relevant for the garment testing and evaluation process. The assessment of the perceived sensation can be done by granting marks that rate its intensity, by comparing it to a designated standard sample or by comparing the samples subjected to evaluation among them. One of the proposed and used methods is based on differentiating sensations by granting marks on a scale from 1 to 5, using the corresponding symbol that was previously established. However, this particular method requires a lot of work and a large volume of processed information because of the amount of samples and the range of subjects involved. In order to simplify and render the subjective evaluation procedure more effective, we are suggesting the use of a certain software application. The users involved will upload input data, such as the qualifiers granted to each sample depending on the evaluation of the perceived sensation. Thus, individual matrices are being created, which represent a starting point for calculating the average values according to the marks granted to each and every sample by the group of subjects. The final matrix that results will be displayed for all users to see. By using the final matrices, it will be determined the minimum and maximum values corresponding to the batch of assessed samples. The software allows determining the position of every assessed sample on a minimized scale from 0 to 1, called the sensory scale, depending on the subjective evaluations. The final results will be featured in a table and in a chart too in order to facilitate their observation and interpretation by users.
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Quattelbaum, Bastian, Christine Steinem i Marc Neumann. "Data-Informed Design Process for SME: A Streamlined Validation and Prediction Approach for Customer Perception of Innovative Material Prototypes". W ASME 2023 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2023. http://dx.doi.org/10.1115/imece2023-112222.

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Abstract Designing innovative materials can be difficult and time-consuming. Small and medium-sized companies in particular struggle to validate their designs against customer opinions. This paper presents an approach to validate customer perception with human senses of textile material prototypes and to predict this perception. The two most important factors for the customer’s product experience are the visual and the tactile sense. With haptics, a conscious sensation is realized when a customer strikes or touches the product. In times of short time-to-market goals and tight budgets, it is very difficult to realize this interaction with enough people. A methodology is presented that displays the surface properties of designed materials only via a digital channel and is purely visually perceptible. The first step to product success is to gain insights into how customers perceive the newly designed products through digital channels. Furthermore, predicting the customer’s judgment on surface attributes as early as the design-prototype phase would further help to overcome the given limitations. Therefore, this paper examines whether and how specific surface measurements correlate with customer perceptions of different surface attributes. This offers the possibility to control customer-oriented design activities. Finally, all collected data should be integrated into a data-informed design process to make informed product design decisions based on collected data. This goal is achieved as the methodology introduced makes the required data easily accessible and analyzable.
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Shirakawa, Kazuma, i Daigo Misaki. "Multimodal haptics perception of underwater flow for scuba diving safety training". W 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002639.

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Water accidents require intuitive decisions and training for such decisions because of the short time between involvement and death. The goal is to use engineering techniques to train and prevent accidents that require split-second decisions or are caused by human actions or scenarios that are difficult to anticipate.In recent years, the number of fatalities in traffic accidents and disasters has decreased significantly due to the development of technology and new technologies. However, water-related accidents, especially those caused by currents, involve human factors, and the ratio of fatalities to the number of accidents is still high. It is difficult to cover and solve such human-caused accidents with engineering technology alone. Therefore, it is necessary to solve the fundamental problem. The most important solution is to train people. By training people, the fundamental awareness of human factors can be trained, which will reduce accidents. The most effective way to learn these factors is through hands-on education and training. Among these, VR can be performed regardless of the location. It is expected to be much more effective than those obtained from videos or books.Many studies on VR training and Evangelos Markopoulo et al. have conducted a study on maintenance and safety education of ship engine systems using VR. In another study, Victor Saint-Martin et al. studied fire VR training for hospital personnel who have difficulty participating in regular on-the-job training. While there are studies on VR training that focus mainly on visual training, few studies on VR training focus on water accidents and aim to reduce accidents by tactilely displaying the strength of underwater currents. In addition, many underwater VR studies have been conducted for entertainment purposes, and few studies evaluate the perception of danger. In this study, we propose a VR system and a multimodal interface to post the flow of water hazards caused by the flow. Here, we validated the experience of flow using multiple senses, including VR and tactile sensation, to confirm the validity of the risk assessment. We found that the degree of risk perceived by a person can be combined in an additive manner with the risk postings given to each sensory organ, resulting in a higher risk rating. We also found that force postings produced higher danger ratings than tactile postings. These results indicate that using multiple senses to assess the danger of water currents increases the danger rating, and combining it with force instead of tactile sensation further increases the danger rating. In the future, we plan to discuss the effectiveness of this training in developing intuitive judgment. Furthermore, we would like to utilize this training for water accidents and other intuitive accidents to develop the ability to grasp the situation and make a judgment instantly.
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Mito, Hikaru, i Daigo Misaki. "Shoe-Based Interface Promoting Instinctive Avoidance Behavior in Poor Visibility Conditions Utilizing Averse Behavior". W AHFE 2023 Hawaii Edition. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004235.

