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Artykuły w czasopismach na temat "Science and Design"
Deni, Michela. "Des sciences du design � la science du design". Langages N�213, nr 1 (2019): 93. http://dx.doi.org/10.3917/lang.213.0093.
Pełny tekst źródła王, 光宇. "Exploration of Packaging Design Based on Social Science Methodology". Design 08, nr 02 (2023): 189–93. http://dx.doi.org/10.12677/design.2023.82026.
Pełny tekst źródła李, 明超. "Research on Content Design of STEAM Online Science Education Products". Design 08, nr 01 (2023): 120–29. http://dx.doi.org/10.12677/design.2023.81018.
Pełny tekst źródłaRajamäki, Jyri. "Design Science Research towards Privacy by Design in Maritime Surveillance ICT Systems". Information & Security: An International Journal 43, nr 2 (2019): 196–214. http://dx.doi.org/10.11610/isij.4316.
Pełny tekst źródłaCarneiro, Luciana Emirena dos Santos, i Mauricio Barcellos Almeida. "Design Science". Brazilian Journal of Information Science 13, nr 3 (27.09.2019): 68–80. http://dx.doi.org/10.36311/1981-1640.2019.v13n3.07.p68.
Pełny tekst źródłaYang, Perry PJ, i Yoshiki Yamagata. "Urban Systems Design: From “science for design” to “design in science”". Environment and Planning B: Urban Analytics and City Science 46, nr 8 (14.09.2019): 1381–86. http://dx.doi.org/10.1177/2399808319877770.
Pełny tekst źródłaCooper, Rachel. "Design: Soft Science, Hard Science?" Design Journal 5, nr 1 (marzec 2002): 1. http://dx.doi.org/10.2752/146069202789378413.
Pełny tekst źródłaBerglund, Henrik. "Entrepreneurship as Design and Design Science". Journal of Business Venturing Design 1, nr 1-2 (lipiec 2021): 100012. http://dx.doi.org/10.1016/j.jbvd.2022.100012.
Pełny tekst źródłaRossi, Matti, Ola Henfridsson, Kalle Lyytinen i Keng Siau. "Design Science Research". Journal of Database Management 24, nr 3 (lipiec 2013): 1–8. http://dx.doi.org/10.4018/jdm.2013070101.
Pełny tekst źródłaFriedrich, Jürgen. "Design science 97". AI & Society 10, nr 2 (czerwiec 1996): 199–217. http://dx.doi.org/10.1007/bf01205282.
Pełny tekst źródłaRozprawy doktorskie na temat "Science and Design"
Puhachova, Anna, i L. V. Roienko. "Is graphic design art or science?" Thesis, Наукова платформа Open Science Laboratory, 2020. https://er.knutd.edu.ua/handle/123456789/16302.
Pełny tekst źródłaGraphic design is described as the process of visual communication and problem-solving through the use of typography, photography, iconography and illustration.
Dresch, Aline. "Design Science e Design Science Research como Artefatos Metodológicos para Engenharia de Produção". Universidade do Vale do Rio dos Sinos, 2013. http://www.repositorio.jesuita.org.br/handle/UNISINOS/4075.
Pełny tekst źródłaMade available in DSpace on 2015-06-29T19:45:25Z (GMT). No. of bitstreams: 1 51.pdf: 3383250 bytes, checksum: e454f028d4d3ae7e8c56d5b0ad1440fd (MD5) Previous issue date: 2013
CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
Para garantir que uma pesquisa seja reconhecida como sólida e potencialmente relevante, tanto pelo campo acadêmico quanto pela sociedade em geral, ela deve demonstrar que foi desenvolvida com rigor e que é passível de debate e verificação. É neste âmbito que um método de pesquisa robusto se torna imprescindível para o sucesso na condução de um estudo. Este estudo busca contribuir para a comunidade de Engenharia de Produção argumentando pela necessidade de adotar-se um método de pesquisa centrado na evolução de uma “Ciência do Projeto” (Design Science), evidenciando seu sentido e suas formas de operacionalização. Para desenvolvimento deste estudo utilizou-se uma abordagem metodológica teórico-conceitual fundamentada em ampla revisão da literatura. A partir da revisão da literatura, foi possível verificar que os conceitos da proposta metodológica associada à pesquisa em Design Science, são pertinentes e aplicáveis à Engenharia de Produção. O trabalho apresenta um histórico conceitual a respeito da Design Science e da Design Science Research, a importância da definição das Classes de Problemas e dos Artefatos gerados no âmbito da pesquisa, e os principais passos para operacionalizar a Design Science Research. Para aprofundar o entendimento da pauta em questão, o trabalho também propõe comparações e análises sobre a Design Science e a sua relação com as ciências tradicionais. Ao final, o estudo busca apresentar alguns cuidados para a utilização e validação da Design Science Research.
