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Artykuły w czasopismach na temat "PROTOTYPE MOBILE"
Foley, Alan, i Heng Luo. "Developing Web Prototypes for Mobile-Learning Design Research". International Journal of Mobile and Blended Learning 4, nr 1 (styczeń 2012): 31–44. http://dx.doi.org/10.4018/jmbl.2012010103.
Pełny tekst źródłaAlTarawneh, Ragaad, i Shah Rukh Humayoun. "Evolving Mobile Prototypes towards the Best-Suited Design and Interaction Schema Using the Genetic Algorithm". International Journal of Mobile Human Computer Interaction 6, nr 2 (kwiecień 2014): 1–9. http://dx.doi.org/10.4018/ijmhci.2014040101.
Pełny tekst źródłaDiem, Anna, Patrício Ramalhosa, Eva Cacabelos, Jasmine Ferrario, Nuno Castro, Filipe Henriques, João Gama Monteiro i in. "Monitoring Non-Indigenous Species with Passive Sampling Methods in an Oceanic Island". Journal of Marine Science and Engineering 11, nr 2 (23.01.2023): 264. http://dx.doi.org/10.3390/jmse11020264.
Pełny tekst źródłaGOMBOS, Gergő, Tamás MATUSZKA, Balázs PINCZE, Gábor RÁCZ, Attila KISS i Tamás GAIZER. "A Mobile Browser Prototype for Semantic Information Systems". Acta Electrotechnica et Informatica 13, nr 4 (1.12.2013): 20–25. http://dx.doi.org/10.15546/aeei-2013-0044.
Pełny tekst źródłaKwon, Sung-Ho, i Jeong Eun Lee. "Development of Prototype for a prototype of mobile learning with 3G mobile phone". Journal of Lifelong Learning Society 7, nr 2 (31.08.2011): 41–69. http://dx.doi.org/10.26857/jlls.2011.08.7.2.41.
Pełny tekst źródłaHidayat, Wahyutama Fitri, Yesni Malau i Muhammad Fahmi Julianto. "Prototype Aplikasi Edukasi Anak Berbasis Mobile". Reputasi: Jurnal Rekayasa Perangkat Lunak 3, nr 1 (31.05.2022): 45–49. http://dx.doi.org/10.31294/reputasi.v3i1.1185.
Pełny tekst źródłaSasongko, Dimas, Akhmad Liana Amrul Haq i Mukhamad Maftuh Sangiba. "Prototype Aplikasi Cyber Counseling Berbasis Mobile". Journal of Information System Research (JOSH) 3, nr 1 (30.10.2021): 33–38. http://dx.doi.org/10.47065/josh.v3i1.1126.
Pełny tekst źródłaDahroni, Andi, Muhammad Fadli Prathama i Eka Putra. "Prototype Mobile-Based Smart Power Strip". Journal of Physics: Conference Series 1477 (marzec 2020): 052011. http://dx.doi.org/10.1088/1742-6596/1477/5/052011.
Pełny tekst źródłaKotenko, Bohdan, Olena Shaposhnikova i Oksana Mnushka. "Developing a mobile educational application prototype". Bulletin of Kharkov National Automobile and Highway University, nr 99 (29.12.2022): 170. http://dx.doi.org/10.30977/bul.2219-5548.2022.99.0.170.
Pełny tekst źródłaXu, He, Da Wei Tan, Zhen Yu Zhang, Kai Xue, Yun Kun Luan i Gao Liang Peng. "Configuration Design of a Novel Mobile Robot with 5th Wheel". Key Engineering Materials 419-420 (październik 2009): 605–8. http://dx.doi.org/10.4028/www.scientific.net/kem.419-420.605.
Pełny tekst źródłaRozprawy doktorskie na temat "PROTOTYPE MOBILE"
Nøsterud, Øivind. "Mobile and Social Video Games : Prototype, Concepts, and Evaluation". Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8903.