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In disasters such as the Great East Japan Earthquake and water accidents, many residents do not take evacuation action even after warnings are given, or they are careless or negligent about the danger. Additionally, poor visibility is likely to lead to serious injuries and accidents such as falls and tumbles. In such a disaster or dangerous situation, warnings are a very effective way to warn people of danger but the final decision to evacuate or avoid is individual. Previous studies suggest a prevailing optimistic bias towards disasters among individuals, underscoring the importance of emotional factors, which often override scientific information, in promoting evacuation behavior. Traditional warnings typically leverage visual or auditory signals, which may not be effective under conditions of poor visibility. Vibrotactile warnings, on the other hand, do not rely on these senses and can effectively alert individuals to imminent danger. However, those remains unclear whether vibrotactile warnings can counteract the optimistic bias towards threats and foster emotional factors that stimulate evasion. In this study, we propose a shoe-based interface using vibrotactile sensation to promote instinctive danger avoidance and evacuation behavior in disasters and poor visibility. By harnessing the natural 'averse behavior' of living organisms, our interface incites instinctive danger avoidance via unpleasant vibrations and tactile sensations. We conducted an experiment to identify the location of a vibration motor and an experiment to identify the vibration pattern that causes unpleasant emotions. The results showed that a toe was appropriate for the former, and a vibration pattern with a constant vibration time and a decreasing stop time was appropriate for the latter. Then, to verify the effectiveness of the shoe-based interface produced based on the results as a warning, we conducted a comparison experiment with existing sound warnings. We evaluated subjects' avoidance success and emotional responses utilizing questionnaires and biological data. Two experiments were conducted: one without prior explanation and one with prior explanation. Results showed a slightly lower success rate in avoiding danger compared to the sound warning, but both warnings without prior explanations induced over 80% of unpleasant and negative emotions. The percentages were 66.7% and 57.1% for the vibration and sound warnings, respectively, with prior explanation. In a post-experiment question, over 90% of subjects expressed not wanting to proceed with either warning. Therefore, this interface is slightly inferior to existing sound warnings in terms of stopping walking, but it has similar functionality in inducing unpleasant emotions, not wanting to go on, and having difficulty becoming accustomed to the stimulus. Moreover, our interface has the potential to promote instinctive avoidance and evacuation behaviors by instilling a sense of crisis. While the effectiveness of this approach was demonstrated in VR scenarios, its real-world effectiveness is yet to be established. Additionally, we did not consider the strength of the vibration while investigating the mounting positions and patterns. Future research will aim to investigate the ideal strength and number of vibration motors to optimize the system's performance and conduct real-world testing to evaluate its efficacy.
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Zhang, Han, Alan Hedge i Beiyuan Guo. "Users’ Thermal Response to a Simulated Tablet Computer Surface". W ASME 2015 International Technical Conference and Exhibition on Packaging and Integration of Electronic and Photonic Microsystems collocated with the ASME 2015 13th International Conference on Nanochannels, Microchannels, and Minichannels. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/ipack2015-48787.