To ensure that research is recognized as potentially relevant and solid, by both academic field and society in general, it must demonstrate that it was developed with rigor and is liable to debate and verification. It is in this context that a robust research method becomes essential to successfully conduct a study. This study seeks to contribute with the Production Engineering community debating the need to adopt a method of research focused on the evolution of Design Science, showing its meaning and its ways of operation. For this study was used an approach based on theoretical and conceptual extensive literature review. From the literature review, was possible to assert that the concepts associated with the proposed methodological research on Design Science are relevant and applicable to Production Engineering. This dissertation presents a conceptual history about the Design Science and Design Science Research, the importance of defining the Classes of Problems and Artifacts generated from a research, and key steps to operationalize the Design Science Research. To deepen the understanding of the staff concerned, this study also proposes comparisons and analyzes on the Design Science and its relationship with the traditional sciences. Finally, the study discusses some attenttion points for the use and validation of Design Science Research.
Ralph, David Paul. "Fundamentals of software design science". Thesis, University of British Columbia, 2010. http://hdl.handle.net/2429/29536.
Pełny tekst źródłaFelix, Allison. "Design Based Science and Higher Order Thinking". Diss., Virginia Tech, 2016. http://hdl.handle.net/10919/71746.
Pełny tekst źródłaEd. D.
林煜 i Yuk Lam. "Hong Kong Science Park". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1994. http://hub.hku.hk/bib/B31982001.
Pełny tekst źródłaBowser, Anne Elizabeth. "Cooperative design, cooperative science| Investigating collaborative research through design with floracaching". Thesis, University of Maryland, College Park, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10129884.
Pełny tekst źródłaThis dissertation presents a case study of collaborative research through design with Floracaching, a gamified mobile application for citizen science biodiversity data collection. One contribution of this study is the articulation of collaborative research through design (CRtD), an approach that blends cooperative design approaches with the research through design methodology (RtD). Collaborative research through design is thus defined as an iterative process of cooperative design, where the collaborative vision of an ideal state is embedded in a design. Applying collaborative research through design with Floracaching illustrates how a number of cooperative techniques—especially contextual inquiry, prototyping, and focus groups—may be applied in a research through design setting. Four suggestions for collaborative research through design (recruit from a range of relevant backgrounds; take flexibility as a goal; enable independence and agency; and, choose techniques that support agreement or consensus) are offered to help others who wish to experiment with this new approach. Applying collaborative research through design to Floracaching yielded a new prototype of the application, accompanied by design annotations in the form of framing constructs for designing to support mobile, place-based citizen science activities. The prototype and framing constructs, which may inform other designers of similar citizen science technologies, are a second contribution of this research.
Karlsson, Jimmy, i Emanuel Niska. "Tidsdistortion i metodkomponenter - En design science-ansats". Thesis, Örebro universitet, Handelshögskolan vid Örebro Universitet, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-44366.
Pełny tekst źródłaTobias, Eklund, i Joakim Spehar. "CPlanner : Kursplaneringsprototyp med Design Science och Scrum". Thesis, Uppsala universitet, Institutionen för informatik och media, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-202215.