Pełny tekst źródłaThe main goal of this project was to create new game concepts for mobile and social games. The project was a continuation of the depth study performed by the project in the course TDT 4570, Game Technology, at NTNU. The focus of this project was slightly more shifted toward the social side of mobile multiplayer games compared to the depth study. Additionally the project group were to create a prototype game using one of the concepts implemented in Java ME. The project group performed a prestudy of the technologies required to create the prototype(such as Java ME and features specific to mobile phones, such as location), as well as looking at games from a general viewpoint, but also by looking more closely at mobile and social games, current game genres, and multiplayer games available on mobile platforms and looking at how these games implement social game mechanisms. Several concepts were conceived and described during the project, with concepts from both the depth study and concepts created specifically in this project. The textit{Platform-puzzler} concept was chosen to be implemented as the prototype game. The prototype game is a 2D side scrolling platform multiplayer platform game with puzzle elements. The game was implemented in a development process, and at the end of the process the game was tested by two testers not from the project group. The test allowed the project group to assess how it performed in a simulated setting using emulators, as well as testing to see how the cooperative elements of the game performed, and additionally the test was performed in two sessions were in the first session the two testers were located in the same room, whereas in the second test the were located in the same room. The test session performed on the prototype indicated to the project group that there for the prototype game there were quite clear differences between playing the game in the same versus playing the game in different rooms. This indicates further that special care must be taken when designing and creating cooperative games for mobile platforms. The additional research performed by the project group also indicate to the project group that creating mobile and social games for mobile platforms is highly viable, and that social gameplay mechanisms can strengthen the experience of playing games.
Zhong, Xiaowei. "Mobile collaborative augmented reality: A prototype for industrial training". Thesis, University of Ottawa (Canada), 2002. http://hdl.handle.net/10393/6198.
Pełny tekst źródłaFazeli, Seyed Mohammad. "SMART CITY: A PROTOTYPE FOR CARBON FOOTPRINT MOBILE APP". Thesis, KTH, Industriella informations- och styrsystem, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-152820.
Pełny tekst źródłaMinnaar, Waldo. "Design of a mobile markerless augmented reality prototype platform". Thesis, Stellenbosch : Stellenbosch University, 2012. http://hdl.handle.net/10019.1/71623.
Pełny tekst źródłaENGLISH ABSTRACT: Markerless mobile Augmented Reality (AR) is currently being limited by the processing power available on smartphones and tablet-like devices, which also limits the research that can be done using these devices. To overcome the problem of limited processing power and the problem of being limited to the device's original hardware, the development of a laptop-based prototype platform was proposed. The use of a laptop was motivated by the processing power it o ers and because it is self-contained, but still allows for expansion. The implemented system consists of a handheld tablet-like display with touch input, attached to a backpack which houses the processing unit of the laptop. The tablet portion of the device is equipped with stereo cameras and inertial sensors to allow for optical inertial hybrid tracking. A basic optical inertial Extended Kalman Filter based tracking system was implemented as proof of the concept. A modular design was implemented that allows for components to be added to or removed from the prototype, thereby allowing for rapid prototyping with various combinations of sensors and cameras. Furthermore, multi-core and parallel processing, on both the GPU and CPU, was used to achieve fast processing with only minimal optimisations. The conceptual design, practical implementation, and testing of the prototype platform are covered in this document, along with recommendations for both continued research and the creation of similar systems.
