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Cao, Hua. "Real Time Traffic Recognition". Thesis, Uppsala University, Department of Information Technology, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-89414.
Pełny tekst źródłaThe rapid growth of Internet in size and complexity, and frequent emergence of new network applications have made it necessary to develop techniques that can monitor and control the traffic. Efficient and accurate recognition of traffic is the key to the management in real time. This thesis work accomplishes the performance evaluation and optimization of a traffic recognition tool called Traffic Analyzer Module (TAM) which implements a technique that is based on passively observing and identifying signature patterns of the packet payload at the application layer, says signature-based payload recognition. This technique has two highlighted features. Firstly, in contrast to most of previous works which perform classification with offline trace files; this technique applies in online mode which can identify the traffic in real time. Secondly, instead of packet inspection, this technique adopts flow inspection, i.e. identifying traffic in terms of flows each of which consists of the well-known 5-tuple, which canproduce more accurate and reliable results.
To demonstrate this technique, its throughput is evaluated in online mode within a high bandwidth network. Besides throughput measurement, optimizing the recognition algorithm in order to improve its performance is also a task of this thesis work. The results of performance measurement demonstrate the feasibility and reliability of this technique, as well as indicate some clues for future work.
Morrill, Jeffrey P., i Jonathan Delatizky. "REAL-TIME RECOGNITION OF TIME-SERIES PATTERNS". International Foundation for Telemetering, 1993. http://hdl.handle.net/10150/608854.
Pełny tekst źródłaThis paper describes a real-time implementation of the pattern recognition technology originally developed by BBN [Delatizky et al] for post-processing of time-sampled telemetry data. This makes it possible to monitor a data stream for a characteristic shape, such as an arrhythmic heartbeat or a step-response whose overshoot is unacceptably large. Once programmed to recognize patterns of interest, it generates a symbolic description of a time-series signal in intuitive, object-oriented terms. The basic technique is to decompose the signal into a hierarchy of simpler components using rules of grammar, analogous to the process of decomposing a sentence into phrases and words. This paper describes the basic technique used for pattern recognition of time-series signals and the problems that must be solved to apply the techniques in real time. We present experimental results for an unoptimized prototype demonstrating that 4000 samples per second can be handled easily on conventional hardware.
Zhu, Jian Ke. "Real-time face recognition system". Thesis, University of Macau, 2005. http://umaclib3.umac.mo/record=b1636556.
Pełny tekst źródłaAmplianitis, Konstantinos. "3D real time object recognition". Doctoral thesis, Humboldt-Universität zu Berlin, Mathematisch-Naturwissenschaftliche Fakultät, 2017. http://dx.doi.org/10.18452/17717.
Pełny tekst źródłaObject recognition is a natural process of the human brain performed in the visual cor- tex and relies on a binocular depth perception system that renders a three-dimensional representation of the objects in a scene. Hitherto, computer and software systems are been used to simulate the perception of three-dimensional environments with the aid of sensors to capture real-time images. In the process, such images are used as input data for further analysis and development of algorithms, an essential ingredient for simulating the complexity of human vision, so as to achieve scene interpretation for object recognition, similar to the way the human brain perceives it. The rapid pace of technological advancements in hardware and software, are continuously bringing the machine-based process for object recognition nearer to the inhuman vision prototype. The key in this eld, is the development of algorithms in order to achieve robust scene interpretation. A lot of recognisable and signi cant e ort has been successfully carried out over the years in 2D object recognition, as opposed to 3D. It is therefore, within this context and scope of this dissertation, to contribute towards the enhancement of 3D object recognition; a better interpretation and understanding of reality and the relationship between objects in a scene. Through the use and application of low-cost commodity sensors, such as Microsoft Kinect, RGB and depth data of a scene have been retrieved and manipulated in order to generate human-like visual perception data. The goal herein is to show how RGB and depth information can be utilised in order to develop a new class of 3D object recognition algorithms, analogous to the perception processed by the human brain.
David, Afshin. "Real-time methods for face recognition". Thesis, University of Ottawa (Canada), 1996. http://hdl.handle.net/10393/9664.
Pełny tekst źródłaLiaqat, Ahmad Gull. "Mobile Real-Time License Plate Recognition". Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-15944.
Pełny tekst źródłaPapageorgiu, Dimitrios. "Cursive script recognition in real time". Thesis, University of Sussex, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.317243.