Pełny tekst źródłaDevelopment of planning system is a complex design problem that requires both a high degree of flexibility but also structure. In the context of planning, there are several actors, activities and resources that must be considered. Expertise in planning is often concentrated in a few key individuals. It is therefore no coincidence that many businesses, organizations and even universities currently conducts its planning in proven single-user system like Excel even though there is a strong need for standardized multi-user system. Uppsala University is no exception, despite its size, with over 40,000 students, 6,200 employees, 130 programs and 2000 courses. Course planning is conducted using single-user system and which is dependent on a number of key individuals to plan to work. The essay aims to investigate and illustrate the problems that are associated with the development of the planning system by developing a prototype of a course scheduling system. The research strategy used is Design Science and the development methodology that is used is Scrum. The prototype has been evaluated regularly during development through formative evaluation. The essays knowledge contribution is methodological knowledge that shows both how Scrum and Design Science can be combined and model knowledge, which shows the basic structure of a course scheduling system.
Matias, Ana Cátia António. "Design science : gamificação para a sustentabilidade ambiental". Master's thesis, Instituto Superior de Economia e Gestão, 2019. http://hdl.handle.net/10400.5/19529.
Pełny tekst źródłaÉ imperativo alterar a forma como consumimos e como tratamos os resíduos que advêm desse mesmo consumo, e as crianças são o mais potente motor desta mudança. Assim, é importante conhecermos esta geração e adaptar a forma como nos dirigimos à mesma. A geração Alfa nasceu, e está a crescer, rodeada de tecnologia e é muito facilmente motivada por todas as características da mesma. Como tal, importa incluir ferramentas de ensino que entusiasmem e cativem esta geração. A gamificação é uma técnica que pode ser um complemento muito poderoso ao ensino, permitindo aos educadores motivar, mais facilmente, os seus alunos. Através da Design Science Research, foi desenhado um artefacto com o objetivo de educar crianças para a sustentabilidade ambiental e para as questões ambientais mais pertinentes. Este artefacto consiste num sistema gamificado, que poderá ser aplicado em contexto escolar. O artefacto foi validado através de seis entrevistas ao público-alvo e a especialistas. Essas entrevistas tiveram como objetivo compreender a adequação das técnicas utilizadas ao público-alvo e, se estas poderão solucionar o problema identificado. Através destas, foi possível perceber que a gamificação pode ser um motivador eficaz para as crianças. Dado que a solução desenhada lhes permite aplicarem os conhecimentos adquiridos quase imediatamente, os jogadores/alunos estão a consolidar os conceitos adquiridos de uma forma muito interativa e intuitiva. A utilização de jogos no ensino mostrou ser uma mais valia não só para os alunos como também para os professores, através da análise da informação recolhida pelo sistema.
It is imperative to change the way we consume and dispose of the waste that comes from it, and children are the most powerful engine for this change. Thus, it is important to know this generation and adapt the way we address them. The Alpha generation was born, and is developing, surrounded by technology and is very easily motivated by its characteristics. As such, it is important to include tools that excite and captivate this generation. Gamification is a technique that can be a very powerful complement to teaching, allowing educators to more easily motivate their students. Through Design Science Research, an artifact was designed with the purpose of educating children on environmental sustainability and some of the most relevant environmental issues. This artifact is a gamified system, that can be applied in a school context. The artifact was validated through six interviews with the target audience and specialists. Those interviews aimed to understand the adequacy of the techniques used to the target audience and, if those could be a solution for the identified problem. Through these it was possible to realize that gamification can be an effective motivator for children. Given the fact that the designed solution allows them to apply their acquired knowledge almost immediately, players/students are consolidating the acquired concepts in a very interactive and intuitive way. The use of games in teaching was proven to be an asset not only for students but also for teachers, through the analysis of the data collected by the system.
info:eu-repo/semantics/publishedVersion
Klaasen, I. T. "Knowledge-based design developing urban & regional design into a science /". Delft : Delft University Press, 2004. http://www.ebrary.com/.
Pełny tekst źródłaKsiążki na temat "Science and Design"
Hubka, Vladimir, i W. Ernst Eder. Design Science. London: Springer London, 1996. http://dx.doi.org/10.1007/978-1-4471-3091-8.
Pełny tekst źródłaFriedman, Ken. Design science and design education. Sandvika: Norwegian School of Management, 1997.
Znajdź pełny tekst źródłaFriedman, Ken. Design science and design education. Sandvika: Norwegian School of Management, 1997.
Znajdź pełny tekst źródłaFriedman, Ken. Design science and design education. Sandvika: Norwegian School of Management, 1997.