AFRIKAANSE OPSOMMING: Die veld van merkervrye mobiele Toegevoegde Realiteit (TR) word tans beperk deur die verwerkingsvermo e van slimfone en tablette. Die beperking a ekteer ook die vermo e om navorsing te doen op hierdie toestelle. Nog 'n struikelblok met navorsing op hierdie tipe toestel is dat die hardeware nie verander of aangepas kan word nie. Om die beperkings in verwerkingsvermo e en die hardewarebeperking te oorkom, word daar voorgestel dat 'n mobiele stelsel ontwerp word wat oor genoegsame verwerkingvermo e beskik. Die voorgestelde prototipe-stelsel word gebaseer op 'n kragtige skootrekenaar, omdat dit die nodigde verwerkingvermo e besit en mobiliteit verskaf in 'n selfstandigeeenheid. Die voorgestelde stelsel is ge mplementeer deur 'n handdraagbare aanraakskerm te skep, wat verbind is met die rugsak wat die verwerkingse enheid van die skootrekenaar huisves. Die handdraagbare gedeelte van die skerm is toegerus met stereovisie-kameras en inersiesensors. Hierdie sensors en kameras is dan gebruik om 'n basiese hibriede optiese-inersie uitgebreide Kalman lter-gebaseerde posisievolgingsstelsel te skep, as bewys van die voorgestelde konsep. 'n Modul^ere ontwerp is gebruik, omdat dit toelaat dat komponente maklik vervang of bygevoeg kan word. Die modul^ere ontwerp maak dit moontlik om verskeie sensors spoedig te toets en te vergelyk. Verder is beide die SVE- en GVE-eenhede van die skootrekenaar se parallelle verwerkingsvermo e benut. Sodoende is 'n ho e verwerkingspoed bereik, deur slegs minimale optimering toe te pas. Die konsepontwerp, -implementering en -toetsing van die stelsel word in hierdie dokument beskryf. Saam met die beskrywing word daar ook aanbevelings gemaak vir opvolgende navorsing, asook vir die ontwerp van soortgelyke stelsels.
Boodé, Henrik. "Prototyping of a mobile, Augmented Reality assisted maintenance tool". Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-105191.
Pełny tekst źródłaFombuena, Valero Arnau. "3D Augmented Reality Mobile Application Prototype for Visual Planning Support". Thesis, KTH, Geoinformatik och Geodesi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083.
Pełny tekst źródłaPěnčík, Jan. "Návrh prototypu mobilní aplikace pro studenty FM VŠE". Master's thesis, Vysoká škola ekonomická v Praze, 2016. http://www.nusl.cz/ntk/nusl-262254.
Pełny tekst źródłaIsene, Jan Sindre, i Petter Hwan Eide Johannessen. "CityMob : Prototype Development of a Commercial City Information Portal for Mobile Phones". Thesis, Norwegian University of Science and Technology, Department of Telematics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8825.
Pełny tekst źródłaThe extensive list of cultural offerings in big European cities has resulted in a variety of city guides in magazines and on the Internet. However, users often require information when they are on the run. A city guide available on mobile phones would therefore be advantageous in many situations. In January 2007, the company CityMob was founded by four students in order to commercialise the idea of a city guide for mobile phones. A working prototype of the system has been designed and implemented. The prototype consists of a J2ME client, which is installable on mobile phones, and communication with an internet server using the mobile data access networks. Furthermore, business aspects related to the idea has been investigated and market research has been carried out. A business plan, which is based on the findings, has been formulated. Based on contributions from the prototype and the business plan, CityMob has obtained grants of, in all, 135 000 NOK. Moreover, a collaboration with the Munich located city magazine, Munichx, has been established. On this basis, a foundation for a viable company has been laid. CityMob will, in collaboration with Munichx, launch a final version of the mobile city guide on the German market 22 September 2007. After the scope of this thesis, several items are left to be resolved before the service is ready for market launch. Firstly, device portability and content provider scalability has not been emphasized while developing the prototype. Secondly, CityMob must enter into additional collaborations in order to provide a complete system.
Ferreira, Gonçalo Lopes. "User-centered design of the interface prototype of a business intelligence mobile application". Master's thesis, Faculdade de Ciências e Tecnologia, 2013. http://hdl.handle.net/10362/10034.