Pełny tekst źródłaOrd, Leslie B. "Real-time stereo image matching for a real time photogrammetry system". Thesis, University of Aberdeen, 1997. http://digitool.abdn.ac.uk/R?func=search-advanced-go&find_code1=WSN&request1=AAIU603183.
Pełny tekst źródłaPettersson, Johan. "Real-time Object Recognition on a GPU". Thesis, Linköping University, Department of Electrical Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-10238.
Pełny tekst źródłaShape-Based matching (SBM) is a known method for 2D object recognition that is rather robust against illumination variations, noise, clutter and partial occlusion.
The objects to be recognized can be translated, rotated and scaled.
The translation of an object is determined by evaluating a similarity measure for all possible positions (similar to cross correlation).
The similarity measure is based on dot products between normalized gradient directions in edges.
Rotation and scale is determined by evaluating all possible combinations, spanning a huge search space.
A resolution pyramid is used to form a heuristic for the search that then gains real-time performance.
For SBM, a model consisting of normalized edge gradient directions, are constructed for all possible combinations of rotation and scale.
We have avoided this by using (bilinear) interpolation in the search gradient map, which greatly reduces the amount of storage required.
SBM is highly parallelizable by nature and with our suggested improvements it becomes much suited for running on a GPU.
This have been implemented and tested, and the results clearly outperform those of our reference CPU implementation (with magnitudes of hundreds).
It is also very scalable and easily benefits from future devices without effort.
An extensive evaluation material and tools for evaluating object recognition algorithms have been developed and the implementation is evaluated and compared to two commercial 2D object recognition solutions.
The results show that the method is very powerful when dealing with the distortions listed above and competes well with its opponents.
Khan, Taha. "Real-Time Recognition System for Traffic Signs". Thesis, Högskolan Dalarna, Datateknik, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:du-3486.
Pełny tekst źródłaDAMASCHIN, MIHAI. "A real-time hand pose recognition system". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-142438.
Pełny tekst źródłaArbetet med den här uppsatsen ämnade till att bygga om och förbättra ett befintligt system för handposeestimering. Det framtagna systemet är lättviktigt och plattformsoberoende samt lätt att utöka tack vare dess modularitet. Problemet med att estimera handposer behandlas som ett närmaste-grannsökning i en databas av syntetiskt framtagna bilder på händer. Systemets huvudsakliga egenskaper är användandet av HOGs (Histogram of Oriented Gradient) samt temporal konsistens för ökad pålitlighet och stabilitet. Uppsatsen innehåller också en studie av nuvarande forskning inom området och presenterar argument för vår implementation avseende både vilken design och vilken teknik som använts.
Hunter, Julia. "Real-Time Recognition of Motion Behaviour Patterns". Thesis, University of Essex, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.522079.
Pełny tekst źródłaBenkrid, A. "Real time TLM vocal tract modelling". Thesis, University of Nottingham, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.352958.
Pełny tekst źródłaZhu, Hong Min. "Real-time hand gesture recognition using motion tracking". Thesis, University of Macau, 2010. http://umaclib3.umac.mo/record=b2182870.
Pełny tekst źródłaIrmak, Hasan. "Real Time Traffic Sign Recognition System On Fpga". Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612360/index.pdf.
Pełny tekst źródłaMoy, Milyn C. (Milyn Cecilia) 1975. "Real-time hand gesture recognition in complex environments". Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/50054.
Pełny tekst źródłaIncludes bibliographical references (leaves 65-68).
by Milyn C. Moy.
S.B.and M.Eng.
Wang, Xuelu. "Human Action Recognition from Gradient Boundary Histograms". Thesis, Université d'Ottawa / University of Ottawa, 2017. http://hdl.handle.net/10393/35931.
Pełny tekst źródłaPan, Wenbo. "Real-time human face tracking". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0018/MQ55535.pdf.
Pełny tekst źródłaFountain, A. M. "Real-time image processing for industrial inspection". Thesis, University of Southampton, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.356523.
Pełny tekst źródłaGunaydin, Ali Gokay. "A Constraint Based Real-time License Plate Recognition System". Master's thesis, METU, 2007. http://etd.lib.metu.edu.tr/upload/12608195/index.pdf.
Pełny tekst źródłaUlrich, Markus. "Hierarchical real-time recognition of compound objects in images". München : Beck, 2003. http://www.loc.gov/catdir/toc/fy0607/2004457892.html.