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It has been reported that tablet computer surface temperatures can rise from room temperature up to 47°C. Holding a warm or hot computer surface might cause user’s thermal discomfort and possibly skin burns. The use of a tablet often requires holding the device for prolonged time with multiple fingers and palm areas in contact with the tablet lower surface. Previous research has not tested whole finger/palm thermal sensation at a specific surface temperature in a moderate environmental heat range. The current research investigates user’s thermal sensations on the palm and fingers, in response to warm/heat stimuli in a tablet size device with a longer contact duration than used in previous studies, to provide ergonomic design guidelines for electronic device designers and manufacturers. A tablet-size heating surface was developed comprising of nine rectangular aluminum heating pads connected with computer-controlled heaters and thermal sensors. Participants were asked to report their finger/palm thermal sensation and comfort every 45 seconds when they held the prototype for 90 seconds. Results showed a positive linear relationship between surface temperature and user’s thermal sensation and thermal discomfort. Duration of holding the prototype had no significant effect on user’s thermal comfort, but it did significantly affect thermal sensation ratings.
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Michaëlis, Sabina Maria. "Design Museums: Making Sense or Sensation of Design". W 9th Conference of the International Committee for Design History and Design Studies. São Paulo: Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/despro-icdhs2014-0042.

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Raporty organizacyjne na temat "Senses and sensation"

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Yatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, luty 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.

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The article investigates functional techniques of extralinguistic expression in multimedia texts; the effectiveness of figurative expressions as a reaction to modern events in Ukraine and their influence on the formation of public opinion is shown. Publications of journalists, broadcasts of media resonators, experts, public figures, politicians, readers are analyzed. The language of the media plays a key role in shaping the worldview of the young political elite in the first place. The essence of each statement is a focused thought that reacts to events in the world or in one’s own country. The most popular platform for mass information and social interaction is, first of all, network journalism, which is characterized by mobility and unlimited time and space. Authors have complete freedom to express their views in direct language, including their own word formation. Phonetic, lexical, phraseological and stylistic means of speech create expression of the text. A figurative word, a good aphorism or proverb, a paraphrased expression, etc. enhance the effectiveness of a multimedia text. This is especially important for headlines that simultaneously inform and influence the views of millions of readers. Given the wide range of issues raised by the Internet as a medium, research in this area is interdisciplinary. The science of information, combining language and social communication, is at the forefront of global interactions. The Internet is an effective source of knowledge and a forum for free thought. Nonlinear texts (hypertexts) – «branching texts or texts that perform actions on request», multimedia texts change the principles of information collection, storage and dissemination, involving billions of readers in the discussion of global issues. Mastering the word is not an easy task if the author of the publication is not well-read, is not deep in the topic, does not know the psychology of the audience for which he writes. Therefore, the study of media broadcasting is an important component of the professional training of future journalists. The functions of the language of the media require the authors to make the right statements and convincing arguments in the text. Journalism education is not only knowledge of imperative and dispositive norms, but also apodictic ones. In practice, this means that there are rules in media creativity that are based on logical necessity. Apodicticity is the first sign of impressive language on the platform of print or electronic media. Social expression is a combination of creative abilities and linguistic competencies that a journalist realizes in his activity. Creative self-expression is realized in a set of many important factors in the media: the choice of topic, convincing arguments, logical presentation of ideas and deep philological education. Linguistic art, in contrast to painting, music, sculpture, accumulates all visual, auditory, tactile and empathic sensations in a universal sign – the word. The choice of the word for the reproduction of sensory and semantic meanings, its competent use in the appropriate context distinguishes the journalist-intellectual from other participants in forums, round tables, analytical or entertainment programs. Expressive speech in the media is a product of the intellect (ability to think) of all those who write on socio-political or economic topics. In the same plane with him – intelligence (awareness, prudence), the first sign of which (according to Ivan Ogienko) is a good knowledge of the language. Intellectual language is an important means of organizing a journalistic text. It, on the one hand, logically conveys the author’s thoughts, and on the other – encourages the reader to reflect and comprehend what is read. The richness of language is accumulated through continuous self-education and interesting communication. Studies of social expression as an important factor influencing the formation of public consciousness should open up new facets of rational and emotional media broadcasting; to trace physical and psychological reactions to communicative mimicry in the media. Speech mimicry as one of the methods of disguise is increasingly becoming a dangerous factor in manipulating the media. Mimicry is an unprincipled adaptation to the surrounding social conditions; one of the most famous examples of an animal characterized by mimicry (change of protective color and shape) is a chameleon. In a figurative sense, chameleons are called adaptive journalists. Observations show that mimicry in politics is to some extent a kind of game that, like every game, is always conditional and artificial.
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