Pełny tekst źródłaIn a society in constant technological evolution, companies try to equip themselves with tools that allow them to achieve, or maintain, the leadership position in the markets in which they compete in. Success often lies in the ability to exploit the existent Business Intelligence (BI) in the best possible way. Moreover, mobile devices such as smartphones and tablets assume themselves as elements with an increasingly preponderant use in the everyday life. In the convergence of these two factors, emerges the need to develop mobile “management facilitators”, capable of providing companies’ workers the access to BI, anywhere and at a few touches distance. To make this possible, not only does the correct information needs to be selected, but also organized and presented in a highly intuitive and easy to use way. It’s in this context that the work present in this dissertation emerges: User-Centered Design of the interface prototype of a Business Intelligence mobile application for a company in the retail industry. Thus, the goal of this dissertation resides in the development of an adequate interface, through the continuous interaction with a group of representative users in activities such as users’ needs assessment, interface design, heuristic evaluation and usability tests. From meetings with the users, 29 needs were identified for the BI application. These needs were later converted into functional requirements which originated two prototypes, one for smartphones and the other for tablets. These were subjected to a heuristic evaluation and tested through the application of the Cognitive Walkthrough method to representative users, to collect performance and satisfaction metrics. It was concluded that the designed interfaces were in accordance with 14 of the 16 heuristics, which led to three modifications on the interfaces. The Cognitive Walkthrough results showed that the interfaces are intuitive since all the tasks were completed with 100% success, in reasonable times and with a number of actions close to the ideal.
Nwachukwu, Tochi. "CIRCUIT TUTOR: PROTOTYPE OF A WEB-BASED MOBILE INTELLIGENT TUTOR IN CIRCUIT THEORY". Master's thesis, Temple University Libraries, 2012. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/196673.
Pełny tekst źródłaM.S.E.E.
This thesis describes the design, implementation, and assessment of a web-based mobile tutoring application. The goal of this application, called Circuit Tutor, is to address the educational needs of students with the aid of intelligent tutoring systems that are available on mobile devices and are used outside of the traditional classroom environment. The growth of sophisticated intelligent tutoring applications and systems has helped gradually change the preconceived notion that intelligent tutoring systems cannot be relied upon in secondary education. More so, with the advent of mobile learning applications, learning can no longer be restricted to a specific location or time to acquire knowledge or a place and time to apply knowledge. While many intelligent tutoring systems (ITS) have been mostly developed as desktop applications, the equivalent of these applications have only lately begun to be implemented for mobile devices. The proposed design aims to employ the various spheres of mobile human-computer interaction and mobile learning in the structure and implementation of an ITS for contemporary mobile tablets (for example, the iPad®). Circuit Tutor will not substitute traditional instruction; however, it will provide undergraduate electrical engineering students with intelligent support when instructors are not available. This tutoring system will perform some actions traditionally done by a teacher or instructor - such as detecting errors, identifying concepts that the student is finding difficult to comprehend, as well as referring the student back to the appropriate learning material if the student does not show progress after a set of exercises. Most importantly, this thesis aims to serve as a foundation for future research that investigates the design of mobile intelligent tutoring systems as well as research in the techniques of effectively converting existing desktop tutoring applications to mobile applications.
Temple University--Theses
Książki na temat "PROTOTYPE MOBILE"
Beginning Adobe Experience Design: Quickly Design and Prototype Websites and Mobile Apps. Apress, 2017.
Znajdź pełny tekst źródłaBalkovich, Edward, Don Prosnitz, Steven Isley, Anne Boustead i Bonnie Triezenberg. Helping Law Enforcement Use Data from Mobile Applications: A Guide to the Prototype Mobile Information and Knowledge Ecosystem (MIKE) Tool. RAND Corporation, 2017. http://dx.doi.org/10.7249/rr1482.
Pełny tekst źródłaTafraout, Titrit. Mobile UI-UX Sketchbook: Prototype Your Apps - Sketchbook Developers App - with Grid Dot - 5 Templates per Page. Independently Published, 2020.
Znajdź pełny tekst źródłaJoseph, Lentin. Learning Robotics using Python: Design, simulate, program, and prototype an autonomous mobile robot using ROS, OpenCV, PCL, and Python, 2nd Edition. Packt Publishing, 2018.
Znajdź pełny tekst źródłaCeccarelli, M., i E. F. Kececi, red. Designs and Prototypes of Mobile Robots. ASME Press, 2015. http://dx.doi.org/10.1115/1.860472.
Pełny tekst źródłaCeccarelli, Marco, i Faruk Kececi. Designs and Prototypes of Mobile Robots. Momentum Pr, 2015.