Pełny tekst źródłaNordlöf, Jonas. "Comparative Analysis of Models for Real-Time Pattern Recognition". Thesis, Umeå universitet, Institutionen för matematik och matematisk statistik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-96781.
Pełny tekst źródłaWright, P. T. "Algorithms for the recognition of handwriting in real-time". Thesis, Open University, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.234272.
Pełny tekst źródłaYin, Ying Ph D. Massachusetts Institute of Technology. "Real-time continuous gesture recognition for natural multimodal interaction". Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/91036.
Pełny tekst źródłaThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
81
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 147-154).
I have developed a real-time continuous gesture recognition system capable of dealing with two important problems that have previously been neglected: (a) smoothly handling two different kinds of gestures: those characterized by distinct paths and those characterized by distinct hand poses; and (b) determining how and when the system should respond to gestures. The novel approaches in this thesis include: a probabilistic recognition framework based on a flattened hierarchical hidden Markov model (HHMM) that unifies the recognition of path and pose gestures; and a method of using information from the hidden states in the HMM to identify different gesture phases (the pre-stroke, the nucleus and the post-stroke phases), allowing the system to respond appropriately to both gestures that require a discrete response and those needing a continuous response. The system is extensible: new gestures can be added by recording 3-6 repetitions of the gesture; the system will train an HMM model for the gesture and integrate it into the existing HMM, in a process that takes only a few minutes. Our evaluation shows that even using only a small number of training examples (e.g. 6), the system can achieve an average F1 score of 0.805 for two forms of gestures. To evaluate the performance of my system I collected a new dataset (YANG dataset) that includes both path and pose gestures, offering a combination currently lacking in the community and providing the challenge of recognizing different types of gestures mixed together. I also developed a novel hybrid evaluation metric that is more relevant to real- time interaction with different gesture flows.
by Ying Yin.
Ph. D.
Ho, Purdy P. (Purdy Pinpin) 1977. "Rotation invariant real-time face detection and recognition system". Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/86709.
Pełny tekst źródłaMoreira, Thierry Pinheiro 1990. "Real-time human action recognition based on motion shapes". [s.n.], 2014. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275509.
Pełny tekst źródłaDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação
Made available in DSpace on 2018-08-25T12:27:06Z (GMT). No. of bitstreams: 1 Moreira_ThierryPinheiro_M.pdf: 1679150 bytes, checksum: 2bd22b1849bd7a34a85e6b5ba649bbf2 (MD5) Previous issue date: 2014
Resumo: Reconhecimento de ações humanas em vídeos é uma área de conhecimento em expansão. Há uma vasta gama de possíveis aplicações, incluindo interface de usuários, vigilância, casas inteligentes e monitoramento de saúde. A maioria delas requer respostas em tempo real. No entanto, há um equilíbrio entre tempo de processamento e eficácia do reconhecimento, sendo que eficácia compreende acurácia e robustez em múltiplas situações. Duas contribuições são apresentadas neste trabalho. A primeira é um método de obtenção de informação relevante de movimento em vídeos, mesmo usando uma subtração de fundo simples, por meio da união de uma janela deslizante de figuras. A segunda é um descritor simples e rápido, baseado em silhuetas ou, genericamente, em figuras de movimento, que alcança o estado da arte na acurácia em tempo real. Ele é construído a partir das posições relativas de pontos de interesse escolhidos como pontos extremos nas figuras de movimento. O método foi testado em três bases de dados públicas e os resultados experimentais são comparados com outros da literatura. Algumas bases possuem disponíveis silhuetas segmentadas manualmente, permitindo a análise de cada contribuição separadamente. Em todos os casos, as características foram extraídas em altas taxas de quadros por segundo
Abstract: Human action recognition in videos is an expanding area of knowledge. There is a wide range of possible applications, including user interface, surveillance, smart homes and health monitoring. Most of them require real time responses, however, there is a trade-off between processing time and effectiveness of the recognition, where effectiveness comprises accuracy and robustness in a number of situations. Two main contributions are presented in this work. The first one is a method for obtaining relevant motion information from videos, even by making use of poorly extracted foreground, by joining a temporal window of shapes. The second one is a simple and fast descriptor, based on silhouettes or, generically, on motion shapes, that achieves state-of-the-art accuracy in real time. It is built from the relative positions of interest points chosen as extreme points on the motion shapes. The method is tested on three public data sets and the experimental results are compared against others from the literature. Some data sets have manually segmented silhouettes available, allowing to analyze each contribution separately. In all cases, the features are extracted at high frame rates
Mestrado
Ciência da Computação
Mestre em Ciência da Computação
Qi, Ying. "Novel Optical Technique for Real-Time Pattern/Image Recognition". Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/36446.