Znajdź pełny tekst źródłaGrover, Tarun, i Mugdha Thareja. Science in Design. First edition. | Boca Raton, FL : CRC Press/Taylor & Francis Group, LLC, [2021]: CRC Press, 2020. http://dx.doi.org/10.1201/9781003095217.
Pełny tekst źródłaDresch, Aline, Daniel Pacheco Lacerda i José Antônio Valle Antunes Jr. Design Science Research. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-07374-3.
Pełny tekst źródłaKnapp, Brian. Science and design. Reading: Regency, 1993.
Znajdź pełny tekst źródłaDe Sordi, José Osvaldo. Design Science Research Methodology. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-82156-2.
Pełny tekst źródłaSuh, Nam Pyo, Miguel Cavique i Joseph Timothy Foley, red. Design Engineering and Science. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-49232-8.
Pełny tekst źródłaVolodina, Elena. Materials Science: Design, architecture. ru: INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1046078.
Pełny tekst źródłaCzęści książek na temat "Science and Design"
Edmondson, Amy C. "“Design Science”". W A Fuller Explanation, 258–69. Boston, MA: Birkhäuser Boston, 1987. http://dx.doi.org/10.1007/978-1-4684-7485-5_16.
Pełny tekst źródłaHunziker, Stefan, i Michael Blankenagel. "Design Science Research Design". W Research Design in Business and Management, 97–116. Wiesbaden: Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-34357-6_6.
Pełny tekst źródłaDavis, Brent, Krista Francis i Sharon Friesen. "Science". W STEM Education by Design, 89–110. New York: Routledge, 2019 |: Routledge, 2019. http://dx.doi.org/10.4324/9780429025143-6.
Pełny tekst źródłaHubka, Vladimir, i W. Ernst Eder. "Quality of Design Science". W Design Science, 217–20. London: Springer London, 1996. http://dx.doi.org/10.1007/978-1-4471-3091-8_10.
Pełny tekst źródłaDresch, Aline, Daniel Pacheco Lacerda i José Antônio Valle Antunes. "Design Science—The Science of the Artificial". W Design Science Research, 47–65. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07374-3_3.
Pełny tekst źródłaDresch, Aline, Daniel Pacheco Lacerda i José Antônio Valle Antunes. "Design Science Research". W Design Science Research, 67–102. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07374-3_4.
Pełny tekst źródłaHirschberg, Urs, i Michael Stadler. "Design Science Labs". W Computer-Aided Architectural Design Futures (CAADFutures) 2007, 475–88. Dordrecht: Springer Netherlands, 2007. http://dx.doi.org/10.1007/978-1-4020-6528-6_35.
Pełny tekst źródłaSiedhoff, Stina. "Design science research". W Seizing Business Model Patterns for Disruptive Innovations, 29–43. Wiesbaden: Springer Fachmedien Wiesbaden, 2019. http://dx.doi.org/10.1007/978-3-658-26336-2_3.
Pełny tekst źródłaHubka, Vladimir, i W. Ernst Eder. "Future Tasks in Design Science". W Design Science, 221. London: Springer London, 1996. http://dx.doi.org/10.1007/978-1-4471-3091-8_11.
Pełny tekst źródłaHubka, Vladimir, i W. Ernst Eder. "Knowledge Systems (Science) and Designing". W Design Science, 35–47. London: Springer London, 1996. http://dx.doi.org/10.1007/978-1-4471-3091-8_2.
Pełny tekst źródłaStreszczenia konferencji na temat "Science and Design"
WAITE, Noel. "Antipodean Design Science: applied home". W Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/design-icdhs-009.
Pełny tekst źródłaEder, W. Ernst. "Design Science: Meta-Science to Engineering Design". W ASME 1990 Design Technical Conferences. American Society of Mechanical Engineers, 1990. http://dx.doi.org/10.1115/detc1990-0143.
Pełny tekst źródłaWillem, Raymond A. "Design-Science Interactions". W ASME 1990 Design Technical Conferences. American Society of Mechanical Engineers, 1990. http://dx.doi.org/10.1115/detc1990-0142.