Znajdź pełny tekst źródłaDesign and Prototypes of Mobile Robots. ASME Press, 2015.
Znajdź pełny tekst źródłaKececi, Yun Hin, i Marco Ceccarelli. Designs and Prototypes of Mobile Robots. Momentum Press, 2015.
Znajdź pełny tekst źródłaStaiano, Fabio. Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing, 2022.
Znajdź pełny tekst źródłaRestrepo, John. Responsive UX/UI Design Wireframe Sketchbook: Quickly Prototype Your Web Projects or Apps with This Mockup Notebook! - Includes Mock-Ups of Mobiles and Pc. Independently Published, 2020.
Znajdź pełny tekst źródłaCzęści książek na temat "PROTOTYPE MOBILE"
Mucha, Waldemar, i Wacław Kuś. "Exploration Mobile Robot, Project and Prototype". W Advances in Intelligent Systems and Computing, 231–38. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-10990-9_21.
Pełny tekst źródłaKuschel, Jonas, Henrik Fagrell i Carl Johan Andersson. "A Prototype for Remote Vehicle Diagnostics". W Mobile Human-Computer Interaction - MobileHCI 2004, 361–65. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-28637-0_38.
Pełny tekst źródłaSapateiro, Cláudio, Pedro Antunes, Gustavo Zurita, Nelson Baloian i Rodrigo Vogt. "Supporting Unstructured Activities in Crisis Management: A Collaboration Model and Prototype to Improve Situation Awareness". W Mobile Response, 101–11. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-00440-7_10.
Pełny tekst źródłaElio, Velazquez, Santoro Nicola i Nayak Amiya. "A Mobile Agent Prototype for Distributed Search". W Lecture Notes in Computer Science, 245–54. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-44651-6_23.
Pełny tekst źródłaWille, Cornelius, Thomas Marx i Adam Maciak. "A Mobile Prototype for Clinical Emergency Calls". W Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 480–87. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39241-2_53.
Pełny tekst źródłaYoo, Sun K., S. M. Jung, B. S. Kim, H. Y. Yun, S. R. Kim i D. K. Kim. "Prototype Design of Mobile Emergency Telemedicine System". W Computational Science and Its Applications – ICCSA 2005, 1028–34. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11424826_110.
Pełny tekst źródłaKreiter, Christian, Daniel Cosic i Thomas Klinger. "A Virtual Reality Prototype for the VISIR Remote Lab". W New Realities, Mobile Systems and Applications, 874–84. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-96296-8_79.
Pełny tekst źródłaLiu, Lei, Xiang Ren, Min Sun i Na Dong. "One ARGIS Prototype Based on Handheld Mobile Terminal". W Lecture Notes in Electrical Engineering, 453–63. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34528-9_47.
Pełny tekst źródłaFischer-Hübner, Simone, Mikael Nilsson i Helena Lindskog. "Self-Determination in Mobile Internet PiMI Prototype Results". W IFIP Advances in Information and Communication Technology, 373–86. Boston, MA: Springer US, 2002. http://dx.doi.org/10.1007/978-0-387-35586-3_30.
Pełny tekst źródłaCiszewski, Michał, Mariusz Giergiel, Tomasz Buratowski i Piotr Małka. "Prototype of the Pipe Inspection Robot". W Modeling and Control of a Tracked Mobile Robot for Pipeline Inspection, 101–28. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-42715-3_7.
Pełny tekst źródłaStreszczenia konferencji na temat "PROTOTYPE MOBILE"
Pereira, Marcelo, Leonilde Reis i Clara Silveira. "IntegraBrasil - Mobile Application Prototype". W 2022 17th Iberian Conference on Information Systems and Technologies (CISTI). IEEE, 2022. http://dx.doi.org/10.23919/cisti54924.2022.9820279.
Pełny tekst źródłaAciicmez, Onur, Afshin Latifi, Jean-Pierre Seifert i Xinwen Zhang. "A Trusted Mobile Phone Prototype". W 2008 5th IEEE Consumer Communications and Networking Conference. IEEE, 2008. http://dx.doi.org/10.1109/ccnc08.2007.270.