Pełny tekst źródłaMaster of Science
Pandya, Jatan K. "Real Time Badge Detection and Recognition for Bicycle Racing". The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1306867373.
Pełny tekst źródłaUlrich, Markus. "Hierarachical real-time recognition of compound objects in images /". Munchen : Verlag der Bayerischen Akademie der Wissenschaften in Kommission beim Verlags C.H. Beck, 2003. http://www.loc.gov/catdir/toc/fy0607/2004457892.html.
Pełny tekst źródłaWang, Zhao Qi. "Real-time optical intensity correlation using photorefractive BSO". Thesis, Abertay University, 1995. https://rke.abertay.ac.uk/en/studentTheses/f1330975-bc23-4532-ac7b-8aeb9cad8c81.
Pełny tekst źródłaDahhan, A. K. "Real-time microwave holography using glow discharge detectors". Thesis, Cardiff University, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.356739.
Pełny tekst źródłaJain, Shikha. "Real Time Face Recognition". Thesis, 2017. http://ethesis.nitrkl.ac.in/8863/1/2017_MT_SJain.pdf.
Pełny tekst źródłaHsiao, Yu-Dian, i 蕭育典. "Real Time Face Recognition Systems". Thesis, 2017. http://ndltd.ncl.edu.tw/handle/enfc9v.
Pełny tekst źródła龍華科技大學
電機工程系碩士班
105
In this thesis, it is to face recongnition systems used in the real time. Using webcam and Python to achieve. Python is an open source and cross-platform programming language, no matter which platform, can be painless transfer. Using Python to combine opencv can complete image processing, whether it is reading write and zoom in and out. It is very convenient to use Python to study machine-related methods. And the kits are open source software that will not be limited by copyright issues. According to the classification of supervised learning, the use of Python to write three main code, the machine learning is divided into three parts: prior data collection, training, practical application. Respectively, to complete the test, to be tested to get the conclusions of this study. The future hope to go to unsupervised learning to explore. And this study can be applied in the access control system or employee visitor system, you can have good results.
xhao, zetta, i 邵文斌. "Real-time Video Face Recognition". Thesis, 2006. http://ndltd.ncl.edu.tw/handle/29387509264615627361.
Pełny tekst źródła元智大學
電機工程學系
94
Principal component analysis (PCA) and Linear Discriminate Analysis (LDA) are two powerful methods for face recognition. In this paper, a "modified Linear Discarnate Analysis" is proposed for recognizing faces directly from videos. The modified LDA method can gain better accuracy on face recognition than the normal LDA. The modified LDA tries to include more sub-classes in a category for improving the separation ability of the original LDA to recognize different faces in real time. Experiment results prove that the proposed method is a robust, accurate, and powerful tool for face recognition
Chang, Chin-Han, i 張景涵. "Real-time Finger Pointing Recognition System". Thesis, 2005. http://ndltd.ncl.edu.tw/handle/52030843017723852498.
Pełny tekst źródła國立清華大學
電機工程學系
93
In this thesis, we develop a real time finger pointing system. The novelty of our system is that we can develop a real-time single plane pointing system and stereo vision pointing system. Our system consists of (1) hand tracking (2) hand shape extraction (3) finger orientation calculation and (4) finger line finding. In the experiments, we show that our system will analyze each frame of video input within about 1/15 second and achieve a near-real-time system. The pointing accuracy of our system is measured by the success rate of 100 pointing of which the results are acceptable. In the experiments, we show that the success rate of our system is above 80%.
Liou, Cherng Jye, i 劉誠傑. "A Real-Time Face Recognition System". Thesis, 1997. http://ndltd.ncl.edu.tw/handle/34715388413058209506.