Pełny tekst źródłaSullivan, Kevin, i Jeff Magee. "Science of design". W the 27th international conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1062455.1062478.
Pełny tekst źródłaWieringa, Roel. "Design science methodology". W the 32nd ACM/IEEE International Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1810295.1810446.
Pełny tekst źródłaWieringa, Roel, i Hans Heerkens. "Design Science, Engineering Science and Requirements Engineering". W 2008 16th IEEE International Requirements Engineering Conference (RE). IEEE, 2008. http://dx.doi.org/10.1109/re.2008.63.
Pełny tekst źródłaLaplace, Ricelli, i Joel Peter Weber Letkemann. "Science Fictioning Participatory Design". W PDC 2022: Participatory Design Conference 2022. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3536169.3537775.
Pełny tekst źródłaBaskerville, Richard, Jan Pries-Heje i John Venable. "Soft design science methodology". W the 4th International Conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1555619.1555631.
Pełny tekst źródłaGross, Mark D., i Ellen Yi-Luen Do. "Design, art, craft, science". W the 2007 Symposium. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1496630.1496636.
Pełny tekst źródłaRamnath, Satchit, Payam Haghighi, Jiachen Ma, Jami J. Shah i Duane Detwiler. "Design Science Meets Data Science: Curating Large Design Datasets for Engineered Artifacts". W ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/detc2020-22377.
Pełny tekst źródłaRaporty organizacyjne na temat "Science and Design"
Arthur, J., S. Boutet, J.-C. Castagna, H. Chapman, Y. Feng, W. Foyt, D. M. Fritz i in. LCLS Ultrafast Science Instruments:Conceptual Design Report. Office of Scientific and Technical Information (OSTI), październik 2007. http://dx.doi.org/10.2172/918010.
Pełny tekst źródłaWawrzynek, John. Accelerating Science Driven System Design With RAMP. Office of Scientific and Technical Information (OSTI), maj 2015. http://dx.doi.org/10.2172/1186854.
Pełny tekst źródłaAbbadini, Jeffrey J. Operational Design that Synthesizes Art and Science. Fort Belvoir, VA: Defense Technical Information Center, maj 2011. http://dx.doi.org/10.21236/ada545959.
Pełny tekst źródłaDelgass, William Nicholas, Mahdi Abu-Omar, James Caruthers, Fabio Ribeiro, Kendall Thomson i William Schneider. Catalysis Science Initiative: Catalyst Design by Discovery Informatics. Office of Scientific and Technical Information (OSTI), lipiec 2016. http://dx.doi.org/10.2172/1260972.
Pełny tekst źródłaBullock, William C., W. R. Pittman i Douglas C. Heinen. Facility Design Program Requirements for National Science Center. Fort Belvoir, VA: Defense Technical Information Center, wrzesień 1991. http://dx.doi.org/10.21236/ada242302.
Pełny tekst źródłaLevi, Carlos G. Science Underpinning TBC Design for Durability in Aggressive Environments. Fort Belvoir, VA: Defense Technical Information Center, październik 2008. http://dx.doi.org/10.21236/ada487221.
Pełny tekst źródłaLesko, K. T., S. Acheson, J. Alonso, P. Bauer, Y. D. Chan, W. Chinowsky, S. Dangermond i in. Deep Underground Science and Engineering Laboratory - Preliminary Design Report. Office of Scientific and Technical Information (OSTI), maj 2017. http://dx.doi.org/10.2172/1436627.
Pełny tekst źródłaBrodaric, B., D. Paul, M. R. St-Onge i J. C. Harrison. The Tri-territorial (TriT) Bedrock Database design and science language. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 2015. http://dx.doi.org/10.4095/296669.
Pełny tekst źródłaBullock, William C., W. R. Pittman i Douglas C. Heinen. Program Analysis and Design Requirements for tne National Science Center. Fort Belvoir, VA: Defense Technical Information Center, luty 1991. http://dx.doi.org/10.21236/ada235925.
Pełny tekst źródłaGordon, Mark S. Design of New Materials Using Computational Chemistry and Materials Science (CHSSI). Fort Belvoir, VA: Defense Technical Information Center, sierpień 2005. http://dx.doi.org/10.21236/ada437419.
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