Pełny tekst źródłaJin, Jianxun, Luhai Zheng, Ju Wen, Youguang Guo, Jiaxin Chen i Jianguo Zhu. "HTS Levitated Mobile Technology and Prototype". W 2007 IEEE International Conference on Integration Technology. IEEE, 2007. http://dx.doi.org/10.1109/icitechnology.2007.4290515.
Pełny tekst źródłaBalin, Yurii S., G. P. Kokhanenko, M. M. Novoselov, A. I. Nadeev, I. E. Penner i O. A. Rynkov. "Experimental prototype of mobile (airborne) lidar". W XXIV International Symposium, Atmospheric and Ocean Optics, Atmospheric Physics, redaktorzy Oleg A. Romanovskii i Gennadii G. Matvienko. SPIE, 2018. http://dx.doi.org/10.1117/12.2501862.
Pełny tekst źródłaChen, Chao, i Jorge Angeles. "Design of Wheeled Mobile Robots With Advanced Drives". W ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-34178.
Pełny tekst źródłaHansen, John Paulin, Florian Biermann, Emilie Møllenbach, Haakon Lund, Javier San Agustin i Sebastian Sztuk. "A GazeWatch Prototype". W MobileHCI '15: 17th International Conference on Human-Computer Interaction with Mobile Devices and Services. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2786567.2792899.
Pełny tekst źródłaLeskela, Jyrki, Jarmo Nikula i Mika Salmela. "OpenCL embedded profile prototype in mobile device". W 2009 IEEE Workshop on Signal Processing Systems (SiPS). IEEE, 2009. http://dx.doi.org/10.1109/sips.2009.5336267.
Pełny tekst źródłaBlack, Jason T., i Lois Wright Hawkes. "A prototype interface for collaborative mobile learning". W Proceeding of the 2006 international conference. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1143549.1143806.
Pełny tekst źródłaJun Qiao, Akira Sasao, Sakae Shibusawa i Naoshi Kondo. "Mobile Fruit Grading Robot -Concept and prototype-". W 2004, Ottawa, Canada August 1 - 4, 2004. St. Joseph, MI: American Society of Agricultural and Biological Engineers, 2004. http://dx.doi.org/10.13031/2013.16725.
Pełny tekst źródłaLee, Chang-Keun, Young-Chul Kim i Soongohn Kim. "The Design of Festival Search Prototype based on Mobile Platform". W Mobile and Wireless 2013. Science & Engineering Research Support soCiety, 2013. http://dx.doi.org/10.14257/astl.2013.42.36.
Pełny tekst źródłaRaporty organizacyjne na temat "PROTOTYPE MOBILE"
Schmidt, Alex, Rose Guerra i Dawn Woods. Comparison of the Centralized Heating Unit Cogeneration Kitchen (Chuck Wagon) Prototype with the Mobile Kitchen Trailer (MKT) and Mobile Kitchen Trailer-Improved (MKT-1). Fort Belvoir, VA: Defense Technical Information Center, wrzesień 2001. http://dx.doi.org/10.21236/ada396400.
Pełny tekst źródłaDatena, Stephen J., i Christopher M. Strear. Prototype Application of Mobile, Cloud-based, Watson-Like Technologies for TBI/PTSD Clinical Decision Support and Predictive Analysis. Fort Belvoir, VA: Defense Technical Information Center, wrzesień 2013. http://dx.doi.org/10.21236/ada601921.
Pełny tekst źródłaCirullo, Chris. A Prototype System for Using Multiple Radios in Directional MANET (Mobile Ad Hoc Network): A NISE Funded Applied Research Project. Fort Belvoir, VA: Defense Technical Information Center, wrzesień 2013. http://dx.doi.org/10.21236/ada591727.
Pełny tekst źródłaLee, W. S., Victor Alchanatis i Asher Levi. Innovative yield mapping system using hyperspectral and thermal imaging for precision tree crop management. United States Department of Agriculture, styczeń 2014. http://dx.doi.org/10.32747/2014.7598158.bard.
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