Pełny tekst źródła國立臺灣大學
電機工程學系
85
Real-time face recognition from uncontrolled video sequences is adifficult problem. The difficulties come from large variation inface size, position, pose, expression, lighting condition andbackground. Also, the real-time constraint makes this problem moretough due to limited computation resources. In this thesis, we propose a fully automatic procedure that candetect faces, estimate the size of a face, segment the facefrom the scene by utilizing the knowledge about human motion.The searching operation for detecting faces is essentiallyone-dimension-based and thus is very efficient. The detected faceis tracked using the temporal consensus of head motion.During tracking the face, the system extracts features frommultiple views of the face regions by KLT. The extractedfeatures are clustered using a locally unsupervised and globallysupervised learning algorithm. We demonstrate that this systemcan recognize faces in real time with significant variation in headsize, facial expression, lighting condition, and background.Also, by introducing a rejection threshold for badly extracted features,the system can recognize all (100%) of the 88 persons in our database
Chiu, Chieh-Chuan, i 邱介川. "Real-time speech recognition Multimedia system". Thesis, 2011. http://ndltd.ncl.edu.tw/handle/74367285495419381729.
Pełny tekst źródła國立中央大學
電機工程研究所
99
This thesis develops a real-time voice recognition multimedia system to provide simple but useful services. System detects whether commands were made or not by using automatic recording technology, then determining what kind of service is with keyword spotting technology. This technology implements recognition with sub-syllable models, which don’t need to repeat training, to improve the performance efficiency and portability. System uses a hierarchical structure for keyword spotting with TTS (Text To Speech) to let user familiar with system. The system achieved by the Borland C + + 6.0 Windows based interface to realize real-time recognition.
Tsao, Jen-Hung, i 曹仁鴻. "Real-time Traffic Sign Recognition Technology". Thesis, 2013. http://ndltd.ncl.edu.tw/handle/26390495493952128860.
Pełny tekst źródła樹德科技大學
資訊工程系碩士班
101
This thesis presents a simple and fast method for recognition of traffic signs by shape features. Firstly, we transforma series of images from the RGB space into HSV space to locate the regions of the traffic signs with red color feature, as well as we erode remove redundant noisesby median filter. Secondly, we employ the ratio of the length and widthto remove traffic signs with regions with improper ratio.And then we use shape templates to identify the regions of traffic signsas candidate regions.For recognition of traffic signs, we extract the feature values from the contours ofstandard traffic signs contour in 36 directions and create a database of feature values.Finally, we calculate the feature values of the candidate regionsobtained real-time successive images for recognizing the content of traffic signs.In this thesis,our proposed method is fast and simple. Our configurationcould be utilized in real-time system for advanced safety vehicles (ASV) for improvingdriving safety. Keyword:recognition of traffic signs, shape features, advanced safety vehicles,driving safety.
Chiang, Bo-Cheng, i 江柏城. "Real Time Facial Expression Recognition System". Thesis, 2016. http://ndltd.ncl.edu.tw/handle/at3ezb.
Pełny tekst źródła國立臺灣科技大學
電機工程系
105
With new technological advances, interaction between human and machine has been varied. In this thesis, an interaction-oriented real-time facial expression recognition system is applied for the usage of interaction. Through image processing, face detection and expression recognition system is used to detect human face in the image and recognize the expression on the face. Further, we analyze the recognition results and output the corresponding speech to certain expression in order to interaction with the user. In this thesis, we proposed a real-time facial expression recognition system based on PC. The research has developed the expression recognition on the basis of face detection and finally can interact with user. The system consists of three parts: (1) Face candidate extraction, (2) Face verification & expression recognition, and (3) Machine reaction. In the first part, we extract the face candidate in the image using pre-processing method. The face candidate image is then classified in the second part by extracting Local Binary Pattern feature. The classification in the second part is done using two stages: (1) first, the candidate image is classified into face image or non-face image, (2) the face image is then classified into six type of expression. In the last part, the output speech is played according to the classified results produced in a time period. The system is implemented using C language and based on PC. In the experiments, we use a facial expression database to perform cross validation and recognition rate is 84.78%. Further, we use webcam as the input serial image and compare the recognition rate and run time differences between the non-deleting-blocks case and deleting-blocks case, which contain less expression information.
Chi, Heng-Yu, i 祁恒昱. "Real-time Mobile Visual Object Recognition in Real Scene". Thesis, 2016. http://ndltd.ncl.edu.tw/handle/75246981222421018759.
Pełny tekst źródła國立臺灣大學
電機工程學研究所
104
The popularization of mobile devices and the advancement of wearable devices make the augmented reality (AR) scenarios become feasible. However, the success of AR applications relies on a key technique, real-time visual object recognition in real scene. Therefore, in our dissertation, we developed a framework called SpAtialized Grid based structured learning for Real-scene Object recognition (SAGRO). The proposed SAGRO is not only able to locate the visual objects precisely but also achieves real-time performances. Based on the techniques of mobile visual object recognition, we presented two applications to improve user experiences in their daily life. First, we proposed a commercial item retrieval and recommendation system, UbiShop, on mobile phones, whereby users can timely get the related information of interesting commercial items by taking pictures of them. Users can also obtain recommendations on visually similar commercial items to help their buying selections. Moreover, observing the fact that more than 63 percent of the drivers in the United States in 2013 have been led astray because of receiving confusing GPS driving instructions, we presented a more intuitive driving instruction, iNavi, by detecting interesting regions from the sight of vehicle drivers to help them quickly and correctly recognize the turning points.
Wu, Chih-Jen, i 吳至仁. "Real-time Obstacle Detection and Sign Recognition". Thesis, 2002. http://ndltd.ncl.edu.tw/handle/mtv62d.
Pełny tekst źródła國立成功大學
工程科學系碩博士班
90
Abstract An Autonomous Mobile Robot (AMR) offers various applications such as commodities moving or household cleaning could be a good personal assistant in our daily life. To achieve the purpose, a navigation system must be designed for leading the AMR moving in an unknown environment. In this thesis, computer vision techniques were employed for designing the AMR navigation system via computer vision techniques .Firstly, a stereo vision system has been set-up for detecting and locating the obstacles accurately in real-time. It used the concept of planar parallax of two CCD cameras. The planar parallax characteristic can quickly be used to detect the obstacles in the image plane. The method proposed by Shi and Tomasi has been used to extract the feature points and the distance between AMR and obstacles can be measured. With these messages, a map with obstacles in front of the AMR can be created for referenced. Secondly, an algorithm based on the Hausdorff distance was proposed for detecting the signs marked in the environment for some indicating purpose. By applying the previous result, the searching time for matching a special sign can be reduced largely.
HUNG-TSUNG, CHEN, i 陳宏宗. "Real Time Motorcycle Recognition and Tracking System". Thesis, 2006. http://ndltd.ncl.edu.tw/handle/64472593123185623435.
Pełny tekst źródła國防大學中正理工學院
電子工程研究所
94
The development of the intelligent transportation system becomes a benchmark with developed country. The study of the intelligent system is becoming more and more important. Because the automobile industry is expanding, the traffic accident and traffic jam are frequently occurred. Therefore, how to solve the traffic issues becomes the important topic for the intelligent transportation system. In Taiwan, because the populations are concentrated in the big cities, the traffic jam is frequently occurred. The motorcycle becomes the most convenient transportation for the Taiwanese. However, the driver of a motorcycle is always injured when the traffic accident occurred. The study of this thesis proposes a motorcycle detection and recognition system. The system can extract the moving objects from the image sequence, and recognize the motorcycles from the moving objects. Experiments obtained by using complex road scenes are reported, which demonstrate the validity of the method in terms of robustness, accuracy, and time responses.
"A real-time virtual-hand recognition system". 1999. http://library.cuhk.edu.hk/record=b5889833.
Pełny tekst źródłaThesis submitted in: December 1998.
Thesis (M.Phil.)--Chinese University of Hong Kong, 1999.
Includes bibliographical references (leaves 78-83).
Abstract also in Chinese.
Chapter 1 --- Introduction --- p.1
Chapter 2 --- Virtual-hand Recognition --- p.5
Chapter 2.1 --- Hand model --- p.6
Chapter 2.1.1 --- Hand structure --- p.6
Chapter 2.1.2 --- Motions of the hand joints --- p.8
Chapter 2.2 --- Hand-tracking technologies --- p.9
Chapter 2.2.1 --- Glove-based tracking --- p.10
Chapter 2.2.2 --- Image-based tracking --- p.12
Chapter 2.3 --- Problems in virtual-hand recognition --- p.13
Chapter 2.3.1 --- Hand complexity --- p.13
Chapter 2.3.2 --- Human variations --- p.13
Chapter 2.3.3 --- Immature hand-tracking technologies --- p.14
Chapter 2.3.4 --- Time-varying signal --- p.14
Chapter 2.3.5 --- Efficiency --- p.14
Chapter 3 --- Previous Work --- p.16
Chapter 3.1 --- Posture and gesture recognition algorithms --- p.16
Chapter 3.1.1 --- Template Matching --- p.17
Chapter 3.1.2 --- Neural networks --- p.18
Chapter 3.1.3 --- Statistical classification --- p.20
Chapter 3.1.4 --- Discontinuity matching --- p.21
Chapter 3.1.5 --- Model-based analysis --- p.23
Chapter 3.1.6 --- Hidden Markov Models --- p.23
Chapter 3.2 --- Hand-input systems --- p.24
Chapter 3.2.1 --- Gesture languages --- p.25
Chapter 3.2.2 --- 3D modeling --- p.25
Chapter 3.2.3 --- Medical visualization --- p.26
Chapter 4 --- Posture Recognition --- p.28
Chapter 4.1 --- Fuzzy concepts --- p.28
Chapter 4.1.1 --- Degree of membership --- p.29
Chapter 4.1.2 --- Certainty factor --- p.30
Chapter 4.1.3 --- Evidence combination --- p.30
Chapter 4.2 --- Fuzzy posture recognition system --- p.31
Chapter 4.2.1 --- Objectives --- p.32
Chapter 4.2.2 --- System overview --- p.32
Chapter 4.2.3 --- Input parameters --- p.33
Chapter 4.2.4 --- Posture database --- p.36
Chapter 4.2.5 --- Classifier --- p.37
Chapter 4.2.6 --- Identifier --- p.40
Chapter 5 --- Performance Evaluation --- p.42
Chapter 5.1 --- Experiments --- p.42
Chapter 5.1.1 --- Accuracy analysis --- p.43
Chapter 5.1.2 --- Efficiency analysis --- p.46
Chapter 5.2 --- Discussion --- p.48
Chapter 5.2.1 --- Strengths and weaknesses --- p.48
Chapter 5.2.2 --- Summary --- p.50
Chapter 6 --- Posture Database Editor --- p.51
Chapter 6.1 --- System architecture --- p.51
Chapter 6.1.1 --- Hardware configuration --- p.51
Chapter 6.1.2 --- Software tools --- p.53
Chapter 6.2 --- User interface --- p.54
Chapter 6.2.1 --- Menu bar --- p.55
Chapter 6.2.2 --- Working frame and data frame --- p.56
Chapter 6.2.3 --- Control panel --- p.56
Chapter 7 --- An Application: 3D Virtual World Modeler --- p.59
Chapter 7.1 --- System Design --- p.60
Chapter 7.2 --- Common operations --- p.62
Chapter 7.3 --- Virtual VRML Worlds --- p.65
Chapter 8 --- Conclusion --- p.70
Chapter 8.1 --- Summaries on previous work --- p.70
Chapter 8.2 --- Contributions --- p.73
Chapter 9 --- Future Work --- p.75
Bibliography --- p.78
Chien-MingLi i 李健銘. "Real-Time Recognition of Hand Sign Language". Thesis, 2010. http://ndltd.ncl.edu.tw/handle/39767876671735566782.
Pełny tekst źródła國立成功大學
工程科學系專班
98
The sign language is composed of hand gesture,position movement and direction. This study uses image processing to extract human being palm ,and uses Fisher Linear Discriminant method to recognize hand gesture, and saves a new state when hand gesture change. Real-time recognition of the sign language is performed using the changing hand state. Using Kalman filter to track the evocations of both hands, the system can distinguish between left and right hands, when both hands are interlaced. The system also uses KNN search method to determine the best gesture, avoiding A gesture sample which is similar to B gesture sample, causing incorrect gesture results. The system can recognize hands gesture eight times per second, the recognition rate is 96% with angle changes from 15° ~ -15°. So the system can continuously recognize the sign language. But the system is timely, so not considering the complexity of moving gesture.
Lin, Zheng-Xian, i 林政憲. "Real Time 3D Gesture Recognition using Cloudlet". Thesis, 2016. http://ndltd.ncl.edu.tw/handle/87376591085378434272.
Pełny tekst źródła國立高雄應用科技大學
資訊工程系
104
A mobile-cloudlet architecture provides a practical platform for performing 3D gesture recognition on a mobile device. However, using mobile-cloudlet architecture to perform real-time 3D gesture recognition presents several challenges including resource limitations and long network delays. In this dissertation, we propose one approach for accelerating the execution of the 3D gesture recognition application by utilizing hand feature reduction. We study in detail one of these approaches, using the feature selection to perform pre-processing, and reduce the network transmission delay. Our experimental results show up to a 3x improvement in response time when the feature selection is used.
Chien, Hsiao-Yen, i 簡孝諺. "EEG-based Real-time Emotion Recognition System". Thesis, 2017. http://ndltd.ncl.edu.tw/handle/263n8u.
Pełny tekst źródła國立臺北科技大學
資訊與財金管理系碩士班
105
Recently, many companies have produced smaller, cheaper and easy to use wearable brain-machine devices. This attracts that many scholars use the brain-machine as a research facility. In addition, smart phones are now popular, we can use smart devices to process data, or pass the data to back-end for analysis. This study proposes a set of algorithms to improve the problem of high similarity in many brainwave applications. We refer to existing applications and design new algorithms. Finally, the accuracy of the algorithms are verified experimentally. And real-time emotional identification prototype system are implemented. Users will be able to see their own emotional state and share it with friends and family via this system.
Lin, Shih-Chieh, i 林士傑. "Real-time Traffic Sign Detection and Recognition". Thesis, 2017. http://ndltd.ncl.edu.tw/handle/b3qszz.
Pełny tekst źródła國立交通大學
電子研究所
106
This thesis proposes a real-time traffic sign detection and recognition system, which can achieve both real-time processing on a low-end industrial computer and decent performance under various environments. Many of the existing researches focus on achieving the best possible accuracy with no restriction on computation cost. We combine color and shape segmentation techniques to design our traffic sign detection scheme. We hope to take the respective advantages of color and shape segmentation methods. We use the faster color segmentation methods in the first part of our proposed system. In our system, the objective of color segmentation part is to greatly reduce the irrelevant data that will be sent to the shape segmentation part. The objective of shape segmentation is to identify the locations of traffic signs using the sign shape information. After placing bounding boxes on the traffic sign candidate locations, we extract the robust HOG features from the candidates and send the features to a pre-trained SVM classifier for traffic sign recognition. To ensure that our proposed method is applicable for real-world situations, we performed experiments on three popular datasets (GTSB, LTS and IEEE VIP cup) and we used a low-end industrial computer as the computational platform. Our system is able to achieve first-tier performance at a desirable high frame rate.
Chang, Chih-Chun, i 張智鈞. "Real-Time Music Score Recognition and Playing". Thesis, 2009. http://ndltd.ncl.edu.tw/handle/frtp3v.
Pełny tekst źródła國立臺北科技大學
電機工程系研究所
97
This thesis presented a method for music score recognition. When a commercial webcam captures the music notes in a complex environment, there are two ways to play the recognized music score. One is played by the percussion robot. The other way is transformed the recognized music score to electronic music MIDI code and played by a music software. This thesis has two steps to recognize music score, the first one is the image processing techniques which detects music score in the complex environment and recognizes the music notes. The other is adding music theory to check the recognized music score and modify it as correct as possible. This research proposes the method of music score recognition fast and correctly. In the experiment, we have recognized 30 songs from printed piano scores. Moreover, the system can recognize the image of music score from the picture taken from the camera of cell phone. Based on the camera resolution and the complexity of music, the average accuracy is over 95% on an average.
GUPTA, MADHUR. "REAL TIME RECOGNITION OF COLORED AIR WRITTEN CHARACTERS". Thesis, 2018. http://dspace.dtu.ac.in:8080/jspui/handle/repository/16264.
Pełny tekst źródłaChang, Hsin-Chih, i 張馨之. "Real-time Hand Gesture Recognition for Visually Impaired". Thesis, 2013. http://ndltd.ncl.edu.tw/handle/36720726961901372377.
Pełny tekst źródła國立中興大學
通訊工程研究所
101
Hand gesture in Human-Computer-Interaction is the most natural and easiest way to communicate. Furthermore, that is the easy way to achieve gesture control due to technology advancements. Thus, that’s the reason why hand gesture is a hot research topic recently. Moreover, Kinect for Xbox 360 of 3D depth sensing is usually being used to get hand gesture image. Because of cheap and depth image in high-quality, Kinect makes non-contact control easier to execute and body control more common in the games. In this paper, we propose hand gesture recognition method through combining hand gesture and Braille by using thumb, index finger and middle finger of both of hand to replace six dots of Braille. Braille let visually impaired people don’t need to re-learn and quickly adapt to operation. First of all, the procedure of method is convert depth image obtained from Kinect sensor into binary image by setting threshold, even though background is complex. The advantage of binary image is that the subsequent image processing becomes simple and rapid. Secondly, hand shape segmented by cutting hand’s wrist in the image after morphological image processing. Finally, executing hand gesture recognition with voice playback to provide authentication when fingertip detection finished.